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		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6573</id>
		<title>Pets</title>
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		<updated>2025-12-28T05:26:26Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Skilltree: Utility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to cats, ocelots, wolves, or parrots.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet.&lt;br /&gt;
** owners can use colors with these placeholders: &amp;lt;black&amp;gt;, &amp;lt;darkaqua&amp;gt;, &amp;lt;darkblue&amp;gt;, &amp;lt;darkgreen&amp;gt;, &amp;lt;darkred&amp;gt;, &amp;lt;darkpurple&amp;gt;, &amp;lt;gold&amp;gt;, &amp;lt;gray&amp;gt;, &amp;lt;darkgray&amp;gt;, &amp;lt;blue&amp;gt;, &amp;lt;green&amp;gt;, &amp;lt;aqua&amp;gt;, &amp;lt;red&amp;gt;, &amp;lt;lightpurple&amp;gt;, &amp;lt;yellow&amp;gt;, &amp;lt;white&amp;gt;, &amp;lt;magic&amp;gt;, &amp;lt;bold&amp;gt;, &amp;lt;strikethrough&amp;gt;, &amp;lt;underline&amp;gt;, &amp;lt;italic&amp;gt;, &amp;lt;reset&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;friendly&#039;&#039;&#039; - the pet will not fight even when it&#039;s attacked by anything&lt;br /&gt;
*** &#039;&#039;&#039;normal&#039;&#039;&#039; - self-explanatory&lt;br /&gt;
*** &#039;&#039;&#039;aggressive&#039;&#039;&#039; - automatically attacks everything within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;farm&#039;&#039;&#039; - automatically attacks every monster within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;raid&#039;&#039;&#039; - like normal but the pet will not attack players or their minions (wolves, ocelots, pets)&lt;br /&gt;
*** &#039;&#039;&#039;duel&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6572</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6572"/>
		<updated>2025-12-28T05:25:21Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Skilltree: Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to cats, ocelots, wolves, or parrots.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Night Vision 1, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet.&lt;br /&gt;
** owners can use colors with these placeholders: &amp;lt;black&amp;gt;, &amp;lt;darkaqua&amp;gt;, &amp;lt;darkblue&amp;gt;, &amp;lt;darkgreen&amp;gt;, &amp;lt;darkred&amp;gt;, &amp;lt;darkpurple&amp;gt;, &amp;lt;gold&amp;gt;, &amp;lt;gray&amp;gt;, &amp;lt;darkgray&amp;gt;, &amp;lt;blue&amp;gt;, &amp;lt;green&amp;gt;, &amp;lt;aqua&amp;gt;, &amp;lt;red&amp;gt;, &amp;lt;lightpurple&amp;gt;, &amp;lt;yellow&amp;gt;, &amp;lt;white&amp;gt;, &amp;lt;magic&amp;gt;, &amp;lt;bold&amp;gt;, &amp;lt;strikethrough&amp;gt;, &amp;lt;underline&amp;gt;, &amp;lt;italic&amp;gt;, &amp;lt;reset&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;friendly&#039;&#039;&#039; - the pet will not fight even when it&#039;s attacked by anything&lt;br /&gt;
*** &#039;&#039;&#039;normal&#039;&#039;&#039; - self-explanatory&lt;br /&gt;
*** &#039;&#039;&#039;aggressive&#039;&#039;&#039; - automatically attacks everything within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;farm&#039;&#039;&#039; - automatically attacks every monster within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;raid&#039;&#039;&#039; - like normal but the pet will not attack players or their minions (wolves, ocelots, pets)&lt;br /&gt;
*** &#039;&#039;&#039;duel&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6563</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6563"/>
		<updated>2025-12-19T06:03:06Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Skilltree: Utility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to cats, ocelots, wolves, or parrots.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Night Vision, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Strength, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Night Vision 1, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet.&lt;br /&gt;
** owners can use colors with these placeholders: &amp;lt;black&amp;gt;, &amp;lt;darkaqua&amp;gt;, &amp;lt;darkblue&amp;gt;, &amp;lt;darkgreen&amp;gt;, &amp;lt;darkred&amp;gt;, &amp;lt;darkpurple&amp;gt;, &amp;lt;gold&amp;gt;, &amp;lt;gray&amp;gt;, &amp;lt;darkgray&amp;gt;, &amp;lt;blue&amp;gt;, &amp;lt;green&amp;gt;, &amp;lt;aqua&amp;gt;, &amp;lt;red&amp;gt;, &amp;lt;lightpurple&amp;gt;, &amp;lt;yellow&amp;gt;, &amp;lt;white&amp;gt;, &amp;lt;magic&amp;gt;, &amp;lt;bold&amp;gt;, &amp;lt;strikethrough&amp;gt;, &amp;lt;underline&amp;gt;, &amp;lt;italic&amp;gt;, &amp;lt;reset&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;friendly&#039;&#039;&#039; - the pet will not fight even when it&#039;s attacked by anything&lt;br /&gt;
*** &#039;&#039;&#039;normal&#039;&#039;&#039; - self-explanatory&lt;br /&gt;
*** &#039;&#039;&#039;aggressive&#039;&#039;&#039; - automatically attacks everything within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;farm&#039;&#039;&#039; - automatically attacks every monster within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;raid&#039;&#039;&#039; - like normal but the pet will not attack players or their minions (wolves, ocelots, pets)&lt;br /&gt;
*** &#039;&#039;&#039;duel&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6560</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6560"/>
		<updated>2025-12-18T01:23:13Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Skilltree: Utility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to cats, ocelots, wolves, or parrots.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Night Vision, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Strength, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - HP (+2)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Night Vision 1, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1.5)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet.&lt;br /&gt;
** owners can use colors with these placeholders: &amp;lt;black&amp;gt;, &amp;lt;darkaqua&amp;gt;, &amp;lt;darkblue&amp;gt;, &amp;lt;darkgreen&amp;gt;, &amp;lt;darkred&amp;gt;, &amp;lt;darkpurple&amp;gt;, &amp;lt;gold&amp;gt;, &amp;lt;gray&amp;gt;, &amp;lt;darkgray&amp;gt;, &amp;lt;blue&amp;gt;, &amp;lt;green&amp;gt;, &amp;lt;aqua&amp;gt;, &amp;lt;red&amp;gt;, &amp;lt;lightpurple&amp;gt;, &amp;lt;yellow&amp;gt;, &amp;lt;white&amp;gt;, &amp;lt;magic&amp;gt;, &amp;lt;bold&amp;gt;, &amp;lt;strikethrough&amp;gt;, &amp;lt;underline&amp;gt;, &amp;lt;italic&amp;gt;, &amp;lt;reset&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;friendly&#039;&#039;&#039; - the pet will not fight even when it&#039;s attacked by anything&lt;br /&gt;
*** &#039;&#039;&#039;normal&#039;&#039;&#039; - self-explanatory&lt;br /&gt;
*** &#039;&#039;&#039;aggressive&#039;&#039;&#039; - automatically attacks everything within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;farm&#039;&#039;&#039; - automatically attacks every monster within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;raid&#039;&#039;&#039; - like normal but the pet will not attack players or their minions (wolves, ocelots, pets)&lt;br /&gt;
*** &#039;&#039;&#039;duel&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6559</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6559"/>
		<updated>2025-12-18T01:21:55Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Skilltree: Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to cats, ocelots, wolves, or parrots.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Night Vision, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Strength, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Inventory (1)&lt;br /&gt;
# HpRegeneration (2.0, 45), HP (Add 1.5)&lt;br /&gt;
# Inventory (+1)&lt;br /&gt;
# Damage (set 1.5)&lt;br /&gt;
# Ranged (set 2, add 35, type arrow)&lt;br /&gt;
# Beacon (Fire Resistance 1)&lt;br /&gt;
# Poison (15, 3)&lt;br /&gt;
# Damage, Behavior (Friendly, Farm)&lt;br /&gt;
# Inventory (+1)&lt;br /&gt;
# Thorns (20% chance, 10% damage reflected)&lt;br /&gt;
# Beacon (Night Vision)&lt;br /&gt;
# HP (+3)&lt;br /&gt;
# Pickup (range 3)&lt;br /&gt;
# Inventory (+1)&lt;br /&gt;
# Beacon (Resistance 1)&lt;br /&gt;
# Control&lt;br /&gt;
# HP (+5)&lt;br /&gt;
# Pickup (range 5)&lt;br /&gt;
# Inventory&lt;br /&gt;
# Beacon (Haste 1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;All beacon effects carry a duration of 8 seconds and a range of 5 blocks.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet.&lt;br /&gt;
** owners can use colors with these placeholders: &amp;lt;black&amp;gt;, &amp;lt;darkaqua&amp;gt;, &amp;lt;darkblue&amp;gt;, &amp;lt;darkgreen&amp;gt;, &amp;lt;darkred&amp;gt;, &amp;lt;darkpurple&amp;gt;, &amp;lt;gold&amp;gt;, &amp;lt;gray&amp;gt;, &amp;lt;darkgray&amp;gt;, &amp;lt;blue&amp;gt;, &amp;lt;green&amp;gt;, &amp;lt;aqua&amp;gt;, &amp;lt;red&amp;gt;, &amp;lt;lightpurple&amp;gt;, &amp;lt;yellow&amp;gt;, &amp;lt;white&amp;gt;, &amp;lt;magic&amp;gt;, &amp;lt;bold&amp;gt;, &amp;lt;strikethrough&amp;gt;, &amp;lt;underline&amp;gt;, &amp;lt;italic&amp;gt;, &amp;lt;reset&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;friendly&#039;&#039;&#039; - the pet will not fight even when it&#039;s attacked by anything&lt;br /&gt;
*** &#039;&#039;&#039;normal&#039;&#039;&#039; - self-explanatory&lt;br /&gt;
*** &#039;&#039;&#039;aggressive&#039;&#039;&#039; - automatically attacks everything within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;farm&#039;&#039;&#039; - automatically attacks every monster within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;raid&#039;&#039;&#039; - like normal but the pet will not attack players or their minions (wolves, ocelots, pets)&lt;br /&gt;
*** &#039;&#039;&#039;duel&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=SkyBlock&amp;diff=4497</id>
		<title>SkyBlock</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=SkyBlock&amp;diff=4497"/>
		<updated>2025-02-25T05:29:00Z</updated>

		<summary type="html">&lt;p&gt;Cesar: Added pale garden biome and modified Fortress of Solitude requirement for Ancient Debris to Nether Bricks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the more popular game modes in Minecraft, SkyBlock spawns you on an island on which you must survive and complete challenges using your wits and the resources available to you. Level up by completing challenges and compete against or team up with other players. You&#039;ve probably never had so much fun while wishing for more dirt! [[BadWolfMC Beta]] features &#039;&#039;&#039;SkyBlock&#039;&#039;&#039;, in which you spawn on an island in the void, &#039;&#039;&#039;AcidIsland&#039;&#039;&#039;, in which you spawn on an island in a sea of acid and also have to contend with acid rain, &#039;&#039;&#039;Boxed&#039;&#039;&#039;, where you spawn in a tiny 2x2 box which expands as you earn advancements, and &#039;&#039;&#039;OneBlock&#039;&#039;&#039;, the minimalist approach to SkyBlock where you spawn on a single magic block.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
You can claim your island or travel to your existing island on SkyBlock, AcidIsland, Boxed, or OneBlock by going through the SkyBlock portal on the [[BadWolfMC Beta]] Server at &#039;&#039;&#039;/spawn&#039;&#039;&#039; then through the appropriate portal in the SkyBlock hub. You can also use &#039;&#039;&#039;/island&#039;&#039;&#039; or &#039;&#039;&#039;/is&#039;&#039;&#039; for SkyBlock, &#039;&#039;&#039;/ai&#039;&#039;&#039; for AcidIsland, &#039;&#039;&#039;/box&#039;&#039;&#039; for Boxed, or &#039;&#039;&#039;/ob&#039;&#039;&#039; for OneBlock from anywhere on the Beta server to get to the island of choice. Remember you can get to the Beta server by using the &#039;&#039;&#039;/menu&#039;&#039;&#039;, the &#039;&#039;&#039;/beta&#039;&#039;&#039; command, or going through the portal in the [[Tardis]].&lt;br /&gt;
&lt;br /&gt;
From there, half the fun is figuring it out, so we won&#039;t spoil it, but the commands below can be useful.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like others to be able to teleport to your island, place a sign and write &amp;quot;&#039;&#039;&#039;[Welcome]&#039;&#039;&#039;&amp;quot; on the first line.&lt;br /&gt;
&lt;br /&gt;
== Getting Around ==&lt;br /&gt;
Aside from the teleportation commands already listed below, we&#039;ve also created a few warps to quickly take you to useful areas. All can either be prefixed with &#039;&#039;&#039;/warp [name]&#039;&#039;&#039;, accessed from the &#039;&#039;&#039;/warps&#039;&#039;&#039; menu, or used as a standalone command. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;acidmall&#039;&#039;&#039; - takes you to the AcidIsland Mall&lt;br /&gt;
* &#039;&#039;&#039;acidspawn&#039;&#039;&#039; - takes you to the AcidIsland Spawn&lt;br /&gt;
* &#039;&#039;&#039;acidwither&#039;&#039;&#039; - takes you to the AcidIsland Wither Arena&lt;br /&gt;
* &#039;&#039;&#039;boxspawn&#039;&#039;&#039; - takes you to the Boxed Spawn and Mall&lt;br /&gt;
* &#039;&#039;&#039;boxwither&#039;&#039;&#039; - takes you to the Boxed Wither Arena&lt;br /&gt;
* &#039;&#039;&#039;skymall&#039;&#039;&#039; - takes you to the SkyBlock Mall&lt;br /&gt;
* &#039;&#039;&#039;skyspawn&#039;&#039;&#039; - takes you to the SkyBlock Spawn&lt;br /&gt;
* &#039;&#039;&#039;skywither&#039;&#039;&#039; - takes you to the SkyBlock Wither Arena&lt;br /&gt;
&lt;br /&gt;
OneBlock has neither a spawn, mall, nor wither arena.&lt;br /&gt;
&lt;br /&gt;
== Command Reference ==&lt;br /&gt;
All four game modes (SkyBlock, AcidIsland, Boxed, and OneBlock) have the same command structure, just different root commands. SkyBlock commands will always start with &#039;&#039;&#039;/is&#039;&#039;&#039;, while AcidIsland commands will always start with &#039;&#039;&#039;/ai&#039;&#039;&#039;, Boxed commands will start with &#039;&#039;&#039;/box&#039;&#039;&#039;, and OneBlock commands will always start with &#039;&#039;&#039;/ob&#039;&#039;&#039;. This command reference will be listed for SkyBlock, but the same commands can be used on the other two by replacing the &amp;quot;/is&amp;quot; with &amp;quot;/ai&amp;quot;, &amp;quot;/box&amp;quot;, or &amp;quot;/ob&amp;quot;. At any time you can use &#039;&#039;&#039;/is help&#039;&#039;&#039;, &#039;&#039;&#039;/ai help&#039;&#039;&#039;, &#039;&#039;&#039;/box help&#039;&#039;&#039;, or &#039;&#039;&#039;/ob help&#039;&#039;&#039; for a full and updated list of these commands -- since the plugin updates regularly, some of the ones listed below may change.&lt;br /&gt;
&lt;br /&gt;
=== Utility Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/is&#039;&#039;&#039; - generates a new island, opens the GUI or teleports the player to their island, home location or the team island&lt;br /&gt;
* &#039;&#039;&#039;/is ban &amp;lt;player&amp;gt;&#039;&#039;&#039; - Removes a visitor from your island&lt;br /&gt;
* &#039;&#039;&#039;/is go&#039;&#039;&#039; - teleport to your island&lt;br /&gt;
* &#039;&#039;&#039;/is go &amp;lt;number&amp;gt;&#039;&#039;&#039; - teleport to a numbered island home (use /is sethome &amp;lt;number&amp;gt; to set)&lt;br /&gt;
* &#039;&#039;&#039;/is go &amp;lt;island name&amp;gt;&#039;&#039;&#039; - teleport to a specific island if you have multiple (use /is setname &amp;lt;name&amp;gt; to rename your island as desired)&lt;br /&gt;
* &#039;&#039;&#039;/is greenhouses&#039;&#039;&#039; - opens the greenhouse recipe GUI and allows creation of greenhouses&lt;br /&gt;
* &#039;&#039;&#039;/is greenhouses help&#039;&#039;&#039; - assistance with greenhouses&lt;br /&gt;
* &#039;&#039;&#039;/is help&#039;&#039;&#039; - shows help text&lt;br /&gt;
* &#039;&#039;&#039;/is reset&#039;&#039;&#039; or &#039;&#039;&#039;restart&#039;&#039;&#039; - restarts an island. There is a cool down timer and a max limit on this so that players do not abuse it&lt;br /&gt;
* &#039;&#039;&#039;/is setname&#039;&#039;&#039; - Sets a name for your island&lt;br /&gt;
* &#039;&#039;&#039;/is resetname&#039;&#039;&#039; - Sets the name of your island back to the default&lt;br /&gt;
* &#039;&#039;&#039;/is language&#039;&#039;&#039; - allows player to chose their UI language&lt;br /&gt;
* &#039;&#039;&#039;/is level&#039;&#039;&#039; - ranks the island&lt;br /&gt;
* &#039;&#039;&#039;/is level &amp;lt;player&amp;gt;&#039;&#039;&#039; - shows the island rank for another player&lt;br /&gt;
* &#039;&#039;&#039;/is top&#039;&#039;&#039; - shows the Top 10 islands by rank&lt;br /&gt;
* &#039;&#039;&#039;/is settings&#039;&#039;&#039; - opens a GUI where you can set preferences for certain behaviors and protection levels on your island.&lt;br /&gt;
* &#039;&#039;&#039;/is sethome&#039;&#039;&#039; - sets your island home&lt;br /&gt;
* &#039;&#039;&#039;/is sethome &amp;lt;number&amp;gt;&#039;&#039;&#039; - sets a numbered home point, up to the max the server allows&lt;br /&gt;
* &#039;&#039;&#039;/is spawn&#039;&#039;&#039; - teleport to the island-world spawn, if the game mode has one.&lt;br /&gt;
* &#039;&#039;&#039;/is unban &amp;lt;player&amp;gt;&#039;&#039;&#039; - Allow a banned visitor on your island again.&lt;br /&gt;
* &#039;&#039;&#039;/is warps&#039;&#039;&#039; - Lists warps that are available via Welcome Warp Signs&lt;br /&gt;
* &#039;&#039;&#039;/is warp &amp;lt;name&amp;gt;&#039;&#039;&#039; - warps to a Welcome Warp Sign. The full name does not have to by typed in (just the first few letters)&lt;br /&gt;
* &#039;&#039;&#039;/menu&#039;&#039;&#039; - Allows access to the Island Minishop where players can buy spawn eggs&lt;br /&gt;
&lt;br /&gt;
=== Team Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/is team&#039;&#039;&#039; - lists info on the team&lt;br /&gt;
* &#039;&#039;&#039;/is team invite &amp;lt;player&amp;gt;&#039;&#039;&#039; - Invite a player to join your team. You can only invite one person at a time.&lt;br /&gt;
* &#039;&#039;&#039;/is team [accept|reject]&#039;&#039;&#039; - Accepts or rejects an invite. If a player has an island already and accepts, the island will be deleted.&lt;br /&gt;
* &#039;&#039;&#039;/is team leave&#039;&#039;&#039; - leave the team - returns to spawn&lt;br /&gt;
* &#039;&#039;&#039;/is team kick&#039;&#039;&#039; or &#039;&#039;&#039;remove &amp;lt;player&amp;gt;&#039;&#039;&#039; - only available for the island owner or leader - removes a team member. If the player is online, all their inventory will drop and they will be sent to spawn. If they are offline, they will get a message when they log in that they have been kicked.&lt;br /&gt;
* &#039;&#039;&#039;/is team setowner &amp;lt;name&amp;gt;&#039;&#039;&#039; - Transfers ownership to a team member. Can only be issued by the leader.&lt;br /&gt;
* &#039;&#039;&#039;/is team coop &amp;lt;player&amp;gt;&#039;&#039;&#039; - Gives a player temporary full access to your island. Notifies other team members and the leader when this happens. Use it wisely.&lt;br /&gt;
* &#039;&#039;&#039;/is team uncoop &amp;lt;player&amp;gt;&#039;&#039;&#039; - Removes coop status. Also ejects player from your island.&lt;br /&gt;
&lt;br /&gt;
=== Bank Commands ===&lt;br /&gt;
Island Banks are an optional feature that allows players to deposit or withdraw money from their regular economy accounts into the island account where it is pooled among team members. The island owner can decide which rank of team member can access the account via the settings menu. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/is bank deposit &amp;lt;amount&amp;gt;&#039;&#039;&#039; - deposit money into the island bank&lt;br /&gt;
* &#039;&#039;&#039;/is bank withdraw &amp;lt;amount&amp;gt;&#039;&#039;&#039; - withdraw money from the island bank&lt;br /&gt;
* &#039;&#039;&#039;/is bank balance&#039;&#039;&#039; - see your island bank balance&lt;br /&gt;
* &#039;&#039;&#039;/is bank statement&#039;&#039;&#039; - see a fancy statement of deposits/withdrawals, etc. on your island bank account&lt;br /&gt;
&lt;br /&gt;
=== Challenges Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/is challenges&#039;&#039;&#039; - access challenge commands&lt;br /&gt;
&lt;br /&gt;
== OneBlock Phases ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ OneBlock Phases&lt;br /&gt;
|-&lt;br /&gt;
! Blocks !! Phase&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 699 || Plains&lt;br /&gt;
|-&lt;br /&gt;
| 700 to 1999 || Underground&lt;br /&gt;
|-&lt;br /&gt;
| 2000 to 2999 || Winter&lt;br /&gt;
|-&lt;br /&gt;
| 3000 to 3999 || Ocean&lt;br /&gt;
|-&lt;br /&gt;
| 4000 to 4999 || Jungle&lt;br /&gt;
|-&lt;br /&gt;
| 5000 to 5999 || Swamp&lt;br /&gt;
|-&lt;br /&gt;
| 6000 to 6999 || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| 7000 to 7499 || Desert&lt;br /&gt;
|-&lt;br /&gt;
| 7500 to 8499 || Nether&lt;br /&gt;
|-&lt;br /&gt;
| 8500 to 9499 || Plenty&lt;br /&gt;
|-&lt;br /&gt;
| 9500 to 10499 || Desolation&lt;br /&gt;
|-&lt;br /&gt;
|10500 to 11499&lt;br /&gt;
|Deep Dark&lt;br /&gt;
|-&lt;br /&gt;
| 11500 to 11999 || The End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Greenhouses ==&lt;br /&gt;
Greenhouses are an add-on for our SkyBlock family of worlds that enables players to build their own biome greenhouses complete with weather, friendly mob spawning, unique plant growth, and even block erosion!&lt;br /&gt;
&lt;br /&gt;
Greenhouses are made out of glass and must contain the blocks found in the Biome Recipe to be valid. Use the &#039;&#039;&#039;/is greenhouses&#039;&#039;&#039; command to pull up the recipe GUI. Once built, the greenhouse can be used to grow plants with bonemeal, and it may spawn biome-specific mobs. If you include a hopper with water in it, snow will form inside the greenhouse when it rains. If you put bonemeal in the hopper, biome-specific plants will grow. Some blocks can also transform over time due to &amp;quot;erosion&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== How to Build A Greenhouse ===&lt;br /&gt;
* Make glass blocks (stained glass blocks also work!) and build a rectangular set of walls with a flat roof.&lt;br /&gt;
* Put a hopper in the wall or roof.&lt;br /&gt;
* Put a door in the wall so you can get in and out.&lt;br /&gt;
* Type &#039;&#039;&#039;/island greenhouses&#039;&#039;&#039; and read the requirements for the greenhouse you want.&lt;br /&gt;
* Exit the GUI and place blocks, water, lava, and ice so that you make your desired biome.&lt;br /&gt;
* Type &#039;&#039;&#039;/island greenhouses&#039;&#039;&#039; again and click on the biome to make it.&lt;br /&gt;
* Type &#039;&#039;&#039;/island greenhouses help&#039;&#039;&#039; to see other options.&lt;br /&gt;
There are many types of greenhouses available! See the recipes below for more details.&lt;br /&gt;
&lt;br /&gt;
=== Greenhouse Features ===&lt;br /&gt;
* Use bonemeal to grow small plants on grass blocks immediately in the greenhouse. Or place bonemeal in the hopper to have the greenhouse sprinkle bonemeal automatically. Come back later to see what grows!&lt;br /&gt;
* Place a bucket of water (or more) in the hopper to cause snow to fall in cold biomes. Snow will fall when it rains in the world. Each snowfall empties one bucket of water.&lt;br /&gt;
* Friendly biome-specific mobs may spawn in your greenhouse - the usual rules apply (be more than 24 blocks away).&lt;br /&gt;
&lt;br /&gt;
=== Greenhouses FAQ ===&lt;br /&gt;
* &#039;&#039;&#039;Can I use stained glass?&#039;&#039;&#039; Yes, you can. It&#039;s pretty.&lt;br /&gt;
* &#039;&#039;&#039;Can I fill my greenhouse full of water?&#039;&#039;&#039; Yes. That&#039;s an ocean.&lt;br /&gt;
* &#039;&#039;&#039;Will a squid spawn there?&#039;&#039;&#039; Maybe... okay, yes it will if it&#039;s a big enough ocean.&lt;br /&gt;
* &#039;&#039;&#039;How do I place a door high up in the wall if the wall is all glass?&#039;&#039;&#039; Place it on a hopper.&lt;br /&gt;
* &#039;&#039;&#039;How do I place a door on a hopper?&#039;&#039;&#039; Crouch and then place it.&lt;br /&gt;
* &#039;&#039;&#039;Can I use metal doors?&#039;&#039;&#039; Yes.&lt;br /&gt;
* &#039;&#039;&#039;Can I use a trap door?&#039;&#039;&#039; Yes.&lt;br /&gt;
* &#039;&#039;&#039;Can I grow swamp flowers with this?&#039;&#039;&#039; Yes. Make a swamp biome and use bonemeal.&lt;br /&gt;
* &#039;&#039;&#039;How much bonemeal is used to grow plants?&#039;&#039;&#039; One per successful plant.&lt;br /&gt;
* &#039;&#039;&#039;How much water do I need to put into the hopper to make it snow?&#039;&#039;&#039; One bucket of water (just the water) is used up every time it rains. This only happens in cold biomes.&lt;br /&gt;
* &#039;&#039;&#039;Can I build greenhouses in the Nether?&#039;&#039;&#039; Yes. You can colonize the nether with them.&lt;br /&gt;
* &#039;&#039;&#039;What kind of mobs spawn in the biomes?&#039;&#039;&#039; It&#039;s what you would expect, wolves in Cold Taiga, horses on plains, etc.&lt;br /&gt;
&lt;br /&gt;
=== Known &amp;quot;Bugs&amp;quot; ===&lt;br /&gt;
Minecraft biomes have changed so that they take up a 4x4 area, so greenhouse biomes now can bleed outside of the greenhouse depending on the placement. Unfortunately, this cannot be mitigated yet. If you have a good imagination, you can say that the biome of the greenhouse influences the surroundings a bit and it is natural! So it&#039;s a feature, not a bug!&lt;br /&gt;
&lt;br /&gt;
=== Greenhouse Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Bastion ====&lt;br /&gt;
Biome: NETHER_WASTES&lt;br /&gt;
&lt;br /&gt;
Lava Coverage: 21&lt;br /&gt;
&lt;br /&gt;
Ice Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* BLACKSTONE: 10&lt;br /&gt;
* POLISHED_BLACKSTONE_BRICKS: 10&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
* BLACKSTONE has a 1% chance of converting to GILDED_BLACKSTONE when next to LAVA&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* PIGLIN_BRUTE&lt;br /&gt;
*MAGMA_CUBE&lt;br /&gt;
&lt;br /&gt;
==== Beach ====&lt;br /&gt;
Biome: BEACH&lt;br /&gt;
&lt;br /&gt;
Required contents: &lt;br /&gt;
&lt;br /&gt;
* SAND: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; Value in required percentage. If the value is zero, then NO ice/water/lava is allowed!&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 50&lt;br /&gt;
&lt;br /&gt;
Ice Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Lava Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
* TURTLE EGG has a .005% chance of converting to SNIFFER EGG when on SAND&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* DEAD_BUSH&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* SQUID&lt;br /&gt;
&lt;br /&gt;
==== Clay River ====&lt;br /&gt;
Biome: RIVER&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* SAND: 1&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 50&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
* DIRT has a 50% chance of converting to CLAY when next to WATER&lt;br /&gt;
&lt;br /&gt;
==== Cold Taiga Forest ====&lt;br /&gt;
Biome: TAIGA_HILLS&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* SPRUCE_LOG: 3&lt;br /&gt;
* SPRUCE_LEAVES: 3&lt;br /&gt;
* GRASS_BLOCK: 3&lt;br /&gt;
&lt;br /&gt;
Ice Coverage: 10&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* TALL_GRASS&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* RABBIT&lt;br /&gt;
&lt;br /&gt;
==== Crimson Forest ====&lt;br /&gt;
Biome: CRIMSON_FOREST&lt;br /&gt;
&lt;br /&gt;
Lava Coverage: 21&lt;br /&gt;
&lt;br /&gt;
Ice Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* NETHERRACK: 10&lt;br /&gt;
* CRIMSON_NYLIUM: 10&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
     NETHERRACK has a 10% chance of converting to CRIMSON_NYLIUM when next to NETHERRACK &lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* CRIMSON_ROOTS&lt;br /&gt;
* CRIMSON_FUNGUS&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* HOGLIN&lt;br /&gt;
&lt;br /&gt;
==== Desert ====&lt;br /&gt;
Biome: DESERT&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* SAND: 1&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Ice Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* DEAD_BUSH&lt;br /&gt;
* CACTUS&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
* DIRT has a 30% chance of converting to SAND when next to SAND&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* HUSK&lt;br /&gt;
* ARCHAEOLOGISTS (from which pottery shards can be obtained) have a chance of replacing Husks in desert biomes.&lt;br /&gt;
&lt;br /&gt;
==== Drippy Drops ====&lt;br /&gt;
Biome: dripstone_caves&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* STONE: 8&lt;br /&gt;
* CLAY: 8&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 25&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
*CLAY has a 50% chance of converting to DRIPSTONE_BLOCK when next to WATER&lt;br /&gt;
&lt;br /&gt;
* STONE has a 1% chance of converting to COPPER_ORE when next to STONE&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* GLOW_LICHEN&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* SKELETON&lt;br /&gt;
* GLOW_SQUID&lt;br /&gt;
&lt;br /&gt;
==== Forest ====&lt;br /&gt;
Biome: FLOWER_FOREST&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* OAK_LOG: 3&lt;br /&gt;
* OAK_LEAVES: 4&lt;br /&gt;
* GRASS_BLOCK: 4&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* RED_TULIP&lt;br /&gt;
* WHITE_TULIP&lt;br /&gt;
* PINK_TULIP&lt;br /&gt;
* ORANGE_TULIP&lt;br /&gt;
* SUNFLOWER&lt;br /&gt;
* ALLIUM&lt;br /&gt;
* LILY_OF_THE_VALLEY&lt;br /&gt;
* AZURE_BLUET&lt;br /&gt;
* OXEYE_DAISY&lt;br /&gt;
* ROSE_BUSH&lt;br /&gt;
* LILAC&lt;br /&gt;
* POPPY&lt;br /&gt;
* PEONY&lt;br /&gt;
* DANDELION&lt;br /&gt;
* CORNFLOWER&lt;br /&gt;
* PINK PETALS (CHERRY FLOWERS)&lt;br /&gt;
* GRASS&lt;br /&gt;
&lt;br /&gt;
==== Fortress of Solitude ====&lt;br /&gt;
Biome: NETHER_WASTES&lt;br /&gt;
&lt;br /&gt;
Lava Coverage: 21&lt;br /&gt;
&lt;br /&gt;
Ice Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* NETHERRACK: 10&lt;br /&gt;
* NETHER_BRICKS: 10&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
* NETHERRACK has a 15% chance of converting to NETHER_BRICKS when next to LAVA&lt;br /&gt;
&lt;br /&gt;
* NETHER_BRICKS has a 1% chance of converting to ANCIENT_DEBRIS when next to LAVA&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* WARPED_ROOTS&lt;br /&gt;
* WARPED_FUNGUS&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* WITHER_SKELETON (will only spawn on nether bricks)&lt;br /&gt;
* BLAZE&lt;br /&gt;
&lt;br /&gt;
==== Greenest Grottoes ====&lt;br /&gt;
biome: lush_caves&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* CLAY: 8&lt;br /&gt;
* STONE: 8&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 50&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
*STONE has a 50% chance of converting to MOSS_BLOCK when next to WATER&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* FLOWERING_AZALEA&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* axolotl&lt;br /&gt;
* tropical_fish&lt;br /&gt;
&lt;br /&gt;
==== Hello Darkness My Old Friend ====&lt;br /&gt;
Biome: DEEP_DARK&lt;br /&gt;
&lt;br /&gt;
Lava Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Ice Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* COBBLED_DEEPSLATE: 10&lt;br /&gt;
* DEEPSLATE_BRICKS: 10&lt;br /&gt;
* GRAY_WOOL: 5&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
* COBBLED_DEEPSLATE has a 5% chance of converting to SCULK when next to COBBLED_DEEPSLATE&lt;br /&gt;
&lt;br /&gt;
* SCULK has a 5% chance of converting to SCULK_CATALYST when next to SCULK&lt;br /&gt;
&lt;br /&gt;
* SCULK_CATALYST has a 5% chance of converting to SCULK_SENSOR when next to SCULK&lt;br /&gt;
&lt;br /&gt;
* SCULK_SENSOR has a 1% chance of converting to SCULK_SHRIEKER when next to SCULK&lt;br /&gt;
&lt;br /&gt;
==== Horse Plains ====&lt;br /&gt;
Biome: PLAINS&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* GRASS_BLOCK: 3&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* TALL_GRASS&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* HORSE&lt;br /&gt;
&lt;br /&gt;
==== In the End It Doesn&#039;t Even Matter ====&lt;br /&gt;
Biome: THE_END&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* SMOOTH_BASALT: 10&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* ENDERMAN&lt;br /&gt;
* SHULKER&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
* SMOOTH_BASALT has a 5% chance of converting to END_STONE when next to SMOOTH_BASALT &lt;br /&gt;
&lt;br /&gt;
* IRON_BLOCK has a 1% chance of converting to CHORUS_FLOWER when on top of/ END_STONE &lt;br /&gt;
&lt;br /&gt;
==== Jungle ====&lt;br /&gt;
Biome: JUNGLE&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* GRASS_BLOCK: 4&lt;br /&gt;
* JUNGLE_LOG: 3&lt;br /&gt;
* JUNGLE_LEAVES: 4&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* DANDELION&lt;br /&gt;
* MELON&lt;br /&gt;
* ROSE_BUSH&lt;br /&gt;
* FERN&lt;br /&gt;
* TALL_GRASS&lt;br /&gt;
&lt;br /&gt;
==== Mushroom Fields ====&lt;br /&gt;
Biome: MUSHROOM_FIELDS&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* MYCELIUM: 2&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 30&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* BROWN_MUSHROOM&lt;br /&gt;
* RED_MUSHROOM&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* MUSHROOM_COW&lt;br /&gt;
&lt;br /&gt;
==== Nether ====&lt;br /&gt;
Biome: NETHER&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* NETHERRACK: 1&lt;br /&gt;
&lt;br /&gt;
Lava Coverage: 21&lt;br /&gt;
&lt;br /&gt;
Ice Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
* DIRT has a 50% chance of converting to NETHERRACK when next to LAVA&lt;br /&gt;
&lt;br /&gt;
* NETHERRACK has a 1% chance of converting to NETHER_GOLD_ORE when next to LAVA&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* PIGLIN&lt;br /&gt;
&lt;br /&gt;
==== Ocean ====&lt;br /&gt;
BIome: OCEAN&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 95&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* SQUID&lt;br /&gt;
&lt;br /&gt;
==== Rock Candy ====&lt;br /&gt;
Biome: DRIPSTONE_CAVES&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* SMOOTH_BASALT: 10&lt;br /&gt;
* CALCITE: 10&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
* SMOOTH_BASALT has a 10% chance of converting to CALCITE when next to SMOOTH_BASALT&lt;br /&gt;
&lt;br /&gt;
* CALCITE has a 10% chance of converting to BUDDING_AMETHYST when next to CALCITE&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* SKELETON&lt;br /&gt;
&lt;br /&gt;
==== Savanna ====&lt;br /&gt;
Biome: SAVANNA&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* ACACIA_LOG: 3&lt;br /&gt;
* ACACIA_LEAVES: 4&lt;br /&gt;
* GRASS_BLOCK: 4&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* TALL_GRASS&lt;br /&gt;
&lt;br /&gt;
==== Slimy Swamp ====&lt;br /&gt;
Biome: SWAMP&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* GRASS_BLOCK: 4&lt;br /&gt;
* OAK_LOG: 3&lt;br /&gt;
* OAK_LEAVES: 4&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 50&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* RED_MUSHROOM&lt;br /&gt;
* BROWN_MUSHROOM&lt;br /&gt;
* LILY_PAD&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* SLIME&lt;br /&gt;
&lt;br /&gt;
==== Snowy Beach ====&lt;br /&gt;
Biome: SNOWY_BEACH&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* SAND: 5&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 50&lt;br /&gt;
&lt;br /&gt;
Ice Coverage: 10&lt;br /&gt;
&lt;br /&gt;
Lava Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
* SAND has a 50% chance of converting to POWDER_SNOW when next to SAND&lt;br /&gt;
* WATER has a 50% chance of converting to ICE when next to ICE&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
     GOAT&lt;br /&gt;
&lt;br /&gt;
==== Three Wolf Moon Forest ====&lt;br /&gt;
Biome: TAIGA&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* SPRUCE_LOG: 3&lt;br /&gt;
* SPRUCE_LEAVES: 3&lt;br /&gt;
* GRASS_BLOCK: 3&lt;br /&gt;
&lt;br /&gt;
Ice Coverage: 10&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* TALL_GRASS&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* WOLF&lt;br /&gt;
&lt;br /&gt;
==== Warped Forest ====&lt;br /&gt;
Biome: WARPED_FOREST&lt;br /&gt;
&lt;br /&gt;
Lava Coverage: 21&lt;br /&gt;
&lt;br /&gt;
Ice Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* NETHERRACK: 10&lt;br /&gt;
* WARPED_NYLIUM: 10&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
* NETHERRACK has a 10% chance of converting to WARPED_NYLIUM when next to NETHERRACK &lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
&lt;br /&gt;
* WARPED_ROOTS&lt;br /&gt;
* WARPED_FUNGUS&lt;br /&gt;
&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
&lt;br /&gt;
* ENDERMAN&lt;br /&gt;
&lt;br /&gt;
==== Pale Gardens ====&lt;br /&gt;
Biome: PALE_GARDEN&lt;br /&gt;
&lt;br /&gt;
Lava Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Ice Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Water Coverage: 0&lt;br /&gt;
&lt;br /&gt;
Required contents:&lt;br /&gt;
&lt;br /&gt;
* PALE_OAK_LEAVES: 10&lt;br /&gt;
* PALE_OAK_LOG: 10&lt;br /&gt;
* GRASS_BLOCK: 10&lt;br /&gt;
&lt;br /&gt;
Block Conversions:&lt;br /&gt;
&lt;br /&gt;
* MOSS_BLOCK has a 50% chance of converting to PALE_MOSS_BLOCK when next to GRASS_BLOCK&lt;br /&gt;
&lt;br /&gt;
* DIAMOND_BLOCK has a 5% chance of converting to CREAKING_HEART when next to PALE_OAK_LOG&lt;br /&gt;
&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
* OPEN_EYE_BLOSSOM&lt;br /&gt;
* CLOSED_EYE_BLOSSOM&lt;br /&gt;
&lt;br /&gt;
== Additional Rules ==&lt;br /&gt;
* Don&#039;t try to bridge to the Spawns or to anyone else&#039;s island. This will be considered griefing.&lt;br /&gt;
* Don&#039;t try to glitch around the plugins in place to prevent inventory crossover between worlds. That&#039;s just not cool.&lt;br /&gt;
* We recommend not jumping off your island to regen your hunger -- we have a plugin that will save your hunger for you when you respawn. Again, this falls under the glitching/exploits category.&lt;br /&gt;
&lt;br /&gt;
== SkyBlock FAQ ==&lt;br /&gt;
&#039;&#039;&#039;Can players have more than one island?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Sorry, just one island per Minecraft &#039;&#039;account&#039;&#039;. One additional alt can be used to get another island (especially in team situations) -- see the [https://www.badwolfmc.com/server-rules Server Rules] for more information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve turned my lava into obsidian! Do I have to reset my island?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Nope! SkyBlock gives you a couple do-overs with obsidian mishaps -- just right click the obsidian with a bucket and it magically turns back to lava. But be careful! You only get a few of these chances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How many restarts do I get?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone gets 3 chances. After the third you would need to contact an admin to reset your count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can players help each other/is there a co-op mode?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Yes. Players that are cooped will remain so until the inviter or invitee log off or until the invitee is expelled from the island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When the player changes their biome, it does not change!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The biome is updated when the server reloads chunks. Player and team members needs to log out or teleport elsewhere so the chunks will be unloaded and then reload when they return. All players in the area need to leave for the chunks to be unloaded and then reloaded by the server.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pioneer Challenge Doesn&#039;t Work/You&#039;ve collected all the items, but told you don&#039;t have everything.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Make sure that the map is empty - a filled map won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How can I do the slime farmer challenge?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Build down and make a platform that is lower than level 40. Slimes spawn every 10th chunk on average (chunk = 16x16 blocks) so make the platform as big as possible so that it covers at least 10 chunks. Cover it in torches so other mobs don&#039;t spawn. You may be lucky and find a slime spawning chunk immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How is the island level calculated?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s island is scanned and points added for each eligible block. The total is divided by 100 and rounded down to obtain the island level. Blocks must be actually placed on the island and not inside chests, other storage items, or in the player&#039;s inventory to count. Some blocks have limits for how many can be counted in the level, and others have a negative value, all noted in the list below.&lt;br /&gt;
&lt;br /&gt;
Default block values follow:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;List of block values:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
  *   ACACIA_BUTTON: 1&lt;br /&gt;
  *   ACACIA_DOOR: 2&lt;br /&gt;
  *   ACACIA_FENCE: 2&lt;br /&gt;
  *   ACACIA_FENCE_GATE: 4&lt;br /&gt;
  *   ACACIA_LEAVES: 0&lt;br /&gt;
  *   ACACIA_LOG: 0&lt;br /&gt;
  *   ACACIA_PLANKS: 1&lt;br /&gt;
  *   ACACIA_PRESSURE_PLATE: 2&lt;br /&gt;
  *   ACACIA_SAPLING: 1&lt;br /&gt;
  *   ACACIA_SLAB: 1&lt;br /&gt;
  *   ACACIA_STAIRS: 2&lt;br /&gt;
  *   ACACIA_TRAPDOOR: 3&lt;br /&gt;
  *   ACACIA_WOOD: 1&lt;br /&gt;
  *   ACTIVATOR_RAIL: 1&lt;br /&gt;
  *   ALLIUM: 1&lt;br /&gt;
  *   ANDESITE: 1&lt;br /&gt;
  *   ANVIL: 10&lt;br /&gt;
  *   ATTACHED_MELON_STEM: 1&lt;br /&gt;
  *   ATTACHED_PUMPKIN_STEM: 1&lt;br /&gt;
  *   AZURE_BLUET: 1&lt;br /&gt;
  *   BARRIER: 0&lt;br /&gt;
  *   BEACON: 500&lt;br /&gt;
  *   BEDROCK: 0&lt;br /&gt;
  *   BEETROOTS: 1&lt;br /&gt;
  *   BIRCH_BUTTON: 1&lt;br /&gt;
  *   BIRCH_DOOR: 2&lt;br /&gt;
  *   BIRCH_FENCE: 2&lt;br /&gt;
  *   BIRCH_FENCE_GATE: 4&lt;br /&gt;
  *   BIRCH_LEAVES: 0&lt;br /&gt;
  *   BIRCH_LOG: 0&lt;br /&gt;
  *   BIRCH_PLANKS: 1&lt;br /&gt;
  *   BIRCH_PRESSURE_PLATE: 2&lt;br /&gt;
  *   BIRCH_SAPLING: 1&lt;br /&gt;
  *   BIRCH_SLAB: 1&lt;br /&gt;
  *   BIRCH_STAIRS: 2&lt;br /&gt;
  *   BIRCH_TRAPDOOR: 3&lt;br /&gt;
  *   BIRCH_WOOD: 1&lt;br /&gt;
  *   BLACK_BANNER: 2&lt;br /&gt;
  *   BLACK_BED: 6&lt;br /&gt;
  *   BLACK_CARPET: 1&lt;br /&gt;
  *   BLACK_CONCRETE: 3&lt;br /&gt;
  *   BLACK_CONCRETE_POWDER: 2&lt;br /&gt;
  *   BLACK_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   BLACK_SHULKER_BOX: 11&lt;br /&gt;
  *   BLACK_STAINED_GLASS: 2&lt;br /&gt;
  *   BLACK_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   BLACK_TERRACOTTA: 2&lt;br /&gt;
  *   BLACK_WALL_BANNER: 2&lt;br /&gt;
  *   BLACK_WOOL: 2&lt;br /&gt;
  *   BLUE_BANNER: 2&lt;br /&gt;
  *   BLUE_BED: 6&lt;br /&gt;
  *   BLUE_CARPET: 1&lt;br /&gt;
  *   BLUE_CONCRETE: 3&lt;br /&gt;
  *   BLUE_CONCRETE_POWDER: 2&lt;br /&gt;
  *   BLUE_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   BLUE_ICE: 1&lt;br /&gt;
  *   BLUE_ORCHID: 1&lt;br /&gt;
  *   BLUE_SHULKER_BOX: 11&lt;br /&gt;
  *   BLUE_STAINED_GLASS: 2&lt;br /&gt;
  *   BLUE_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   BLUE_TERRACOTTA: 2&lt;br /&gt;
  *   BLUE_WALL_BANNER: 2&lt;br /&gt;
  *   BLUE_WOOL: 2&lt;br /&gt;
  *   BONE_BLOCK: 1&lt;br /&gt;
  *   BOOKSHELF: 5&lt;br /&gt;
  *   BRAIN_CORAL: 1&lt;br /&gt;
  *   BRAIN_CORAL_BLOCK: 1&lt;br /&gt;
  *   BRAIN_CORAL_FAN: 1&lt;br /&gt;
  *   BRAIN_CORAL_WALL_FAN: 1&lt;br /&gt;
  *   BREWING_STAND: 20&lt;br /&gt;
  *   BRICKS: 5&lt;br /&gt;
  *   BRICK_SLAB: 3&lt;br /&gt;
  *   BRICK_STAIRS: 5&lt;br /&gt;
  *   BROWN_BANNER: 2&lt;br /&gt;
  *   BROWN_BED: 6&lt;br /&gt;
  *   BROWN_CARPET: 1&lt;br /&gt;
  *   BROWN_CONCRETE: 3&lt;br /&gt;
  *   BROWN_CONCRETE_POWDER: 2&lt;br /&gt;
  *   BROWN_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   BROWN_MUSHROOM: 1&lt;br /&gt;
  *   BROWN_MUSHROOM_BLOCK: 1&lt;br /&gt;
  *   BROWN_SHULKER_BOX: 11&lt;br /&gt;
  *   BROWN_STAINED_GLASS: 2&lt;br /&gt;
  *   BROWN_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   BROWN_TERRACOTTA: 2&lt;br /&gt;
  *   BROWN_WALL_BANNER: 2&lt;br /&gt;
  *   BROWN_WOOL: 2&lt;br /&gt;
  *   BUBBLE_COLUMN: 1&lt;br /&gt;
  *   BUBBLE_CORAL: 1&lt;br /&gt;
  *   BUBBLE_CORAL_BLOCK: 1&lt;br /&gt;
  *   BUBBLE_CORAL_FAN: 1&lt;br /&gt;
  *   BUBBLE_CORAL_WALL_FAN: 1&lt;br /&gt;
  *   CACTUS: 1&lt;br /&gt;
  *   CAKE: 9&lt;br /&gt;
  *   CARROTS: 1&lt;br /&gt;
  *   CARVED_PUMPKIN: 2&lt;br /&gt;
  *   CAULDRON: 10&lt;br /&gt;
  *   CAVE_AIR: 0&lt;br /&gt;
  *   CHAIN_COMMAND_BLOCK: 0&lt;br /&gt;
  *   CHEST: 8&lt;br /&gt;
  *   CHIPPED_ANVIL: 9&lt;br /&gt;
  *   CHISELED_QUARTZ_BLOCK: 2&lt;br /&gt;
  *   CHISELED_RED_SANDSTONE: 2&lt;br /&gt;
  *   CHISELED_SANDSTONE: 2&lt;br /&gt;
  *   CHISELED_STONE_BRICKS: 2&lt;br /&gt;
  *   CHORUS_FLOWER: 1&lt;br /&gt;
  *   CHORUS_PLANT: 1&lt;br /&gt;
  *   CLAY: 2&lt;br /&gt;
  *   COAL_BLOCK: 9&lt;br /&gt;
  *   COAL_ORE: 1&lt;br /&gt;
  *   COARSE_DIRT: 2&lt;br /&gt;
  *   COBBLESTONE: 1 (limit: 10,000)&lt;br /&gt;
  *   COBBLESTONE_SLAB: 1&lt;br /&gt;
  *   COBBLESTONE_STAIRS: 2&lt;br /&gt;
  *   COBBLESTONE_WALL: 1&lt;br /&gt;
  *   COBWEB: 10&lt;br /&gt;
  *   COCOA: 1&lt;br /&gt;
  *   COMMAND_BLOCK: 0&lt;br /&gt;
  *   COMPARATOR: 10&lt;br /&gt;
  *   CONDUIT: 1&lt;br /&gt;
  *   CRACKED_STONE_BRICKS: 2&lt;br /&gt;
  *   CRAFTING_TABLE: 1&lt;br /&gt;
  *   CREEPER_HEAD: 1&lt;br /&gt;
  *   CREEPER_WALL_HEAD: 1&lt;br /&gt;
  *   CUT_RED_SANDSTONE: 1&lt;br /&gt;
  *   CUT_SANDSTONE: 1&lt;br /&gt;
  *   CYAN_BANNER: 2&lt;br /&gt;
  *   CYAN_BED: 6&lt;br /&gt;
  *   CYAN_CARPET: 1&lt;br /&gt;
  *   CYAN_CONCRETE: 3&lt;br /&gt;
  *   CYAN_CONCRETE_POWDER: 2&lt;br /&gt;
  *   CYAN_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   CYAN_SHULKER_BOX: 11&lt;br /&gt;
  *   CYAN_STAINED_GLASS: 2&lt;br /&gt;
  *   CYAN_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   CYAN_TERRACOTTA: 2&lt;br /&gt;
  *   CYAN_WALL_BANNER: 2&lt;br /&gt;
  *   CYAN_WOOL: 2&lt;br /&gt;
  *   DAMAGED_ANVIL: 5&lt;br /&gt;
  *   DANDELION: 1&lt;br /&gt;
  *   DARK_OAK_BUTTON: 1&lt;br /&gt;
  *   DARK_OAK_DOOR: 2&lt;br /&gt;
  *   DARK_OAK_FENCE: 2&lt;br /&gt;
  *   DARK_OAK_FENCE_GATE: 4&lt;br /&gt;
  *   DARK_OAK_LEAVES: 0&lt;br /&gt;
  *   DARK_OAK_LOG: 0&lt;br /&gt;
  *   DARK_OAK_PLANKS: 1&lt;br /&gt;
  *   DARK_OAK_PRESSURE_PLATE: 2&lt;br /&gt;
  *   DARK_OAK_SAPLING: 1&lt;br /&gt;
  *   DARK_OAK_SLAB: 1&lt;br /&gt;
  *   DARK_OAK_STAIRS: 2&lt;br /&gt;
  *   DARK_OAK_TRAPDOOR: 3&lt;br /&gt;
  *   DARK_OAK_WOOD: 1&lt;br /&gt;
  *   DARK_PRISMARINE: 1&lt;br /&gt;
  *   DARK_PRISMARINE_SLAB: 1&lt;br /&gt;
  *   DARK_PRISMARINE_STAIRS: 2&lt;br /&gt;
  *   DAYLIGHT_DETECTOR: 10&lt;br /&gt;
  *   DEAD_BRAIN_CORAL_BLOCK: 1&lt;br /&gt;
  *   DEAD_BRAIN_CORAL_FAN: 1&lt;br /&gt;
  *   DEAD_BRAIN_CORAL_WALL_FAN: 1&lt;br /&gt;
  *   DEAD_BUBBLE_CORAL_BLOCK: 1&lt;br /&gt;
  *   DEAD_BUBBLE_CORAL_FAN: 1&lt;br /&gt;
  *   DEAD_BUBBLE_CORAL_WALL_FAN: 1&lt;br /&gt;
  *   DEAD_BUSH: 1&lt;br /&gt;
  *   DEAD_FIRE_CORAL_BLOCK: 1&lt;br /&gt;
  *   DEAD_FIRE_CORAL_FAN: 1&lt;br /&gt;
  *   DEAD_FIRE_CORAL_WALL_FAN: 1&lt;br /&gt;
  *   DEAD_HORN_CORAL_BLOCK: 1&lt;br /&gt;
  *   DEAD_HORN_CORAL_FAN: 1&lt;br /&gt;
  *   DEAD_HORN_CORAL_WALL_FAN: 1&lt;br /&gt;
  *   DEAD_TUBE_CORAL_BLOCK: 1&lt;br /&gt;
  *   DEAD_TUBE_CORAL_FAN: 1&lt;br /&gt;
  *   DEAD_TUBE_CORAL_WALL_FAN: 1&lt;br /&gt;
  *   DETECTOR_RAIL: 10&lt;br /&gt;
  *   DIAMOND_BLOCK: 300&lt;br /&gt;
  *   DIAMOND_ORE: 1&lt;br /&gt;
  *   DIORITE: 1&lt;br /&gt;
  *   DIRT: 3&lt;br /&gt;
  *   DISPENSER: 5&lt;br /&gt;
  *   DRAGON_EGG: 150&lt;br /&gt;
  *   DRAGON_HEAD: 1&lt;br /&gt;
  *   DRAGON_WALL_HEAD: 1&lt;br /&gt;
  *   DRIED_KELP_BLOCK: 1&lt;br /&gt;
  *   DROPPER: 5&lt;br /&gt;
  *   EMERALD_BLOCK: 150&lt;br /&gt;
  *   EMERALD_ORE: 1&lt;br /&gt;
  *   ENCHANTING_TABLE: 150&lt;br /&gt;
  *   ENDER_CHEST: 150&lt;br /&gt;
  *   END_GATEWAY: 0&lt;br /&gt;
  *   END_PORTAL: 0&lt;br /&gt;
  *   END_PORTAL_FRAME: 0&lt;br /&gt;
  *   END_ROD: 1&lt;br /&gt;
  *   END_STONE: 1&lt;br /&gt;
  *   END_STONE_BRICKS: 2&lt;br /&gt;
  *   FARMLAND: 1&lt;br /&gt;
  *   FERN: 1&lt;br /&gt;
  *   FIRE: 0&lt;br /&gt;
  *   FIRE_CORAL: 1&lt;br /&gt;
  *   FIRE_CORAL_BLOCK: 1&lt;br /&gt;
  *   FIRE_CORAL_FAN: 1&lt;br /&gt;
  *   FIRE_CORAL_WALL_FAN: 1&lt;br /&gt;
  *   FLOWER_POT: 1&lt;br /&gt;
  *   FROSTED_ICE: 1&lt;br /&gt;
  *   FURNACE: 8&lt;br /&gt;
  *   GLASS: 2&lt;br /&gt;
  *   GLASS_PANE: 1&lt;br /&gt;
  *   GLOWSTONE: 1&lt;br /&gt;
  *   GOLD_BLOCK: 150&lt;br /&gt;
  *   GOLD_ORE: 1&lt;br /&gt;
  *   GRANITE: 1&lt;br /&gt;
  *   GRASS: 4&lt;br /&gt;
  *   GRASS_BLOCK: 4&lt;br /&gt;
  *   GRASS_PATH: 4&lt;br /&gt;
  *   GRAVEL: 1&lt;br /&gt;
  *   GRAY_BANNER: 2&lt;br /&gt;
  *   GRAY_BED: 6&lt;br /&gt;
  *   GRAY_CARPET: 1&lt;br /&gt;
  *   GRAY_CONCRETE: 3&lt;br /&gt;
  *   GRAY_CONCRETE_POWDER: 2&lt;br /&gt;
  *   GRAY_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   GRAY_SHULKER_BOX: 11&lt;br /&gt;
  *   GRAY_STAINED_GLASS: 2&lt;br /&gt;
  *   GRAY_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   GRAY_TERRACOTTA: 2&lt;br /&gt;
  *   GRAY_WALL_BANNER: 2&lt;br /&gt;
  *   GRAY_WOOL: 2&lt;br /&gt;
  *   GREEN_BANNER: 2&lt;br /&gt;
  *   GREEN_BED: 6&lt;br /&gt;
  *   GREEN_CARPET: 1&lt;br /&gt;
  *   GREEN_CONCRETE: 3&lt;br /&gt;
  *   GREEN_CONCRETE_POWDER: 2&lt;br /&gt;
  *   GREEN_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   GREEN_SHULKER_BOX: 11&lt;br /&gt;
  *   GREEN_STAINED_GLASS: 2&lt;br /&gt;
  *   GREEN_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   GREEN_TERRACOTTA: 2&lt;br /&gt;
  *   GREEN_WALL_BANNER: 2&lt;br /&gt;
  *   GREEN_WOOL: 2&lt;br /&gt;
  *   HAY_BLOCK: 2&lt;br /&gt;
  *   HEAVY_WEIGHTED_PRESSURE_PLATE: 3&lt;br /&gt;
  *   HOPPER: -10&lt;br /&gt;
  *   HORN_CORAL: 1&lt;br /&gt;
  *   HORN_CORAL_BLOCK: 1&lt;br /&gt;
  *   HORN_CORAL_FAN: 1&lt;br /&gt;
  *   HORN_CORAL_WALL_FAN: 1&lt;br /&gt;
  *   ICE: 5&lt;br /&gt;
  *   INFESTED_CHISELED_STONE_BRICKS: 2&lt;br /&gt;
  *   INFESTED_COBBLESTONE: 1&lt;br /&gt;
  *   INFESTED_CRACKED_STONE_BRICKS: 2&lt;br /&gt;
  *   INFESTED_MOSSY_STONE_BRICKS: 2&lt;br /&gt;
  *   INFESTED_STONE: 1&lt;br /&gt;
  *   INFESTED_STONE_BRICKS: 2&lt;br /&gt;
  *   IRON_BARS: 2&lt;br /&gt;
  *   IRON_BLOCK: 10&lt;br /&gt;
  *   IRON_DOOR: 5&lt;br /&gt;
  *   IRON_ORE: 1&lt;br /&gt;
  *   IRON_TRAPDOOR: 4&lt;br /&gt;
  *   JACK_O_LANTERN: 2&lt;br /&gt;
  *   JUKEBOX: 10&lt;br /&gt;
  *   JUNGLE_BUTTON: 1&lt;br /&gt;
  *   JUNGLE_DOOR: 2&lt;br /&gt;
  *   JUNGLE_FENCE: 2&lt;br /&gt;
  *   JUNGLE_FENCE_GATE: 4&lt;br /&gt;
  *   JUNGLE_LEAVES: 0&lt;br /&gt;
  *   JUNGLE_LOG: 0&lt;br /&gt;
  *   JUNGLE_PLANKS: 1&lt;br /&gt;
  *   JUNGLE_PRESSURE_PLATE: 2&lt;br /&gt;
  *   JUNGLE_SAPLING: 1&lt;br /&gt;
  *   JUNGLE_SLAB: 1&lt;br /&gt;
  *   JUNGLE_STAIRS: 2&lt;br /&gt;
  *   JUNGLE_TRAPDOOR: 3&lt;br /&gt;
  *   JUNGLE_WOOD: 1&lt;br /&gt;
  *   KELP: 1&lt;br /&gt;
  *   KELP_PLANT: 1&lt;br /&gt;
  *   LADDER: 2&lt;br /&gt;
  *   LAPIS_BLOCK: 10&lt;br /&gt;
  *   LAPIS_ORE: 1&lt;br /&gt;
  *   LARGE_FERN: 1&lt;br /&gt;
  *   LAVA: 0&lt;br /&gt;
  *   LEVER: 1&lt;br /&gt;
  *   LIGHT_BLUE_BANNER: 2&lt;br /&gt;
  *   LIGHT_BLUE_BED: 6&lt;br /&gt;
  *   LIGHT_BLUE_CARPET: 1&lt;br /&gt;
  *   LIGHT_BLUE_CONCRETE: 3&lt;br /&gt;
  *   LIGHT_BLUE_CONCRETE_POWDER: 2&lt;br /&gt;
  *   LIGHT_BLUE_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   LIGHT_BLUE_SHULKER_BOX: 11&lt;br /&gt;
  *   LIGHT_BLUE_STAINED_GLASS: 2&lt;br /&gt;
  *   LIGHT_BLUE_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   LIGHT_BLUE_TERRACOTTA: 2&lt;br /&gt;
  *   LIGHT_BLUE_WALL_BANNER: 2&lt;br /&gt;
  *   LIGHT_BLUE_WOOL: 2&lt;br /&gt;
  *   LIGHT_GRAY_BANNER: 2&lt;br /&gt;
  *   LIGHT_GRAY_BED: 6&lt;br /&gt;
  *   LIGHT_GRAY_CARPET: 1&lt;br /&gt;
  *   LIGHT_GRAY_CONCRETE: 3&lt;br /&gt;
  *   LIGHT_GRAY_CONCRETE_POWDER: 2&lt;br /&gt;
  *   LIGHT_GRAY_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   LIGHT_GRAY_SHULKER_BOX: 11&lt;br /&gt;
  *   LIGHT_GRAY_STAINED_GLASS: 2&lt;br /&gt;
  *   LIGHT_GRAY_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   LIGHT_GRAY_TERRACOTTA: 2&lt;br /&gt;
  *   LIGHT_GRAY_WALL_BANNER: 2&lt;br /&gt;
  *   LIGHT_GRAY_WOOL: 2&lt;br /&gt;
  *   LIGHT_WEIGHTED_PRESSURE_PLATE: 3&lt;br /&gt;
  *   LILAC: 1&lt;br /&gt;
  *   LILY_PAD: 5&lt;br /&gt;
  *   LIME_BANNER: 2&lt;br /&gt;
  *   LIME_BED: 6&lt;br /&gt;
  *   LIME_CARPET: 1&lt;br /&gt;
  *   LIME_CONCRETE: 3&lt;br /&gt;
  *   LIME_CONCRETE_POWDER: 2&lt;br /&gt;
  *   LIME_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   LIME_SHULKER_BOX: 11&lt;br /&gt;
  *   LIME_STAINED_GLASS: 2&lt;br /&gt;
  *   LIME_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   LIME_TERRACOTTA: 2&lt;br /&gt;
  *   LIME_WALL_BANNER: 2&lt;br /&gt;
  *   LIME_WOOL: 2&lt;br /&gt;
  *   MAGENTA_BANNER: 2&lt;br /&gt;
  *   MAGENTA_BED: 6&lt;br /&gt;
  *   MAGENTA_CARPET: 1&lt;br /&gt;
  *   MAGENTA_CONCRETE: 3&lt;br /&gt;
  *   MAGENTA_CONCRETE_POWDER: 2&lt;br /&gt;
  *   MAGENTA_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   MAGENTA_SHULKER_BOX: 11&lt;br /&gt;
  *   MAGENTA_STAINED_GLASS: 2&lt;br /&gt;
  *   MAGENTA_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   MAGENTA_TERRACOTTA: 2&lt;br /&gt;
  *   MAGENTA_WALL_BANNER: 2&lt;br /&gt;
  *   MAGENTA_WOOL: 2&lt;br /&gt;
  *   MAGMA_BLOCK: 1&lt;br /&gt;
  *   MELON: 1&lt;br /&gt;
  *   MELON_STEM: 1&lt;br /&gt;
  *   MOSSY_COBBLESTONE: 1&lt;br /&gt;
  *   MOSSY_COBBLESTONE_WALL: 1&lt;br /&gt;
  *   MOSSY_STONE_BRICKS: 2&lt;br /&gt;
  *   MOVING_PISTON: 1&lt;br /&gt;
  *   MUSHROOM_STEM: 1&lt;br /&gt;
  *   MYCELIUM: 5&lt;br /&gt;
  *   NETHERRACK: 1 (limit: 1,000)&lt;br /&gt;
  *   NETHER_BRICKS: 2&lt;br /&gt;
  *   NETHER_BRICK_FENCE: 2&lt;br /&gt;
  *   NETHER_BRICK_SLAB: 1&lt;br /&gt;
  *   NETHER_BRICK_STAIRS: 2&lt;br /&gt;
  *   NETHER_PORTAL: 1&lt;br /&gt;
  *   NETHER_QUARTZ_ORE: 1&lt;br /&gt;
  *   NETHER_WART: 1&lt;br /&gt;
  *   NETHER_WART_BLOCK: 2&lt;br /&gt;
  *   NOTE_BLOCK: 10&lt;br /&gt;
  *   OAK_BUTTON: 1&lt;br /&gt;
  *   OAK_DOOR: 2&lt;br /&gt;
  *   OAK_FENCE: 2&lt;br /&gt;
  *   OAK_FENCE_GATE: 4&lt;br /&gt;
  *   OAK_LEAVES: 0&lt;br /&gt;
  *   OAK_LOG: 0&lt;br /&gt;
  *   OAK_PLANKS: 1&lt;br /&gt;
  *   OAK_PRESSURE_PLATE: 2&lt;br /&gt;
  *   OAK_SAPLING: 1&lt;br /&gt;
  *   OAK_SLAB: 1&lt;br /&gt;
  *   OAK_STAIRS: 2&lt;br /&gt;
  *   OAK_TRAPDOOR: 3&lt;br /&gt;
  *   OAK_WOOD: 1&lt;br /&gt;
  *   OBSERVER: 1&lt;br /&gt;
  *   OBSIDIAN: 10&lt;br /&gt;
  *   ORANGE_BANNER: 2&lt;br /&gt;
  *   ORANGE_BED: 6&lt;br /&gt;
  *   ORANGE_CARPET: 1&lt;br /&gt;
  *   ORANGE_CONCRETE: 3&lt;br /&gt;
  *   ORANGE_CONCRETE_POWDER: 2&lt;br /&gt;
  *   ORANGE_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   ORANGE_SHULKER_BOX: 11&lt;br /&gt;
  *   ORANGE_STAINED_GLASS: 2&lt;br /&gt;
  *   ORANGE_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   ORANGE_TERRACOTTA: 2&lt;br /&gt;
  *   ORANGE_TULIP: 1&lt;br /&gt;
  *   ORANGE_WALL_BANNER: 2&lt;br /&gt;
  *   ORANGE_WOOL: 2&lt;br /&gt;
  *   OXEYE_DAISY: 1&lt;br /&gt;
  *   PACKED_ICE: 5&lt;br /&gt;
  *   PEONY: 1&lt;br /&gt;
  *   PETRIFIED_OAK_SLAB: 1&lt;br /&gt;
  *   PINK_BANNER: 2&lt;br /&gt;
  *   PINK_BED: 6&lt;br /&gt;
  *   PINK_CARPET: 1&lt;br /&gt;
  *   PINK_CONCRETE: 3&lt;br /&gt;
  *   PINK_CONCRETE_POWDER: 2&lt;br /&gt;
  *   PINK_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   PINK_SHULKER_BOX: 11&lt;br /&gt;
  *   PINK_STAINED_GLASS: 2&lt;br /&gt;
  *   PINK_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   PINK_TERRACOTTA: 2&lt;br /&gt;
  *   PINK_TULIP: 1&lt;br /&gt;
  *   PINK_WALL_BANNER: 2&lt;br /&gt;
  *   PINK_WOOL: 2&lt;br /&gt;
  *   PISTON: 2&lt;br /&gt;
  *   PISTON_HEAD: 1&lt;br /&gt;
  *   PLAYER_HEAD: 1&lt;br /&gt;
  *   PLAYER_WALL_HEAD: 1&lt;br /&gt;
  *   PODZOL: 2&lt;br /&gt;
  *   POLISHED_ANDESITE: 1&lt;br /&gt;
  *   POLISHED_DIORITE: 1&lt;br /&gt;
  *   POLISHED_GRANITE: 1&lt;br /&gt;
  *   POPPY: 1&lt;br /&gt;
  *   POTATOES: 1&lt;br /&gt;
  *   POTTED_ACACIA_SAPLING: 1&lt;br /&gt;
  *   POTTED_ALLIUM: 1&lt;br /&gt;
  *   POTTED_AZURE_BLUET: 1&lt;br /&gt;
  *   POTTED_BIRCH_SAPLING: 1&lt;br /&gt;
  *   POTTED_BLUE_ORCHID: 1&lt;br /&gt;
  *   POTTED_BROWN_MUSHROOM: 1&lt;br /&gt;
  *   POTTED_CACTUS: 1&lt;br /&gt;
  *   POTTED_DANDELION: 1&lt;br /&gt;
  *   POTTED_DARK_OAK_SAPLING: 1&lt;br /&gt;
  *   POTTED_DEAD_BUSH: 1&lt;br /&gt;
  *   POTTED_FERN: 1&lt;br /&gt;
  *   POTTED_JUNGLE_SAPLING: 1&lt;br /&gt;
  *   POTTED_OAK_SAPLING: 1&lt;br /&gt;
  *   POTTED_ORANGE_TULIP: 1&lt;br /&gt;
  *   POTTED_OXEYE_DAISY: 1&lt;br /&gt;
  *   POTTED_PINK_TULIP: 1&lt;br /&gt;
  *   POTTED_POPPY: 1&lt;br /&gt;
  *   POTTED_RED_MUSHROOM: 1&lt;br /&gt;
  *   POTTED_RED_TULIP: 1&lt;br /&gt;
  *   POTTED_SPRUCE_SAPLING: 1&lt;br /&gt;
  *   POTTED_WHITE_TULIP: 1&lt;br /&gt;
  *   POWERED_RAIL: 2&lt;br /&gt;
  *   PRISMARINE: 1&lt;br /&gt;
  *   PRISMARINE_BRICKS: 2&lt;br /&gt;
  *   PRISMARINE_BRICK_SLAB: 1&lt;br /&gt;
  *   PRISMARINE_BRICK_STAIRS: 2&lt;br /&gt;
  *   PRISMARINE_SLAB: 1&lt;br /&gt;
  *   PRISMARINE_STAIRS: 2&lt;br /&gt;
  *   PUMPKIN: 1&lt;br /&gt;
  *   PUMPKIN_STEM: 1&lt;br /&gt;
  *   PURPLE_BANNER: 2&lt;br /&gt;
  *   PURPLE_BED: 6&lt;br /&gt;
  *   PURPLE_CARPET: 1&lt;br /&gt;
  *   PURPLE_CONCRETE: 3&lt;br /&gt;
  *   PURPLE_CONCRETE_POWDER: 2&lt;br /&gt;
  *   PURPLE_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   PURPLE_SHULKER_BOX: 11&lt;br /&gt;
  *   PURPLE_STAINED_GLASS: 2&lt;br /&gt;
  *   PURPLE_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   PURPLE_TERRACOTTA: 2&lt;br /&gt;
  *   PURPLE_WALL_BANNER: 2&lt;br /&gt;
  *   PURPLE_WOOL: 2&lt;br /&gt;
  *   PURPUR_BLOCK: 1&lt;br /&gt;
  *   PURPUR_PILLAR: 1&lt;br /&gt;
  *   PURPUR_SLAB: 1&lt;br /&gt;
  *   PURPUR_STAIRS: 2&lt;br /&gt;
  *   QUARTZ_BLOCK: 1&lt;br /&gt;
  *   QUARTZ_PILLAR: 1&lt;br /&gt;
  *   QUARTZ_SLAB: 1&lt;br /&gt;
  *   QUARTZ_STAIRS: 2&lt;br /&gt;
  *   RAIL: 1&lt;br /&gt;
  *   REDSTONE_BLOCK: 10&lt;br /&gt;
  *   REDSTONE_LAMP: 10&lt;br /&gt;
  *   REDSTONE_ORE: 1&lt;br /&gt;
  *   REDSTONE_TORCH: 5&lt;br /&gt;
  *   REDSTONE_WALL_TORCH: 5&lt;br /&gt;
  *   REDSTONE_WIRE: 1&lt;br /&gt;
  *   RED_BED: 6&lt;br /&gt;
  *   RED_CARPET: 1&lt;br /&gt;
  *   RED_CONCRETE: 3&lt;br /&gt;
  *   RED_CONCRETE_POWDER: 2&lt;br /&gt;
  *   RED_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   RED_MUSHROOM: 1&lt;br /&gt;
  *   RED_MUSHROOM_BLOCK: 1&lt;br /&gt;
  *   RED_NETHER_BRICKS: 2&lt;br /&gt;
  *   RED_SAND: 1&lt;br /&gt;
  *   RED_SANDSTONE: 1&lt;br /&gt;
  *   RED_SANDSTONE_SLAB: 1&lt;br /&gt;
  *   RED_SANDSTONE_STAIRS: 2&lt;br /&gt;
  *   RED_SHULKER_BOX: 11&lt;br /&gt;
  *   RED_STAINED_GLASS: 2&lt;br /&gt;
  *   RED_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   RED_TERRACOTTA: 2&lt;br /&gt;
  *   RED_TULIP: 1&lt;br /&gt;
  *   RED_WALL_BANNER: 2&lt;br /&gt;
  *   RED_WOOL: 2&lt;br /&gt;
  *   REPEATER: 6&lt;br /&gt;
  *   REPEATING_COMMAND_BLOCK: 0&lt;br /&gt;
  *   ROSE_BUSH: 1&lt;br /&gt;
  *   SAND: 1&lt;br /&gt;
  *   SANDSTONE: 1&lt;br /&gt;
  *   SANDSTONE_SLAB: 1&lt;br /&gt;
  *   SANDSTONE_STAIRS: 2&lt;br /&gt;
  *   SEAGRASS: 1&lt;br /&gt;
  *   SEA_LANTERN: 9&lt;br /&gt;
  *   SEA_PICKLE: 1&lt;br /&gt;
  *   SHULKER_BOX: 10&lt;br /&gt;
  *   SIGN: 6&lt;br /&gt;
  *   SKELETON_SKULL: 10&lt;br /&gt;
  *   SKELETON_WALL_SKULL: 100&lt;br /&gt;
  *   SLIME_BLOCK: 10&lt;br /&gt;
  *   SMOOTH_QUARTZ: 1&lt;br /&gt;
  *   SMOOTH_RED_SANDSTONE: 1&lt;br /&gt;
  *   SMOOTH_SANDSTONE: 1&lt;br /&gt;
  *   SMOOTH_STONE: 1&lt;br /&gt;
  *   SNOW: 1&lt;br /&gt;
  *   SNOW_BLOCK: 1&lt;br /&gt;
  *   SOUL_SAND: 2&lt;br /&gt;
  *   SPAWNER: 1&lt;br /&gt;
  *   SPONGE: 10&lt;br /&gt;
  *   SPRUCE_BUTTON: 1&lt;br /&gt;
  *   SPRUCE_DOOR: 2&lt;br /&gt;
  *   SPRUCE_FENCE: 2&lt;br /&gt;
  *   SPRUCE_FENCE_GATE: 4&lt;br /&gt;
  *   SPRUCE_LEAVES: 0&lt;br /&gt;
  *   SPRUCE_LOG: 0&lt;br /&gt;
  *   SPRUCE_PLANKS: 1&lt;br /&gt;
  *   SPRUCE_PRESSURE_PLATE: 2&lt;br /&gt;
  *   SPRUCE_SAPLING: 1&lt;br /&gt;
  *   SPRUCE_SLAB: 1&lt;br /&gt;
  *   SPRUCE_STAIRS: 2&lt;br /&gt;
  *   SPRUCE_TRAPDOOR: 3&lt;br /&gt;
  *   SPRUCE_WOOD: 1&lt;br /&gt;
  *   STICKY_PISTON: 1&lt;br /&gt;
  *   STONE: 1&lt;br /&gt;
  *   STONE_BRICKS: 2&lt;br /&gt;
  *   STONE_BRICK_SLAB: 1&lt;br /&gt;
  *   STONE_BRICK_STAIRS: 2&lt;br /&gt;
  *   STONE_BUTTON: 1&lt;br /&gt;
  *   STONE_PRESSURE_PLATE: 2&lt;br /&gt;
  *   STONE_SLAB: 1&lt;br /&gt;
  *   STRIPPED_ACACIA_LOG: 0&lt;br /&gt;
  *   STRIPPED_ACACIA_WOOD: 1&lt;br /&gt;
  *   STRIPPED_BIRCH_LOG: 0&lt;br /&gt;
  *   STRIPPED_BIRCH_WOOD: 1&lt;br /&gt;
  *   STRIPPED_DARK_OAK_LOG: 0&lt;br /&gt;
  *   STRIPPED_DARK_OAK_WOOD: 1&lt;br /&gt;
  *   STRIPPED_JUNGLE_LOG: 0&lt;br /&gt;
  *   STRIPPED_JUNGLE_WOOD: 1&lt;br /&gt;
  *   STRIPPED_OAK_LOG: 0&lt;br /&gt;
  *   STRIPPED_OAK_WOOD: 1&lt;br /&gt;
  *   STRIPPED_SPRUCE_LOG: 0&lt;br /&gt;
  *   STRIPPED_SPRUCE_WOOD: 1&lt;br /&gt;
  *   SUGAR_CANE: 1&lt;br /&gt;
  *   SUNFLOWER: 1&lt;br /&gt;
  *   TALL_GRASS: 1&lt;br /&gt;
  *   TALL_SEAGRASS: 1&lt;br /&gt;
  *   TERRACOTTA: 2&lt;br /&gt;
  *   TNT: 5&lt;br /&gt;
  *   TORCH: 1&lt;br /&gt;
  *   TRAPPED_CHEST: 10&lt;br /&gt;
  *   TRIPWIRE: 2&lt;br /&gt;
  *   TRIPWIRE_HOOK: 2&lt;br /&gt;
  *   TUBE_CORAL: 1&lt;br /&gt;
  *   TUBE_CORAL_BLOCK: 1&lt;br /&gt;
  *   TUBE_CORAL_FAN: 1&lt;br /&gt;
  *   TUBE_CORAL_WALL_FAN: 1&lt;br /&gt;
  *   TURTLE_EGG: 1&lt;br /&gt;
  *   VINE: 1&lt;br /&gt;
  *   VOID_AIR: 0&lt;br /&gt;
  *   WALL_SIGN: 6&lt;br /&gt;
  *   WALL_TORCH: 1&lt;br /&gt;
  *   WATER: 0&lt;br /&gt;
  *   WET_SPONGE: 10&lt;br /&gt;
  *   WHEAT: 1&lt;br /&gt;
  *   WHITE_BANNER: 2&lt;br /&gt;
  *   WHITE_BED: 6&lt;br /&gt;
  *   WHITE_CARPET: 1&lt;br /&gt;
  *   WHITE_CONCRETE: 3&lt;br /&gt;
  *   WHITE_CONCRETE_POWDER: 2&lt;br /&gt;
  *   WHITE_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   WHITE_SHULKER_BOX: 11&lt;br /&gt;
  *   WHITE_STAINED_GLASS: 2&lt;br /&gt;
  *   WHITE_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   WHITE_TERRACOTTA: 2&lt;br /&gt;
  *   WHITE_TULIP: 1&lt;br /&gt;
  *   WHITE_WALL_BANNER: 2&lt;br /&gt;
  *   WHITE_WOOL: 2&lt;br /&gt;
  *   WITHER_SKELETON_SKULL: 10&lt;br /&gt;
  *   WITHER_SKELETON_WALL_SKULL: 10&lt;br /&gt;
  *   YELLOW_BANNER: 2&lt;br /&gt;
  *   YELLOW_BED: 6&lt;br /&gt;
  *   YELLOW_CARPET: 1&lt;br /&gt;
  *   YELLOW_CONCRETE: 3&lt;br /&gt;
  *   YELLOW_CONCRETE_POWDER: 2&lt;br /&gt;
  *   YELLOW_GLAZED_TERRACOTTA: 5&lt;br /&gt;
  *   YELLOW_SHULKER_BOX: 11&lt;br /&gt;
  *   YELLOW_STAINED_GLASS: 2&lt;br /&gt;
  *   YELLOW_STAINED_GLASS_PANE: 1&lt;br /&gt;
  *   YELLOW_TERRACOTTA: 2&lt;br /&gt;
  *   YELLOW_WALL_BANNER: 2&lt;br /&gt;
  *   YELLOW_WOOL: 2&lt;br /&gt;
  *   ZOMBIE_HEAD: 1&lt;br /&gt;
  *   ZOMBIE_WALL_HEAD: 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Bedrock_Crossplay&amp;diff=4325</id>
		<title>Bedrock Crossplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Bedrock_Crossplay&amp;diff=4325"/>
		<updated>2024-07-06T15:12:46Z</updated>

		<summary type="html">&lt;p&gt;Cesar: port for bedrock users&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The BedWolfMC Network is by default a Java Edition server, but we have implemented Bedrock Crossplay so that Bedrock Edition players can join as well! Most Bedrock platforms will be able to join easily by entering our server IP (play.badwolfmc.com) in the servers tab of your game. There is no need to specify a port.&lt;br /&gt;
&lt;br /&gt;
== Joining from PlayStation ==&lt;br /&gt;
Joining from a PlayStation is slightly different from most other consoles since this edition of the game does not allow you to modify the available servers by default. However, some apps exist to allow you to connect via a LAN proxy. Please note that both of these options require the device running the proxy to be on the same network (i.e. connected to the same WiFi) as the PlayStation. BadWolfMC is not associated with these and cannot offer technical support for using them.&lt;br /&gt;
&lt;br /&gt;
=== Bedrock Together ===&lt;br /&gt;
We recommend using the BedrockTogether app. It can be downloaded from Google Play or the Apple App Store on most mobile devices. Here is a quick walkthrough on how to use it:&lt;br /&gt;
&lt;br /&gt;
# Download BedrockTogether from Google Play or the App Store.&lt;br /&gt;
# Open the app, then type in &#039;&#039;&#039;play.badwolfmc.com&#039;&#039;&#039; in the IP: box.&lt;br /&gt;
# Type &#039;&#039;&#039;19132&#039;&#039;&#039; in the Port: box.&lt;br /&gt;
# Click on the green Watch Ad and Run button beneath the address boxes.&lt;br /&gt;
# Wait for the ad to finish playing, then click on the X at the top right to close out of it.&lt;br /&gt;
# Open Minecraft and click on the Play button on the main page&lt;br /&gt;
# Navigate to the Friends tab and locate the LAN Games section.&lt;br /&gt;
# When the BedrockTogether game appears, click on it to join BadWolfMC!&lt;br /&gt;
&lt;br /&gt;
Other than having to watch an ad, the process is fairly quick and painless. Please note that the app must stay open for the connection to be maintained. It can also take a minute or two for the LAN game to appear after you start the application. We recommend connecting to the server through the app before starting the game on your PlayStation.&lt;br /&gt;
&lt;br /&gt;
=== Phantom ===&lt;br /&gt;
[https://github.com/jhead/phantom/releases Phantom] is a popular command-line interface for your PC or Mac. It is used to create a LAN game for you to join your server. Phantom tends to have a better connection than the smartphone apps, but it has to be run through the Command Line on your computer. We only recommend this option for advanced users with experience using the Terminal or Windows PowerShell.&lt;br /&gt;
&lt;br /&gt;
==Account Linking==&lt;br /&gt;
Java/Bedrock account linking is an optional feature available to those who wish to take advantage of cross-platform play while also allowing the access of one BadWolfMC player account. This link binds your Java and Bedrock accounts together so that whichever platform you access the Network from, you will always be playing as your Java character. This allows normal access and permissions to your Java account without the need to treat your Bedrock account as an alt in normal gameplay.&lt;br /&gt;
&lt;br /&gt;
===Local Linking (Recommended)===&lt;br /&gt;
Using the method below will link your accounts only on the BadWolfMC Network. Account info (username and user IDs) are stored securely in a local database that does not have internet access and which falls under the purview of BadWolfMC&#039;s Privacy Policy.&lt;br /&gt;
&lt;br /&gt;
To link your accounts you&#039;ll need to have both Java and Bedrock Edition accounts logged onto the same BadWolfMC server, and both accounts must be members of BadWolfMC. If one of your accounts is already approved, please submit an application for the other as an alt. &lt;br /&gt;
&lt;br /&gt;
From your Java account run the command:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/linkaccount [your Bedrock username including the period]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will return instructions to run the same command appended by a 4-digit code from your Bedrock account. You will have 5 minutes to do so.&lt;br /&gt;
&lt;br /&gt;
From your Bedrock account run:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/linkaccount [your Java username] [code]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If both accounts are online, your Bedrock account will be kicked upon successful link. You will only be able to join the server from one of these at a time.&lt;br /&gt;
&lt;br /&gt;
===Global Linking===&lt;br /&gt;
Global linking is also available through the Geyser servers. This allows your accounts to be linked across all servers using Geyser that allow globally linked players to join. This is an external method that is not covered by the BadWolfMC Privacy Policy, nor can we provide assistance with it. The method is perfectly robust, but if we remove support for globally linked players you would need to link again locally. [https://link.geysermc.org/ Click here to visit the global linking site].&lt;br /&gt;
&lt;br /&gt;
==Parity==&lt;br /&gt;
Game play differs slightly between Java Edition and Bedrock Edition. Many features are still available, some with workarounds. We&#039;ll do our best to include any differences here.&lt;br /&gt;
&lt;br /&gt;
===Plugin Compatibility===&lt;br /&gt;
Most of the more noticeable differences that linked Crossplay users will experience will be with our unique blend of plugins, which have varying levels of Bedrock support. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Compatibility&lt;br /&gt;
|-&lt;br /&gt;
| BedWars || Mostly Compatible - respawn issues corrected, no currently known issues.&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Furnaces&lt;br /&gt;
|Furnaces are usable like normal when enchanted, but Bedrock players will likely have difficulty enchanting the furnaces. Assistance can be sought from other players or server staff, if all necessary materials are provided.&lt;br /&gt;
|-&lt;br /&gt;
| Hide &amp;amp; Seek || Compatibility Improving - some players may experience issues with respawning, but it should work for most.&lt;br /&gt;
|-&lt;br /&gt;
| Homes || Mostly Compatible - may see issues with removing homes from the GUI, can use commands instead. (see &amp;quot;Clickable Chat Elements&amp;quot; below)&lt;br /&gt;
|-&lt;br /&gt;
| PiggyBack || Mostly Compatible - players are able to pick up other entities but may need to use the &#039;&#039;&#039;/shakeitoff&#039;&#039;&#039; command to put them back down.&lt;br /&gt;
|-&lt;br /&gt;
| Player Teleport || Compatible by command only (see &amp;quot;Clickable Chat Elements&amp;quot; below)&lt;br /&gt;
|-&lt;br /&gt;
| Tab Location || There&#039;s no Tab to see the player list or location info in Bedrock, but we&#039;ve enabled coordinate displays for Bedrock players, added the &#039;&#039;&#039;/location&#039;&#039;&#039; command to see what world you&#039;re in, and of course &#039;&#039;&#039;/list&#039;&#039;&#039; or &#039;&#039;&#039;/glist&#039;&#039;&#039; &#039;&#039;&#039;all&#039;&#039;&#039; still work to see the player list.&lt;br /&gt;
|-&lt;br /&gt;
| VeinMiner || Fully Compatible&lt;br /&gt;
|-&lt;br /&gt;
| Warps || Fully Compatible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clickable Chat Elements===&lt;br /&gt;
The most noticeable difference will be the inability for Bedrock players to click on chat elements. Most of these will be links or command shortcuts. The necessary workaround commands will be listed below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/tpaccept&#039;&#039;&#039; - Accepts a tp request from another player. This replaces the functionality of clicking the green check on a request.&lt;br /&gt;
* &#039;&#039;&#039;/tpdeny&#039;&#039;&#039; - Denies a tp request from another player. This replaces the functionality of clicking the red X on a request.&lt;br /&gt;
* &#039;&#039;&#039;/delhome [homeName]&#039;&#039;&#039; - Removes a home when unable to do so through the GUI.&lt;br /&gt;
* &#039;&#039;&#039;/sethome [homeName] -override&#039;&#039;&#039; - If setting a home with the same name as an existing one to override it, this command bypasses the &amp;quot;Click to confirm&amp;quot; in chat.&lt;br /&gt;
&lt;br /&gt;
===Inherent Limitations===&lt;br /&gt;
These are issues that the Geyser team is currently unable to fix due to the differences between the platforms.&lt;br /&gt;
&lt;br /&gt;
* Custom heads in inventories, including armor stand inventories. Placed heads should render correctly.&lt;br /&gt;
* Clickable links in chat&lt;br /&gt;
* Glowing effect&lt;br /&gt;
* Crafting in the 2x2 menu while in creative mode&lt;br /&gt;
* Distinguishing between left and right clicks in inventories.&lt;br /&gt;
* Redstone dot blockstates&lt;br /&gt;
* Potion colors implemented using NBT&lt;br /&gt;
* Various command arguments for any command that doesn’t use the Minecraft Brigadier library&lt;br /&gt;
* Anything that relies on tab complete or typing in the chat UI (related to the above) - Bedrock sends no packet that indicates they are in this menu&lt;br /&gt;
* Unable to see banner layers past 6&lt;br /&gt;
* Movement issues around bamboo due to offset differences between Java and Bedrock. &lt;br /&gt;
* Custom anvil recipes&lt;br /&gt;
* Dolphin’s Grace potion effect visuals (effects should still work correctly)&lt;br /&gt;
* Invisible item frames&lt;br /&gt;
* Blocks (excluding jack-o-lantern) on entity heads (E.G. armor stands, players)&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=4269</id>
		<title>Resource Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=4269"/>
		<updated>2023-12-30T03:10:49Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resource packs (RPs) allow your game to show different textures and items to better suit the game mode you are playing. BadWolfMC uses a custom RP, required on Gamma and optional on all other servers. With default client settings you will be prompted to allow the server to download it automatically for you (recommended). The RP is relatively small and may take a few moments to install the first time you log in. Thereafter you will not need to download the RP again unless it changes or you remove it from your computer. However, you will still experience a momentary pause as the RP loads. This pause is normal. Download and load times will vary based on your internet connection and computer. If you prefer to avoid these load times it is recommended to &#039;&#039;&#039;&#039;&#039;[https://magic.badwolfmc.com/rp/BadWolfMC-RP-hires-8-1.zip download]&#039;&#039;&#039;&#039;&#039; the resource pack and install it manually, then disable the automatic download in your Multiplayer server settings. This method is typically preferred by those with slower connections, but the resource pack must be manually downloaded and installed every time a new update is released.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s custom resource pack is intended to go &#039;&#039;&#039;on top of&#039;&#039;&#039; your favorite resource pack (meaning both can be used simultaneously). It changes items that are (for the most part) not obtainable in vanilla Minecraft, making them appear like a new item in the game. We highly recommend either allowing the automatic installation or [https://magic.badwolfmc.com/rp/BadWolfMC-RP-hires-8-1.zip downloading] the standalone pack since otherwise your BadWolfMC experience will be very odd indeed. Our hats and wands, for example, are all special types of unobtainable blaze rods. If the default resource pack is too heavy for your computer, a lower res version is also available [https://magic.badwolfmc.com/rp/BadWolfMC-RP-lowres-8-1.zip here]. Please note that this is a highly customized RP made specifically for BadWolfMC -- similar versions from other sources will not work. &lt;br /&gt;
&lt;br /&gt;
== RP Troubleshooting ==&lt;br /&gt;
The following aims to address some of the issues that may be encountered when using server resource packs.&lt;br /&gt;
&lt;br /&gt;
=== Issue 1: Minecraft will not download the resource pack ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
When you join the server it does not automatically download the RP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Go to your Minecraft Multiplayer menu and click on your BadWolfMC server listing (play.badwolfmc.com). Click &amp;quot;Edit&amp;quot; in the bottom left hand corner.&lt;br /&gt;
* In the editor, make sure you have your &amp;quot;Server Resource Pack&amp;quot; set to &amp;quot;Enabled&amp;quot; or &amp;quot;Prompt&amp;quot;. &amp;quot;Enabled&amp;quot; will automatically download the resource packs when you join Gamma and &amp;quot;Prompt&amp;quot; will ask you before the download begins. To save your settings, hit &amp;quot;Done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Really, that should solve most instances of this problem. If it still does not work for you, try restarting your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 2: Resource pack gets stuck downloading at 100%. ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
Your &amp;quot;Server Resource Pack&amp;quot; is enabled already.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. We have to go to our .minecraft folder for this issue. If you know how to get to your folder already, skip to step 4. If not, start by going to &amp;quot;Options&amp;quot; in your Minecraft home screen.&lt;br /&gt;
[[File:Multiplayer.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
2. Then go to your &amp;quot;Resource Packs...&amp;quot;.&lt;br /&gt;
[[File:ResourcePacks.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
3. Then go to &amp;quot;Open resource pack folder&amp;quot;. &lt;br /&gt;
[[File:RPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
4. Now click on the &amp;quot;.minecraft&amp;quot; in the address bar of your Folder Explorer. &lt;br /&gt;
[[File:MinecraftFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
5. You should now see a list of folders, find the one called &amp;quot;server-resource-packs&amp;quot; and go into it. &lt;br /&gt;
[[File:ServerRPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
6. If you can&#039;t find this folder, then right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. This should fix your issue, you can stop here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Once in the folder, delete everything in the folder. (Don&#039;t worry, this is safe -- it just forces the client to re-download the RP since the one you had was probably corrupted)&lt;br /&gt;
&lt;br /&gt;
Restart your Minecraft client and the issue should be fixed. &lt;br /&gt;
&lt;br /&gt;
=== Issue 3: Minecraft crashes when downloading a resource pack. ===&lt;br /&gt;
You have Server Resource Packs enabled - if not, make sure it is enabled or prompted (see Issue 1).&lt;br /&gt;
Some users may also receive an error without a crash, but an error message saying Internal Exception: java.lang.IllegalArgumentException: Parameter &#039;directory&#039; is not a directory&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
# First, follow the steps in Issue 2 to get to your .minecraft folder. &lt;br /&gt;
# Once there, right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. &lt;br /&gt;
# Now, restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 4: Stuck &amp;quot;unloading texture&amp;quot; when joining another server. ===&lt;br /&gt;
This can happen in any server, the solution will still work the same.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Follow the steps in Issue 2 OR&lt;br /&gt;
* Follow the steps in Issue 2 to get to your .minecraft folder. Once there, delete the contents of folder called &amp;quot;server-resource-packs&amp;quot; or delete and recreate the entire folder.&lt;br /&gt;
* Restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 5: I&#039;m tired of messing with the automatic RP. ===&lt;br /&gt;
We highly recommend allowing the automatic download of the RP since the automatic handling will always download the latest updates. However, if you regularly experience difficulty loading the pack you can download the latest version as a standalone RP by clicking [https://magic.badwolfmc.com/rp/BadWolfMC-RP-hires-8-1.zip here]. Do not unzip the file, but place it directly in your Resource Packs folder and ensure that it is the topmost pack in your &amp;quot;Selected Resource Packs&amp;quot; list. If you decide to download the RP manually, be sure to disable the automatic download by following the instructions in Issue 1 above. RP changes are typically announced on Discord, but we still recommend checking the version number and updating regularly, especially after server version updates.&lt;br /&gt;
&lt;br /&gt;
For other issues with resource packs, please create a bug report on the [https://forum.badwolfmc.com BadWolfMC Forum] for additional help.&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=4268</id>
		<title>Resource Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=4268"/>
		<updated>2023-12-30T03:09:59Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resource packs (RPs) allow your game to show different textures and items to better suit the game mode you are playing. BadWolfMC uses a custom RP, required on Gamma and optional on all other servers. With default client settings you will be prompted to allow the server to download it automatically for you (recommended). The RP is relatively small and may take a few moments to install the first time you log in. Thereafter you will not need to download the RP again unless it changes or you remove it from your computer. However, you will still experience a momentary pause as the RP loads. This pause is normal. Download and load times will vary based on your internet connection and computer. If you prefer to avoid these load times it is recommended to &#039;&#039;&#039;&#039;&#039;[https://magic.badwolfmc.com/rp/BadWolfMC-RP-hires-8-1.zip download]&#039;&#039;&#039;&#039;&#039; the resource pack and install it manually, then disable the automatic download in your Multiplayer server settings. This method is typically preferred by those with slower connections, but the resource pack must be manually downloaded and installed every time a new update is released.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s custom resource pack is intended to go &#039;&#039;&#039;on top of&#039;&#039;&#039; your favorite resource pack (meaning both can be used simultaneously). It changes items that are (for the most part) not obtainable in vanilla Minecraft, making them appear like a new item in the game. We highly recommend either allowing the automatic installation or [https://magic.badwolfmc.com/rp/BadWolfMC-RP-hires-8-1.zip downloading] the standalone pack since otherwise your BadWolfMC experience will be very odd indeed. Our hats and wands, for example, are all special types of unobtainable blaze rods. If the default resource pack is too heavy for your computer, a lower res version is also available [https://magic.badwolfmc.com/rp/BadWolfMC-RP-lowres-8-1.zip here]. Please note that this is a highly customized RP made specifically for BadWolfMC -- similar versions from other sources will not work. &lt;br /&gt;
&lt;br /&gt;
== RP Troubleshooting ==&lt;br /&gt;
The following aims to address some of the issues that may be encountered when using server resource packs.&lt;br /&gt;
&lt;br /&gt;
=== Issue 1: Minecraft will not download the resource pack ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
When you join the server it does not automatically download the RP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Go to your Minecraft Multiplayer menu and click on your BadWolfMC server listing (play.badwolfmc.com). Click &amp;quot;Edit&amp;quot; in the bottom left hand corner.&lt;br /&gt;
* In the editor, make sure you have your &amp;quot;Server Resource Pack&amp;quot; set to &amp;quot;Enabled&amp;quot; or &amp;quot;Prompt&amp;quot;. &amp;quot;Enabled&amp;quot; will automatically download the resource packs when you join Gamma and &amp;quot;Prompt&amp;quot; will ask you before the download begins. To save your settings, hit &amp;quot;Done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Really, that should solve most instances of this problem. If it still does not work for you, try restarting your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 2: Resource pack gets stuck downloading at 100%. ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
Your &amp;quot;Server Resource Pack&amp;quot; is enabled already.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. We have to go to our .minecraft folder for this issue. If you know how to get to your folder already, skip to step 4. If not, start by going to &amp;quot;Options&amp;quot; in your Minecraft home screen.&lt;br /&gt;
[[File:Multiplayer.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
2. Then go to your &amp;quot;Resource Packs...&amp;quot;.&lt;br /&gt;
[[File:ResourcePacks.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
3. Then go to &amp;quot;Open resource pack folder&amp;quot;. &lt;br /&gt;
[[File:RPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
4. Now click on the &amp;quot;.minecraft&amp;quot; in the address bar of your Folder Explorer. &lt;br /&gt;
[[File:MinecraftFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
5. You should now see a list of folders, find the one called &amp;quot;server-resource-packs&amp;quot; and go into it. &lt;br /&gt;
[[File:ServerRPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
6. If you can&#039;t find this folder, then right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. This should fix your issue, you can stop here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Once in the folder, delete everything in the folder. (Don&#039;t worry, this is safe -- it just forces the client to re-download the RP since the one you had was probably corrupted)&lt;br /&gt;
&lt;br /&gt;
Restart your Minecraft client and the issue should be fixed. &lt;br /&gt;
&lt;br /&gt;
=== Issue 3: Minecraft crashes when downloading a resource pack. ===&lt;br /&gt;
You have Server Resource Packs enabled - if not, make sure it is enabled or prompted (see Issue 1).&lt;br /&gt;
Some users may also receive an error without a crash, but an error message saying Internal Exception: java.lang.IllegalArgumentException: Parameter &#039;directory&#039; is not a directory&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
# First, follow the steps in Issue 2 to get to your .minecraft folder. &lt;br /&gt;
# Once there, right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. &lt;br /&gt;
# Now, restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 4: Stuck &amp;quot;unloading texture&amp;quot; when joining another server. ===&lt;br /&gt;
This can happen in any server, the solution will still work the same.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Follow the steps in Issue 2 OR&lt;br /&gt;
* Follow the steps in Issue 2 to get to your .minecraft folder. Once there, delete the contents of folder called &amp;quot;server-resource-packs&amp;quot; or delete and recreate the entire folder.&lt;br /&gt;
* Restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 5: I&#039;m tired of messing with the automatic RP. ===&lt;br /&gt;
We highly recommend allowing the automatic download of the RP since the automatic handling will always download the latest updates. However, if you regularly experience difficulty loading the pack you can download the latest version as a standalone RP by clicking [https://magic.badwolfmc.com/rp/BadWolfMC-RP-hires-8-0.zip here]. Do not unzip the file, but place it directly in your Resource Packs folder and ensure that it is the topmost pack in your &amp;quot;Selected Resource Packs&amp;quot; list. If you decide to download the RP manually, be sure to disable the automatic download by following the instructions in Issue 1 above. RP changes are typically announced on Discord, but we still recommend checking the version number and updating regularly, especially after server version updates.&lt;br /&gt;
&lt;br /&gt;
For other issues with resource packs, please create a bug report on the [https://forum.badwolfmc.com BadWolfMC Forum] for additional help.&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=4267</id>
		<title>Resource Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=4267"/>
		<updated>2023-12-30T03:09:21Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resource packs (RPs) allow your game to show different textures and items to better suit the game mode you are playing. BadWolfMC uses a custom RP, required on Gamma and optional on all other servers. With default client settings you will be prompted to allow the server to download it automatically for you (recommended). The RP is relatively small and may take a few moments to install the first time you log in. Thereafter you will not need to download the RP again unless it changes or you remove it from your computer. However, you will still experience a momentary pause as the RP loads. This pause is normal. Download and load times will vary based on your internet connection and computer. If you prefer to avoid these load times it is recommended to &#039;&#039;&#039;&#039;&#039;[https://magic.badwolfmc.com/rp/BadWolfMC-RP-hires-8-1.zip download]&#039;&#039;&#039;&#039;&#039; the resource pack and install it manually, then disable the automatic download in your Multiplayer server settings. This method is typically preferred by those with slower connections, but the resource pack must be manually downloaded and installed every time a new update is released.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s custom resource pack is intended to go &#039;&#039;&#039;on top of&#039;&#039;&#039; your favorite resource pack (meaning both can be used simultaneously). It changes items that are (for the most part) not obtainable in vanilla Minecraft, making them appear like a new item in the game. We highly recommend either allowing the automatic installation or [https://magic.badwolfmc.com/rp/BadWolfMC-RP-hires-8-0.zip downloading] the standalone pack since otherwise your BadWolfMC experience will be very odd indeed. Our hats and wands, for example, are all special types of unobtainable blaze rods. If the default resource pack is too heavy for your computer, a lower res version is also available [https://magic.badwolfmc.com/rp/BadWolfMC-RP-lowres-8-0.zip here]. Please note that this is a highly customized RP made specifically for BadWolfMC -- similar versions from other sources will not work. &lt;br /&gt;
&lt;br /&gt;
== RP Troubleshooting ==&lt;br /&gt;
The following aims to address some of the issues that may be encountered when using server resource packs.&lt;br /&gt;
&lt;br /&gt;
=== Issue 1: Minecraft will not download the resource pack ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
When you join the server it does not automatically download the RP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Go to your Minecraft Multiplayer menu and click on your BadWolfMC server listing (play.badwolfmc.com). Click &amp;quot;Edit&amp;quot; in the bottom left hand corner.&lt;br /&gt;
* In the editor, make sure you have your &amp;quot;Server Resource Pack&amp;quot; set to &amp;quot;Enabled&amp;quot; or &amp;quot;Prompt&amp;quot;. &amp;quot;Enabled&amp;quot; will automatically download the resource packs when you join Gamma and &amp;quot;Prompt&amp;quot; will ask you before the download begins. To save your settings, hit &amp;quot;Done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Really, that should solve most instances of this problem. If it still does not work for you, try restarting your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 2: Resource pack gets stuck downloading at 100%. ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
Your &amp;quot;Server Resource Pack&amp;quot; is enabled already.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. We have to go to our .minecraft folder for this issue. If you know how to get to your folder already, skip to step 4. If not, start by going to &amp;quot;Options&amp;quot; in your Minecraft home screen.&lt;br /&gt;
[[File:Multiplayer.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
2. Then go to your &amp;quot;Resource Packs...&amp;quot;.&lt;br /&gt;
[[File:ResourcePacks.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
3. Then go to &amp;quot;Open resource pack folder&amp;quot;. &lt;br /&gt;
[[File:RPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
4. Now click on the &amp;quot;.minecraft&amp;quot; in the address bar of your Folder Explorer. &lt;br /&gt;
[[File:MinecraftFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
5. You should now see a list of folders, find the one called &amp;quot;server-resource-packs&amp;quot; and go into it. &lt;br /&gt;
[[File:ServerRPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
6. If you can&#039;t find this folder, then right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. This should fix your issue, you can stop here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Once in the folder, delete everything in the folder. (Don&#039;t worry, this is safe -- it just forces the client to re-download the RP since the one you had was probably corrupted)&lt;br /&gt;
&lt;br /&gt;
Restart your Minecraft client and the issue should be fixed. &lt;br /&gt;
&lt;br /&gt;
=== Issue 3: Minecraft crashes when downloading a resource pack. ===&lt;br /&gt;
You have Server Resource Packs enabled - if not, make sure it is enabled or prompted (see Issue 1).&lt;br /&gt;
Some users may also receive an error without a crash, but an error message saying Internal Exception: java.lang.IllegalArgumentException: Parameter &#039;directory&#039; is not a directory&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
# First, follow the steps in Issue 2 to get to your .minecraft folder. &lt;br /&gt;
# Once there, right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. &lt;br /&gt;
# Now, restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 4: Stuck &amp;quot;unloading texture&amp;quot; when joining another server. ===&lt;br /&gt;
This can happen in any server, the solution will still work the same.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Follow the steps in Issue 2 OR&lt;br /&gt;
* Follow the steps in Issue 2 to get to your .minecraft folder. Once there, delete the contents of folder called &amp;quot;server-resource-packs&amp;quot; or delete and recreate the entire folder.&lt;br /&gt;
* Restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 5: I&#039;m tired of messing with the automatic RP. ===&lt;br /&gt;
We highly recommend allowing the automatic download of the RP since the automatic handling will always download the latest updates. However, if you regularly experience difficulty loading the pack you can download the latest version as a standalone RP by clicking [https://magic.badwolfmc.com/rp/BadWolfMC-RP-hires-8-0.zip here]. Do not unzip the file, but place it directly in your Resource Packs folder and ensure that it is the topmost pack in your &amp;quot;Selected Resource Packs&amp;quot; list. If you decide to download the RP manually, be sure to disable the automatic download by following the instructions in Issue 1 above. RP changes are typically announced on Discord, but we still recommend checking the version number and updating regularly, especially after server version updates.&lt;br /&gt;
&lt;br /&gt;
For other issues with resource packs, please create a bug report on the [https://forum.badwolfmc.com BadWolfMC Forum] for additional help.&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Bedrock_Crossplay&amp;diff=4255</id>
		<title>Bedrock Crossplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Bedrock_Crossplay&amp;diff=4255"/>
		<updated>2023-11-27T03:08:55Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Local Linking (Recommended) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The BedWolfMC Network is by default a Java Edition server, but we have implemented Bedrock Crossplay so that Bedrock Edition players can join as well! Most Bedrock platforms will be able to join easily by entering our server IP (play.badwolfmc.com) in the servers tab of your game. There is no need to specify a port.&lt;br /&gt;
&lt;br /&gt;
== Joining from PlayStation ==&lt;br /&gt;
Joining from a PlayStation is slightly different from most other consoles since this edition of the game does not allow you to modify the available servers by default. However, some apps exist to allow you to connect via a LAN proxy. Please note that both of these options require the device running the proxy to be on the same network (i.e. connected to the same WiFi) as the PlayStation. BadWolfMC is not associated with these and cannot offer technical support for using them.&lt;br /&gt;
&lt;br /&gt;
=== Bedrock Together ===&lt;br /&gt;
We recommend using the BedrockTogether app. It can be downloaded from Google Play or the Apple App Store on most mobile devices. Here is a quick walkthrough on how to use it:&lt;br /&gt;
&lt;br /&gt;
# Download BedrockTogether from Google Play or the App Store.&lt;br /&gt;
# Open the app, then type in &#039;&#039;&#039;play.badwolfmc.com&#039;&#039;&#039; in the IP: box.&lt;br /&gt;
# Type &#039;&#039;&#039;25695&#039;&#039;&#039; in the Port: box.&lt;br /&gt;
# Click on the green Watch Ad and Run button beneath the address boxes.&lt;br /&gt;
# Wait for the ad to finish playing, then click on the X at the top right to close out of it.&lt;br /&gt;
# Open Minecraft and click on the Play button on the main page&lt;br /&gt;
# Navigate to the Friends tab and locate the LAN Games section.&lt;br /&gt;
# When the BedrockTogether game appears, click on it to join BadWolfMC!&lt;br /&gt;
&lt;br /&gt;
Other than having to watch an ad, the process is fairly quick and painless. Please note that the app must stay open for the connection to be maintained. It can also take a minute or two for the LAN game to appear after you start the application. We recommend connecting to the server through the app before starting the game on your PlayStation.&lt;br /&gt;
&lt;br /&gt;
=== Phantom ===&lt;br /&gt;
[https://github.com/jhead/phantom/releases Phantom] is a popular command-line interface for your PC or Mac. It is used to create a LAN game for you to join your server. Phantom tends to have a better connection than the smartphone apps, but it has to be run through the Command Line on your computer. We only recommend this option for advanced users with experience using the Terminal or Windows PowerShell.&lt;br /&gt;
&lt;br /&gt;
==Account Linking==&lt;br /&gt;
Java/Bedrock account linking is an optional feature available to those who wish to take advantage of cross-platform play while also allowing the access of one BadWolfMC player account. This link binds your Java and Bedrock accounts together so that whichever platform you access the Network from, you will always be playing as your Java character. This allows normal access and permissions to your Java account without the need to treat your Bedrock account as an alt in normal gameplay.&lt;br /&gt;
&lt;br /&gt;
===Local Linking (Recommended)===&lt;br /&gt;
Using the method below will link your accounts only on the BadWolfMC Network. Account info (username and user IDs) are stored securely in a local database that does not have internet access and which falls under the purview of BadWolfMC&#039;s Privacy Policy.&lt;br /&gt;
&lt;br /&gt;
To link your accounts you&#039;ll need to have both Java and Bedrock Edition accounts logged onto the same BadWolfMC server, and both accounts must be members of BadWolfMC. If one of your accounts is already approved, please submit an application for the other as an alt. &lt;br /&gt;
&lt;br /&gt;
From your Java account run the command:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/linkaccount [your Bedrock username including the period]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will return instructions to run the same command appended by a 4-digit code from your Bedrock account. You will have 5 minutes to do so.&lt;br /&gt;
&lt;br /&gt;
From your Bedrock account run:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/linkaccount [your Java username] [code]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If both accounts are online, your Bedrock account will be kicked upon successful link. You will only be able to join the server from one of these at a time.&lt;br /&gt;
&lt;br /&gt;
===Global Linking===&lt;br /&gt;
Global linking is also available through the Geyser servers. This allows your accounts to be linked across all servers using Geyser that allow globally linked players to join. This is an external method that is not covered by the BadWolfMC Privacy Policy, nor can we provide assistance with it. The method is perfectly robust, but if we remove support for globally linked players you would need to link again locally. [https://link.geysermc.org/ Click here to visit the global linking site].&lt;br /&gt;
&lt;br /&gt;
==Parity==&lt;br /&gt;
Game play differs slightly between Java Edition and Bedrock Edition. Many features are still available, some with workarounds. We&#039;ll do our best to include any differences here.&lt;br /&gt;
&lt;br /&gt;
===Plugin Compatibility===&lt;br /&gt;
Most of the more noticeable differences that linked Crossplay users will experience will be with our unique blend of plugins, which have varying levels of Bedrock support. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Compatibility&lt;br /&gt;
|-&lt;br /&gt;
| BedWars || Mostly Compatible - respawn issues corrected, no currently known issues.&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Furnaces&lt;br /&gt;
|Furnaces are usable like normal when enchanted, but Bedrock players will likely have difficulty enchanting the furnaces. Assistance can be sought from other players or server staff, if all necessary materials are provided.&lt;br /&gt;
|-&lt;br /&gt;
| Hide &amp;amp; Seek || Compatibility Improving - some players may experience issues with respawning, but it should work for most.&lt;br /&gt;
|-&lt;br /&gt;
| Homes || Mostly Compatible - may see issues with removing homes from the GUI, can use commands instead.&lt;br /&gt;
|-&lt;br /&gt;
| PiggyBack || Mostly Compatible - players are able to pick up other entities but may need to use the &#039;&#039;&#039;/shakeitoff&#039;&#039;&#039; command to put them back down.&lt;br /&gt;
|-&lt;br /&gt;
| Player Teleport || Compatible by command only (see &amp;quot;Clickable Chat Elements&amp;quot; below)&lt;br /&gt;
|-&lt;br /&gt;
| Tab Location || There&#039;s no Tab to see the player list or location info in Bedrock, but we&#039;ve added the &#039;&#039;&#039;/location&#039;&#039;&#039; command to see what world you&#039;re in, and of course &#039;&#039;&#039;/list&#039;&#039;&#039; or &#039;&#039;&#039;/glist&#039;&#039;&#039; still work to see the player list.&lt;br /&gt;
|-&lt;br /&gt;
| VeinMiner || Fully Compatible&lt;br /&gt;
|-&lt;br /&gt;
| Warps || Fully Compatible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clickable Chat Elements===&lt;br /&gt;
The most noticeable difference will be the inability for Bedrock players to click on chat elements. Most of these will be links or command shortcuts. The necessary workaround commands will be listed below.&lt;br /&gt;
&lt;br /&gt;
* /tpaccept - Accepts a tp request from another player. This replaces the functionality of clicking the green check on a request.&lt;br /&gt;
* /tpdeny - Denies a tp request from another player. This replaces the functionality of clicking the red X on a request.&lt;br /&gt;
&lt;br /&gt;
===Inherent Limitations===&lt;br /&gt;
These are issues that the Geyser team is currently unable to fix due to the differences between the platforms.&lt;br /&gt;
&lt;br /&gt;
* Custom heads in inventories, including armor stand inventories. Placed heads should render correctly.&lt;br /&gt;
* Clickable links in chat&lt;br /&gt;
* Glowing effect&lt;br /&gt;
* Crafting in the 2x2 menu while in creative mode&lt;br /&gt;
* Distinguishing between left and right clicks in inventories.&lt;br /&gt;
* Redstone dot blockstates&lt;br /&gt;
* Potion colors implemented using NBT&lt;br /&gt;
* Various command arguments for any command that doesn’t use the Minecraft Brigadier library&lt;br /&gt;
* Anything that relies on tab complete or typing in the chat UI (related to the above) - Bedrock sends no packet that indicates they are in this menu&lt;br /&gt;
* Unable to see banner layers past 6&lt;br /&gt;
* Movement issues around bamboo due to offset differences between Java and Bedrock. &lt;br /&gt;
* Custom anvil recipes&lt;br /&gt;
* Dolphin’s Grace potion effect visuals (effects should still work correctly)&lt;br /&gt;
* Invisible item frames&lt;br /&gt;
* Blocks (excluding jack-o-lantern) on entity heads (E.G. armor stands, players)&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Bag_of_Golden_Carrots.png&amp;diff=4237</id>
		<title>File:Bag of Golden Carrots.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Bag_of_Golden_Carrots.png&amp;diff=4237"/>
		<updated>2023-09-30T04:04:54Z</updated>

		<summary type="html">&lt;p&gt;Cesar: Recipe for vaults items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Recipe for vaults items&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=4163</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=4163"/>
		<updated>2023-06-21T03:58:31Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Additional Economy Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of your money and shop needs!&lt;br /&gt;
&lt;br /&gt;
== General Economy Commands ==&lt;br /&gt;
* &#039;&#039;&#039;/bal&#039;&#039;&#039; or &#039;&#039;&#039;/balance&#039;&#039;&#039; or &#039;&#039;&#039;/money&#039;&#039;&#039; - This will tell you your current balance of in-game currency.&lt;br /&gt;
* &#039;&#039;&#039;/bank&#039;&#039;&#039; - This command warps you to the BadWolfMC Bank located in the mall.&lt;br /&gt;
* &#039;&#039;&#039;/menu&#039;&#039;&#039; - Selecting the Bank icon in the main menu will open a GUI-based version of our bank, allowing you to make deposits, withdrawals, and trade mob drops from the comfort of your base!&lt;br /&gt;
* &#039;&#039;&#039;/pay [username] [amount]&#039;&#039;&#039; - Followed by a username and dollar amount (e.g. /pay mercurialmusic 5) this command will transfer funds from your in-game account to the target player.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
The easiest way to get money on the network is with a job, which pays for doing things you&#039;d be doing anyway. Each player is allowed two jobs at a time that they can level up as they progress, which provides a slight increase in pay as you move up the corporate ladder. You can quit or join jobs at anytime, and re-joining a job will put you back at the same level you were when you quit, although you will lose any progress towards the next level.&lt;br /&gt;
&lt;br /&gt;
=== Wanted ===&lt;br /&gt;
Workers in the following fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brewer&#039;&#039;&#039; - earns money brewing potions.&lt;br /&gt;
* &#039;&#039;&#039;Builder&#039;&#039;&#039; - earns money for building structures.&lt;br /&gt;
* &#039;&#039;&#039;Crafter&#039;&#039;&#039; - earns money from crafting items.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039; - earns money enchanting weapons.&lt;br /&gt;
* &#039;&#039;&#039;Farmer&#039;&#039;&#039; - earns money farming crops and animals.&lt;br /&gt;
* &#039;&#039;&#039;Fisherman&#039;&#039;&#039; - earns money from fishing.&lt;br /&gt;
* &#039;&#039;&#039;Hunter&#039;&#039;&#039; - earns money killing animals and monsters.&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039; - earns money mining minerals and ores.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmith&#039;&#039;&#039; - earns money from crafting and repairing weapons.&lt;br /&gt;
* &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; - earns money felling and planting trees&lt;br /&gt;
&lt;br /&gt;
=== Job Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/jobs&#039;&#039;&#039; - access the help menu; view additional screens by clicking &amp;quot;next page&amp;quot; in chat.&lt;br /&gt;
* &#039;&#039;&#039;/jobs browse&#039;&#039;&#039; - look through the list of jobs!&lt;br /&gt;
* &#039;&#039;&#039;/jobs info [jobname]&#039;&#039;&#039; - shows what you can get paid for and your current pay rates (note that the higher level you are in a job, the higher your multiplier is for these base rates).&lt;br /&gt;
* &#039;&#039;&#039;/jobs join [jobname]&#039;&#039;&#039; - join the job!&lt;br /&gt;
* &#039;&#039;&#039;/jobs leave [jobname]&#039;&#039;&#039; - leaves the specified job.&lt;br /&gt;
* &#039;&#039;&#039;/jobs leave all&#039;&#039;&#039; - quit all your jobs.&lt;br /&gt;
* &#039;&#039;&#039;/jobs quests&#039;&#039;&#039; - view any active daily quests for your job. Quests give a bonus payout if the conditions are met - note that not all jobs have quests.&lt;br /&gt;
* &#039;&#039;&#039;/jobs stats&#039;&#039;&#039; - shows your current levels and JobsXP.&lt;br /&gt;
* &#039;&#039;&#039;/jobs top [jobname]&#039;&#039;&#039; - shows the top players in a job.&lt;br /&gt;
* &#039;&#039;&#039;/jobs gtop&#039;&#039;&#039; - shows the global top 15.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Shops can be rented in the [[Mall|BadWolfMC Mall]] at [[spawn]] or created by players in any area of the server where you have build permissions.&lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Renting Rules ===&lt;br /&gt;
* Each player is limited to two rental units in the Alpha Mall and you may combine shops if you wish on floors 1-3; due to high demand, players are limited to one shop on the first floor (although they may still get another on a higher level). Players are limited to one rental unit in the Gamma Mall and shops cannot be combined.&lt;br /&gt;
* Mall rental spaces are reserved for shops only. Squatters will be evicted, ads will be removed, etc.&lt;br /&gt;
* Once rented you will have 7 days to put items up for sale in your shop. After that it will be reclaimed and made available for someone else to rent. Likewise, inactive shops are also regularly cleared at the sole discretion of the admins.&lt;br /&gt;
* It is your responsibility to make sure your rent is current or that you have enough in your account for the auto-renew. We cannot retrieve items lost to a shop reversion!&lt;br /&gt;
* The Residence cleaning bypass for supporters does not apply to rental units! If your rent expires or if the shop is considered abandoned by the admins it will be reverted as usual.&lt;br /&gt;
* When it comes to the malls, if you break it you bought it — but in a good way. If you&#039;re able to break the block you can customize it. We only request that walls remain opaque and solid — many shops do not have an extra block between them (exception: combining your shop with another).&lt;br /&gt;
&lt;br /&gt;
=== Additional Economy Rules ===&lt;br /&gt;
* Prices on some items such as iron, gold, and diamonds are set by the BadWolfMC Bank. &#039;&#039;&#039;Attempting to sell these items for less than the bank price to cheat the economy could result in a ban.&#039;&#039;&#039; Prices on all other items are set by the players/economy itself, but &#039;&#039;&#039;advanced-game items must be priced reasonably high enough so as not to be too easily obtainable.&#039;&#039;&#039; Please see the table below for some example price minimums on popular items.&lt;br /&gt;
* &#039;&#039;&#039;Re-selling items is prohibited.&#039;&#039;&#039; That is, buying items from other shops to sell in your own. That is playing an economy, not Minecraft. In case you weren’t sure, we’re here for Minecraft. Purchasing component parts is ok as long as the purchased parts make up less than 50% of any single item you are selling, unless you otherwise have an agreed-upon arrangement in writing with the seller.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Minimum Prices&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Minimum Price&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Book (all types) || $200&lt;br /&gt;
|-&lt;br /&gt;
| Nether Star || $1500&lt;br /&gt;
|-&lt;br /&gt;
| Netherite Ingot || $500&lt;br /&gt;
|-&lt;br /&gt;
| Smithing Templates || $400&lt;br /&gt;
|-&lt;br /&gt;
| Wither Skull || $500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop Creation ===&lt;br /&gt;
* Place a chest on the ground&lt;br /&gt;
* Place a sign within 1 block of the chest (for example, above it or on it)&lt;br /&gt;
* On the sign, write (for example):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [leave blank]&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| B 10:5 S&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
* The first line will be automatically filled with your name by the plugin&lt;br /&gt;
* The second line is the &#039;&#039;&#039;amount&#039;&#039;&#039; of items to buy or sell in each transaction.&lt;br /&gt;
* The third line is a combination of buy and sell prices. You need to have a price indicator (like &#039;B&#039; - price that will apply to items BOUGHT by PLAYERS - or &#039;S&#039; - the SELL price that you will pay players when they sell the item to you) near the price - the prices are separated by a colon : Some of the possible price combinations: &amp;quot;B 5:5 S&amp;quot;, &amp;quot;B 5&amp;quot;, &amp;quot;S free&amp;quot;&lt;br /&gt;
* The fourth line will hold the id/name of the item. Write &amp;quot;?&amp;quot; on the sign and the item will be autofilled with whatever is already in the chest or you can click on the sign with the item afterwards.&lt;br /&gt;
* Optionally you can put the actual name of the item on the fourth line. You can find out the name of the item that you&#039;re holding by using the &#039;&#039;&#039;/iteminfo&#039;&#039;&#039; command.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Once the shop is correctly created you can &#039;&#039;&#039;buy an item by right clicking the sign&#039;&#039;&#039; or &#039;&#039;&#039;sell an item by left clicking the sign&#039;&#039;&#039;. Shop owners, when clicking the sign, will instead just open the chest so you can restock it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shop Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/iteminfo&#039;&#039;&#039; - Get information about the item in your hand&lt;br /&gt;
* &#039;&#039;&#039;/iteminfo &amp;lt;id/name&amp;gt;&#039;&#039;&#039; - Get information about the item with the given id or name&lt;br /&gt;
* &#039;&#039;&#039;/cstoggle&#039;&#039;&#039; - Toggle buy and sell notificiation messages&lt;br /&gt;
&lt;br /&gt;
=== How To Not Go Bankrupt ===&lt;br /&gt;
When adding the S tag to allow players to sell items to you, it might be useful to fill your chest with another item like dirt, leaving one or two slots open to receive the items you&#039;re purchasing. By doing this you can control exactly how many stacks of items can be sold to you and limit the drain on your bank account. For example, if you want to buy diamonds from players you might fill a 27-stack chest with 26 dirt pieces. Now all they can sell you is a single stack since beyond that the chest is considered full and will not accept any more items. If all 27 stacks were open you could lose a lot of money very quickly.&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
Now you can more easily trade with any member of the community using the BadWolfMC Trading Post! Trade items, money, XP, [[Pets]], &amp;amp; even [[Residence|Residences]]!&lt;br /&gt;
&lt;br /&gt;
Based in a handy GUI, it does take a little playing around to get used to it, but it&#039;s quite a powerful little tool. Hover over the items at the bottom of the GUI for explanations and instructions, then once you&#039;re satisfied with the trade click the red panes of glass on your side of the screen to turn them green and accept the trade. There&#039;s a short warm-up in case you change your mind, then the trade is finalized.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/trade [playername]&#039;&#039;&#039; - Sends trade offer&lt;br /&gt;
* &#039;&#039;&#039;/trade accept&#039;&#039;&#039; - Accept to currently pending trade request (or click the offer notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;/trade deny&#039;&#039;&#039; - Refuses trade request (or click the &amp;quot;[X]&amp;quot; next to the notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;/trade block [playername]&#039;&#039;&#039; - Blocks trade requests from player (per user)&lt;br /&gt;
* &#039;&#039;&#039;/trade toggle&#039;&#039;&#039; - Toggles the ability for you to receive trade offers at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=WorldEdit&amp;diff=4155</id>
		<title>WorldEdit</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=WorldEdit&amp;diff=4155"/>
		<updated>2023-06-06T22:52:07Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WorldEdit (WE) is an easy-to-use in-game world editor for Minecraft that lets you: change thousands of blocks in an area at once by selecting regions, use over 100 functions to modify the world or remove problems, remove large chunks of land as you wish, sculpt the world and build mountains with brushes, and fix annoyances such as broken water, missing snow, raging fires, and more!  &lt;br /&gt;
&lt;br /&gt;
Much of this tutorial is lifted straight from the [https://worldedit.enginehub.org/en/latest/ WorldEdit Wiki], which might be easier to follow in terms of layout, but please note that we have not enabled all WE features. This page is a basic guide to getting started and includes only the tools or wiki links to features that you have access to.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;Notice:&#039;&#039;&#039; This feature is only available to staff members.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== WorldEdit Rules ==&lt;br /&gt;
WorldEdit is a powerful editing tool that we are providing access to in good faith, and as they say, with great power comes great responsibility. &#039;&#039;&#039;Any abuse or misuse can do serious damage and may result in removal of privileges or a permanent server ban. Ignorance is not an acceptable excuse.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All edits should be limited to ~500,000 blocks per operation and one operation at a time&#039;&#039;&#039;. This is still considered a fairly large number in WorldEdit terms, but it also adds up faster than you&#039;d expect. In general this number is not an issue for the server, but you&#039;ll also want to be aware of both the performance of the server at the time of the operation and the performance of your own client, internet, etc. WorldEdit changes a lot of blocks very quickly, which your client then has to render just as quickly, so if you experience lag in general you&#039;ll probably want to limit yourself to hundreds of blocks rather than thousands. When you make a selection the plugin will tell you how many blocks are included in that selection to give you an idea.&lt;br /&gt;
* &#039;&#039;&#039;Do not create large amounts of falling blocks&#039;&#039;&#039; (e.g. sand, gravel, concrete powder, etc.). While this can be useful for making certain shapes and is allowed in small quantities, excessive falling blocks create entity lag.&lt;br /&gt;
* &#039;&#039;&#039;Be as accurate as possible and keep your use of WorldEdit to a minimum, especially with large selections&#039;&#039;&#039; -- excessive WE use can lead to data corruption and lag.&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
=== Getting Around ===&lt;br /&gt;
First, let&#039;s figure out how you can get around quickly.&lt;br /&gt;
# Look at a block not too far away and type &#039;&#039;&#039;/jumpto&#039;&#039;&#039;&lt;br /&gt;
# Stand under a tree and type &#039;&#039;&#039;/ascend&#039;&#039;&#039;&lt;br /&gt;
# While on top of the tree, type &#039;&#039;&#039;/descend&#039;&#039;&#039;&lt;br /&gt;
# Stand behind a tree trunk, look straight ahead, make sure there&#039;s room on the other side, and type &#039;&#039;&#039;/thru&#039;&#039;&#039;&lt;br /&gt;
Or whip out your compass, look at a nearby block, and left click. Want to go through walls? Right click on a wall.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=-uqmTmeCXm8&amp;amp;feature=youtu.be YouTube Tutorial on Movement]&lt;br /&gt;
&lt;br /&gt;
=== Making a Selection ===&lt;br /&gt;
[[File:Cuboid.png|thumb|right|Diagram of a cuboid selection]]&lt;br /&gt;
WorldEdit selections are cuboid by default, similar to the selections in our Residence plugin, and you select the region that you want by setting two points of the cuboid. There are three ways to do this:&lt;br /&gt;
* Left and right click blocks while holding a &#039;&#039;&#039;wooden axe&#039;&#039;&#039; (use &#039;&#039;&#039;//wand&#039;&#039;&#039; to get a wooden axe) -- easiest method. Note that this is an axe for WE, not a stick like you&#039;d use with Residence.&lt;br /&gt;
* Stand at the appropriate positions and type &#039;&#039;&#039;//pos1&#039;&#039;&#039; and &#039;&#039;&#039;//pos2&#039;&#039;&#039;&lt;br /&gt;
* Target the position 1 &amp;amp; 2 blocks and type &#039;&#039;&#039;//hpos1&#039;&#039;&#039; and &#039;&#039;&#039;//hpos2&#039;&#039;&#039;&lt;br /&gt;
Once you&#039;ve finished with your selection use &#039;&#039;&#039;//sel&#039;&#039;&#039; to clear the selection (and by extension the selection particles). This will ensure that no accidental operations are performed if you&#039;ve forgotten that you had anything selected, and it will clear any lag from the particles.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.sk89q.com/wiki/WorldEdit/Selection Full Wiki on Selections] (includes adjusting your selection and selecting different shapes)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=4L3RsZJrCcA&amp;amp;feature=youtu.be YouTube Tutorial on Selection/Positions]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorial:&#039;&#039;&#039; Make an approximate selection of a 15x15x15 area to test with and go to the next section.&lt;br /&gt;
&lt;br /&gt;
=== Doing Things With Your Selection ===&lt;br /&gt;
# Set the entire thing to stone: &#039;&#039;&#039;//set minecraft:stone&#039;&#039;&#039;&lt;br /&gt;
# Set the entire thing to brick: &#039;&#039;&#039;//set bricks&#039;&#039;&#039;&lt;br /&gt;
# Set the selection to 25% smooth sandstone, 75% glass: &#039;&#039;&#039;//set 25%smooth_sandstone,75%glass&#039;&#039;&#039; (no spaces in the argument -- only the one between &amp;quot;set&amp;quot; and &amp;quot;25%&amp;quot; -- you can also mix and match how you express the blocks desired)&lt;br /&gt;
# Replace the sandstone with dirt: &#039;&#039;&#039;//replace sandstone dirt&#039;&#039;&#039;&lt;br /&gt;
# Clear the area: &#039;&#039;&#039;//set air&#039;&#039;&#039;&lt;br /&gt;
# Generate an interesting shape: &#039;&#039;&#039;//g white_wool data=(32+15/2/pi*atan2(x,y))%16; (0.75-sqrt(x^2+y^2))^2+z^2 &amp;lt; 0.25^2&#039;&#039;&#039;&lt;br /&gt;
# Look in a cardinal direction (not diagonal) and repeat your selection: &#039;&#039;&#039;//stack 4&#039;&#039;&#039;&lt;br /&gt;
Let&#039;s undo your changes!&lt;br /&gt;
# Undo 8 times: &#039;&#039;&#039;//undo 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ynPVN69Qmv0 YouTube Tutorial on Manipulating Selections]&lt;br /&gt;
&lt;br /&gt;
=== Adjusting the Selection ===&lt;br /&gt;
So you&#039;ve got a cuboid. Let&#039;s change it!&lt;br /&gt;
# Make the cuboid 10 blocks taller, going up: &#039;&#039;&#039;//expand 10 up&#039;&#039;&#039;&lt;br /&gt;
# Make the cuboid 5 blocks longer in the direction that you are looking: &#039;&#039;&#039;//expand 5&#039;&#039;&#039;&lt;br /&gt;
# Make the cuboid 10 blocks shorter, going down: &#039;&#039;&#039;//contract 10 down&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Playing with Brushes ===&lt;br /&gt;
# Grab a blaze rod and have it as your active slot.&lt;br /&gt;
# Turn on a stone brush of radius 5: &#039;&#039;&#039;/br sphere stone 5&#039;&#039;&#039;&lt;br /&gt;
# Aim at ground not near you and right click to place large stone spheres.&lt;br /&gt;
# Make it so the brush only affects grass: &#039;&#039;&#039;/mask grass&#039;&#039;&#039;&lt;br /&gt;
# Instead of placing stone, let&#039;s place wool: &#039;&#039;&#039;/mat red_wool,green_wool&#039;&#039;&#039;&lt;br /&gt;
# Right click more areas.&lt;br /&gt;
# Disable the brush: &#039;&#039;&#039;/tool none&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=0KlNusJrRjs YouTube Tutorial on Brushes]&lt;br /&gt;
&lt;br /&gt;
== Using the Clipboard ==&lt;br /&gt;
WorldEdit has a powerful clipboard function that allows you to copy an area, rotate it, and paste it. Clipboard contents are currently limited to cuboid selections only and are stored in memory, so it is good practice to occasionally clear your clipboard especially after large operations using &#039;&#039;&#039;/clearclipboard&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=woVsjcgZZSA YouTube Tutorial on the Clipboard] &lt;br /&gt;
&lt;br /&gt;
=== Copying and Cutting ===&lt;br /&gt;
* &#039;&#039;&#039;//copy (-bem &amp;lt;pattern&amp;gt;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;//cut [replaceBlock]&#039;&#039;&#039;&lt;br /&gt;
This simple command copies your current selection to your session&#039;s clipboard, &#039;&#039;&#039;keeping track of where you are relative to the copy&#039;&#039;&#039;. The second part of that sentence is very important: if you want to later paste, for example, a bridge so that it is under where you are standing, you must stand in a location above the bridge when you make the copy. This method allows you to easily align your later paste because you can plan ahead a bit; it requires some spatial abilities to master the copying process but you will find it particularly helpful once you get the hang of it.&lt;br /&gt;
&lt;br /&gt;
The b, e, and m flags will also copy biome, entities, and with a mask with supplied pattern, respectively. Note that we rarely include the biome flag in this command and will prefer to set the biome by other means later.`&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;//cut&#039;&#039; works just like the &#039;&#039;//copy&#039;&#039; command except that it also deletes the area afterwards. By default it will replace the area with air blocks but you can also specify a different block.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = content&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039; These commands remember your current position relative to the copy/cut. This is a very important concept to grasp otherwise you will not be able to control where you paste your clipboard! See the tutorial for pasting for more information.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pasting ===&lt;br /&gt;
[[File:WorldEdit paste.png|thumb|right]]&lt;br /&gt;
*&#039;&#039;&#039;//paste [-aso]&#039;&#039;&#039;&lt;br /&gt;
Once you have something in your clipboard, you can paste it into the world. The last argument is optional: if you want the copy to paste at the same point that it was copied at, type //paste -o, otherwise the paste will be placed relative to you. &#039;&#039;&#039;Remember that if you are pasting relatively, it will be relative to where you were when you made the initial copy&#039;&#039;&#039;. For example, if you were on top of your castle when you copied it, pasting it would result in the castle being pasted under you.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s say you want to copy a wall and place it somewhere else. If you just stand a couple of blocks away, copy it, and then try to paste it, there is a certain chance that you will be off one block in any direction (except up and down maybe) due to the way minecraft records your location. As a help to make sure that copy/paste is exact on the block where you want it, do the following: Mark the wall. Place any block 3 blocks away from the center of your wall before copying. Walk towards the block as far as possible. Copy. Place another block 3 blocks away form the location where you want the center of the pasted wall to be. Walk against that block. Paste. Remember that it does not matter which direction you look. If you want the wall to face into another direction, rotate it and then do the same placing of a block that you walk into.&lt;br /&gt;
&lt;br /&gt;
You can use //paste -a to paste everything but air.&lt;br /&gt;
&lt;br /&gt;
You can use //paste -s to select the region the paste occurred in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
&lt;br /&gt;
=== Rotating ===&lt;br /&gt;
[[File:WorldEdit rotate.png|thumb|right]]&lt;br /&gt;
* &#039;&#039;&#039;//rotate &amp;lt;angleInDegrees&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Sometimes you may want to rotate your copy. This command currently lets you rotate your copy &#039;&#039;&#039;around&#039;&#039;&#039; the Y (up-down) axis 90 degrees or at any &#039;&#039;&#039;multiple&#039;&#039;&#039; of 90 degrees [90 (1/4 turn), 180 (1/2 turn), or 270 (3/4 turn)]. To be accurate, it actually allows you to revolve your copy around the relative offset that you were at when you originally made the copy. If you want to rotate a copy around its center, you would need to stand in the middle of the selection or the build as a whole when you copy it.&lt;br /&gt;
&lt;br /&gt;
=== Flipping ===&lt;br /&gt;
* &#039;&#039;&#039;//flip [-p] [direction]&#039;&#039;&#039;&lt;br /&gt;
Flips the current clipboard in a specified direction. The directions available are North, South, East, West, up, and down; North, South, East, and West can be specified by looking in those directions, whereas up and down cannot. The clipboard flips about a plane perpendicular to the direction specified, through the center of the clipboard (not about the player). There are three planes, one horizontal (xz), and two vertical (xy, yz). The horizontal plane xz is defined through the up or down vectors, the xy plane defined by East/West, and the yz plane by North/South.&lt;br /&gt;
&lt;br /&gt;
The -p flag flips the selection around the player, instead of the selections center.&lt;br /&gt;
[[File:WorldEdit flip.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Generation Tools ==&lt;br /&gt;
Sometimes you may want to generate forests or create spheres automatically, as doing it by hand may be too tedious. WorldEdit has a number of tools that allow you to do just that. These commands don&#039;t need a region; they use the block that you are standing in.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=0DzoU_UIY7E YouTube Tutorial on Generation]&lt;br /&gt;
&lt;br /&gt;
=== Cylinders, Circles, &amp;amp; Ellipses ===&lt;br /&gt;
* &#039;&#039;&#039;//cyl &amp;lt;block&amp;gt; &amp;lt;radius&amp;gt; [height]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;//hcyl &amp;lt;block&amp;gt; &amp;lt;radius&amp;gt; [height]&#039;&#039;&#039;&lt;br /&gt;
WorldEdit is capable of producing both hollow and filled cylinders as well as hollow and filled circles. It uses a fast algorithm to generate the objects and the algorithm is capable of creating nice and symmetrical edges. The cylinders are created at your feet and extend upwards. If you are creating a circle, you simply only need to create a cylinder of height 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Creating a filled glass cylinder of radius 5 and height 10: &#039;&#039;&#039;//cyl glass 5 10&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Creating a hollow glass circle of radius 5: &#039;&#039;&#039;//hcyl glass 5 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;//cyl &amp;lt;block&amp;gt; &amp;lt;radiusEW&amp;gt;,&amp;lt;radiusNS&amp;gt; [height]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;//hcyl &amp;lt;block&amp;gt; &amp;lt;radiusEW&amp;gt;,&amp;lt;radiusNS&amp;gt; [height]&#039;&#039;&#039;&lt;br /&gt;
By specifying 2 radii, separated by a comma, you can generate elliptical cylinders. The first radius is east/west, the second radius is north/south.&lt;br /&gt;
&lt;br /&gt;
=== Spheres &amp;amp; Ellipsoids ===&lt;br /&gt;
* &#039;&#039;&#039;//sphere &amp;lt;block&amp;gt; &amp;lt;radius&amp;gt; [raised?]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;//hsphere &amp;lt;block&amp;gt; &amp;lt;radius&amp;gt; [raised?]&#039;&#039;&#039;&lt;br /&gt;
Both hollow and filled spheres can be created. By default, the center of the sphere will be the block above the one that you are standing on, but if you provide &amp;quot;yes&amp;quot; for the last parameter, the sphere will be raised by its radius so that its bottom is at your feet instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Creating a 4 radius sphere of glass: &#039;&#039;&#039;//sphere glass 4&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Creating a raised 4 radius sphere of glass: &#039;&#039;&#039;//sphere glass 4 yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;//sphere &amp;lt;block&amp;gt; &amp;lt;radius&amp;gt;,&amp;lt;radius&amp;gt;,&amp;lt;radius&amp;gt; [raised?]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;//hsphere &amp;lt;block&amp;gt; &amp;lt;radius&amp;gt;,&amp;lt;radius&amp;gt;,&amp;lt;radius&amp;gt; [raised?]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The order of the ellipsoid radii is north/south, up/down, east/west. When making ellipsoids, all three radii must be specified.&lt;br /&gt;
&lt;br /&gt;
=== Pyramids ===&lt;br /&gt;
* &#039;&#039;&#039;//pyramid &amp;lt;block&amp;gt; &amp;lt;size&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;//hpyramid &amp;lt;block&amp;gt; &amp;lt;size&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Creates a hollow or filled pyramid with the specified block pattern and size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Creating a 5 high hollow pyramid out of glass with a side length of 10: &#039;&#039;&#039;//hpyramid glass 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Forests ===&lt;br /&gt;
* &#039;&#039;&#039;/forestgen [size] [type] [density]&#039;&#039;&#039;&lt;br /&gt;
Forests can be generated with this command. The size parameter indicates the width and height of the square area to generate the forests in. The density can vary between 0 and 100, and numbers like 0.1 will work. Be aware that it is not possible to get 100% density (a tree in every spot) as Notch&#039;s tree algorithm won&#039;t permit that, and the default density of 5% already generates a very thick forest. Lastly, the command searches the area around you, controlled by the size parameter, and it will descend in elevation a bit in order to find grass or dirt (trees will only be generated on top of those two blocks), but it will not ever go up above your feet. Thus, you will have to stand on a raised platform sometimes in order to fill an entire area. See the list of tree types. that you can use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Generating forests in a 10 by 10 area: &#039;&#039;&#039;/forestgen 10&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Generating a 0.5% dense 10 by 10 forest: &#039;&#039;&#039;/forestgen 10 tree 0.5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Pumpkin Patches ===&lt;br /&gt;
* &#039;&#039;&#039;/pumpkins [size]&#039;&#039;&#039;&lt;br /&gt;
WorldEdit can generate pumpkin patches that even contain leaves (Notch&#039;s pumpkin patches do not contain leaves). The size parameter is the width and height of the square area to generate the patches within, radiating out from your feet. The density of the patches is currently not adjustable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Generating pumpkin patches in a 5 by 5 area: &#039;&#039;&#039;/pumpkins 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Utilities ==&lt;br /&gt;
WorldEdit provides many useful utilities, especially if you like to terraform. All these commands use your current position, but you can toggle it to use your first selection position by using the &#039;&#039;&#039;/toggleplace command&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Deform ===&lt;br /&gt;
Deform is a powerful utility that can be used both in brushes and on your selection to manipulate the world. We&#039;ll cover a few interesting uses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;//deform x/=2;y/=2;z/=2&#039;&#039;&#039; - scales your selection based on the axis and scale provided. Only one axis is required.&lt;br /&gt;
* &#039;&#039;&#039;//deform swap(z,y)&#039;&#039;&#039; - when used on an object within a perfectly square selection, will essentially rotate the object vertically. Two axis are required for the swap arguments and the parenthesis must be included in the command. Perhaps now more easily achievable with &#039;&#039;&#039;//rotate 0 90 0&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Filling Pits ===&lt;br /&gt;
* &#039;&#039;&#039;//fill &amp;lt;block&amp;gt; &amp;lt;radius&amp;gt; [depth]&#039;&#039;&#039;&lt;br /&gt;
You can fill depressions in the land with this command, letting you make water or lava pools instantly without having to manually place a ton of water source blocks. Simply stand in the hole that you want to fill and specify a radius and optionally a depth (the default depth is just 1). The way fill works is that it puts blocks where the sun would hit, assuming that the sun was directly overhead: it will fill only the parts of the hole that are not &amp;quot;covered.&amp;quot; Therefore you can&#039;t fill caves with this command because the cave will soon extend underground. (There&#039;s //fillr though.)&lt;br /&gt;
&lt;br /&gt;
If you are curious, a discussion of the algorithm used follows. The algorithm is as follows:&lt;br /&gt;
#If the block is an air block:&lt;br /&gt;
##Set the block to the target block.&lt;br /&gt;
##Fill air blocks below with the target block up to depth - 1 blocks.&lt;br /&gt;
##For each block of the four on the sides:&lt;br /&gt;
###Repeat A for each block that is within the radius.&lt;br /&gt;
&lt;br /&gt;
While //fill uses the block that you are standing in (the block above the one you are standing on) to start, you can switch it to use your first selection position by using /toggleplace. If you use the wand to select the position, be aware that because it selects an occupied block, the fill command will do nothing (see step one in the algorithm above). This command supports [http://wiki.sk89q.com/wiki/WorldEdit/Block_data_syntax#Patterns block patterns].&lt;br /&gt;
&lt;br /&gt;
=== Recursive Fill ===&lt;br /&gt;
* &#039;&#039;&#039;//fillr &amp;lt;block&amp;gt; &amp;lt;radius&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
A limitation of the fill command, as outlined previously, was that it would not fill any column that was not exposed to such an imaginary sun. That can be a problem if you want to fill a cave or fill a hole with smaller holes on the side. //fillr is different; it will fill every block next to the original block, allowing it to work to fill caves and such. However, this command will never ascend above your feet (or the first selection position) so you still have to stand at the top of the hole, one block inset. This command also supports [http://wiki.sk89q.com/wiki/WorldEdit/Block_data_syntax#Patterns block patterns].&lt;br /&gt;
&lt;br /&gt;
=== Draining Pools ===&lt;br /&gt;
* &#039;&#039;&#039;//drain &amp;lt;radius&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
If you&#039;ve ever wanted to get rid of water or lava by hand, you know how painstaking it can be. WorldEdit can do it for you, removing all connected water or lava within a pool without &amp;quot;jumping&amp;quot; to disconnected pools. While you can replicate this command with //replace using water or lava, the pool would have to perfectly fit inside a cuboid.&lt;br /&gt;
&lt;br /&gt;
You must be standing on the shore of the pool on the same elevation or in the body of liquid itself. You cannot be one block higher than the pool or more than one block away.&lt;br /&gt;
&lt;br /&gt;
The algorithm is simple:&lt;br /&gt;
&lt;br /&gt;
#For every nearby block within 1 block of the initial position:&lt;br /&gt;
##If the block is water or lava:&lt;br /&gt;
###Remove the block.&lt;br /&gt;
###For every block adjacent, including diagonally adjacent blocks and blocks above and below, repeat A for those blocks if they are not farther than the radius away.&lt;br /&gt;
While //drain uses the block that you are standing in (the block above the one you are standing on) as the initial block to search from, you can switch it to use your first selection position by using /toggleplace.&lt;br /&gt;
&lt;br /&gt;
=== Overlaying Blocks ===&lt;br /&gt;
&amp;lt;code&amp;gt;//overlay &amp;lt;pattern&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Allows you to overlay blocks in the selection with another block (or pattern). Note that the top of your selection must be “open” - this command will look downwards from the block above your selection in every column until it hits a non-air block, and then place your pattern above that. This is useful for overlaying torches, fences/walls, road blocks, etc. on top of existing terrain.&lt;br /&gt;
&lt;br /&gt;
=== Fixing Pools ===&lt;br /&gt;
* &#039;&#039;&#039;/fixwater &amp;lt;radius&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/fixlava &amp;lt;radius&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Making a calm pool of water or lava manually is quite challenging for a one block deep pool and is nearly impossible for deeper pools, but these two commands are intended to solve that problem. They find nearby water or lava blocks and fan out across the liquid to fill the entire area and replace flowing water/lava blocks with their stationary equivalents. You simply need to stand on the shore of the water or lava (not one level above) and use the commands. Be aware that if you attempt to do this on top of a waterfall, the water will be spread out into a giant liquid umbrella as these two commands also expand the spread of the water or lava! If you attempt to use the commands while you are a few blocks deep in the pool, the water will be fixed only on that level and not the levels above.&lt;br /&gt;
&lt;br /&gt;
While the two commands use the block that you are standing in (the block above the one you are standing on) as the initial block to search from, you can switch it to use your first selection position by using /toggleplace.&lt;br /&gt;
&lt;br /&gt;
=== Removing Blocks Above &amp;amp; Below ===&lt;br /&gt;
* &#039;&#039;&#039;/removeabove &amp;lt;size&amp;gt; [height]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/removebelow &amp;lt;size&amp;gt; [depth]&#039;&#039;&#039;&lt;br /&gt;
These two commands let you easily remove blocks above or below you. An example usage is to remove those tower blocks people create in order to get to a high point. The size parameter indicates the size of the cuboid to remove. The cuboid&#039;s width and length will be (size - 1) * 2 + 1. The center of the cuboid is the block above the one that you are standing on. If you don&#039;t specify a height or depth, the commands will extend to the extents of the world.&lt;br /&gt;
&lt;br /&gt;
While this command uses the block that you are standing in (the block above the one you are standing on) as the cuboid center, you can switch it to use your first selection position by using /toggleplace.&lt;br /&gt;
&lt;br /&gt;
=== Removing Nearby Blocks ===&lt;br /&gt;
* &#039;&#039;&#039;/removenear &amp;lt;block&amp;gt; &amp;lt;size&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
This command removes nearby blocks of a certain type. The size parameter indicates the size of the cuboid to remove. The cuboid&#039;s width and length will be (size - 1) * 2 + 1. The center of the cuboid is the block above the one that you are standing on.&lt;br /&gt;
&lt;br /&gt;
While this command uses the block that you are standing in (the block above the one you are standing on) as the cuboid center, you can switch it to use your first selection position by using /toggleplace.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Nearby Blocks ===&lt;br /&gt;
* &#039;&#039;&#039;/replacenear &amp;lt;size&amp;gt; &amp;lt;replace-type&amp;gt; &amp;lt;replace-with&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
If you need to quickly replace nearby blocks, this command is a nice shortcut. The size parameter indicates the size of the cuboid to replace. The cuboid&#039;s width and length will be (size - 1) * 2 + 1. The center of the cuboid is the block above the one that you are standing on.&lt;br /&gt;
&lt;br /&gt;
While this command uses the block that you are standing in (the block above the one you are standing on) as the cuboid center, you can switch it to use your first selection position by using /toggleplace.&lt;br /&gt;
&lt;br /&gt;
=== Simulating Snowfall ===&lt;br /&gt;
* &#039;&#039;&#039;/snow &amp;lt;radius&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Cover snow over the general area! This algorithm will only cover blocks with snow if they should be covered (for example, torch blocks will not be covered). If an area has something above it (like an overhang), snow will not reach it. &amp;quot;Snowfall&amp;quot; is completely vertical.&lt;br /&gt;
&lt;br /&gt;
While this command uses the block that you are standing in (the block above the one you are standing on) as the cuboid center, you can switch it to use your first selection position by using /toggleplace.&lt;br /&gt;
&lt;br /&gt;
=== Simulating Grass Growth ===&lt;br /&gt;
* &#039;&#039;&#039;/green &amp;lt;radius&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Cover grass over the general area! This algorithm will only cover blocks with grass if they should be covered (for example, torch blocks will not be covered). If an area has something above it (like an overhang), /green will not reach it. /green is completely horizontal.&lt;br /&gt;
&lt;br /&gt;
While this command uses the block that you are standing in (the block above the one you are standing on) as the cuboid center, you can switch it to use your first selection position by using /toggleplace.&lt;br /&gt;
&lt;br /&gt;
=== Thawing Areas ===&lt;br /&gt;
* &#039;&#039;&#039;/thaw &amp;lt;radius&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
If you need to thaw an area (and perhaps reverse the use of /snow), this command does the exact opposite of snowfall. For all sun-exposed blocks, if it is a snow cover block, it will be removed, and if it&#039;s ice, it will be changed to water. This is different from using /replacenear to &amp;quot;thaw&amp;quot; because using /replacenear would destroy indoor ice and snow blocks.&lt;br /&gt;
&lt;br /&gt;
=== Extinguishing Fires ===&lt;br /&gt;
* &#039;&#039;&#039;/ex [radius]&#039;&#039;&#039;&lt;br /&gt;
This command is a shortcut for /removenear fire &amp;lt;radius&amp;gt;, which would remove nearby fire blocks within a radius. By default, a radius of 40 is used unless you specify a radius.&lt;br /&gt;
&lt;br /&gt;
While this does remove fire, it does not remove sources of fire, such as lava pools.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Tools are utilities that you can &amp;quot;bind&amp;quot; to an item so that you can right click and use the tool. To bind a tool, just hold the item that you want to bind the tool to and use one of the commands below.&lt;br /&gt;
&lt;br /&gt;
=== Tree Generation Tool ===&lt;br /&gt;
* &#039;&#039;&#039;/tool tree [type]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/tool none (to turn off)&#039;&#039;&#039;&lt;br /&gt;
Enables the tree generator tool. Right click grass to generate a tree. For a list of possible tree types, check the list of tree types.&lt;br /&gt;
&lt;br /&gt;
=== Floating Tree Remover ===&lt;br /&gt;
* &#039;&#039;&#039;/tool deltree&#039;&#039;&#039;&lt;br /&gt;
Enables the floating tree remover. Right click a log or leaves that are attached to a floating tree to delete the entire thing. The tree cannot be connected to the ground. This tool also works on floating mushrooms.&lt;br /&gt;
&lt;br /&gt;
=== Block Replacer Tool ===&lt;br /&gt;
* &#039;&#039;&#039;/tool repl &amp;lt;block&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/tool none (to turn off)&#039;&#039;&#039;&lt;br /&gt;
With this tool, you can replace right clicked blocks with the block of your wish. Use &amp;quot;air&amp;quot; if you want to use this tool to remove blocks.&lt;br /&gt;
&lt;br /&gt;
=== Block ID Cycler Tool ===&lt;br /&gt;
* &#039;&#039;&#039;/tool cycler&#039;&#039;&#039;&lt;br /&gt;
Blocks clicked with this tool will cycle their block states (if the block has states). Right and left clicking can be used to cycle the data &amp;quot;forwards&amp;quot; and &amp;quot;backwards&amp;quot;. This is an old tool now replaced in practice by the /dubugstick.&lt;br /&gt;
&lt;br /&gt;
=== Flood Fill Tool ===&lt;br /&gt;
* &#039;&#039;&#039;/tool floodfill &amp;lt;pattern&amp;gt; &amp;lt;range&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/tool flood &amp;lt;pattern&amp;gt; &amp;lt;range&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Starting at the block right clicked, the flood fill tool will recurse through connected blocks as far as range (with the maximum being that of the superpickaxe size limit) and set all blocks of the original type to the specified pattern.&lt;br /&gt;
&lt;br /&gt;
== Brushes ==&lt;br /&gt;
=== Sphere Brush ===&lt;br /&gt;
* &#039;&#039;&#039;/brush sphere [-h] &amp;lt;block&amp;gt; [radius]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/br s [-h] &amp;lt;block&amp;gt; [radius]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/tool none (to turn off)&#039;&#039;&#039;&lt;br /&gt;
Create spheres from far away. The &#039;h&#039; flag will make the sphere hollow.&lt;br /&gt;
&lt;br /&gt;
=== Cylinder Brush ===&lt;br /&gt;
* &#039;&#039;&#039;/brush cyl [-h] &amp;lt;block&amp;gt; [radius] [height]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/br c [-h] &amp;lt;block&amp;gt; [radius] [height]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/tool none&#039;&#039;&#039; (to turn off)&lt;br /&gt;
Create cylinders from far away. The &#039;h&#039; flag will make the cylinder hollow.&lt;br /&gt;
&lt;br /&gt;
=== Clipboard Brush ===&lt;br /&gt;
* &#039;&#039;&#039;/brush clipboard [-a]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/br copy [-a]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/tool none (to turn off)&#039;&#039;&#039;&lt;br /&gt;
Choose your clipboard for your brush. The center of the clipboard will be pasted at the block that you build at. Use the -a flag to paste without pasting air. Changing your clipboard will not change the clipboard brush you are using, so you have to rerun this command if you want to update your brush.&lt;br /&gt;
&lt;br /&gt;
=== Smooth Brush ===&lt;br /&gt;
* &#039;&#039;&#039;/brush smooth [-n] [size] [iterations]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/tool none (to turn off)&#039;&#039;&#039;&lt;br /&gt;
Use the smoothing brush. This actually uses an area double the size of the one that you specify to smooth the region. Using the n flag will restrict it to natural terrain only.&lt;br /&gt;
&lt;br /&gt;
=== Replace Brush ===&lt;br /&gt;
There are no separate replace brushes. All brushes can use a replace mode.&lt;br /&gt;
&lt;br /&gt;
Use the mask command below to switch any brush to replace mode.&lt;br /&gt;
&lt;br /&gt;
== Brush Settings ==&lt;br /&gt;
=== Mask ===&lt;br /&gt;
* &#039;&#039;&#039;/mask [mask]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/mask (to disable)&#039;&#039;&#039;&lt;br /&gt;
Set a [http://wiki.sk89q.com/wiki/WorldEdit/Masks mask] for the brush commands, allowing you to restrict the list of blocks that will be affected.&lt;br /&gt;
&lt;br /&gt;
=== Size ===&lt;br /&gt;
* &#039;&#039;&#039;/size [size]&#039;&#039;&#039;&lt;br /&gt;
Change the size of your current brush. (the maximum is 6)&lt;br /&gt;
&lt;br /&gt;
== Available Masks ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rock,glass&lt;br /&gt;
|List of blocks to affect only (whitelist)&lt;br /&gt;
|-&lt;br /&gt;
|!rock,glass&lt;br /&gt;
|Blocks to not affect (blacklist)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;rock,glass&lt;br /&gt;
|Only place above certain blocks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;rock,glass&lt;br /&gt;
|Only place below certain blocks&lt;br /&gt;
|-&lt;br /&gt;
|#existing&lt;br /&gt;
|Existing (non air blocks) only. Same as !0&lt;br /&gt;
|-&lt;br /&gt;
|#region&lt;br /&gt;
|Restrict to your current selection.&lt;br /&gt;
|-&lt;br /&gt;
|#solid&lt;br /&gt;
|Solid (non air blocks) only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that masks can be combined to form a mask that will only match if all the masks in it match. Combined masks are created by separating the above masks with a space when using the /mask or /gmask commands.&lt;br /&gt;
&lt;br /&gt;
== More on Selections ==&lt;br /&gt;
&lt;br /&gt;
=== Selection Types ===&lt;br /&gt;
&lt;br /&gt;
==== Cuboid ====&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cuboid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The standard cuboid selection mode, described above.&lt;br /&gt;
&lt;br /&gt;
==== Extend ====&lt;br /&gt;
&amp;lt;code&amp;gt;//sel extend&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Left-click to select first point. All subsequent points are selected by right-clicking. Every right-click will extend the cuboid selection to encompass the new point.&lt;br /&gt;
&lt;br /&gt;
==== Poly ====&lt;br /&gt;
&amp;lt;code&amp;gt;//sel poly&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selects a 2D polygon. Left-click to select first point. All subsequent points are selected by right-clicking. Every right-click will add an additional point. The top and bottom will always encompass your highest and lowest selected points.&lt;br /&gt;
&lt;br /&gt;
==== Polyhedron ====&lt;br /&gt;
&amp;lt;code&amp;gt;//sel polyhedron&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selects a convex polyhedron. Left-click to select first point. All subsequent points are selected by right-clicking. Every right-click will add an additional point. The top and bottom will always encompass your highest and lowest selected points.&lt;br /&gt;
&lt;br /&gt;
==== Ellipsoid ====&lt;br /&gt;
&amp;lt;code&amp;gt;//sel ellipsoid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Left-click to choose center, right-click to extend. You can control the radii along the x, y, and z planes individually depending on where you click.&lt;br /&gt;
&lt;br /&gt;
==== Sphere ====&lt;br /&gt;
&amp;lt;code&amp;gt;//sel sphere&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Left-click to select center, right-click to extend. Selection will always be a sphere from the first point which has a radius to the second point.&lt;br /&gt;
&lt;br /&gt;
==== Cylinder ====&lt;br /&gt;
&amp;lt;code&amp;gt;//sel cyl&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Left-click to choose center, right click to extend. You can control the x and z radii, while the height will always encompass your highest and lowest points.&lt;br /&gt;
&lt;br /&gt;
==== Convex ====&lt;br /&gt;
&amp;lt;code&amp;gt;//sel convex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Left-click to select first point. All subsequent points are selected by right clicking. The selection is a convex hull encompassing all your selected points.&lt;br /&gt;
&lt;br /&gt;
=== Selection Modification ===&lt;br /&gt;
If you want to expand or contract in all directions at once (or just horizontal or vertical directions), you can use the &amp;lt;code&amp;gt;//outset&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//inset&amp;lt;/code&amp;gt; commands. For example, &amp;lt;code&amp;gt;//outset -v 5&amp;lt;/code&amp;gt; will expand your selection vertically (both up and down) 5 blocks each, while &amp;lt;code&amp;gt;//inset -h 5&amp;lt;/code&amp;gt; will contract your selection horizontally (north, west, south, and east) 5 blocks each. Leaving out the &amp;lt;code&amp;gt;v&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;h&amp;lt;/code&amp;gt; will work in all 6 directions.&lt;br /&gt;
&lt;br /&gt;
=== Selection Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Getting the Size ====&lt;br /&gt;
&amp;lt;code&amp;gt;//size [-c]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gets the area and dimensions of your selection.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;-c&amp;lt;/code&amp;gt; flag will instead measure your clipboard size instead of your selection.&lt;br /&gt;
&lt;br /&gt;
==== Counting Block Frequency ====&lt;br /&gt;
&amp;lt;code&amp;gt;//count &amp;lt;mask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Counts the number of blocks in your selection which match the mask.&lt;br /&gt;
&lt;br /&gt;
==== Finding Block Distribution ====&lt;br /&gt;
&amp;lt;code&amp;gt;//distr [-cd]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shows the block distribution in the selection area.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;-c&amp;lt;/code&amp;gt; flag operates on your clipboard instead of your selection.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;-d&amp;lt;/code&amp;gt; flag separates by block states instead of just types.&lt;br /&gt;
&lt;br /&gt;
==== Moving Selection Content ====&lt;br /&gt;
&amp;lt;code&amp;gt;//move [distance] (direction) (-m [pattern]) (-as)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moves the contents of your current selection for the specified distance in either the specified direction or, if no direction is supplied, in the direction you are facing. Works with masks (-m) and with the typical -a and/or -s flags to move without air and to move your selection along with the contents, respectively.&lt;br /&gt;
&lt;br /&gt;
==== Outline ====&lt;br /&gt;
&amp;lt;code&amp;gt;//faces &amp;lt;pattern&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;//outline &amp;lt;pattern&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fills all 6 faces (up, down, north, south, east, west). Using this command on any other type of selection will create a bounding box (i.e. a cuboid region that entirely encompasses whatever shape you had selected) and create the faces of that cuboid.&lt;br /&gt;
&lt;br /&gt;
==== Stacking ====&lt;br /&gt;
&amp;lt;code&amp;gt;//stack [# of stacks] (direction) (-m [pattern]) (-as)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stacks the contents of your current selection for the specified repetitions in either the specified direction or, if no direction is supplied, in the direction you are facing. Works with masks (-m) and with the typical -a flag to stack without air.&lt;br /&gt;
&lt;br /&gt;
==== Walls ====&lt;br /&gt;
&amp;lt;code&amp;gt;//walls &amp;lt;pattern&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fills the north, south, east, and west walls of a selection with the provided pattern.&lt;br /&gt;
&lt;br /&gt;
==== Hollow ====&lt;br /&gt;
&amp;lt;code&amp;gt;//hollow &amp;lt;thickness&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hollows the selected region according to the given wall thickness.&lt;br /&gt;
&lt;br /&gt;
== Selection Visualizer ==&lt;br /&gt;
Selection Visualizer (SVis) is a separate plugin that allows us to see exactly what has been selected with WorldEdit by outlining the area with particles. Simple and amazing. There isn&#039;t much you need to know about the plugin and you can easily never touch these commands, but it does allow for some customization:&lt;br /&gt;
* &#039;&#039;&#039;/svis toggle&#039;&#039;&#039; - toggles the visualizer on or off&lt;br /&gt;
* &#039;&#039;&#039;/svis gui we&#039;&#039;&#039; - open the GUI to personalize your visualizer setting&lt;br /&gt;
* &#039;&#039;&#039;/svis we (paste) (lock/tp)&#039;&#039;&#039; - if the paste variable is not used this command will show your current WE selection (keep in mind that WE selection is shown automatically on selection, this is only re-enables it if timer runs out). If the paste variable used then the possible paste location will be shown for accurate positioning even after using rotate or flip functions. This includes the option to lock current position to enable movement and get a closer look of where paste ends up. Then you can teleport back to the locked position for simple adjustments or performing the actual paste.&lt;br /&gt;
&lt;br /&gt;
This plugin also has functionality outside of WorldEdit:&lt;br /&gt;
* &#039;&#039;&#039;/svis chunk&#039;&#039;&#039; - shows current chunk&lt;br /&gt;
* &#039;&#039;&#039;/svis grid&#039;&#039;&#039; - shows chunk grid &lt;br /&gt;
* &#039;&#039;&#039;/svis res&#039;&#039;&#039; - shows the residence you are standing in (easier to see than /res show)&lt;br /&gt;
* &#039;&#039;&#039;/svis spawner&#039;&#039;&#039; - shows spawner activation range and mob spawning range around it&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=4154</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=4154"/>
		<updated>2023-06-04T04:58:18Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Additional Economy Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of your money and shop needs!&lt;br /&gt;
&lt;br /&gt;
== General Economy Commands ==&lt;br /&gt;
* &#039;&#039;&#039;/bal&#039;&#039;&#039; or &#039;&#039;&#039;/balance&#039;&#039;&#039; or &#039;&#039;&#039;/money&#039;&#039;&#039; - This will tell you your current balance of in-game currency.&lt;br /&gt;
* &#039;&#039;&#039;/bank&#039;&#039;&#039; - This command warps you to the BadWolfMC Bank located in the mall.&lt;br /&gt;
* &#039;&#039;&#039;/menu&#039;&#039;&#039; - Selecting the Bank icon in the main menu will open a GUI-based version of our bank, allowing you to make deposits, withdrawals, and trade mob drops from the comfort of your base!&lt;br /&gt;
* &#039;&#039;&#039;/pay [username] [amount]&#039;&#039;&#039; - Followed by a username and dollar amount (e.g. /pay mercurialmusic 5) this command will transfer funds from your in-game account to the target player.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
The easiest way to get money on the network is with a job, which pays for doing things you&#039;d be doing anyway. Each player is allowed two jobs at a time that they can level up as they progress, which provides a slight increase in pay as you move up the corporate ladder. You can quit or join jobs at anytime, and re-joining a job will put you back at the same level you were when you quit, although you will lose any progress towards the next level.&lt;br /&gt;
&lt;br /&gt;
=== Wanted ===&lt;br /&gt;
Workers in the following fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brewer&#039;&#039;&#039; - earns money brewing potions.&lt;br /&gt;
* &#039;&#039;&#039;Builder&#039;&#039;&#039; - earns money for building structures.&lt;br /&gt;
* &#039;&#039;&#039;Crafter&#039;&#039;&#039; - earns money from crafting items.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039; - earns money enchanting weapons.&lt;br /&gt;
* &#039;&#039;&#039;Farmer&#039;&#039;&#039; - earns money farming crops and animals.&lt;br /&gt;
* &#039;&#039;&#039;Fisherman&#039;&#039;&#039; - earns money from fishing.&lt;br /&gt;
* &#039;&#039;&#039;Hunter&#039;&#039;&#039; - earns money killing animals and monsters.&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039; - earns money mining minerals and ores.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmith&#039;&#039;&#039; - earns money from crafting and repairing weapons.&lt;br /&gt;
* &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; - earns money felling and planting trees&lt;br /&gt;
&lt;br /&gt;
=== Job Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/jobs&#039;&#039;&#039; - access the help menu; view additional screens by clicking &amp;quot;next page&amp;quot; in chat.&lt;br /&gt;
* &#039;&#039;&#039;/jobs browse&#039;&#039;&#039; - look through the list of jobs!&lt;br /&gt;
* &#039;&#039;&#039;/jobs info [jobname]&#039;&#039;&#039; - shows what you can get paid for and your current pay rates (note that the higher level you are in a job, the higher your multiplier is for these base rates).&lt;br /&gt;
* &#039;&#039;&#039;/jobs join [jobname]&#039;&#039;&#039; - join the job!&lt;br /&gt;
* &#039;&#039;&#039;/jobs leave [jobname]&#039;&#039;&#039; - leaves the specified job.&lt;br /&gt;
* &#039;&#039;&#039;/jobs leave all&#039;&#039;&#039; - quit all your jobs.&lt;br /&gt;
* &#039;&#039;&#039;/jobs quests&#039;&#039;&#039; - view any active daily quests for your job. Quests give a bonus payout if the conditions are met - note that not all jobs have quests.&lt;br /&gt;
* &#039;&#039;&#039;/jobs stats&#039;&#039;&#039; - shows your current levels and JobsXP.&lt;br /&gt;
* &#039;&#039;&#039;/jobs top [jobname]&#039;&#039;&#039; - shows the top players in a job.&lt;br /&gt;
* &#039;&#039;&#039;/jobs gtop&#039;&#039;&#039; - shows the global top 15.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Shops can be rented in the [[Mall|BadWolfMC Mall]] at [[spawn]] or created by players in any area of the server where you have build permissions.&lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Renting Rules ===&lt;br /&gt;
* Each player is limited to two rental units in the Alpha Mall and you may combine shops if you wish on floors 1-3; due to high demand, players are limited to one shop on the first floor (although they may still get another on a higher level). Players are limited to one rental unit in the Gamma Mall and shops cannot be combined.&lt;br /&gt;
* Mall rental spaces are reserved for shops only. Squatters will be evicted, ads will be removed, etc.&lt;br /&gt;
* Once rented you will have 7 days to put items up for sale in your shop. After that it will be reclaimed and made available for someone else to rent. Likewise, inactive shops are also regularly cleared at the sole discretion of the admins.&lt;br /&gt;
* It is your responsibility to make sure your rent is current or that you have enough in your account for the auto-renew. We cannot retrieve items lost to a shop reversion!&lt;br /&gt;
* The Residence cleaning bypass for supporters does not apply to rental units! If your rent expires or if the shop is considered abandoned by the admins it will be reverted as usual.&lt;br /&gt;
* When it comes to the malls, if you break it you bought it — but in a good way. If you&#039;re able to break the block you can customize it. We only request that walls remain opaque and solid — many shops do not have an extra block between them (exception: combining your shop with another).&lt;br /&gt;
&lt;br /&gt;
=== Additional Economy Rules ===&lt;br /&gt;
* Prices on some items such as iron, gold, and diamonds are set by the BadWolfMC Bank. &#039;&#039;&#039;Attempting to sell these items for less than the bank price to cheat the economy could result in a ban.&#039;&#039;&#039; Prices on all other items are set by the players/economy itself, but &#039;&#039;&#039;advanced-game items must be priced reasonably high enough so as not to be too easily obtainable.&#039;&#039;&#039; Please see the table below for some example price minimums on popular items.&lt;br /&gt;
* &#039;&#039;&#039;Re-selling items is prohibited.&#039;&#039;&#039; That is, buying items from other shops to sell in your own. That is playing an economy, not Minecraft. In case you weren’t sure, we’re here for Minecraft. Purchasing component parts is ok as long as the purchased parts make up less than 50% of any single item you are selling, unless you otherwise have an agreed-upon arrangement in writing with the seller.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Minimum Prices&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Minimum Price&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Book (all types) || $200&lt;br /&gt;
|-&lt;br /&gt;
| Nether Star || $1500&lt;br /&gt;
|-&lt;br /&gt;
| Netherite Ingot || $500&lt;br /&gt;
|-&lt;br /&gt;
| Wither Skull || $500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop Creation ===&lt;br /&gt;
* Place a chest on the ground&lt;br /&gt;
* Place a sign within 1 block of the chest (for example, above it or on it)&lt;br /&gt;
* On the sign, write (for example):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [leave blank]&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| B 10:5 S&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
* The first line will be automatically filled with your name by the plugin&lt;br /&gt;
* The second line is the &#039;&#039;&#039;amount&#039;&#039;&#039; of items to buy or sell in each transaction.&lt;br /&gt;
* The third line is a combination of buy and sell prices. You need to have a price indicator (like &#039;B&#039; - price that will apply to items BOUGHT by PLAYERS - or &#039;S&#039; - the SELL price that you will pay players when they sell the item to you) near the price - the prices are separated by a colon : Some of the possible price combinations: &amp;quot;B 5:5 S&amp;quot;, &amp;quot;B 5&amp;quot;, &amp;quot;S free&amp;quot;&lt;br /&gt;
* The fourth line will hold the id/name of the item. Write &amp;quot;?&amp;quot; on the sign and the item will be autofilled with whatever is already in the chest or you can click on the sign with the item afterwards.&lt;br /&gt;
* Optionally you can put the actual name of the item on the fourth line. You can find out the name of the item that you&#039;re holding by using the &#039;&#039;&#039;/iteminfo&#039;&#039;&#039; command.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Once the shop is correctly created you can &#039;&#039;&#039;buy an item by right clicking the sign&#039;&#039;&#039; or &#039;&#039;&#039;sell an item by left clicking the sign&#039;&#039;&#039;. Shop owners, when clicking the sign, will instead just open the chest so you can restock it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shop Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/iteminfo&#039;&#039;&#039; - Get information about the item in your hand&lt;br /&gt;
* &#039;&#039;&#039;/iteminfo &amp;lt;id/name&amp;gt;&#039;&#039;&#039; - Get information about the item with the given id or name&lt;br /&gt;
* &#039;&#039;&#039;/cstoggle&#039;&#039;&#039; - Toggle buy and sell notificiation messages&lt;br /&gt;
&lt;br /&gt;
=== How To Not Go Bankrupt ===&lt;br /&gt;
When adding the S tag to allow players to sell items to you, it might be useful to fill your chest with another item like dirt, leaving one or two slots open to receive the items you&#039;re purchasing. By doing this you can control exactly how many stacks of items can be sold to you and limit the drain on your bank account. For example, if you want to buy diamonds from players you might fill a 27-stack chest with 26 dirt pieces. Now all they can sell you is a single stack since beyond that the chest is considered full and will not accept any more items. If all 27 stacks were open you could lose a lot of money very quickly.&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
Now you can more easily trade with any member of the community using the BadWolfMC Trading Post! Trade items, money, XP, [[Pets]], &amp;amp; even [[Residence|Residences]]!&lt;br /&gt;
&lt;br /&gt;
Based in a handy GUI, it does take a little playing around to get used to it, but it&#039;s quite a powerful little tool. Hover over the items at the bottom of the GUI for explanations and instructions, then once you&#039;re satisfied with the trade click the red panes of glass on your side of the screen to turn them green and accept the trade. There&#039;s a short warm-up in case you change your mind, then the trade is finalized.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/trade [playername]&#039;&#039;&#039; - Sends trade offer&lt;br /&gt;
* &#039;&#039;&#039;/trade accept&#039;&#039;&#039; - Accept to currently pending trade request (or click the offer notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;/trade deny&#039;&#039;&#039; - Refuses trade request (or click the &amp;quot;[X]&amp;quot; next to the notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;/trade block [playername]&#039;&#039;&#039; - Blocks trade requests from player (per user)&lt;br /&gt;
* &#039;&#039;&#039;/trade toggle&#039;&#039;&#039; - Toggles the ability for you to receive trade offers at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=4153</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=4153"/>
		<updated>2023-06-04T04:51:56Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Additional Economy Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of your money and shop needs!&lt;br /&gt;
&lt;br /&gt;
== General Economy Commands ==&lt;br /&gt;
* &#039;&#039;&#039;/bal&#039;&#039;&#039; or &#039;&#039;&#039;/balance&#039;&#039;&#039; or &#039;&#039;&#039;/money&#039;&#039;&#039; - This will tell you your current balance of in-game currency.&lt;br /&gt;
* &#039;&#039;&#039;/bank&#039;&#039;&#039; - This command warps you to the BadWolfMC Bank located in the mall.&lt;br /&gt;
* &#039;&#039;&#039;/menu&#039;&#039;&#039; - Selecting the Bank icon in the main menu will open a GUI-based version of our bank, allowing you to make deposits, withdrawals, and trade mob drops from the comfort of your base!&lt;br /&gt;
* &#039;&#039;&#039;/pay [username] [amount]&#039;&#039;&#039; - Followed by a username and dollar amount (e.g. /pay mercurialmusic 5) this command will transfer funds from your in-game account to the target player.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
The easiest way to get money on the network is with a job, which pays for doing things you&#039;d be doing anyway. Each player is allowed two jobs at a time that they can level up as they progress, which provides a slight increase in pay as you move up the corporate ladder. You can quit or join jobs at anytime, and re-joining a job will put you back at the same level you were when you quit, although you will lose any progress towards the next level.&lt;br /&gt;
&lt;br /&gt;
=== Wanted ===&lt;br /&gt;
Workers in the following fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brewer&#039;&#039;&#039; - earns money brewing potions.&lt;br /&gt;
* &#039;&#039;&#039;Builder&#039;&#039;&#039; - earns money for building structures.&lt;br /&gt;
* &#039;&#039;&#039;Crafter&#039;&#039;&#039; - earns money from crafting items.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039; - earns money enchanting weapons.&lt;br /&gt;
* &#039;&#039;&#039;Farmer&#039;&#039;&#039; - earns money farming crops and animals.&lt;br /&gt;
* &#039;&#039;&#039;Fisherman&#039;&#039;&#039; - earns money from fishing.&lt;br /&gt;
* &#039;&#039;&#039;Hunter&#039;&#039;&#039; - earns money killing animals and monsters.&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039; - earns money mining minerals and ores.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmith&#039;&#039;&#039; - earns money from crafting and repairing weapons.&lt;br /&gt;
* &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; - earns money felling and planting trees&lt;br /&gt;
&lt;br /&gt;
=== Job Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/jobs&#039;&#039;&#039; - access the help menu; view additional screens by clicking &amp;quot;next page&amp;quot; in chat.&lt;br /&gt;
* &#039;&#039;&#039;/jobs browse&#039;&#039;&#039; - look through the list of jobs!&lt;br /&gt;
* &#039;&#039;&#039;/jobs info [jobname]&#039;&#039;&#039; - shows what you can get paid for and your current pay rates (note that the higher level you are in a job, the higher your multiplier is for these base rates).&lt;br /&gt;
* &#039;&#039;&#039;/jobs join [jobname]&#039;&#039;&#039; - join the job!&lt;br /&gt;
* &#039;&#039;&#039;/jobs leave [jobname]&#039;&#039;&#039; - leaves the specified job.&lt;br /&gt;
* &#039;&#039;&#039;/jobs leave all&#039;&#039;&#039; - quit all your jobs.&lt;br /&gt;
* &#039;&#039;&#039;/jobs quests&#039;&#039;&#039; - view any active daily quests for your job. Quests give a bonus payout if the conditions are met - note that not all jobs have quests.&lt;br /&gt;
* &#039;&#039;&#039;/jobs stats&#039;&#039;&#039; - shows your current levels and JobsXP.&lt;br /&gt;
* &#039;&#039;&#039;/jobs top [jobname]&#039;&#039;&#039; - shows the top players in a job.&lt;br /&gt;
* &#039;&#039;&#039;/jobs gtop&#039;&#039;&#039; - shows the global top 15.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Shops can be rented in the [[Mall|BadWolfMC Mall]] at [[spawn]] or created by players in any area of the server where you have build permissions.&lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Renting Rules ===&lt;br /&gt;
* Each player is limited to two rental units in the Alpha Mall and you may combine shops if you wish on floors 1-3; due to high demand, players are limited to one shop on the first floor (although they may still get another on a higher level). Players are limited to one rental unit in the Gamma Mall and shops cannot be combined.&lt;br /&gt;
* Mall rental spaces are reserved for shops only. Squatters will be evicted, ads will be removed, etc.&lt;br /&gt;
* Once rented you will have 7 days to put items up for sale in your shop. After that it will be reclaimed and made available for someone else to rent. Likewise, inactive shops are also regularly cleared at the sole discretion of the admins.&lt;br /&gt;
* It is your responsibility to make sure your rent is current or that you have enough in your account for the auto-renew. We cannot retrieve items lost to a shop reversion!&lt;br /&gt;
* The Residence cleaning bypass for supporters does not apply to rental units! If your rent expires or if the shop is considered abandoned by the admins it will be reverted as usual.&lt;br /&gt;
* When it comes to the malls, if you break it you bought it — but in a good way. If you&#039;re able to break the block you can customize it. We only request that walls remain opaque and solid — many shops do not have an extra block between them (exception: combining your shop with another).&lt;br /&gt;
&lt;br /&gt;
=== Additional Economy Rules ===&lt;br /&gt;
* Prices on some items such as iron, gold, and diamonds are set by the BadWolfMC Bank. &#039;&#039;&#039;Attempting to sell these items for less than the bank price to cheat the economy could result in a ban.&#039;&#039;&#039; Prices on all other items are set by the players/economy itself, but &#039;&#039;&#039;advanced-game items must be priced reasonably high enough so as not to be too easily obtainable.&#039;&#039;&#039; Please see the table below for some example price minimums on popular items.&lt;br /&gt;
* &#039;&#039;&#039;Re-selling items is prohibited.&#039;&#039;&#039; That is, buying items from other shops to sell in your own. That is playing an economy, not Minecraft. In case you weren’t sure, we’re here for Minecraft. Purchasing component parts is ok as long as the purchased parts make up less than 50% of any single item you are selling, unless you otherwise have an agreed-upon arrangement in writing with the seller.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Minimum Prices&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Minimum Price&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Book (all types) || $200&lt;br /&gt;
|-&lt;br /&gt;
| Nether Star || $1500&lt;br /&gt;
|-&lt;br /&gt;
| Wither Skull || $500&lt;br /&gt;
|-&lt;br /&gt;
| Netherite Ingot || $500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop Creation ===&lt;br /&gt;
* Place a chest on the ground&lt;br /&gt;
* Place a sign within 1 block of the chest (for example, above it or on it)&lt;br /&gt;
* On the sign, write (for example):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [leave blank]&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| B 10:5 S&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
* The first line will be automatically filled with your name by the plugin&lt;br /&gt;
* The second line is the &#039;&#039;&#039;amount&#039;&#039;&#039; of items to buy or sell in each transaction.&lt;br /&gt;
* The third line is a combination of buy and sell prices. You need to have a price indicator (like &#039;B&#039; - price that will apply to items BOUGHT by PLAYERS - or &#039;S&#039; - the SELL price that you will pay players when they sell the item to you) near the price - the prices are separated by a colon : Some of the possible price combinations: &amp;quot;B 5:5 S&amp;quot;, &amp;quot;B 5&amp;quot;, &amp;quot;S free&amp;quot;&lt;br /&gt;
* The fourth line will hold the id/name of the item. Write &amp;quot;?&amp;quot; on the sign and the item will be autofilled with whatever is already in the chest or you can click on the sign with the item afterwards.&lt;br /&gt;
* Optionally you can put the actual name of the item on the fourth line. You can find out the name of the item that you&#039;re holding by using the &#039;&#039;&#039;/iteminfo&#039;&#039;&#039; command.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Once the shop is correctly created you can &#039;&#039;&#039;buy an item by right clicking the sign&#039;&#039;&#039; or &#039;&#039;&#039;sell an item by left clicking the sign&#039;&#039;&#039;. Shop owners, when clicking the sign, will instead just open the chest so you can restock it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shop Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/iteminfo&#039;&#039;&#039; - Get information about the item in your hand&lt;br /&gt;
* &#039;&#039;&#039;/iteminfo &amp;lt;id/name&amp;gt;&#039;&#039;&#039; - Get information about the item with the given id or name&lt;br /&gt;
* &#039;&#039;&#039;/cstoggle&#039;&#039;&#039; - Toggle buy and sell notificiation messages&lt;br /&gt;
&lt;br /&gt;
=== How To Not Go Bankrupt ===&lt;br /&gt;
When adding the S tag to allow players to sell items to you, it might be useful to fill your chest with another item like dirt, leaving one or two slots open to receive the items you&#039;re purchasing. By doing this you can control exactly how many stacks of items can be sold to you and limit the drain on your bank account. For example, if you want to buy diamonds from players you might fill a 27-stack chest with 26 dirt pieces. Now all they can sell you is a single stack since beyond that the chest is considered full and will not accept any more items. If all 27 stacks were open you could lose a lot of money very quickly.&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
Now you can more easily trade with any member of the community using the BadWolfMC Trading Post! Trade items, money, XP, [[Pets]], &amp;amp; even [[Residence|Residences]]!&lt;br /&gt;
&lt;br /&gt;
Based in a handy GUI, it does take a little playing around to get used to it, but it&#039;s quite a powerful little tool. Hover over the items at the bottom of the GUI for explanations and instructions, then once you&#039;re satisfied with the trade click the red panes of glass on your side of the screen to turn them green and accept the trade. There&#039;s a short warm-up in case you change your mind, then the trade is finalized.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/trade [playername]&#039;&#039;&#039; - Sends trade offer&lt;br /&gt;
* &#039;&#039;&#039;/trade accept&#039;&#039;&#039; - Accept to currently pending trade request (or click the offer notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;/trade deny&#039;&#039;&#039; - Refuses trade request (or click the &amp;quot;[X]&amp;quot; next to the notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;/trade block [playername]&#039;&#039;&#039; - Blocks trade requests from player (per user)&lt;br /&gt;
* &#039;&#039;&#039;/trade toggle&#039;&#039;&#039; - Toggles the ability for you to receive trade offers at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=List_of_Public_Resources&amp;diff=3865</id>
		<title>List of Public Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=List_of_Public_Resources&amp;diff=3865"/>
		<updated>2021-12-19T22:34:30Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Active Farms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Farms ==&lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot; width=100%&lt;br /&gt;
 |-&lt;br /&gt;
 ! Farm Name&lt;br /&gt;
 ! Items&lt;br /&gt;
 ! Owner&lt;br /&gt;
 ! Status&lt;br /&gt;
 ! Res TP&lt;br /&gt;
 ! Server&lt;br /&gt;
 ! Location&lt;br /&gt;
 &lt;br /&gt;
 |-&lt;br /&gt;
 | [[EndGrinder]] || XP &amp;amp; Enderpearls || server || Open || warp endgrinder || [[BadWolfMC Alpha|Alpha]] || The End &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Treefarm]] || Wood || server || Open || warp treefarm || [[BadWolfMC Alpha|Alpha]] || [[Gallifrey]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Blaze Farm || Blaze rods &amp;amp; XP || Azure/server || Open || mars.blaze || [[BadWolfMC Alpha|Alpha]] || Nether&lt;br /&gt;
 |-&lt;br /&gt;
 | Pirate Bones || Bones, Bows, Arrows, Armor, &amp;amp; XP || Goligh/server || Open || pirateisles.skel || [[BadWolfMC Alpha|Alpha]] || [[Gallifrey]]&lt;br /&gt;
&amp;lt;!--   ADD YOUR FARM IMMEDIATELY ABOVE THIS LINE   --&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
Add a new farm by inserting the example code below above the &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; symbol:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; |-&lt;br /&gt;
 | EndGrinder || XP &amp;amp; Enderpearls || server || Open || warp endgrinder || Alpha || The End &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inactive Farms ==&lt;br /&gt;
These farms still exist but are broken and/or no longer maintained.&lt;br /&gt;
&lt;br /&gt;
* farm (username of owner)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of Player Residences]] &lt;br /&gt;
* [[List of Stores]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Residences]][[Category:Public Resources]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=List_of_Stores&amp;diff=3864</id>
		<title>List of Stores</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=List_of_Stores&amp;diff=3864"/>
		<updated>2021-12-19T22:04:31Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Active Stores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Stores ==&lt;br /&gt;
Players should list individual items they sell in the Mall Directory at &#039;&#039;&#039;/res tp spawn.directory&#039;&#039;&#039;! The following list is by no means exhaustive, but is simply populated occasionally from the #shop-listings channel on the BadWolfMC Discord server.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot; width=100%&lt;br /&gt;
 |-&lt;br /&gt;
 ! Store Name&lt;br /&gt;
 ! Items&lt;br /&gt;
 ! Owner&lt;br /&gt;
 ! Buys/Sells&lt;br /&gt;
 ! Server&lt;br /&gt;
 ! Location&lt;br /&gt;
 ! Res TP&lt;br /&gt;
 &lt;br /&gt;
 |-&lt;br /&gt;
 | BadWolfMC Art Gallery || Custom Paintings || server || sells || [[BadWolfMC Alpha|Alpha]] || [[Mall|BadWolfMC Mall]] || spawn.artgallery&lt;br /&gt;
 |-&lt;br /&gt;
 | BadWolfMC Market || Decorative Heads || server || sells || [[BadWolfMC Alpha|Alpha]] || [[Mall|BadWolfMC Mall]] || warp market&lt;br /&gt;
 |-&lt;br /&gt;
 | BadWolfMC Pawn Shop || Seasonal Mob Drop Purchaser || server || buys || [[BadWolfMC Alpha|Alpha]] || [[Mall|BadWolfMC Mall]] || spawn.pawn&lt;br /&gt;
 |-&lt;br /&gt;
 | The Rusty Urchin || Prismarine/Sea Lanterns, Iron, Quartz, Gunpowder, Gravel, Sand || Cesar &amp;amp; merc || sells || [[BadWolfMC Alpha|Alpha]] || [[Mall|BadWolfMC Mall]] || spawn.rusty&lt;br /&gt;
 |-&lt;br /&gt;
 | Mother Twiston&#039;s || Nether Stars, Rare Magic Books, Totems of Undying, and More! || Cesar &amp;amp; merc || sells || [[BadWolfMC Gamma|Gamma]] || [[Camelot Mall]] || Camelot.Twiston&lt;br /&gt;
&amp;lt;!--   ADD YOUR STORE IMMEDIATELY ABOVE THIS LINE   --&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
Add a new store by inserting this example code above the &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; symbol:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; |-&lt;br /&gt;
 | BadWolfMC Art Gallery || Custom Paintings || server || sells || [[BadWolfMC Alpha|Alpha]] || [[Mall|BadWolfMC Mall]] || spawn.artgallery &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of Player Residences]] &lt;br /&gt;
* [[List of Public Farms]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Residences]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Magic&amp;diff=3824</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Magic&amp;diff=3824"/>
		<updated>2021-11-18T03:39:37Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic is the primary feature of and available only on the [[BadWolfMC Gamma]] server. It is a unique gamemode in which many of the commands you&#039;re used to are replaced by spells cast using a wand item bound to your inventory. Magic is best learned by discovering it for yourself, so this wiki will be purposefully limited in scope.&lt;br /&gt;
&lt;br /&gt;
==Casting==&lt;br /&gt;
Spells are learned and perfected as you progress through the game, and are bound to your wand. While holding a wand, left-click to cast the active spell. Wands that have more than one spell will have a &amp;quot;wand inventory&amp;quot; that you can use to quick-change spells and manage any number of spells in a single wand. &lt;br /&gt;
&lt;br /&gt;
As you accumulate spells, new pages will be added to your wand inventory. If you&#039;re missing a spell you may need to click on an empty inventory slot to cycle through the inventory pages. You can also use the hotbar to move spells between pages and organize them the way you&#039;d like, and as you level up you will also gain additional hotbars.&lt;br /&gt;
&lt;br /&gt;
Additional spells are learned through regular &#039;&#039;&#039;enchanting tables&#039;&#039;&#039;. Simply right click the enchanting table with your wand to bring up the magic shop, where you can spend your Spell Points to add more spells to that wand.&lt;br /&gt;
&lt;br /&gt;
===Spell Points (SP)===&lt;br /&gt;
Spell Points or &amp;quot;SP&amp;quot; are used to learn additional spells or to purchase some in-game items. You can see the number of SP a certain wand has by holding that wand in your main hand - the SP will display where you would normally see your XP &#039;&#039;&#039;levels&#039;&#039;&#039;. Switching to a non-magic item or emptying your hand will then display your regular XP levels once again.&lt;br /&gt;
&lt;br /&gt;
SP is gained by successfully casting spells, with diminished accruals and a cooldown on subsequent casts of the same spell. SP is also dropped by some magic mobs and can be found in some loot chests in the world.&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
Each wand has a limited power supply called &amp;quot;mana&amp;quot;. When holding your wand this takes the place of your XP &#039;&#039;&#039;bar&#039;&#039;&#039;. Casting a spell will decrease the amount of mana you have (note that this is separate from your spell point level), and spamming spells will result in complete depletion and inability to cast additional spells until your mana regenerates naturally. The more advanced your wand, the more capacity for mana and the faster it will regenerate. Some magic items also affect mana regeneration, both positively and negatively.&lt;br /&gt;
&lt;br /&gt;
===Materia===&lt;br /&gt;
The Materia System is available to the Engineer Rank on the Mage Path, unlocking the ability to break down matter, store it in your Materia balance, then rearrange it however you see fit - as either the original block or new blocks as determined by the brush selector.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
===Wands===&lt;br /&gt;
In Magic it&#039;s all about the wands. Wands can be crafted, found, or purchased. The default wand in particular will be the most important item you possess in the game - it is bound to you, no other player can use it, and your wand stays with you if you die. You cannot drop it, but you can move it in your inventory, to a chest, or destroy it by moving it into the chest associated with the disposal spell (or sign). In other words, you would need to try to lose your wand. It may not be possible to retrieve lost wands, so guard it carefully. New default wands can be crafted using a nether star and blaze rod.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = content&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;BE WARNED: We may not be able to retrieve lost wands!&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Technically all of the magic items are considered wands in terms of how they&#039;re set up in the game, but may have different functions and different paths of progression depending on the type of wand. A &#039;&#039;&#039;wand&#039;&#039;&#039; may be at a certain rank on that path, and will progress along the path from rank to rank. Discovering the spells along the path is part of the fun, so only the ranks are listed here, and for the Mage Path include: Beginner &amp;gt; Student &amp;gt; Apprentice &amp;gt; Master &amp;gt; Engineer. You can progress to the next rank by purchasing all of the spells in your current level. Remember that paths are bound to the wand, so it is possible to have multiple wands on different paths, and your default wand&#039;s appearance will change as you progress.&lt;br /&gt;
&lt;br /&gt;
====Additional Wand Appearances====&lt;br /&gt;
Additional wand appearances beyond the default mage path can be purchased from the [http://badwolfmc.buycraft.net/ BadWolfMC Store]. These are entirely cosmetic and do not affect the wand or spells cast from it, but they look cool and all proceeds support the server. You can change between the wand appearances you&#039;ve unlocked on the enchanting table. These include:&lt;br /&gt;
&lt;br /&gt;
=====Fantasy Wands=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:claw_wand.png|150px|thumb|center|Claw Wand]]&lt;br /&gt;
|| [[File:green_wand.png|150px|thumb|center|Green Wand]] &lt;br /&gt;
|| [[File:Lightbearer Wand.png|150px|thumb|center|Lightbearer Wand]]&lt;br /&gt;
|| [[File:magicka_wand.png|150px|thumb|center|Magicka Wand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magmawand.png|150px|thumb|center|Magma Staff]]&lt;br /&gt;
| [[File:moon_wand.png|150px|thumb|center|Moon Wand]]&lt;br /&gt;
| [[File:orb_wand.png|150px|thumb|center|Orb Wand]]&lt;br /&gt;
| [[File:Sakura Clow Wand.png|150px|thumb|center|Sakura Clow Wand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sakura Dream Wand.png|150px|thumb|center|Sakura Dream Wand]]&lt;br /&gt;
| [[File:Scythe Wand.png|150px|thumb|center|Scythe Wand]]&lt;br /&gt;
| [[File:spire_wand.png|150px|thumb|center|Spire Wand]]&lt;br /&gt;
| [[File:Wizardsstaff.png|150px|thumb|center|Wizard&#039;s Staff]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Whovian Wands=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:4th_sonic.png|150px|thumb|center|4th Sonic]]&lt;br /&gt;
|| [[File:10th_sonic.png|150px|thumb|center|10th Sonic]]&lt;br /&gt;
|| [[File:11th_sonic.png|150px|thumb|center|11th Sonic]]&lt;br /&gt;
|| [[File:12th_Sonic.png|150px|thumb|center|12th Sonic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:13th_sonic.png|150px|thumb|center|13th Sonic]]&lt;br /&gt;
| [[File:Sonic Umbrella.png|150px|thumb|center|Sonic Umbrella]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Additional Hat Appearances ====&lt;br /&gt;
Additional appearances for the Magic Hat can also be purchased from the [http://badwolfmc.buycraft.net/ BadWolfMC Store]. These are entirely cosmetic, they do not craft a new magic hat for you, and they do not change the behavior of the magic hat, but they look cool and all proceeds support the server. The appearances can be applied by holding your existing hat and using the &#039;&#039;&#039;/hats&#039;&#039;&#039; command. These include:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![[File:Fez Magic Hat.png|center|thumb|150x150px|Fez Magic Hat]]&lt;br /&gt;
![[File:Pumpkin Magic Hat.png|center|thumb|150x150px|Pumpkin Magic Hat (seasonal)]]&lt;br /&gt;
![[File:Rainbow Wizard Hat.png|center|thumb|150x150px|Rainbow Wizard Hat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Broom===&lt;br /&gt;
Broomsticks are great for travel and exploration. While technically a wand, these only know one spell: flight! Brooms are slow and difficult to handle at first, but level up with use and soon become the preferred method of travel for many. This is the must-have item in Magic, after the wand of course. If you do not yet want to create your broom, you can purchase a temporary broom from the Wand Shop in Camelot, but these temporary brooms do not level up!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Broomstick.png|250px|thumb|center|Broomstick]]&lt;br /&gt;
| [[File:BroomBooster2.png|center|thumb|250x250px|Broom Booster Upgrade]]&lt;br /&gt;
| [[File:BroomGlider.png|center|thumb|250x250px|Broom Glider Upgrade]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wearables===&lt;br /&gt;
====Apprentice Garments====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Apprentice_Boots.png|250px|thumb|center|Apprentice Boots]]&lt;br /&gt;
|| [[File:Apprentice_Pants.png|250px|thumb|center|Apprentice Pants]]&lt;br /&gt;
|| [[File:Apprentice_Robes.png|250px|thumb|center|Apprentice Robes]]&lt;br /&gt;
|| [[File:Apprentice_Scarf.png|250px|thumb|center|Apprentice Scarf]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizard Garments====&lt;br /&gt;
The base Wizard Garments can be crafted using the recipes below. These can then be upgraded to 3 additional levels of enchantment and protection by speaking to Madame Bizzle in the Robes Shop at Camelot Spawn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Wizard_Boots.png|250px|thumb|center|Wizard Boots]]&lt;br /&gt;
|| [[File:Wizard_Pants.png|250px|thumb|center|Wizard Pants]]&lt;br /&gt;
|| [[File:Wizard_Robes.png|250px|thumb|center|Wizard Robes]]&lt;br /&gt;
|| [[File:Wizard_Scarf.png|250px|thumb|center|Wizard Scarf]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Accessories====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Diving_Helmet.png|250px|thumb|center|Diving Helmet]]&lt;br /&gt;
|| [[File:Night_Vision_Goggles.png|250px|thumb|center|Night Vision Goggles]]&lt;br /&gt;
|| [[File:Magic_Hat.png|250px|thumb|center|Magic Hat]]&lt;br /&gt;
|| [[File:Talisman.png|250px|thumb|center|Talisman]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic Weapons===&lt;br /&gt;
====Magic Bow====&lt;br /&gt;
The Magic Bow adds an additional path, the &amp;quot;Archer&amp;quot; path, although that path currently only has one rank. Craft a Magic Bow and discover all the different ways to shoot an arrow!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Magic_Bow.png|250px|thumb|center|Magic Bow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Sword====&lt;br /&gt;
Smite down your enemy with your sword and spells all at the same time! The Magic Sword follows the Quest path of Battle &amp;gt; Squire &amp;gt; Soldier &amp;gt; Knight. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Magic_Sword.png|250px|thumb|center|Magic Sword]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic Food===&lt;br /&gt;
====Sandwich====&lt;br /&gt;
This item can restore 8 hunger points (4 drumsticks) and 5 saturation&lt;br /&gt;
&lt;br /&gt;
In order to get this item you must first slice 1 bread in a stonecutter and use them as a base for your sandwich.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:BreadSlice.png|250px|thumb|center|Bread Slice]]&lt;br /&gt;
|| [[File:Sandwich.png|250px|thumb|center|Sandwich]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
===The Disguise Spell===&lt;br /&gt;
The Disguise spell is learned as a beginner and by default comes with the Sheep disguise unlocked. Additional disguises from most mob types can be obtained for use on the Gamma server only by purchase from the [http://badwolfmc.buycraft.net/ BadWolfMC Store] or the Rewards Shop in the main &#039;&#039;&#039;/menu&#039;&#039;&#039; by using [https://www.badwolfmc.com/rewards/ Loyalty Points]. Like the wand appearances, these additional disguises are entirely cosmetic and do not affect gameplay. For example, smaller disguises do not fit through smaller spaces, and the ghast disguise does not give you the ability to shoot fireballs -- unless you have that spell of course! But they look cool and all sales directly support the server. You can change between the disguises you&#039;ve unlocked by casting the Disguise spell. And be careful! Your disguise can be &amp;quot;blown&amp;quot; if you receive physical damage from another entity or player.&lt;br /&gt;
&lt;br /&gt;
====View Self Disguise====&lt;br /&gt;
The View Self Disguise (VSD) Toggle option within the Disguise spell allows the player to remain disguised but not see the disguise themselves, letting the player interact with the game like normal. By default this option is off and you may see, for example, a horse head sticking out of you, or a bunny at your feet. Because of the collision mechanic, players who have VSD on will collide with the hitbox of the disguise, forcing a weird shuffle movement when otherwise not moving. Toggling VSD off will disable that movement. We&#039;ve also enabled this toggle by command with &#039;&#039;&#039;/vsd&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Undisguise====&lt;br /&gt;
To undisguise yourself, cast the Disguise spell and select the &amp;quot;Undisguise&amp;quot; option. This is also enabled by command with &#039;&#039;&#039;/undis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===The Bypass Spell===&lt;br /&gt;
Both Avalon and uolɐʌ∀ have two world borders -- the round world border visible as a red line on the [https://gamma.badwolfmc.com/ Live Map] and the square vanilla world border just slightly beyond the round one, encompassing the space known as &amp;quot;The Wilds&amp;quot;. The Bypass spell allows players to travel beyond the round world border in both worlds and is available only to [[Rank system|Gold or Diamond Contributors]]. Members who have purchased Gold after November 2018 should have this spell automatically put in their spell inventory, otherwise it will be available to them in the Rewards Shop in the main &#039;&#039;&#039;/menu&#039;&#039;&#039; for free. This spell only needs to be used once. &lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = content&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;Be aware that building in The Wilds will preclude anyone in the Guest, Member, or Iron ranks from visiting your builds!&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Passive Spells==&lt;br /&gt;
Passive spells can be obtained in the enchantment table spell shop just like any other spell. They will appear in your spell inventory, but instead of being castable they can be toggled on and off. When on they will engage automatically when needed. &#039;&#039;You do not need to be holding a wand for passive effects to be active.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Broken Spells==&lt;br /&gt;
Please be aware of a few known issues with spells. There are literally hundreds of them and some are bound to break every time Minecraft changes something.&lt;br /&gt;
&lt;br /&gt;
===Growth===&lt;br /&gt;
Growth is known to be weird/not work on any blocks that take up more than one block, e.g., double tall flowers, some farm plants.&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Sandwich.png&amp;diff=3823</id>
		<title>File:Sandwich.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Sandwich.png&amp;diff=3823"/>
		<updated>2021-11-18T02:45:52Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
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		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:BreadSlice.png&amp;diff=3822</id>
		<title>File:BreadSlice.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:BreadSlice.png&amp;diff=3822"/>
		<updated>2021-11-18T02:45:36Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
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		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Magic&amp;diff=3680</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Magic&amp;diff=3680"/>
		<updated>2021-09-24T01:30:29Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic is the primary feature of and available only on the [[BadWolfMC Gamma]] server. It is a unique gamemode in which many of the commands you&#039;re used to are replaced by spells cast using a wand item bound to your inventory. Magic is best learned by discovering it for yourself, so this wiki will be purposefully limited in scope.&lt;br /&gt;
&lt;br /&gt;
==Casting==&lt;br /&gt;
Spells are learned and perfected as you progress through the game, and are bound to your wand. While holding a wand, left-click to cast the active spell. Wands that have more than one spell will have a &amp;quot;wand inventory&amp;quot; that you can use to quick-change spells and manage any number of spells in a single wand. &lt;br /&gt;
&lt;br /&gt;
As you accumulate spells, new pages will be added to your wand inventory. If you&#039;re missing a spell you may need to click on an empty inventory slot to cycle through the inventory pages. You can also use the hotbar to move spells between pages and organize them the way you&#039;d like, and as you level up you will also gain additional hotbars.&lt;br /&gt;
&lt;br /&gt;
Additional spells are learned through regular &#039;&#039;&#039;enchanting tables&#039;&#039;&#039;. Simply right click the enchanting table with your wand to bring up the magic shop, where you can spend your Spell Points to add more spells to that wand.&lt;br /&gt;
&lt;br /&gt;
===Spell Points (SP)===&lt;br /&gt;
Spell Points or &amp;quot;SP&amp;quot; are used to learn additional spells or to purchase some in-game items. You can see the number of SP a certain wand has by holding that wand in your main hand - the SP will display where you would normally see your XP &#039;&#039;&#039;levels&#039;&#039;&#039;. Switching to a non-magic item or emptying your hand will then display your regular XP levels once again.&lt;br /&gt;
&lt;br /&gt;
SP is gained by successfully casting spells, with diminished accruals and a cooldown on subsequent casts of the same spell. SP is also dropped by some magic mobs and can be found in some loot chests in the world.&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
Each wand has a limited power supply called &amp;quot;mana&amp;quot;. When holding your wand this takes the place of your XP &#039;&#039;&#039;bar&#039;&#039;&#039;. Casting a spell will decrease the amount of mana you have (note that this is separate from your spell point level), and spamming spells will result in complete depletion and inability to cast additional spells until your mana regenerates naturally. The more advanced your wand, the more capacity for mana and the faster it will regenerate. Some magic items also affect mana regeneration, both positively and negatively.&lt;br /&gt;
&lt;br /&gt;
===Materia===&lt;br /&gt;
The Materia System is available to the Engineer Rank on the Mage Path, unlocking the ability to break down matter, store it in your Materia balance, then rearrange it however you see fit - as either the original block or new blocks as determined by the brush selector.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
===Wands===&lt;br /&gt;
In Magic it&#039;s all about the wands. Wands can be crafted, found, or purchased. The default wand in particular will be the most important item you possess in the game - it is bound to you, no other player can use it, and your wand stays with you if you die. You cannot drop it, but you can move it in your inventory, to a chest, or destroy it by moving it into the chest associated with the disposal spell (or sign). In other words, you would need to try to lose your wand. It may not be possible to retrieve lost wands, so guard it carefully. New default wands can be crafted using a nether star and blaze rod.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = content&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;BE WARNED: We may not be able to retrieve lost wands!&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Technically all of the magic items are considered wands in terms of how they&#039;re set up in the game, but may have different functions and different paths of progression depending on the type of wand. A &#039;&#039;&#039;wand&#039;&#039;&#039; may be at a certain rank on that path, and will progress along the path from rank to rank. Discovering the spells along the path is part of the fun, so only the ranks are listed here, and for the Mage Path include: Beginner &amp;gt; Student &amp;gt; Apprentice &amp;gt; Master &amp;gt; Engineer. You can progress to the next rank by purchasing all of the spells in your current level. Remember that paths are bound to the wand, so it is possible to have multiple wands on different paths, and your default wand&#039;s appearance will change as you progress.&lt;br /&gt;
&lt;br /&gt;
====Additional Wand Appearances====&lt;br /&gt;
Additional wand appearances beyond the default mage path can be purchased from the [http://badwolfmc.buycraft.net/ BadWolfMC Store]. These are entirely cosmetic and do not affect the wand or spells cast from it, but they look cool and all proceeds support the server. You can change between the wand appearances you&#039;ve unlocked on the enchanting table. These include:&lt;br /&gt;
&lt;br /&gt;
=====Fantasy Wands=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:claw_wand.png|150px|thumb|center|Claw Wand]]&lt;br /&gt;
|| [[File:green_wand.png|150px|thumb|center|Green Wand]] &lt;br /&gt;
|| [[File:Lightbearer Wand.png|150px|thumb|center|Lightbearer Wand]]&lt;br /&gt;
|| [[File:magicka_wand.png|150px|thumb|center|Magicka Wand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:moon_wand.png|150px|thumb|center|Moon Wand]]&lt;br /&gt;
| [[File:orb_wand.png|150px|thumb|center|Orb Wand]]&lt;br /&gt;
| [[File:Scythe Wand.png|150px|thumb|center|Scythe Wand]]&lt;br /&gt;
| [[File:spire_wand.png|150px|thumb|center|Spire Wand]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Whovian Wands=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:4th_sonic.png|150px|thumb|center|4th Sonic]]&lt;br /&gt;
|| [[File:10th_sonic.png|150px|thumb|center|10th Sonic]]&lt;br /&gt;
|| [[File:11th_sonic.png|150px|thumb|center|11th Sonic]]&lt;br /&gt;
|| [[File:12th_Sonic.png|150px|thumb|center|12th Sonic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:13th_sonic.png|150px|thumb|center|13th Sonic]]&lt;br /&gt;
| [[File:Sonic Umbrella.png|150px|thumb|center|Sonic Umbrella]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
===Broom===&lt;br /&gt;
Broomsticks are great for travel and exploration. While technically a wand, these only know one spell: flight! Brooms are slow and difficult to handle at first, but level up with use and soon become the preferred method of travel for many. This is the must-have item in Magic, after the wand of course. If you do not yet want to create your broom, you can purchase a temporary broom from the Wand Shop in Camelot, but these temporary brooms do not level up!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Broomstick.png|250px|thumb|center|Broomstick]]&lt;br /&gt;
| [[File:BroomBooster2.png|center|thumb|250x250px|Broom Booster Upgrade]]&lt;br /&gt;
| [[File:BroomGlider.png|center|thumb|250x250px|Broom Glider Upgrade]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wearables===&lt;br /&gt;
====Apprentice Garments====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Apprentice_Boots.png|250px|thumb|center|Apprentice Boots]]&lt;br /&gt;
|| [[File:Apprentice_Pants.png|250px|thumb|center|Apprentice Pants]]&lt;br /&gt;
|| [[File:Apprentice_Robes.png|250px|thumb|center|Apprentice Robes]]&lt;br /&gt;
|| [[File:Apprentice_Scarf.png|250px|thumb|center|Apprentice Scarf]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wizard Garments====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Wizard_Boots.png|250px|thumb|center|Wizard Boots]]&lt;br /&gt;
|| [[File:Wizard_Pants.png|250px|thumb|center|Wizard Pants]]&lt;br /&gt;
|| [[File:Wizard_Robes.png|250px|thumb|center|Wizard Robes]]&lt;br /&gt;
|| [[File:Wizard_Scarf.png|250px|thumb|center|Wizard Scarf]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Accessories====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Diving_Helmet.png|250px|thumb|center|Diving Helmet]]&lt;br /&gt;
|| [[File:Night_Vision_Goggles.png|250px|thumb|center|Night Vision Goggles]]&lt;br /&gt;
|| [[File:Magic_Hat.png|250px|thumb|center|Magic Hat]]&lt;br /&gt;
|| [[File:Talisman.png|250px|thumb|center|Talisman]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic Weapons===&lt;br /&gt;
====Magic Bow====&lt;br /&gt;
The Magic Bow adds an additional path, the &amp;quot;Archer&amp;quot; path, although that path currently only has one rank. Craft a Magic Bow and discover all the different ways to shoot an arrow!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Magic_Bow.png|250px|thumb|center|Magic Bow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Sword====&lt;br /&gt;
Smite down your enemy with your sword and spells all at the same time! The Magic Sword follows the Quest path of Battle &amp;gt; Squire &amp;gt; Soldier &amp;gt; Knight. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Magic_Sword.png|250px|thumb|center|Magic Sword]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
&lt;br /&gt;
===The Disguise Spell===&lt;br /&gt;
The Disguise spell is learned as a beginner and by default comes with the Sheep disguise unlocked. Additional disguises from most mob types can be obtained for use on the Gamma server only by purchase from the [http://badwolfmc.buycraft.net/ BadWolfMC Store] or the Rewards Shop in the main &#039;&#039;&#039;/menu&#039;&#039;&#039; by using [https://www.badwolfmc.com/rewards/ Loyalty Points]. Like the wand appearances, these additional disguises are entirely cosmetic and do not affect gameplay. For example, smaller disguises do not fit through smaller spaces, and the ghast disguise does not give you the ability to shoot fireballs -- unless you have that spell of course! But they look cool and all sales directly support the server. You can change between the disguises you&#039;ve unlocked by casting the Disguise spell. And be careful! Your disguise can be &amp;quot;blown&amp;quot; if you receive physical damage from another entity or player.&lt;br /&gt;
&lt;br /&gt;
====View Self Disguise====&lt;br /&gt;
The View Self Disguise (VSD) Toggle option within the Disguise spell allows the player to remain disguised but not see the disguise themselves, letting the player interact with the game like normal. By default this option is off and you may see, for example, a horse head sticking out of you, or a bunny at your feet. Because of the collision mechanic, players who have VSD on will collide with the hitbox of the disguise, forcing a weird shuffle movement when otherwise not moving. Toggling VSD off will disable that movement. We&#039;ve also enabled this toggle by command with &#039;&#039;&#039;/vsd&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Undisguise====&lt;br /&gt;
To undisguise yourself, cast the Disguise spell and select the &amp;quot;Undisguise&amp;quot; option. This is also enabled by command with &#039;&#039;&#039;/undis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===The Bypass Spell===&lt;br /&gt;
Both Avalon and uolɐʌ∀ have two world borders -- the round world border visible as a red line on the [https://gamma.badwolfmc.com/ Live Map] and the square vanilla world border just slightly beyond the round one, encompassing the space known as &amp;quot;The Wilds&amp;quot;. The Bypass spell allows players to travel beyond the round world border in both worlds and is available only to [[Rank system|Gold or Diamond Contributors]]. Members who have purchased Gold after November 2018 should have this spell automatically put in their spell inventory, otherwise it will be available to them in the Rewards Shop in the main &#039;&#039;&#039;/menu&#039;&#039;&#039; for free. This spell only needs to be used once. &lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = content&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;Be aware that building in The Wilds will preclude anyone in the Guest, Member, or Iron ranks from visiting your builds!&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Passive Spells==&lt;br /&gt;
Passive spells can be obtained in the enchantment table spell shop just like any other spell. They will appear in your spell inventory, but instead of being castable they can be toggled on and off. When on they will engage automatically when needed. &#039;&#039;You do not need to be holding a wand for passive effects to be active.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Broken Spells==&lt;br /&gt;
Please be aware of a few known issues with spells. There are literally hundreds of them and some are bound to break every time Minecraft changes something.&lt;br /&gt;
&lt;br /&gt;
===Growth===&lt;br /&gt;
Growth is known to be weird/not work on any blocks that take up more than one block, e.g., double tall flowers, some farm plants.&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:BroomBooster2.png&amp;diff=3679</id>
		<title>File:BroomBooster2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:BroomBooster2.png&amp;diff=3679"/>
		<updated>2021-09-24T01:27:55Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=3557</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=3557"/>
		<updated>2021-05-09T02:43:52Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from either the [https://www.badwolfmc.com/join-us donation store], which directly supports the server, or the [https://www.badwolfmc.com/rewards rewards shop], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/join-us Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to cats, ocelots, wolves, or parrots, but can purchase additional pet types with points in the [https://www.badwolfmc.com/rewards rewards shop] or in the [http://donate.badwolfmc.com/ BadWolfMC Donation Store]. [https://www.badwolfmc.com/join-us Diamond] members have automatic access to all pet types.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to hit you target with a [https://minecraft.gamepedia.com/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is no longer a passive activity! It&#039;s not just a cute shadow that follows you around -- &#039;&#039;&#039;you have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of 2 available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;/petchooseskilltree [skilltree name]&#039;&#039;&#039;. Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
# Damage (1), Behavior (Friendly, Duel)&lt;br /&gt;
# HPRegen (1,0)&lt;br /&gt;
# Behavior (+Aggro)&lt;br /&gt;
# HP (+1)&lt;br /&gt;
# Beacon (Speed 1)&lt;br /&gt;
# Damage (+1)&lt;br /&gt;
# HP (+1)&lt;br /&gt;
# Damage (+1)&lt;br /&gt;
# Beacon (Strength 1)&lt;br /&gt;
# Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
# Damage (+1)&lt;br /&gt;
# Inventory (1)&lt;br /&gt;
# Beacon (Fire Resistance 1)&lt;br /&gt;
# Control&lt;br /&gt;
# Damage (+1)&lt;br /&gt;
# Thorns (+8%, no change)&lt;br /&gt;
# Damage (+1)&lt;br /&gt;
# Pickup (range 3)&lt;br /&gt;
# Knockback (set 15%)&lt;br /&gt;
# Beacon (Resistance 1)&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
# Inventory (1)&lt;br /&gt;
# HpRegeneration (2.0, 45), HP (Add 1.5)&lt;br /&gt;
# Inventory (+1)&lt;br /&gt;
# Damage (set 1.5)&lt;br /&gt;
# Ranged (set 2, add 35, type arrow)&lt;br /&gt;
# Beacon (Fire Resistance 1)&lt;br /&gt;
# Poison (15, 3)&lt;br /&gt;
# Damage, Behavior (Friendly, Farm)&lt;br /&gt;
# Inventory (+1)&lt;br /&gt;
# Thorns (20% chance, 10% damage reflected)&lt;br /&gt;
# Beacon (Night Vision)&lt;br /&gt;
# HP (+3)&lt;br /&gt;
# Pickup (range 3)&lt;br /&gt;
# Inventory (+1)&lt;br /&gt;
# Beacon (Resistance 1)&lt;br /&gt;
# Control&lt;br /&gt;
# HP (+5)&lt;br /&gt;
# Pickup (range 5)&lt;br /&gt;
# Inventory&lt;br /&gt;
# Beacon (Haste 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that all beacon effects carry a duration of 8 seconds and a range of 5 blocks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;/mypet&#039;&#039;&#039; - show all available pet commands&lt;br /&gt;
* &#039;&#039;&#039;/petinfo [username]&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;/petname [new-pet-name]&#039;&#039;&#039; - set the name of your pet.&lt;br /&gt;
** owners can use colors with these placeholders: &amp;lt;black&amp;gt;, &amp;lt;darkaqua&amp;gt;, &amp;lt;darkblue&amp;gt;, &amp;lt;darkgreen&amp;gt;, &amp;lt;darkred&amp;gt;, &amp;lt;darkpurple&amp;gt;, &amp;lt;gold&amp;gt;, &amp;lt;gray&amp;gt;, &amp;lt;darkgray&amp;gt;, &amp;lt;blue&amp;gt;, &amp;lt;green&amp;gt;, &amp;lt;aqua&amp;gt;, &amp;lt;red&amp;gt;, &amp;lt;lightpurple&amp;gt;, &amp;lt;yellow&amp;gt;, &amp;lt;white&amp;gt;, &amp;lt;magic&amp;gt;, &amp;lt;bold&amp;gt;, &amp;lt;strikethrough&amp;gt;, &amp;lt;underline&amp;gt;, &amp;lt;italic&amp;gt;, &amp;lt;reset&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;/petrelease [pet-name]&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;/petcall&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;/pc&#039;&#039;&#039; or &#039;&#039;&#039;/petc&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/petsendaway&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;/psa&#039;&#039;&#039; or &#039;&#039;&#039;/petsa&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;/petrespawn pay|show|auto&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;/petswitch&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;/petstore&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;/pettrade [playername|accept|reject|cancel] &amp;lt;price&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;/petskill&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;/petstop&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;/petchooseskilltree [skilltree name]&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;/pcst&#039;&#039;&#039; or &#039;&#039;&#039;/petcst&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;/petcapturehelper&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;/pch&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/pettype &amp;lt;pettype&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;/petoptions &amp;lt;option&amp;gt; [parameters]&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume &amp;lt;percent&amp;gt;&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;/petinventory&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;/pi&#039;&#039;&#039; or &#039;&#039;&#039;/peti&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/petpickup&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;/pp&#039;&#039;&#039; and &#039;&#039;&#039;/petp&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;/petbehavior [mode]&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;friendly&#039;&#039;&#039; - the pet will not fight even when it&#039;s attacked by anything&lt;br /&gt;
*** &#039;&#039;&#039;normal&#039;&#039;&#039; - self-explanatory&lt;br /&gt;
*** &#039;&#039;&#039;aggressive&#039;&#039;&#039; - automatically attacks everything within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;farm&#039;&#039;&#039; - automatically attacks every monster within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;raid&#039;&#039;&#039; - like normal but the pet will not attack players or their minions (wolves, ocelots, pets)&lt;br /&gt;
*** &#039;&#039;&#039;duel&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius&lt;br /&gt;
* &#039;&#039;&#039;/petbeacon&#039;&#039;&#039; - opens the beacon window of your pet. Alias: /pbeacon&lt;br /&gt;
* &#039;&#039;&#039;/petshop&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|64px|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|thumb|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|64px|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|64px|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|64px|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOWMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|64px|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaveSpider.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|64px|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|64px|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|thumb|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Custom_Recipes&amp;diff=3519</id>
		<title>Custom Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Custom_Recipes&amp;diff=3519"/>
		<updated>2021-02-04T20:56:58Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are all of the custom recipes on BadWolfMC! If you have ideas for more custom recipes please post them on the [http://forum.badwolfmc.com/forums/ideas-suggestions.11/ Ideas &amp;amp; Suggestions] board!&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Diamond Studded Leather Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Diamond_studded_leather_boots.png|250px|thumb|center|Diamond Studded Leather Boots]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_chestplate.png|250px|thumb|center|Diamond Studded Leather Chestplate]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_helmet.png|250px|thumb|center|Diamond Studded Leather Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Diamond_studded_leather_leggings.png|250px|thumb|center|Diamond Studded Leather Leggings]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mob Drops ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Leather_crafting.jpg|250px|thumb|center|Leather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Elytra.png|250px|thumb|center|Elytra (only on Beta Server)]]&lt;br /&gt;
|| [[File:Nametag.png|250px|thumb|center| Name Tag]]&lt;br /&gt;
|| [[File:Notch_apple.png|250px|thumb|center|Enchanted Golden Apple]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools and Custom Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:BrewingGuide.png|250px|thumb|center|Brewing Guide (only on Alpha Server)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blocks ==&lt;br /&gt;
=== Building Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Red_Sand.png|250px|thumb|center|Red Sand]]&lt;br /&gt;
|| [[File:C_R_Gilded_Blackstone.png|250px|thumb|center|Gilded Blackstone]]&lt;br /&gt;
|| [[File:C_R_Crying_Obsidian.png|250px|thumb|center|Crying Obsidian]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soul soil.png|250px|thumb|center|Soul Soil (only on Beta Server)]]&lt;br /&gt;
|| [[File:Blackstone.png|250px|thumb|center|Blackstone (only on Beta Server)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Coral Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Brain_coral.png|250px|thumb|center|Brain Coral Block]]&lt;br /&gt;
|| [[File:Bubble_coral.png|250px|thumb|center|Bubble Coral Block]]&lt;br /&gt;
|| [[File:Fire_coral.png|250px|thumb|center|Fire Coral Block]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horn_coral.png|250px|thumb|center|Horn Coral Block]]&lt;br /&gt;
|| [[File:Tube_coral.png|250px|thumb|center|Tube Coral Block]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Decoration Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Bee_Nest.png|250px|thumb|center|Bee Nest]]&lt;br /&gt;
|| [[File:Twisting vines.png|250px|thumb|center|Twisting Vines (only on Beta Server)]]&lt;br /&gt;
|| [[File:Weeping vines.png|250px|thumb|center|Weeping Vines (only on Beta Server)]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Blackstone.png&amp;diff=3518</id>
		<title>File:Blackstone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Blackstone.png&amp;diff=3518"/>
		<updated>2021-02-04T20:52:19Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custom blackstone recipe&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Quick_Start_Guide&amp;diff=3512</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Quick_Start_Guide&amp;diff=3512"/>
		<updated>2021-01-03T04:02:30Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the BadWolfMC Quick Start Guide! Your source of everything you need to know to get started on our network. This guide assumes you are already a [https://www.badwolfmc.com/membership-application member] and have joined our &#039;&#039;&#039;/discord&#039;&#039;&#039;. And now that you&#039;ve agreed to them you might as well &#039;&#039;actually&#039;&#039; read the [https://www.badwolfmc.com/server-rules rules]. They cover about 85% of the questions we get from new members. This page covers most of the rest.&lt;br /&gt;
&lt;br /&gt;
== Where can I build? ==&lt;br /&gt;
BadWolfMC’s spawn is protected in a ~300 block radius and there are a few other protected zones scattered around the server. Outside that, you are free to build as you please within the guidelines and as long as it isn&#039;t within 250 blocks of another player&#039;s clearly marked territory. It is common courtesy to ask before building near another player&#039;s structures - consult our [http://alpha.badwolfmc.com:8123/# live map] to find the perfect place then use the teleport pads on the spawn compass to get closest to it. To get back to spawn from anywhere on the server, type /spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be careful not to build in the resource worlds!&#039;&#039;&#039; Or if you do, don&#039;t make it anything you&#039;ll miss. These worlds are reset regularly and exist to prevent our main worlds from getting too torn up. You can get to these from the worlds hub at spawn (use &#039;&#039;&#039;/worlds&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
If you like a challenge or you just want to do some creative building, we have [[SkyBlock]] Worlds and a creative [[PlotWorld]] on the [[BadWolfMC Beta]] Server. To get to Beta you can click on the sword in the &#039;&#039;&#039;/menu&#039;&#039;&#039; or use the portals at &#039;&#039;&#039;/worlds&#039;&#039;&#039; or &#039;&#039;&#039;/games&#039;&#039;&#039;. The Beta server also houses several of our games including the Elytra Challenges, [[Parkour]] Maps, and [[Paintball]] Arenas!&lt;br /&gt;
&lt;br /&gt;
Or if you like a &#039;&#039;&#039;real&#039;&#039;&#039; challenge along with skill-progression-based gameplay, you might enjoy our [[Magic|magical]] worlds on [[BadWolfMC Gamma]]. Full of truly difficult magical foes, it will be a very long time before you run out of things to do here!&lt;br /&gt;
&lt;br /&gt;
== Where can I mine? ==&lt;br /&gt;
Mining and pillaging (including sea temples, sunken ships, treasure chests, etc.) should be limited to the &#039;&#039;&#039;resource worlds only&#039;&#039;&#039;, and please assist us in reminding all members to do the same. This will help us avoid resetting the main world for as long as possible. Use &#039;&#039;&#039;/worlds&#039;&#039;&#039; for the hub or use one of the &#039;&#039;&#039;/warps&#039;&#039;&#039;. It’s cool if you mine and pillage within your area, but even accidental mining outside of your claim could be considered griefing!&lt;br /&gt;
&lt;br /&gt;
Once in the resource worlds (and on many of our worlds) you can use the &#039;&#039;&#039;/random&#039;&#039;&#039; command to teleport yourself to a random location on the map away from the more mined-out areas close to spawn. This command has a 60-second cooldown per user regardless of rank to avoid loading too many chunks too quickly.&lt;br /&gt;
&lt;br /&gt;
[[BadWolfMC_Gamma|Gamma]] mining rules are slightly more strict: while mining is limited to the resource worlds of uolɐʌ∀ (a merged version of the overworld and nether) and Camlann (the end); even mining around your claim is forbidden except where necessary for your builds.&lt;br /&gt;
&lt;br /&gt;
== How do I make money? ==&lt;br /&gt;
New members start out with $200 in their account, which you can view by typing &#039;&#039;&#039;/balance&#039;&#039;&#039; or &#039;&#039;&#039;/bal&#039;&#039;&#039;. To make money, you can sell certain items at the bank (&#039;&#039;&#039;/menu&#039;&#039;&#039; or &#039;&#039;&#039;/bank&#039;&#039;&#039;) or shops in the mall at spawn. You can teleport to the mall by typing &#039;&#039;&#039;/mall&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The bank has set values for buying and selling certain gems and metals, such as $50 per diamond, $9 per gold ingot ($9 to purchase, $1 to deposit to avoid abuse with gold farms), and $1 per iron ingot. &lt;br /&gt;
&lt;br /&gt;
BadWolfMC also has a [[Economy|Jobs]] plugin that allows you to be paid for things like mining, fishing, hunting mobs, etc. Every member is allowed to have two jobs at a time, and these jobs can be switched at will without losing your last job level. The Builder and Miner jobs are the most popular, but we&#039;re not here to tell you what to do with your life.&lt;br /&gt;
&lt;br /&gt;
== How do I protect myself? ==&lt;br /&gt;
BadWolfMC has two plugins that will help protect your things:&lt;br /&gt;
&lt;br /&gt;
* We have a &#039;&#039;&#039;[[Container protection|chest-locking plugin]]&#039;&#039;&#039; that uses signs to protect any Minecraft containers (chests, furnaces, etc.) and entrances such as doors and gates. To lock any of these, place a sign either directly on the container or on the block it’s sitting on and type [Private] on the first line (if you don’t crouch when you place the sign it will fill this in automatically). Your name will show up on the second line, indicating that you have successfully locked your chest. See the [[Container protection|tutorial]] for more information on allowing others to access your chests.&lt;br /&gt;
* &lt;br /&gt;
* The &#039;&#039;&#039;[[Residence]]&#039;&#039;&#039; plugin allows you to make residences which will automatically secure all blocks and chests inside the residence area. We highly recommend checking out the tutorial since this plugin is fairly expansive.&lt;br /&gt;
&lt;br /&gt;
== How do I set a home? ==&lt;br /&gt;
Homes act as &amp;quot;save points&amp;quot; to which you can teleport. Members get two homes, which can be set by entering &#039;&#039;&#039;/sethome [name]&#039;&#039;&#039;, and accessed by either using the &#039;&#039;&#039;/homes&#039;&#039;&#039; command and clicking on the desired location (preferred), or by entering &#039;&#039;&#039;/home [name]&#039;&#039;&#039; (the name is required otherwise it could put you in a command cooldown loop). To delete a home, use the command &#039;&#039;&#039;/delhome [name]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget that [[Residence|Residences]] can also act as extra homes and do not have a cooldown associated with the &#039;&#039;&#039;/res tp [name]&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
== Any useful plugins I should know about? ==&lt;br /&gt;
Several, really. Take a look at our [https://www.badwolfmc.com/about-us About Us] page and the [[BadWolfMC:An_Adult_Minecraft_Server|BadWolfMC Wiki]] main page for all of our tutorials, but perhaps the most immediately useful are:&lt;br /&gt;
&lt;br /&gt;
=== Enchanted Furnaces ===&lt;br /&gt;
Probably the least vanilla thing about our servers, [[Enchanted furnaces|Enchanted Furnaces]] allow you to enchant your furnaces on a regular enchanting table for efficiency (smelting speed), fortune (bonus output), silk touch (saves fuel burn time), and unbreaking (makes fuel last longer).&lt;br /&gt;
&lt;br /&gt;
=== VeinMiner ===&lt;br /&gt;
Shift+left-click to mine the entire ore vein, chop the entire tree, or shear all the leaves! Just be careful not to chop your entire house! VeinMiner use can be toggled with &#039;&#039;&#039;/veinminer toggle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== XP Bottler ===&lt;br /&gt;
Introduced with the release of [[BadWolfMC Gamma]], now you can store your excess XP for later use or for sale in your shop. Simply &#039;&#039;&#039;left click&#039;&#039;&#039; any cauldron (or some additional special bottler blocks) with an empty glass bottle, which the bottler will fill with 10 experience points from 12 of your own XP (cost of 2xp per bottle). &#039;&#039;&#039;A shift+left-click will convert 10 bottles at a time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How do I join Discord? ==&lt;br /&gt;
Once your membership has been approved you’ll be able to use &#039;&#039;&#039;/discord&#039;&#039;&#039; in game (from any server), which will give you a link to a members-only page on the forum, with the link to our Discord server and instructions on how to link your Discord account (also required so permissions and ranks carry over). Yes, we know it’s a little complicated, but these extra steps go a long way to keeping (most of) the trolls out.&lt;br /&gt;
&lt;br /&gt;
If you already have a Discord account, for example on your mobile device, be sure to use the same login information - creating a duplicate account will only complicate things when you try to switch between mobile and PC.&lt;br /&gt;
&lt;br /&gt;
The most common mistake people make when linking their Discord account is messaging the wrong server&#039;s bot. Hit tab to see which server you&#039;re on, then when you run the link command, be sure to message the Discord bot corresponding to the same server (e.g. if you&#039;re on Alpha, make sure you message the Alpha bot, if you&#039;re on Beta make sure you message the Beta bot, etc.). It does not matter which server you link from, just that the combination of server/bot is correct.&lt;br /&gt;
&lt;br /&gt;
[[Category:BadWolfMC Meta]][[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Custom_Recipes&amp;diff=3508</id>
		<title>Custom Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Custom_Recipes&amp;diff=3508"/>
		<updated>2020-12-19T05:07:43Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are all of the custom recipes on BadWolfMC! If you have ideas for more custom recipes please post them on the [http://forum.badwolfmc.com/forums/ideas-suggestions.11/ Ideas &amp;amp; Suggestions] board!&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Diamond Studded Leather Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Diamond_studded_leather_boots.png|250px|thumb|center|Diamond Studded Leather Boots]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_chestplate.png|250px|thumb|center|Diamond Studded Leather Chestplate]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_helmet.png|250px|thumb|center|Diamond Studded Leather Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Diamond_studded_leather_leggings.png|250px|thumb|center|Diamond Studded Leather Leggings]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mob Drops ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Leather_crafting.jpg|250px|thumb|center|Leather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Elytra.png|250px|thumb|center|Elytra (only on SkyBlock)]]&lt;br /&gt;
|| [[File:Nametag.png|250px|thumb|center| Name Tag]]&lt;br /&gt;
|| [[File:Notch_apple.png|250px|thumb|center|Notch Apple]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools and Custom Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:BrewingGuide.png|250px|thumb|center|Brewing Guide (only on Alpha Server)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blocks ==&lt;br /&gt;
=== Building Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Red_Sand.png|250px|thumb|center|Red Sand]]&lt;br /&gt;
|| [[File:C_R_Gilded_Blackstone.png|250px|thumb|center|Gilded Blackstone]]&lt;br /&gt;
|| [[File:C_R_Crying_Obsidian.png|250px|thumb|center|Crying Obsidian]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soul soil.png|thumb|center|Soul Soil (only on SkyBlock)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Coral Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Brain_coral.png|250px|thumb|center|Brain Coral Block]]&lt;br /&gt;
|| [[File:Bubble_coral.png|250px|thumb|center|Bubble Coral Block]]&lt;br /&gt;
|| [[File:Fire_coral.png|250px|thumb|center|Fire Coral Block]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horn_coral.png|250px|thumb|center|Horn Coral Block]]&lt;br /&gt;
|| [[File:Tube_coral.png|250px|thumb|center|Tube Coral Block]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Decoration Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Bee_Nest.png|250px|thumb|center|Bee Nest]]&lt;br /&gt;
|| [[File:Twisting vines.png|250px|thumb|center|Twisting Vines (only on SkyBlock)]]&lt;br /&gt;
|| [[File:Weeping vines.png|250px|thumb|center|Weeping Vines (only on SkyBlock)]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:BrewingGuide.png&amp;diff=3507</id>
		<title>File:BrewingGuide.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:BrewingGuide.png&amp;diff=3507"/>
		<updated>2020-12-19T05:00:21Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custom recipe for brewing guide&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=List_of_Public_Resources&amp;diff=3481</id>
		<title>List of Public Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=List_of_Public_Resources&amp;diff=3481"/>
		<updated>2020-07-21T05:22:31Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Farms ==&lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot; width=100%&lt;br /&gt;
 |-&lt;br /&gt;
 ! Farm Name&lt;br /&gt;
 ! Items&lt;br /&gt;
 ! Owner&lt;br /&gt;
 ! Status&lt;br /&gt;
 ! Res TP&lt;br /&gt;
 ! Server&lt;br /&gt;
 ! Location&lt;br /&gt;
 &lt;br /&gt;
 |-&lt;br /&gt;
 | [[EndGrinder]] || XP &amp;amp; Enderpearls || server || Open || warp endgrinder || [[Alpha]] || The End &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Treefarm]] || Wood || server || Open || warp treefarm || [[Alpha]] || [[Gallifrey]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Blaze Farm]] || Blaze rods &amp;amp; XP || Dammi/DrHackson/Doc_Arogan/Trifoarce/Sudboy || Open || HotRod || [[Alpha]] || Nether&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Pirate Bones]] || Bones, Bows, Arrows, Armor, &amp;amp; XP || Goligh/server || Open || pirateisles.skel || [[Alpha]] || [[Gallifrey]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Cave Spider Grinder || String! Spider Eyes! XP! || Dammi || Open || CaveSpider || [[Alpha]] || Gallifrey&lt;br /&gt;
&amp;lt;!--   ADD YOUR FARM IMMEDIATELY ABOVE THIS LINE   --&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
Add a new farm by inserting the example code below above the &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; symbol:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; |-&lt;br /&gt;
 | EndGrinder || XP &amp;amp; Enderpearls || server || Open || warp endgrinder || Alpha || The End &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inactive Farms ==&lt;br /&gt;
These farms still exist but are broken and/or no longer maintained.&lt;br /&gt;
&lt;br /&gt;
* farm (username of owner)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of Player Residences]] &lt;br /&gt;
* [[List of Stores]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Residences]][[Category:Public Resources]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Custom_Recipes&amp;diff=3428</id>
		<title>Custom Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Custom_Recipes&amp;diff=3428"/>
		<updated>2020-07-10T20:02:15Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Building Blocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are all of the custom recipes on BadWolfMC! If you have ideas for more custom recipes please post them on the [http://forum.badwolfmc.com/forums/ideas-suggestions.11/ Ideas &amp;amp; Suggestions] board!&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Diamond Studded Leather Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Diamond_studded_leather_boots.png|250px|thumb|center|Diamond Studded Leather Boots]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_chestplate.png|250px|thumb|center|Diamond Studded Leather Chestplate]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_helmet.png|250px|thumb|center|Diamond Studded Leather Helmet]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_leggings.png|250px|thumb|center|Diamond Studded Leather Leggings]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mob Drops ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Leather_crafting.jpg|250px|thumb|center|Leather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Elytra.png|250px|thumb|center|Elytra (only on SkyBlock)]]&lt;br /&gt;
|| [[File:Nametag.png|250px|thumb|center| Name Tag]]&lt;br /&gt;
|| [[File:Notch_apple.png|250px|thumb|center|Notch Apple]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blocks ==&lt;br /&gt;
=== Building Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Red_Sand.png|250px|thumb|center|Red Sand]]&lt;br /&gt;
|| [[File:C_R_Gilded_Blackstone.png|250px|thumb|center|Gilded Blackstone]]&lt;br /&gt;
|| [[File:C_R_Crying_Obsidian.png|250px|thumb|center|Crying Obsidian]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Coral Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Brain_coral.png|250px|thumb|center|Brain Coral Block]]&lt;br /&gt;
|| [[File:Bubble_coral.png|250px|thumb|center|Bubble Coral Block]]&lt;br /&gt;
|| [[File:Fire_coral.png|250px|thumb|center|Fire Coral Block]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horn_coral.png|250px|thumb|center|Horn Coral Block]]&lt;br /&gt;
|| [[File:Tube_coral.png|250px|thumb|center|Tube Coral Block]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Decoration Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Bee_Nest.png|250px|thumb|center|Bee Nest]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:C_R_Gilded_Blackstone.png&amp;diff=3427</id>
		<title>File:C R Gilded Blackstone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:C_R_Gilded_Blackstone.png&amp;diff=3427"/>
		<updated>2020-07-10T19:58:24Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:C_R_Crying_Obsidian.png&amp;diff=3426</id>
		<title>File:C R Crying Obsidian.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:C_R_Crying_Obsidian.png&amp;diff=3426"/>
		<updated>2020-07-10T19:57:49Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=3369</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=3369"/>
		<updated>2020-05-17T00:52:27Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of your money and shop needs!&lt;br /&gt;
&lt;br /&gt;
== General Economy Commands ==&lt;br /&gt;
* &#039;&#039;&#039;/bal&#039;&#039;&#039; or &#039;&#039;&#039;/balance&#039;&#039;&#039; or &#039;&#039;&#039;/money&#039;&#039;&#039; - This will tell you your current balance of in-game currency.&lt;br /&gt;
* &#039;&#039;&#039;/baltop&#039;&#039;&#039; - This will show you the current balance rankings of all players on the server.&lt;br /&gt;
* &#039;&#039;&#039;/bank&#039;&#039;&#039; - This command warps you to the BadWolfMC Bank located in the mall.&lt;br /&gt;
* &#039;&#039;&#039;/menu&#039;&#039;&#039; - Selecting the Bank icon in the main menu will open a GUI-based version of our bank, allowing you to make deposits, withdrawals, and trade mob drops from the comfort of your base!&lt;br /&gt;
* &#039;&#039;&#039;/pay&#039;&#039;&#039; - Followed by a username and dollar amount (e.g. /pay mercurialmusic 5) this command will transfer funds from your in-game account to the target player.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
The easiest way to get money on the network is with a job, which pays for doing things you&#039;d be doing anyway. Each player is allowed two jobs at a time that they can level up as they progress, which provides a slight increase in pay as you move up the corporate ladder. You can quit or join jobs at anytime, and re-joining a job will put you back at the same level you were when you quit, although you will lose any progress towards the next level.&lt;br /&gt;
&lt;br /&gt;
=== Wanted ===&lt;br /&gt;
Workers in the following fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brewer&#039;&#039;&#039; - earns money brewing potions.&lt;br /&gt;
* &#039;&#039;&#039;Builder&#039;&#039;&#039; - earns money for building structures.&lt;br /&gt;
* &#039;&#039;&#039;Crafter&#039;&#039;&#039; - earns money from crafting items.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039; - earns money enchanting weapons.&lt;br /&gt;
* &#039;&#039;&#039;Farmer&#039;&#039;&#039; - earns money farming crops and animals.&lt;br /&gt;
* &#039;&#039;&#039;Fisherman&#039;&#039;&#039; - earns money from fishing.&lt;br /&gt;
* &#039;&#039;&#039;Hunter&#039;&#039;&#039; - earns money killing animals and monsters.&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039; - earns money mining minerals and ores.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmith&#039;&#039;&#039; - earns money from crafting and repairing weapons.&lt;br /&gt;
* &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; - earns money felling and planting trees&lt;br /&gt;
&lt;br /&gt;
=== Job Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/jobs&#039;&#039;&#039; - access the help menu; view additional screens by clicking &amp;quot;next page&amp;quot; in chat.&lt;br /&gt;
* &#039;&#039;&#039;/jobs browse&#039;&#039;&#039; - look through the list of jobs!&lt;br /&gt;
* &#039;&#039;&#039;/jobs info [jobname]&#039;&#039;&#039; - shows what you can get paid for and your current pay rates (note that the higher level you are in a job, the higher your multiplier is for these base rates).&lt;br /&gt;
* &#039;&#039;&#039;/jobs join [jobname]&#039;&#039;&#039; - join the job!&lt;br /&gt;
* &#039;&#039;&#039;/jobs leave [jobname]&#039;&#039;&#039; - leaves the specified job.&lt;br /&gt;
* &#039;&#039;&#039;/jobs leave all&#039;&#039;&#039; - quit all your jobs.&lt;br /&gt;
* &#039;&#039;&#039;/jobs quests&#039;&#039;&#039; - view any active daily quests for your job. Quests give a bonus payout if the conditions are met - note that not all jobs have quests.&lt;br /&gt;
* &#039;&#039;&#039;/jobs stats&#039;&#039;&#039; - shows your current levels and JobsXP.&lt;br /&gt;
* &#039;&#039;&#039;/jobs top [jobname]&#039;&#039;&#039; - shows the top players in a job.&lt;br /&gt;
* &#039;&#039;&#039;/jobs gtop&#039;&#039;&#039; - shows the global top 15.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Shops can be rented in the [[Mall|BadWolfMC Mall]] at [[spawn]] or created by players in any area of the server where you have build permissions.&lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Renting Rules ===&lt;br /&gt;
* Each player is limited to two rental units in the mall, and on floors 1-3 you may combine shops if you wish.&lt;br /&gt;
* Mall rental spaces are reserved for shops only. Squatters will be evicted, ads will be removed, etc.&lt;br /&gt;
* Once rented you will have 7 days to put items up for sale in your shop. After that it will be reclaimed and made available for someone else to rent.&lt;br /&gt;
* It is your responsibility to make sure your rent is current or that you have enough in your account for the auto-renew. We cannot retrieve items lost to a shop reversion!&lt;br /&gt;
* The Residence cleaning bypass for supporters does not apply to rental units! If your rent expires or if the shop is considered abandoned by the admins it will be reverted as usual.&lt;br /&gt;
* If you break it you bought it - but in a good way. If you&#039;re able to break the block you can customize it. We only request that walls remain opaque and solid - most shops do not have an extra block between them (exception - combining your shop with another).&lt;br /&gt;
&lt;br /&gt;
=== Shop Creation ===&lt;br /&gt;
* Place a chest on the ground&lt;br /&gt;
* Place a sign within 1 block of the chest (for example, above it or on it)&lt;br /&gt;
* On the sign, write (for example):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [leave blank]&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| B 10:5 S&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
* The first line will be automatically filled with your name by the plugin&lt;br /&gt;
* The second line is the &#039;&#039;&#039;amount&#039;&#039;&#039; of items to buy or sell in each transaction.&lt;br /&gt;
* The third line is a combination of buy and sell prices. You need to have a price indicator (like &#039;B&#039; - price that will apply to items BOUGHT by PLAYERS - or &#039;S&#039; - the SELL price that you will pay players when they sell the item to you) near the price - the prices are separated by a colon : Some of the possible price combinations: &amp;quot;B 5:5 S&amp;quot;, &amp;quot;B 5&amp;quot;, &amp;quot;S free&amp;quot;&lt;br /&gt;
* The fourth line will hold the id/name of the item. Write &amp;quot;?&amp;quot; on the sign and the item will be autofilled with whatever is already in the chest or you can click on the sign with the item afterwards.&lt;br /&gt;
* Optionally you can put the actual name of the item on the fourth line. You can find out the name of the item that you&#039;re holding by using the &#039;&#039;&#039;/iteminfo&#039;&#039;&#039; command.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Once the shop is correctly created you can &#039;&#039;&#039;buy an item by right clicking the sign&#039;&#039;&#039; or &#039;&#039;&#039;sell an item by left clicking the sign&#039;&#039;&#039;. Shop owners, when clicking the sign, will instead just open the chest so you can restock it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shop Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/iteminfo&#039;&#039;&#039; - Get information about the item in your hand&lt;br /&gt;
* &#039;&#039;&#039;/iteminfo &amp;lt;id/name&amp;gt;&#039;&#039;&#039; - Get information about the item with the given id or name&lt;br /&gt;
* &#039;&#039;&#039;/cstoggle&#039;&#039;&#039; - Toggle buy and sell notificiation messages&lt;br /&gt;
&lt;br /&gt;
=== How To Not Go Bankrupt ===&lt;br /&gt;
When adding the S tag to allow players to sell items to you, it might be useful to fill your chest with another item like dirt, leaving one or two slots open to receive the items you&#039;re purchasing. By doing this you can control exactly how many stacks of items can be sold to you and limit the drain on your bank account. For example, if you want to buy diamonds from players you might fill a 27-stack chest with 26 dirt pieces. Now all they can sell you is a single stack since beyond that the chest is considered full and will not accept any more items. If all 27 stacks were open you could lose a lot of money very quickly.&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
Now you can more easily trade with any member of the community using the BadWolfMC Trading Post! Trade items, money, XP, Jobs XP, [[Pets]], &amp;amp; even [[Residence|Residences]]!&lt;br /&gt;
&lt;br /&gt;
Based in a handy GUI, it does take a little playing around to get used to it, but it&#039;s quite a powerful little tool. Hover over the items at the bottom of the GUI for explanations and instructions, then once you&#039;re satisfied with the trade click the red panes of glass on your side of the screen to turn them green and accept the trade. There&#039;s a short warm-up in case you change your mind, then the trade is finalized.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/trade [playername]&#039;&#039;&#039; - Sends trade offer&lt;br /&gt;
* &#039;&#039;&#039;/trade accept&#039;&#039;&#039; - Accept to currently pending trade request (or click the offer notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;/trade deny&#039;&#039;&#039; - Refuses trade request (or click the &amp;quot;[X]&amp;quot; next to the notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;/trade block [playername]&#039;&#039;&#039; - Blocks trade requests from player (per user)&lt;br /&gt;
* &#039;&#039;&#039;/trade toggle&#039;&#039;&#039; - Toggles the ability for you to receive trade offers at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=3368</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=3368"/>
		<updated>2020-05-17T00:36:25Z</updated>

		<summary type="html">&lt;p&gt;Cesar: /* Mall Shop Renting Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of your money and shop needs!&lt;br /&gt;
&lt;br /&gt;
== General Economy Commands ==&lt;br /&gt;
* &#039;&#039;&#039;/bal&#039;&#039;&#039; or &#039;&#039;&#039;/balance&#039;&#039;&#039; or &#039;&#039;&#039;/money&#039;&#039;&#039; - This will tell you your current balance of in-game currency.&lt;br /&gt;
* &#039;&#039;&#039;/baltop&#039;&#039;&#039; - This will show you the current balance rankings of all players on the server.&lt;br /&gt;
* &#039;&#039;&#039;/bank&#039;&#039;&#039; - This command warps you to the BadWolfMC Bank located in the mall.&lt;br /&gt;
* &#039;&#039;&#039;/menu&#039;&#039;&#039; - Selecting the Bank icon in the main menu will open a GUI-based version of our bank, allowing you to make deposits, withdrawals, and trade mob drops from the comfort of your base!&lt;br /&gt;
* &#039;&#039;&#039;/pay&#039;&#039;&#039; - Followed by a username and dollar amount (e.g. /pay mercurialmusic 5) this command will transfer funds from your in-game account to the target player.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
The easiest way to get money on the network is with a job, which pays for doing things you&#039;d be doing anyway. Each player is allowed two jobs at a time that they can level up as they progress, which provides a slight increase in pay as you move up the corporate ladder. You can quit or join jobs at anytime, and re-joining a job will put you back at the same level you were when you quit, although you will lose any progress towards the next level.&lt;br /&gt;
&lt;br /&gt;
=== Wanted ===&lt;br /&gt;
Workers in the following fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brewer&#039;&#039;&#039; - earns money brewing potions.&lt;br /&gt;
* &#039;&#039;&#039;Builder&#039;&#039;&#039; - earns money for building structures.&lt;br /&gt;
* &#039;&#039;&#039;Crafter&#039;&#039;&#039; - earns money from crafting items.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039; - earns money enchanting weapons.&lt;br /&gt;
* &#039;&#039;&#039;Farmer&#039;&#039;&#039; - earns money farming crops and animals.&lt;br /&gt;
* &#039;&#039;&#039;Fisherman&#039;&#039;&#039; - earns money from fishing.&lt;br /&gt;
* &#039;&#039;&#039;Hunter&#039;&#039;&#039; - earns money killing animals and monsters.&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039; - earns money mining minerals and ores.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmith&#039;&#039;&#039; - earns money from crafting and repairing weapons.&lt;br /&gt;
* &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; - earns money felling and planting trees&lt;br /&gt;
&lt;br /&gt;
=== Job Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/jobs&#039;&#039;&#039; - access the help menu; view additional screens by clicking &amp;quot;next page&amp;quot; in chat.&lt;br /&gt;
* &#039;&#039;&#039;/jobs browse&#039;&#039;&#039; - look through the list of jobs!&lt;br /&gt;
* &#039;&#039;&#039;/jobs info [jobname]&#039;&#039;&#039; - shows what you can get paid for and your current pay rates (note that the higher level you are in a job, the higher your multiplier is for these base rates).&lt;br /&gt;
* &#039;&#039;&#039;/jobs join [jobname]&#039;&#039;&#039; - join the job!&lt;br /&gt;
* &#039;&#039;&#039;/jobs leave [jobname]&#039;&#039;&#039; - leaves the specified job.&lt;br /&gt;
* &#039;&#039;&#039;/jobs leave all&#039;&#039;&#039; - quit all your jobs.&lt;br /&gt;
* &#039;&#039;&#039;/jobs quests&#039;&#039;&#039; - view any active daily quests for your job. Quests give a bonus payout if the conditions are met - note that not all jobs have quests.&lt;br /&gt;
* &#039;&#039;&#039;/jobs stats&#039;&#039;&#039; - shows your current levels and JobsXP.&lt;br /&gt;
* &#039;&#039;&#039;/jobs top [jobname]&#039;&#039;&#039; - shows the top players in a job.&lt;br /&gt;
* &#039;&#039;&#039;/jobs gtop&#039;&#039;&#039; - shows the global top 15.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Shops can be rented in the [[Mall|BadWolfMC Mall]] at [[spawn]] or created by players in any area of the server where you have build permissions.&lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Renting Rules ===&lt;br /&gt;
* Each player is limited to two rental units in the mall, and on floors 1-3 you may combine shops if you wish. You are also limited to 1 shop from the 1st floor but can still rent an additional one from the other floors.&lt;br /&gt;
* Mall rental spaces are reserved for shops only. Squatters will be evicted, ads will be removed, etc.&lt;br /&gt;
* Once rented you will have 7 days to put items up for sale in your shop. After that it will be reclaimed and made available for someone else to rent.&lt;br /&gt;
* It is your responsibility to make sure your rent is current or that you have enough in your account for the auto-renew. We cannot retrieve items lost to a shop reversion!&lt;br /&gt;
* The Residence cleaning bypass for supporters does not apply to rental units! If your rent expires or if the shop is considered abandoned by the admins it will be reverted as usual.&lt;br /&gt;
* If you break it you bought it - but in a good way. If you&#039;re able to break the block you can customize it. We only request that walls remain opaque and solid - most shops do not have an extra block between them (exception - combining your shop with another).&lt;br /&gt;
&lt;br /&gt;
=== Shop Creation ===&lt;br /&gt;
* Place a chest on the ground&lt;br /&gt;
* Place a sign within 1 block of the chest (for example, above it or on it)&lt;br /&gt;
* On the sign, write (for example):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [leave blank]&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| B 10:5 S&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
* The first line will be automatically filled with your name by the plugin&lt;br /&gt;
* The second line is the &#039;&#039;&#039;amount&#039;&#039;&#039; of items to buy or sell in each transaction.&lt;br /&gt;
* The third line is a combination of buy and sell prices. You need to have a price indicator (like &#039;B&#039; - price that will apply to items BOUGHT by PLAYERS - or &#039;S&#039; - the SELL price that you will pay players when they sell the item to you) near the price - the prices are separated by a colon : Some of the possible price combinations: &amp;quot;B 5:5 S&amp;quot;, &amp;quot;B 5&amp;quot;, &amp;quot;S free&amp;quot;&lt;br /&gt;
* The fourth line will hold the id/name of the item. Write &amp;quot;?&amp;quot; on the sign and the item will be autofilled with whatever is already in the chest or you can click on the sign with the item afterwards.&lt;br /&gt;
* Optionally you can put the actual name of the item on the fourth line. You can find out the name of the item that you&#039;re holding by using the &#039;&#039;&#039;/iteminfo&#039;&#039;&#039; command.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Once the shop is correctly created you can &#039;&#039;&#039;buy an item by right clicking the sign&#039;&#039;&#039; or &#039;&#039;&#039;sell an item by left clicking the sign&#039;&#039;&#039;. Shop owners, when clicking the sign, will instead just open the chest so you can restock it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shop Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/iteminfo&#039;&#039;&#039; - Get information about the item in your hand&lt;br /&gt;
* &#039;&#039;&#039;/iteminfo &amp;lt;id/name&amp;gt;&#039;&#039;&#039; - Get information about the item with the given id or name&lt;br /&gt;
* &#039;&#039;&#039;/cstoggle&#039;&#039;&#039; - Toggle buy and sell notificiation messages&lt;br /&gt;
&lt;br /&gt;
=== How To Not Go Bankrupt ===&lt;br /&gt;
When adding the S tag to allow players to sell items to you, it might be useful to fill your chest with another item like dirt, leaving one or two slots open to receive the items you&#039;re purchasing. By doing this you can control exactly how many stacks of items can be sold to you and limit the drain on your bank account. For example, if you want to buy diamonds from players you might fill a 27-stack chest with 26 dirt pieces. Now all they can sell you is a single stack since beyond that the chest is considered full and will not accept any more items. If all 27 stacks were open you could lose a lot of money very quickly.&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
Now you can more easily trade with any member of the community using the BadWolfMC Trading Post! Trade items, money, XP, Jobs XP, [[Pets]], &amp;amp; even [[Residence|Residences]]!&lt;br /&gt;
&lt;br /&gt;
Based in a handy GUI, it does take a little playing around to get used to it, but it&#039;s quite a powerful little tool. Hover over the items at the bottom of the GUI for explanations and instructions, then once you&#039;re satisfied with the trade click the red panes of glass on your side of the screen to turn them green and accept the trade. There&#039;s a short warm-up in case you change your mind, then the trade is finalized.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/trade [playername]&#039;&#039;&#039; - Sends trade offer&lt;br /&gt;
* &#039;&#039;&#039;/trade accept&#039;&#039;&#039; - Accept to currently pending trade request (or click the offer notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;/trade deny&#039;&#039;&#039; - Refuses trade request (or click the &amp;quot;[X]&amp;quot; next to the notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;/trade block [playername]&#039;&#039;&#039; - Blocks trade requests from player (per user)&lt;br /&gt;
* &#039;&#039;&#039;/trade toggle&#039;&#039;&#039; - Toggles the ability for you to receive trade offers at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Custom_Recipes&amp;diff=3302</id>
		<title>Custom Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Custom_Recipes&amp;diff=3302"/>
		<updated>2020-01-09T18:54:35Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are all of the custom recipes on BadWolfMC! If you have ideas for more custom recipes please post them on the [http://forum.badwolfmc.com/forums/ideas-suggestions.11/ Ideas &amp;amp; Suggestions] board!&lt;br /&gt;
&lt;br /&gt;
== Diamond Studded Leather Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Diamond_studded_leather_boots.png|250px|thumb|center|Diamond Studded Leather Boots]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_chestplate.png|250px|thumb|center|Diamond Studded Leather Chestplate]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_helmet.png|250px|thumb|center|Diamond Studded Leather Helmet]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_leggings.png|250px|thumb|center|Diamond Studded Leather Leggings]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coral Blocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Brain_coral.png|250px|thumb|center|Brain Coral Block]]&lt;br /&gt;
|| [[File:Bubble_coral.png|250px|thumb|center|Bubble Coral Block]]&lt;br /&gt;
|| [[File:Fire_coral.png|250px|thumb|center|Fire Coral Block]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horn_coral.png|250px|thumb|center|Horn Coral Block]]&lt;br /&gt;
|| [[File:Tube_coral.png|250px|thumb|center|Tube Coral Block]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mob Drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Leather_crafting.jpg|250px|thumb|center|Leather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Elytra.png|250px|thumb|center|Elytra (only on SkyBlock)]]&lt;br /&gt;
|| [[File:Nametag.png|250px|thumb|center| Name Tag]]&lt;br /&gt;
|| [[File:Notch_apple.png|250px|thumb|center|Notch Apple]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decoration Blocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Bee_Nest.png|250px|thumb|center|Bee Nest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Building Blocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Red_Sand.png|250px|thumb|center|Red Sand]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Custom_Recipes&amp;diff=3301</id>
		<title>Custom Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Custom_Recipes&amp;diff=3301"/>
		<updated>2020-01-09T18:50:52Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are all of the custom recipes on BadWolfMC! If you have ideas for more custom recipes please post them on the [http://forum.badwolfmc.com/forums/ideas-suggestions.11/ Ideas &amp;amp; Suggestions] board!&lt;br /&gt;
&lt;br /&gt;
== Diamond Studded Leather Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Diamond_studded_leather_boots.png|250px|thumb|center|Diamond Studded Leather Boots]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_chestplate.png|250px|thumb|center|Diamond Studded Leather Chestplate]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_helmet.png|250px|thumb|center|Diamond Studded Leather Helmet]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_leggings.png|250px|thumb|center|Diamond Studded Leather Leggings]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coral Blocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Brain_coral.png|250px|thumb|center|Brain Coral Block]]&lt;br /&gt;
|| [[File:Bubble_coral.png|250px|thumb|center|Bubble Coral Block]]&lt;br /&gt;
|| [[File:Fire_coral.png|250px|thumb|center|Fire Coral Block]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horn_coral.png|250px|thumb|center|Horn Coral Block]]&lt;br /&gt;
|| [[File:Tube_coral.png|250px|thumb|center|Tube Coral Block]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mob Drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Ink_sack.png|250px|thumb|center|Ink!]]&lt;br /&gt;
|| [[File:Leather_crafting.jpg|250px|thumb|center|Leather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Elytra.png|250px|thumb|center|Elytra (only on SkyBlock)]]&lt;br /&gt;
|| [[File:Nametag.png|250px|thumb|center| Name Tag]]&lt;br /&gt;
|| [[File:Notch_apple.png|250px|thumb|center|Notch Apple]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decoration Blocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Bee_Nest.png|250px|thumb|center|Bee Nest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Building Blocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Red_Sand.png|250px|thumb|center|Red Sand]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Red_Sand.png&amp;diff=3300</id>
		<title>File:Red Sand.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Red_Sand.png&amp;diff=3300"/>
		<updated>2020-01-09T18:48:59Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Custom_Recipes&amp;diff=3299</id>
		<title>Custom Recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Custom_Recipes&amp;diff=3299"/>
		<updated>2020-01-09T18:40:52Z</updated>

		<summary type="html">&lt;p&gt;Cesar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are all of the custom recipes on BadWolfMC! If you have ideas for more custom recipes please post them on the [http://forum.badwolfmc.com/forums/ideas-suggestions.11/ Ideas &amp;amp; Suggestions] board!&lt;br /&gt;
&lt;br /&gt;
== Diamond Studded Leather Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Diamond_studded_leather_boots.png|250px|thumb|center|Diamond Studded Leather Boots]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_chestplate.png|250px|thumb|center|Diamond Studded Leather Chestplate]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_helmet.png|250px|thumb|center|Diamond Studded Leather Helmet]]&lt;br /&gt;
|| [[File:Diamond_studded_leather_leggings.png|250px|thumb|center|Diamond Studded Leather Leggings]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coral Blocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Brain_coral.png|250px|thumb|center|Brain Coral Block]]&lt;br /&gt;
|| [[File:Bubble_coral.png|250px|thumb|center|Bubble Coral Block]]&lt;br /&gt;
|| [[File:Fire_coral.png|250px|thumb|center|Fire Coral Block]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horn_coral.png|250px|thumb|center|Horn Coral Block]]&lt;br /&gt;
|| [[File:Tube_coral.png|250px|thumb|center|Tube Coral Block]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mob Drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Ink_sack.png|250px|thumb|center|Ink!]]&lt;br /&gt;
|| [[File:Leather_crafting.jpg|250px|thumb|center|Leather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Elytra.png|250px|thumb|center|Elytra (only on SkyBlock)]]&lt;br /&gt;
|| [[File:Nametag.png|250px|thumb|center| Name Tag]]&lt;br /&gt;
|| [[File:Notch_apple.png|250px|thumb|center|Notch Apple]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decoration Blocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: 5; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Bee_Nest.png|250px|thumb|center|Bee Nest]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Bee_Nest.png&amp;diff=3298</id>
		<title>File:Bee Nest.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Bee_Nest.png&amp;diff=3298"/>
		<updated>2020-01-09T18:36:33Z</updated>

		<summary type="html">&lt;p&gt;Cesar: Custom Recipe Bee Nest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Custom Recipe Bee Nest&lt;/div&gt;</summary>
		<author><name>Cesar</name></author>
	</entry>
</feed>