<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.badwolfmc.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Merc</id>
	<title>BadWolfMC Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.badwolfmc.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Merc"/>
	<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/wiki/Special:Contributions/Merc"/>
	<updated>2026-05-07T13:49:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC:Things_To_Do&amp;diff=6643</id>
		<title>BadWolfMC:Things To Do</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC:Things_To_Do&amp;diff=6643"/>
		<updated>2026-05-01T00:22:09Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added Chest Auction link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; padding: 1em 1em 1em 1em; margin: 1em auto 1em auto; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThingsToDoBanner.png|alt=Things  to Do on BadWolfMC: An Adult Minecraft Server|center|link=[[BadWolfMC:An_Adult_Minecraft_Server]]]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ; style=&amp;quot;border: 1px solid darkgray; width:100%; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height:50px; width:100%; text-align:center; font-size:150%; color:white; background:#003B6f&amp;quot; | Things To Do &amp;amp; See&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: auto; padding: 1em 1em 1em 1em;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Atlantis]]&#039;&#039;&#039;&lt;br /&gt;
:The lost city. OR IS IT?!&lt;br /&gt;
&#039;&#039;&#039;[[Bed Wars]]&#039;&#039;&#039;&lt;br /&gt;
:The classic PVP strategy game on BadWolfMC Delta.&lt;br /&gt;
&#039;&#039;&#039;[[Chest Auction]]&#039;&#039;&#039;&lt;br /&gt;
:Plunder the booty of reclaimed goods!&lt;br /&gt;
&#039;&#039;&#039;[[Citadel|The Citadel]]&#039;&#039;&#039;&lt;br /&gt;
:The capitol of the Time Lords.&lt;br /&gt;
&#039;&#039;&#039;[[The Crystal Cave]]&#039;&#039;&#039;&lt;br /&gt;
:Merlin&#039;s prison on BadWolfMC Gamma.&lt;br /&gt;
&#039;&#039;&#039;[[Elytra Challenges]]&#039;&#039;&#039;&lt;br /&gt;
:Hone your flight skills.&lt;br /&gt;
&#039;&#039;&#039;[[EndGrinder]]&#039;&#039;&#039;&lt;br /&gt;
:Watch your step!&lt;br /&gt;
&#039;&#039;&#039;[[Fair|The Fair]]&#039;&#039;&#039;&lt;br /&gt;
:Vanilla gaming park built by both players and admins.&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Games|Games]]&#039;&#039;&#039;&lt;br /&gt;
:Stuff to do when you&#039;re bored.&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Krop Tor]]&#039;&#039;&#039;&lt;br /&gt;
:The Impossible Planet: BadWolfMC Alpha&#039;s first dungeon!&lt;br /&gt;
&#039;&#039;&#039;[[Mall|The Mall]]&#039;&#039;&#039;&lt;br /&gt;
:Shop &#039;till you drop!&lt;br /&gt;
&#039;&#039;&#039;[[Mario 2D]]&#039;&#039;&#039;&lt;br /&gt;
:The pipes are calling!&lt;br /&gt;
&#039;&#039;&#039;[[Mars]]&#039;&#039;&#039;&lt;br /&gt;
:The end of the world as we know it.&lt;br /&gt;
&#039;&#039;&#039;[[Mazes]]&#039;&#039;&#039;&lt;br /&gt;
:Get lost.&lt;br /&gt;
&#039;&#039;&#039;[[Old Village]]&#039;&#039;&#039;&lt;br /&gt;
:Nostalgiaville!&lt;br /&gt;
&#039;&#039;&#039;[[Paintball]]&#039;&#039;&#039;&lt;br /&gt;
:Splat!&lt;br /&gt;
&#039;&#039;&#039;[[Parkour]]&#039;&#039;&#039;&lt;br /&gt;
:How to throw your computer across the room.&lt;br /&gt;
&#039;&#039;&#039;[[Prison]]&#039;&#039;&#039;&lt;br /&gt;
:Your ass is mine. Welcome to Stormcage.&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[List of Public Resources|Public Resources]]&#039;&#039;&#039;&lt;br /&gt;
:A list of publicly available farms.&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Questlines|Questlines]]&#039;&#039;&#039;&lt;br /&gt;
:IF(ACTION, PROFIT)&lt;br /&gt;
&#039;&#039;&#039;[[Cleanup and Reset Options|Reset Options]]&#039;&#039;&#039;&lt;br /&gt;
:For the freshest of starts!&lt;br /&gt;
&#039;&#039;&#039;[[Satellite 5]]&#039;&#039;&#039;&lt;br /&gt;
:A space station in earth orbit.&lt;br /&gt;
&#039;&#039;&#039;[[Seasonal Events]]&#039;&#039;&#039;&lt;br /&gt;
:Our favorite limited-time traditions!&lt;br /&gt;
&#039;&#039;&#039;[[Stormcage]]&#039;&#039;&#039;&lt;br /&gt;
:Containment facility for dangerous criminals.&lt;br /&gt;
&#039;&#039;&#039;[[Tardis|The Tardis]]&#039;&#039;&#039;&lt;br /&gt;
:Time and Relative Dimension in Space&lt;br /&gt;
&#039;&#039;&#039;[[The Tardis Vaults]]&#039;&#039;&#039;&lt;br /&gt;
:BadWolfMC&#039;s Vault Dungeon Series&lt;br /&gt;
&#039;&#039;&#039;[[Treefarm|The Tree Farm]]&#039;&#039;&#039;&lt;br /&gt;
:Get wood.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{QuickLinks}}&lt;br /&gt;
[[Category:Things_to_Do]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Rank_system&amp;diff=6642</id>
		<title>Rank system</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Rank_system&amp;diff=6642"/>
		<updated>2026-04-25T05:52:02Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Member Ranks ==&lt;br /&gt;
=== Guest ===&lt;br /&gt;
Guest is our default user group assigned to everyone when they first join the network. Guests cannot break or place blocks and are limited to exploring the servers and chatting. To become a member, guests must apply following the directions at https://www.badwolfmc.com/membership-application.&lt;br /&gt;
&lt;br /&gt;
=== Member ===&lt;br /&gt;
Members are those who have completed the application process and have been approved. They enjoy full crafting/building privileges in the wilderness along with:&lt;br /&gt;
* 2 [[Teleporting &amp;amp; Homes|sethomes]]&lt;br /&gt;
* 5 50x50 [[Residence|residences]]&lt;br /&gt;
* 4 123x123 [[PlotWorld]] plots&lt;br /&gt;
And access to [[SkyBlock]], the BadWolfMC Discord server, [[Enchanted furnaces]], [[General Commands and Utilities#Other Utilities|VeinMiner]], [[General Commands and Utilities#Other Utilities|PiggyBack]], [[Economy|Jobs]], and our [[Resource Worlds]].&lt;br /&gt;
&lt;br /&gt;
=== Iron Member ===&lt;br /&gt;
These members show their support through their time spent on the server and community building. It is our only non-donor rank above member, earned because they worked hard for it!&lt;br /&gt;
{|&lt;br /&gt;
|[[File:IronChest.webp|alt=Block of Iron on BadWolfMC: An Adult Minecraft Server|center|frameless|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
* 1 additional sethome!&lt;br /&gt;
* 1 additional 123x123 plot!&lt;br /&gt;
* 2 additional 50x50 residences!&lt;br /&gt;
* &#039;&#039;&#039;[Iron]&#039;&#039;&#039; prefix in game and on Discord!&lt;br /&gt;
* Exclusive discounts on Gold membership! (see the [https://discord.com/channels/234475243349999617/1290478500012232754 #🧲iron-perks] channel on Discord for info)&lt;br /&gt;
|}&lt;br /&gt;
This rank can only be purchased with 150 loyalty points from the BadWolfMC Rewards Shop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gold Contributor ===&lt;br /&gt;
Show your support of BadWolfMC with the one-time Gold Contributor package! This will grant you the &#039;&#039;&#039;[Gold]&#039;&#039;&#039; prefix in game and the following perks:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:CesarGold.webp|alt=Block of Gold on BadWolfMC: An Adult Minecraft Server|center|frameless|161x161px]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;No more TP timer!&#039;&#039;&#039; Go where you want when you want to!&lt;br /&gt;
* &#039;&#039;&#039;5 sethome locations and 10 100x100 residences!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6 123x123 plots on the creative PlotWorld!&#039;&#039;&#039;&lt;br /&gt;
* Craft most 3x3 blocks from ingots and dusts with the &#039;&#039;&#039;/condense&#039;&#039;&#039; command!&lt;br /&gt;
* &#039;&#039;&#039;Wear any item or block as a hat!&#039;&#039;&#039; Just use the &#039;&#039;&#039;/hat&#039;&#039;&#039; command.&lt;br /&gt;
* Bypass Residence auto-cleanup! &lt;br /&gt;
* &#039;&#039;&#039;1 free month of Diamond rank&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
The Gold Contributor package is good for the lifetime of the Minecraft account. Username changes to your account will not affect your Gold rank, but account swaps will not carry over.&lt;br /&gt;
&lt;br /&gt;
=== Diamond Contributor ===&lt;br /&gt;
Show your support of BadWolfMC with the Diamond Contributor subscription package! This rank requires the purchase of the &amp;quot;Gold&amp;quot; package and will grant you the &#039;&#039;&#039;[Diamond]&#039;&#039;&#039; prefix in game and the following perks:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:MercDiamond.webp|alt=Block of Diamond on BadWolfMC: An Adult Minecraft Server|center|frameless|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All of the Gold Contributor perks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No AFK auto-kicks!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;8 123x123 plots on the creative PlotWorld!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;10 sethomes and 15 100x100 residences.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Backpacks!&#039;&#039;&#039; Open a shulker box directly from your inventory with a shift+right-click!&lt;br /&gt;
* &#039;&#039;&#039;Custom color nickname!&#039;&#039;&#039; (message an admin in game to set your nick)&lt;br /&gt;
* Customize chat, items, &amp;amp; signs! (using vanilla color codes)&lt;br /&gt;
* Unlock all available pets!&lt;br /&gt;
* More perks to come!&lt;br /&gt;
|}&lt;br /&gt;
Multiple months can be purchased for discounts.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;[https://www.badwolfmc.com/shop Click here to support BadWolfMC]! Remember that by donating and continuing to use our services you agree to our [https://www.badwolfmc.com/terms-conditions Terms &amp;amp; Conditions] and [https://www.badwolfmc.com/privacy-policy/ Privacy Policy].&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Staff Ranks ==&lt;br /&gt;
BadWolfMC Staff are chosen by the owners. They work their pixels off to keep things running smoothly and to give you the best experience possible!&lt;br /&gt;
&lt;br /&gt;
=== Builder ===&lt;br /&gt;
These are the ones that help the owners make the things! If you&#039;re interested in joining our build team, complete the [https://www.badwolfmc.com/staff-portal/builder-application/ application] (login required).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! [[AzurexeruzA]] || [[Caelan]] || [[Empy]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:AzurexeruzA.webp|200px|thumb|center|alt=AzurexeruzA]]&lt;br /&gt;
| [[File:Ca3lan.jpg|200px|thumb|center]]&lt;br /&gt;
| [[File:Empy-square.png|200px|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; January 17&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Georgia, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; gilded blackstone&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; August 15&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Maryland, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; slime block&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; July 5&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Montana, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; cactus&lt;br /&gt;
|+&lt;br /&gt;
! [[heyitsbex_]] || [[Sarah_Eileen]]&lt;br /&gt;
|+&lt;br /&gt;
| [[File:Heyitsbex2.jpg|200px|thumb|center|alt=Heyitsbex]]&lt;br /&gt;
| [[File:Sarah eileen-square.png|200px|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; July 18&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Alberta, Canada&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; flowering azalea leaves&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; October 11&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Virginia, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; sea lantern&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moderator ===&lt;br /&gt;
These are the ones that help keep the peace!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Cason]] || [[Tibal]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CasonSquare.webp|200px|thumb|center]]&lt;br /&gt;
| [[File:Tibal.webp|center|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; January 16&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Florida, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; elytra&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; June 14&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Colorado, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; end crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Master Builder ===&lt;br /&gt;
This is the H.B.I.C. (Head Builder In Charge).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[GolighRunes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GolighRunes.png|200px|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; October 8&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; New York, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; stripped birch log&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Admin ===&lt;br /&gt;
This is the H.B.I.C. (Head Bitch In Charge).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[JBizzle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JBizzle.png|200px|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; April 13&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Maryland, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; end rod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BigBadWolf ===&lt;br /&gt;
These are the server owners! They do, well, pretty much everything.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CesarMC13 !! mercurialmusic &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CesarMC13.png|thumb|center]] || [[File:Mercurialmusic.png|thumb|center]] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; July 13&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; El Salvador&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; bone&lt;br /&gt;
|| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; August 26&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; North Carolina, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; Cesar&#039;s bone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: BadWolfMC Meta]][[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=6641</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=6641"/>
		<updated>2026-04-19T00:21:43Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Mall Shop Lag Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of your money and shop needs!&lt;br /&gt;
&lt;br /&gt;
== General Economy Commands ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/bal&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/money&amp;lt;/code&amp;gt;&#039;&#039;&#039; - This will tell you your current balance of in-game currency.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;&#039;&#039;&#039; - This command warps you to the BadWolfMC Bank located in the mall.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Selecting the Bank icon in the main menu will open a GUI-based version of our bank, allowing you to make deposits, withdrawals, and trade mob drops from the comfort of your base!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pay [username] [amount]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by a username and dollar amount (e.g. &amp;lt;code&amp;gt;/pay mercurialmusic 5&amp;lt;/code&amp;gt;) this command will transfer funds from your in-game account to the target player.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
The easiest way to get money on the network is with a job, which pays for doing things you&#039;d be doing anyway. Each player is allowed two jobs at a time that they can level up as they progress, which provides a slight increase in pay as you move up the corporate ladder. &lt;br /&gt;
&lt;br /&gt;
You can quit or join jobs at anytime, and re-joining a job will put you back at the same level you were when you quit, although you will lose any progress towards the next level.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| subst = &amp;lt;includeonly&amp;gt;{{subst:substcheck}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| small = {{{small|}}}&lt;br /&gt;
| type  = style&lt;br /&gt;
| issue = &#039;&#039;&#039;Careful!&#039;&#039;&#039; Low-level jobs are cleaned every night. You must reach at least level 2 in a job to keep it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wanted ===&lt;br /&gt;
Workers in the following fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brewer&#039;&#039;&#039; - earns money brewing potions.&lt;br /&gt;
* &#039;&#039;&#039;Builder&#039;&#039;&#039; - earns money for building structures.&lt;br /&gt;
* &#039;&#039;&#039;Crafter&#039;&#039;&#039; - earns money from crafting items.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039; - earns money enchanting weapons.&lt;br /&gt;
* &#039;&#039;&#039;Farmer&#039;&#039;&#039; - earns money farming crops and animals.&lt;br /&gt;
* &#039;&#039;&#039;Fisherman&#039;&#039;&#039; - earns money from fishing.&lt;br /&gt;
* &#039;&#039;&#039;Hunter&#039;&#039;&#039; - earns money killing animals and monsters.&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039; - earns money mining minerals and ores.&lt;br /&gt;
* &#039;&#039;&#039;Redstoner&#039;&#039;&#039; - earns money for crafting and using redstone components.&lt;br /&gt;
* &#039;&#039;&#039;Terraformer&#039;&#039;&#039; - earns money for placing dirt and making things pretty.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmith&#039;&#039;&#039; - earns money from crafting and repairing weapons.&lt;br /&gt;
* &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; - earns money felling and planting trees&lt;br /&gt;
&lt;br /&gt;
=== Job Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs&amp;lt;/code&amp;gt;&#039;&#039;&#039; - access the help menu; view additional screens by clicking &amp;quot;next page&amp;quot; in chat.&lt;br /&gt;
* &amp;lt;code&amp;gt;/jobs archive&amp;lt;/code&amp;gt; - shows your saved jobs history and allows you to click to rejoin a job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt;&#039;&#039;&#039; - look through the list of jobs!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs info [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows what you can get paid for and your current pay rates (note that the higher level you are in a job, the higher your multiplier is for these base rates).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs join [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - join the job!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs leave [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - leaves the specified job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs leave all&amp;lt;/code&amp;gt;&#039;&#039;&#039; - quit all your jobs.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs quests&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view any active daily quests for your job. Quests give a bonus payout if the conditions are met - note that not all jobs have quests.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs stats&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows your current levels and JobsXP.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs top [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows the top players in a job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs gtop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows the global top 15.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Shops can be rented in the [[Mall|BadWolfMC Mall]] at [[spawn]], at  &amp;lt;code&amp;gt;/res tp PirateIsles&amp;lt;/code&amp;gt;, or created by players in any area of the server where you have build permissions.&lt;br /&gt;
&lt;br /&gt;
Rent for shops is charged weekly according to the price listed on the sign. Shops in the Alpha Mall are $150/week for the first floor, $125 for the second floor, $100 for the third floor, and $75 for the fourth floor. &lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Renting Rules ===&lt;br /&gt;
* In the Alpha Mall, each player is limited to two rental units. You can combine shops on floors 1-3, but the first floor is limited to one shop (additional shops can be obtained on higher levels). In the Gamma Mall, players are limited to one rental unit, and combining shops is not possible.&lt;br /&gt;
* Mall rental spaces are exclusively for shops. We will evict squatters and remove ads.&lt;br /&gt;
* Once you rent a space, you have 7 days to stock your shop with items for sale. After that, we will reclaim it and make it available to other players. Inactive shops may also be cleared at the admins&#039; discretion.&lt;br /&gt;
* It is your responsibility to ensure your rent is paid or that you have sufficient funds for auto-renewal. We cannot recover items lost due to shop reversion.&lt;br /&gt;
* In the malls, you can customize the blocks if you can break them. However, please maintain opaque and solid walls, except when combining your shop with another.&lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Lag Rules ===&lt;br /&gt;
Mall shops must comply with all lag-reduction standards. Because the Mall is a high-traffic area and one of the first places seen by guests, all shops must be built and maintained with performance in mind.&lt;br /&gt;
&lt;br /&gt;
The following are &#039;&#039;&#039;not permitted&#039;&#039;&#039; in Mall shops:&lt;br /&gt;
&lt;br /&gt;
* Regular chests&lt;br /&gt;
* Any block that generates particles or other visual effects&lt;br /&gt;
* Transparent decorative blocks, including leaves and vines&lt;br /&gt;
* Armor stands&lt;br /&gt;
* Player heads&lt;br /&gt;
&lt;br /&gt;
The following are &#039;&#039;&#039;limited&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Item frames and shelves:&#039;&#039;&#039; maximum &#039;&#039;&#039;8 combined&#039;&#039;&#039; &#039;&#039;&#039;total&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Glowing signs:&#039;&#039;&#039; maximum &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Glass blocks and panes:&#039;&#039;&#039; allowed only as &#039;&#039;&#039;single-layer glass&#039;&#039;&#039; or panes&lt;br /&gt;
&lt;br /&gt;
Shops must use &#039;&#039;&#039;barrels or shulker boxes only&#039;&#039;&#039;, with &#039;&#039;&#039;barrels strongly preferred&#039;&#039;&#039; wherever possible. If a shop is selling a block item, the block itself should be used in the build where possible rather than relying on other display-heavy decoration. Single-layer glass blocks and panes are still okay, and it&#039;s still ok to use, for example, a leaf block placed next to a shop as an example of what you&#039;re selling.&lt;br /&gt;
&lt;br /&gt;
Shops violating performance rules will receive a warning from staff with at least 7 days to correct any violation. Continued non-compliance may result in eviction and reversion. Any items lost may be auctioned at &#039;&#039;&#039;[[Chest Auction|The Chest]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Additional Economy Rules ===&lt;br /&gt;
* The BadWolfMC Bank sets prices for certain items like iron, gold, and diamonds. &#039;&#039;&#039;Attempting to sell these items below the bank&#039;s price to manipulate the economy may result in a ban.&#039;&#039;&#039; Players and the economy itself determine prices for other items. &#039;&#039;&#039;However, prices for advanced-game items should be reasonably high to prevent them from being easily obtainable.&#039;&#039;&#039; Please see the table below for some example price minimums on popular items.&lt;br /&gt;
* &#039;&#039;&#039;Reselling items by buying from other shops to sell in your own shop is prohibited.&#039;&#039;&#039; Our focus is on Minecraft, not playing an economy. You can purchase component parts as long as they make up less than 50% of any single item you&#039;re selling, unless you have a written agreement with the seller.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Minimum Prices&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Minimum Price&lt;br /&gt;
|-&lt;br /&gt;
|Beacon Block&lt;br /&gt;
|$1500&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Book (all types) || $200&lt;br /&gt;
|-&lt;br /&gt;
| Nether Star || $1500&lt;br /&gt;
|-&lt;br /&gt;
| Netherite Ingot || $500&lt;br /&gt;
|-&lt;br /&gt;
|Shulker Box&lt;br /&gt;
|$250 ($125/shell)&lt;br /&gt;
|-&lt;br /&gt;
| Smithing Templates || $400&lt;br /&gt;
|-&lt;br /&gt;
| Wither Skull || $500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop Creation ===&lt;br /&gt;
* Place a container (accepts barrels, shulker boxes, chests, and trapped chests, but please avoid chests in the mall whenever possible since they can be quite laggy).&lt;br /&gt;
* Place a sign within 1 block of the chest (for example, above it or on it).&lt;br /&gt;
* On the sign, write (for example):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [leave blank]&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| B 10:5 S&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
* The first line will be automatically filled with your name by the plugin&lt;br /&gt;
* The second line is the &#039;&#039;&#039;amount&#039;&#039;&#039; of items to buy or sell in each transaction.&lt;br /&gt;
* The third line is a combination of buy and sell prices. You need to have a price indicator (like &#039;B&#039; - price that will apply to items BOUGHT by PLAYERS - or &#039;S&#039; - the SELL price that you will pay players when they sell the item to you) near the price - the prices are separated by a colon (:). Some of the possible price combinations: &amp;quot;B 5:5 S&amp;quot;, &amp;quot;B 5&amp;quot;, &amp;quot;S free&amp;quot;&lt;br /&gt;
* The fourth line will hold the id/name of the item. Write &amp;quot;?&amp;quot; on the sign and the item will be autofilled with whatever is already in the chest or you can click on the sign with the item afterwards.&lt;br /&gt;
* Optionally you can put the actual name of the item on the fourth line. You can find out the name of the item that you&#039;re holding by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Once the shop is correctly created you can &#039;&#039;&#039;buy an item by right clicking the sign&#039;&#039;&#039; or &#039;&#039;&#039;sell an item by left clicking the sign&#039;&#039;&#039;. Shop owners, when clicking the sign, will instead just open the chest so you can restock it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shop Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Get information about the item in your hand.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo [id/name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Get information about the item with the given id or name.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/cstoggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggle buy and sell notification messages.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/csn history&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Shows a history of your shop&#039;s transactions.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/csn clear&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Clear your transaction history.&lt;br /&gt;
&lt;br /&gt;
=== How To Not Go Bankrupt ===&lt;br /&gt;
When adding the S tag to allow players to sell items to you, it might be useful to fill your chest with another item like dirt, leaving one or two slots open to receive the items you&#039;re purchasing. By doing this you can control exactly how many stacks of items can be sold to you and limit the drain on your bank account. For example, if you want to buy diamonds from players you might fill a 27-stack chest with 26 dirt pieces. Now all they can sell you is a single stack since beyond that the chest is considered full and will not accept any more items. If all 27 stacks were open you could lose a lot of money very quickly.&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
Now you can more easily trade with any member of the community using the BadWolfMC Trading Post! Trade items, money, XP, [[Pets]], &amp;amp; even [[Residence|Residences]]!&lt;br /&gt;
&lt;br /&gt;
Based in a handy GUI, it does take a little playing around to get used to it, but it&#039;s quite a powerful little tool. Hover over the items at the bottom of the GUI for explanations and instructions, then once you&#039;re satisfied with the trade click the red panes of glass on your side of the screen to turn them green and accept the trade. There&#039;s a short warm-up in case you change your mind, then the trade is finalized.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Sends trade offer&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade accept&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Accept to currently pending trade request (or click the offer notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade deny&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Refuses trade request (or click the &amp;quot;[X]&amp;quot; next to the notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade block [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Blocks trade requests from player (per user)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the ability for you to receive trade offers at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=6640</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=6640"/>
		<updated>2026-04-18T12:42:37Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Mall Shop Lag Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of your money and shop needs!&lt;br /&gt;
&lt;br /&gt;
== General Economy Commands ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/bal&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/money&amp;lt;/code&amp;gt;&#039;&#039;&#039; - This will tell you your current balance of in-game currency.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;&#039;&#039;&#039; - This command warps you to the BadWolfMC Bank located in the mall.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Selecting the Bank icon in the main menu will open a GUI-based version of our bank, allowing you to make deposits, withdrawals, and trade mob drops from the comfort of your base!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pay [username] [amount]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by a username and dollar amount (e.g. &amp;lt;code&amp;gt;/pay mercurialmusic 5&amp;lt;/code&amp;gt;) this command will transfer funds from your in-game account to the target player.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
The easiest way to get money on the network is with a job, which pays for doing things you&#039;d be doing anyway. Each player is allowed two jobs at a time that they can level up as they progress, which provides a slight increase in pay as you move up the corporate ladder. &lt;br /&gt;
&lt;br /&gt;
You can quit or join jobs at anytime, and re-joining a job will put you back at the same level you were when you quit, although you will lose any progress towards the next level.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| subst = &amp;lt;includeonly&amp;gt;{{subst:substcheck}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| small = {{{small|}}}&lt;br /&gt;
| type  = style&lt;br /&gt;
| issue = &#039;&#039;&#039;Careful!&#039;&#039;&#039; Low-level jobs are cleaned every night. You must reach at least level 2 in a job to keep it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wanted ===&lt;br /&gt;
Workers in the following fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brewer&#039;&#039;&#039; - earns money brewing potions.&lt;br /&gt;
* &#039;&#039;&#039;Builder&#039;&#039;&#039; - earns money for building structures.&lt;br /&gt;
* &#039;&#039;&#039;Crafter&#039;&#039;&#039; - earns money from crafting items.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039; - earns money enchanting weapons.&lt;br /&gt;
* &#039;&#039;&#039;Farmer&#039;&#039;&#039; - earns money farming crops and animals.&lt;br /&gt;
* &#039;&#039;&#039;Fisherman&#039;&#039;&#039; - earns money from fishing.&lt;br /&gt;
* &#039;&#039;&#039;Hunter&#039;&#039;&#039; - earns money killing animals and monsters.&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039; - earns money mining minerals and ores.&lt;br /&gt;
* &#039;&#039;&#039;Redstoner&#039;&#039;&#039; - earns money for crafting and using redstone components.&lt;br /&gt;
* &#039;&#039;&#039;Terraformer&#039;&#039;&#039; - earns money for placing dirt and making things pretty.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmith&#039;&#039;&#039; - earns money from crafting and repairing weapons.&lt;br /&gt;
* &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; - earns money felling and planting trees&lt;br /&gt;
&lt;br /&gt;
=== Job Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs&amp;lt;/code&amp;gt;&#039;&#039;&#039; - access the help menu; view additional screens by clicking &amp;quot;next page&amp;quot; in chat.&lt;br /&gt;
* &amp;lt;code&amp;gt;/jobs archive&amp;lt;/code&amp;gt; - shows your saved jobs history and allows you to click to rejoin a job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt;&#039;&#039;&#039; - look through the list of jobs!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs info [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows what you can get paid for and your current pay rates (note that the higher level you are in a job, the higher your multiplier is for these base rates).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs join [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - join the job!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs leave [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - leaves the specified job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs leave all&amp;lt;/code&amp;gt;&#039;&#039;&#039; - quit all your jobs.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs quests&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view any active daily quests for your job. Quests give a bonus payout if the conditions are met - note that not all jobs have quests.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs stats&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows your current levels and JobsXP.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs top [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows the top players in a job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs gtop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows the global top 15.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Shops can be rented in the [[Mall|BadWolfMC Mall]] at [[spawn]], at  &amp;lt;code&amp;gt;/res tp PirateIsles&amp;lt;/code&amp;gt;, or created by players in any area of the server where you have build permissions.&lt;br /&gt;
&lt;br /&gt;
Rent for shops is charged weekly according to the price listed on the sign. Shops in the Alpha Mall are $150/week for the first floor, $125 for the second floor, $100 for the third floor, and $75 for the fourth floor. &lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Renting Rules ===&lt;br /&gt;
* In the Alpha Mall, each player is limited to two rental units. You can combine shops on floors 1-3, but the first floor is limited to one shop (additional shops can be obtained on higher levels). In the Gamma Mall, players are limited to one rental unit, and combining shops is not possible.&lt;br /&gt;
* Mall rental spaces are exclusively for shops. We will evict squatters and remove ads.&lt;br /&gt;
* Once you rent a space, you have 7 days to stock your shop with items for sale. After that, we will reclaim it and make it available to other players. Inactive shops may also be cleared at the admins&#039; discretion.&lt;br /&gt;
* It is your responsibility to ensure your rent is paid or that you have sufficient funds for auto-renewal. We cannot recover items lost due to shop reversion.&lt;br /&gt;
* In the malls, you can customize the blocks if you can break them. However, please maintain opaque and solid walls, except when combining your shop with another.&lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Lag Rules ===&lt;br /&gt;
Mall shops must comply with all lag-reduction standards. Because the Mall is a high-traffic area and one of the first places seen by guests, all shops must be built and maintained with performance in mind.&lt;br /&gt;
&lt;br /&gt;
The following are &#039;&#039;&#039;not permitted&#039;&#039;&#039; in Mall shops:&lt;br /&gt;
&lt;br /&gt;
* Regular chests&lt;br /&gt;
* Any block that generates particles or other visual effects&lt;br /&gt;
* Transparent decorative blocks, including leaves and vines&lt;br /&gt;
* Armor stands&lt;br /&gt;
* Player heads&lt;br /&gt;
&lt;br /&gt;
The following are &#039;&#039;&#039;limited&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Item frames and shelves:&#039;&#039;&#039; maximum &#039;&#039;&#039;8 combined&#039;&#039;&#039; &#039;&#039;&#039;total&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Glowing signs:&#039;&#039;&#039; maximum &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Glass blocks and panes:&#039;&#039;&#039; allowed only as &#039;&#039;&#039;single-layer glass&#039;&#039;&#039; or panes&lt;br /&gt;
&lt;br /&gt;
Shops must use &#039;&#039;&#039;barrels or shulker boxes only&#039;&#039;&#039;, with &#039;&#039;&#039;barrels strongly preferred&#039;&#039;&#039; wherever possible. If a shop is selling a block item, the block itself should be used in the build where possible rather than relying on other display-heavy decoration.&lt;br /&gt;
&lt;br /&gt;
Shops violating performance rules will receive a warning from staff with at least 7 days to correct any violation. Continued non-compliance may result in eviction and reversion. Any items lost may be auctioned at &#039;&#039;&#039;[[Chest Auction|The Chest]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Additional Economy Rules ===&lt;br /&gt;
* The BadWolfMC Bank sets prices for certain items like iron, gold, and diamonds. &#039;&#039;&#039;Attempting to sell these items below the bank&#039;s price to manipulate the economy may result in a ban.&#039;&#039;&#039; Players and the economy itself determine prices for other items. &#039;&#039;&#039;However, prices for advanced-game items should be reasonably high to prevent them from being easily obtainable.&#039;&#039;&#039; Please see the table below for some example price minimums on popular items.&lt;br /&gt;
* &#039;&#039;&#039;Reselling items by buying from other shops to sell in your own shop is prohibited.&#039;&#039;&#039; Our focus is on Minecraft, not playing an economy. You can purchase component parts as long as they make up less than 50% of any single item you&#039;re selling, unless you have a written agreement with the seller.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Minimum Prices&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Minimum Price&lt;br /&gt;
|-&lt;br /&gt;
|Beacon Block&lt;br /&gt;
|$1500&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Book (all types) || $200&lt;br /&gt;
|-&lt;br /&gt;
| Nether Star || $1500&lt;br /&gt;
|-&lt;br /&gt;
| Netherite Ingot || $500&lt;br /&gt;
|-&lt;br /&gt;
|Shulker Box&lt;br /&gt;
|$250 ($125/shell)&lt;br /&gt;
|-&lt;br /&gt;
| Smithing Templates || $400&lt;br /&gt;
|-&lt;br /&gt;
| Wither Skull || $500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop Creation ===&lt;br /&gt;
* Place a container (accepts barrels, shulker boxes, chests, and trapped chests, but please avoid chests in the mall whenever possible since they can be quite laggy).&lt;br /&gt;
* Place a sign within 1 block of the chest (for example, above it or on it).&lt;br /&gt;
* On the sign, write (for example):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [leave blank]&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| B 10:5 S&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
* The first line will be automatically filled with your name by the plugin&lt;br /&gt;
* The second line is the &#039;&#039;&#039;amount&#039;&#039;&#039; of items to buy or sell in each transaction.&lt;br /&gt;
* The third line is a combination of buy and sell prices. You need to have a price indicator (like &#039;B&#039; - price that will apply to items BOUGHT by PLAYERS - or &#039;S&#039; - the SELL price that you will pay players when they sell the item to you) near the price - the prices are separated by a colon (:). Some of the possible price combinations: &amp;quot;B 5:5 S&amp;quot;, &amp;quot;B 5&amp;quot;, &amp;quot;S free&amp;quot;&lt;br /&gt;
* The fourth line will hold the id/name of the item. Write &amp;quot;?&amp;quot; on the sign and the item will be autofilled with whatever is already in the chest or you can click on the sign with the item afterwards.&lt;br /&gt;
* Optionally you can put the actual name of the item on the fourth line. You can find out the name of the item that you&#039;re holding by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Once the shop is correctly created you can &#039;&#039;&#039;buy an item by right clicking the sign&#039;&#039;&#039; or &#039;&#039;&#039;sell an item by left clicking the sign&#039;&#039;&#039;. Shop owners, when clicking the sign, will instead just open the chest so you can restock it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shop Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Get information about the item in your hand.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo [id/name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Get information about the item with the given id or name.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/cstoggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggle buy and sell notification messages.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/csn history&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Shows a history of your shop&#039;s transactions.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/csn clear&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Clear your transaction history.&lt;br /&gt;
&lt;br /&gt;
=== How To Not Go Bankrupt ===&lt;br /&gt;
When adding the S tag to allow players to sell items to you, it might be useful to fill your chest with another item like dirt, leaving one or two slots open to receive the items you&#039;re purchasing. By doing this you can control exactly how many stacks of items can be sold to you and limit the drain on your bank account. For example, if you want to buy diamonds from players you might fill a 27-stack chest with 26 dirt pieces. Now all they can sell you is a single stack since beyond that the chest is considered full and will not accept any more items. If all 27 stacks were open you could lose a lot of money very quickly.&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
Now you can more easily trade with any member of the community using the BadWolfMC Trading Post! Trade items, money, XP, [[Pets]], &amp;amp; even [[Residence|Residences]]!&lt;br /&gt;
&lt;br /&gt;
Based in a handy GUI, it does take a little playing around to get used to it, but it&#039;s quite a powerful little tool. Hover over the items at the bottom of the GUI for explanations and instructions, then once you&#039;re satisfied with the trade click the red panes of glass on your side of the screen to turn them green and accept the trade. There&#039;s a short warm-up in case you change your mind, then the trade is finalized.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Sends trade offer&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade accept&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Accept to currently pending trade request (or click the offer notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade deny&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Refuses trade request (or click the &amp;quot;[X]&amp;quot; next to the notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade block [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Blocks trade requests from player (per user)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the ability for you to receive trade offers at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=6639</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=6639"/>
		<updated>2026-04-18T12:34:17Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Mall Shop Renting Rules */ Separate and expand Mall Shop Lag Rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of your money and shop needs!&lt;br /&gt;
&lt;br /&gt;
== General Economy Commands ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/bal&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/money&amp;lt;/code&amp;gt;&#039;&#039;&#039; - This will tell you your current balance of in-game currency.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;&#039;&#039;&#039; - This command warps you to the BadWolfMC Bank located in the mall.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Selecting the Bank icon in the main menu will open a GUI-based version of our bank, allowing you to make deposits, withdrawals, and trade mob drops from the comfort of your base!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pay [username] [amount]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by a username and dollar amount (e.g. &amp;lt;code&amp;gt;/pay mercurialmusic 5&amp;lt;/code&amp;gt;) this command will transfer funds from your in-game account to the target player.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
The easiest way to get money on the network is with a job, which pays for doing things you&#039;d be doing anyway. Each player is allowed two jobs at a time that they can level up as they progress, which provides a slight increase in pay as you move up the corporate ladder. &lt;br /&gt;
&lt;br /&gt;
You can quit or join jobs at anytime, and re-joining a job will put you back at the same level you were when you quit, although you will lose any progress towards the next level.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| subst = &amp;lt;includeonly&amp;gt;{{subst:substcheck}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| small = {{{small|}}}&lt;br /&gt;
| type  = style&lt;br /&gt;
| issue = &#039;&#039;&#039;Careful!&#039;&#039;&#039; Low-level jobs are cleaned every night. You must reach at least level 2 in a job to keep it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wanted ===&lt;br /&gt;
Workers in the following fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brewer&#039;&#039;&#039; - earns money brewing potions.&lt;br /&gt;
* &#039;&#039;&#039;Builder&#039;&#039;&#039; - earns money for building structures.&lt;br /&gt;
* &#039;&#039;&#039;Crafter&#039;&#039;&#039; - earns money from crafting items.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039; - earns money enchanting weapons.&lt;br /&gt;
* &#039;&#039;&#039;Farmer&#039;&#039;&#039; - earns money farming crops and animals.&lt;br /&gt;
* &#039;&#039;&#039;Fisherman&#039;&#039;&#039; - earns money from fishing.&lt;br /&gt;
* &#039;&#039;&#039;Hunter&#039;&#039;&#039; - earns money killing animals and monsters.&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039; - earns money mining minerals and ores.&lt;br /&gt;
* &#039;&#039;&#039;Redstoner&#039;&#039;&#039; - earns money for crafting and using redstone components.&lt;br /&gt;
* &#039;&#039;&#039;Terraformer&#039;&#039;&#039; - earns money for placing dirt and making things pretty.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmith&#039;&#039;&#039; - earns money from crafting and repairing weapons.&lt;br /&gt;
* &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; - earns money felling and planting trees&lt;br /&gt;
&lt;br /&gt;
=== Job Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs&amp;lt;/code&amp;gt;&#039;&#039;&#039; - access the help menu; view additional screens by clicking &amp;quot;next page&amp;quot; in chat.&lt;br /&gt;
* &amp;lt;code&amp;gt;/jobs archive&amp;lt;/code&amp;gt; - shows your saved jobs history and allows you to click to rejoin a job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt;&#039;&#039;&#039; - look through the list of jobs!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs info [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows what you can get paid for and your current pay rates (note that the higher level you are in a job, the higher your multiplier is for these base rates).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs join [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - join the job!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs leave [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - leaves the specified job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs leave all&amp;lt;/code&amp;gt;&#039;&#039;&#039; - quit all your jobs.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs quests&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view any active daily quests for your job. Quests give a bonus payout if the conditions are met - note that not all jobs have quests.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs stats&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows your current levels and JobsXP.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs top [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows the top players in a job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs gtop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows the global top 15.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Shops can be rented in the [[Mall|BadWolfMC Mall]] at [[spawn]], at  &amp;lt;code&amp;gt;/res tp PirateIsles&amp;lt;/code&amp;gt;, or created by players in any area of the server where you have build permissions.&lt;br /&gt;
&lt;br /&gt;
Rent for shops is charged weekly according to the price listed on the sign. Shops in the Alpha Mall are $150/week for the first floor, $125 for the second floor, $100 for the third floor, and $75 for the fourth floor. &lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Renting Rules ===&lt;br /&gt;
* In the Alpha Mall, each player is limited to two rental units. You can combine shops on floors 1-3, but the first floor is limited to one shop (additional shops can be obtained on higher levels). In the Gamma Mall, players are limited to one rental unit, and combining shops is not possible.&lt;br /&gt;
* Mall rental spaces are exclusively for shops. We will evict squatters and remove ads.&lt;br /&gt;
* Once you rent a space, you have 7 days to stock your shop with items for sale. After that, we will reclaim it and make it available to other players. Inactive shops may also be cleared at the admins&#039; discretion.&lt;br /&gt;
* It is your responsibility to ensure your rent is paid or that you have sufficient funds for auto-renewal. We cannot recover items lost due to shop reversion.&lt;br /&gt;
* In the malls, you can customize the blocks if you can break them. However, please maintain opaque and solid walls, except when combining your shop with another.&lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Lag Rules ===&lt;br /&gt;
Mall shops must comply with all lag-reduction standards. Because the Mall is a high-traffic area and one of the first places seen by guests, all shops must be built and maintained with performance in mind.&lt;br /&gt;
&lt;br /&gt;
The following are &#039;&#039;&#039;not permitted&#039;&#039;&#039; in Mall shops:&lt;br /&gt;
&lt;br /&gt;
* Regular chests&lt;br /&gt;
* Any block that generates particles or other visual effects&lt;br /&gt;
* Transparent decorative blocks, including leaves and vines&lt;br /&gt;
* Armor stands&lt;br /&gt;
* Player heads&lt;br /&gt;
&lt;br /&gt;
The following are &#039;&#039;&#039;limited&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Item frames and shelves:&#039;&#039;&#039; maximum &#039;&#039;&#039;8 combined&#039;&#039;&#039; &#039;&#039;&#039;total&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Glowing signs:&#039;&#039;&#039; maximum &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Glass blocks and panes:&#039;&#039;&#039; allowed only as &#039;&#039;&#039;single-layer glass&#039;&#039;&#039; or panes&lt;br /&gt;
&lt;br /&gt;
Shops must use &#039;&#039;&#039;barrels or shulker boxes only&#039;&#039;&#039;, with &#039;&#039;&#039;barrels strongly preferred&#039;&#039;&#039; wherever possible. If a shop is selling a full block item, the block itself should be used in the build where possible rather than relying on item frames, shelves, or other display-heavy decoration.&lt;br /&gt;
&lt;br /&gt;
Staff may require any shop to be brought into compliance if it contains prohibited or excessive lag-causing elements and may issue &#039;&#039;&#039;7 days’ notice&#039;&#039;&#039; to correct any violation. If the shop is still not compliant after that notice period, it may be removed and its contents may be immediately remanded to &#039;&#039;&#039;The Chest&#039;&#039;&#039; for auction without recourse.&lt;br /&gt;
&lt;br /&gt;
=== Additional Economy Rules ===&lt;br /&gt;
* The BadWolfMC Bank sets prices for certain items like iron, gold, and diamonds. &#039;&#039;&#039;Attempting to sell these items below the bank&#039;s price to manipulate the economy may result in a ban.&#039;&#039;&#039; Players and the economy itself determine prices for other items. &#039;&#039;&#039;However, prices for advanced-game items should be reasonably high to prevent them from being easily obtainable.&#039;&#039;&#039; Please see the table below for some example price minimums on popular items.&lt;br /&gt;
* &#039;&#039;&#039;Reselling items by buying from other shops to sell in your own shop is prohibited.&#039;&#039;&#039; Our focus is on Minecraft, not playing an economy. You can purchase component parts as long as they make up less than 50% of any single item you&#039;re selling, unless you have a written agreement with the seller.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Minimum Prices&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Minimum Price&lt;br /&gt;
|-&lt;br /&gt;
|Beacon Block&lt;br /&gt;
|$1500&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Book (all types) || $200&lt;br /&gt;
|-&lt;br /&gt;
| Nether Star || $1500&lt;br /&gt;
|-&lt;br /&gt;
| Netherite Ingot || $500&lt;br /&gt;
|-&lt;br /&gt;
|Shulker Box&lt;br /&gt;
|$250 ($125/shell)&lt;br /&gt;
|-&lt;br /&gt;
| Smithing Templates || $400&lt;br /&gt;
|-&lt;br /&gt;
| Wither Skull || $500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop Creation ===&lt;br /&gt;
* Place a container (accepts barrels, shulker boxes, chests, and trapped chests, but please avoid chests in the mall whenever possible since they can be quite laggy).&lt;br /&gt;
* Place a sign within 1 block of the chest (for example, above it or on it).&lt;br /&gt;
* On the sign, write (for example):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [leave blank]&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| B 10:5 S&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
* The first line will be automatically filled with your name by the plugin&lt;br /&gt;
* The second line is the &#039;&#039;&#039;amount&#039;&#039;&#039; of items to buy or sell in each transaction.&lt;br /&gt;
* The third line is a combination of buy and sell prices. You need to have a price indicator (like &#039;B&#039; - price that will apply to items BOUGHT by PLAYERS - or &#039;S&#039; - the SELL price that you will pay players when they sell the item to you) near the price - the prices are separated by a colon (:). Some of the possible price combinations: &amp;quot;B 5:5 S&amp;quot;, &amp;quot;B 5&amp;quot;, &amp;quot;S free&amp;quot;&lt;br /&gt;
* The fourth line will hold the id/name of the item. Write &amp;quot;?&amp;quot; on the sign and the item will be autofilled with whatever is already in the chest or you can click on the sign with the item afterwards.&lt;br /&gt;
* Optionally you can put the actual name of the item on the fourth line. You can find out the name of the item that you&#039;re holding by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Once the shop is correctly created you can &#039;&#039;&#039;buy an item by right clicking the sign&#039;&#039;&#039; or &#039;&#039;&#039;sell an item by left clicking the sign&#039;&#039;&#039;. Shop owners, when clicking the sign, will instead just open the chest so you can restock it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shop Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Get information about the item in your hand.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo [id/name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Get information about the item with the given id or name.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/cstoggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggle buy and sell notification messages.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/csn history&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Shows a history of your shop&#039;s transactions.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/csn clear&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Clear your transaction history.&lt;br /&gt;
&lt;br /&gt;
=== How To Not Go Bankrupt ===&lt;br /&gt;
When adding the S tag to allow players to sell items to you, it might be useful to fill your chest with another item like dirt, leaving one or two slots open to receive the items you&#039;re purchasing. By doing this you can control exactly how many stacks of items can be sold to you and limit the drain on your bank account. For example, if you want to buy diamonds from players you might fill a 27-stack chest with 26 dirt pieces. Now all they can sell you is a single stack since beyond that the chest is considered full and will not accept any more items. If all 27 stacks were open you could lose a lot of money very quickly.&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
Now you can more easily trade with any member of the community using the BadWolfMC Trading Post! Trade items, money, XP, [[Pets]], &amp;amp; even [[Residence|Residences]]!&lt;br /&gt;
&lt;br /&gt;
Based in a handy GUI, it does take a little playing around to get used to it, but it&#039;s quite a powerful little tool. Hover over the items at the bottom of the GUI for explanations and instructions, then once you&#039;re satisfied with the trade click the red panes of glass on your side of the screen to turn them green and accept the trade. There&#039;s a short warm-up in case you change your mind, then the trade is finalized.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Sends trade offer&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade accept&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Accept to currently pending trade request (or click the offer notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade deny&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Refuses trade request (or click the &amp;quot;[X]&amp;quot; next to the notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade block [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Blocks trade requests from player (per user)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the ability for you to receive trade offers at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Rewards&amp;diff=6636</id>
		<title>Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Rewards&amp;diff=6636"/>
		<updated>2026-03-29T02:37:02Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added Quest Points exchange&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Loyalty Points ==&lt;br /&gt;
Loyalty Points are BadWolfMC&#039;s primary reward currency which can be spent in the &#039;&#039;&#039;[[Rewards#BadWolfMC Rewards Shop|BadWolfMC Rewards Shop]]&#039;&#039;&#039;, accessed with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
=== How To Earn Points ===&lt;br /&gt;
[[File:Kroptor.png|thumb|300x300px|Krop Tor: The Impossible Planet]]&lt;br /&gt;
* Earn 1 point for every hour spent on the server!&lt;br /&gt;
* Earn 1 point for every &#039;&#039;&#039;&amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt;&#039;&#039;&#039; you cast for the server!&lt;br /&gt;
* Gain Loyalty Point Shards in chests hidden around server builds and exchange them in the rewards menu!&lt;br /&gt;
* Do quests around the server and exchange your Quest Points in the rewards menu!&lt;br /&gt;
* Earn 10 points for every friend you successfully refer.&lt;br /&gt;
** Your friend MUST list your username on their application to the server! Points are awarded once your friend sticks around for a bit.&lt;br /&gt;
* Staff may also give points, at their discretion, if they see you being especially helpful to other players.&lt;br /&gt;
* Points can also be lost by breaking server rules/conventions (at the discretion of the admins).&lt;br /&gt;
* Any time spent AFK does not count towards your points.&lt;br /&gt;
&lt;br /&gt;
Check your current points balance by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/points&amp;lt;/code&amp;gt;&#039;&#039;&#039;! Points carry over between servers and can be spent on your server of choice.&lt;br /&gt;
&lt;br /&gt;
== BadWolfMC Rewards Shop ==&lt;br /&gt;
The BadWolfMC Rewards Shop is where you can spend all your hard-earned Loyalty Points! Rewards include ranks, items, and specialty OP tools that you won&#039;t be able to find anywhere else on the server! The Rewards Shop can be accessed on all servers from the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039;, or if you prefer a brick and mortar operation, visit the [[Mall]] on [[BadWolfMC Alpha|Alpha]] and find the store on the first floor across from the BadWolfMC Art Gallery. All items are subject to change and update.&lt;br /&gt;
&lt;br /&gt;
=== Iron Rank! ===&lt;br /&gt;
These members show their support through their time spent on the server and community building. It is our only non-donor rank above member, earned because they worked hard for it! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:IronChest.webp|frameless|140x140px]]&lt;br /&gt;
|&lt;br /&gt;
* 1 additional sethome!&lt;br /&gt;
* 1 additional 123x123 plot!&lt;br /&gt;
* 2 additional 50x50 residences!&lt;br /&gt;
* [Iron] prefix in game, Discord, and the forums!&lt;br /&gt;
* Exclusive discounts on [[Rank system|Gold]] membership! (see Discord for info)&lt;br /&gt;
|}&lt;br /&gt;
This rank costs 150 loyalty points from the BadWolfMC Rewards Shop!&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
* &#039;&#039;&#039;Shulker Box&#039;&#039;&#039;: 10 points&lt;br /&gt;
* &#039;&#039;&#039;Enchanted Golden Apple&#039;&#039;&#039;: 250 points&lt;br /&gt;
* &#039;&#039;&#039;Infernal Furnace&#039;&#039;&#039; (Furnace with Fortune 5): 350 points&lt;br /&gt;
&lt;br /&gt;
=== Soulbound Items ===&lt;br /&gt;
Soulbound items cannot be dropped, even on death, but can still be moved, stored, destroyed, and broken, so care must still be taken when handling them. Enchantments in &#039;&#039;&#039;bold&#039;&#039;&#039; are only able to be found on Soul-bound items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Tool&lt;br /&gt;
!Enchantments&lt;br /&gt;
!Cost&lt;br /&gt;
!Skinnable&lt;br /&gt;
!Available Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(Netherite Sword)&lt;br /&gt;
|&#039;&#039;&#039;Sharpness 10&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Looting 5&#039;&#039;&#039;&amp;lt;br&amp;gt;Sweeping Edge 3&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Knockback 2&amp;lt;br&amp;gt;Mending&lt;br /&gt;
|1,000 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449831 yes]&lt;br /&gt;
|Bane of Athropods 5&amp;lt;br&amp;gt;Fire Aspect 2&amp;lt;br&amp;gt;Smite 5&amp;lt;br&amp;gt;&#039;&#039;&#039;Sweeping Edge 5&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Blaster&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bow)&lt;br /&gt;
|Unbreaking 3&amp;lt;br&amp;gt;Mending&amp;lt;br&amp;gt;Power 5&amp;lt;br&amp;gt;&lt;br /&gt;
|750 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449840 yes]&lt;br /&gt;
|Flame&amp;lt;br&amp;gt;&#039;&#039;&#039;Infinity&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Power 6 &amp;amp; 7&#039;&#039;&#039;&amp;lt;br&amp;gt;Punch 2&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&amp;lt;br&amp;gt;(Mace)&lt;br /&gt;
|Density 5&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Mending&lt;br /&gt;
|750 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449846 yes]&lt;br /&gt;
|Bane of Athropods 5&amp;lt;br&amp;gt;Breach 4 &amp;amp; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Density 6 &amp;amp; 7&#039;&#039;&#039;&amp;lt;br&amp;gt;Fire Aspect 2&amp;lt;br&amp;gt;Looting 3&amp;lt;br&amp;gt;Smite 5&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;Wind Burst 3&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Disruptor&#039;&#039;&#039;&amp;lt;br&amp;gt;(Netherite Axe)&lt;br /&gt;
|&#039;&#039;&#039;Sharpness 10&#039;&#039;&#039;&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Efficiency 5&amp;lt;br&amp;gt;Silk Touch&amp;lt;br&amp;gt;Mending&lt;br /&gt;
|750 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449834 yes]&lt;br /&gt;
|Bane of Athropods 5&amp;lt;br&amp;gt;Fortune 3*&amp;lt;br&amp;gt;Looting 3&amp;lt;br&amp;gt;Silk Touch*&amp;lt;br&amp;gt;Smite 5&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Lance&#039;&#039;&#039;&amp;lt;br&amp;gt;(Netherite Spear)&lt;br /&gt;
|Sharpness 5&amp;lt;br&amp;gt;Looting 3&amp;lt;br&amp;gt;Lunge 5&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Knockback 2&amp;lt;br&amp;gt;Mending&lt;br /&gt;
|600 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/523827 yes]&lt;br /&gt;
|&#039;&#039;&#039;Looting 5&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Lunge 7 &amp;amp; 10&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Sharpness 7 &amp;amp; 10&#039;&#039;&#039;&amp;lt;br&amp;gt;Bane of Arthropods 5&amp;lt;br&amp;gt;Fire Aspect 2&amp;lt;br&amp;gt;Smite 5&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Probe&#039;&#039;&#039;&amp;lt;br&amp;gt;(Netherite Pickaxe)&lt;br /&gt;
|&#039;&#039;&#039;Fortune 5&#039;&#039;&#039;&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Efficiency 5&amp;lt;br&amp;gt;Mending&amp;lt;br&amp;gt;&lt;br /&gt;
|500 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449849 yes]&lt;br /&gt;
|&#039;&#039;&#039;Fortune 5*&#039;&#039;&#039;&amp;lt;br&amp;gt;Silk Touch*&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Pulsator&#039;&#039;&#039;&amp;lt;br&amp;gt;(Netherite Hoe)&lt;br /&gt;
|Fortune 3&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Efficiency 5&amp;lt;br&amp;gt;Mending&lt;br /&gt;
|350 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449843 yes]&lt;br /&gt;
|Silk Touch*&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Trowel&#039;&#039;&#039;&amp;lt;br&amp;gt;(Netherite Shovel)&lt;br /&gt;
|Silk Touch&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Efficiency 5&amp;lt;br&amp;gt;Mending&amp;lt;br&amp;gt;&lt;br /&gt;
|250 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449852 yes]&lt;br /&gt;
|Fortune 3*&amp;lt;br&amp;gt;Silk Touch*&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Krillitane Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;(Elytra)&lt;br /&gt;
|Unbreaking 3&amp;lt;br&amp;gt;&#039;&#039;&#039;Protection 4&#039;&#039;&#039;&amp;lt;br&amp;gt;Mending&amp;lt;br&amp;gt;&#039;&#039;&#039;+8 Armor Points&#039;&#039;&#039;&lt;br /&gt;
|500 Loyalty Points&lt;br /&gt;
|no&lt;br /&gt;
|Blast Protection 4&amp;lt;br&amp;gt;Fire Protection 4&amp;lt;br&amp;gt;Projectile Protection 4&amp;lt;br&amp;gt;Thorns 3&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Portable Workbench&#039;&#039;&#039;&lt;br /&gt;
|Click to bring up the workbench GUI without needing to place it!&lt;br /&gt;
|300 Loyalty Points&lt;br /&gt;
|no&lt;br /&gt;
|Additional workstations can be unlocked with more points.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Fortune and Silk Touch are mutually exclusive on all tools with the exception of the Infernal Furnace, but can be switched at will when both are unlocked by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/sonics&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
If for whatever reason Sonic tools cease functioning, they can be reset to &amp;quot;factory settings&amp;quot; by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/sonictrade&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Any unlocked skins or upgrades can then be reapplied to the base item.&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
In addition to the [[pets]] you can unlock for free, you can buy additional pet types with your points! Find these in the BadWolfMC Pet Shop, right across from the &#039;&#039;&#039;/bank&#039;&#039;&#039; on [[BadWolfMC Alpha|Alpha]]! Diamond members should remember that they already have all available pet types unlocked!&lt;br /&gt;
&lt;br /&gt;
== Quest Rewards ==&lt;br /&gt;
[[File:VaultAltar.webp|alt=Altar where you make your sacrifice to enter The Tardis Vaults on BadWolfMC: An Adult Minecraft Server|thumb|300x300px|The Tardis Vaults Altar]]&lt;br /&gt;
[[File:Thascalos.png|thumb|300x300px|Atlantis&#039;s Quest Master, Professor Thascalos]]&lt;br /&gt;
These items can be won by completing certain quest lines or by conquering dungeons on the BadWolfMC Network.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!How to Obtain&lt;br /&gt;
!Available Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Atlantean Diving Helmet&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;(Soulbound Turtle Helmet)&lt;br /&gt;
|&#039;&#039;&#039;Respiration 10&#039;&#039;&#039;&amp;lt;br&amp;gt;Protection 4&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Mending&amp;lt;br&amp;gt;Aqua Affinity&amp;lt;br&amp;gt;[https://www.badwolfmc.com/magic-hats/ &#039;&#039;&#039;Skinnable!&#039;&#039;&#039;]&lt;br /&gt;
|Complete the [[Atlantis]] quests!&lt;br /&gt;
|Blast Protection 4&amp;lt;br&amp;gt;Fire Protection 4&amp;lt;br&amp;gt;Projectile Protection 4&amp;lt;br&amp;gt;Thorns 3&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elf Boots&#039;&#039;&#039;&amp;lt;br&amp;gt;(Soulbound Netherite Boots)&lt;br /&gt;
|Depth Strider 3&amp;lt;br&amp;gt;Fire Protection 4&amp;lt;br&amp;gt;Mending&amp;lt;br&amp;gt;Protection 4&amp;lt;br&amp;gt;Unbreaking 3&lt;br /&gt;
|Complete the [[Seasonal Events#Winter Quests|Winter]] quests!&lt;br /&gt;
|Blast Protection 4&amp;lt;br&amp;gt;Feather Falling 4&amp;lt;br&amp;gt;Projectile Protection 4&amp;lt;br&amp;gt;Soul Speed 3&amp;lt;br&amp;gt;Thorns 3&amp;lt;br&amp;gt;(using [[Seasonal Events#Winter Wonderland|Christmas Ornaments]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Infernal Furnace&#039;&#039;&#039;&lt;br /&gt;
|Furnace with [[Enchanted furnaces|Fortune 5]]&lt;br /&gt;
|Conquer [[Krop Tor]]!&lt;br /&gt;
|Silk Touch&amp;lt;br&amp;gt;Efficiency 5&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;(using books)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Sneaky Britches&#039;&#039;&#039;&amp;lt;br&amp;gt;(Soulbound Netherite Leggings)&lt;br /&gt;
|Swift Sneak 3&amp;lt;br&amp;gt;Protection 4&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Mending&lt;br /&gt;
|Conquer [[The Tardis Vaults|Vault 6]]!&lt;br /&gt;
|Blast Protection 4&amp;lt;br&amp;gt;Fire Protection 4&amp;lt;br&amp;gt;Projectile Protection 4&amp;lt;br&amp;gt;&#039;&#039;&#039;Swift Sneak 4 &amp;amp; 5&#039;&#039;&#039;&amp;lt;br&amp;gt;Thorns 3&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Shimmer&#039;&#039;&#039;&amp;lt;br&amp;gt;(Soulbound Disguise Tool)&lt;br /&gt;
|Tool that facilitates disguising the user as one of several mob types. The sheep disguise is unlocked by default.&lt;br /&gt;
|Complete the [[Citadel]] quests!&lt;br /&gt;
|Additional disguises can be unlocked with Loyalty Points or by purchasing them in the [https://store.badwolfmc.com server store].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]][[Category:Questlines]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Cleanup_and_Reset_Options&amp;diff=6635</id>
		<title>Cleanup and Reset Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Cleanup_and_Reset_Options&amp;diff=6635"/>
		<updated>2026-03-22T09:58:44Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Cleanup and Reset Options =&lt;br /&gt;
&lt;br /&gt;
Looking for a fresh start, or want to help tidy up the server? This page covers BadWolfMC&#039;s available reset options for players, as well as our ongoing Spring Cleaning project. Like our [[Resource Worlds]], we offer these options to preserve our main worlds as long as possible to prevent a global reset.&lt;br /&gt;
&lt;br /&gt;
== Personal Reset Options ==&lt;br /&gt;
&lt;br /&gt;
Feeling like you&#039;ve done it all? Sometimes the best way to shake things up is to start fresh.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC offers three optional ways to reset &#039;&#039;your own&#039;&#039; progress and begin a new adventure:&lt;br /&gt;
&lt;br /&gt;
=== Thorough Throwback (Total Reset) ===&lt;br /&gt;
A full reset for players who want the complete starting-over experience.&lt;br /&gt;
&lt;br /&gt;
This option wipes:&lt;br /&gt;
* Inventory and items&lt;br /&gt;
* Balances&lt;br /&gt;
* Homes&lt;br /&gt;
* Residences&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = speedy&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;Please note:&#039;&#039;&#039; the &amp;quot;Thorough Throwback&amp;quot; option also includes &#039;&#039;&#039;soulbound items&#039;&#039;&#039; unless you specifically request that they be excluded.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Soft Shift (Soft Reset) ===&lt;br /&gt;
A lighter reset for players who want a fresh start without losing everything.&lt;br /&gt;
&lt;br /&gt;
This option &#039;&#039;&#039;keeps your inventory&#039;&#039;&#039;, but resets:&lt;br /&gt;
* Balances&lt;br /&gt;
* Homes&lt;br /&gt;
* Residences&lt;br /&gt;
&lt;br /&gt;
=== Custom Cleanse (Custom Reset) ===&lt;br /&gt;
A flexible option for players who want more control.&lt;br /&gt;
&lt;br /&gt;
With a Custom Cleanse, you decide what should and should not be reset. This is a good option if you have a specific plan in mind.&lt;br /&gt;
&lt;br /&gt;
=== How to Request a Reset ===&lt;br /&gt;
If you are interested in any of these reset options, create a ticket in-game or reach out to Cesar or merc and let them know which reset you would like.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &#039;&#039;&#039;Important:&#039;&#039;&#039; These resets are &#039;&#039;&#039;individual only&#039;&#039;&#039;, &#039;&#039;&#039;not global&#039;&#039;&#039;, and entirely &#039;&#039;&#039;optional&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spring Cleaning ==&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s Spring Cleaning is an ongoing effort to clean up very old, abandoned, and extremely basic starter hidey-holes around the server. The goal is to help freshen things up, make room for new features and new players, and improve the overall world over time.&lt;br /&gt;
&lt;br /&gt;
Players can also help with this project by reporting qualifying locations.&lt;br /&gt;
&lt;br /&gt;
=== What We Are Looking For ===&lt;br /&gt;
Spring Cleaning is aimed at:&lt;br /&gt;
* Very early &amp;quot;hidey holes&amp;quot;.&lt;br /&gt;
* Incomplete or empty starter bases.&lt;br /&gt;
&lt;br /&gt;
As a general guide:&lt;br /&gt;
* Very early hidey holes should usually have an owner offline for around &#039;&#039;&#039;3 to 6 months&#039;&#039;&#039;.&lt;br /&gt;
* Incomplete or empty starter bases should usually have an owner offline for around &#039;&#039;&#039;6 to 12 months&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
We strongly prefer that players use the {{ext-link|mapalpha}}to identify possible cleanup candidates rather than flying around or teleporting to random players&#039; bases.&lt;br /&gt;
&lt;br /&gt;
The goal is to report obvious abandoned starter spots, not active or developed homes.&lt;br /&gt;
&lt;br /&gt;
=== Reporting a Cleanup Candidate ===&lt;br /&gt;
To submit a cleanup report in-game, use the &amp;lt;code&amp;gt;/cleanup&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
This will open the cleanup dialog and automatically attach your name to the report.&lt;br /&gt;
&lt;br /&gt;
Please include:&lt;br /&gt;
* &#039;&#039;&#039;Coordinates&#039;&#039;&#039; &#039;&#039;(required)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Residence]] name&#039;&#039;&#039; &#039;&#039;(if applicable)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owner name&#039;&#039;&#039; &#039;&#039;(if determinable)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owner last seen&#039;&#039;&#039; &#039;&#039;(using &amp;lt;code&amp;gt;/seen&amp;lt;/code&amp;gt;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== What Happens After You Submit ===&lt;br /&gt;
Submitting a report also creates a ticket in your name where you can track the progress of your report.&lt;br /&gt;
&lt;br /&gt;
Reports may be:&lt;br /&gt;
* Accepted for further review&lt;br /&gt;
* Closed due to incomplete information&lt;br /&gt;
* Closed because the location is not a good cleanup candidate&lt;br /&gt;
&lt;br /&gt;
If a report results in a cleanup, the reporting player will receive &#039;&#039;&#039;2 [[Rewards|Loyalty Points]]&#039;&#039;&#039; per cleanup.&lt;br /&gt;
&lt;br /&gt;
Please note that rewards are paid out in batches after approved cleanups and regens are completed, not immediately upon submission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Things_to_Do]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC:Things_To_Do&amp;diff=6634</id>
		<title>BadWolfMC:Things To Do</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC:Things_To_Do&amp;diff=6634"/>
		<updated>2026-03-22T09:23:49Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; padding: 1em 1em 1em 1em; margin: 1em auto 1em auto; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThingsToDoBanner.png|alt=Things  to Do on BadWolfMC: An Adult Minecraft Server|center|link=[[BadWolfMC:An_Adult_Minecraft_Server]]]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ; style=&amp;quot;border: 1px solid darkgray; width:100%; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height:50px; width:100%; text-align:center; font-size:150%; color:white; background:#003B6f&amp;quot; | Things To Do &amp;amp; See&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: auto; padding: 1em 1em 1em 1em;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Atlantis]]&#039;&#039;&#039;&lt;br /&gt;
:The lost city. OR IS IT?!&lt;br /&gt;
&#039;&#039;&#039;[[Bed Wars]]&#039;&#039;&#039;&lt;br /&gt;
:The classic PVP strategy game on BadWolfMC Delta.&lt;br /&gt;
&#039;&#039;&#039;[[Citadel|The Citadel]]&#039;&#039;&#039;&lt;br /&gt;
:The capitol of the Time Lords.&lt;br /&gt;
&#039;&#039;&#039;[[The Crystal Cave]]&#039;&#039;&#039;&lt;br /&gt;
:Merlin&#039;s prison on BadWolfMC Gamma.&lt;br /&gt;
&#039;&#039;&#039;[[Elytra Challenges]]&#039;&#039;&#039;&lt;br /&gt;
:Hone your flight skills.&lt;br /&gt;
&#039;&#039;&#039;[[EndGrinder]]&#039;&#039;&#039;&lt;br /&gt;
:Watch your step!&lt;br /&gt;
&#039;&#039;&#039;[[Fair|The Fair]]&#039;&#039;&#039;&lt;br /&gt;
:Vanilla gaming park built by both players and admins.&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Games|Games]]&#039;&#039;&#039;&lt;br /&gt;
:Stuff to do when you&#039;re bored.&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Krop Tor]]&#039;&#039;&#039;&lt;br /&gt;
:The Impossible Planet: BadWolfMC Alpha&#039;s first dungeon!&lt;br /&gt;
&#039;&#039;&#039;[[Mall|The Mall]]&#039;&#039;&#039;&lt;br /&gt;
:Shop &#039;till you drop!&lt;br /&gt;
&#039;&#039;&#039;[[Mario 2D]]&#039;&#039;&#039;&lt;br /&gt;
:The pipes are calling!&lt;br /&gt;
&#039;&#039;&#039;[[Mars]]&#039;&#039;&#039;&lt;br /&gt;
:The end of the world as we know it.&lt;br /&gt;
&#039;&#039;&#039;[[Mazes]]&#039;&#039;&#039;&lt;br /&gt;
:Get lost.&lt;br /&gt;
&#039;&#039;&#039;[[Old Village]]&#039;&#039;&#039;&lt;br /&gt;
:Nostalgiaville!&lt;br /&gt;
&#039;&#039;&#039;[[Paintball]]&#039;&#039;&#039;&lt;br /&gt;
:Splat!&lt;br /&gt;
&#039;&#039;&#039;[[Parkour]]&#039;&#039;&#039;&lt;br /&gt;
:How to throw your computer across the room.&lt;br /&gt;
&#039;&#039;&#039;[[Prison]]&#039;&#039;&#039;&lt;br /&gt;
:Your ass is mine. Welcome to Stormcage.&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[List of Public Resources|Public Resources]]&#039;&#039;&#039;&lt;br /&gt;
:A list of publicly available farms.&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Questlines|Questlines]]&#039;&#039;&#039;&lt;br /&gt;
:IF(ACTION, PROFIT)&lt;br /&gt;
&#039;&#039;&#039;[[Cleanup and Reset Options|Reset Options]]&#039;&#039;&#039;&lt;br /&gt;
:For the freshest of starts!&lt;br /&gt;
&#039;&#039;&#039;[[Satellite 5]]&#039;&#039;&#039;&lt;br /&gt;
:A space station in earth orbit.&lt;br /&gt;
&#039;&#039;&#039;[[Seasonal Events]]&#039;&#039;&#039;&lt;br /&gt;
:Our favorite limited-time traditions!&lt;br /&gt;
&#039;&#039;&#039;[[Stormcage]]&#039;&#039;&#039;&lt;br /&gt;
:Containment facility for dangerous criminals.&lt;br /&gt;
&#039;&#039;&#039;[[Tardis|The Tardis]]&#039;&#039;&#039;&lt;br /&gt;
:Time and Relative Dimension in Space&lt;br /&gt;
&#039;&#039;&#039;[[The Tardis Vaults]]&#039;&#039;&#039;&lt;br /&gt;
:BadWolfMC&#039;s Vault Dungeon Series&lt;br /&gt;
&#039;&#039;&#039;[[Treefarm|The Tree Farm]]&#039;&#039;&#039;&lt;br /&gt;
:Get wood.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{QuickLinks}}&lt;br /&gt;
[[Category:Things_to_Do]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC:Things_To_Do&amp;diff=6633</id>
		<title>BadWolfMC:Things To Do</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC:Things_To_Do&amp;diff=6633"/>
		<updated>2026-03-22T09:13:20Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added Mario 2D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; padding: 1em 1em 1em 1em; margin: 1em auto 1em auto; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThingsToDoBanner.png|alt=Things  to Do on BadWolfMC: An Adult Minecraft Server|center|link=[[BadWolfMC:An_Adult_Minecraft_Server]]]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ; style=&amp;quot;border: 1px solid darkgray; width:100%; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height:50px; width:100%; text-align:center; font-size:150%; color:white; background:#003B6f&amp;quot; | Things To Do &amp;amp; See&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: auto; padding: 1em 1em 1em 1em;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Atlantis]]&#039;&#039;&#039;&lt;br /&gt;
:The lost city. OR IS IT?!&lt;br /&gt;
&#039;&#039;&#039;[[Bed Wars]]&#039;&#039;&#039;&lt;br /&gt;
:The classic PVP strategy game on BadWolfMC Delta.&lt;br /&gt;
&#039;&#039;&#039;[[Citadel|The Citadel]]&#039;&#039;&#039;&lt;br /&gt;
:The capitol of the Time Lords.&lt;br /&gt;
&#039;&#039;&#039;[[The Crystal Cave]]&#039;&#039;&#039;&lt;br /&gt;
:Merlin&#039;s prison on BadWolfMC Gamma.&lt;br /&gt;
&#039;&#039;&#039;[[Elytra Challenges]]&#039;&#039;&#039;&lt;br /&gt;
:Hone your flight skills.&lt;br /&gt;
&#039;&#039;&#039;[[EndGrinder]]&#039;&#039;&#039;&lt;br /&gt;
:Watch your step!&lt;br /&gt;
&#039;&#039;&#039;[[Fair|The Fair]]&#039;&#039;&#039;&lt;br /&gt;
:Vanilla gaming park built by both players and admins.&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Games|Games]]&#039;&#039;&#039;&lt;br /&gt;
:Stuff to do when you&#039;re bored.&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Krop Tor]]&#039;&#039;&#039;&lt;br /&gt;
:The Impossible Planet: BadWolfMC Alpha&#039;s first dungeon!&lt;br /&gt;
&#039;&#039;&#039;[[Mall|The Mall]]&#039;&#039;&#039;&lt;br /&gt;
:Shop &#039;till you drop!&lt;br /&gt;
&#039;&#039;&#039;[[Mars]]&#039;&#039;&#039;&lt;br /&gt;
:The end of the world as we know it.&lt;br /&gt;
&#039;&#039;&#039;[[Mario 2D]]&#039;&#039;&#039;&lt;br /&gt;
:The pipes are calling!&lt;br /&gt;
&#039;&#039;&#039;[[Mazes]]&#039;&#039;&#039;&lt;br /&gt;
:Get lost.&lt;br /&gt;
&#039;&#039;&#039;[[Old Village]]&#039;&#039;&#039;&lt;br /&gt;
:Nostalgiaville!&lt;br /&gt;
&#039;&#039;&#039;[[Paintball]]&#039;&#039;&#039;&lt;br /&gt;
:Splat!&lt;br /&gt;
&#039;&#039;&#039;[[Parkour]]&#039;&#039;&#039;&lt;br /&gt;
:How to throw your computer across the room.&lt;br /&gt;
&#039;&#039;&#039;[[Prison]]&#039;&#039;&#039;&lt;br /&gt;
:Your ass is mine. Welcome to Stormcage.&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[List of Public Resources|Public Resources]]&#039;&#039;&#039;&lt;br /&gt;
:A list of publicly available farms.&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Questlines|Questlines]]&#039;&#039;&#039;&lt;br /&gt;
:IF(ACTION, PROFIT)&lt;br /&gt;
&#039;&#039;&#039;[[Cleanup and Reset Options|Reset Options]]&#039;&#039;&#039;&lt;br /&gt;
:For the freshest of starts!&lt;br /&gt;
&#039;&#039;&#039;[[Satellite 5]]&#039;&#039;&#039;&lt;br /&gt;
:A space station in earth orbit.&lt;br /&gt;
&#039;&#039;&#039;[[Seasonal Events]]&#039;&#039;&#039;&lt;br /&gt;
:Our favorite limited-time traditions!&lt;br /&gt;
&#039;&#039;&#039;[[Stormcage]]&#039;&#039;&#039;&lt;br /&gt;
:Containment facility for dangerous criminals.&lt;br /&gt;
&#039;&#039;&#039;[[Tardis|The Tardis]]&#039;&#039;&#039;&lt;br /&gt;
:Time and Relative Dimension in Space&lt;br /&gt;
&#039;&#039;&#039;[[The Tardis Vaults]]&#039;&#039;&#039;&lt;br /&gt;
:BadWolfMC&#039;s Vault Dungeon Series&lt;br /&gt;
&#039;&#039;&#039;[[Treefarm|The Tree Farm]]&#039;&#039;&#039;&lt;br /&gt;
:Get wood.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{QuickLinks}}&lt;br /&gt;
[[Category:Things_to_Do]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Mario_2D&amp;diff=6632</id>
		<title>Mario 2D</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Mario_2D&amp;diff=6632"/>
		<updated>2026-03-22T09:11:42Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|title            = Mario 2D&lt;br /&gt;
|image            = MarioJoin.png&lt;br /&gt;
|caption          = The Pipes are Calling!&lt;br /&gt;
|inventor         = &lt;br /&gt;
|category         = Games&lt;br /&gt;
|playernumber     = 1&lt;br /&gt;
|public           = yes&lt;br /&gt;
|availability     = on demand&lt;br /&gt;
|locationspecific = &lt;br /&gt;
|server           = Alpha&lt;br /&gt;
|dimension        = Gallifrey&lt;br /&gt;
|restp            = &lt;br /&gt;
|nearestwarp      = spawn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mario 2D is a BadWolfMC minigame that lovingly recreates levels from the original Super Mario Bros. inside Minecraft. Built as a side-scrolling platforming experience, Mario 2D combines faithful map recreation, custom mechanics, collectible rewards, and a healthy dose of nostalgia.&lt;br /&gt;
&lt;br /&gt;
Originally introduced as an April Fool’s Day surprise in 2023, Mario 2D has since grown into an ongoing BadWolfMC tradition, with new worlds continuing to be added over time.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
Players can access Mario 2D from the large green pipe on the hill beside the Games Skull at &amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Those who would rather watch than play can spectate through Lakitu’s camera, making it possible to enjoy the chaos from the sidelines while friends attempt their runs.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Basics ===&lt;br /&gt;
&lt;br /&gt;
Mario 2D is designed to evoke the feel of classic Super Mario Bros. while still functioning within Minecraft.&lt;br /&gt;
&lt;br /&gt;
Players enter with their normal gear, though some functions are restricted to preserve the intended experience. In particular, shoot permissions are disabled while playing.&lt;br /&gt;
&lt;br /&gt;
Instead of the traditional 3 lives, players begin each run with 5 hearts. Additional 1-Ups can also be found in each level, usually placed where Super Mushrooms would traditionally appear in the original game.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
At the end of each level, players can find loot chests containing a mix of traditional and Mario 2D-specific rewards.&lt;br /&gt;
&lt;br /&gt;
Possible rewards include:&lt;br /&gt;
* exclusive Mario 2D goodies&lt;br /&gt;
* Loyalty Point Shards&lt;br /&gt;
* Vault Loot&lt;br /&gt;
* Fate Coins&lt;br /&gt;
* diamonds and other familiar treasures&lt;br /&gt;
&lt;br /&gt;
These rewards help make each run worthwhile, even for players returning to replay completed levels.&lt;br /&gt;
&lt;br /&gt;
== Current Levels ==&lt;br /&gt;
&lt;br /&gt;
Mario 2D currently includes recreations of all levels through World 2-1.&lt;br /&gt;
&lt;br /&gt;
Each level is painstakingly recreated from the original Super Mario Bros. maps, with special care given to preserving the look, flow, and challenge of the classic game inside Minecraft.&lt;br /&gt;
&lt;br /&gt;
=== Included Worlds ===&lt;br /&gt;
* World 1-1 (Overworld)&lt;br /&gt;
* World 1-2 (Underground)&lt;br /&gt;
* World 1-3 (Sky)&lt;br /&gt;
* World 1-4 (Mini Boss)&lt;br /&gt;
* World 2-1 (Overworld)&lt;br /&gt;
&lt;br /&gt;
Because Mario 2D is an ongoing tradition, this list may continue to expand as new worlds are released.&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
&lt;br /&gt;
Although Mario 2D is designed to feel simple and familiar when played, the minigame relies on a number of custom mechanics and creative visual tricks behind the scenes.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
Many enemies are created using custom upside-down wither skeletons wearing upside-down heads. This technique allows creatures such as Goombas and Koopas to appear correctly within the side-scrolling format.&lt;br /&gt;
&lt;br /&gt;
=== Blocks and Terrain ===&lt;br /&gt;
&lt;br /&gt;
In places where blocks would traditionally be breakable in Super Mario Bros., Mario 2D uses fake blocks that can be jumped through. This helps recreate classic movement and interaction without requiring players to actually mine their way forward.&lt;br /&gt;
&lt;br /&gt;
=== Faithful Recreation ===&lt;br /&gt;
&lt;br /&gt;
Every level is carefully built to match the layouts of the original Super Mario Bros. maps as closely as possible. The goal is not merely to reference Mario, but to recreate the flow and structure of the original game in a way that feels instantly recognizable.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Mario 2D began as an April Fool’s Day feature on April 1, 2023.&lt;br /&gt;
&lt;br /&gt;
What started as a playful seasonal surprise quickly became something more: a lovingly built minigame that captured both the charm of retro platforming and the creativity of BadWolfMC. Rather than remaining a one-off joke, Mario 2D became a recurring tradition, with additional levels and worlds added over time.&lt;br /&gt;
&lt;br /&gt;
In later years, the release cadence shifted from April Fool’s Day to MAR10 Day, BadWolfMC’s way of celebrating Mario on March 10. This allowed the series to grow beyond its origins while still honoring the lighthearted spirit that inspired it in the first place.&lt;br /&gt;
&lt;br /&gt;
Today, Mario 2D stands as both a tribute to a classic game and a continuing BadWolfMC tradition.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Mario 2D began as an April Fool’s Day feature before evolving into a yearly MAR10 tradition.&lt;br /&gt;
* Spectators can watch active runs through Lakitu’s camera.&lt;br /&gt;
* Players keep their normal gear while playing, though shooting is disabled.&lt;br /&gt;
* Coins are mostly decorative and nostalgic rather than especially important to progression.&lt;br /&gt;
* 1-Ups are typically placed where Super Mushrooms would have been found in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Things to Do]] [[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Mario_2D&amp;diff=6631</id>
		<title>Mario 2D</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Mario_2D&amp;diff=6631"/>
		<updated>2026-03-22T09:10:44Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Included Worlds */ Formatting and brief description added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|title            = Mario 2D&lt;br /&gt;
|image            = MarioJoin.png&lt;br /&gt;
|caption          = The Pipes are Calling!&lt;br /&gt;
|inventor         = &lt;br /&gt;
|category         = Games&lt;br /&gt;
|playernumber     = 1&lt;br /&gt;
|public           = yes&lt;br /&gt;
|availability     = on demand&lt;br /&gt;
|locationspecific = &lt;br /&gt;
|server           = Alpha&lt;br /&gt;
|dimension        = Gallifrey&lt;br /&gt;
|restp            = &lt;br /&gt;
|nearestwarp      = spawn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mario 2D is a BadWolfMC minigame that lovingly recreates levels from the original Super Mario Bros. inside Minecraft. Built as a side-scrolling platforming experience, Mario 2D combines faithful map recreation, custom mechanics, collectible rewards, and a healthy dose of nostalgia.&lt;br /&gt;
&lt;br /&gt;
Originally introduced as an April Fool’s Day surprise in 2023, Mario 2D has since grown into an ongoing BadWolfMC tradition, with new worlds continuing to be added over time.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
Players can access Mario 2D from the large green pipe on the hill beside the Games Skull at &amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Those who would rather watch than play can spectate through Lakitu’s camera, making it possible to enjoy the chaos from the sidelines while friends attempt their runs.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Basics ===&lt;br /&gt;
&lt;br /&gt;
Mario 2D is designed to evoke the feel of classic Super Mario Bros. while still functioning within Minecraft.&lt;br /&gt;
&lt;br /&gt;
Players enter with their normal gear, though some functions are restricted to preserve the intended experience. In particular, shoot permissions are disabled while playing.&lt;br /&gt;
&lt;br /&gt;
Instead of the traditional 3 lives, players begin each run with 5 hearts. Additional 1-Ups can also be found in each level, usually placed where Super Mushrooms would traditionally appear in the original game.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
At the end of each level, players can find loot chests containing a mix of traditional and Mario 2D-specific rewards.&lt;br /&gt;
&lt;br /&gt;
Possible rewards include:&lt;br /&gt;
* exclusive Mario 2D goodies&lt;br /&gt;
* Loyalty Point Shards&lt;br /&gt;
* Vault Loot&lt;br /&gt;
* Fate Coins&lt;br /&gt;
* diamonds and other familiar treasures&lt;br /&gt;
&lt;br /&gt;
These rewards help make each run worthwhile, even for players returning to replay completed levels.&lt;br /&gt;
&lt;br /&gt;
== Current Levels ==&lt;br /&gt;
&lt;br /&gt;
Mario 2D currently includes recreations of all levels through World 2-1.&lt;br /&gt;
&lt;br /&gt;
Each level is painstakingly recreated from the original Super Mario Bros. maps, with special care given to preserving the look, flow, and challenge of the classic game inside Minecraft.&lt;br /&gt;
&lt;br /&gt;
=== Included Worlds ===&lt;br /&gt;
* World 1-1 (Overworld)&lt;br /&gt;
* World 1-2 (Underground)&lt;br /&gt;
* World 1-3 (Sky)&lt;br /&gt;
* World 1-4 (Mini Boss)&lt;br /&gt;
* World 2-1 (Overworld)&lt;br /&gt;
&lt;br /&gt;
Because Mario 2D is an ongoing tradition, this list may continue to expand as new worlds are released.&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
&lt;br /&gt;
Although Mario 2D is designed to feel simple and familiar when played, the minigame relies on a number of custom mechanics and creative visual tricks behind the scenes.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
Many enemies are created using custom upside-down wither skeletons wearing upside-down heads. This technique allows creatures such as Goombas and Koopas to appear correctly within the side-scrolling format.&lt;br /&gt;
&lt;br /&gt;
=== Blocks and Terrain ===&lt;br /&gt;
&lt;br /&gt;
In places where blocks would traditionally be breakable in Super Mario Bros., Mario 2D uses fake blocks that can be jumped through. This helps recreate classic movement and interaction without requiring players to actually mine their way forward.&lt;br /&gt;
&lt;br /&gt;
=== Faithful Recreation ===&lt;br /&gt;
&lt;br /&gt;
Every level is carefully built to match the layouts of the original Super Mario Bros. maps as closely as possible. The goal is not merely to reference Mario, but to recreate the flow and structure of the original game in a way that feels instantly recognizable.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Mario 2D began as an April Fool’s Day feature on April 1, 2023.&lt;br /&gt;
&lt;br /&gt;
What started as a playful seasonal surprise quickly became something more: a lovingly built minigame that captured both the charm of retro platforming and the creativity of BadWolfMC. Rather than remaining a one-off joke, Mario 2D became a recurring tradition, with additional levels and worlds added over time.&lt;br /&gt;
&lt;br /&gt;
In later years, the release cadence shifted from April Fool’s Day to MAR10 Day, BadWolfMC’s way of celebrating Mario on March 10. This allowed the series to grow beyond its origins while still honoring the lighthearted spirit that inspired it in the first place.&lt;br /&gt;
&lt;br /&gt;
Today, Mario 2D stands as both a tribute to a classic game and a continuing BadWolfMC tradition.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Mario 2D began as an April Fool’s Day feature before evolving into a yearly MAR10 tradition.&lt;br /&gt;
* Spectators can watch active runs through Lakitu’s camera.&lt;br /&gt;
* Players keep their normal gear while playing, though shooting is disabled.&lt;br /&gt;
* Coins are mostly decorative and nostalgic rather than especially important to progression.&lt;br /&gt;
* 1-Ups are typically placed where Super Mushrooms would have been found in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Things To Do]] [[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Mario_2D&amp;diff=6630</id>
		<title>Mario 2D</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Mario_2D&amp;diff=6630"/>
		<updated>2026-03-22T09:08:29Z</updated>

		<summary type="html">&lt;p&gt;Merc: Initial Page Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|title            = Mario 2D&lt;br /&gt;
|image            = MarioJoin.png&lt;br /&gt;
|caption          = The Pipes are Calling!&lt;br /&gt;
|inventor         = &lt;br /&gt;
|category         = Games&lt;br /&gt;
|playernumber     = 1&lt;br /&gt;
|public           = yes&lt;br /&gt;
|availability     = on demand&lt;br /&gt;
|locationspecific = &lt;br /&gt;
|server           = Alpha&lt;br /&gt;
|dimension        = Gallifrey&lt;br /&gt;
|restp            = &lt;br /&gt;
|nearestwarp      = spawn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mario 2D is a BadWolfMC minigame that lovingly recreates levels from the original Super Mario Bros. inside Minecraft. Built as a side-scrolling platforming experience, Mario 2D combines faithful map recreation, custom mechanics, collectible rewards, and a healthy dose of nostalgia.&lt;br /&gt;
&lt;br /&gt;
Originally introduced as an April Fool’s Day surprise in 2023, Mario 2D has since grown into an ongoing BadWolfMC tradition, with new worlds continuing to be added over time.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
Players can access Mario 2D from the large green pipe on the hill beside the Games Skull at &amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Those who would rather watch than play can spectate through Lakitu’s camera, making it possible to enjoy the chaos from the sidelines while friends attempt their runs.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Basics ===&lt;br /&gt;
&lt;br /&gt;
Mario 2D is designed to evoke the feel of classic Super Mario Bros. while still functioning within Minecraft.&lt;br /&gt;
&lt;br /&gt;
Players enter with their normal gear, though some functions are restricted to preserve the intended experience. In particular, shoot permissions are disabled while playing.&lt;br /&gt;
&lt;br /&gt;
Instead of the traditional 3 lives, players begin each run with 5 hearts. Additional 1-Ups can also be found in each level, usually placed where Super Mushrooms would traditionally appear in the original game.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
At the end of each level, players can find loot chests containing a mix of traditional and Mario 2D-specific rewards.&lt;br /&gt;
&lt;br /&gt;
Possible rewards include:&lt;br /&gt;
* exclusive Mario 2D goodies&lt;br /&gt;
* Loyalty Point Shards&lt;br /&gt;
* Vault Loot&lt;br /&gt;
* Fate Coins&lt;br /&gt;
* diamonds and other familiar treasures&lt;br /&gt;
&lt;br /&gt;
These rewards help make each run worthwhile, even for players returning to replay completed levels.&lt;br /&gt;
&lt;br /&gt;
== Current Levels ==&lt;br /&gt;
&lt;br /&gt;
Mario 2D currently includes recreations of all levels through World 2-1.&lt;br /&gt;
&lt;br /&gt;
Each level is painstakingly recreated from the original Super Mario Bros. maps, with special care given to preserving the look, flow, and challenge of the classic game inside Minecraft.&lt;br /&gt;
&lt;br /&gt;
=== Included Worlds ===&lt;br /&gt;
World 1-1&lt;br /&gt;
World 1-2&lt;br /&gt;
World 1-3&lt;br /&gt;
World 1-4&lt;br /&gt;
World 2-1&lt;br /&gt;
&lt;br /&gt;
Because Mario 2D is an ongoing tradition, this list may continue to expand as new worlds are released.&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
&lt;br /&gt;
Although Mario 2D is designed to feel simple and familiar when played, the minigame relies on a number of custom mechanics and creative visual tricks behind the scenes.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
Many enemies are created using custom upside-down wither skeletons wearing upside-down heads. This technique allows creatures such as Goombas and Koopas to appear correctly within the side-scrolling format.&lt;br /&gt;
&lt;br /&gt;
=== Blocks and Terrain ===&lt;br /&gt;
&lt;br /&gt;
In places where blocks would traditionally be breakable in Super Mario Bros., Mario 2D uses fake blocks that can be jumped through. This helps recreate classic movement and interaction without requiring players to actually mine their way forward.&lt;br /&gt;
&lt;br /&gt;
=== Faithful Recreation ===&lt;br /&gt;
&lt;br /&gt;
Every level is carefully built to match the layouts of the original Super Mario Bros. maps as closely as possible. The goal is not merely to reference Mario, but to recreate the flow and structure of the original game in a way that feels instantly recognizable.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Mario 2D began as an April Fool’s Day feature on April 1, 2023.&lt;br /&gt;
&lt;br /&gt;
What started as a playful seasonal surprise quickly became something more: a lovingly built minigame that captured both the charm of retro platforming and the creativity of BadWolfMC. Rather than remaining a one-off joke, Mario 2D became a recurring tradition, with additional levels and worlds added over time.&lt;br /&gt;
&lt;br /&gt;
In later years, the release cadence shifted from April Fool’s Day to MAR10 Day, BadWolfMC’s way of celebrating Mario on March 10. This allowed the series to grow beyond its origins while still honoring the lighthearted spirit that inspired it in the first place.&lt;br /&gt;
&lt;br /&gt;
Today, Mario 2D stands as both a tribute to a classic game and a continuing BadWolfMC tradition.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Mario 2D began as an April Fool’s Day feature before evolving into a yearly MAR10 tradition.&lt;br /&gt;
* Spectators can watch active runs through Lakitu’s camera.&lt;br /&gt;
* Players keep their normal gear while playing, though shooting is disabled.&lt;br /&gt;
* Coins are mostly decorative and nostalgic rather than especially important to progression.&lt;br /&gt;
* 1-Ups are typically placed where Super Mushrooms would have been found in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Things To Do]] [[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:MarioJoin.png&amp;diff=6629</id>
		<title>File:MarioJoin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:MarioJoin.png&amp;diff=6629"/>
		<updated>2026-03-22T09:06:14Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mario 2D join area&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:MarioCorner.webp&amp;diff=6628</id>
		<title>File:MarioCorner.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:MarioCorner.webp&amp;diff=6628"/>
		<updated>2026-03-22T09:04:29Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MarioCorner&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Mario2D.png&amp;diff=6627</id>
		<title>File:Mario2D.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Mario2D.png&amp;diff=6627"/>
		<updated>2026-03-22T08:59:44Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mario2D&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC:Things_To_Do&amp;diff=6626</id>
		<title>BadWolfMC:Things To Do</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC:Things_To_Do&amp;diff=6626"/>
		<updated>2026-03-22T07:39:22Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added Cleanup and Reset Options link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; padding: 1em 1em 1em 1em; margin: 1em auto 1em auto; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThingsToDoBanner.png|alt=Things  to Do on BadWolfMC: An Adult Minecraft Server|center|link=[[BadWolfMC:An_Adult_Minecraft_Server]]]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ; style=&amp;quot;border: 1px solid darkgray; width:100%; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height:50px; width:100%; text-align:center; font-size:150%; color:white; background:#003B6f&amp;quot; | Things To Do &amp;amp; See&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin: auto; padding: 1em 1em 1em 1em;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Atlantis]]&#039;&#039;&#039;&lt;br /&gt;
:The lost city. OR IS IT?!&lt;br /&gt;
&#039;&#039;&#039;[[Bed Wars]]&#039;&#039;&#039;&lt;br /&gt;
:The classic PVP strategy game on BadWolfMC Delta.&lt;br /&gt;
&#039;&#039;&#039;[[Citadel|The Citadel]]&#039;&#039;&#039;&lt;br /&gt;
:The capitol of the Time Lords.&lt;br /&gt;
&#039;&#039;&#039;[[The Crystal Cave]]&#039;&#039;&#039;&lt;br /&gt;
:Merlin&#039;s prison on BadWolfMC Gamma.&lt;br /&gt;
&#039;&#039;&#039;[[Elytra Challenges]]&#039;&#039;&#039;&lt;br /&gt;
:Hone your flight skills.&lt;br /&gt;
&#039;&#039;&#039;[[EndGrinder]]&#039;&#039;&#039;&lt;br /&gt;
:Watch your step!&lt;br /&gt;
&#039;&#039;&#039;[[Fair|The Fair]]&#039;&#039;&#039;&lt;br /&gt;
:Vanilla gaming park built by both players and admins.&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Games|Games]]&#039;&#039;&#039;&lt;br /&gt;
:Stuff to do when you&#039;re bored.&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Krop Tor]]&#039;&#039;&#039;&lt;br /&gt;
:The Impossible Planet: BadWolfMC Alpha&#039;s first dungeon!&lt;br /&gt;
&#039;&#039;&#039;[[Mall|The Mall]]&#039;&#039;&#039;&lt;br /&gt;
:Shop &#039;till you drop!&lt;br /&gt;
&#039;&#039;&#039;[[Mars]]&#039;&#039;&#039;&lt;br /&gt;
:The end of the world as we know it.&lt;br /&gt;
&#039;&#039;&#039;[[Mazes]]&#039;&#039;&#039;&lt;br /&gt;
:Get lost.&lt;br /&gt;
&#039;&#039;&#039;[[Old Village]]&#039;&#039;&#039;&lt;br /&gt;
:Nostalgiaville!&lt;br /&gt;
&#039;&#039;&#039;[[Paintball]]&#039;&#039;&#039;&lt;br /&gt;
:Splat!&lt;br /&gt;
&#039;&#039;&#039;[[Parkour]]&#039;&#039;&#039;&lt;br /&gt;
:How to throw your computer across the room.&lt;br /&gt;
&#039;&#039;&#039;[[Prison]]&#039;&#039;&#039;&lt;br /&gt;
:Your ass is mine. Welcome to Stormcage.&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[List of Public Resources|Public Resources]]&#039;&#039;&#039;&lt;br /&gt;
:A list of publicly available farms.&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Questlines|Questlines]]&#039;&#039;&#039;&lt;br /&gt;
:IF(ACTION, PROFIT)&lt;br /&gt;
&#039;&#039;&#039;[[Cleanup and Reset Options|Reset Options]]&#039;&#039;&#039;&lt;br /&gt;
:For the freshest of starts!&lt;br /&gt;
&#039;&#039;&#039;[[Satellite 5]]&#039;&#039;&#039;&lt;br /&gt;
:A space station in earth orbit.&lt;br /&gt;
&#039;&#039;&#039;[[Seasonal Events]]&#039;&#039;&#039;&lt;br /&gt;
:Our favorite limited-time traditions!&lt;br /&gt;
&#039;&#039;&#039;[[Stormcage]]&#039;&#039;&#039;&lt;br /&gt;
:Containment facility for dangerous criminals.&lt;br /&gt;
&#039;&#039;&#039;[[Tardis|The Tardis]]&#039;&#039;&#039;&lt;br /&gt;
:Time and Relative Dimension in Space&lt;br /&gt;
&#039;&#039;&#039;[[The Tardis Vaults]]&#039;&#039;&#039;&lt;br /&gt;
:BadWolfMC&#039;s Vault Dungeon Series&lt;br /&gt;
&#039;&#039;&#039;[[Treefarm|The Tree Farm]]&#039;&#039;&#039;&lt;br /&gt;
:Get wood.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{QuickLinks}}&lt;br /&gt;
[[Category:Things_to_Do]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Cleanup_and_Reset_Options&amp;diff=6625</id>
		<title>Cleanup and Reset Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Cleanup_and_Reset_Options&amp;diff=6625"/>
		<updated>2026-03-22T07:36:30Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Thorough Throwback (Total Reset) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Cleanup and Reset Options =&lt;br /&gt;
&lt;br /&gt;
Looking for a fresh start, or want to help tidy up the server? This page covers BadWolfMC&#039;s available reset options for players, as well as our Spring Cleaning cleanup project. Like our [[Resource Worlds]], we offer these options to preserve our main worlds as long as possible to prevent a global reset.&lt;br /&gt;
&lt;br /&gt;
== Individual Reset Options ==&lt;br /&gt;
&lt;br /&gt;
Feeling like you&#039;ve done it all? Sometimes the best way to shake things up is to start fresh.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC offers three optional ways to reset &#039;&#039;your own&#039;&#039; progress and begin a new adventure:&lt;br /&gt;
&lt;br /&gt;
=== Thorough Throwback (Total Reset) ===&lt;br /&gt;
A full reset for players who want the complete starting-over experience.&lt;br /&gt;
&lt;br /&gt;
This option wipes:&lt;br /&gt;
* Inventory and items&lt;br /&gt;
* Balances&lt;br /&gt;
* Homes&lt;br /&gt;
* Residences&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = speedy&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;Please note:&#039;&#039;&#039; the &amp;quot;Thorough Throwback&amp;quot; option also includes &#039;&#039;&#039;soulbound items&#039;&#039;&#039; unless you specifically request that they be excluded.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Soft Shift (Soft Reset) ===&lt;br /&gt;
A lighter reset for players who want a fresh start without losing everything.&lt;br /&gt;
&lt;br /&gt;
This option &#039;&#039;&#039;keeps your inventory&#039;&#039;&#039;, but resets:&lt;br /&gt;
* Balances&lt;br /&gt;
* Homes&lt;br /&gt;
* Residences&lt;br /&gt;
&lt;br /&gt;
=== Custom Cleanse (Custom Reset) ===&lt;br /&gt;
A flexible option for players who want more control.&lt;br /&gt;
&lt;br /&gt;
With a Custom Cleanse, you decide what should and should not be reset. This is a good option if you have a specific plan in mind.&lt;br /&gt;
&lt;br /&gt;
=== How to Request a Reset ===&lt;br /&gt;
If you are interested in any of these reset options, create a ticket in-game or reach out to Cesar or merc and let them know which reset you would like.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &#039;&#039;&#039;Important:&#039;&#039;&#039; These resets are &#039;&#039;&#039;individual only&#039;&#039;&#039;, &#039;&#039;&#039;not global&#039;&#039;&#039;, and entirely &#039;&#039;&#039;optional&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spring Cleaning ==&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s Spring Cleaning is an ongoing effort to clean up very old, abandoned, and extremely basic starter hidey-holes around the server. The goal is to help freshen things up, make room for new features and new players, and improve the overall world over time.&lt;br /&gt;
&lt;br /&gt;
Players can also help with this project by reporting qualifying locations.&lt;br /&gt;
&lt;br /&gt;
=== What We Are Looking For ===&lt;br /&gt;
Spring Cleaning is aimed at:&lt;br /&gt;
* Very early &amp;quot;hidey holes&amp;quot;.&lt;br /&gt;
* Incomplete or empty starter bases.&lt;br /&gt;
&lt;br /&gt;
As a general guide:&lt;br /&gt;
* Very early hidey holes should usually have an owner offline for around &#039;&#039;&#039;3 to 6 months&#039;&#039;&#039;.&lt;br /&gt;
* Incomplete or empty starter bases should usually have an owner offline for around &#039;&#039;&#039;6 to 12 months&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
We strongly prefer that players use the {{ext-link|mapalpha}}to identify possible cleanup candidates rather than flying around or teleporting to random players&#039; bases.&lt;br /&gt;
&lt;br /&gt;
The goal is to report obvious abandoned starter spots, not active or developed homes.&lt;br /&gt;
&lt;br /&gt;
=== Reporting a Cleanup Candidate ===&lt;br /&gt;
To submit a cleanup report in-game, use the &amp;lt;code&amp;gt;/cleanup&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
This will open the cleanup dialog and automatically attach your name to the report.&lt;br /&gt;
&lt;br /&gt;
Please include:&lt;br /&gt;
* &#039;&#039;&#039;Coordinates&#039;&#039;&#039; &#039;&#039;(required)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Residence]] name&#039;&#039;&#039; &#039;&#039;(if applicable)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owner name&#039;&#039;&#039; &#039;&#039;(if determinable)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owner last seen&#039;&#039;&#039; &#039;&#039;(using &amp;lt;code&amp;gt;/seen&amp;lt;/code&amp;gt;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== What Happens After You Submit ===&lt;br /&gt;
Submitting a report also creates a ticket in your name where you can track the progress of your report.&lt;br /&gt;
&lt;br /&gt;
Reports may be:&lt;br /&gt;
* Accepted for further review&lt;br /&gt;
* Closed due to incomplete information&lt;br /&gt;
* Closed because the location is not a good cleanup candidate&lt;br /&gt;
&lt;br /&gt;
If a report results in a cleanup, the reporting player will receive &#039;&#039;&#039;2 [[Rewards|Loyalty Points]]&#039;&#039;&#039; per cleanup.&lt;br /&gt;
&lt;br /&gt;
Please note that rewards are paid out in batches after approved cleanups and regens are completed, not immediately upon submission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Things_to_Do]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Cleanup_and_Reset_Options&amp;diff=6624</id>
		<title>Cleanup and Reset Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Cleanup_and_Reset_Options&amp;diff=6624"/>
		<updated>2026-03-22T07:35:41Z</updated>

		<summary type="html">&lt;p&gt;Merc: Initial Page Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Cleanup and Reset Options =&lt;br /&gt;
&lt;br /&gt;
Looking for a fresh start, or want to help tidy up the server? This page covers BadWolfMC&#039;s available reset options for players, as well as our Spring Cleaning cleanup project. Like our [[Resource Worlds]], we offer these options to preserve our main worlds as long as possible to prevent a global reset.&lt;br /&gt;
&lt;br /&gt;
== Individual Reset Options ==&lt;br /&gt;
&lt;br /&gt;
Feeling like you&#039;ve done it all? Sometimes the best way to shake things up is to start fresh.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC offers three optional ways to reset &#039;&#039;your own&#039;&#039; progress and begin a new adventure:&lt;br /&gt;
&lt;br /&gt;
=== Thorough Throwback (Total Reset) ===&lt;br /&gt;
A full reset for players who want the complete starting-over experience.&lt;br /&gt;
&lt;br /&gt;
This option wipes:&lt;br /&gt;
* Inventory and items&lt;br /&gt;
* Balances&lt;br /&gt;
* Homes&lt;br /&gt;
* Residences&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = speedy&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;Please note:&#039;&#039;&#039; this also includes &#039;&#039;&#039;soulbound items&#039;&#039;&#039; unless you specifically request that they be excluded.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Soft Shift (Soft Reset) ===&lt;br /&gt;
A lighter reset for players who want a fresh start without losing everything.&lt;br /&gt;
&lt;br /&gt;
This option &#039;&#039;&#039;keeps your inventory&#039;&#039;&#039;, but resets:&lt;br /&gt;
* Balances&lt;br /&gt;
* Homes&lt;br /&gt;
* Residences&lt;br /&gt;
&lt;br /&gt;
=== Custom Cleanse (Custom Reset) ===&lt;br /&gt;
A flexible option for players who want more control.&lt;br /&gt;
&lt;br /&gt;
With a Custom Cleanse, you decide what should and should not be reset. This is a good option if you have a specific plan in mind.&lt;br /&gt;
&lt;br /&gt;
=== How to Request a Reset ===&lt;br /&gt;
If you are interested in any of these reset options, create a ticket in-game or reach out to Cesar or merc and let them know which reset you would like.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &#039;&#039;&#039;Important:&#039;&#039;&#039; These resets are &#039;&#039;&#039;individual only&#039;&#039;&#039;, &#039;&#039;&#039;not global&#039;&#039;&#039;, and entirely &#039;&#039;&#039;optional&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spring Cleaning ==&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s Spring Cleaning is an ongoing effort to clean up very old, abandoned, and extremely basic starter hidey-holes around the server. The goal is to help freshen things up, make room for new features and new players, and improve the overall world over time.&lt;br /&gt;
&lt;br /&gt;
Players can also help with this project by reporting qualifying locations.&lt;br /&gt;
&lt;br /&gt;
=== What We Are Looking For ===&lt;br /&gt;
Spring Cleaning is aimed at:&lt;br /&gt;
* Very early &amp;quot;hidey holes&amp;quot;.&lt;br /&gt;
* Incomplete or empty starter bases.&lt;br /&gt;
&lt;br /&gt;
As a general guide:&lt;br /&gt;
* Very early hidey holes should usually have an owner offline for around &#039;&#039;&#039;3 to 6 months&#039;&#039;&#039;.&lt;br /&gt;
* Incomplete or empty starter bases should usually have an owner offline for around &#039;&#039;&#039;6 to 12 months&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
We strongly prefer that players use the {{ext-link|mapalpha}}to identify possible cleanup candidates rather than flying around or teleporting to random players&#039; bases.&lt;br /&gt;
&lt;br /&gt;
The goal is to report obvious abandoned starter spots, not active or developed homes.&lt;br /&gt;
&lt;br /&gt;
=== Reporting a Cleanup Candidate ===&lt;br /&gt;
To submit a cleanup report in-game, use the &amp;lt;code&amp;gt;/cleanup&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
This will open the cleanup dialog and automatically attach your name to the report.&lt;br /&gt;
&lt;br /&gt;
Please include:&lt;br /&gt;
* &#039;&#039;&#039;Coordinates&#039;&#039;&#039; &#039;&#039;(required)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Residence]] name&#039;&#039;&#039; &#039;&#039;(if applicable)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owner name&#039;&#039;&#039; &#039;&#039;(if determinable)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Owner last seen&#039;&#039;&#039; &#039;&#039;(using &amp;lt;code&amp;gt;/seen&amp;lt;/code&amp;gt;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== What Happens After You Submit ===&lt;br /&gt;
Submitting a report also creates a ticket in your name where you can track the progress of your report.&lt;br /&gt;
&lt;br /&gt;
Reports may be:&lt;br /&gt;
* Accepted for further review&lt;br /&gt;
* Closed due to incomplete information&lt;br /&gt;
* Closed because the location is not a good cleanup candidate&lt;br /&gt;
&lt;br /&gt;
If a report results in a cleanup, the reporting player will receive &#039;&#039;&#039;2 [[Rewards|Loyalty Points]]&#039;&#039;&#039; per cleanup.&lt;br /&gt;
&lt;br /&gt;
Please note that rewards are paid out in batches after approved cleanups and regens are completed, not immediately upon submission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Things_to_Do]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Rewards&amp;diff=6623</id>
		<title>Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Rewards&amp;diff=6623"/>
		<updated>2026-03-13T04:04:28Z</updated>

		<summary type="html">&lt;p&gt;Merc: Remove outdated server target info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Loyalty Points ==&lt;br /&gt;
Loyalty Points are BadWolfMC&#039;s primary reward currency which can be spent in the &#039;&#039;&#039;[[Rewards#BadWolfMC Rewards Shop|BadWolfMC Rewards Shop]]&#039;&#039;&#039;, accessed with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
=== How To Earn Points ===&lt;br /&gt;
[[File:Kroptor.png|thumb|300x300px|Krop Tor: The Impossible Planet]]&lt;br /&gt;
* Earn 1 point for every hour spent on the server!&lt;br /&gt;
* Earn 1 point for every &#039;&#039;&#039;&amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt;&#039;&#039;&#039; you cast for the server!&lt;br /&gt;
* Gain Loyalty Point Shards in chests hidden around server builds and exchange them in the rewards menu!&lt;br /&gt;
* Earn 10 points for every friend you successfully refer.&lt;br /&gt;
** Your friend MUST list your username on their application to the server! Points are awarded once your friend sticks around for a bit.&lt;br /&gt;
* Staff may also give points, at their discretion, if they see you being especially helpful to other players.&lt;br /&gt;
* Points can also be lost by breaking server rules/conventions (at the discretion of the admins).&lt;br /&gt;
* Any time spent AFK does not count towards your points.&lt;br /&gt;
&lt;br /&gt;
Check your current points balance by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/points&amp;lt;/code&amp;gt;&#039;&#039;&#039;! Points carry over between servers and can be spent on your server of choice.&lt;br /&gt;
&lt;br /&gt;
== BadWolfMC Rewards Shop ==&lt;br /&gt;
The BadWolfMC Rewards Shop is where you can spend all your hard-earned Loyalty Points! Rewards include ranks, items, and specialty OP tools that you won&#039;t be able to find anywhere else on the server! The Rewards Shop can be accessed on all servers from the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039;, or if you prefer a brick and mortar operation, visit the [[Mall]] on [[BadWolfMC Alpha|Alpha]] and find the store on the first floor across from the BadWolfMC Art Gallery. All items are subject to change and update.&lt;br /&gt;
&lt;br /&gt;
=== Iron Rank! ===&lt;br /&gt;
These members show their support through their time spent on the server and community building. It is our only non-donor rank above member, earned because they worked hard for it! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:IronChest.webp|frameless|140x140px]]&lt;br /&gt;
|&lt;br /&gt;
* 1 additional sethome!&lt;br /&gt;
* 1 additional 123x123 plot!&lt;br /&gt;
* 2 additional 50x50 residences!&lt;br /&gt;
* [Iron] prefix in game, Discord, and the forums!&lt;br /&gt;
* Exclusive discounts on [[Rank system|Gold]] membership! (see Discord for info)&lt;br /&gt;
|}&lt;br /&gt;
This rank costs 150 loyalty points from the BadWolfMC Rewards Shop!&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
* &#039;&#039;&#039;Shulker Box&#039;&#039;&#039;: 10 points&lt;br /&gt;
* &#039;&#039;&#039;Enchanted Golden Apple&#039;&#039;&#039;: 250 points&lt;br /&gt;
* &#039;&#039;&#039;Infernal Furnace&#039;&#039;&#039; (Furnace with Fortune 5): 350 points&lt;br /&gt;
&lt;br /&gt;
=== Soulbound Items ===&lt;br /&gt;
Soulbound items cannot be dropped, even on death, but can still be moved, stored, destroyed, and broken, so care must still be taken when handling them. Enchantments in &#039;&#039;&#039;bold&#039;&#039;&#039; are only able to be found on Soul-bound items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Tool&lt;br /&gt;
!Enchantments&lt;br /&gt;
!Cost&lt;br /&gt;
!Skinnable&lt;br /&gt;
!Available Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(Netherite Sword)&lt;br /&gt;
|&#039;&#039;&#039;Sharpness 10&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Looting 5&#039;&#039;&#039;&amp;lt;br&amp;gt;Sweeping Edge 3&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Knockback 2&amp;lt;br&amp;gt;Mending&lt;br /&gt;
|1,000 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449831 yes]&lt;br /&gt;
|Bane of Athropods 5&amp;lt;br&amp;gt;Fire Aspect 2&amp;lt;br&amp;gt;Smite 5&amp;lt;br&amp;gt;&#039;&#039;&#039;Sweeping Edge 5&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Blaster&#039;&#039;&#039;&amp;lt;br&amp;gt;(Bow)&lt;br /&gt;
|Unbreaking 3&amp;lt;br&amp;gt;Mending&amp;lt;br&amp;gt;Power 5&amp;lt;br&amp;gt;&lt;br /&gt;
|750 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449840 yes]&lt;br /&gt;
|Flame&amp;lt;br&amp;gt;&#039;&#039;&#039;Infinity&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Power 6 &amp;amp; 7&#039;&#039;&#039;&amp;lt;br&amp;gt;Punch 2&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Booster&#039;&#039;&#039;&amp;lt;br&amp;gt;(Mace)&lt;br /&gt;
|Density 5&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Mending&lt;br /&gt;
|750 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449846 yes]&lt;br /&gt;
|Bane of Athropods 5&amp;lt;br&amp;gt;Breach 4 &amp;amp; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Density 6 &amp;amp; 7&#039;&#039;&#039;&amp;lt;br&amp;gt;Fire Aspect 2&amp;lt;br&amp;gt;Looting 3&amp;lt;br&amp;gt;Smite 5&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;Wind Burst 3&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Disruptor&#039;&#039;&#039;&amp;lt;br&amp;gt;(Netherite Axe)&lt;br /&gt;
|&#039;&#039;&#039;Sharpness 10&#039;&#039;&#039;&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Efficiency 5&amp;lt;br&amp;gt;Silk Touch&amp;lt;br&amp;gt;Mending&lt;br /&gt;
|750 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449834 yes]&lt;br /&gt;
|Bane of Athropods 5&amp;lt;br&amp;gt;Fortune 3*&amp;lt;br&amp;gt;Looting 3&amp;lt;br&amp;gt;Silk Touch*&amp;lt;br&amp;gt;Smite 5&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Lance&#039;&#039;&#039;&amp;lt;br&amp;gt;(Netherite Spear)&lt;br /&gt;
|Sharpness 5&amp;lt;br&amp;gt;Looting 3&amp;lt;br&amp;gt;Lunge 5&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Knockback 2&amp;lt;br&amp;gt;Mending&lt;br /&gt;
|600 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/523827 yes]&lt;br /&gt;
|&#039;&#039;&#039;Looting 5&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Lunge 7 &amp;amp; 10&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Sharpness 7 &amp;amp; 10&#039;&#039;&#039;&amp;lt;br&amp;gt;Bane of Arthropods 5&amp;lt;br&amp;gt;Fire Aspect 2&amp;lt;br&amp;gt;Smite 5&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Probe&#039;&#039;&#039;&amp;lt;br&amp;gt;(Netherite Pickaxe)&lt;br /&gt;
|&#039;&#039;&#039;Fortune 5&#039;&#039;&#039;&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Efficiency 5&amp;lt;br&amp;gt;Mending&amp;lt;br&amp;gt;&lt;br /&gt;
|500 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449849 yes]&lt;br /&gt;
|&#039;&#039;&#039;Fortune 5*&#039;&#039;&#039;&amp;lt;br&amp;gt;Silk Touch*&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Pulsator&#039;&#039;&#039;&amp;lt;br&amp;gt;(Netherite Hoe)&lt;br /&gt;
|Fortune 3&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Efficiency 5&amp;lt;br&amp;gt;Mending&lt;br /&gt;
|350 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449843 yes]&lt;br /&gt;
|Silk Touch*&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Trowel&#039;&#039;&#039;&amp;lt;br&amp;gt;(Netherite Shovel)&lt;br /&gt;
|Silk Touch&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Efficiency 5&amp;lt;br&amp;gt;Mending&amp;lt;br&amp;gt;&lt;br /&gt;
|250 Loyalty Points&lt;br /&gt;
|[https://store.badwolfmc.com/category/449852 yes]&lt;br /&gt;
|Fortune 3*&amp;lt;br&amp;gt;Silk Touch*&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Krillitane Wings&#039;&#039;&#039;&amp;lt;br&amp;gt;(Elytra)&lt;br /&gt;
|Unbreaking 3&amp;lt;br&amp;gt;&#039;&#039;&#039;Protection 4&#039;&#039;&#039;&amp;lt;br&amp;gt;Mending&amp;lt;br&amp;gt;&#039;&#039;&#039;+8 Armor Points&#039;&#039;&#039;&lt;br /&gt;
|500 Loyalty Points&lt;br /&gt;
|no&lt;br /&gt;
|Blast Protection 4&amp;lt;br&amp;gt;Fire Protection 4&amp;lt;br&amp;gt;Projectile Protection 4&amp;lt;br&amp;gt;Thorns 3&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Portable Workbench&#039;&#039;&#039;&lt;br /&gt;
|Click to bring up the workbench GUI without needing to place it!&lt;br /&gt;
|300 Loyalty Points&lt;br /&gt;
|no&lt;br /&gt;
|Additional workstations can be unlocked with more points.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Fortune and Silk Touch are mutually exclusive on all tools with the exception of the Infernal Furnace, but can be switched at will when both are unlocked by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/sonics&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
If for whatever reason Sonic tools cease functioning, they can be reset to &amp;quot;factory settings&amp;quot; by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/sonictrade&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Any unlocked skins or upgrades can then be reapplied to the base item.&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
In addition to the [[pets]] you can unlock for free, you can buy additional pet types with your points! Find these in the BadWolfMC Pet Shop, right across from the &#039;&#039;&#039;/bank&#039;&#039;&#039; on [[BadWolfMC Alpha|Alpha]]! Diamond members should remember that they already have all available pet types unlocked!&lt;br /&gt;
&lt;br /&gt;
== Quest Rewards ==&lt;br /&gt;
[[File:VaultAltar.webp|alt=Altar where you make your sacrifice to enter The Tardis Vaults on BadWolfMC: An Adult Minecraft Server|thumb|300x300px|The Tardis Vaults Altar]]&lt;br /&gt;
[[File:Thascalos.png|thumb|300x300px|Atlantis&#039;s Quest Master, Professor Thascalos]]&lt;br /&gt;
These items can be won by completing certain quest lines or by conquering dungeons on the BadWolfMC Network.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!How to Obtain&lt;br /&gt;
!Available Upgrades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Atlantean Diving Helmet&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;(Soulbound Turtle Helmet)&lt;br /&gt;
|&#039;&#039;&#039;Respiration 10&#039;&#039;&#039;&amp;lt;br&amp;gt;Protection 4&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Mending&amp;lt;br&amp;gt;Aqua Affinity&amp;lt;br&amp;gt;[https://www.badwolfmc.com/magic-hats/ &#039;&#039;&#039;Skinnable!&#039;&#039;&#039;]&lt;br /&gt;
|Complete the [[Atlantis]] quests!&lt;br /&gt;
|Blast Protection 4&amp;lt;br&amp;gt;Fire Protection 4&amp;lt;br&amp;gt;Projectile Protection 4&amp;lt;br&amp;gt;Thorns 3&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elf Boots&#039;&#039;&#039;&amp;lt;br&amp;gt;(Soulbound Netherite Boots)&lt;br /&gt;
|Depth Strider 3&amp;lt;br&amp;gt;Fire Protection 4&amp;lt;br&amp;gt;Mending&amp;lt;br&amp;gt;Protection 4&amp;lt;br&amp;gt;Unbreaking 3&lt;br /&gt;
|Complete the [[Seasonal Events#Winter Quests|Winter]] quests!&lt;br /&gt;
|Blast Protection 4&amp;lt;br&amp;gt;Feather Falling 4&amp;lt;br&amp;gt;Projectile Protection 4&amp;lt;br&amp;gt;Soul Speed 3&amp;lt;br&amp;gt;Thorns 3&amp;lt;br&amp;gt;(using [[Seasonal Events#Winter Wonderland|Christmas Ornaments]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Infernal Furnace&#039;&#039;&#039;&lt;br /&gt;
|Furnace with [[Enchanted furnaces|Fortune 5]]&lt;br /&gt;
|Conquer [[Krop Tor]]!&lt;br /&gt;
|Silk Touch&amp;lt;br&amp;gt;Efficiency 5&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;(using books)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Sneaky Britches&#039;&#039;&#039;&amp;lt;br&amp;gt;(Soulbound Netherite Leggings)&lt;br /&gt;
|Swift Sneak 3&amp;lt;br&amp;gt;Protection 4&amp;lt;br&amp;gt;Unbreaking 3&amp;lt;br&amp;gt;Mending&lt;br /&gt;
|Conquer [[The Tardis Vaults|Vault 6]]!&lt;br /&gt;
|Blast Protection 4&amp;lt;br&amp;gt;Fire Protection 4&amp;lt;br&amp;gt;Projectile Protection 4&amp;lt;br&amp;gt;&#039;&#039;&#039;Swift Sneak 4 &amp;amp; 5&#039;&#039;&#039;&amp;lt;br&amp;gt;Thorns 3&amp;lt;br&amp;gt;&#039;&#039;&#039;Unbreaking 5&#039;&#039;&#039;&amp;lt;br&amp;gt;(using [[The Tardis Vaults#Prizes|Vault Stars]])&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Shimmer&#039;&#039;&#039;&amp;lt;br&amp;gt;(Soulbound Disguise Tool)&lt;br /&gt;
|Tool that facilitates disguising the user as one of several mob types. The sheep disguise is unlocked by default.&lt;br /&gt;
|Complete the [[Citadel]] quests!&lt;br /&gt;
|Additional disguises can be unlocked with Loyalty Points or by purchasing them in the [https://store.badwolfmc.com server store].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]][[Category:Questlines]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Rank_system&amp;diff=6622</id>
		<title>Rank system</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Rank_system&amp;diff=6622"/>
		<updated>2026-03-06T06:58:21Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Moderator */ Updating moderator list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Member Ranks ==&lt;br /&gt;
=== Guest ===&lt;br /&gt;
Guest is our default user group assigned to everyone when they first join the network. Guests cannot break or place blocks and are limited to exploring the servers and chatting. To become a member, guests must apply following the directions at https://www.badwolfmc.com/membership-application.&lt;br /&gt;
&lt;br /&gt;
=== Member ===&lt;br /&gt;
Members are those who have completed the application process and have been approved. They enjoy full crafting/building privileges in the wilderness along with:&lt;br /&gt;
* 2 [[Teleporting &amp;amp; Homes|sethomes]]&lt;br /&gt;
* 5 50x50 [[Residence|residences]]&lt;br /&gt;
* 4 123x123 [[PlotWorld]] plots&lt;br /&gt;
And access to [[SkyBlock]], the BadWolfMC Discord server, [[Enchanted furnaces]], [[General Commands and Utilities#Other Utilities|VeinMiner]], [[General Commands and Utilities#Other Utilities|PiggyBack]], [[Economy|Jobs]], and our [[Resource Worlds]].&lt;br /&gt;
&lt;br /&gt;
=== Iron Member ===&lt;br /&gt;
These members show their support through their time spent on the server and community building. It is our only non-donor rank above member, earned because they worked hard for it!&lt;br /&gt;
{|&lt;br /&gt;
|[[File:IronChest.webp|alt=Block of Iron on BadWolfMC: An Adult Minecraft Server|center|frameless|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
* 1 additional sethome!&lt;br /&gt;
* 1 additional 123x123 plot!&lt;br /&gt;
* 2 additional 50x50 residences!&lt;br /&gt;
* &#039;&#039;&#039;[Iron]&#039;&#039;&#039; prefix in game and on Discord!&lt;br /&gt;
* Exclusive discounts on Gold membership! (see the [https://discord.com/channels/234475243349999617/1290478500012232754 #🧲iron-perks] channel on Discord for info)&lt;br /&gt;
|}&lt;br /&gt;
This rank can only be purchased with 150 loyalty points from the BadWolfMC Rewards Shop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gold Contributor ===&lt;br /&gt;
Show your support of BadWolfMC with the one-time Gold Contributor package! This will grant you the &#039;&#039;&#039;[Gold]&#039;&#039;&#039; prefix in game and the following perks:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:CesarGold.webp|alt=Block of Gold on BadWolfMC: An Adult Minecraft Server|center|frameless|161x161px]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;No more TP timer!&#039;&#039;&#039; Go where you want when you want to!&lt;br /&gt;
* &#039;&#039;&#039;5 sethome locations and 10 100x100 residences!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;6 123x123 plots on the creative PlotWorld!&#039;&#039;&#039;&lt;br /&gt;
* Craft most 3x3 blocks from ingots and dusts with the &#039;&#039;&#039;/condense&#039;&#039;&#039; command!&lt;br /&gt;
* &#039;&#039;&#039;Wear any item or block as a hat!&#039;&#039;&#039; Just use the &#039;&#039;&#039;/hat&#039;&#039;&#039; command.&lt;br /&gt;
* Bypass Residence auto-cleanup! &lt;br /&gt;
* &#039;&#039;&#039;1 free month of Diamond rank&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
The Gold Contributor package is good for the lifetime of the Minecraft account. Username changes to your account will not affect your Gold rank, but account swaps will not carry over.&lt;br /&gt;
&lt;br /&gt;
=== Diamond Contributor ===&lt;br /&gt;
Show your support of BadWolfMC with the Diamond Contributor subscription package! This rank requires the purchase of the &amp;quot;Gold&amp;quot; package and will grant you the &#039;&#039;&#039;[Diamond]&#039;&#039;&#039; prefix in game and the following perks:&lt;br /&gt;
{|&lt;br /&gt;
|[[File:MercDiamond.webp|alt=Block of Diamond on BadWolfMC: An Adult Minecraft Server|center|frameless|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All of the Gold Contributor perks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No AFK auto-kicks!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;8 123x123 plots on the creative PlotWorld!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;10 sethomes and 15 100x100 residences.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Backpacks!&#039;&#039;&#039; Open a shulker box directly from your inventory with a shift+right-click!&lt;br /&gt;
* &#039;&#039;&#039;Custom color nickname!&#039;&#039;&#039; (message an admin in game to set your nick)&lt;br /&gt;
* Customize chat, items, &amp;amp; signs! (using vanilla color codes)&lt;br /&gt;
* Unlock all available pets!&lt;br /&gt;
* More perks to come!&lt;br /&gt;
|}&lt;br /&gt;
Multiple months can be purchased for discounts.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;[https://www.badwolfmc.com/shop Click here to support BadWolfMC]! Remember that by donating and continuing to use our services you agree to our [https://www.badwolfmc.com/terms-conditions Terms &amp;amp; Conditions] and [https://www.badwolfmc.com/privacy-policy/ Privacy Policy].&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Staff Ranks ==&lt;br /&gt;
BadWolfMC Staff are chosen by the owners. They work their pixels off to keep things running smoothly and to give you the best experience possible!&lt;br /&gt;
&lt;br /&gt;
=== Builder ===&lt;br /&gt;
These are the ones that help the owners make the things! If you&#039;re interested in joining our build team, complete the [https://www.badwolfmc.com/staff-portal/builder-application/ application] (login required).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! [[AzurexeruzA]] || [[Caelan]] || [[Empy]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:AzurexeruzA.webp|200px|thumb|center|alt=AzurexeruzA]]&lt;br /&gt;
| [[File:Ca3lan.jpg|200px|thumb|center]]&lt;br /&gt;
| [[File:Empy-square.png|200px|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; January 17&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Georgia, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; gilded blackstone&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; August 15&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Maryland, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; slime block&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; July 5&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Montana, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; cactus&lt;br /&gt;
|+&lt;br /&gt;
! [[FreyaHaze]] || [[heyitsbex_]] || [[Sarah_Eileen]]&lt;br /&gt;
|+&lt;br /&gt;
| [[File:FreyaHaze.webp|200px|thumb|center|alt=FreyaHaze]]&lt;br /&gt;
| [[File:Heyitsbex2.jpg|200px|thumb|center|alt=Heyitsbex]]&lt;br /&gt;
| [[File:Sarah eileen-square.png|200px|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; January 21&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Wisconsin, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; brewing stand&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; July 18&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Alberta, Canada&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; flowering azalea leaves&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; October 11&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Virginia, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; sea lantern&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moderator ===&lt;br /&gt;
These are the ones that help keep the peace!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Cason]] || [[Tibal]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CasonSquare.webp|200px|thumb|center]]&lt;br /&gt;
| [[File:Tibal.webp|center|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; January 16&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Florida, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; elytra&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; June 14&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Colorado, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; end crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Master Builder ===&lt;br /&gt;
This is the H.B.I.C. (Head Builder In Charge).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[GolighRunes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GolighRunes.png|200px|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; October 8&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; New York, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; stripped birch log&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Admin ===&lt;br /&gt;
This is the H.B.I.C. (Head Bitch In Charge).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[JBizzle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JBizzle.png|200px|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; April 13&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Maryland, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; end rod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BigBadWolf ===&lt;br /&gt;
These are the server owners! They do, well, pretty much everything.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! CesarMC13 !! mercurialmusic &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CesarMC13.png|thumb|center]] || [[File:Mercurialmusic.png|thumb|center]] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; July 13&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; El Salvador&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; bone&lt;br /&gt;
|| &#039;&#039;&#039;Birthday:&#039;&#039;&#039; August 26&amp;lt;br&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; North Carolina, USA&amp;lt;br&amp;gt;&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; Cesar&#039;s bone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: BadWolfMC Meta]][[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Seasonal_Events&amp;diff=6621</id>
		<title>Seasonal Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Seasonal_Events&amp;diff=6621"/>
		<updated>2026-03-03T11:06:05Z</updated>

		<summary type="html">&lt;p&gt;Merc: Updated 2026 Valentine&amp;#039;s Build Contest Winners&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox serverbuild&lt;br /&gt;
|title        = BadWolfMC Seasonal Events&lt;br /&gt;
|image        = HauntedMansion.png&lt;br /&gt;
|caption      = The Haunted Mansion&lt;br /&gt;
|contributors = Cesar, merc, GolighRunes, Ca3lan, JBizzle, Outlaw, AzurexeruzAog, TBonDc&lt;br /&gt;
|category     = Holiday&lt;br /&gt;
|underground  = &lt;br /&gt;
|public       = Yes&lt;br /&gt;
|startdate    = &lt;br /&gt;
|releasedate  = seasonally&lt;br /&gt;
|n-s_size     = &lt;br /&gt;
|w-e_size     = &lt;br /&gt;
|height       = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|server       = Alpha&lt;br /&gt;
|dimension    = Events&lt;br /&gt;
|nearestwarp  = various&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BadWolfMC has a few regular seasonal events, largely hosted on [[BadWolfMC Alpha]]. These include the Valentine&#039;s Build Contest, the Easter Egg Hunt, the Halloween Event, and the Winter Event.&lt;br /&gt;
&lt;br /&gt;
==Valentine&#039;s Build Contest==&lt;br /&gt;
Hosted in a special little pocket universe on [[BadWolfMC Alpha|Alpha]] that will allow your imagination to prance through the flowery meadow of creative mode. Go to &#039;&#039;&#039;/vday&#039;&#039;&#039; or travel from Cupid’s Corner at &#039;&#039;&#039;/spawn&#039;&#039;&#039; to claim your plot and get building! All plots are 51x51x250 and are reserved by using the (free) Residence rental signs located on the southeast corner of each plot.&lt;br /&gt;
&lt;br /&gt;
Prizes include Cupid&#039;s Arrowhead (a nether star) for third place, Cupid&#039;s Wings (enchanted elytra) for second place, and the coveted Cupid&#039;s Bow (bow enchanted with Power 10, Infinity, Flame, Mending, &amp;amp; Unbreaking 3) for first place.&lt;br /&gt;
&lt;br /&gt;
====Past Winners====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Year!!1st Place&lt;br /&gt;
!2nd Place&lt;br /&gt;
!3rd Place&lt;br /&gt;
|-&lt;br /&gt;
|2017||Mizu_Sky&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|iCanon&lt;br /&gt;
|-&lt;br /&gt;
|2018||Mechelle373&lt;br /&gt;
|James_Night&lt;br /&gt;
|Mob_Meal, Chrystla, &amp;amp; darksapphyre&lt;br /&gt;
|-&lt;br /&gt;
|2019||LizzieLadyBug &lt;br /&gt;
|Hokage_Hermes &amp;amp; Triscuiit&lt;br /&gt;
|Chrystla, JennyBlaze, &amp;amp; JrFreshPrince&lt;br /&gt;
|-&lt;br /&gt;
|2020 ||AzurexeruzAog &lt;br /&gt;
|GolighRunes&lt;br /&gt;
|sphere&lt;br /&gt;
|-&lt;br /&gt;
|2021||OKillerCupcakeO &lt;br /&gt;
|SirGruut &amp;amp; Lotus_Blume&lt;br /&gt;
|OpalSuture &amp;amp; Gr8D4ne&lt;br /&gt;
|-&lt;br /&gt;
|2022||fkncasual&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|Casonacademy &amp;amp; Mechelle373&lt;br /&gt;
|-&lt;br /&gt;
|2023||Wrenclade&lt;br /&gt;
|LizzieLadyBug&lt;br /&gt;
|illaena&lt;br /&gt;
|-&lt;br /&gt;
|2024&lt;br /&gt;
|FreyaHaze&lt;br /&gt;
|AzurexeruzAog &amp;amp; Iris_D_Virus&lt;br /&gt;
|Eggles&lt;br /&gt;
|-&lt;br /&gt;
|2025&lt;br /&gt;
|Ca3lan&lt;br /&gt;
|Jennyblaze&lt;br /&gt;
|Beelzcifer&lt;br /&gt;
|-&lt;br /&gt;
|2026&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|Tabithor&lt;br /&gt;
|AuntTina&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Easter Egg Hunt==&lt;br /&gt;
Roll out for our popular Easter Egg Hunt with over 200 eggs hidden in over 90 chests throughout the Alpha server. Find them all and trade them in to the Easter Bunny for collectible items! All server builds are potential hiding spots. No blocks need to be broken to access any eggs, and no eggs are hidden on player property.&lt;br /&gt;
&lt;br /&gt;
The Easter event also features our invisible [[Mazes|Cloud Maze]] for endless cursing and pinky cramps. Access it by jumping into the rabbit hole at spawn!&lt;br /&gt;
&lt;br /&gt;
== Stars (Historical Event) ==&lt;br /&gt;
A long time ago, in a galaxy… just a little ways off, really — it’s not that far, only over on [[BadWolfMC Gamma]]. And it happens every May so “a long time ago” doesn’t quite fit either. Anyway… Stars is our annual celebration of the Star Wars universe. Players can choose to join forces with the Rebels or the Empire as they blast through puzzles and mazes to build their very own saber, only available during this event, which they can take with them back to Avalon!&lt;br /&gt;
&lt;br /&gt;
=== Episode One: The Scourge of Geonosia ===&lt;br /&gt;
==== Lore ====&lt;br /&gt;
The Clone Wars have ended and the EMPIRE has emerged from the former Galactic Republic, vowing to crush its enemies with a vengeance. The war machine of GEONOSIA, once known for its massive droid factories, is now rumored to be constructing a SUPER WEAPON for the EMPIRE. But intelligence reports from the desert planet suggest that something has gone horribly wrong between the EMPIRE and the GEONOSIANS.&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
&amp;quot;The Scourge of Geonosia&amp;quot; was the first installment in the Stars event, available May 4 through May 15, 2022.&lt;br /&gt;
&lt;br /&gt;
== Halloween==&lt;br /&gt;
The Great Pumpkin at &#039;&#039;&#039;/spawn&#039;&#039;&#039; will whisk you away to a land of night terrors, where bizarre creatures prowl the grounds, and a dark mansion lures you inside with the promise of danger and reward (also use &#039;&#039;&#039;/halloween&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===The Haunted Mansion===&lt;br /&gt;
Visit the library where the books wander off their shelves to attack unsuspecting victims, or the ghostly ballroom where the apparitions quickly lose their tempers if you get too close. And be careful in the kitchens -- the undead cooks tend to throw their sherry bottles. Things start to get strange on the second floor -- something seems to have gone very wrong here. Explore the many rooms and battle the creatures that remain to avenge the fallen and loot the rare treasure. The more adventurous will discover hidden rooms — has anyone else noticed that this house seems to grow new rooms every year?! And stumble through the secret entrance to The Labyrinth of the Damned, where those who persevere will be greatly rewarded. Proceed to the upper floors if you dare -- thick with danger and mystery, only the most courageous will make it to the theater in the apex of the mansion, where menacing creatures make their nest. Do you dare disturb them?&lt;br /&gt;
&lt;br /&gt;
===Beetlejuice!===&lt;br /&gt;
New in 2022, experience our most ambitious Halloween update yet! So you’re dead and doomed to haunt your old house for no less than 125 years, and the new inhabitants are just so… different! Can you get rid of them by yourself? Or will you resort to getting help from… freelancers?! And watch out for those sand worms!&lt;br /&gt;
&lt;br /&gt;
Full of puzzles, mini quests, mind-boggling mechanics, and stunning visuals, our Beetlejuice event is sure to keep you entertained! Find the entrance through the north-east tunnel from Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===The Monster House===&lt;br /&gt;
New in 2021, Meet the Haunted Mansion’s little sister — buried alive in a tragic accident, her spirit possesses the house and eats everyone and everything that wanders too close, while her dutiful husband watches over her and really wants the damned kids to stay off his lawn! Find the entrance through the north-west tunnel from Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===The Lair of the Poltergeist===&lt;br /&gt;
Carved into the mountains behind the mansion, find the entrance to the Poltergeist’s Lair. Peeves has haunted the mansion for years — now discover his dark roots. Bring your sword, and maybe some extra Depends. And be sure to have sounds on.&lt;br /&gt;
&lt;br /&gt;
===The Pink Palace Apartments===&lt;br /&gt;
Tucked in the misty woods of Oregon, a sinister spinster has waited for centuries, luring away any children who get too close with promises of a better life — only to steal their souls. Can you uncover the Pink Palace’s dark secrets and unravel the Beldam’s web? Defeat her for chances of netherite ingots and other hidden loot! Find the entrance on the other side of our Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===Trick or Treat!===&lt;br /&gt;
Halloween Town has gotten into the spooky spirit! Follow the trail near the /halloween warp to check out the creepy decor, battle a few undead monsters, and search for the candy baskets hidden around the town for fun treats!&lt;br /&gt;
&lt;br /&gt;
===Costume Contest &amp;amp; Pumpkin Carving!===&lt;br /&gt;
Join us for our annual pumpkin carving and costume contest! Dress in your most ghoulish getup and have a scary good time! The festivities last each year until 11:00pm EST on October 31, when the contests will be judged.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beetlejuice Teaser.webp|250px|center|alt=Beetlejuice on BadWolfMC|thumb|Beetlejuice]]&lt;br /&gt;
![[File:MonsterHouse.png|250px|center|thumb|alt=The Monster House|The Monster House]]&lt;br /&gt;
![[File:Peeves.png|250px|center|alt=The Lair of the Poltergeist|thumb|The Lair of the Poltergeist]] &lt;br /&gt;
|-&lt;br /&gt;
![[File:PinkPalace.png|250px|center|alt=The Pink Palace|thumb|The Pink Palace]]&lt;br /&gt;
![[File:PumpkinCarving.png|250px|center|alt=Pumpkin Carving Contest|thumb|Pumpkin Carving Contest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Winter Wonderland==&lt;br /&gt;
[[File:WinterSpawn.png|alt=Winter Wonderland|Winter Wonderland|thumb]]&lt;br /&gt;
BadWolfMC&#039;s Winter Wonderland event runs annually from early-December to mid-January. Accessed from Santa&#039;s Sleigh in the [[BadWolfMC Alpha]] spawn&#039;s seasonal corner or via the &#039;&#039;&#039;/winter&#039;&#039;&#039; warp, the event is sugarplum jam-packed with things to do and see, facilitated by quests &lt;br /&gt;
&lt;br /&gt;
===Winter Quests===&lt;br /&gt;
Talk to the Ticket Witch in the train station for individual quests that will take you all around our winter wonderland! Gain a small reward for each, but complete at least 6 and turn in your cookies to Santa for a special set of &#039;&#039;&#039;[[Rewards|Elf Boots]]&#039;&#039;&#039;! These boots give you a nice little speed boost and even come with Mending! &lt;br /&gt;
&lt;br /&gt;
If you already have the Elf Boots, trade in your cookies instead for a Christmas Ornament that can be used to purchase upgrades for your Elf Boots using the &#039;&#039;&#039;/sonics&#039;&#039;&#039; command. &lt;br /&gt;
&lt;br /&gt;
===The Nutcracker Suite===&lt;br /&gt;
[[File:NutcrackerSuite.png|alt=Nutcracker Suite|thumb|Nutcracker Suite]]&lt;br /&gt;
From the giant statue above the Arctic Village’s Ice Rink, tumble through the mouse hole into a realm of sugarplums and tin soldiers. Explore the oversized landscape and discover hidden treasures, some seemingly high out of reach. Find the secret entrance to the &#039;&#039;&#039;Bookcase Challenge&#039;&#039;&#039; where you can navigate a mini-maze and mini-parkour course for cash. And finally, locate the hidden entrance to the &#039;&#039;&#039;Lair of the Mouse King&#039;&#039;&#039;, where you can battle against the rancorous rodent and his minions!&lt;br /&gt;
&lt;br /&gt;
=== Sugar Plum Realm===&lt;br /&gt;
[[File:SugarPlumRealm.png|alt=Sugar Plum Realm|thumb|Sugar Plum Realm]]&lt;br /&gt;
Once you’ve defeated the Mouse King, let the Nutcracker whisk you off to the realm of the Sugar Plum Fairy! She has a present under her tree just for you that we know you will love!&lt;br /&gt;
&lt;br /&gt;
=== The Realm of Winterbolt ===&lt;br /&gt;
Previously thought to have been safely locked away, the big baddie who originally labeled the atypical toys as Misfits and deported them to a secluded island is threatening to escape and unleash his icy terror on the world once more! Find the secret entrance in Santa&#039;s Workshop and navigate the treacherous &#039;&#039;&#039;Ice Maze&#039;&#039;&#039; to defeat the evil Winterbolt and reclaim the Misfit Toys&#039; green cards! &lt;br /&gt;
&lt;br /&gt;
===Jack Skellington’s Spooky Ski Slopes!===&lt;br /&gt;
[[File:JacksSlopes.png|alt=Jack Skellington&#039;s Spooky Ski Slopes|thumb|Jack Skellington&#039;s Spooky Ski Slopes]]&lt;br /&gt;
New in Winter 2020, these are guaranteed to be the steepest slopes you ever did ski! Drop in to ride the ski lifts up to the top and see what Jack has in his bag for you! Find the entrance to this special ski resort in a hollowed-out tree near the giant snowman!&lt;br /&gt;
&lt;br /&gt;
===Winter Wonderland Build Contest===&lt;br /&gt;
A tradition started in Winter 2020 is a special build contest in which the winner each year will be featured in the Winter Wonderland in one of the first plots you see when stepping off the train platform! Additional prizes are awarded to everyone who participates. The entrance to the contest can be found at the end of the street opposite Santa’s Workshop!&lt;br /&gt;
&lt;br /&gt;
====Past Winners====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Year!!Winners&lt;br /&gt;
|-&lt;br /&gt;
|2020||Hokage_Hermes&lt;br /&gt;
|-&lt;br /&gt;
|2021||Ca3lan &amp;amp; Zsnake626&lt;br /&gt;
|-&lt;br /&gt;
|2022||Maria_Baa&lt;br /&gt;
|-&lt;br /&gt;
|2023&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|-&lt;br /&gt;
|2024&lt;br /&gt;
|Casual&lt;br /&gt;
|-&lt;br /&gt;
|2025||heyitsbex_&lt;br /&gt;
|-&lt;br /&gt;
|2026&lt;br /&gt;
|Your Name Here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Great BadWolfMC Gift Exchange===&lt;br /&gt;
Another tradition started in Winter 2020 was the Great BadWolfMC Gift Exchange. Participants can claim a chest at the center of the Winter Wonderland Build Contest then fill up other people’s chests with presents! Don’t open until Dec. 25!&lt;br /&gt;
&lt;br /&gt;
===Winter Scavenger Hunt===&lt;br /&gt;
Our oldest winter tradition since 2016 - find the lost presents hidden around the entire Winter Wonderland event then return the presents to Santa Claus (in his office) for loot!&lt;br /&gt;
&lt;br /&gt;
[[Category:Things_to_Do]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6620</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6620"/>
		<updated>2026-02-24T11:22:38Z</updated>

		<summary type="html">&lt;p&gt;Merc: Tweaked behavior wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to cats, ocelots, wolves, or parrots.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Pets cannot be used in the End. Due to this, you will also not be able to tame pets in the End dimension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Pets gain experience and levels by working with you to defeat your enemies!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet.&lt;br /&gt;
** owners can use colors with these placeholders: &amp;lt;black&amp;gt;, &amp;lt;darkaqua&amp;gt;, &amp;lt;darkblue&amp;gt;, &amp;lt;darkgreen&amp;gt;, &amp;lt;darkred&amp;gt;, &amp;lt;darkpurple&amp;gt;, &amp;lt;gold&amp;gt;, &amp;lt;gray&amp;gt;, &amp;lt;darkgray&amp;gt;, &amp;lt;blue&amp;gt;, &amp;lt;green&amp;gt;, &amp;lt;aqua&amp;gt;, &amp;lt;red&amp;gt;, &amp;lt;lightpurple&amp;gt;, &amp;lt;yellow&amp;gt;, &amp;lt;white&amp;gt;, &amp;lt;magic&amp;gt;, &amp;lt;bold&amp;gt;, &amp;lt;strikethrough&amp;gt;, &amp;lt;underline&amp;gt;, &amp;lt;italic&amp;gt;, &amp;lt;reset&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;&#039;&#039;&#039; - behaves like a normal tamed wolf.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;aggressive&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks everything within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;farm&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks every monster within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;raid&amp;lt;/code&amp;gt;&#039;&#039;&#039; - similar to normal behavior, but the pet doesn&#039;t attack players and their minions (dogs, cats, other pets).&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;duel&amp;lt;/code&amp;gt;&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6618</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6618"/>
		<updated>2026-02-06T06:53:45Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;720&amp;quot; height=&amp;quot;405&amp;quot;&amp;gt;Qx37Jkj0-50&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence&#039;&#039;&#039; is a protection system that players can use to protect their areas. The plugin is complex but allows incredible flexibility and fine-tuning depending on your needs. This tutorial will guide you on how to use it.&lt;br /&gt;
&lt;br /&gt;
== Residence Info ==&lt;br /&gt;
You can access the plugin&#039;s help menu at any time by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res ?&amp;lt;/code&amp;gt;&#039;&#039;&#039;. To know the cost and limits of your residence, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res limits&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The price is set at $0.02 per block, and refunds are set at $0.01 per block. This brings the minimum residence creation of a 5x5x1 (x z y) area to a total of 50 cents.&lt;br /&gt;
&lt;br /&gt;
Protections only persist as long as players are active on the server. If you are inactive more than 60 days the plugin will automatically reclaim the area for the server. &#039;&#039;&#039;Your builds will not be deleted&#039;&#039;&#039;, but protections will. You can bypass this auto-cleanup by [https://www.badwolfmc.com/shop supporting the server].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial (and our wiki in general), square brackets &amp;quot;&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&amp;quot; indicate a required argument, parentheses &amp;quot;&amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&amp;quot; indicate an optional argument, while a pipe &amp;quot;&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&amp;quot; between options &amp;quot;&amp;lt;code&amp;gt;[a|b]&amp;lt;/code&amp;gt;&amp;quot; indicates that you must use either a &#039;&#039;&#039;or&#039;&#039;&#039; b. With the exception of  the slash &amp;quot;/&amp;quot; do not include any special characters in the commands unless explicitly indicated.&lt;br /&gt;
&lt;br /&gt;
== Residence Creation ==&lt;br /&gt;
To create a residence, you need to first select the area you want to protect. You can do this using two methods, using a stick or using coordinate radii. Once you have your selection, you can adjust it using the expand or contract commands until the area matches what you want to protect. To confirm the creation of your residence, type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, where [resname] is a globally unique name without spaces or special characters, e.g. &amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Method One: Use a Stick ===&lt;br /&gt;
[[File:Cuboid selection.png|200px|thumb|right|Visual representation of a cuboid selection, with the red wool as &amp;quot;position one&amp;quot; and the blue wool as &amp;quot;position two&amp;quot;.]]&lt;br /&gt;
To select a cuboid area in Minecraft, imagine a cube around the desired area with 8 corners. Identify two corners: &amp;quot;position one&amp;quot; on the bottom left of the front side, and &amp;quot;position two&amp;quot; on the top right of the back side. Using a &#039;&#039;&#039;stick&#039;&#039;&#039;. &#039;&#039;&#039;left-click the block at position one&#039;&#039;&#039; and &#039;&#039;&#039;right-click the block at position two&#039;&#039;&#039;. Since you cannot select air or liquid, place blocks in these corners if needed. Adjust your selection as necessary by left-clicking a new position one or right-clicking a new position two. Together these two points can determine the outline of the entire area. See the image to the right for an illustration.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| issue = Keep in mind that the y-level is not automatically included in residence creation. Your selection must include &#039;&#039;height&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Method Two: Use Coordinate Radii ===&lt;br /&gt;
# Stand where the exact center of the residence will be.&lt;br /&gt;
# &amp;lt;code&amp;gt;/res select X Y Z&amp;lt;/code&amp;gt;&lt;br /&gt;
Your feet are the center block, so X, Y or Z = the radius of blocks along the X, Y or Z axis from your feet. e.g: &amp;lt;code&amp;gt;/res select 10 5 10&amp;lt;/code&amp;gt; = a selection size of 21 11 21. 10 blocks east, 10 west, 1 block in the center, 5 blocks above your feet, 5 blocks below your feet and 1 block where your feet are.&lt;br /&gt;
&lt;br /&gt;
=== Adjust the Selection (for either method) ===&lt;br /&gt;
*To select from sky to bedrock, type &#039;&#039;&#039;/res select vert&#039;&#039;&#039;. &lt;br /&gt;
*To expand the selection, look in the desired direction and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand #&amp;lt;/code&amp;gt;&#039;&#039;&#039; (replace # with the number of blocks). &lt;br /&gt;
*To contract the selection in the direction you&#039;re looking, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select contract #&amp;lt;/code&amp;gt;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A helpful tip is to select a 3x3 area at your feet with the stick, then use expand commands until you have the desired area. &lt;br /&gt;
&lt;br /&gt;
Once you have the desired area selected you can type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the size and price or type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to confirm your selection with a unique name like &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;&#039;&#039;&#039; (no spaces or special characters).&lt;br /&gt;
&lt;br /&gt;
=== Create Subzones ===&lt;br /&gt;
[[File:Subzones.png|200px|thumb|right|What a subzone might look like within your residence.]]&lt;br /&gt;
Create subzones within your residence to have areas with their own flags and teleport location. These can be used for different purposes such as renting out apartments, restricting or allowing mob spawning in specific parts of your residence, or having multiple teleport locations within your build. To set up a subzone, use the selection methods described above and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone [subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to create. This is a free feature!&lt;br /&gt;
&lt;br /&gt;
=== Set Your Teleport ===&lt;br /&gt;
Every residence has a teleport point, by default usually the center block but can be anywhere the plugin feels like at the time. You can customize your teleport location by standing at the desired location within the residence and typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tpset&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Note that half-slabs can make this a little buggy, so try to keep these to full block levels. To use this teleport you can then type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone that you add to your residence will also be able to use this teleport, or you can make it public by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set tp true&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone can then teleport to that location by using the same &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Subzones can be accessed with &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname.subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Stuck?! ===&lt;br /&gt;
Sometimes after teleporting to a residence, you may find yourself stuck in an awkward location like someone&#039;s secret diamond vault or dungeon sling. Just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res unstuck&amp;lt;/code&amp;gt;&#039;&#039;&#039; and don&#039;t speak of it. Ever.&lt;br /&gt;
&lt;br /&gt;
=== Get Residence Info ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the residence you are currently in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the specified residence &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list the residences you own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list #&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list residences by page number (if you have more than one page of listings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res sublist&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list all subzones in current residence&lt;br /&gt;
&lt;br /&gt;
== Residence Modification ==&lt;br /&gt;
=== Modify the Area ===&lt;br /&gt;
To change the size of your entire residence after it has been created, use the following commands while standing in the residence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - expands the residence in the direction you are facing by the specified amount. Note that this will immediately commit the expansion and charge your account for the associated cost. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res contract [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - contracts the residence from the direction you are facing by the specified amount. Again, this is a one-step modification and the changes will be immediate. &lt;br /&gt;
&lt;br /&gt;
If you would like to see how much it would cost to expand your residence &#039;&#039;&#039;before&#039;&#039;&#039; you commit to the expansions, we&#039;ll need to use a different method:&lt;br /&gt;
# First select the physical area of the residence by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select residence [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The area here is usually just &amp;quot;main&amp;quot;.&lt;br /&gt;
# Next use the expansion command &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; until you&#039;ve selected the desired area (here you can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select vert&amp;lt;/code&amp;gt;&#039;&#039;&#039; to select everything from bedrock to sky—but this gets expensive fast).&lt;br /&gt;
# Now you can use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see what the cost of the entire selection would be. Note that this is the cost of the entire selection—not the cost of the expansion. If you remember the original cost of your residence you can subtract that from this new amount to get the cost of the expansion. The plugin will not otherwise charge you twice for the area you&#039;ve already purchased.&lt;br /&gt;
# To commit your changes and purchase the additional blocks use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res area replace [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; (again, where [areaname] is typically &amp;quot;main&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Modify Your Flags ===&lt;br /&gt;
Residences have customizable flags that allow players to control activities within the residence, including subzones. These flags can be modified using the GUI or commands. Some flags, such as animalkilling, build, container, firespread, and creeper, usually default to &amp;quot;false&amp;quot;. To revert all flags to their defaults, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res reset [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that some flags are nested within others to allow for fine-tuning of permissions. For example, the &amp;quot;button&amp;quot; flag is nested under &amp;quot;redstone&amp;quot; which is itself nested under &amp;quot;use&amp;quot;. The parent flag usually overrides the child if the child flag is set to &amp;quot;removed&amp;quot; (with some exceptions noted in the flags). To allow visitors to push a button but not flip levers, set &amp;quot;use&amp;quot; to true, &amp;quot;button&amp;quot; to true, and &amp;quot;lever&amp;quot; to false.&lt;br /&gt;
&lt;br /&gt;
The commands are divided into two sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To set flags for the entire residence and everyone inside it:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname)&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Including the (resname) is optional if you are inside the residence. However, attempting to run the command while standing outside of the residence without including the (resname) will result in an &amp;quot;Invalid Residence&amp;quot; error.&lt;br /&gt;
* To set flags for specific subzones (if not standing inside them) you&#039;ll want to use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone (resname.subzonename) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Add Your Friends ===&lt;br /&gt;
You can also set specific flags for individual players, also with the GUI or with commands.&lt;br /&gt;
*&#039;&#039;&#039;To set flags for specific players:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI.&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username] [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Again, you are able to do these commands without including (resname) if you are inside the residence, but you&#039;ll still need to include the [username].&lt;br /&gt;
** This is where you can set the &amp;quot;trusted&amp;quot; flags for your friends  by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset CesarMC13 trusted true&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** A similar command exists to add trusted players through &amp;lt;code&amp;gt;/res padd (resname) [username]&amp;lt;/code&amp;gt;, but this grants an unusually high level of access so only use it when you explicitly trust someone with full control over the things in your area. Rather, we recommend using the trusted flag described above in conjunction with additional fine-tuning through the pset command whenever necessary.&lt;br /&gt;
&lt;br /&gt;
To quickly edit &#039;&#039;existing&#039;&#039; flags for a player in your residence, use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; command and click on their username to bring up the pset GUI for that player. If there are more than 5 players added to a residence and the names are not included in the info list, you can use the -players flag on the command, i.e. &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info (resname) -players&amp;lt;/code&amp;gt;&#039;&#039;&#039; to bring up the full list, then click the desired username from there.&lt;br /&gt;
&lt;br /&gt;
=== Remove Your Friends ===&lt;br /&gt;
To quickly remove players from your residence use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pdel (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. This command will only remove any explicitly set permissions for the user, and their permissions will otherwise revert to your current global residence settings applied to all users (set with /res set). To instead deny a specific user access to certain flags beyond your normal residence settings you would need to use the pset command described above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===List of Flags===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;admin&#039;&#039;&#039; - Gives a player permission to change flags on a residence&lt;br /&gt;
* &#039;&#039;&#039;anchor&#039;&#039;&#039; - Allows or denies respawn anchor usage&lt;br /&gt;
* &#039;&#039;&#039;animalfeeding&#039;&#039;&#039; - Allows or denies animal feeding&lt;br /&gt;
* &#039;&#039;&#039;animalkilling&#039;&#039;&#039; - Allows or denies animal killing&lt;br /&gt;
* &#039;&#039;&#039;animals&#039;&#039;&#039; - Allows or denies animal spawns&lt;br /&gt;
* &#039;&#039;&#039;anvil&#039;&#039;&#039; - Allows or denies interaction with anvil&lt;br /&gt;
* &#039;&#039;&#039;beacon&#039;&#039;&#039; - Allows or denies interaction with beacon&lt;br /&gt;
* &#039;&#039;&#039;bed&#039;&#039;&#039; - Allows or denies players to use beds&lt;br /&gt;
* &#039;&#039;&#039;boarding&#039;&#039;&#039; - Allows or denies animal boarding in residences&lt;br /&gt;
* &#039;&#039;&#039;brew&#039;&#039;&#039; - Allows or denies players to use brewing stands&lt;br /&gt;
* &#039;&#039;&#039;brush&#039;&#039;&#039; - Allows or denies block brushing&lt;br /&gt;
* &#039;&#039;&#039;bucket&#039;&#039;&#039; - Allows or denies bucket use&lt;br /&gt;
* &#039;&#039;&#039;bucketempty&#039;&#039;&#039; - Allows or denies playes to empty buckets in residences&lt;br /&gt;
* &#039;&#039;&#039;bucketfill&#039;&#039;&#039; - Allows or denies playes to fill buckets in residences&lt;br /&gt;
* &#039;&#039;&#039;build&#039;&#039;&#039; - Allows or denies building&lt;br /&gt;
* &#039;&#039;&#039;burn&#039;&#039;&#039; - Allows or denies Mob combustion in residences&lt;br /&gt;
* &#039;&#039;&#039;button&#039;&#039;&#039; - Allows or denies players to use buttons&lt;br /&gt;
* &#039;&#039;&#039;cake&#039;&#039;&#039; - Allows or denies players to eat cake&lt;br /&gt;
* &#039;&#039;&#039;canimals&#039;&#039;&#039; - Allows or denies custom animal spawns&lt;br /&gt;
* &#039;&#039;&#039;chorustp&#039;&#039;&#039; - Allow or disallow teleporting to the residence with chorus fruit&lt;br /&gt;
* &#039;&#039;&#039;container&#039;&#039;&#039; - Allows or denies use of furnaces, chests, dispensers, etc...&lt;br /&gt;
* &#039;&#039;&#039;copper&#039;&#039;&#039; - Allows to modify copper blocks&lt;br /&gt;
* &#039;&#039;&#039;coraldryup&#039;&#039;&#039; - Allow or deny all corals from drying up&lt;br /&gt;
* &#039;&#039;&#039;craft&#039;&#039;&#039; - Gives table, enchant, brew flags&lt;br /&gt;
* &#039;&#039;&#039;creeper&#039;&#039;&#039; - Allow or deny creeper explosions&lt;br /&gt;
* &#039;&#039;&#039;damage&#039;&#039;&#039; - Allows or denies all entity damage within the residence&lt;br /&gt;
* &#039;&#039;&#039;decay&#039;&#039;&#039; - Allows or denies leave decay in the residence&lt;br /&gt;
* &#039;&#039;&#039;destroy&#039;&#039;&#039; - Allows or denies only destruction of blocks, overrides the build flag&lt;br /&gt;
* &#039;&#039;&#039;diode&#039;&#039;&#039; - Allows or denies players to use redstone repeaters&lt;br /&gt;
* &#039;&#039;&#039;door&#039;&#039;&#039; - Allows or denies players to use doors and trapdoors&lt;br /&gt;
* &#039;&#039;&#039;dryup&#039;&#039;&#039; - Prevents land from drying up&lt;br /&gt;
* &#039;&#039;&#039;dye&#039;&#039;&#039; - Allows or denies sheep dyeing&lt;br /&gt;
* &#039;&#039;&#039;egg&#039;&#039;&#039; - Allows or denies interaction with dragon egg&lt;br /&gt;
* &#039;&#039;&#039;enchant&#039;&#039;&#039; - Allows or denies players to use enchanting tables&lt;br /&gt;
* &#039;&#039;&#039;enderpearl&#039;&#039;&#039; - Allow or disallow teleporting to the residence with enderpearl&lt;br /&gt;
* &#039;&#039;&#039;explode&#039;&#039;&#039; - Allows or denies explosions in residences&lt;br /&gt;
* &#039;&#039;&#039;fallinprotection&#039;&#039;&#039; - Protects from blocks falling into residence&lt;br /&gt;
* &#039;&#039;&#039;fireball&#039;&#039;&#039; - Allows or denies fire balls in residences&lt;br /&gt;
* &#039;&#039;&#039;firespread&#039;&#039;&#039; - Allows or denies fire spread&lt;br /&gt;
* &#039;&#039;&#039;flow&#039;&#039;&#039; - Allows or denies liquid flow&lt;br /&gt;
* &#039;&#039;&#039;flowerpot&#039;&#039;&#039; - Allows or denies interaction with flower pot&lt;br /&gt;
* &#039;&#039;&#039;flowinprotection&#039;&#039;&#039; - Allows or denies liquid flow into residence&lt;br /&gt;
* &#039;&#039;&#039;goathorn&#039;&#039;&#039; - Allows or denies goat horn usage&lt;br /&gt;
* &#039;&#039;&#039;golemopenchest&#039;&#039;&#039; - Allow or deny golem open chest&lt;br /&gt;
* &#039;&#039;&#039;grow&#039;&#039;&#039; - Allows or denies plant growing&lt;br /&gt;
* &#039;&#039;&#039;harvest&#039;&#039;&#039; - Allows harvesting&lt;br /&gt;
* &#039;&#039;&#039;honey&#039;&#039;&#039; - Allows or denies players to get honey&lt;br /&gt;
* &#039;&#039;&#039;honeycomb&#039;&#039;&#039; - Allows or denies players to get honeycomb&lt;br /&gt;
* &#039;&#039;&#039;hook&#039;&#039;&#039; - Allows or denies fishing rod hooking entities&lt;br /&gt;
* &#039;&#039;&#039;hotfloor&#039;&#039;&#039; - Prevent damage from magma blocks&lt;br /&gt;
* &#039;&#039;&#039;iceform&#039;&#039;&#039; - Prevents from ice forming&lt;br /&gt;
* &#039;&#039;&#039;icemelt&#039;&#039;&#039; - Prevents ice from melting&lt;br /&gt;
* &#039;&#039;&#039;ignite&#039;&#039;&#039; - Allows or denies fire ignition&lt;br /&gt;
* &#039;&#039;&#039;itemdrop&#039;&#039;&#039; - Allows or denies item drop&lt;br /&gt;
* &#039;&#039;&#039;itempickup&#039;&#039;&#039; - Allows or denies item pickup&lt;br /&gt;
* &#039;&#039;&#039;lavaflow&#039;&#039;&#039; - Allows or denies lava flow, overrides flow&lt;br /&gt;
* &#039;&#039;&#039;leash&#039;&#039;&#039; - Allows or denies aninal leash&lt;br /&gt;
* &#039;&#039;&#039;lever&#039;&#039;&#039; - Allows or denies players to use levers&lt;br /&gt;
* &#039;&#039;&#039;monsters&#039;&#039;&#039; - Allows or denies monster spawns&lt;br /&gt;
* &#039;&#039;&#039;nametag&#039;&#039;&#039; - Allows or denies name tag usage&lt;br /&gt;
* &#039;&#039;&#039;nanimals&#039;&#039;&#039; - Allows or denies natural animal spawns&lt;br /&gt;
* &#039;&#039;&#039;nmonsters&#039;&#039;&#039; - Allows or denies natural monster spawns&lt;br /&gt;
* &#039;&#039;&#039;note&#039;&#039;&#039; - Allows or denies players to use note blocks&lt;br /&gt;
* &#039;&#039;&#039;phantomspawn&#039;&#039;&#039; - Allows or denies phantom spawning&lt;br /&gt;
* &#039;&#039;&#039;piston&#039;&#039;&#039; - Allow or deny pistons from pushing or pulling blocks in the residence&lt;br /&gt;
* &#039;&#039;&#039;pistonprotection&#039;&#039;&#039; - Enables or disabled piston block move in or out of residence&lt;br /&gt;
* &#039;&#039;&#039;place&#039;&#039;&#039; - Allows or denies only placement of blocks, overrides the build flag&lt;br /&gt;
* &#039;&#039;&#039;pressure&#039;&#039;&#039; - Allows or denies players to use pressure plates&lt;br /&gt;
* &#039;&#039;&#039;pvp&#039;&#039;&#039; - Allow or deny pvp in the residence&lt;br /&gt;
* &#039;&#039;&#039;redstone&#039;&#039;&#039; - Nested flag which includes the following subflags: note, pressure, lever, button, and diode&lt;br /&gt;
* &#039;&#039;&#039;respawn&#039;&#039;&#039; - Automaticaly respawns player&lt;br /&gt;
* &#039;&#039;&#039;riding&#039;&#039;&#039; - Prevent riding a horse&lt;br /&gt;
* &#039;&#039;&#039;sanimals&#039;&#039;&#039; - Allows or denies spawner or spawn egg animal spawns&lt;br /&gt;
* &#039;&#039;&#039;shear&#039;&#039;&#039; - Allows or denies sheep shear&lt;br /&gt;
* &#039;&#039;&#039;shoot&#039;&#039;&#039; - Allows or denies shooting projectile in area&lt;br /&gt;
* &#039;&#039;&#039;shop&#039;&#039;&#039; - Adds residence to special residence shop list&lt;br /&gt;
* &#039;&#039;&#039;skulk&#039;&#039;&#039; - Prevents skulk catalyst spreading&lt;br /&gt;
* &#039;&#039;&#039;smonsters&#039;&#039;&#039; - Allows or denies spawner or spawn egg monster spawns&lt;br /&gt;
* &#039;&#039;&#039;snowball&#039;&#039;&#039; - Prevents snowball knockback&lt;br /&gt;
* &#039;&#039;&#039;snowtrail&#039;&#039;&#039; - Prevents snowman snow trails&lt;br /&gt;
* &#039;&#039;&#039;spread&#039;&#039;&#039; - Prevents block spreading&lt;br /&gt;
* &#039;&#039;&#039;subzone&#039;&#039;&#039; - Allow a player to make subzones in the residence&lt;br /&gt;
* &#039;&#039;&#039;table&#039;&#039;&#039; - Allows or denies players to use workbenches&lt;br /&gt;
* &#039;&#039;&#039;title&#039;&#039;&#039; - Shows or hides enter/leave message in residence&lt;br /&gt;
* &#039;&#039;&#039;tnt&#039;&#039;&#039; - Allow or deny tnt explosions&lt;br /&gt;
* &#039;&#039;&#039;tp&#039;&#039;&#039; - Allow or disallow teleporting to the residence&lt;br /&gt;
* &#039;&#039;&#039;trade&#039;&#039;&#039; - Allows or denies villager trading in residence&lt;br /&gt;
* &#039;&#039;&#039;trample&#039;&#039;&#039; - Allows or denies crop trampling in residence&lt;br /&gt;
* &#039;&#039;&#039;trusted&#039;&#039;&#039; - Nested flag which includes the following subflags: use, tp, build, place, door, destroy, container, bucket, move, leash, animalkilling, mobkilling, shear, beacon, itemdrop, itempickup, redstone, and craft.&lt;br /&gt;
* &#039;&#039;&#039;use&#039;&#039;&#039; - Allows or denies use of doors, lever, buttons, etc...&lt;br /&gt;
* &#039;&#039;&#039;vehicledestroy&#039;&#039;&#039; - Allows or denies vehicle destroy&lt;br /&gt;
* &#039;&#039;&#039;vehicleplacing&#039;&#039;&#039; - Allows or denies vehicle placing&lt;br /&gt;
* &#039;&#039;&#039;visualizer&#039;&#039;&#039; - Shows or hides particle visualizer when entering residence&lt;br /&gt;
* &#039;&#039;&#039;waterflow&#039;&#039;&#039; - Allows or denies water flow, overrides flow&lt;br /&gt;
* &#039;&#039;&#039;witherdestruction&#039;&#039;&#039; - Allows or denies wither block damage&lt;br /&gt;
* &#039;&#039;&#039;witherspawn&#039;&#039;&#039; - Allows or denies wither spawning&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Copying Flags ===&lt;br /&gt;
A very easy way to set the same flags across your residences is to just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res mirror [sourceresname] [targetresname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. You must be owner of both residences to do this.&lt;br /&gt;
&lt;br /&gt;
=== Additional Modification Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) [enter|leave] [message]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sets a greeting or farewell message for the area. Per usual, no need to include (resname) if you&#039;re targeting the one you&#039;re currently in. Use (resname.subzonename) to target subzones.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) remove [enter|leave]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - removes your greeting or farewell message.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res rename [OldName] [NewName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renames a residence. For subzones, OldName must be the full name [resname.subzonename], while NewName is only the new subzone name.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res remove [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes a residence -- you do receive a 50% refund when you delete your residences.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res removeall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes all of your residences T_T&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res give [resname] [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Gives your residence to another player. Player must be online and you must own the residence.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Commands ==&lt;br /&gt;
[[File:Mall rental.png|200px|thumb|right]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays the plugin help info for this command&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view the list of residences for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view info on a residence for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res lease [renew|cost] [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renew / show the cost of renewing a residence. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sell [resname] [price]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - put a residence up for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market unsell [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - stop selling a residence (only if unsold).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market buy [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - buy a residence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rentable [resname] [price] [days] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - make a residence rentable for [days] number of days at a time, at [price] for that time period. If true is used, the residence will be rentable again automatically at the expiration of the current rental period; with false the rental time will expire each period unless manually renewed.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sign [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - use this while targeting a blank sign to automatically create the market sign!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rent [resname] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - rent a residence, if repeat is true the residence will be re-rented upon expire automatically as long as the owner has repeat:t for the rentable.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market release [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - remove a residence from rent or rentable status.&lt;br /&gt;
&lt;br /&gt;
Once your res is on the market you can create a sign by simply typing &amp;quot;&#039;&#039;&#039;[market]&#039;&#039;&#039;&amp;quot; (with the brackets but not the quotes) on the first line of the sign and click &amp;quot;done&amp;quot;. The sign should auto-populate with all the necessary information!&lt;br /&gt;
&lt;br /&gt;
To use one of these marketplace signs just &#039;&#039;&#039;right-click&#039;&#039;&#039; to purchase or rent, and if already renting you can &#039;&#039;&#039;shift-click to unrent&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you are renting a shop from the mall or from someone else, sometimes the proper perms do not immediately attach and you might not be able to place or break items. If this happens do &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset [your-username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing in the shop to access the flags for yourself. Here you can change place or break to true as needed.&lt;br /&gt;
&lt;br /&gt;
== Residence FAQ ==&lt;br /&gt;
=== Why do I keep getting &amp;quot;invalid residence&amp;quot; errors? ===&lt;br /&gt;
This could be a couple things. First, be sure you&#039;re executing the commands correctly and fully. If &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set&amp;lt;/code&amp;gt;&#039;&#039;&#039; when used by itself is still giving the error then we recommend checking the boundaries of your residence with &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis res&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing inside the residence or &#039;&#039;&#039;&amp;lt;code&amp;gt;/res show [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The vertical axis is not automatically included in residence creation and forgetting it is a common error, frequently resulting in the residence being created only in the floor, for example. The selection must include &#039;&#039;height&#039;&#039;. To correct this, be sure that at least your feet are inside the residence, look up, and use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== What flags do I need for villager zombification and healing? ===&lt;br /&gt;
The zombification process requires &#039;&#039;&#039;animalkilling&#039;&#039;&#039;, &#039;&#039;&#039;monsters&#039;&#039;&#039;, and &#039;&#039;&#039;nmonsters&#039;&#039;&#039; to all be &#039;&#039;&#039;true&#039;&#039;&#039;. The healing process requires &#039;&#039;&#039;animals&#039;&#039;&#039; and &#039;&#039;&#039;nanimals&#039;&#039;&#039; to be &#039;&#039;&#039;true&#039;&#039;&#039;. We recommend creating a subzone in the area you&#039;re working in to prevent monsters from spawning in the rest of your residence, then don&#039;t forget to turn monsters and nmonsters off once you&#039;ve finished to prevent further monster spawns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6617</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6617"/>
		<updated>2026-02-06T06:14:36Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* List of Flags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;720&amp;quot; height=&amp;quot;405&amp;quot;&amp;gt;Qx37Jkj0-50&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence&#039;&#039;&#039; is a protection system that players can use to protect their areas. The plugin is complex but allows incredible flexibility and fine-tuning depending on your needs. This tutorial will guide you on how to use it.&lt;br /&gt;
&lt;br /&gt;
== Residence Info ==&lt;br /&gt;
You can access the plugin&#039;s help menu at any time by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res ?&amp;lt;/code&amp;gt;&#039;&#039;&#039;. To know the cost and limits of your residence, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res limits&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The price is set at $0.02 per block, and refunds are set at $0.01 per block. This brings the minimum residence creation of a 5x5x1 (x z y) area to a total of 50 cents.&lt;br /&gt;
&lt;br /&gt;
Protections only persist as long as players are active on the server. If you are inactive more than 60 days the plugin will automatically reclaim the area for the server. &#039;&#039;&#039;Your builds will not be deleted&#039;&#039;&#039;, but protections will. You can bypass this auto-cleanup by [https://www.badwolfmc.com/shop supporting the server].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial (and our wiki in general), square brackets &amp;quot;&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&amp;quot; indicate a required argument, parentheses &amp;quot;&amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&amp;quot; indicate an optional argument, while a pipe &amp;quot;&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&amp;quot; between options &amp;quot;&amp;lt;code&amp;gt;[a|b]&amp;lt;/code&amp;gt;&amp;quot; indicates that you must use either a &#039;&#039;&#039;or&#039;&#039;&#039; b. With the exception of  the slash &amp;quot;/&amp;quot; do not include any special characters in the commands unless explicitly indicated.&lt;br /&gt;
&lt;br /&gt;
== Residence Creation ==&lt;br /&gt;
To create a residence, you need to first select the area you want to protect. You can do this using two methods, using a stick or using coordinate radii. Once you have your selection, you can adjust it using the expand or contract commands until the area matches what you want to protect. To confirm the creation of your residence, type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, where [resname] is a globally unique name without spaces or special characters, e.g. &amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Method One: Use a Stick ===&lt;br /&gt;
[[File:Cuboid selection.png|200px|thumb|right|Visual representation of a cuboid selection, with the red wool as &amp;quot;position one&amp;quot; and the blue wool as &amp;quot;position two&amp;quot;.]]&lt;br /&gt;
To select a cuboid area in Minecraft, imagine a cube around the desired area with 8 corners. Identify two corners: &amp;quot;position one&amp;quot; on the bottom left of the front side, and &amp;quot;position two&amp;quot; on the top right of the back side. Using a &#039;&#039;&#039;stick&#039;&#039;&#039;. &#039;&#039;&#039;left-click the block at position one&#039;&#039;&#039; and &#039;&#039;&#039;right-click the block at position two&#039;&#039;&#039;. Since you cannot select air or liquid, place blocks in these corners if needed. Adjust your selection as necessary by left-clicking a new position one or right-clicking a new position two. Together these two points can determine the outline of the entire area. See the image to the right for an illustration.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| issue = Keep in mind that the y-level is not automatically included in residence creation. Your selection must include &#039;&#039;height&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Method Two: Use Coordinate Radii ===&lt;br /&gt;
# Stand where the exact center of the residence will be.&lt;br /&gt;
# &amp;lt;code&amp;gt;/res select X Y Z&amp;lt;/code&amp;gt;&lt;br /&gt;
Your feet are the center block, so X, Y or Z = the radius of blocks along the X, Y or Z axis from your feet. e.g: &amp;lt;code&amp;gt;/res select 10 5 10&amp;lt;/code&amp;gt; = a selection size of 21 11 21. 10 blocks east, 10 west, 1 block in the center, 5 blocks above your feet, 5 blocks below your feet and 1 block where your feet are.&lt;br /&gt;
&lt;br /&gt;
=== Adjust the Selection (for either method) ===&lt;br /&gt;
*To select from sky to bedrock, type &#039;&#039;&#039;/res select vert&#039;&#039;&#039;. &lt;br /&gt;
*To expand the selection, look in the desired direction and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand #&amp;lt;/code&amp;gt;&#039;&#039;&#039; (replace # with the number of blocks). &lt;br /&gt;
*To contract the selection in the direction you&#039;re looking, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select contract #&amp;lt;/code&amp;gt;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A helpful tip is to select a 3x3 area at your feet with the stick, then use expand commands until you have the desired area. &lt;br /&gt;
&lt;br /&gt;
Once you have the desired area selected you can type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the size and price or type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to confirm your selection with a unique name like &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;&#039;&#039;&#039; (no spaces or special characters).&lt;br /&gt;
&lt;br /&gt;
=== Create Subzones ===&lt;br /&gt;
[[File:Subzones.png|200px|thumb|right|What a subzone might look like within your residence.]]&lt;br /&gt;
Create subzones within your residence to have areas with their own flags and teleport location. These can be used for different purposes such as renting out apartments, restricting or allowing mob spawning in specific parts of your residence, or having multiple teleport locations within your build. To set up a subzone, use the selection methods described above and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone [subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to create. This is a free feature!&lt;br /&gt;
&lt;br /&gt;
=== Set Your Teleport ===&lt;br /&gt;
Every residence has a teleport point, by default usually the center block but can be anywhere the plugin feels like at the time. You can customize your teleport location by standing at the desired location within the residence and typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tpset&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Note that half-slabs can make this a little buggy, so try to keep these to full block levels. To use this teleport you can then type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone that you add to your residence will also be able to use this teleport, or you can make it public by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set tp true&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone can then teleport to that location by using the same &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Subzones can be accessed with &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname.subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Stuck?! ===&lt;br /&gt;
Sometimes after teleporting to a residence, you may find yourself stuck in an awkward location like someone&#039;s secret diamond vault or dungeon sling. Just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res unstuck&amp;lt;/code&amp;gt;&#039;&#039;&#039; and don&#039;t speak of it. Ever.&lt;br /&gt;
&lt;br /&gt;
=== Get Residence Info ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the residence you are currently in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the specified residence &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list the residences you own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list #&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list residences by page number (if you have more than one page of listings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res sublist&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list all subzones in current residence&lt;br /&gt;
&lt;br /&gt;
== Residence Modification ==&lt;br /&gt;
=== Modify the Area ===&lt;br /&gt;
To change the size of your entire residence after it has been created, use the following commands while standing in the residence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - expands the residence in the direction you are facing by the specified amount. Note that this will immediately commit the expansion and charge your account for the associated cost. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res contract [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - contracts the residence from the direction you are facing by the specified amount. Again, this is a one-step modification and the changes will be immediate. &lt;br /&gt;
&lt;br /&gt;
If you would like to see how much it would cost to expand your residence &#039;&#039;&#039;before&#039;&#039;&#039; you commit to the expansions, we&#039;ll need to use a different method:&lt;br /&gt;
# First select the physical area of the residence by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select residence [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The area here is usually just &amp;quot;main&amp;quot;.&lt;br /&gt;
# Next use the expansion command &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; until you&#039;ve selected the desired area (here you can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select vert&amp;lt;/code&amp;gt;&#039;&#039;&#039; to select everything from bedrock to sky—but this gets expensive fast).&lt;br /&gt;
# Now you can use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see what the cost of the entire selection would be. Note that this is the cost of the entire selection—not the cost of the expansion. If you remember the original cost of your residence you can subtract that from this new amount to get the cost of the expansion. The plugin will not otherwise charge you twice for the area you&#039;ve already purchased.&lt;br /&gt;
# To commit your changes and purchase the additional blocks use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res area replace [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; (again, where [areaname] is typically &amp;quot;main&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Modify Your Flags ===&lt;br /&gt;
Residences have customizable flags that allow players to control activities within the residence, including subzones. These flags can be modified using the GUI or commands. Some flags, such as animalkilling, build, container, firespread, and creeper, usually default to &amp;quot;false&amp;quot;. To revert all flags to their defaults, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res reset [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that some flags are nested within others to allow for fine-tuning of permissions. For example, the &amp;quot;button&amp;quot; flag is nested under &amp;quot;redstone&amp;quot; which is itself nested under &amp;quot;use&amp;quot;. The parent flag usually overrides the child if the child flag is set to &amp;quot;removed&amp;quot; (with some exceptions noted in the flags). To allow visitors to push a button but not flip levers, set &amp;quot;use&amp;quot; to true, &amp;quot;button&amp;quot; to true, and &amp;quot;lever&amp;quot; to false.&lt;br /&gt;
&lt;br /&gt;
The commands are divided into two sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To set flags for the entire residence and everyone inside it:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname)&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Including the (resname) is optional if you are inside the residence. However, attempting to run the command while standing outside of the residence without including the (resname) will result in an &amp;quot;Invalid Residence&amp;quot; error.&lt;br /&gt;
* To set flags for specific subzones (if not standing inside them) you&#039;ll want to use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone (resname.subzonename) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Add Your Friends ===&lt;br /&gt;
You can also set specific flags for individual players, also with the GUI or with commands.&lt;br /&gt;
*&#039;&#039;&#039;To set flags for specific players:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI.&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username] [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Again, you are able to do these commands without including (resname) if you are inside the residence, but you&#039;ll still need to include the [username].&lt;br /&gt;
** This is where you can set the &amp;quot;trusted&amp;quot; flags for your friends  by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset CesarMC13 trusted true&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** A similar command exists to add trusted players through &amp;lt;code&amp;gt;/res padd (resname) [username]&amp;lt;/code&amp;gt;, but this grants an unusually high level of access so only use it when you explicitly trust someone with full control over the things in your area. Rather, we recommend using the trusted flag described above in conjunction with additional fine-tuning through the pset command whenever necessary.&lt;br /&gt;
&lt;br /&gt;
To quickly edit &#039;&#039;existing&#039;&#039; flags for a player in your residence, use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; command and click on their username to bring up the pset GUI for that player. If there are more than 5 players added to a residence and the names are not included in the info list, you can use the -players flag on the command, i.e. &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info (resname) -players&amp;lt;/code&amp;gt;&#039;&#039;&#039; to bring up the full list, then click the desired username from there.&lt;br /&gt;
&lt;br /&gt;
=== Remove Your Friends ===&lt;br /&gt;
To quickly remove players from your residence use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pdel (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. This command will only remove any explicitly set permissions for the user, and their permissions will otherwise revert to your current global residence settings applied to all users (set with /res set). To instead deny a specific user access to certain flags beyond your normal residence settings you would need to use the pset command described above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===List of Flags===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;admin&#039;&#039;&#039; - Gives a player permission to change flags on a residence&lt;br /&gt;
* &#039;&#039;&#039;anchor&#039;&#039;&#039; - Allows or denies respawn anchor usage&lt;br /&gt;
* &#039;&#039;&#039;animalfeeding&#039;&#039;&#039; - Allows or denies animal feeding&lt;br /&gt;
* &#039;&#039;&#039;animalkilling&#039;&#039;&#039; - Allows or denies animal killing&lt;br /&gt;
* &#039;&#039;&#039;animals&#039;&#039;&#039; - Allows or denies animal spawns&lt;br /&gt;
* &#039;&#039;&#039;anvil&#039;&#039;&#039; - Allows or denies interaction with anvil&lt;br /&gt;
* &#039;&#039;&#039;beacon&#039;&#039;&#039; - Allows or denies interaction with beacon&lt;br /&gt;
* &#039;&#039;&#039;bed&#039;&#039;&#039; - Allows or denies players to use beds&lt;br /&gt;
* &#039;&#039;&#039;boarding&#039;&#039;&#039; - Allows or denies animal boarding in residences&lt;br /&gt;
* &#039;&#039;&#039;brew&#039;&#039;&#039; - Allows or denies players to use brewing stands&lt;br /&gt;
* &#039;&#039;&#039;brush&#039;&#039;&#039; - Allows or denies block brushing&lt;br /&gt;
* &#039;&#039;&#039;bucket&#039;&#039;&#039; - Allows or denies bucket use&lt;br /&gt;
* &#039;&#039;&#039;bucketempty&#039;&#039;&#039; - Allows or denies playes to empty buckets in residences&lt;br /&gt;
* &#039;&#039;&#039;bucketfill&#039;&#039;&#039; - Allows or denies playes to fill buckets in residences&lt;br /&gt;
* &#039;&#039;&#039;build&#039;&#039;&#039; - Allows or denies building&lt;br /&gt;
* &#039;&#039;&#039;burn&#039;&#039;&#039; - Allows or denies Mob combustion in residences&lt;br /&gt;
* &#039;&#039;&#039;button&#039;&#039;&#039; - Allows or denies players to use buttons&lt;br /&gt;
* &#039;&#039;&#039;cake&#039;&#039;&#039; - Allows or denies players to eat cake&lt;br /&gt;
* &#039;&#039;&#039;canimals&#039;&#039;&#039; - Allows or denies custom animal spawns&lt;br /&gt;
* &#039;&#039;&#039;chorustp&#039;&#039;&#039; - Allow or disallow teleporting to the residence with chorus fruit&lt;br /&gt;
* &#039;&#039;&#039;container&#039;&#039;&#039; - Allows or denies use of furnaces, chests, dispensers, etc...&lt;br /&gt;
* &#039;&#039;&#039;coords&#039;&#039;&#039; - Hides residence coordinates&lt;br /&gt;
* &#039;&#039;&#039;copper&#039;&#039;&#039; - Allows to modify copper blocks&lt;br /&gt;
* &#039;&#039;&#039;coraldryup&#039;&#039;&#039; - Allow or deny all corals from drying up&lt;br /&gt;
* &#039;&#039;&#039;craft&#039;&#039;&#039; - Gives table, enchant, brew flags&lt;br /&gt;
* &#039;&#039;&#039;creeper&#039;&#039;&#039; - Allow or deny creeper explosions&lt;br /&gt;
* &#039;&#039;&#039;damage&#039;&#039;&#039; - Allows or denies all entity damage within the residence&lt;br /&gt;
* &#039;&#039;&#039;decay&#039;&#039;&#039; - Allows or denies leave decay in the residence&lt;br /&gt;
* &#039;&#039;&#039;destroy&#039;&#039;&#039; - Allows or denies only destruction of blocks, overrides the build flag&lt;br /&gt;
* &#039;&#039;&#039;diode&#039;&#039;&#039; - Allows or denies players to use redstone repeaters&lt;br /&gt;
* &#039;&#039;&#039;door&#039;&#039;&#039; - Allows or denies players to use doors and trapdoors&lt;br /&gt;
* &#039;&#039;&#039;dryup&#039;&#039;&#039; - Prevents land from drying up&lt;br /&gt;
* &#039;&#039;&#039;dye&#039;&#039;&#039; - Allows or denies sheep dyeing&lt;br /&gt;
* &#039;&#039;&#039;egg&#039;&#039;&#039; - Allows or denies interaction with dragon egg&lt;br /&gt;
* &#039;&#039;&#039;enchant&#039;&#039;&#039; - Allows or denies players to use enchanting tables&lt;br /&gt;
* &#039;&#039;&#039;enderpearl&#039;&#039;&#039; - Allow or disallow teleporting to the residence with enderpearl&lt;br /&gt;
* &#039;&#039;&#039;explode&#039;&#039;&#039; - Allows or denies explosions in residences&lt;br /&gt;
* &#039;&#039;&#039;fallinprotection&#039;&#039;&#039; - Protects from blocks falling into residence&lt;br /&gt;
* &#039;&#039;&#039;fireball&#039;&#039;&#039; - Allows or denies fire balls in residences&lt;br /&gt;
* &#039;&#039;&#039;firespread&#039;&#039;&#039; - Allows or denies fire spread&lt;br /&gt;
* &#039;&#039;&#039;flow&#039;&#039;&#039; - Allows or denies liquid flow&lt;br /&gt;
* &#039;&#039;&#039;flowerpot&#039;&#039;&#039; - Allows or denies interaction with flower pot&lt;br /&gt;
* &#039;&#039;&#039;flowinprotection&#039;&#039;&#039; - Allows or denies liquid flow into residence&lt;br /&gt;
* &#039;&#039;&#039;goathorn&#039;&#039;&#039; - Allows or denies goat horn usage&lt;br /&gt;
* &#039;&#039;&#039;golemopenchest&#039;&#039;&#039; - Allow or deny golem open chest&lt;br /&gt;
* &#039;&#039;&#039;grow&#039;&#039;&#039; - Allows or denies plant growing&lt;br /&gt;
* &#039;&#039;&#039;harvest&#039;&#039;&#039; - Allows harvesting&lt;br /&gt;
* &#039;&#039;&#039;honey&#039;&#039;&#039; - Allows or denies players to get honey&lt;br /&gt;
* &#039;&#039;&#039;honeycomb&#039;&#039;&#039; - Allows or denies players to get honeycomb&lt;br /&gt;
* &#039;&#039;&#039;hook&#039;&#039;&#039; - Allows or denies fishing rod hooking entities&lt;br /&gt;
* &#039;&#039;&#039;hotfloor&#039;&#039;&#039; - Prevent damage from magma blocks&lt;br /&gt;
* &#039;&#039;&#039;iceform&#039;&#039;&#039; - Prevents from ice forming&lt;br /&gt;
* &#039;&#039;&#039;icemelt&#039;&#039;&#039; - Prevents ice from melting&lt;br /&gt;
* &#039;&#039;&#039;ignite&#039;&#039;&#039; - Allows or denies fire ignition&lt;br /&gt;
* &#039;&#039;&#039;itemdrop&#039;&#039;&#039; - Allows or denies item drop&lt;br /&gt;
* &#039;&#039;&#039;itempickup&#039;&#039;&#039; - Allows or denies item pickup&lt;br /&gt;
* &#039;&#039;&#039;lavaflow&#039;&#039;&#039; - Allows or denies lava flow, overrides flow&lt;br /&gt;
* &#039;&#039;&#039;leash&#039;&#039;&#039; - Allows or denies aninal leash&lt;br /&gt;
* &#039;&#039;&#039;lever&#039;&#039;&#039; - Allows or denies players to use levers&lt;br /&gt;
* &#039;&#039;&#039;monsters&#039;&#039;&#039; - Allows or denies monster spawns&lt;br /&gt;
* &#039;&#039;&#039;nametag&#039;&#039;&#039; - Allows or denies name tag usage&lt;br /&gt;
* &#039;&#039;&#039;nanimals&#039;&#039;&#039; - Allows or denies natural animal spawns&lt;br /&gt;
* &#039;&#039;&#039;nmonsters&#039;&#039;&#039; - Allows or denies natural monster spawns&lt;br /&gt;
* &#039;&#039;&#039;note&#039;&#039;&#039; - Allows or denies players to use note blocks&lt;br /&gt;
* &#039;&#039;&#039;phantomspawn&#039;&#039;&#039; - Allows or denies phantom spawning&lt;br /&gt;
* &#039;&#039;&#039;piston&#039;&#039;&#039; - Allow or deny pistons from pushing or pulling blocks in the residence&lt;br /&gt;
* &#039;&#039;&#039;pistonprotection&#039;&#039;&#039; - Enables or disabled piston block move in or out of residence&lt;br /&gt;
* &#039;&#039;&#039;place&#039;&#039;&#039; - Allows or denies only placement of blocks, overrides the build flag&lt;br /&gt;
* &#039;&#039;&#039;pressure&#039;&#039;&#039; - Allows or denies players to use pressure plates&lt;br /&gt;
* &#039;&#039;&#039;pvp&#039;&#039;&#039; - Allow or deny pvp in the residence&lt;br /&gt;
* &#039;&#039;&#039;redstone&#039;&#039;&#039; - Nested flag which includes the following subflags: note, pressure, lever, button, and diode&lt;br /&gt;
* &#039;&#039;&#039;respawn&#039;&#039;&#039; - Automaticaly respawns player&lt;br /&gt;
* &#039;&#039;&#039;riding&#039;&#039;&#039; - Prevent riding a horse&lt;br /&gt;
* &#039;&#039;&#039;sanimals&#039;&#039;&#039; - Allows or denies spawner or spawn egg animal spawns&lt;br /&gt;
* &#039;&#039;&#039;shear&#039;&#039;&#039; - Allows or denies sheep shear&lt;br /&gt;
* &#039;&#039;&#039;shoot&#039;&#039;&#039; - Allows or denies shooting projectile in area&lt;br /&gt;
* &#039;&#039;&#039;shop&#039;&#039;&#039; - Adds residence to special residence shop list&lt;br /&gt;
* &#039;&#039;&#039;skulk&#039;&#039;&#039; - Prevents skulk catalyst spreading&lt;br /&gt;
* &#039;&#039;&#039;smonsters&#039;&#039;&#039; - Allows or denies spawner or spawn egg monster spawns&lt;br /&gt;
* &#039;&#039;&#039;snowball&#039;&#039;&#039; - Prevents snowball knockback&lt;br /&gt;
* &#039;&#039;&#039;snowtrail&#039;&#039;&#039; - Prevents snowman snow trails&lt;br /&gt;
* &#039;&#039;&#039;spread&#039;&#039;&#039; - Prevents block spreading&lt;br /&gt;
* &#039;&#039;&#039;subzone&#039;&#039;&#039; - Allow a player to make subzones in the residence&lt;br /&gt;
* &#039;&#039;&#039;table&#039;&#039;&#039; - Allows or denies players to use workbenches&lt;br /&gt;
* &#039;&#039;&#039;title&#039;&#039;&#039; - Shows or hides enter/leave message in residence&lt;br /&gt;
* &#039;&#039;&#039;tnt&#039;&#039;&#039; - Allow or deny tnt explosions&lt;br /&gt;
* &#039;&#039;&#039;tp&#039;&#039;&#039; - Allow or disallow teleporting to the residence&lt;br /&gt;
* &#039;&#039;&#039;trade&#039;&#039;&#039; - Allows or denies villager trading in residence&lt;br /&gt;
* &#039;&#039;&#039;trample&#039;&#039;&#039; - Allows or denies crop trampling in residence&lt;br /&gt;
* &#039;&#039;&#039;trusted&#039;&#039;&#039; - Nested flag which includes the following subflags: use, tp, build, place, door, destroy, container, bucket, move, leash, animalkilling, mobkilling, shear, beacon, itemdrop, itempickup, redstone, and craft.&lt;br /&gt;
* &#039;&#039;&#039;use&#039;&#039;&#039; - Allows or denies use of doors, lever, buttons, etc...&lt;br /&gt;
* &#039;&#039;&#039;vehicledestroy&#039;&#039;&#039; - Allows or denies vehicle destroy&lt;br /&gt;
* &#039;&#039;&#039;vehicleplacing&#039;&#039;&#039; - Allows or denies vehicle placing&lt;br /&gt;
* &#039;&#039;&#039;visualizer&#039;&#039;&#039; - Shows or hides particle visualizer when entering residence&lt;br /&gt;
* &#039;&#039;&#039;waterflow&#039;&#039;&#039; - Allows or denies water flow, overrides flow&lt;br /&gt;
* &#039;&#039;&#039;witherdestruction&#039;&#039;&#039; - Allows or denies wither block damage&lt;br /&gt;
* &#039;&#039;&#039;witherspawn&#039;&#039;&#039; - Allows or denies wither spawning&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Copying Flags ===&lt;br /&gt;
A very easy way to set the same flags across your residences is to just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res mirror [sourceresname] [targetresname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. You must be owner of both residences to do this.&lt;br /&gt;
&lt;br /&gt;
=== Additional Modification Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) [enter|leave] [message]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sets a greeting or farewell message for the area. Per usual, no need to include (resname) if you&#039;re targeting the one you&#039;re currently in. Use (resname.subzonename) to target subzones.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) remove [enter|leave]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - removes your greeting or farewell message.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res rename [OldName] [NewName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renames a residence. For subzones, OldName must be the full name [resname.subzonename], while NewName is only the new subzone name.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res remove [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes a residence -- you do receive a 50% refund when you delete your residences.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res removeall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes all of your residences T_T&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res give [resname] [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Gives your residence to another player. Player must be online and you must own the residence.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Commands ==&lt;br /&gt;
[[File:Mall rental.png|200px|thumb|right]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays the plugin help info for this command&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view the list of residences for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view info on a residence for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res lease [renew|cost] [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renew / show the cost of renewing a residence. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sell [resname] [price]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - put a residence up for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market unsell [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - stop selling a residence (only if unsold).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market buy [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - buy a residence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rentable [resname] [price] [days] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - make a residence rentable for [days] number of days at a time, at [price] for that time period. If true is used, the residence will be rentable again automatically at the expiration of the current rental period; with false the rental time will expire each period unless manually renewed.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sign [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - use this while targeting a blank sign to automatically create the market sign!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rent [resname] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - rent a residence, if repeat is true the residence will be re-rented upon expire automatically as long as the owner has repeat:t for the rentable.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market release [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - remove a residence from rent or rentable status.&lt;br /&gt;
&lt;br /&gt;
Once your res is on the market you can create a sign by simply typing &amp;quot;&#039;&#039;&#039;[market]&#039;&#039;&#039;&amp;quot; (with the brackets but not the quotes) on the first line of the sign and click &amp;quot;done&amp;quot;. The sign should auto-populate with all the necessary information!&lt;br /&gt;
&lt;br /&gt;
To use one of these marketplace signs just &#039;&#039;&#039;right-click&#039;&#039;&#039; to purchase or rent, and if already renting you can &#039;&#039;&#039;shift-click to unrent&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you are renting a shop from the mall or from someone else, sometimes the proper perms do not immediately attach and you might not be able to place or break items. If this happens do &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset [your-username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing in the shop to access the flags for yourself. Here you can change place or break to true as needed.&lt;br /&gt;
&lt;br /&gt;
== Residence FAQ ==&lt;br /&gt;
=== Why do I keep getting &amp;quot;invalid residence&amp;quot; errors? ===&lt;br /&gt;
This could be a couple things. First, be sure you&#039;re executing the commands correctly and fully. If &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set&amp;lt;/code&amp;gt;&#039;&#039;&#039; when used by itself is still giving the error then we recommend checking the boundaries of your residence with &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis res&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing inside the residence or &#039;&#039;&#039;&amp;lt;code&amp;gt;/res show [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The vertical axis is not automatically included in residence creation and forgetting it is a common error, frequently resulting in the residence being created only in the floor, for example. The selection must include &#039;&#039;height&#039;&#039;. To correct this, be sure that at least your feet are inside the residence, look up, and use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== What flags do I need for villager zombification and healing? ===&lt;br /&gt;
The zombification process requires &#039;&#039;&#039;animalkilling&#039;&#039;&#039;, &#039;&#039;&#039;monsters&#039;&#039;&#039;, and &#039;&#039;&#039;nmonsters&#039;&#039;&#039; to all be &#039;&#039;&#039;true&#039;&#039;&#039;. The healing process requires &#039;&#039;&#039;animals&#039;&#039;&#039; and &#039;&#039;&#039;nanimals&#039;&#039;&#039; to be &#039;&#039;&#039;true&#039;&#039;&#039;. We recommend creating a subzone in the area you&#039;re working in to prevent monsters from spawning in the rest of your residence, then don&#039;t forget to turn monsters and nmonsters off once you&#039;ve finished to prevent further monster spawns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6616</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6616"/>
		<updated>2026-02-06T06:13:37Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;720&amp;quot; height=&amp;quot;405&amp;quot;&amp;gt;Qx37Jkj0-50&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence&#039;&#039;&#039; is a protection system that players can use to protect their areas. The plugin is complex but allows incredible flexibility and fine-tuning depending on your needs. This tutorial will guide you on how to use it.&lt;br /&gt;
&lt;br /&gt;
== Residence Info ==&lt;br /&gt;
You can access the plugin&#039;s help menu at any time by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res ?&amp;lt;/code&amp;gt;&#039;&#039;&#039;. To know the cost and limits of your residence, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res limits&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The price is set at $0.02 per block, and refunds are set at $0.01 per block. This brings the minimum residence creation of a 5x5x1 (x z y) area to a total of 50 cents.&lt;br /&gt;
&lt;br /&gt;
Protections only persist as long as players are active on the server. If you are inactive more than 60 days the plugin will automatically reclaim the area for the server. &#039;&#039;&#039;Your builds will not be deleted&#039;&#039;&#039;, but protections will. You can bypass this auto-cleanup by [https://www.badwolfmc.com/shop supporting the server].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial (and our wiki in general), square brackets &amp;quot;&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&amp;quot; indicate a required argument, parentheses &amp;quot;&amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&amp;quot; indicate an optional argument, while a pipe &amp;quot;&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&amp;quot; between options &amp;quot;&amp;lt;code&amp;gt;[a|b]&amp;lt;/code&amp;gt;&amp;quot; indicates that you must use either a &#039;&#039;&#039;or&#039;&#039;&#039; b. With the exception of  the slash &amp;quot;/&amp;quot; do not include any special characters in the commands unless explicitly indicated.&lt;br /&gt;
&lt;br /&gt;
== Residence Creation ==&lt;br /&gt;
To create a residence, you need to first select the area you want to protect. You can do this using two methods, using a stick or using coordinate radii. Once you have your selection, you can adjust it using the expand or contract commands until the area matches what you want to protect. To confirm the creation of your residence, type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, where [resname] is a globally unique name without spaces or special characters, e.g. &amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Method One: Use a Stick ===&lt;br /&gt;
[[File:Cuboid selection.png|200px|thumb|right|Visual representation of a cuboid selection, with the red wool as &amp;quot;position one&amp;quot; and the blue wool as &amp;quot;position two&amp;quot;.]]&lt;br /&gt;
To select a cuboid area in Minecraft, imagine a cube around the desired area with 8 corners. Identify two corners: &amp;quot;position one&amp;quot; on the bottom left of the front side, and &amp;quot;position two&amp;quot; on the top right of the back side. Using a &#039;&#039;&#039;stick&#039;&#039;&#039;. &#039;&#039;&#039;left-click the block at position one&#039;&#039;&#039; and &#039;&#039;&#039;right-click the block at position two&#039;&#039;&#039;. Since you cannot select air or liquid, place blocks in these corners if needed. Adjust your selection as necessary by left-clicking a new position one or right-clicking a new position two. Together these two points can determine the outline of the entire area. See the image to the right for an illustration.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| issue = Keep in mind that the y-level is not automatically included in residence creation. Your selection must include &#039;&#039;height&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Method Two: Use Coordinate Radii ===&lt;br /&gt;
# Stand where the exact center of the residence will be.&lt;br /&gt;
# &amp;lt;code&amp;gt;/res select X Y Z&amp;lt;/code&amp;gt;&lt;br /&gt;
Your feet are the center block, so X, Y or Z = the radius of blocks along the X, Y or Z axis from your feet. e.g: &amp;lt;code&amp;gt;/res select 10 5 10&amp;lt;/code&amp;gt; = a selection size of 21 11 21. 10 blocks east, 10 west, 1 block in the center, 5 blocks above your feet, 5 blocks below your feet and 1 block where your feet are.&lt;br /&gt;
&lt;br /&gt;
=== Adjust the Selection (for either method) ===&lt;br /&gt;
*To select from sky to bedrock, type &#039;&#039;&#039;/res select vert&#039;&#039;&#039;. &lt;br /&gt;
*To expand the selection, look in the desired direction and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand #&amp;lt;/code&amp;gt;&#039;&#039;&#039; (replace # with the number of blocks). &lt;br /&gt;
*To contract the selection in the direction you&#039;re looking, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select contract #&amp;lt;/code&amp;gt;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A helpful tip is to select a 3x3 area at your feet with the stick, then use expand commands until you have the desired area. &lt;br /&gt;
&lt;br /&gt;
Once you have the desired area selected you can type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the size and price or type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to confirm your selection with a unique name like &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;&#039;&#039;&#039; (no spaces or special characters).&lt;br /&gt;
&lt;br /&gt;
=== Create Subzones ===&lt;br /&gt;
[[File:Subzones.png|200px|thumb|right|What a subzone might look like within your residence.]]&lt;br /&gt;
Create subzones within your residence to have areas with their own flags and teleport location. These can be used for different purposes such as renting out apartments, restricting or allowing mob spawning in specific parts of your residence, or having multiple teleport locations within your build. To set up a subzone, use the selection methods described above and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone [subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to create. This is a free feature!&lt;br /&gt;
&lt;br /&gt;
=== Set Your Teleport ===&lt;br /&gt;
Every residence has a teleport point, by default usually the center block but can be anywhere the plugin feels like at the time. You can customize your teleport location by standing at the desired location within the residence and typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tpset&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Note that half-slabs can make this a little buggy, so try to keep these to full block levels. To use this teleport you can then type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone that you add to your residence will also be able to use this teleport, or you can make it public by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set tp true&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone can then teleport to that location by using the same &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Subzones can be accessed with &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname.subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Stuck?! ===&lt;br /&gt;
Sometimes after teleporting to a residence, you may find yourself stuck in an awkward location like someone&#039;s secret diamond vault or dungeon sling. Just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res unstuck&amp;lt;/code&amp;gt;&#039;&#039;&#039; and don&#039;t speak of it. Ever.&lt;br /&gt;
&lt;br /&gt;
=== Get Residence Info ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the residence you are currently in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the specified residence &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list the residences you own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list #&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list residences by page number (if you have more than one page of listings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res sublist&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list all subzones in current residence&lt;br /&gt;
&lt;br /&gt;
== Residence Modification ==&lt;br /&gt;
=== Modify the Area ===&lt;br /&gt;
To change the size of your entire residence after it has been created, use the following commands while standing in the residence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - expands the residence in the direction you are facing by the specified amount. Note that this will immediately commit the expansion and charge your account for the associated cost. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res contract [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - contracts the residence from the direction you are facing by the specified amount. Again, this is a one-step modification and the changes will be immediate. &lt;br /&gt;
&lt;br /&gt;
If you would like to see how much it would cost to expand your residence &#039;&#039;&#039;before&#039;&#039;&#039; you commit to the expansions, we&#039;ll need to use a different method:&lt;br /&gt;
# First select the physical area of the residence by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select residence [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The area here is usually just &amp;quot;main&amp;quot;.&lt;br /&gt;
# Next use the expansion command &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; until you&#039;ve selected the desired area (here you can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select vert&amp;lt;/code&amp;gt;&#039;&#039;&#039; to select everything from bedrock to sky—but this gets expensive fast).&lt;br /&gt;
# Now you can use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see what the cost of the entire selection would be. Note that this is the cost of the entire selection—not the cost of the expansion. If you remember the original cost of your residence you can subtract that from this new amount to get the cost of the expansion. The plugin will not otherwise charge you twice for the area you&#039;ve already purchased.&lt;br /&gt;
# To commit your changes and purchase the additional blocks use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res area replace [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; (again, where [areaname] is typically &amp;quot;main&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Modify Your Flags ===&lt;br /&gt;
Residences have customizable flags that allow players to control activities within the residence, including subzones. These flags can be modified using the GUI or commands. Some flags, such as animalkilling, build, container, firespread, and creeper, usually default to &amp;quot;false&amp;quot;. To revert all flags to their defaults, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res reset [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that some flags are nested within others to allow for fine-tuning of permissions. For example, the &amp;quot;button&amp;quot; flag is nested under &amp;quot;redstone&amp;quot; which is itself nested under &amp;quot;use&amp;quot;. The parent flag usually overrides the child if the child flag is set to &amp;quot;removed&amp;quot; (with some exceptions noted in the flags). To allow visitors to push a button but not flip levers, set &amp;quot;use&amp;quot; to true, &amp;quot;button&amp;quot; to true, and &amp;quot;lever&amp;quot; to false.&lt;br /&gt;
&lt;br /&gt;
The commands are divided into two sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To set flags for the entire residence and everyone inside it:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname)&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Including the (resname) is optional if you are inside the residence. However, attempting to run the command while standing outside of the residence without including the (resname) will result in an &amp;quot;Invalid Residence&amp;quot; error.&lt;br /&gt;
* To set flags for specific subzones (if not standing inside them) you&#039;ll want to use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone (resname.subzonename) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Add Your Friends ===&lt;br /&gt;
You can also set specific flags for individual players, also with the GUI or with commands.&lt;br /&gt;
*&#039;&#039;&#039;To set flags for specific players:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI.&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username] [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Again, you are able to do these commands without including (resname) if you are inside the residence, but you&#039;ll still need to include the [username].&lt;br /&gt;
** This is where you can set the &amp;quot;trusted&amp;quot; flags for your friends  by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset CesarMC13 trusted true&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** A similar command exists to add trusted players through &amp;lt;code&amp;gt;/res padd (resname) [username]&amp;lt;/code&amp;gt;, but this grants an unusually high level of access so only use it when you explicitly trust someone with full control over the things in your area. Rather, we recommend using the trusted flag described above in conjunction with additional fine-tuning through the pset command whenever necessary.&lt;br /&gt;
&lt;br /&gt;
To quickly edit &#039;&#039;existing&#039;&#039; flags for a player in your residence, use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; command and click on their username to bring up the pset GUI for that player. If there are more than 5 players added to a residence and the names are not included in the info list, you can use the -players flag on the command, i.e. &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info (resname) -players&amp;lt;/code&amp;gt;&#039;&#039;&#039; to bring up the full list, then click the desired username from there.&lt;br /&gt;
&lt;br /&gt;
=== Remove Your Friends ===&lt;br /&gt;
To quickly remove players from your residence use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pdel (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. This command will only remove any explicitly set permissions for the user, and their permissions will otherwise revert to your current global residence settings applied to all users (set with /res set). To instead deny a specific user access to certain flags beyond your normal residence settings you would need to use the pset command described above.&lt;br /&gt;
&lt;br /&gt;
=== List of Flags ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;List of flags:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;admin&#039;&#039;&#039; - Gives a player permission to change flags on a residence&lt;br /&gt;
* &#039;&#039;&#039;anchor&#039;&#039;&#039; - Allows or denies respawn anchor usage&lt;br /&gt;
* &#039;&#039;&#039;animalfeeding&#039;&#039;&#039; - Allows or denies animal feeding&lt;br /&gt;
* &#039;&#039;&#039;animalkilling&#039;&#039;&#039; - Allows or denies animal killing&lt;br /&gt;
* &#039;&#039;&#039;animals&#039;&#039;&#039; - Allows or denies animal spawns&lt;br /&gt;
* &#039;&#039;&#039;anvil&#039;&#039;&#039; - Allows or denies interaction with anvil&lt;br /&gt;
* &#039;&#039;&#039;beacon&#039;&#039;&#039; - Allows or denies interaction with beacon&lt;br /&gt;
* &#039;&#039;&#039;bed&#039;&#039;&#039; - Allows or denies players to use beds&lt;br /&gt;
* &#039;&#039;&#039;boarding&#039;&#039;&#039; - Allows or denies animal boarding in residences&lt;br /&gt;
* &#039;&#039;&#039;brew&#039;&#039;&#039; - Allows or denies players to use brewing stands&lt;br /&gt;
* &#039;&#039;&#039;brush&#039;&#039;&#039; - Allows or denies block brushing&lt;br /&gt;
* &#039;&#039;&#039;bucket&#039;&#039;&#039; - Allows or denies bucket use&lt;br /&gt;
* &#039;&#039;&#039;bucketempty&#039;&#039;&#039; - Allows or denies playes to empty buckets in residences&lt;br /&gt;
* &#039;&#039;&#039;bucketfill&#039;&#039;&#039; - Allows or denies playes to fill buckets in residences&lt;br /&gt;
* &#039;&#039;&#039;build&#039;&#039;&#039; - Allows or denies building&lt;br /&gt;
* &#039;&#039;&#039;burn&#039;&#039;&#039; - Allows or denies Mob combustion in residences&lt;br /&gt;
* &#039;&#039;&#039;button&#039;&#039;&#039; - Allows or denies players to use buttons&lt;br /&gt;
* &#039;&#039;&#039;cake&#039;&#039;&#039; - Allows or denies players to eat cake&lt;br /&gt;
* &#039;&#039;&#039;canimals&#039;&#039;&#039; - Allows or denies custom animal spawns&lt;br /&gt;
* &#039;&#039;&#039;chorustp&#039;&#039;&#039; - Allow or disallow teleporting to the residence with chorus fruit&lt;br /&gt;
* &#039;&#039;&#039;container&#039;&#039;&#039; - Allows or denies use of furnaces, chests, dispensers, etc...&lt;br /&gt;
* &#039;&#039;&#039;coords&#039;&#039;&#039; - Hides residence coordinates&lt;br /&gt;
* &#039;&#039;&#039;copper&#039;&#039;&#039; - Allows to modify copper blocks&lt;br /&gt;
* &#039;&#039;&#039;coraldryup&#039;&#039;&#039; - Allow or deny all corals from drying up&lt;br /&gt;
* &#039;&#039;&#039;craft&#039;&#039;&#039; - Gives table, enchant, brew flags&lt;br /&gt;
* &#039;&#039;&#039;creeper&#039;&#039;&#039; - Allow or deny creeper explosions&lt;br /&gt;
* &#039;&#039;&#039;damage&#039;&#039;&#039; - Allows or denies all entity damage within the residence&lt;br /&gt;
* &#039;&#039;&#039;decay&#039;&#039;&#039; - Allows or denies leave decay in the residence&lt;br /&gt;
* &#039;&#039;&#039;destroy&#039;&#039;&#039; - Allows or denies only destruction of blocks, overrides the build flag&lt;br /&gt;
* &#039;&#039;&#039;diode&#039;&#039;&#039; - Allows or denies players to use redstone repeaters&lt;br /&gt;
* &#039;&#039;&#039;door&#039;&#039;&#039; - Allows or denies players to use doors and trapdoors&lt;br /&gt;
* &#039;&#039;&#039;dryup&#039;&#039;&#039; - Prevents land from drying up&lt;br /&gt;
* &#039;&#039;&#039;dye&#039;&#039;&#039; - Allows or denies sheep dyeing&lt;br /&gt;
* &#039;&#039;&#039;egg&#039;&#039;&#039; - Allows or denies interaction with dragon egg&lt;br /&gt;
* &#039;&#039;&#039;enchant&#039;&#039;&#039; - Allows or denies players to use enchanting tables&lt;br /&gt;
* &#039;&#039;&#039;enderpearl&#039;&#039;&#039; - Allow or disallow teleporting to the residence with enderpearl&lt;br /&gt;
* &#039;&#039;&#039;explode&#039;&#039;&#039; - Allows or denies explosions in residences&lt;br /&gt;
* &#039;&#039;&#039;fallinprotection&#039;&#039;&#039; - Protects from blocks falling into residence&lt;br /&gt;
* &#039;&#039;&#039;fireball&#039;&#039;&#039; - Allows or denies fire balls in residences&lt;br /&gt;
* &#039;&#039;&#039;firespread&#039;&#039;&#039; - Allows or denies fire spread&lt;br /&gt;
* &#039;&#039;&#039;flow&#039;&#039;&#039; - Allows or denies liquid flow&lt;br /&gt;
* &#039;&#039;&#039;flowerpot&#039;&#039;&#039; - Allows or denies interaction with flower pot&lt;br /&gt;
* &#039;&#039;&#039;flowinprotection&#039;&#039;&#039; - Allows or denies liquid flow into residence&lt;br /&gt;
* &#039;&#039;&#039;goathorn&#039;&#039;&#039; - Allows or denies goat horn usage&lt;br /&gt;
* &#039;&#039;&#039;golemopenchest&#039;&#039;&#039; - Allow or deny golem open chest&lt;br /&gt;
* &#039;&#039;&#039;grow&#039;&#039;&#039; - Allows or denies plant growing&lt;br /&gt;
* &#039;&#039;&#039;harvest&#039;&#039;&#039; - Allows harvesting&lt;br /&gt;
* &#039;&#039;&#039;honey&#039;&#039;&#039; - Allows or denies players to get honey&lt;br /&gt;
* &#039;&#039;&#039;honeycomb&#039;&#039;&#039; - Allows or denies players to get honeycomb&lt;br /&gt;
* &#039;&#039;&#039;hook&#039;&#039;&#039; - Allows or denies fishing rod hooking entities&lt;br /&gt;
* &#039;&#039;&#039;hotfloor&#039;&#039;&#039; - Prevent damage from magma blocks&lt;br /&gt;
* &#039;&#039;&#039;iceform&#039;&#039;&#039; - Prevents from ice forming&lt;br /&gt;
* &#039;&#039;&#039;icemelt&#039;&#039;&#039; - Prevents ice from melting&lt;br /&gt;
* &#039;&#039;&#039;ignite&#039;&#039;&#039; - Allows or denies fire ignition&lt;br /&gt;
* &#039;&#039;&#039;itemdrop&#039;&#039;&#039; - Allows or denies item drop&lt;br /&gt;
* &#039;&#039;&#039;itempickup&#039;&#039;&#039; - Allows or denies item pickup&lt;br /&gt;
* &#039;&#039;&#039;lavaflow&#039;&#039;&#039; - Allows or denies lava flow, overrides flow&lt;br /&gt;
* &#039;&#039;&#039;leash&#039;&#039;&#039; - Allows or denies aninal leash&lt;br /&gt;
* &#039;&#039;&#039;lever&#039;&#039;&#039; - Allows or denies players to use levers&lt;br /&gt;
* &#039;&#039;&#039;monsters&#039;&#039;&#039; - Allows or denies monster spawns&lt;br /&gt;
* &#039;&#039;&#039;nametag&#039;&#039;&#039; - Allows or denies name tag usage&lt;br /&gt;
* &#039;&#039;&#039;nanimals&#039;&#039;&#039; - Allows or denies natural animal spawns&lt;br /&gt;
* &#039;&#039;&#039;nmonsters&#039;&#039;&#039; - Allows or denies natural monster spawns&lt;br /&gt;
* &#039;&#039;&#039;note&#039;&#039;&#039; - Allows or denies players to use note blocks&lt;br /&gt;
* &#039;&#039;&#039;phantomspawn&#039;&#039;&#039; - Allows or denies phantom spawning&lt;br /&gt;
* &#039;&#039;&#039;piston&#039;&#039;&#039; - Allow or deny pistons from pushing or pulling blocks in the residence&lt;br /&gt;
* &#039;&#039;&#039;pistonprotection&#039;&#039;&#039; - Enables or disabled piston block move in or out of residence&lt;br /&gt;
* &#039;&#039;&#039;place&#039;&#039;&#039; - Allows or denies only placement of blocks, overrides the build flag&lt;br /&gt;
* &#039;&#039;&#039;pressure&#039;&#039;&#039; - Allows or denies players to use pressure plates&lt;br /&gt;
* &#039;&#039;&#039;pvp&#039;&#039;&#039; - Allow or deny pvp in the residence&lt;br /&gt;
* &#039;&#039;&#039;redstone&#039;&#039;&#039; - Nested flag which includes the following subflags: note, pressure, lever, button, and diode&lt;br /&gt;
* &#039;&#039;&#039;respawn&#039;&#039;&#039; - Automaticaly respawns player&lt;br /&gt;
* &#039;&#039;&#039;riding&#039;&#039;&#039; - Prevent riding a horse&lt;br /&gt;
* &#039;&#039;&#039;sanimals&#039;&#039;&#039; - Allows or denies spawner or spawn egg animal spawns&lt;br /&gt;
* &#039;&#039;&#039;shear&#039;&#039;&#039; - Allows or denies sheep shear&lt;br /&gt;
* &#039;&#039;&#039;shoot&#039;&#039;&#039; - Allows or denies shooting projectile in area&lt;br /&gt;
* &#039;&#039;&#039;shop&#039;&#039;&#039; - Adds residence to special residence shop list&lt;br /&gt;
* &#039;&#039;&#039;skulk&#039;&#039;&#039; - Prevents skulk catalyst spreading&lt;br /&gt;
* &#039;&#039;&#039;smonsters&#039;&#039;&#039; - Allows or denies spawner or spawn egg monster spawns&lt;br /&gt;
* &#039;&#039;&#039;snowball&#039;&#039;&#039; - Prevents snowball knockback&lt;br /&gt;
* &#039;&#039;&#039;snowtrail&#039;&#039;&#039; - Prevents snowman snow trails&lt;br /&gt;
* &#039;&#039;&#039;spread&#039;&#039;&#039; - Prevents block spreading&lt;br /&gt;
* &#039;&#039;&#039;subzone&#039;&#039;&#039; - Allow a player to make subzones in the residence&lt;br /&gt;
* &#039;&#039;&#039;table&#039;&#039;&#039; - Allows or denies players to use workbenches&lt;br /&gt;
* &#039;&#039;&#039;title&#039;&#039;&#039; - Shows or hides enter/leave message in residence&lt;br /&gt;
* &#039;&#039;&#039;tnt&#039;&#039;&#039; - Allow or deny tnt explosions&lt;br /&gt;
* &#039;&#039;&#039;tp&#039;&#039;&#039; - Allow or disallow teleporting to the residence&lt;br /&gt;
* &#039;&#039;&#039;trade&#039;&#039;&#039; - Allows or denies villager trading in residence&lt;br /&gt;
* &#039;&#039;&#039;trample&#039;&#039;&#039; - Allows or denies crop trampling in residence&lt;br /&gt;
* &#039;&#039;&#039;trusted&#039;&#039;&#039; - Nested flag which includes the following subflags: use, tp, build, place, door, destroy, container, bucket, move, leash, animalkilling, mobkilling, shear, beacon, itemdrop, itempickup, redstone, and craft.&lt;br /&gt;
* &#039;&#039;&#039;use&#039;&#039;&#039; - Allows or denies use of doors, lever, buttons, etc...&lt;br /&gt;
* &#039;&#039;&#039;vehicledestroy&#039;&#039;&#039; - Allows or denies vehicle destroy&lt;br /&gt;
* &#039;&#039;&#039;vehicleplacing&#039;&#039;&#039; - Allows or denies vehicle placing&lt;br /&gt;
* &#039;&#039;&#039;visualizer&#039;&#039;&#039; - Shows or hides particle visualizer when entering residence&lt;br /&gt;
* &#039;&#039;&#039;waterflow&#039;&#039;&#039; - Allows or denies water flow, overrides flow&lt;br /&gt;
* &#039;&#039;&#039;witherdestruction&#039;&#039;&#039; - Allows or denies wither block damage&lt;br /&gt;
* &#039;&#039;&#039;witherspawn&#039;&#039;&#039; - Allows or denies wither spawning&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Copying Flags ===&lt;br /&gt;
A very easy way to set the same flags across your residences is to just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res mirror [sourceresname] [targetresname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. You must be owner of both residences to do this.&lt;br /&gt;
&lt;br /&gt;
=== Additional Modification Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) [enter|leave] [message]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sets a greeting or farewell message for the area. Per usual, no need to include (resname) if you&#039;re targeting the one you&#039;re currently in. Use (resname.subzonename) to target subzones.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) remove [enter|leave]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - removes your greeting or farewell message.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res rename [OldName] [NewName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renames a residence. For subzones, OldName must be the full name [resname.subzonename], while NewName is only the new subzone name.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res remove [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes a residence -- you do receive a 50% refund when you delete your residences.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res removeall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes all of your residences T_T&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res give [resname] [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Gives your residence to another player. Player must be online and you must own the residence.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Commands ==&lt;br /&gt;
[[File:Mall rental.png|200px|thumb|right]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays the plugin help info for this command&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view the list of residences for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view info on a residence for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res lease [renew|cost] [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renew / show the cost of renewing a residence. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sell [resname] [price]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - put a residence up for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market unsell [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - stop selling a residence (only if unsold).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market buy [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - buy a residence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rentable [resname] [price] [days] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - make a residence rentable for [days] number of days at a time, at [price] for that time period. If true is used, the residence will be rentable again automatically at the expiration of the current rental period; with false the rental time will expire each period unless manually renewed.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sign [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - use this while targeting a blank sign to automatically create the market sign!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rent [resname] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - rent a residence, if repeat is true the residence will be re-rented upon expire automatically as long as the owner has repeat:t for the rentable.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market release [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - remove a residence from rent or rentable status.&lt;br /&gt;
&lt;br /&gt;
Once your res is on the market you can create a sign by simply typing &amp;quot;&#039;&#039;&#039;[market]&#039;&#039;&#039;&amp;quot; (with the brackets but not the quotes) on the first line of the sign and click &amp;quot;done&amp;quot;. The sign should auto-populate with all the necessary information!&lt;br /&gt;
&lt;br /&gt;
To use one of these marketplace signs just &#039;&#039;&#039;right-click&#039;&#039;&#039; to purchase or rent, and if already renting you can &#039;&#039;&#039;shift-click to unrent&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you are renting a shop from the mall or from someone else, sometimes the proper perms do not immediately attach and you might not be able to place or break items. If this happens do &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset [your-username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing in the shop to access the flags for yourself. Here you can change place or break to true as needed.&lt;br /&gt;
&lt;br /&gt;
== Residence FAQ ==&lt;br /&gt;
=== Why do I keep getting &amp;quot;invalid residence&amp;quot; errors? ===&lt;br /&gt;
This could be a couple things. First, be sure you&#039;re executing the commands correctly and fully. If &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set&amp;lt;/code&amp;gt;&#039;&#039;&#039; when used by itself is still giving the error then we recommend checking the boundaries of your residence with &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis res&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing inside the residence or &#039;&#039;&#039;&amp;lt;code&amp;gt;/res show [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The vertical axis is not automatically included in residence creation and forgetting it is a common error, frequently resulting in the residence being created only in the floor, for example. The selection must include &#039;&#039;height&#039;&#039;. To correct this, be sure that at least your feet are inside the residence, look up, and use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== What flags do I need for villager zombification and healing? ===&lt;br /&gt;
The zombification process requires &#039;&#039;&#039;animalkilling&#039;&#039;&#039;, &#039;&#039;&#039;monsters&#039;&#039;&#039;, and &#039;&#039;&#039;nmonsters&#039;&#039;&#039; to all be &#039;&#039;&#039;true&#039;&#039;&#039;. The healing process requires &#039;&#039;&#039;animals&#039;&#039;&#039; and &#039;&#039;&#039;nanimals&#039;&#039;&#039; to be &#039;&#039;&#039;true&#039;&#039;&#039;. We recommend creating a subzone in the area you&#039;re working in to prevent monsters from spawning in the rest of your residence, then don&#039;t forget to turn monsters and nmonsters off once you&#039;ve finished to prevent further monster spawns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6615</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6615"/>
		<updated>2026-02-06T06:08:49Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* List of Flags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;720&amp;quot; height=&amp;quot;405&amp;quot;&amp;gt;Qx37Jkj0-50&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence&#039;&#039;&#039; is a protection system that players can use to protect their areas. The plugin is complex but allows incredible flexibility and fine-tuning depending on your needs. This tutorial will guide you on how to use it.&lt;br /&gt;
&lt;br /&gt;
== Residence Info ==&lt;br /&gt;
You can access the plugin&#039;s help menu at any time by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res ?&amp;lt;/code&amp;gt;&#039;&#039;&#039;. To know the cost and limits of your residence, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res limits&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The price is set at $0.02 per block, and refunds are set at $0.01 per block. This brings the minimum residence creation of a 5x5x1 (x z y) area to a total of 50 cents.&lt;br /&gt;
&lt;br /&gt;
Protections only persist as long as players are active on the server. If you are inactive more than 60 days the plugin will automatically reclaim the area for the server. &#039;&#039;&#039;Your builds will not be deleted&#039;&#039;&#039;, but protections will. You can bypass this auto-cleanup by [https://www.badwolfmc.com/shop supporting the server].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial (and our wiki in general), square brackets &amp;quot;&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&amp;quot; indicate a required argument, parentheses &amp;quot;&amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&amp;quot; indicate an optional argument, while a pipe &amp;quot;&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&amp;quot; between options &amp;quot;&amp;lt;code&amp;gt;[a|b]&amp;lt;/code&amp;gt;&amp;quot; indicates that you must use either a &#039;&#039;&#039;or&#039;&#039;&#039; b. With the exception of  the slash &amp;quot;/&amp;quot; do not include any special characters in the commands unless explicitly indicated.&lt;br /&gt;
&lt;br /&gt;
== Residence Creation ==&lt;br /&gt;
To create a residence, you need to first select the area you want to protect. You can do this using two methods, using a stick or using coordinate radii. Once you have your selection, you can adjust it using the expand or contract commands until the area matches what you want to protect. To confirm the creation of your residence, type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, where [resname] is a globally unique name without spaces or special characters, e.g. &amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Method One: Use a Stick ===&lt;br /&gt;
[[File:Cuboid selection.png|200px|thumb|right|Visual representation of a cuboid selection, with the red wool as &amp;quot;position one&amp;quot; and the blue wool as &amp;quot;position two&amp;quot;.]]&lt;br /&gt;
To select a cuboid area in Minecraft, imagine a cube around the desired area with 8 corners. Identify two corners: &amp;quot;position one&amp;quot; on the bottom left of the front side, and &amp;quot;position two&amp;quot; on the top right of the back side. Using a &#039;&#039;&#039;stick&#039;&#039;&#039;. &#039;&#039;&#039;left-click the block at position one&#039;&#039;&#039; and &#039;&#039;&#039;right-click the block at position two&#039;&#039;&#039;. Since you cannot select air or liquid, place blocks in these corners if needed. Adjust your selection as necessary by left-clicking a new position one or right-clicking a new position two. Together these two points can determine the outline of the entire area. See the image to the right for an illustration.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| issue = Keep in mind that the y-level is not automatically included in residence creation. Your selection must include &#039;&#039;height&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Method Two: Use Coordinate Radii ===&lt;br /&gt;
# Stand where the exact center of the residence will be.&lt;br /&gt;
# &amp;lt;code&amp;gt;/res select X Y Z&amp;lt;/code&amp;gt;&lt;br /&gt;
Your feet are the center block, so X, Y or Z = the radius of blocks along the X, Y or Z axis from your feet. e.g: &amp;lt;code&amp;gt;/res select 10 5 10&amp;lt;/code&amp;gt; = a selection size of 21 11 21. 10 blocks east, 10 west, 1 block in the center, 5 blocks above your feet, 5 blocks below your feet and 1 block where your feet are.&lt;br /&gt;
&lt;br /&gt;
=== Adjust the Selection (for either method) ===&lt;br /&gt;
*To select from sky to bedrock, type &#039;&#039;&#039;/res select vert&#039;&#039;&#039;. &lt;br /&gt;
*To expand the selection, look in the desired direction and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand #&amp;lt;/code&amp;gt;&#039;&#039;&#039; (replace # with the number of blocks). &lt;br /&gt;
*To contract the selection in the direction you&#039;re looking, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select contract #&amp;lt;/code&amp;gt;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A helpful tip is to select a 3x3 area at your feet with the stick, then use expand commands until you have the desired area. &lt;br /&gt;
&lt;br /&gt;
Once you have the desired area selected you can type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the size and price or type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to confirm your selection with a unique name like &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;&#039;&#039;&#039; (no spaces or special characters).&lt;br /&gt;
&lt;br /&gt;
=== Create Subzones ===&lt;br /&gt;
[[File:Subzones.png|200px|thumb|right|What a subzone might look like within your residence.]]&lt;br /&gt;
Create subzones within your residence to have areas with their own flags and teleport location. These can be used for different purposes such as renting out apartments, restricting or allowing mob spawning in specific parts of your residence, or having multiple teleport locations within your build. To set up a subzone, use the selection methods described above and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone [subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to create. This is a free feature!&lt;br /&gt;
&lt;br /&gt;
=== Set Your Teleport ===&lt;br /&gt;
Every residence has a teleport point, by default usually the center block but can be anywhere the plugin feels like at the time. You can customize your teleport location by standing at the desired location within the residence and typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tpset&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Note that half-slabs can make this a little buggy, so try to keep these to full block levels. To use this teleport you can then type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone that you add to your residence will also be able to use this teleport, or you can make it public by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set tp true&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone can then teleport to that location by using the same &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Subzones can be accessed with &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname.subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Stuck?! ===&lt;br /&gt;
Sometimes after teleporting to a residence, you may find yourself stuck in an awkward location like someone&#039;s secret diamond vault or dungeon sling. Just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res unstuck&amp;lt;/code&amp;gt;&#039;&#039;&#039; and don&#039;t speak of it. Ever.&lt;br /&gt;
&lt;br /&gt;
=== Get Residence Info ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the residence you are currently in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the specified residence &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list the residences you own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list #&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list residences by page number (if you have more than one page of listings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res sublist&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list all subzones in current residence&lt;br /&gt;
&lt;br /&gt;
== Residence Modification ==&lt;br /&gt;
=== Modify the Area ===&lt;br /&gt;
To change the size of your entire residence after it has been created, use the following commands while standing in the residence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - expands the residence in the direction you are facing by the specified amount. Note that this will immediately commit the expansion and charge your account for the associated cost. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res contract [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - contracts the residence from the direction you are facing by the specified amount. Again, this is a one-step modification and the changes will be immediate. &lt;br /&gt;
&lt;br /&gt;
If you would like to see how much it would cost to expand your residence &#039;&#039;&#039;before&#039;&#039;&#039; you commit to the expansions, we&#039;ll need to use a different method:&lt;br /&gt;
# First select the physical area of the residence by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select residence [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The area here is usually just &amp;quot;main&amp;quot;.&lt;br /&gt;
# Next use the expansion command &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; until you&#039;ve selected the desired area (here you can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select vert&amp;lt;/code&amp;gt;&#039;&#039;&#039; to select everything from bedrock to sky—but this gets expensive fast).&lt;br /&gt;
# Now you can use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see what the cost of the entire selection would be. Note that this is the cost of the entire selection—not the cost of the expansion. If you remember the original cost of your residence you can subtract that from this new amount to get the cost of the expansion. The plugin will not otherwise charge you twice for the area you&#039;ve already purchased.&lt;br /&gt;
# To commit your changes and purchase the additional blocks use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res area replace [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; (again, where [areaname] is typically &amp;quot;main&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Modify Your Flags ===&lt;br /&gt;
Residences have customizable flags that allow players to control activities within the residence, including subzones. These flags can be modified using the GUI or commands. Some flags, such as animalkilling, build, container, firespread, and creeper, usually default to &amp;quot;false&amp;quot;. To revert all flags to their defaults, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res reset [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that some flags are nested within others to allow for fine-tuning of permissions. For example, the &amp;quot;button&amp;quot; flag is nested under &amp;quot;redstone&amp;quot; which is itself nested under &amp;quot;use&amp;quot;. The parent flag usually overrides the child if the child flag is set to &amp;quot;removed&amp;quot; (with some exceptions noted in the flags). To allow visitors to push a button but not flip levers, set &amp;quot;use&amp;quot; to true, &amp;quot;button&amp;quot; to true, and &amp;quot;lever&amp;quot; to false.&lt;br /&gt;
&lt;br /&gt;
The commands are divided into two sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To set flags for the entire residence and everyone inside it:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname)&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Including the (resname) is optional if you are inside the residence. However, attempting to run the command while standing outside of the residence without including the (resname) will result in an &amp;quot;Invalid Residence&amp;quot; error.&lt;br /&gt;
* To set flags for specific subzones (if not standing inside them) you&#039;ll want to use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone (resname.subzonename) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Add Your Friends ===&lt;br /&gt;
You can also set specific flags for individual players, also with the GUI or with commands.&lt;br /&gt;
*&#039;&#039;&#039;To set flags for specific players:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI.&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username] [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Again, you are able to do these commands without including (resname) if you are inside the residence, but you&#039;ll still need to include the [username].&lt;br /&gt;
** This is where you can set the &amp;quot;trusted&amp;quot; flags for your friends  by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset CesarMC13 trusted true&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** A similar command exists to add trusted players through &amp;lt;code&amp;gt;/res padd (resname) [username]&amp;lt;/code&amp;gt;, but this grants an unusually high level of access so only use it when you explicitly trust someone with full control over the things in your area. Rather, we recommend using the trusted flag described above in conjunction with additional fine-tuning through the pset command whenever necessary.&lt;br /&gt;
&lt;br /&gt;
To quickly edit &#039;&#039;existing&#039;&#039; flags for a player in your residence, use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; command and click on their username to bring up the pset GUI for that player. If there are more than 5 players added to a residence and the names are not included in the info list, you can use the -players flag on the command, i.e. &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info (resname) -players&amp;lt;/code&amp;gt;&#039;&#039;&#039; to bring up the full list, then click the desired username from there.&lt;br /&gt;
&lt;br /&gt;
=== Remove Your Friends ===&lt;br /&gt;
To quickly remove players from your residence use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pdel (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. This command will only remove any explicitly set permissions for the user, and their permissions will otherwise revert to your current global residence settings applied to all users (set with /res set). To instead deny a specific user access to certain flags beyond your normal residence settings you would need to use the pset command described above.&lt;br /&gt;
&lt;br /&gt;
=== List of Flags ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;List of flags:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Copying Flags ===&lt;br /&gt;
A very easy way to set the same flags across your residences is to just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res mirror [sourceresname] [targetresname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. You must be owner of both residences to do this.&lt;br /&gt;
&lt;br /&gt;
=== Additional Modification Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) [enter|leave] [message]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sets a greeting or farewell message for the area. Per usual, no need to include (resname) if you&#039;re targeting the one you&#039;re currently in. Use (resname.subzonename) to target subzones.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) remove [enter|leave]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - removes your greeting or farewell message.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res rename [OldName] [NewName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renames a residence. For subzones, OldName must be the full name [resname.subzonename], while NewName is only the new subzone name.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res remove [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes a residence -- you do receive a 50% refund when you delete your residences.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res removeall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes all of your residences T_T&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res give [resname] [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Gives your residence to another player. Player must be online and you must own the residence.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Commands ==&lt;br /&gt;
[[File:Mall rental.png|200px|thumb|right]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays the plugin help info for this command&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view the list of residences for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view info on a residence for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res lease [renew|cost] [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renew / show the cost of renewing a residence. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sell [resname] [price]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - put a residence up for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market unsell [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - stop selling a residence (only if unsold).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market buy [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - buy a residence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rentable [resname] [price] [days] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - make a residence rentable for [days] number of days at a time, at [price] for that time period. If true is used, the residence will be rentable again automatically at the expiration of the current rental period; with false the rental time will expire each period unless manually renewed.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sign [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - use this while targeting a blank sign to automatically create the market sign!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rent [resname] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - rent a residence, if repeat is true the residence will be re-rented upon expire automatically as long as the owner has repeat:t for the rentable.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market release [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - remove a residence from rent or rentable status.&lt;br /&gt;
&lt;br /&gt;
Once your res is on the market you can create a sign by simply typing &amp;quot;&#039;&#039;&#039;[market]&#039;&#039;&#039;&amp;quot; (with the brackets but not the quotes) on the first line of the sign and click &amp;quot;done&amp;quot;. The sign should auto-populate with all the necessary information!&lt;br /&gt;
&lt;br /&gt;
To use one of these marketplace signs just &#039;&#039;&#039;right-click&#039;&#039;&#039; to purchase or rent, and if already renting you can &#039;&#039;&#039;shift-click to unrent&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you are renting a shop from the mall or from someone else, sometimes the proper perms do not immediately attach and you might not be able to place or break items. If this happens do &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset [your-username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing in the shop to access the flags for yourself. Here you can change place or break to true as needed.&lt;br /&gt;
&lt;br /&gt;
== Residence FAQ ==&lt;br /&gt;
=== Why do I keep getting &amp;quot;invalid residence&amp;quot; errors? ===&lt;br /&gt;
This could be a couple things. First, be sure you&#039;re executing the commands correctly and fully. If &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set&amp;lt;/code&amp;gt;&#039;&#039;&#039; when used by itself is still giving the error then we recommend checking the boundaries of your residence with &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis res&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing inside the residence or &#039;&#039;&#039;&amp;lt;code&amp;gt;/res show [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The vertical axis is not automatically included in residence creation and forgetting it is a common error, frequently resulting in the residence being created only in the floor, for example. The selection must include &#039;&#039;height&#039;&#039;. To correct this, be sure that at least your feet are inside the residence, look up, and use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== What flags do I need for villager zombification and healing? ===&lt;br /&gt;
The zombification process requires &#039;&#039;&#039;animalkilling&#039;&#039;&#039;, &#039;&#039;&#039;monsters&#039;&#039;&#039;, and &#039;&#039;&#039;nmonsters&#039;&#039;&#039; to all be &#039;&#039;&#039;true&#039;&#039;&#039;. The healing process requires &#039;&#039;&#039;animals&#039;&#039;&#039; and &#039;&#039;&#039;nanimals&#039;&#039;&#039; to be &#039;&#039;&#039;true&#039;&#039;&#039;. We recommend creating a subzone in the area you&#039;re working in to prevent monsters from spawning in the rest of your residence, then don&#039;t forget to turn monsters and nmonsters off once you&#039;ve finished to prevent further monster spawns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6614</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6614"/>
		<updated>2026-02-06T06:00:32Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* List of Flags */ Updated flags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;720&amp;quot; height=&amp;quot;405&amp;quot;&amp;gt;Qx37Jkj0-50&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence&#039;&#039;&#039; is a protection system that players can use to protect their areas. The plugin is complex but allows incredible flexibility and fine-tuning depending on your needs. This tutorial will guide you on how to use it.&lt;br /&gt;
&lt;br /&gt;
== Residence Info ==&lt;br /&gt;
You can access the plugin&#039;s help menu at any time by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res ?&amp;lt;/code&amp;gt;&#039;&#039;&#039;. To know the cost and limits of your residence, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res limits&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The price is set at $0.02 per block, and refunds are set at $0.01 per block. This brings the minimum residence creation of a 5x5x1 (x z y) area to a total of 50 cents.&lt;br /&gt;
&lt;br /&gt;
Protections only persist as long as players are active on the server. If you are inactive more than 60 days the plugin will automatically reclaim the area for the server. &#039;&#039;&#039;Your builds will not be deleted&#039;&#039;&#039;, but protections will. You can bypass this auto-cleanup by [https://www.badwolfmc.com/shop supporting the server].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial (and our wiki in general), square brackets &amp;quot;&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&amp;quot; indicate a required argument, parentheses &amp;quot;&amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&amp;quot; indicate an optional argument, while a pipe &amp;quot;&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&amp;quot; between options &amp;quot;&amp;lt;code&amp;gt;[a|b]&amp;lt;/code&amp;gt;&amp;quot; indicates that you must use either a &#039;&#039;&#039;or&#039;&#039;&#039; b. With the exception of  the slash &amp;quot;/&amp;quot; do not include any special characters in the commands unless explicitly indicated.&lt;br /&gt;
&lt;br /&gt;
== Residence Creation ==&lt;br /&gt;
To create a residence, you need to first select the area you want to protect. You can do this using two methods, using a stick or using coordinate radii. Once you have your selection, you can adjust it using the expand or contract commands until the area matches what you want to protect. To confirm the creation of your residence, type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, where [resname] is a globally unique name without spaces or special characters, e.g. &amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Method One: Use a Stick ===&lt;br /&gt;
[[File:Cuboid selection.png|200px|thumb|right|Visual representation of a cuboid selection, with the red wool as &amp;quot;position one&amp;quot; and the blue wool as &amp;quot;position two&amp;quot;.]]&lt;br /&gt;
To select a cuboid area in Minecraft, imagine a cube around the desired area with 8 corners. Identify two corners: &amp;quot;position one&amp;quot; on the bottom left of the front side, and &amp;quot;position two&amp;quot; on the top right of the back side. Using a &#039;&#039;&#039;stick&#039;&#039;&#039;. &#039;&#039;&#039;left-click the block at position one&#039;&#039;&#039; and &#039;&#039;&#039;right-click the block at position two&#039;&#039;&#039;. Since you cannot select air or liquid, place blocks in these corners if needed. Adjust your selection as necessary by left-clicking a new position one or right-clicking a new position two. Together these two points can determine the outline of the entire area. See the image to the right for an illustration.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| issue = Keep in mind that the y-level is not automatically included in residence creation. Your selection must include &#039;&#039;height&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Method Two: Use Coordinate Radii ===&lt;br /&gt;
# Stand where the exact center of the residence will be.&lt;br /&gt;
# &amp;lt;code&amp;gt;/res select X Y Z&amp;lt;/code&amp;gt;&lt;br /&gt;
Your feet are the center block, so X, Y or Z = the radius of blocks along the X, Y or Z axis from your feet. e.g: &amp;lt;code&amp;gt;/res select 10 5 10&amp;lt;/code&amp;gt; = a selection size of 21 11 21. 10 blocks east, 10 west, 1 block in the center, 5 blocks above your feet, 5 blocks below your feet and 1 block where your feet are.&lt;br /&gt;
&lt;br /&gt;
=== Adjust the Selection (for either method) ===&lt;br /&gt;
*To select from sky to bedrock, type &#039;&#039;&#039;/res select vert&#039;&#039;&#039;. &lt;br /&gt;
*To expand the selection, look in the desired direction and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand #&amp;lt;/code&amp;gt;&#039;&#039;&#039; (replace # with the number of blocks). &lt;br /&gt;
*To contract the selection in the direction you&#039;re looking, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select contract #&amp;lt;/code&amp;gt;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A helpful tip is to select a 3x3 area at your feet with the stick, then use expand commands until you have the desired area. &lt;br /&gt;
&lt;br /&gt;
Once you have the desired area selected you can type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the size and price or type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to confirm your selection with a unique name like &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;&#039;&#039;&#039; (no spaces or special characters).&lt;br /&gt;
&lt;br /&gt;
=== Create Subzones ===&lt;br /&gt;
[[File:Subzones.png|200px|thumb|right|What a subzone might look like within your residence.]]&lt;br /&gt;
Create subzones within your residence to have areas with their own flags and teleport location. These can be used for different purposes such as renting out apartments, restricting or allowing mob spawning in specific parts of your residence, or having multiple teleport locations within your build. To set up a subzone, use the selection methods described above and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone [subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to create. This is a free feature!&lt;br /&gt;
&lt;br /&gt;
=== Set Your Teleport ===&lt;br /&gt;
Every residence has a teleport point, by default usually the center block but can be anywhere the plugin feels like at the time. You can customize your teleport location by standing at the desired location within the residence and typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tpset&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Note that half-slabs can make this a little buggy, so try to keep these to full block levels. To use this teleport you can then type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone that you add to your residence will also be able to use this teleport, or you can make it public by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set tp true&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone can then teleport to that location by using the same &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Subzones can be accessed with &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname.subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Stuck?! ===&lt;br /&gt;
Sometimes after teleporting to a residence, you may find yourself stuck in an awkward location like someone&#039;s secret diamond vault or dungeon sling. Just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res unstuck&amp;lt;/code&amp;gt;&#039;&#039;&#039; and don&#039;t speak of it. Ever.&lt;br /&gt;
&lt;br /&gt;
=== Get Residence Info ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the residence you are currently in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the specified residence &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list the residences you own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list #&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list residences by page number (if you have more than one page of listings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res sublist&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list all subzones in current residence&lt;br /&gt;
&lt;br /&gt;
== Residence Modification ==&lt;br /&gt;
=== Modify the Area ===&lt;br /&gt;
To change the size of your entire residence after it has been created, use the following commands while standing in the residence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - expands the residence in the direction you are facing by the specified amount. Note that this will immediately commit the expansion and charge your account for the associated cost. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res contract [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - contracts the residence from the direction you are facing by the specified amount. Again, this is a one-step modification and the changes will be immediate. &lt;br /&gt;
&lt;br /&gt;
If you would like to see how much it would cost to expand your residence &#039;&#039;&#039;before&#039;&#039;&#039; you commit to the expansions, we&#039;ll need to use a different method:&lt;br /&gt;
# First select the physical area of the residence by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select residence [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The area here is usually just &amp;quot;main&amp;quot;.&lt;br /&gt;
# Next use the expansion command &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; until you&#039;ve selected the desired area (here you can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select vert&amp;lt;/code&amp;gt;&#039;&#039;&#039; to select everything from bedrock to sky—but this gets expensive fast).&lt;br /&gt;
# Now you can use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see what the cost of the entire selection would be. Note that this is the cost of the entire selection—not the cost of the expansion. If you remember the original cost of your residence you can subtract that from this new amount to get the cost of the expansion. The plugin will not otherwise charge you twice for the area you&#039;ve already purchased.&lt;br /&gt;
# To commit your changes and purchase the additional blocks use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res area replace [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; (again, where [areaname] is typically &amp;quot;main&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Modify Your Flags ===&lt;br /&gt;
Residences have customizable flags that allow players to control activities within the residence, including subzones. These flags can be modified using the GUI or commands. Some flags, such as animalkilling, build, container, firespread, and creeper, usually default to &amp;quot;false&amp;quot;. To revert all flags to their defaults, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res reset [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that some flags are nested within others to allow for fine-tuning of permissions. For example, the &amp;quot;button&amp;quot; flag is nested under &amp;quot;redstone&amp;quot; which is itself nested under &amp;quot;use&amp;quot;. The parent flag usually overrides the child if the child flag is set to &amp;quot;removed&amp;quot; (with some exceptions noted in the flags). To allow visitors to push a button but not flip levers, set &amp;quot;use&amp;quot; to true, &amp;quot;button&amp;quot; to true, and &amp;quot;lever&amp;quot; to false.&lt;br /&gt;
&lt;br /&gt;
The commands are divided into two sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To set flags for the entire residence and everyone inside it:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname)&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Including the (resname) is optional if you are inside the residence. However, attempting to run the command while standing outside of the residence without including the (resname) will result in an &amp;quot;Invalid Residence&amp;quot; error.&lt;br /&gt;
* To set flags for specific subzones (if not standing inside them) you&#039;ll want to use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone (resname.subzonename) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Add Your Friends ===&lt;br /&gt;
You can also set specific flags for individual players, also with the GUI or with commands.&lt;br /&gt;
*&#039;&#039;&#039;To set flags for specific players:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI.&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username] [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Again, you are able to do these commands without including (resname) if you are inside the residence, but you&#039;ll still need to include the [username].&lt;br /&gt;
** This is where you can set the &amp;quot;trusted&amp;quot; flags for your friends  by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset CesarMC13 trusted true&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** A similar command exists to add trusted players through &amp;lt;code&amp;gt;/res padd (resname) [username]&amp;lt;/code&amp;gt;, but this grants an unusually high level of access so only use it when you explicitly trust someone with full control over the things in your area. Rather, we recommend using the trusted flag described above in conjunction with additional fine-tuning through the pset command whenever necessary.&lt;br /&gt;
&lt;br /&gt;
To quickly edit &#039;&#039;existing&#039;&#039; flags for a player in your residence, use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; command and click on their username to bring up the pset GUI for that player. If there are more than 5 players added to a residence and the names are not included in the info list, you can use the -players flag on the command, i.e. &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info (resname) -players&amp;lt;/code&amp;gt;&#039;&#039;&#039; to bring up the full list, then click the desired username from there.&lt;br /&gt;
&lt;br /&gt;
=== Remove Your Friends ===&lt;br /&gt;
To quickly remove players from your residence use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pdel (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. This command will only remove any explicitly set permissions for the user, and their permissions will otherwise revert to your current global residence settings applied to all users (set with /res set). To instead deny a specific user access to certain flags beyond your normal residence settings you would need to use the pset command described above.&lt;br /&gt;
&lt;br /&gt;
=== List of Flags ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;List of flags:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;admin&#039;&#039;&#039; - Gives a player permission to change flags on a residence&lt;br /&gt;
* &#039;&#039;&#039;anchor&#039;&#039;&#039; - Allows or denys respawn anchor usage&lt;br /&gt;
* &#039;&#039;&#039;animalfeeding&#039;&#039;&#039; - Allows or denys animal feeding&lt;br /&gt;
* &#039;&#039;&#039;animalkilling&#039;&#039;&#039; - Allows or denys animal killing&lt;br /&gt;
* &#039;&#039;&#039;animals&#039;&#039;&#039; - Allows or denys animal spawns&lt;br /&gt;
* &#039;&#039;&#039;anvil&#039;&#039;&#039; - Allows or denys interaction with anvil&lt;br /&gt;
* &#039;&#039;&#039;beacon&#039;&#039;&#039; - Allows or denys interaction with beacon&lt;br /&gt;
* &#039;&#039;&#039;bed&#039;&#039;&#039; - Allows or denys players to use beds&lt;br /&gt;
* &#039;&#039;&#039;boarding&#039;&#039;&#039; - Allows or denys animal boarding in residences&lt;br /&gt;
* &#039;&#039;&#039;brew&#039;&#039;&#039; - Allows or denys players to use brewing stands&lt;br /&gt;
* &#039;&#039;&#039;brush&#039;&#039;&#039; - Allows or denys block brushing&lt;br /&gt;
* &#039;&#039;&#039;bucket&#039;&#039;&#039; - %second_comment_from_above%&lt;br /&gt;
* &#039;&#039;&#039;bucketempty&#039;&#039;&#039; - %second_comment_from_above%&lt;br /&gt;
* &#039;&#039;&#039;bucketfill&#039;&#039;&#039; - %second_comment_from_above%&lt;br /&gt;
* &#039;&#039;&#039;build&#039;&#039;&#039; - Allows or denys building&lt;br /&gt;
* &#039;&#039;&#039;burn&#039;&#039;&#039; - Allows or denys Mob combustion in residences&lt;br /&gt;
* &#039;&#039;&#039;button&#039;&#039;&#039; - Allows or denys players to use buttons&lt;br /&gt;
* &#039;&#039;&#039;cake&#039;&#039;&#039; - Allows or denys players to eat cake&lt;br /&gt;
* &#039;&#039;&#039;canimals&#039;&#039;&#039; - Allows or denys custom animal spawns&lt;br /&gt;
* &#039;&#039;&#039;chat&#039;&#039;&#039; - Allows to join residence chat room&lt;br /&gt;
* &#039;&#039;&#039;chorustp&#039;&#039;&#039; - Allow or disallow teleporting to the residence with chorus fruit&lt;br /&gt;
* &#039;&#039;&#039;container&#039;&#039;&#039; - Allows or denys use of furnaces, chests, dispensers, etc...&lt;br /&gt;
* &#039;&#039;&#039;coords&#039;&#039;&#039; - Hides residence coordinates&lt;br /&gt;
* &#039;&#039;&#039;copper&#039;&#039;&#039; - Allows to modify copper blocks&lt;br /&gt;
* &#039;&#039;&#039;coraldryup&#039;&#039;&#039; - Allow or deny all corals from drying up&lt;br /&gt;
* &#039;&#039;&#039;craft&#039;&#039;&#039; - Gives table, enchant, brew flags&lt;br /&gt;
* &#039;&#039;&#039;creeper&#039;&#039;&#039; - Allow or deny creeper explosions&lt;br /&gt;
* &#039;&#039;&#039;damage&#039;&#039;&#039; - Allows or denys all entity damage within the residence&lt;br /&gt;
* &#039;&#039;&#039;decay&#039;&#039;&#039; - Allows or denys leave decay in the residence&lt;br /&gt;
* &#039;&#039;&#039;destroy&#039;&#039;&#039; - Allows or denys only destruction of blocks, overrides the build flag&lt;br /&gt;
* &#039;&#039;&#039;diode&#039;&#039;&#039; - Allows or denys players to use redstone repeaters&lt;br /&gt;
* &#039;&#039;&#039;door&#039;&#039;&#039; - Allows or denys players to use doors and trapdoors&lt;br /&gt;
* &#039;&#039;&#039;dryup&#039;&#039;&#039; - Prevents land from drying up&lt;br /&gt;
* &#039;&#039;&#039;dye&#039;&#039;&#039; - Allows or denys sheep dyeing&lt;br /&gt;
* &#039;&#039;&#039;egg&#039;&#039;&#039; - Allows or denys interaction with dragon egg&lt;br /&gt;
* &#039;&#039;&#039;enchant&#039;&#039;&#039; - Allows or denys players to use enchanting tables&lt;br /&gt;
* &#039;&#039;&#039;enderpearl&#039;&#039;&#039; - Allow or disallow teleporting to the residence with enderpearl&lt;br /&gt;
* &#039;&#039;&#039;explode&#039;&#039;&#039; - Allows or denys explosions in residences&lt;br /&gt;
* &#039;&#039;&#039;fallinprotection&#039;&#039;&#039; - Protects from blocks falling into residence&lt;br /&gt;
* &#039;&#039;&#039;fireball&#039;&#039;&#039; - Allows or denys fire balls in residences&lt;br /&gt;
* &#039;&#039;&#039;firespread&#039;&#039;&#039; - Allows or denys fire spread&lt;br /&gt;
* &#039;&#039;&#039;flow&#039;&#039;&#039; - Allows or denys liquid flow&lt;br /&gt;
* &#039;&#039;&#039;flowerpot&#039;&#039;&#039; - Allows or denys interaction with flower pot&lt;br /&gt;
* &#039;&#039;&#039;flowinprotection&#039;&#039;&#039; - Allows or denys liquid flow into residence&lt;br /&gt;
* &#039;&#039;&#039;goathorn&#039;&#039;&#039; - Allows or denys goat horn usage&lt;br /&gt;
* &#039;&#039;&#039;golemopenchest&#039;&#039;&#039; - Allow or deny golem open chest&lt;br /&gt;
* &#039;&#039;&#039;grow&#039;&#039;&#039; - Allows or denys plant growing&lt;br /&gt;
* &#039;&#039;&#039;harvest&#039;&#039;&#039; - Allows harvesting&lt;br /&gt;
* &#039;&#039;&#039;honey&#039;&#039;&#039; - Allows or denys players to get honey&lt;br /&gt;
* &#039;&#039;&#039;honeycomb&#039;&#039;&#039; - Allows or denys players to get honeycomb&lt;br /&gt;
* &#039;&#039;&#039;hook&#039;&#039;&#039; - Allows or denys fishing rod hooking entities&lt;br /&gt;
* &#039;&#039;&#039;hotfloor&#039;&#039;&#039; - Prevent damage from magma blocks&lt;br /&gt;
* &#039;&#039;&#039;iceform&#039;&#039;&#039; - Prevents from ice forming&lt;br /&gt;
* &#039;&#039;&#039;icemelt&#039;&#039;&#039; - Prevents ice from melting&lt;br /&gt;
* &#039;&#039;&#039;ignite&#039;&#039;&#039; - Allows or denys fire ignition&lt;br /&gt;
* &#039;&#039;&#039;itemdrop&#039;&#039;&#039; - Allows or denys item drop&lt;br /&gt;
* &#039;&#039;&#039;itempickup&#039;&#039;&#039; - Allows or denys item pickup&lt;br /&gt;
* &#039;&#039;&#039;lavaflow&#039;&#039;&#039; - Allows or denys lava flow, overrides flow&lt;br /&gt;
* &#039;&#039;&#039;leash&#039;&#039;&#039; - Allows or denys aninal leash&lt;br /&gt;
* &#039;&#039;&#039;lever&#039;&#039;&#039; - Allows or denys players to use levers&lt;br /&gt;
* &#039;&#039;&#039;monsters&#039;&#039;&#039; - Allows or denys monster spawns&lt;br /&gt;
* &#039;&#039;&#039;nametag&#039;&#039;&#039; - Allows or denys name tag usage&lt;br /&gt;
* &#039;&#039;&#039;nanimals&#039;&#039;&#039; - Allows or denys natural animal spawns&lt;br /&gt;
* &#039;&#039;&#039;nmonsters&#039;&#039;&#039; - Allows or denys natural monster spawns&lt;br /&gt;
* &#039;&#039;&#039;note&#039;&#039;&#039; - Allows or denys players to use note blocks&lt;br /&gt;
* &#039;&#039;&#039;phantomspawn&#039;&#039;&#039; - Allows or denys phantom spawning&lt;br /&gt;
* &#039;&#039;&#039;piston&#039;&#039;&#039; - Allow or deny pistons from pushing or pulling blocks in the residence&lt;br /&gt;
* &#039;&#039;&#039;pistonprotection&#039;&#039;&#039; - Enables or disabled piston block move in or out of residence&lt;br /&gt;
* &#039;&#039;&#039;place&#039;&#039;&#039; - Allows or denys only placement of blocks, overrides the build flag&lt;br /&gt;
* &#039;&#039;&#039;pressure&#039;&#039;&#039; - Allows or denys players to use pressure plates&lt;br /&gt;
* &#039;&#039;&#039;pvp&#039;&#039;&#039; - Allow or deny pvp in the residence&lt;br /&gt;
* &#039;&#039;&#039;redstone&#039;&#039;&#039; - %second_comment_from_above%&lt;br /&gt;
* &#039;&#039;&#039;respawn&#039;&#039;&#039; - Automaticaly respawns player&lt;br /&gt;
* &#039;&#039;&#039;riding&#039;&#039;&#039; - Prevent riding a horse&lt;br /&gt;
* &#039;&#039;&#039;sanimals&#039;&#039;&#039; - Allows or denys spawner or spawn egg animal spawns&lt;br /&gt;
* &#039;&#039;&#039;shear&#039;&#039;&#039; - Allows or denys sheep shear&lt;br /&gt;
* &#039;&#039;&#039;shoot&#039;&#039;&#039; - Allows or denys shooting projectile in area&lt;br /&gt;
* &#039;&#039;&#039;shop&#039;&#039;&#039; - Adds residence to special residence shop list&lt;br /&gt;
* &#039;&#039;&#039;skulk&#039;&#039;&#039; - Prevents skulk catalyst spreading&lt;br /&gt;
* &#039;&#039;&#039;smonsters&#039;&#039;&#039; - Allows or denys spawner or spawn egg monster spawns&lt;br /&gt;
* &#039;&#039;&#039;snowball&#039;&#039;&#039; - Prevents snowball knockback&lt;br /&gt;
* &#039;&#039;&#039;snowtrail&#039;&#039;&#039; - Prevents snowman snow trails&lt;br /&gt;
* &#039;&#039;&#039;spread&#039;&#039;&#039; - Prevents block spreading&lt;br /&gt;
* &#039;&#039;&#039;subzone&#039;&#039;&#039; - Allow a player to make subzones in the residence&lt;br /&gt;
* &#039;&#039;&#039;table&#039;&#039;&#039; - Allows or denys players to use workbenches&lt;br /&gt;
* &#039;&#039;&#039;title&#039;&#039;&#039; - Shows or hides enter/leave message in residence&lt;br /&gt;
* &#039;&#039;&#039;tnt&#039;&#039;&#039; - Allow or deny tnt explosions&lt;br /&gt;
* &#039;&#039;&#039;tp&#039;&#039;&#039; - Allow or disallow teleporting to the residence&lt;br /&gt;
* &#039;&#039;&#039;trade&#039;&#039;&#039; - Allows or denys villager trading in residence&lt;br /&gt;
* &#039;&#039;&#039;trample&#039;&#039;&#039; - Allows or denys crop trampling in residence&lt;br /&gt;
* &#039;&#039;&#039;trusted&#039;&#039;&#039; - %second_comment_from_above%&lt;br /&gt;
* &#039;&#039;&#039;use&#039;&#039;&#039; - Allows or denys use of doors, lever, buttons, etc...&lt;br /&gt;
* &#039;&#039;&#039;vehicledestroy&#039;&#039;&#039; - Allows or denys vehicle destroy&lt;br /&gt;
* &#039;&#039;&#039;vehicleplacing&#039;&#039;&#039; - Allows or denys vehicle placing&lt;br /&gt;
* &#039;&#039;&#039;visualizer&#039;&#039;&#039; - Shows or hides particle visualizer when entering residence&lt;br /&gt;
* &#039;&#039;&#039;waterflow&#039;&#039;&#039; - Allows or denys water flow, overrides flow&lt;br /&gt;
* &#039;&#039;&#039;witherdestruction&#039;&#039;&#039; - Allows or denys wither block damage&lt;br /&gt;
* &#039;&#039;&#039;witherspawn&#039;&#039;&#039; - Allows or denys wither spawning&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Copying Flags ===&lt;br /&gt;
A very easy way to set the same flags across your residences is to just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res mirror [sourceresname] [targetresname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. You must be owner of both residences to do this.&lt;br /&gt;
&lt;br /&gt;
=== Additional Modification Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) [enter|leave] [message]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sets a greeting or farewell message for the area. Per usual, no need to include (resname) if you&#039;re targeting the one you&#039;re currently in. Use (resname.subzonename) to target subzones.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) remove [enter|leave]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - removes your greeting or farewell message.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res rename [OldName] [NewName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renames a residence. For subzones, OldName must be the full name [resname.subzonename], while NewName is only the new subzone name.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res remove [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes a residence -- you do receive a 50% refund when you delete your residences.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res removeall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes all of your residences T_T&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res give [resname] [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Gives your residence to another player. Player must be online and you must own the residence.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Commands ==&lt;br /&gt;
[[File:Mall rental.png|200px|thumb|right]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays the plugin help info for this command&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view the list of residences for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view info on a residence for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res lease [renew|cost] [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renew / show the cost of renewing a residence. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sell [resname] [price]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - put a residence up for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market unsell [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - stop selling a residence (only if unsold).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market buy [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - buy a residence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rentable [resname] [price] [days] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - make a residence rentable for [days] number of days at a time, at [price] for that time period. If true is used, the residence will be rentable again automatically at the expiration of the current rental period; with false the rental time will expire each period unless manually renewed.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sign [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - use this while targeting a blank sign to automatically create the market sign!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rent [resname] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - rent a residence, if repeat is true the residence will be re-rented upon expire automatically as long as the owner has repeat:t for the rentable.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market release [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - remove a residence from rent or rentable status.&lt;br /&gt;
&lt;br /&gt;
Once your res is on the market you can create a sign by simply typing &amp;quot;&#039;&#039;&#039;[market]&#039;&#039;&#039;&amp;quot; (with the brackets but not the quotes) on the first line of the sign and click &amp;quot;done&amp;quot;. The sign should auto-populate with all the necessary information!&lt;br /&gt;
&lt;br /&gt;
To use one of these marketplace signs just &#039;&#039;&#039;right-click&#039;&#039;&#039; to purchase or rent, and if already renting you can &#039;&#039;&#039;shift-click to unrent&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you are renting a shop from the mall or from someone else, sometimes the proper perms do not immediately attach and you might not be able to place or break items. If this happens do &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset [your-username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing in the shop to access the flags for yourself. Here you can change place or break to true as needed.&lt;br /&gt;
&lt;br /&gt;
== Residence FAQ ==&lt;br /&gt;
=== Why do I keep getting &amp;quot;invalid residence&amp;quot; errors? ===&lt;br /&gt;
This could be a couple things. First, be sure you&#039;re executing the commands correctly and fully. If &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set&amp;lt;/code&amp;gt;&#039;&#039;&#039; when used by itself is still giving the error then we recommend checking the boundaries of your residence with &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis res&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing inside the residence or &#039;&#039;&#039;&amp;lt;code&amp;gt;/res show [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The vertical axis is not automatically included in residence creation and forgetting it is a common error, frequently resulting in the residence being created only in the floor, for example. The selection must include &#039;&#039;height&#039;&#039;. To correct this, be sure that at least your feet are inside the residence, look up, and use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== What flags do I need for villager zombification and healing? ===&lt;br /&gt;
The zombification process requires &#039;&#039;&#039;animalkilling&#039;&#039;&#039;, &#039;&#039;&#039;monsters&#039;&#039;&#039;, and &#039;&#039;&#039;nmonsters&#039;&#039;&#039; to all be &#039;&#039;&#039;true&#039;&#039;&#039;. The healing process requires &#039;&#039;&#039;animals&#039;&#039;&#039; and &#039;&#039;&#039;nanimals&#039;&#039;&#039; to be &#039;&#039;&#039;true&#039;&#039;&#039;. We recommend creating a subzone in the area you&#039;re working in to prevent monsters from spawning in the rest of your residence, then don&#039;t forget to turn monsters and nmonsters off once you&#039;ve finished to prevent further monster spawns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6613</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6613"/>
		<updated>2026-02-06T05:09:58Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Adjust the Selection (for either method) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;720&amp;quot; height=&amp;quot;405&amp;quot;&amp;gt;Qx37Jkj0-50&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence&#039;&#039;&#039; is a protection system that players can use to protect their areas. The plugin is complex but allows incredible flexibility and fine-tuning depending on your needs. This tutorial will guide you on how to use it.&lt;br /&gt;
&lt;br /&gt;
== Residence Info ==&lt;br /&gt;
You can access the plugin&#039;s help menu at any time by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res ?&amp;lt;/code&amp;gt;&#039;&#039;&#039;. To know the cost and limits of your residence, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res limits&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The price is set at $0.02 per block, and refunds are set at $0.01 per block. This brings the minimum residence creation of a 5x5x1 (x z y) area to a total of 50 cents.&lt;br /&gt;
&lt;br /&gt;
Protections only persist as long as players are active on the server. If you are inactive more than 60 days the plugin will automatically reclaim the area for the server. &#039;&#039;&#039;Your builds will not be deleted&#039;&#039;&#039;, but protections will. You can bypass this auto-cleanup by [https://www.badwolfmc.com/shop supporting the server].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial (and our wiki in general), square brackets &amp;quot;&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&amp;quot; indicate a required argument, parentheses &amp;quot;&amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&amp;quot; indicate an optional argument, while a pipe &amp;quot;&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&amp;quot; between options &amp;quot;&amp;lt;code&amp;gt;[a|b]&amp;lt;/code&amp;gt;&amp;quot; indicates that you must use either a &#039;&#039;&#039;or&#039;&#039;&#039; b. With the exception of  the slash &amp;quot;/&amp;quot; do not include any special characters in the commands unless explicitly indicated.&lt;br /&gt;
&lt;br /&gt;
== Residence Creation ==&lt;br /&gt;
To create a residence, you need to first select the area you want to protect. You can do this using two methods, using a stick or using coordinate radii. Once you have your selection, you can adjust it using the expand or contract commands until the area matches what you want to protect. To confirm the creation of your residence, type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, where [resname] is a globally unique name without spaces or special characters, e.g. &amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Method One: Use a Stick ===&lt;br /&gt;
[[File:Cuboid selection.png|200px|thumb|right|Visual representation of a cuboid selection, with the red wool as &amp;quot;position one&amp;quot; and the blue wool as &amp;quot;position two&amp;quot;.]]&lt;br /&gt;
To select a cuboid area in Minecraft, imagine a cube around the desired area with 8 corners. Identify two corners: &amp;quot;position one&amp;quot; on the bottom left of the front side, and &amp;quot;position two&amp;quot; on the top right of the back side. Using a &#039;&#039;&#039;stick&#039;&#039;&#039;. &#039;&#039;&#039;left-click the block at position one&#039;&#039;&#039; and &#039;&#039;&#039;right-click the block at position two&#039;&#039;&#039;. Since you cannot select air or liquid, place blocks in these corners if needed. Adjust your selection as necessary by left-clicking a new position one or right-clicking a new position two. Together these two points can determine the outline of the entire area. See the image to the right for an illustration.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| issue = Keep in mind that the y-level is not automatically included in residence creation. Your selection must include &#039;&#039;height&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Method Two: Use Coordinate Radii ===&lt;br /&gt;
# Stand where the exact center of the residence will be.&lt;br /&gt;
# &amp;lt;code&amp;gt;/res select X Y Z&amp;lt;/code&amp;gt;&lt;br /&gt;
Your feet are the center block, so X, Y or Z = the radius of blocks along the X, Y or Z axis from your feet. e.g: &amp;lt;code&amp;gt;/res select 10 5 10&amp;lt;/code&amp;gt; = a selection size of 21 11 21. 10 blocks east, 10 west, 1 block in the center, 5 blocks above your feet, 5 blocks below your feet and 1 block where your feet are.&lt;br /&gt;
&lt;br /&gt;
=== Adjust the Selection (for either method) ===&lt;br /&gt;
*To select from sky to bedrock, type &#039;&#039;&#039;/res select vert&#039;&#039;&#039;. &lt;br /&gt;
*To expand the selection, look in the desired direction and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand #&amp;lt;/code&amp;gt;&#039;&#039;&#039; (replace # with the number of blocks). &lt;br /&gt;
*To contract the selection in the direction you&#039;re looking, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select contract #&amp;lt;/code&amp;gt;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A helpful tip is to select a 3x3 area at your feet with the stick, then use expand commands until you have the desired area. &lt;br /&gt;
&lt;br /&gt;
Once you have the desired area selected you can type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the size and price or type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to confirm your selection with a unique name like &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;&#039;&#039;&#039; (no spaces or special characters).&lt;br /&gt;
&lt;br /&gt;
=== Create Subzones ===&lt;br /&gt;
[[File:Subzones.png|200px|thumb|right|What a subzone might look like within your residence.]]&lt;br /&gt;
Create subzones within your residence to have areas with their own flags and teleport location. These can be used for different purposes such as renting out apartments, restricting or allowing mob spawning in specific parts of your residence, or having multiple teleport locations within your build. To set up a subzone, use the selection methods described above and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone [subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to create. This is a free feature!&lt;br /&gt;
&lt;br /&gt;
=== Set Your Teleport ===&lt;br /&gt;
Every residence has a teleport point, by default usually the center block but can be anywhere the plugin feels like at the time. You can customize your teleport location by standing at the desired location within the residence and typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tpset&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Note that half-slabs can make this a little buggy, so try to keep these to full block levels. To use this teleport you can then type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone that you add to your residence will also be able to use this teleport, or you can make it public by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set tp true&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone can then teleport to that location by using the same &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Subzones can be accessed with &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname.subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Stuck?! ===&lt;br /&gt;
Sometimes after teleporting to a residence, you may find yourself stuck in an awkward location like someone&#039;s secret diamond vault or dungeon sling. Just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res unstuck&amp;lt;/code&amp;gt;&#039;&#039;&#039; and don&#039;t speak of it. Ever.&lt;br /&gt;
&lt;br /&gt;
=== Get Residence Info ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the residence you are currently in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the specified residence &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list the residences you own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list #&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list residences by page number (if you have more than one page of listings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res sublist&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list all subzones in current residence&lt;br /&gt;
&lt;br /&gt;
== Residence Modification ==&lt;br /&gt;
=== Modify the Area ===&lt;br /&gt;
To change the size of your entire residence after it has been created, use the following commands while standing in the residence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - expands the residence in the direction you are facing by the specified amount. Note that this will immediately commit the expansion and charge your account for the associated cost. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res contract [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - contracts the residence from the direction you are facing by the specified amount. Again, this is a one-step modification and the changes will be immediate. &lt;br /&gt;
&lt;br /&gt;
If you would like to see how much it would cost to expand your residence &#039;&#039;&#039;before&#039;&#039;&#039; you commit to the expansions, we&#039;ll need to use a different method:&lt;br /&gt;
# First select the physical area of the residence by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select residence [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The area here is usually just &amp;quot;main&amp;quot;.&lt;br /&gt;
# Next use the expansion command &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; until you&#039;ve selected the desired area (here you can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select vert&amp;lt;/code&amp;gt;&#039;&#039;&#039; to select everything from bedrock to sky—but this gets expensive fast).&lt;br /&gt;
# Now you can use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see what the cost of the entire selection would be. Note that this is the cost of the entire selection—not the cost of the expansion. If you remember the original cost of your residence you can subtract that from this new amount to get the cost of the expansion. The plugin will not otherwise charge you twice for the area you&#039;ve already purchased.&lt;br /&gt;
# To commit your changes and purchase the additional blocks use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res area replace [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; (again, where [areaname] is typically &amp;quot;main&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Modify Your Flags ===&lt;br /&gt;
Residences have customizable flags that allow players to control activities within the residence, including subzones. These flags can be modified using the GUI or commands. Some flags, such as animalkilling, build, container, firespread, and creeper, usually default to &amp;quot;false&amp;quot;. To revert all flags to their defaults, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res reset [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that some flags are nested within others to allow for fine-tuning of permissions. For example, the &amp;quot;button&amp;quot; flag is nested under &amp;quot;redstone&amp;quot; which is itself nested under &amp;quot;use&amp;quot;. The parent flag usually overrides the child if the child flag is set to &amp;quot;removed&amp;quot; (with some exceptions noted in the flags). To allow visitors to push a button but not flip levers, set &amp;quot;use&amp;quot; to true, &amp;quot;button&amp;quot; to true, and &amp;quot;lever&amp;quot; to false.&lt;br /&gt;
&lt;br /&gt;
The commands are divided into two sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To set flags for the entire residence and everyone inside it:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname)&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Including the (resname) is optional if you are inside the residence. However, attempting to run the command while standing outside of the residence without including the (resname) will result in an &amp;quot;Invalid Residence&amp;quot; error.&lt;br /&gt;
* To set flags for specific subzones (if not standing inside them) you&#039;ll want to use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone (resname.subzonename) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Add Your Friends ===&lt;br /&gt;
You can also set specific flags for individual players, also with the GUI or with commands.&lt;br /&gt;
*&#039;&#039;&#039;To set flags for specific players:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI.&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username] [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Again, you are able to do these commands without including (resname) if you are inside the residence, but you&#039;ll still need to include the [username].&lt;br /&gt;
** This is where you can set the &amp;quot;trusted&amp;quot; flags for your friends  by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset CesarMC13 trusted true&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** A similar command exists to add trusted players through &amp;lt;code&amp;gt;/res padd (resname) [username]&amp;lt;/code&amp;gt;, but this grants an unusually high level of access so only use it when you explicitly trust someone with full control over the things in your area. Rather, we recommend using the trusted flag described above in conjunction with additional fine-tuning through the pset command whenever necessary.&lt;br /&gt;
&lt;br /&gt;
To quickly edit &#039;&#039;existing&#039;&#039; flags for a player in your residence, use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; command and click on their username to bring up the pset GUI for that player. If there are more than 5 players added to a residence and the names are not included in the info list, you can use the -players flag on the command, i.e. &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info (resname) -players&amp;lt;/code&amp;gt;&#039;&#039;&#039; to bring up the full list, then click the desired username from there.&lt;br /&gt;
&lt;br /&gt;
=== Remove Your Friends ===&lt;br /&gt;
To quickly remove players from your residence use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pdel (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. This command will only remove any explicitly set permissions for the user, and their permissions will otherwise revert to your current global residence settings applied to all users (set with /res set). To instead deny a specific user access to certain flags beyond your normal residence settings you would need to use the pset command described above.&lt;br /&gt;
&lt;br /&gt;
=== List of Flags ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;List of flags:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;animals&#039;&#039;&#039; - Controls animals spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob. Animals include: Chicken, Cow, Pig, Sheep, Wolf, rabbit, horse.&lt;br /&gt;
* &#039;&#039;&#039;animalkilling&#039;&#039;&#039; - Allows or denys animal killing.&lt;br /&gt;
* &#039;&#039;&#039;brew&#039;&#039;&#039; - Allows or denys players to use brewing stands.&lt;br /&gt;
* &#039;&#039;&#039;bed&#039;&#039;&#039; - Allows or denys players to use beds.&lt;br /&gt;
* &#039;&#039;&#039;button&#039;&#039;&#039; - Allows or denys players to use buttons.&lt;br /&gt;
* &#039;&#039;&#039;burn&#039;&#039;&#039; - Allows or denys Mob combustion in residences.&lt;br /&gt;
* &#039;&#039;&#039;build&#039;&#039;&#039; - Controls building permission (placing and breaking) also prevents crop trampling. True = allows building, false = prevents building. Parent of several related flags.&lt;br /&gt;
* &#039;&#039;&#039;cake&#039;&#039;&#039; - Allows or denys players to eat cake.&lt;br /&gt;
* &#039;&#039;&#039;craft&#039;&#039;&#039; - Gives table, enchant, brew flags.&lt;br /&gt;
* &#039;&#039;&#039;container&#039;&#039;&#039; - Controls ability to access anything with an inventory: chests, dispensers, furnaces, also jukeboxes. True = allows access, false = prevents access.&lt;br /&gt;
* &#039;&#039;&#039;copper&#039;&#039;&#039; - Controls the ability to wax or scrape copper blocks. Because of the way this mechanic works in vanilla Minecraft, players must also have build access to the res, specifically the place flag.&lt;br /&gt;
*&#039;&#039;&#039;creeper&#039;&#039;&#039; - Controls creeper explosions. True = creepers explode and damage as normal, false = creepers do no damage to players or blocks. Does not prevent creepers spawning.&lt;br /&gt;
* &#039;&#039;&#039;destroy&#039;&#039;&#039; - Allows or denys only destruction of blocks, child of the build flag.&lt;br /&gt;
* &#039;&#039;&#039;diode&#039;&#039;&#039; - Allows or denys players to use redstone repeaters.&lt;br /&gt;
* &#039;&#039;&#039;door&#039;&#039;&#039; - Allows or denys players to use doors and trapdoors.&lt;br /&gt;
* &#039;&#039;&#039;enchant&#039;&#039;&#039; - Allows or denys players to use enchanting tables.&lt;br /&gt;
* &#039;&#039;&#039;firespread&#039;&#039;&#039; - Controls fire spread. True = allows firespread, false = prevents firespread.&lt;br /&gt;
* &#039;&#039;&#039;flow&#039;&#039;&#039; - Controls whether or not liquid flows are allowed. True = allows, false = disallows. Parent flag of lavaflow and waterflow.&lt;br /&gt;
* &#039;&#039;&#039;healing&#039;&#039;&#039; - Controls if the zone heals people. True = heals at half a heart per second, false = normal server rules.&lt;br /&gt;
* &#039;&#039;&#039;ignite&#039;&#039;&#039; - Controls fire ignition. True = allows ignition, false = prevents ignition. Note that this flag does affect Nether Portal creation.&lt;br /&gt;
* &#039;&#039;&#039;itemdrop&#039;&#039;&#039; - allows guests to drop items out of their inventory within your residence.&lt;br /&gt;
* &#039;&#039;&#039;itempickup&#039;&#039;&#039; - allows guests to pickup items from the ground within your residence.&lt;br /&gt;
* &#039;&#039;&#039;lavaflow&#039;&#039;&#039; - Allows or denys lava flow, child flag of flow.&lt;br /&gt;
* &#039;&#039;&#039;leash&#039;&#039;&#039; - Allows or denys aninal leash.&lt;br /&gt;
* &#039;&#039;&#039;lever&#039;&#039;&#039; - Allows or denys players to use levers.&lt;br /&gt;
* &#039;&#039;&#039;monsters&#039;&#039;&#039; - Controls monsters spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob. Monsters include: Creeper, Giant, Monster (Human mob/Steve), Skeleton, Spider, (Pig)Zombie.&lt;br /&gt;
* &#039;&#039;&#039;mobkilling&#039;&#039;&#039; - Allows or denys mob killing.&lt;br /&gt;
* &#039;&#039;&#039;move&#039;&#039;&#039; - Controls whether player/group can move inside the residence. True = normal movement, false = denies entry.&lt;br /&gt;
* &#039;&#039;&#039;nmonsters&#039;&#039;&#039; - controls natural monster spawns&lt;br /&gt;
* &#039;&#039;&#039;note&#039;&#039;&#039; - Allows or denys players to use note blocks.&lt;br /&gt;
* &#039;&#039;&#039;place&#039;&#039;&#039; - Allows or denys only placement of blocks, child of the build flag.&lt;br /&gt;
* &#039;&#039;&#039;piston&#039;&#039;&#039; - Controls the function of pistons. True = pistons operate normally, false = pistons do not change state. Does not control placing or breaking pistons. &#039;&#039;Defaults to false in a new residence.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;pvp&#039;&#039;&#039; - Controls PVP. True = designates PVP arena, false = players cannot attack other players or tamed wolves in the residence.&lt;br /&gt;
* &#039;&#039;&#039;pressure&#039;&#039;&#039; - Allows or denys players to use pressure plates.&lt;br /&gt;
* &#039;&#039;&#039;redstone&#039;&#039;&#039; - Gives lever, diode, button, pressure, note flags.&lt;br /&gt;
* &#039;&#039;&#039;shear&#039;&#039;&#039; - Allows or denys sheep shear.&lt;br /&gt;
* &#039;&#039;&#039;smonsters&#039;&#039;&#039; - controls monsters spawned from a spawner or eggs&lt;br /&gt;
* &#039;&#039;&#039;table&#039;&#039;&#039; - Allows or denys players to use workbenches.&lt;br /&gt;
* &#039;&#039;&#039;tnt&#039;&#039;&#039; - Controls TNT explosions. True = TNT explodes and damages as normal, false = TNT does no damage to players or blocks. Does not prevent TNT placing or breaking.&lt;br /&gt;
* &#039;&#039;&#039;trusted&#039;&#039;&#039; - Adds player as friend to residence and adds flags: use, tp, build, container, bucket, move, leash, animalkilling, mobkilling, shear.&lt;br /&gt;
* &#039;&#039;&#039;tp&#039;&#039;&#039; - Controls teleportation in the residence. True = allows teleports, false = prevents teleports.&lt;br /&gt;
* &#039;&#039;&#039;use&#039;&#039;&#039; - Controls ability to use/access objects in the residence. True = normal server rules, false = denies usage. This includes doors, chests, furnaces, dispensers, levers etc.&lt;br /&gt;
* &#039;&#039;&#039;vehicledestroy&#039;&#039;&#039; - Allows or denys vehicle destroy.&lt;br /&gt;
* &#039;&#039;&#039;waterflow&#039;&#039;&#039; - allows or denys water flow, child flag of flow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Copying Flags ===&lt;br /&gt;
A very easy way to set the same flags across your residences is to just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res mirror [sourceresname] [targetresname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. You must be owner of both residences to do this.&lt;br /&gt;
&lt;br /&gt;
=== Additional Modification Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) [enter|leave] [message]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sets a greeting or farewell message for the area. Per usual, no need to include (resname) if you&#039;re targeting the one you&#039;re currently in. Use (resname.subzonename) to target subzones.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) remove [enter|leave]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - removes your greeting or farewell message.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res rename [OldName] [NewName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renames a residence. For subzones, OldName must be the full name [resname.subzonename], while NewName is only the new subzone name.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res remove [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes a residence -- you do receive a 50% refund when you delete your residences.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res removeall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes all of your residences T_T&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res give [resname] [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Gives your residence to another player. Player must be online and you must own the residence.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Commands ==&lt;br /&gt;
[[File:Mall rental.png|200px|thumb|right]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays the plugin help info for this command&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view the list of residences for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view info on a residence for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res lease [renew|cost] [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renew / show the cost of renewing a residence. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sell [resname] [price]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - put a residence up for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market unsell [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - stop selling a residence (only if unsold).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market buy [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - buy a residence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rentable [resname] [price] [days] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - make a residence rentable for [days] number of days at a time, at [price] for that time period. If true is used, the residence will be rentable again automatically at the expiration of the current rental period; with false the rental time will expire each period unless manually renewed.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sign [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - use this while targeting a blank sign to automatically create the market sign!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rent [resname] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - rent a residence, if repeat is true the residence will be re-rented upon expire automatically as long as the owner has repeat:t for the rentable.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market release [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - remove a residence from rent or rentable status.&lt;br /&gt;
&lt;br /&gt;
Once your res is on the market you can create a sign by simply typing &amp;quot;&#039;&#039;&#039;[market]&#039;&#039;&#039;&amp;quot; (with the brackets but not the quotes) on the first line of the sign and click &amp;quot;done&amp;quot;. The sign should auto-populate with all the necessary information!&lt;br /&gt;
&lt;br /&gt;
To use one of these marketplace signs just &#039;&#039;&#039;right-click&#039;&#039;&#039; to purchase or rent, and if already renting you can &#039;&#039;&#039;shift-click to unrent&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you are renting a shop from the mall or from someone else, sometimes the proper perms do not immediately attach and you might not be able to place or break items. If this happens do &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset [your-username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing in the shop to access the flags for yourself. Here you can change place or break to true as needed.&lt;br /&gt;
&lt;br /&gt;
== Residence FAQ ==&lt;br /&gt;
=== Why do I keep getting &amp;quot;invalid residence&amp;quot; errors? ===&lt;br /&gt;
This could be a couple things. First, be sure you&#039;re executing the commands correctly and fully. If &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set&amp;lt;/code&amp;gt;&#039;&#039;&#039; when used by itself is still giving the error then we recommend checking the boundaries of your residence with &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis res&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing inside the residence or &#039;&#039;&#039;&amp;lt;code&amp;gt;/res show [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The vertical axis is not automatically included in residence creation and forgetting it is a common error, frequently resulting in the residence being created only in the floor, for example. The selection must include &#039;&#039;height&#039;&#039;. To correct this, be sure that at least your feet are inside the residence, look up, and use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== What flags do I need for villager zombification and healing? ===&lt;br /&gt;
The zombification process requires &#039;&#039;&#039;animalkilling&#039;&#039;&#039;, &#039;&#039;&#039;monsters&#039;&#039;&#039;, and &#039;&#039;&#039;nmonsters&#039;&#039;&#039; to all be &#039;&#039;&#039;true&#039;&#039;&#039;. The healing process requires &#039;&#039;&#039;animals&#039;&#039;&#039; and &#039;&#039;&#039;nanimals&#039;&#039;&#039; to be &#039;&#039;&#039;true&#039;&#039;&#039;. We recommend creating a subzone in the area you&#039;re working in to prevent monsters from spawning in the rest of your residence, then don&#039;t forget to turn monsters and nmonsters off once you&#039;ve finished to prevent further monster spawns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6612</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6612"/>
		<updated>2026-02-06T01:38:14Z</updated>

		<summary type="html">&lt;p&gt;Merc: Style guide alignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;720&amp;quot; height=&amp;quot;405&amp;quot;&amp;gt;Qx37Jkj0-50&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence&#039;&#039;&#039; is a protection system that players can use to protect their areas. The plugin is complex but allows incredible flexibility and fine-tuning depending on your needs. This tutorial will guide you on how to use it.&lt;br /&gt;
&lt;br /&gt;
== Residence Info ==&lt;br /&gt;
You can access the plugin&#039;s help menu at any time by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res ?&amp;lt;/code&amp;gt;&#039;&#039;&#039;. To know the cost and limits of your residence, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res limits&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The price is set at $0.02 per block, and refunds are set at $0.01 per block. This brings the minimum residence creation of a 5x5x1 (x z y) area to a total of 50 cents.&lt;br /&gt;
&lt;br /&gt;
Protections only persist as long as players are active on the server. If you are inactive more than 60 days the plugin will automatically reclaim the area for the server. &#039;&#039;&#039;Your builds will not be deleted&#039;&#039;&#039;, but protections will. You can bypass this auto-cleanup by [https://www.badwolfmc.com/shop supporting the server].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial (and our wiki in general), square brackets &amp;quot;&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&amp;quot; indicate a required argument, parentheses &amp;quot;&amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&amp;quot; indicate an optional argument, while a pipe &amp;quot;&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&amp;quot; between options &amp;quot;&amp;lt;code&amp;gt;[a|b]&amp;lt;/code&amp;gt;&amp;quot; indicates that you must use either a &#039;&#039;&#039;or&#039;&#039;&#039; b. With the exception of  the slash &amp;quot;/&amp;quot; do not include any special characters in the commands unless explicitly indicated.&lt;br /&gt;
&lt;br /&gt;
== Residence Creation ==&lt;br /&gt;
To create a residence, you need to first select the area you want to protect. You can do this using two methods, using a stick or using coordinate radii. Once you have your selection, you can adjust it using the expand or contract commands until the area matches what you want to protect. To confirm the creation of your residence, type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, where [resname] is a globally unique name without spaces or special characters, e.g. &amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Method One: Use a Stick ===&lt;br /&gt;
[[File:Cuboid selection.png|200px|thumb|right|Visual representation of a cuboid selection, with the red wool as &amp;quot;position one&amp;quot; and the blue wool as &amp;quot;position two&amp;quot;.]]&lt;br /&gt;
To select a cuboid area in Minecraft, imagine a cube around the desired area with 8 corners. Identify two corners: &amp;quot;position one&amp;quot; on the bottom left of the front side, and &amp;quot;position two&amp;quot; on the top right of the back side. Using a &#039;&#039;&#039;stick&#039;&#039;&#039;. &#039;&#039;&#039;left-click the block at position one&#039;&#039;&#039; and &#039;&#039;&#039;right-click the block at position two&#039;&#039;&#039;. Since you cannot select air or liquid, place blocks in these corners if needed. Adjust your selection as necessary by left-clicking a new position one or right-clicking a new position two. Together these two points can determine the outline of the entire area. See the image to the right for an illustration.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| issue = Keep in mind that the y-level is not automatically included in residence creation. Your selection must include &#039;&#039;height&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Method Two: Use Coordinate Radii ===&lt;br /&gt;
# Stand where the exact center of the residence will be.&lt;br /&gt;
# &amp;lt;code&amp;gt;/res select X Y Z&amp;lt;/code&amp;gt;&lt;br /&gt;
Your feet are the center block, so X, Y or Z = the radius of blocks along the X, Y or Z axis from your feet. e.g: &amp;lt;code&amp;gt;/res select 10 5 10&amp;lt;/code&amp;gt; = a selection size of 21 11 21. 10 blocks east, 10 west, 1 block in the center, 5 blocks above your feet, 5 blocks below your feet and 1 block where your feet are.&lt;br /&gt;
&lt;br /&gt;
=== Adjust the Selection (for either method) ===&lt;br /&gt;
*To select from sky to bedrock, type &#039;&#039;&#039;/res select vert&#039;&#039;&#039;. &lt;br /&gt;
*To expand the selection, look in the desired direction and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand #&amp;lt;/code&amp;gt;&#039;&#039;&#039; (replace # with the number of blocks). &lt;br /&gt;
*To contract the selection in the direction you&#039;re looking, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select contract #&amp;lt;/code&amp;gt;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A helpful tip is to select a 3x3 area at your feet with the stick, then use expand commands until you have the desired area. &lt;br /&gt;
&lt;br /&gt;
Once you have the desired area selected you can type &#039;&#039;&#039;/res select cost&#039;&#039;&#039; to see the size and price or type &#039;&#039;&#039;/res create [resname]&#039;&#039;&#039; to confirm your selection with a unique name like &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;&#039;&#039;&#039; (no spaces or special characters).&lt;br /&gt;
&lt;br /&gt;
=== Create Subzones ===&lt;br /&gt;
[[File:Subzones.png|200px|thumb|right|What a subzone might look like within your residence.]]&lt;br /&gt;
Create subzones within your residence to have areas with their own flags and teleport location. These can be used for different purposes such as renting out apartments, restricting or allowing mob spawning in specific parts of your residence, or having multiple teleport locations within your build. To set up a subzone, use the selection methods described above and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone [subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to create. This is a free feature!&lt;br /&gt;
&lt;br /&gt;
=== Set Your Teleport ===&lt;br /&gt;
Every residence has a teleport point, by default usually the center block but can be anywhere the plugin feels like at the time. You can customize your teleport location by standing at the desired location within the residence and typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tpset&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Note that half-slabs can make this a little buggy, so try to keep these to full block levels. To use this teleport you can then type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone that you add to your residence will also be able to use this teleport, or you can make it public by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set tp true&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone can then teleport to that location by using the same &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Subzones can be accessed with &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname.subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Stuck?! ===&lt;br /&gt;
Sometimes after teleporting to a residence, you may find yourself stuck in an awkward location like someone&#039;s secret diamond vault or dungeon sling. Just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res unstuck&amp;lt;/code&amp;gt;&#039;&#039;&#039; and don&#039;t speak of it. Ever.&lt;br /&gt;
&lt;br /&gt;
=== Get Residence Info ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the residence you are currently in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the specified residence &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list the residences you own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list #&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list residences by page number (if you have more than one page of listings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res sublist&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list all subzones in current residence&lt;br /&gt;
&lt;br /&gt;
== Residence Modification ==&lt;br /&gt;
=== Modify the Area ===&lt;br /&gt;
To change the size of your entire residence after it has been created, use the following commands while standing in the residence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - expands the residence in the direction you are facing by the specified amount. Note that this will immediately commit the expansion and charge your account for the associated cost. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res contract [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - contracts the residence from the direction you are facing by the specified amount. Again, this is a one-step modification and the changes will be immediate. &lt;br /&gt;
&lt;br /&gt;
If you would like to see how much it would cost to expand your residence &#039;&#039;&#039;before&#039;&#039;&#039; you commit to the expansions, we&#039;ll need to use a different method:&lt;br /&gt;
# First select the physical area of the residence by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select residence [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The area here is usually just &amp;quot;main&amp;quot;.&lt;br /&gt;
# Next use the expansion command &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; until you&#039;ve selected the desired area (here you can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select vert&amp;lt;/code&amp;gt;&#039;&#039;&#039; to select everything from bedrock to sky—but this gets expensive fast).&lt;br /&gt;
# Now you can use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see what the cost of the entire selection would be. Note that this is the cost of the entire selection—not the cost of the expansion. If you remember the original cost of your residence you can subtract that from this new amount to get the cost of the expansion. The plugin will not otherwise charge you twice for the area you&#039;ve already purchased.&lt;br /&gt;
# To commit your changes and purchase the additional blocks use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res area replace [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; (again, where [areaname] is typically &amp;quot;main&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Modify Your Flags ===&lt;br /&gt;
Residences have customizable flags that allow players to control activities within the residence, including subzones. These flags can be modified using the GUI or commands. Some flags, such as animalkilling, build, container, firespread, and creeper, usually default to &amp;quot;false&amp;quot;. To revert all flags to their defaults, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res reset [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that some flags are nested within others to allow for fine-tuning of permissions. For example, the &amp;quot;button&amp;quot; flag is nested under &amp;quot;redstone&amp;quot; which is itself nested under &amp;quot;use&amp;quot;. The parent flag usually overrides the child if the child flag is set to &amp;quot;removed&amp;quot; (with some exceptions noted in the flags). To allow visitors to push a button but not flip levers, set &amp;quot;use&amp;quot; to true, &amp;quot;button&amp;quot; to true, and &amp;quot;lever&amp;quot; to false.&lt;br /&gt;
&lt;br /&gt;
The commands are divided into two sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To set flags for the entire residence and everyone inside it:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname)&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Including the (resname) is optional if you are inside the residence. However, attempting to run the command while standing outside of the residence without including the (resname) will result in an &amp;quot;Invalid Residence&amp;quot; error.&lt;br /&gt;
* To set flags for specific subzones (if not standing inside them) you&#039;ll want to use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone (resname.subzonename) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Add Your Friends ===&lt;br /&gt;
You can also set specific flags for individual players, also with the GUI or with commands.&lt;br /&gt;
*&#039;&#039;&#039;To set flags for specific players:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI.&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username] [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Again, you are able to do these commands without including (resname) if you are inside the residence, but you&#039;ll still need to include the [username].&lt;br /&gt;
** This is where you can set the &amp;quot;trusted&amp;quot; flags for your friends  by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset CesarMC13 trusted true&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** A similar command exists to add trusted players through &amp;lt;code&amp;gt;/res padd (resname) [username]&amp;lt;/code&amp;gt;, but this grants an unusually high level of access so only use it when you explicitly trust someone with full control over the things in your area. Rather, we recommend using the trusted flag described above in conjunction with additional fine-tuning through the pset command whenever necessary.&lt;br /&gt;
&lt;br /&gt;
To quickly edit &#039;&#039;existing&#039;&#039; flags for a player in your residence, use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; command and click on their username to bring up the pset GUI for that player. If there are more than 5 players added to a residence and the names are not included in the info list, you can use the -players flag on the command, i.e. &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info (resname) -players&amp;lt;/code&amp;gt;&#039;&#039;&#039; to bring up the full list, then click the desired username from there.&lt;br /&gt;
&lt;br /&gt;
=== Remove Your Friends ===&lt;br /&gt;
To quickly remove players from your residence use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pdel (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. This command will only remove any explicitly set permissions for the user, and their permissions will otherwise revert to your current global residence settings applied to all users (set with /res set). To instead deny a specific user access to certain flags beyond your normal residence settings you would need to use the pset command described above.&lt;br /&gt;
&lt;br /&gt;
=== List of Flags ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;List of flags:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;animals&#039;&#039;&#039; - Controls animals spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob. Animals include: Chicken, Cow, Pig, Sheep, Wolf, rabbit, horse.&lt;br /&gt;
* &#039;&#039;&#039;animalkilling&#039;&#039;&#039; - Allows or denys animal killing.&lt;br /&gt;
* &#039;&#039;&#039;brew&#039;&#039;&#039; - Allows or denys players to use brewing stands.&lt;br /&gt;
* &#039;&#039;&#039;bed&#039;&#039;&#039; - Allows or denys players to use beds.&lt;br /&gt;
* &#039;&#039;&#039;button&#039;&#039;&#039; - Allows or denys players to use buttons.&lt;br /&gt;
* &#039;&#039;&#039;burn&#039;&#039;&#039; - Allows or denys Mob combustion in residences.&lt;br /&gt;
* &#039;&#039;&#039;build&#039;&#039;&#039; - Controls building permission (placing and breaking) also prevents crop trampling. True = allows building, false = prevents building. Parent of several related flags.&lt;br /&gt;
* &#039;&#039;&#039;cake&#039;&#039;&#039; - Allows or denys players to eat cake.&lt;br /&gt;
* &#039;&#039;&#039;craft&#039;&#039;&#039; - Gives table, enchant, brew flags.&lt;br /&gt;
* &#039;&#039;&#039;container&#039;&#039;&#039; - Controls ability to access anything with an inventory: chests, dispensers, furnaces, also jukeboxes. True = allows access, false = prevents access.&lt;br /&gt;
* &#039;&#039;&#039;copper&#039;&#039;&#039; - Controls the ability to wax or scrape copper blocks. Because of the way this mechanic works in vanilla Minecraft, players must also have build access to the res, specifically the place flag.&lt;br /&gt;
*&#039;&#039;&#039;creeper&#039;&#039;&#039; - Controls creeper explosions. True = creepers explode and damage as normal, false = creepers do no damage to players or blocks. Does not prevent creepers spawning.&lt;br /&gt;
* &#039;&#039;&#039;destroy&#039;&#039;&#039; - Allows or denys only destruction of blocks, child of the build flag.&lt;br /&gt;
* &#039;&#039;&#039;diode&#039;&#039;&#039; - Allows or denys players to use redstone repeaters.&lt;br /&gt;
* &#039;&#039;&#039;door&#039;&#039;&#039; - Allows or denys players to use doors and trapdoors.&lt;br /&gt;
* &#039;&#039;&#039;enchant&#039;&#039;&#039; - Allows or denys players to use enchanting tables.&lt;br /&gt;
* &#039;&#039;&#039;firespread&#039;&#039;&#039; - Controls fire spread. True = allows firespread, false = prevents firespread.&lt;br /&gt;
* &#039;&#039;&#039;flow&#039;&#039;&#039; - Controls whether or not liquid flows are allowed. True = allows, false = disallows. Parent flag of lavaflow and waterflow.&lt;br /&gt;
* &#039;&#039;&#039;healing&#039;&#039;&#039; - Controls if the zone heals people. True = heals at half a heart per second, false = normal server rules.&lt;br /&gt;
* &#039;&#039;&#039;ignite&#039;&#039;&#039; - Controls fire ignition. True = allows ignition, false = prevents ignition. Note that this flag does affect Nether Portal creation.&lt;br /&gt;
* &#039;&#039;&#039;itemdrop&#039;&#039;&#039; - allows guests to drop items out of their inventory within your residence.&lt;br /&gt;
* &#039;&#039;&#039;itempickup&#039;&#039;&#039; - allows guests to pickup items from the ground within your residence.&lt;br /&gt;
* &#039;&#039;&#039;lavaflow&#039;&#039;&#039; - Allows or denys lava flow, child flag of flow.&lt;br /&gt;
* &#039;&#039;&#039;leash&#039;&#039;&#039; - Allows or denys aninal leash.&lt;br /&gt;
* &#039;&#039;&#039;lever&#039;&#039;&#039; - Allows or denys players to use levers.&lt;br /&gt;
* &#039;&#039;&#039;monsters&#039;&#039;&#039; - Controls monsters spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob. Monsters include: Creeper, Giant, Monster (Human mob/Steve), Skeleton, Spider, (Pig)Zombie.&lt;br /&gt;
* &#039;&#039;&#039;mobkilling&#039;&#039;&#039; - Allows or denys mob killing.&lt;br /&gt;
* &#039;&#039;&#039;move&#039;&#039;&#039; - Controls whether player/group can move inside the residence. True = normal movement, false = denies entry.&lt;br /&gt;
* &#039;&#039;&#039;nmonsters&#039;&#039;&#039; - controls natural monster spawns&lt;br /&gt;
* &#039;&#039;&#039;note&#039;&#039;&#039; - Allows or denys players to use note blocks.&lt;br /&gt;
* &#039;&#039;&#039;place&#039;&#039;&#039; - Allows or denys only placement of blocks, child of the build flag.&lt;br /&gt;
* &#039;&#039;&#039;piston&#039;&#039;&#039; - Controls the function of pistons. True = pistons operate normally, false = pistons do not change state. Does not control placing or breaking pistons. &#039;&#039;Defaults to false in a new residence.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;pvp&#039;&#039;&#039; - Controls PVP. True = designates PVP arena, false = players cannot attack other players or tamed wolves in the residence.&lt;br /&gt;
* &#039;&#039;&#039;pressure&#039;&#039;&#039; - Allows or denys players to use pressure plates.&lt;br /&gt;
* &#039;&#039;&#039;redstone&#039;&#039;&#039; - Gives lever, diode, button, pressure, note flags.&lt;br /&gt;
* &#039;&#039;&#039;shear&#039;&#039;&#039; - Allows or denys sheep shear.&lt;br /&gt;
* &#039;&#039;&#039;smonsters&#039;&#039;&#039; - controls monsters spawned from a spawner or eggs&lt;br /&gt;
* &#039;&#039;&#039;table&#039;&#039;&#039; - Allows or denys players to use workbenches.&lt;br /&gt;
* &#039;&#039;&#039;tnt&#039;&#039;&#039; - Controls TNT explosions. True = TNT explodes and damages as normal, false = TNT does no damage to players or blocks. Does not prevent TNT placing or breaking.&lt;br /&gt;
* &#039;&#039;&#039;trusted&#039;&#039;&#039; - Adds player as friend to residence and adds flags: use, tp, build, container, bucket, move, leash, animalkilling, mobkilling, shear.&lt;br /&gt;
* &#039;&#039;&#039;tp&#039;&#039;&#039; - Controls teleportation in the residence. True = allows teleports, false = prevents teleports.&lt;br /&gt;
* &#039;&#039;&#039;use&#039;&#039;&#039; - Controls ability to use/access objects in the residence. True = normal server rules, false = denies usage. This includes doors, chests, furnaces, dispensers, levers etc.&lt;br /&gt;
* &#039;&#039;&#039;vehicledestroy&#039;&#039;&#039; - Allows or denys vehicle destroy.&lt;br /&gt;
* &#039;&#039;&#039;waterflow&#039;&#039;&#039; - allows or denys water flow, child flag of flow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Copying Flags ===&lt;br /&gt;
A very easy way to set the same flags across your residences is to just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res mirror [sourceresname] [targetresname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. You must be owner of both residences to do this.&lt;br /&gt;
&lt;br /&gt;
=== Additional Modification Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) [enter|leave] [message]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sets a greeting or farewell message for the area. Per usual, no need to include (resname) if you&#039;re targeting the one you&#039;re currently in. Use (resname.subzonename) to target subzones.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) remove [enter|leave]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - removes your greeting or farewell message.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res rename [OldName] [NewName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renames a residence. For subzones, OldName must be the full name [resname.subzonename], while NewName is only the new subzone name.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res remove [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes a residence -- you do receive a 50% refund when you delete your residences.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res removeall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes all of your residences T_T&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res give [resname] [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Gives your residence to another player. Player must be online and you must own the residence.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Commands ==&lt;br /&gt;
[[File:Mall rental.png|200px|thumb|right]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays the plugin help info for this command&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view the list of residences for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view info on a residence for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res lease [renew|cost] [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renew / show the cost of renewing a residence. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sell [resname] [price]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - put a residence up for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market unsell [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - stop selling a residence (only if unsold).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market buy [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - buy a residence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rentable [resname] [price] [days] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - make a residence rentable for [days] number of days at a time, at [price] for that time period. If true is used, the residence will be rentable again automatically at the expiration of the current rental period; with false the rental time will expire each period unless manually renewed.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sign [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - use this while targeting a blank sign to automatically create the market sign!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rent [resname] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - rent a residence, if repeat is true the residence will be re-rented upon expire automatically as long as the owner has repeat:t for the rentable.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market release [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - remove a residence from rent or rentable status.&lt;br /&gt;
&lt;br /&gt;
Once your res is on the market you can create a sign by simply typing &amp;quot;&#039;&#039;&#039;[market]&#039;&#039;&#039;&amp;quot; (with the brackets but not the quotes) on the first line of the sign and click &amp;quot;done&amp;quot;. The sign should auto-populate with all the necessary information!&lt;br /&gt;
&lt;br /&gt;
To use one of these marketplace signs just &#039;&#039;&#039;right-click&#039;&#039;&#039; to purchase or rent, and if already renting you can &#039;&#039;&#039;shift-click to unrent&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you are renting a shop from the mall or from someone else, sometimes the proper perms do not immediately attach and you might not be able to place or break items. If this happens do &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset [your-username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing in the shop to access the flags for yourself. Here you can change place or break to true as needed.&lt;br /&gt;
&lt;br /&gt;
== Residence FAQ ==&lt;br /&gt;
=== Why do I keep getting &amp;quot;invalid residence&amp;quot; errors? ===&lt;br /&gt;
This could be a couple things. First, be sure you&#039;re executing the commands correctly and fully. If &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set&amp;lt;/code&amp;gt;&#039;&#039;&#039; when used by itself is still giving the error then we recommend checking the boundaries of your residence with &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis res&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing inside the residence or &#039;&#039;&#039;&amp;lt;code&amp;gt;/res show [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The vertical axis is not automatically included in residence creation and forgetting it is a common error, frequently resulting in the residence being created only in the floor, for example. The selection must include &#039;&#039;height&#039;&#039;. To correct this, be sure that at least your feet are inside the residence, look up, and use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== What flags do I need for villager zombification and healing? ===&lt;br /&gt;
The zombification process requires &#039;&#039;&#039;animalkilling&#039;&#039;&#039;, &#039;&#039;&#039;monsters&#039;&#039;&#039;, and &#039;&#039;&#039;nmonsters&#039;&#039;&#039; to all be &#039;&#039;&#039;true&#039;&#039;&#039;. The healing process requires &#039;&#039;&#039;animals&#039;&#039;&#039; and &#039;&#039;&#039;nanimals&#039;&#039;&#039; to be &#039;&#039;&#039;true&#039;&#039;&#039;. We recommend creating a subzone in the area you&#039;re working in to prevent monsters from spawning in the rest of your residence, then don&#039;t forget to turn monsters and nmonsters off once you&#039;ve finished to prevent further monster spawns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=PlotWorld&amp;diff=6611</id>
		<title>PlotWorld</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=PlotWorld&amp;diff=6611"/>
		<updated>2026-02-03T09:11:09Z</updated>

		<summary type="html">&lt;p&gt;Merc: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BadWolfMC&#039;s PlotWorld is a feature of our [[BadWolfMC Beta|Beta]] server which allows players to build in open plots in [https://minecraft.wiki/w/Creative creative mode]. It can be accessed with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/plotworld&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. &lt;br /&gt;
&lt;br /&gt;
Want to get creative but don&#039;t want to go mining? Or maybe test out that build to see if the colors look right together. Whatever you want to build, you can do it in creative mode on PlotWorlds, all without the limitations of gravity! Here you&#039;ll find our handy-dandy command reference. &lt;br /&gt;
&lt;br /&gt;
Please note that to preserve server resources, all mobs in the PlotWorlds are disabled and redstone must be kept exceptionally simple, with no clocks whatsoever.&lt;br /&gt;
&lt;br /&gt;
== Get a Plot! ==&lt;br /&gt;
Players are allowed plots according to the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Rank system|Member]] !! [[Rank system|Iron]] !! [[Rank system|Gold]] !! [[Rank system|Diamond]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5 || 6 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot info&amp;lt;/code&amp;gt;&#039;&#039;&#039; - checks a plot&#039;s information and whether it is currently available.&lt;br /&gt;
There are a couple options for claiming your plots:&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot claim&amp;lt;/code&amp;gt;&#039;&#039;&#039; - claims the plot you&#039;re currently standing on (if it&#039;s available). Since you&#039;re allowed at least 4 plots we recommend this method if you decide to merge your adjacent plots later.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt;&#039;&#039;&#039; - is the second and easiest method. You can use this anywhere in the world and it will claim the closest available plot to you. Handy if you&#039;ve just spawned in, don&#039;t care who your neighbors are, and don&#039;t want to do a lot of searching.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot merge&amp;lt;/code&amp;gt;&#039;&#039;&#039; - merge the plot you&#039;re standing on with another specified and adjacent plot that you already own. Usage:&lt;br /&gt;
** First determine the direction of the plot you want to merge relative to the plot you&#039;re currently standing in. In other words, if you want to merge your current plot with the plot directly north of it, you would use &amp;quot;n&amp;quot; in the argument (below).&lt;br /&gt;
** Use &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot merge [n|e|s|w] &amp;lt;removeroads true|false&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; where [n|e|s|w] is the direction of the target plot. The &amp;lt;removeroads&amp;gt; argument is boolean. E.g.:&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot merge n&amp;lt;/code&amp;gt;&#039;&#039;&#039; - the roads will remain.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot merge s true&amp;lt;/code&amp;gt;&#039;&#039;&#039; - removes the roads.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot unmerge&amp;lt;/code&amp;gt;&#039;&#039;&#039; - works the same way as /plot merge but in reverse!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot list &amp;lt;mine|player|shared|top|all|done&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list plots according to the argument supplied.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/plot home [#]&#039;&#039;&#039;&amp;lt;/code&amp;gt; - go to your plot! If you have multiple plots you can specify which by the plot number.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot visit [player|id] [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - visit the plot specified. If you own only one plot &#039;&#039;&#039;/plot visit&#039;&#039;&#039; will take you directly to it.&lt;br /&gt;
&lt;br /&gt;
== Modify Your Plot! ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot alias set &amp;lt;alias&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sets a name for your plot.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot alias remove &amp;lt;alias&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; - removes the plot alias&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot biome [biome]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sets the biome for your plot.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot clear&amp;lt;/code&amp;gt;&#039;&#039;&#039; - clears your plot without abandoning it. Also works with &#039;&#039;&#039;/plot reset&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot continue&amp;lt;/code&amp;gt;&#039;&#039;&#039; - reopen a plot previously marked as &amp;quot;done&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot delete&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes your plot and removes your claim on it.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot desc &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set a description for your plot. Supports &#039;&amp;amp;&#039; color codes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot done&amp;lt;/code&amp;gt;&#039;&#039;&#039; - marks your plot as done and opens it for comments from other players!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot flag set greeting &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; - will set the message displayed when entering your plot.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot flag set farewell &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; - will set the message displayed when leaving your plot.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot music&amp;lt;/code&amp;gt;&#039;&#039;&#039; - brings up a GUI to select the music of your choice that will play when anyone enters the plot.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot sethome&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sets the teleport point for your plot.&lt;br /&gt;
&lt;br /&gt;
== Add Your Friends! ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot trust [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - will add a user to your trusted list and allows them to build in your plot.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot add [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - is a slightly lesser version of the trust setting and allows the user to build in your plot only when you are online.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot remove [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - removes all player permissions on your plot.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot deny [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - essentially bans a user from your plot.&lt;br /&gt;
&lt;br /&gt;
== Set your Plot Flags! ==&lt;br /&gt;
The extensive flagging system allows you to do all sorts of things including setting the plot weather. Setting a flag is easy with &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot flag list&amp;lt;/code&amp;gt;&#039;&#039;&#039; to bring up a list of flags with settings that can be clicked to change their value. Clicking a flag name will show you information about that particular flag. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot flag info &amp;lt;flag&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; directly, if you already know the flag name.&lt;br /&gt;
&lt;br /&gt;
If you prefer commands, the basic command structure is &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot flag set &amp;lt;flag&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;. For a boolean flag, the value would either be &#039;true&#039; or &#039;false&#039;. All the flag commands come with tab auto completion.&lt;br /&gt;
&lt;br /&gt;
=== Flag Command Structure ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot flag list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - lists all available flags with clickable settings.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot flag info &amp;lt;flag&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows information about that particular flag.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot flag add &amp;lt;flag&amp;gt; &amp;lt;values&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot flag remove &amp;lt;flag&amp;gt; [values]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot flag set &amp;lt;flag&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Boolean Flags ===&lt;br /&gt;
The flags below have no effect on players already added to the plot.&lt;br /&gt;
&lt;br /&gt;
Usage: &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot set [flag] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - in all cases, leave out the brackets ([])&lt;br /&gt;
&lt;br /&gt;
List:&lt;br /&gt;
* &#039;&#039;&#039;[block-burn]&#039;&#039;&#039; -Set to true to allow blocks to burn within the plot.&lt;br /&gt;
* &#039;&#039;&#039;[block-ignition]&#039;&#039;&#039; - Set to true to allow blocks to ignite within the plot.&lt;br /&gt;
* &#039;&#039;&#039;[coral-dry]&#039;&#039;&#039; - Set to true to allow corals to dry within the plot.&lt;br /&gt;
* &#039;&#039;&#039;[device-interact]&#039;&#039;&#039; - If set to true, Players will be able to use pressure plates or other blocks that are triggered from standing on them.&lt;br /&gt;
* &#039;&#039;&#039;[disable-physics]&#039;&#039;&#039; - Set to true to disable block physics in the plot. &lt;br /&gt;
* &#039;&#039;&#039;[drop-protection]&#039;&#039;&#039; - Set to true to prevent dropped items from being picked up by non-members of the plot.&lt;br /&gt;
* &#039;&#039;&#039;[explosion]&#039;&#039;&#039; - Set to true to allow explosions inside a plot&lt;br /&gt;
* &#039;&#039;&#039;[grass-grow]&#039;&#039;&#039; - Set to false to disable grass to grow within the plot.&lt;br /&gt;
* &#039;&#039;&#039;[ice-form]&#039;&#039;&#039; - Set to true to allow ice to form in the plot.&lt;br /&gt;
* &#039;&#039;&#039;[ice-melt]&#039;&#039;&#039; - Set to true to allow ice to melt in the plot.&lt;br /&gt;
* &#039;&#039;&#039;[item-drop]&#039;&#039;&#039; - Set to false to prevent item drop by non-members.&lt;br /&gt;
* &#039;&#039;&#039;[kelp-grow]&#039;&#039;&#039; - Set to false to disable kelp to grow in the plot.&lt;br /&gt;
* &#039;&#039;&#039;[liquid-flow]&#039;&#039;&#039; - If set to false, liquids won&#039;t flow on plots. Both Lava and Water count as liquid. This setting applies to liquids placed by all members of a plot.&lt;br /&gt;
* &#039;&#039;&#039;[misc-interact]&#039;&#039;&#039; - Set to true to allow guests to interact with miscellaneous items.&lt;br /&gt;
* &#039;&#039;&#039;[mycel-grow]&#039;&#039;&#039; - Set to false to disable mycelium to grow in the plot.&lt;br /&gt;
* &#039;&#039;&#039;[notify-enter]&#039;&#039;&#039; - Set to true to notify the plot owners when someone enters the plot.&lt;br /&gt;
* &#039;&#039;&#039;[notify-leave]&#039;&#039;&#039; - Set to true to notify the plot owners when someone leaves the plot.&lt;br /&gt;
* &#039;&#039;&#039;[snow-form]&#039;&#039;&#039; - Set to false to disallow snow to form within the plot.&lt;br /&gt;
* &#039;&#039;&#039;[snow-melt]&#039;&#039;&#039; - Set to true to allow snow to melt within the plot.&lt;br /&gt;
* &#039;&#039;&#039;[soil-dry]&#039;&#039;&#039; - Set to true to allow soil to dry within the plot.&lt;br /&gt;
* &#039;&#039;&#039;[vehicle-use]&#039;&#039;&#039; - If set to true, players will be able to use vehicles. This includes all minecart types and boats.&lt;br /&gt;
* &#039;&#039;&#039;[vehicle-place]&#039;&#039;&#039; - If set to true, players will be able to place vehicles. This includes all minecart types and boats.&lt;br /&gt;
* &#039;&#039;&#039;[vehicle-break]&#039;&#039;&#039; - If set to true, players will be able to break vehicles. This includes all minecart types and boats.&lt;br /&gt;
* &#039;&#039;&#039;[vine-grow]&#039;&#039;&#039; - Set to false to disable vines to grow within the plot.&lt;br /&gt;
&lt;br /&gt;
=== List-based Flags ===&lt;br /&gt;
The flags below have no effect on players already added to the plot. Lists must contain [https://www.digminecraft.com/lists/item_id_list_pc.php official block strings] separated by commas and must not contain spaces, e.g. grass_block,dirt,andesite.&lt;br /&gt;
&lt;br /&gt;
Usage: &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot set [flag] &amp;lt;list&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[place]&#039;&#039;&#039; - Contains a list of blocks allowed to be placed within the plot.&lt;br /&gt;
* &#039;&#039;&#039;[break]&#039;&#039;&#039; - Contains a list of blocks allowed to be broken within the plot.&lt;br /&gt;
* &#039;&#039;&#039;[use]&#039;&#039;&#039; - Contains a list of blocks allowed to be interacted with inside the plot.&lt;br /&gt;
&lt;br /&gt;
These flags also support vanilla-tags, like:&lt;br /&gt;
* &#039;&#039;&#039;#buttons&#039;&#039;&#039; for all button types&lt;br /&gt;
* &#039;&#039;&#039;#doors&#039;&#039;&#039; for all door types&lt;br /&gt;
* &#039;&#039;&#039;#signs&#039;&#039;&#039; for all sign types&lt;br /&gt;
&lt;br /&gt;
=== Other Flags ===&lt;br /&gt;
Usage: &#039;&#039;&#039;&amp;lt;code&amp;gt;/plot flag set &amp;lt;flag&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[time]&#039;&#039;&#039; - Set the time in the plot to a fixed value&lt;br /&gt;
* &#039;&#039;&#039;[weather] [sun|rain|thunder]&#039;&#039;&#039; - Specifies the weather conditions inside of the plot.&lt;br /&gt;
&lt;br /&gt;
== Redstone Rules ==&lt;br /&gt;
We are far more strict about redstone rules on PlotWorld. &lt;br /&gt;
&lt;br /&gt;
* Simple contraptions can still be made, but any sort of redstone, whether clock or tick-update based (e.g. plant farms), should never be left unattended and certainly never left running. &#039;&#039;&#039;Devices found running unattended on the Beta server will be removed without warning&#039;&#039;&#039;. &lt;br /&gt;
* Please be moderate with your hopper use, as these can create more lag than a running clock. We use a hopper timings limiter and large amounts of items dumped into a hopper system will likely result in a clog or severely slowed transfers. &#039;&#039;&#039;Excessive hopper use will be removed without a warning.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following redstone-based blocks are allowed in our PlotWorld:&lt;br /&gt;
&lt;br /&gt;
* REDSTONE_LAMP_OFF&lt;br /&gt;
* REDSTONE_LAMP_ON&lt;br /&gt;
* PISTON_BASE&lt;br /&gt;
* PISTON_STICKY_BASE&lt;br /&gt;
* IRON_DOOR_BLOCK&lt;br /&gt;
* LEVER&lt;br /&gt;
* WOODEN_DOOR&lt;br /&gt;
* FENCE_GATE&lt;br /&gt;
* WOOD_BUTTON&lt;br /&gt;
* STONE_BUTTON&lt;br /&gt;
* IRON_PLATE&lt;br /&gt;
* WOOD_PLATE&lt;br /&gt;
* STONE_PLATE&lt;br /&gt;
* GOLD_PLATE&lt;br /&gt;
* SPRUCE_DOOR&lt;br /&gt;
* BIRCH_DOOR&lt;br /&gt;
* JUNGLE_DOOR&lt;br /&gt;
* ACACIA_DOOR&lt;br /&gt;
* DARK_OAK_DOOR&lt;br /&gt;
* IRON_TRAPDOOR&lt;br /&gt;
* SPRUCE_FENCE_GATE&lt;br /&gt;
* BIRCH_FENCE_GATE&lt;br /&gt;
* JUNGLE_FENCE_GATE&lt;br /&gt;
* ACACIA_FENCE_GATE&lt;br /&gt;
* DARK_OAK_FENCE_GATE&lt;br /&gt;
* POWERED_RAIL&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=6610</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=6610"/>
		<updated>2026-01-31T05:57:19Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Shop Commands */ Added csn commands.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of your money and shop needs!&lt;br /&gt;
&lt;br /&gt;
== General Economy Commands ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/bal&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/money&amp;lt;/code&amp;gt;&#039;&#039;&#039; - This will tell you your current balance of in-game currency.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;&#039;&#039;&#039; - This command warps you to the BadWolfMC Bank located in the mall.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Selecting the Bank icon in the main menu will open a GUI-based version of our bank, allowing you to make deposits, withdrawals, and trade mob drops from the comfort of your base!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pay [username] [amount]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by a username and dollar amount (e.g. &amp;lt;code&amp;gt;/pay mercurialmusic 5&amp;lt;/code&amp;gt;) this command will transfer funds from your in-game account to the target player.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
The easiest way to get money on the network is with a job, which pays for doing things you&#039;d be doing anyway. Each player is allowed two jobs at a time that they can level up as they progress, which provides a slight increase in pay as you move up the corporate ladder. &lt;br /&gt;
&lt;br /&gt;
You can quit or join jobs at anytime, and re-joining a job will put you back at the same level you were when you quit, although you will lose any progress towards the next level.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| subst = &amp;lt;includeonly&amp;gt;{{subst:substcheck}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| small = {{{small|}}}&lt;br /&gt;
| type  = style&lt;br /&gt;
| issue = &#039;&#039;&#039;Careful!&#039;&#039;&#039; Low-level jobs are cleaned every night. You must reach at least level 2 in a job to keep it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wanted ===&lt;br /&gt;
Workers in the following fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brewer&#039;&#039;&#039; - earns money brewing potions.&lt;br /&gt;
* &#039;&#039;&#039;Builder&#039;&#039;&#039; - earns money for building structures.&lt;br /&gt;
* &#039;&#039;&#039;Crafter&#039;&#039;&#039; - earns money from crafting items.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039; - earns money enchanting weapons.&lt;br /&gt;
* &#039;&#039;&#039;Farmer&#039;&#039;&#039; - earns money farming crops and animals.&lt;br /&gt;
* &#039;&#039;&#039;Fisherman&#039;&#039;&#039; - earns money from fishing.&lt;br /&gt;
* &#039;&#039;&#039;Hunter&#039;&#039;&#039; - earns money killing animals and monsters.&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039; - earns money mining minerals and ores.&lt;br /&gt;
* &#039;&#039;&#039;Redstoner&#039;&#039;&#039; - earns money for crafting and using redstone components.&lt;br /&gt;
* &#039;&#039;&#039;Terraformer&#039;&#039;&#039; - earns money for placing dirt and making things pretty.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmith&#039;&#039;&#039; - earns money from crafting and repairing weapons.&lt;br /&gt;
* &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; - earns money felling and planting trees&lt;br /&gt;
&lt;br /&gt;
=== Job Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs&amp;lt;/code&amp;gt;&#039;&#039;&#039; - access the help menu; view additional screens by clicking &amp;quot;next page&amp;quot; in chat.&lt;br /&gt;
* &amp;lt;code&amp;gt;/jobs archive&amp;lt;/code&amp;gt; - shows your saved jobs history and allows you to click to rejoin a job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt;&#039;&#039;&#039; - look through the list of jobs!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs info [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows what you can get paid for and your current pay rates (note that the higher level you are in a job, the higher your multiplier is for these base rates).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs join [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - join the job!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs leave [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - leaves the specified job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs leave all&amp;lt;/code&amp;gt;&#039;&#039;&#039; - quit all your jobs.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs quests&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view any active daily quests for your job. Quests give a bonus payout if the conditions are met - note that not all jobs have quests.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs stats&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows your current levels and JobsXP.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs top [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows the top players in a job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs gtop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows the global top 15.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Shops can be rented in the [[Mall|BadWolfMC Mall]] at [[spawn]], at  &amp;lt;code&amp;gt;/res tp PirateIsles&amp;lt;/code&amp;gt;, or created by players in any area of the server where you have build permissions.&lt;br /&gt;
&lt;br /&gt;
Rent for shops is charged weekly according to the price listed on the sign. Shops in the Alpha Mall are $150/week for the first floor, $125 for the second floor, $100 for the third floor, and $75 for the fourth floor. &lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Renting Rules ===&lt;br /&gt;
* In the Alpha Mall, each player is limited to two rental units. You can combine shops on floors 1-3, but the first floor is limited to one shop (additional shops can be obtained on higher levels). In the Gamma Mall, players are limited to one rental unit, and combining shops is not possible.&lt;br /&gt;
* Mall rental spaces are exclusively for shops. We will evict squatters and remove ads.&lt;br /&gt;
* Once you rent a space, you have 7 days to stock your shop with items for sale. After that, we will reclaim it and make it available to other players. Inactive shops may also be cleared at the admins&#039; discretion.&lt;br /&gt;
* It is your responsibility to ensure your rent is paid or that you have sufficient funds for auto-renewal. We cannot recover items lost due to shop reversion.&lt;br /&gt;
* In the malls, you can customize the blocks if you can break them. However, please maintain opaque and solid walls, except when combining your shop with another.&lt;br /&gt;
* &#039;&#039;&#039;Mall shops must make an attempt to be lag-friendly.&#039;&#039;&#039; Wherever possible, please use barrels over chests, use physical blocks over a shop to describe the contents rather than an item frame, avoid transparent decoration blocks (e.g. leaves, vines, etc. that are not otherwise used to directly illustrate an item for sale), avoid use of any blocks or items that generate particles, avoid entities of any kind including but not limited to player heads, armor stands, item frames (some are fine of course but please use other methods wherever possible), etc. Any excessive use of any of the above will receive a warning. Ignoring a warning for whatever reason (even if offline) may result in eviction and shop reversion. Any items lost due to shop reversion may be bid on at The Chest.&lt;br /&gt;
&lt;br /&gt;
=== Additional Economy Rules ===&lt;br /&gt;
* The BadWolfMC Bank sets prices for certain items like iron, gold, and diamonds. &#039;&#039;&#039;Attempting to sell these items below the bank&#039;s price to manipulate the economy may result in a ban.&#039;&#039;&#039; Players and the economy itself determine prices for other items. &#039;&#039;&#039;However, prices for advanced-game items should be reasonably high to prevent them from being easily obtainable.&#039;&#039;&#039; Please see the table below for some example price minimums on popular items.&lt;br /&gt;
* &#039;&#039;&#039;Reselling items by buying from other shops to sell in your own shop is prohibited.&#039;&#039;&#039; Our focus is on Minecraft, not playing an economy. You can purchase component parts as long as they make up less than 50% of any single item you&#039;re selling, unless you have a written agreement with the seller.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Minimum Prices&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Minimum Price&lt;br /&gt;
|-&lt;br /&gt;
|Beacon Block&lt;br /&gt;
|$1500&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Book (all types) || $200&lt;br /&gt;
|-&lt;br /&gt;
| Nether Star || $1500&lt;br /&gt;
|-&lt;br /&gt;
| Netherite Ingot || $500&lt;br /&gt;
|-&lt;br /&gt;
|Shulker Box&lt;br /&gt;
|$250 ($125/shell)&lt;br /&gt;
|-&lt;br /&gt;
| Smithing Templates || $400&lt;br /&gt;
|-&lt;br /&gt;
| Wither Skull || $500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop Creation ===&lt;br /&gt;
* Place a container (accepts barrels, shulker boxes, chests, and trapped chests, but please avoid chests in the mall whenever possible since they can be quite laggy).&lt;br /&gt;
* Place a sign within 1 block of the chest (for example, above it or on it).&lt;br /&gt;
* On the sign, write (for example):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [leave blank]&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| B 10:5 S&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
* The first line will be automatically filled with your name by the plugin&lt;br /&gt;
* The second line is the &#039;&#039;&#039;amount&#039;&#039;&#039; of items to buy or sell in each transaction.&lt;br /&gt;
* The third line is a combination of buy and sell prices. You need to have a price indicator (like &#039;B&#039; - price that will apply to items BOUGHT by PLAYERS - or &#039;S&#039; - the SELL price that you will pay players when they sell the item to you) near the price - the prices are separated by a colon (:). Some of the possible price combinations: &amp;quot;B 5:5 S&amp;quot;, &amp;quot;B 5&amp;quot;, &amp;quot;S free&amp;quot;&lt;br /&gt;
* The fourth line will hold the id/name of the item. Write &amp;quot;?&amp;quot; on the sign and the item will be autofilled with whatever is already in the chest or you can click on the sign with the item afterwards.&lt;br /&gt;
* Optionally you can put the actual name of the item on the fourth line. You can find out the name of the item that you&#039;re holding by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Once the shop is correctly created you can &#039;&#039;&#039;buy an item by right clicking the sign&#039;&#039;&#039; or &#039;&#039;&#039;sell an item by left clicking the sign&#039;&#039;&#039;. Shop owners, when clicking the sign, will instead just open the chest so you can restock it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shop Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Get information about the item in your hand.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo [id/name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Get information about the item with the given id or name.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/cstoggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggle buy and sell notification messages.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/csn history&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Shows a history of your shop&#039;s transactions.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/csn clear&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Clear your transaction history.&lt;br /&gt;
&lt;br /&gt;
=== How To Not Go Bankrupt ===&lt;br /&gt;
When adding the S tag to allow players to sell items to you, it might be useful to fill your chest with another item like dirt, leaving one or two slots open to receive the items you&#039;re purchasing. By doing this you can control exactly how many stacks of items can be sold to you and limit the drain on your bank account. For example, if you want to buy diamonds from players you might fill a 27-stack chest with 26 dirt pieces. Now all they can sell you is a single stack since beyond that the chest is considered full and will not accept any more items. If all 27 stacks were open you could lose a lot of money very quickly.&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
Now you can more easily trade with any member of the community using the BadWolfMC Trading Post! Trade items, money, XP, [[Pets]], &amp;amp; even [[Residence|Residences]]!&lt;br /&gt;
&lt;br /&gt;
Based in a handy GUI, it does take a little playing around to get used to it, but it&#039;s quite a powerful little tool. Hover over the items at the bottom of the GUI for explanations and instructions, then once you&#039;re satisfied with the trade click the red panes of glass on your side of the screen to turn them green and accept the trade. There&#039;s a short warm-up in case you change your mind, then the trade is finalized.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Sends trade offer&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade accept&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Accept to currently pending trade request (or click the offer notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade deny&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Refuses trade request (or click the &amp;quot;[X]&amp;quot; next to the notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade block [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Blocks trade requests from player (per user)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the ability for you to receive trade offers at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Bedrock_Crossplay&amp;diff=6609</id>
		<title>Bedrock Crossplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Bedrock_Crossplay&amp;diff=6609"/>
		<updated>2026-01-28T05:40:16Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Inherent Limitations */ RP &amp;gt; Resource Pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The BedWolfMC Network is by default a Java Edition server, but we have implemented Bedrock Crossplay so that Bedrock Edition players can join as well! Most Bedrock platforms will be able to join easily by entering our server IP: &amp;lt;code&amp;gt;play.badwolfmc.com&amp;lt;/code&amp;gt; (use port &amp;lt;code&amp;gt;19132&amp;lt;/code&amp;gt; if required) in the servers tab of your game.&lt;br /&gt;
&lt;br /&gt;
==Account Linking==&lt;br /&gt;
Java/Bedrock account linking is an optional feature available to those who wish to take advantage of cross-platform play while also allowing the access of one BadWolfMC player account. This link binds your Java and Bedrock accounts together so that whichever platform you access the Network from, you will always be playing as your Java character. This allows normal access and permissions to your Java account without the need to treat your Bedrock account as an alt in normal gameplay.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;Keep in mind both of your accounts will need to be approved in order to link! Complete the {{ext-link|apply|application}} &#039;&#039;&#039;for your alt account according to the [https://www.badwolfmc.com/server-rules rules].&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Local Linking (Recommended)===&lt;br /&gt;
Using the method below will link your accounts only on the BadWolfMC Network. Account info (username and user IDs) are stored securely in a local database that does not have internet access and which falls under the purview of BadWolfMC&#039;s Privacy Policy.&lt;br /&gt;
&lt;br /&gt;
To link your accounts you&#039;ll need to have both Java and Bedrock Edition accounts logged onto the same BadWolfMC server, and &#039;&#039;&#039;both accounts must be members of BadWolfMC. If one of your accounts is already approved, please submit an {{ext-link|apply|application}}for the other as an alt.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== From your Java account run the command: ====&lt;br /&gt;
&amp;lt;code&amp;gt;/linkaccount [your Bedrock username including the period]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will return instructions to run the same command appended by a 4-digit code from your Bedrock account. You will have 5 minutes to do so.&lt;br /&gt;
&lt;br /&gt;
==== From your Bedrock account run: ====&lt;br /&gt;
&amp;lt;code&amp;gt;/linkaccount [your Java username] [code]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If both accounts are online, your Bedrock account will be kicked upon successful link. You will only be able to join the server from one of these at a time.&lt;br /&gt;
&lt;br /&gt;
===Global Linking===&lt;br /&gt;
Global linking is also available through the Geyser servers. This allows your accounts to be linked across all servers using Geyser that allow globally linked players to join. This is an external method that is not covered by the BadWolfMC Privacy Policy, nor can we provide assistance with it. The method is perfectly robust, but if we remove support for globally linked players you would need to link again locally. [https://link.geysermc.org/ Click here to visit the global linking site].&lt;br /&gt;
&lt;br /&gt;
==Parity==&lt;br /&gt;
Game play differs slightly between Java Edition and Bedrock Edition. Many features are still available, some with workarounds. We&#039;ll do our best to include any differences here.&lt;br /&gt;
&lt;br /&gt;
===Plugin Compatibility===&lt;br /&gt;
Most of the more noticeable differences that linked Crossplay users will experience will be with our unique blend of plugins, which have varying levels of Bedrock support. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Compatibility&lt;br /&gt;
|-&lt;br /&gt;
| BedWars || Mostly Compatible - No currently known issues.&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Furnaces&lt;br /&gt;
|Mostly Compatible - Furnaces are usable like normal when enchanted, but Bedrock players may have difficulty enchanting the furnaces. Assistance can be sought from other players or server staff, if all necessary materials are provided.&lt;br /&gt;
|-&lt;br /&gt;
| Hide &amp;amp; Seek || Compatibility Improving - Some players may experience issues with respawning, but it should work for most.&lt;br /&gt;
|-&lt;br /&gt;
| Homes || Mostly Compatible - Will likely have issues with removing homes from the GUI, can use commands instead. (see &amp;quot;Clickable Chat Elements&amp;quot; below)&lt;br /&gt;
|-&lt;br /&gt;
| PiggyBack || Mostly Compatible - Players are able to pick up other entities but will need to use the &amp;lt;code&amp;gt;/shakeitoff&amp;lt;/code&amp;gt; command to put them back down.&lt;br /&gt;
|-&lt;br /&gt;
| Player Teleport || Mostly Compatible - Reacting to requests is compatible by command only (see &amp;quot;Clickable Chat Elements&amp;quot; below)&lt;br /&gt;
|-&lt;br /&gt;
|Residence&lt;br /&gt;
|Mostly Compatible - Bedrock players will have issues using the GUIs for residence settings, but can use [[Residence#Modify Your Flags|commands]] instead.&lt;br /&gt;
|-&lt;br /&gt;
| Tab Location || Mostly Compatible - There&#039;s no Tab to see the player list or location info in Bedrock, but we&#039;ve enabled coordinate displays for Bedrock players, added the &#039;&#039;&#039;&amp;lt;code&amp;gt;/location&amp;lt;/code&amp;gt;&#039;&#039;&#039; command to see what world you&#039;re in, and &amp;lt;code&amp;gt;/list&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/glist all&amp;lt;/code&amp;gt; allow you to see the player list.&lt;br /&gt;
|-&lt;br /&gt;
| VeinMiner || Fully Compatible&lt;br /&gt;
|-&lt;br /&gt;
| Warps || Fully Compatible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clickable Chat Elements===&lt;br /&gt;
The most noticeable difference will be the inability for Bedrock players to click on chat elements. Most of these will be links or command shortcuts. The necessary workaround commands will be listed below.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/tpaccept&amp;lt;/code&amp;gt; - Accepts a tp request from another player. This replaces the functionality of clicking the green check on a request.&lt;br /&gt;
* &amp;lt;code&amp;gt;/tpdeny&amp;lt;/code&amp;gt; - Denies a tp request from another player. This replaces the functionality of clicking the red X on a request.&lt;br /&gt;
* &amp;lt;code&amp;gt;/delhome [homeName]&amp;lt;/code&amp;gt; - Removes a home when unable to do so through the GUI.&lt;br /&gt;
* &amp;lt;code&amp;gt;/sethome [homeName] -override&amp;lt;/code&amp;gt; - If setting a home with the same name as an existing one to override it, this command bypasses the &amp;quot;Click to confirm&amp;quot; in chat.&lt;br /&gt;
&lt;br /&gt;
===Inherent Limitations===&lt;br /&gt;
These are issues that the Geyser team is currently unable to fix due to the differences between the platforms.&lt;br /&gt;
&lt;br /&gt;
* Custom heads in inventories, including armor stand inventories. Placed heads should render correctly. We also provide a small automatically downloaded resource pack for Bedrock that adds some of our more commonly used player heads. While we can sometimes add additional heads, this resource pack is quite strictly limited to heads and only a limited number can be added.&lt;br /&gt;
* Clickable links in chat&lt;br /&gt;
* Glowing effect&lt;br /&gt;
* Crafting in the 2x2 menu while in creative mode&lt;br /&gt;
* Distinguishing between left and right clicks in inventories.&lt;br /&gt;
* Redstone dot blockstates&lt;br /&gt;
* Potion colors implemented using NBT&lt;br /&gt;
* Various command arguments for any command that doesn’t use the Minecraft Brigadier library&lt;br /&gt;
* Anything that relies on tab complete or typing in the chat UI (related to the above) - Bedrock sends no packet that indicates they are in this menu&lt;br /&gt;
* Unable to see banner layers past 6&lt;br /&gt;
* Movement issues around bamboo due to offset differences between Java and Bedrock. &lt;br /&gt;
* Custom anvil recipes&lt;br /&gt;
* Dolphin’s Grace potion effect visuals (effects should still work correctly)&lt;br /&gt;
* Invisible item frames&lt;br /&gt;
* Blocks (excluding jack-o-lantern) on entity heads (E.G. armor stands, players)&lt;br /&gt;
&lt;br /&gt;
== Platform-Specific Joining Instructions ==&lt;br /&gt;
Joining from most Bedrock platforms is relatively straight-forward, via navigating to the &amp;quot;Servers&amp;quot; tab, selecting &amp;quot;Add Server&amp;quot; then entering our IP &amp;lt;code&amp;gt;play.badwolfmc.com&amp;lt;/code&amp;gt; and port &amp;lt;code&amp;gt;19132&amp;lt;/code&amp;gt;. However, some platforms can be a little quirky with servers:&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Switch ===&lt;br /&gt;
For reasons beyond our understanding, some Switch users have reported the necessity to join one of the default servers first before getting the option to add their own. Several videos exist to explain how this works, such as [https://www.youtube.com/watch?v=Ms2zTWy_BCQ this one]. &lt;br /&gt;
&lt;br /&gt;
=== Playstation ===&lt;br /&gt;
Joining from a PlayStation is slightly different from most other consoles since this edition of the game does not allow you to modify the available servers by default. However, some apps exist to allow you to connect via a LAN proxy. Please note that both of these options require the device running the proxy to be on the same network (i.e. connected to the same WiFi) as the PlayStation. BadWolfMC is not associated with these and cannot offer technical support for using them.&lt;br /&gt;
&lt;br /&gt;
==== Bedrock Together ====&lt;br /&gt;
We recommend using the BedrockTogether app. It can be downloaded from Google Play or the Apple App Store on most mobile devices. Here is a quick walkthrough on how to use it:&lt;br /&gt;
&lt;br /&gt;
# Download BedrockTogether from Google Play or the App Store.&lt;br /&gt;
# Open the app, then type in &#039;&#039;&#039;play.badwolfmc.com&#039;&#039;&#039; in the IP: box.&lt;br /&gt;
# Type &#039;&#039;&#039;19132&#039;&#039;&#039; in the Port: box.&lt;br /&gt;
# Click on the green Watch Ad and Run button beneath the address boxes.&lt;br /&gt;
# Wait for the ad to finish playing, then click on the X at the top right to close out of it.&lt;br /&gt;
# Open Minecraft and click on the Play button on the main page&lt;br /&gt;
# Navigate to the Friends tab and locate the LAN Games section.&lt;br /&gt;
# When the BedrockTogether game appears, click on it to join BadWolfMC!&lt;br /&gt;
&lt;br /&gt;
Other than having to watch an ad, the process is fairly quick and painless. Please note that the app must stay open for the connection to be maintained. It can also take a minute or two for the LAN game to appear after you start the application. We recommend connecting to the server through the app before starting the game on your PlayStation.&lt;br /&gt;
&lt;br /&gt;
==== Phantom ====&lt;br /&gt;
[https://github.com/jhead/phantom/releases Phantom] is a popular command-line interface for your PC or Mac. It is used to create a LAN game for you to join your server. Phantom tends to have a better connection than the smartphone apps, but it has to be run through the Command Line on your computer. We only recommend this option for advanced users with experience using the Terminal or Windows PowerShell.&lt;br /&gt;
&lt;br /&gt;
== Disabling Automatic Updates ==&lt;br /&gt;
While we try to remain as up-to-date as possible, it often takes a short while after a Minecraft update before our servers, plugins, and compatibility layers can be updated to match—usually a few weeks, sometimes longer. This delay can cause issues for Bedrock Edition players, which we attempt to mitigate with plugins that allow forward compatibility. However, even these plugins can take several days to update, during which time Bedrock players whose games have already auto-updated may be unable to connect.&lt;br /&gt;
&lt;br /&gt;
To avoid being locked out during this period, you can temporarily disable automatic updates for Minecraft. This isn’t normally recommended, since it prevents you from receiving important bug fixes and security patches in a timely manner. We suggest only disabling automatic updates when a new Minecraft version is about to release, and re-enabling them once our forward-compatibility plugins are updated.&lt;br /&gt;
&lt;br /&gt;
=== How to Disable Automatic Updates ===&lt;br /&gt;
&#039;&#039;&#039;Windows (Microsoft Store)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Open the Microsoft Store.&lt;br /&gt;
# Go to &#039;&#039;&#039;Settings&#039;&#039;&#039;.&lt;br /&gt;
# Under &#039;&#039;App updates&#039;&#039;, set &#039;&#039;&#039;&amp;lt;code&amp;gt;Update apps automatically&amp;lt;/code&amp;gt;&#039;&#039;&#039; to &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iOS (iPhone &amp;amp; iPad)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Open &#039;&#039;&#039;Settings&#039;&#039;&#039;.&lt;br /&gt;
# Scroll to &#039;&#039;&#039;App Store&#039;&#039;&#039;.&lt;br /&gt;
# Under &#039;&#039;Automatic Downloads&#039;&#039;, set &#039;&#039;&#039;&amp;lt;code&amp;gt;App Updates&amp;lt;/code&amp;gt;&#039;&#039;&#039; to &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Android (Google Play Store)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Open the &#039;&#039;&#039;Google Play Store&#039;&#039;&#039;.&lt;br /&gt;
# Tap your &#039;&#039;&#039;profile icon&#039;&#039;&#039; in the top-right.&lt;br /&gt;
# Go to &#039;&#039;&#039;Settings &amp;gt; Network preferences &amp;gt; Auto-update apps&#039;&#039;&#039;.&lt;br /&gt;
# Select &#039;&#039;&#039;&amp;lt;code&amp;gt;Don’t auto-update apps&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xbox (Xbox One / Series X|S)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Press the &#039;&#039;&#039;Xbox button&#039;&#039;&#039; on your controller.&lt;br /&gt;
# Go to &#039;&#039;&#039;Profile &amp;amp; system &amp;gt; Settings &amp;gt; System &amp;gt; Updates&#039;&#039;&#039;.&lt;br /&gt;
# Uncheck &#039;&#039;&#039;&amp;lt;code&amp;gt;Keep my games &amp;amp; apps up to date&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PlayStation (PS4 / PS5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# From the Home screen, highlight &#039;&#039;&#039;Minecraft&#039;&#039;&#039;.&lt;br /&gt;
# Press the &#039;&#039;&#039;Options&#039;&#039;&#039; button on your controller.&lt;br /&gt;
# Select &#039;&#039;&#039;Check for Update&#039;&#039;&#039; to see current status.&lt;br /&gt;
# To disable auto-updates globally:&lt;br /&gt;
#* Go to &#039;&#039;&#039;Settings &amp;gt; Saved Data and Game/App Settings &amp;gt; Automatic Updates&#039;&#039;&#039;.&lt;br /&gt;
#* Turn off &#039;&#039;&#039;&amp;lt;code&amp;gt;Auto-Download&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;Auto-Install in Rest Mode&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# From the Home screen, highlight &#039;&#039;&#039;Minecraft&#039;&#039;&#039;.&lt;br /&gt;
# Press the &#039;&#039;&#039;+&#039;&#039;&#039; or &#039;&#039;&#039;–&#039;&#039;&#039; button on your controller.&lt;br /&gt;
# Select &#039;&#039;&#039;Software Update &amp;gt; Via the Internet&#039;&#039;&#039; to update manually when ready.&lt;br /&gt;
# To stop auto-updates globally:&lt;br /&gt;
#* Go to &#039;&#039;&#039;System Settings &amp;gt; System&#039;&#039;&#039;.&lt;br /&gt;
#* Turn &#039;&#039;&#039;&amp;lt;code&amp;gt;Auto-Update Software&amp;lt;/code&amp;gt;&#039;&#039;&#039; to &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Lag_Busting&amp;diff=6608</id>
		<title>Lag Busting</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Lag_Busting&amp;diff=6608"/>
		<updated>2026-01-28T05:39:07Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Graphics Lag */ RP &amp;gt; Resource Pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Understanding Lag ==&lt;br /&gt;
There are generally three different types of lag:&lt;br /&gt;
&lt;br /&gt;
=== Latency ===&lt;br /&gt;
This is caused by network congestion or connection issues. &lt;br /&gt;
&lt;br /&gt;
Symptoms of latency include:&lt;br /&gt;
* falling through the world when first joining or teleporting to another region (your client isn&#039;t loading the world quickly enough).&lt;br /&gt;
* unexplained kicks to another server (this happens when our proxy detects that your connection is failing and tries to &amp;quot;keep it alive&amp;quot; by reconnecting you to the next available server).&lt;br /&gt;
* significant delays in command or chat execution.&lt;br /&gt;
* &amp;quot;rubber banding&amp;quot;, or snapping back to a previous location due to de-sync between the server and your client.&lt;br /&gt;
* complete disconnection from the network.&lt;br /&gt;
&lt;br /&gt;
==== Measuring Latency ====&lt;br /&gt;
One of the measures of latency includes your ping, which is how long it takes a packet of information to travel from your computer to the server and back again, measured in milliseconds. A visual representation of your ping on BadWolfMC is available for Java clients in the tab list. It can also be measured more precisely by using the &#039;&#039;&#039;/ping&#039;&#039;&#039; command. A ping in the double digits is generally considered good, but the lower this number is the better.&lt;br /&gt;
&lt;br /&gt;
Another great measure of latency is a tool called [https://github.com/White-Tiger/WinMTR WinMTR], which runs a traceroute while also detailing any packet loss along the way.&lt;br /&gt;
&lt;br /&gt;
A basic traceroute can also help, although by itself isn&#039;t as useful for diagnosing issues. This tool is built into your computer, though, so it doesn&#039;t require additional downloads:&lt;br /&gt;
&lt;br /&gt;
On Windows: Open the Command Prompt by pressing the Windows key + R, typing &amp;quot;cmd&amp;quot;, and pressing Enter. Then, type &amp;quot;tracert&amp;quot; followed by a space and the destination&#039;s IP address or web address. For example, to trace your connection to our game servers, you would type &amp;quot;tracert play.badwolfmc.com&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On Mac: Open the Network Utility by opening Spotlight (Left Cmd + Spacebar or Click the Magnifying Glass on the right of the Menu Bar) and typing &amp;quot;Network Utility&amp;quot;. Then, choose Traceroute, enter a destination, and click Trace.&lt;br /&gt;
&lt;br /&gt;
=== Graphics Lag ===&lt;br /&gt;
Also referred to as FPS lag, this occurs when the player&#039;s machine does not have enough processing power for the demands being put on it. Symptoms include FPS drops, frame stuttering, longer resource pack loading, and game crashes.&lt;br /&gt;
&lt;br /&gt;
=== Server Lag ===&lt;br /&gt;
Measured by a server&#039;s Ticks Per Second (TPS) on a scale of 1-20, this is how long it takes the server to execute the functions of the game. A perfect TPS will be 20, meaning everything is running on time, while anything below 16 may indicate that some processes are taking too long and players may experience noticeable lag.&lt;br /&gt;
&lt;br /&gt;
It should be noted that TPS is measured both on the server and the client (client TPS is viewable in your F3 screen), but they are separate and largely unrelated. Client TPS is mostly only useful as a metric in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Thanks to our dedicated setup and significant optimization, server lag is rare on BadWolfMC. It is usually only experienced during &amp;quot;update seasons&amp;quot; when significant changes are being made to the core game and plugins, and bugs are being ironed out.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting Latency Issues ==&lt;br /&gt;
One of the quickest things that can help overall is using [[OptiFine]]. It&#039;s a well-known optimization mod that helps your computer process and load the world a bit easier. While it won&#039;t help with network issues, it can help mitigate some of the effects of a poor connection.&lt;br /&gt;
&lt;br /&gt;
The following steps can also be taken to help solve latency issues. Generally speaking, checking your setup and clearing DNS cache should be attempted first.&lt;br /&gt;
&lt;br /&gt;
=== Check Your Setup ===&lt;br /&gt;
* Close any other open programs on your computer that may be using resources.&lt;br /&gt;
* Restart your computer (yes, we know, but &amp;quot;turning it off and on again&amp;quot; is a solution to many problems)&lt;br /&gt;
* Prefer a wired connection if possible, since these will always be more stable than Wi-Fi.&lt;br /&gt;
* Restart your modem and router. Unplug the power connections from the back, wait at least one minute, plug it back in, then wait for your internet to reconnect.&lt;br /&gt;
* Check other devices that may be using your network, disabling any unnecessary connections. These can crowd your network and take up precious bandwidth.&lt;br /&gt;
* If using a VPN try switching routes to something with more bandwidth available and/or an exit point near Chicago, IL (the physical location of our sever).&lt;br /&gt;
&lt;br /&gt;
=== Clear Your DNS Cache ===&lt;br /&gt;
&#039;&#039;&#039;On Windows:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Open Command Prompt as Administrator - in the Windows search bar type &amp;quot;Command&amp;quot; until you see Command Prompt in the suggestions. Right click that suggestion and select &amp;quot;Run as Administrator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Type the following commands in order, hitting enter after each, and waiting for each to complete before moving on:&lt;br /&gt;
# ipconfig/flushdns&lt;br /&gt;
# ipconfig/registerdns&lt;br /&gt;
# ipconfig/release&lt;br /&gt;
# ipconfig/renew&lt;br /&gt;
# netsh (by itself, it will go to a new line)&lt;br /&gt;
# winsock reset (not a typo)&lt;br /&gt;
&lt;br /&gt;
It will prompt you to restart your computer at this point, which you should do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Mac:&#039;&#039;&#039; &lt;br /&gt;
# Open Terminal &lt;br /&gt;
# Type sudo dscacheutil -flushcache; sudo killall -HUP mDNSResponder &lt;br /&gt;
# Press Enter &lt;br /&gt;
# Enter your administrator password when prompted &lt;br /&gt;
# Press Enter again &lt;br /&gt;
# Quit Terminal &lt;br /&gt;
&lt;br /&gt;
=== Switch DNS Servers (Advanced) ===&lt;br /&gt;
If you consistently have DNS issues (clearing the cache may help for a bit but you find yourself having to do it frequently), you might want to consider switching DNS providers. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve had several players, especially international players, have luck by switching their DNS servers to the public [https://developers.cloudflare.com/1.1.1.1/setup/windows/ Cloudflare DNS] or [https://developers.google.com/speed/public-dns/docs/using Google DNS]. &lt;br /&gt;
&lt;br /&gt;
== Troubleshooting FPS Issues ==&lt;br /&gt;
Again, using [[OptiFine]] will significantly help optimize your client, specifically targeting FPS problems. It provides several settings that can help to fine-tune visuals to better suit the capabilities of your machine, including reducing &amp;quot;nice to have&amp;quot; things while favoring performance, or vice versa if your machine can handle it.&lt;br /&gt;
&lt;br /&gt;
The following steps can also be taken to help solve frame issues:&lt;br /&gt;
&lt;br /&gt;
=== Download More RAM ===&lt;br /&gt;
We&#039;re kidding about the download, but it might help to allocate more RAM to your Minecraft instance if you have RAM to spare. To do this:&lt;br /&gt;
&lt;br /&gt;
==== Check How Much RAM Is Available ====&lt;br /&gt;
Each program requires a set amount of RAM to run. Allocating more memory than what you have available can be damaging to your PC, which is why the very first step is to actually make sure how much RAM is installed on the computer. To do this, click on your Start Menu, and search for &amp;quot;Device Specifications&amp;quot;. Select the item matching Systems Settings to pull up your PC&#039;s information. You should see the amount of &amp;quot;Installed RAM&amp;quot; on the right side of the window, usually a couple rows from the top.&lt;br /&gt;
&lt;br /&gt;
==== Edit Your Minecraft Installations ====&lt;br /&gt;
Open your Minecraft Launcher, but don&#039;t hit Play just yet. Instead, look for the &amp;quot;Installations&amp;quot; tab along the top row. Click on this, then select the profile you typically play the most. This might be named something like &amp;quot;Latest Release&amp;quot; or &amp;quot;OptiFine&amp;quot;. Once you&#039;ve determined your profile, hover over it and click on the three dots that appear, then click &amp;quot;Edit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Expand the &amp;quot;More Options&amp;quot; arrow at the bottom of the edit screen and look for the &amp;quot;JVM Arguments&amp;quot; option. There might already be some text written here. Ignore everything else but look for the argument that looks like &amp;quot;-Xmx2G.&amp;quot; In this example, the number &amp;quot;2&amp;quot; indicates the amount of RAM that the computer is allowed to use to run the game. This is the number that needs to be edited, and only this number. Don&#039;t touch anything else!&lt;br /&gt;
&lt;br /&gt;
Keeping in mind how much RAM was available, type in the desired amount you wish to allocate. If you have at least 16GB total available RAM, entering 4 or 6 here should be plenty. Even if you have 4 times that amount of total RAM, anything over 8 is unnecessary and may even start to have a negative impact. The flag should now look something like &amp;quot;-Xmx6G&amp;quot; but again, it&#039;s important not to allocate too much RAM, so try to keep in mind the limits of your PC. Generally, one or two more won&#039;t hurt, but everyone&#039;s PC is different. Once edited, save the installation, then click play. You&#039;ll very likely notice a difference right away.&lt;br /&gt;
&lt;br /&gt;
=== Reduce Entities ===&lt;br /&gt;
Entities (including tile entities), redstone, blocks with transparencies, and particles are some of the worst FPS offenders. Reducing these in your area will significantly improve your FPS performance. &lt;br /&gt;
&lt;br /&gt;
The worst entities include all types of mobs (animals, monsters, villagers, etc.), item frames, armor stands, chests, and signs. &lt;br /&gt;
&lt;br /&gt;
=== Resource Packs &amp;amp; Shaders ===&lt;br /&gt;
Unfortunately your second favorite resource pack (since the first is obviously the [[Resource Pack|BadWolfMC Resource Pack]]) can significantly impact your FPS. The BadWolfMC Resource Pack itself is heavily optimized and should not impact performance with the exception of some of the more complex models. One of the more common offenders is the popular &amp;quot;Vanilla Tweaks&amp;quot; resource pack, especially any 3D tweaks. You can rule out your resource pack as a factor by temporarily disabling it in your Minecraft client options.&lt;br /&gt;
&lt;br /&gt;
Similarly, any shaders you may be using, while quite lovely, are often very resource heavy and should only be used on more robust systems.&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Lights ===&lt;br /&gt;
A very cool feature of OptiFine is the Dynamic Lights which is found in the Menu under &amp;quot;Video Settings...&amp;quot;, but it may be another culprit. If you are experiencing significant FPS problems, you may want to try disabling this feature (some players have found this to be a problem particularly around the Alpha spawn Mall).&lt;br /&gt;
&lt;br /&gt;
=== Video Settings ===&lt;br /&gt;
There are several video settings that can help reduce FPS issues, and we recommend trying out different settings to find a combination that works for you. Reducing render distance and setting any options to &amp;quot;fast&amp;quot; instead of &amp;quot;fancy&amp;quot; can help to reduce frame lag. OptiFine also adds additional settings here that can further tweak performance, including reducing the number of particles and changing the way some transparent blocks are handled.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=6607</id>
		<title>Resource Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=6607"/>
		<updated>2026-01-28T05:34:35Z</updated>

		<summary type="html">&lt;p&gt;Merc: RP &amp;gt; Resource Pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RP&lt;br /&gt;
 | title                  = BadWolfMC Resource Pack&lt;br /&gt;
 | image                  = Copper Bundle.png|frameless|center&lt;br /&gt;
 | image_caption          = Copper Bundle available for the Sonic Tools&lt;br /&gt;
&lt;br /&gt;
 | download_url           = {{ext-link|rp|raw=1}} &amp;lt;!-- or a direct URL --&amp;gt;&lt;br /&gt;
 | download_label         = Download Latest&lt;br /&gt;
&lt;br /&gt;
 | rp_version             = v10.6&lt;br /&gt;
 | sha1                   = 9d70e72bbd58755fb52d384a3ea466ea82da8d7e&lt;br /&gt;
 | sha256                 = sha256:57c97d9e55d6b231c5cf7564e2e00f754385fa625ac264748e1d732ea78889aa&lt;br /&gt;
 | mc_version             = 1.21.11&lt;br /&gt;
 | pack_format_current    = 75&lt;br /&gt;
 | pack_formats_supported = 65-75&lt;br /&gt;
 | contributors           = [[User:merc|merc]], [[User:Cesar|Cesar]], [[User:JBizzle|JBizzle]], [[User:Caelan|Caelan]], [[User:FreyaHaze|FreyaHaze]]; Legacy contributors: Dr00bles, Night, Toffy, Lix3nn; [https://github.com/ShaneBeee/CompassClockFix Clock/Compass Fix] Copyright (c) 2025 Shane Bee, usage rights granted under the MIT License.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BadWolfMC uses a &#039;&#039;&#039;custom resource pack&#039;&#039;&#039; that enhances textures and items to better suit our game modes, such as providing skins for our special soulbound tools, custom mobs, and the game pieces for our Game Nights.&lt;br /&gt;
&lt;br /&gt;
The BadWolfMC Resource Pack is designed to &#039;&#039;&#039;layer on top of your favorite resource pack&#039;&#039;&#039; and does not alter the appearance of any blocks or items that you&#039;d encounter through normal play — you can use it with vanilla textures or with another resource pack and you won&#039;t even realize it&#039;s there. It changes the appearance of &#039;&#039;&#039;unobtainable items&#039;&#039;&#039; in Minecraft to create &#039;&#039;&#039;custom tools, hats, and more&#039;&#039;&#039;. For example, all of our hats are unique types of blaze rods!&lt;br /&gt;
&lt;br /&gt;
== Resource Pack Installation ==&lt;br /&gt;
By default, your game will prompt you to &#039;&#039;&#039;automatically download&#039;&#039;&#039; the pack when you log in — this is the &#039;&#039;&#039;recommended&#039;&#039;&#039; method. The pack is small and installs quickly, but may cause a &#039;&#039;&#039;brief pause&#039;&#039;&#039; as it loads. This is normal and only happens once per session, unless the pack is updated or removed from your system.&lt;br /&gt;
&lt;br /&gt;
If you have trouble with the automatic downloads or prefer to skip the loading delay, you can {{ext-link|rp|&#039;&#039;&#039;download the pack manually&#039;&#039;&#039;}}, copy the &#039;&#039;&#039;zipped&#039;&#039;&#039; file to your resourcepacks folder (follow steps 1-3 in [[Resource Pack#Issue 2: Resource pack gets stuck downloading at 100%.|Issue 2]] below), enable it in game in your Resource Packs menu, then &#039;&#039;&#039;disable automatic downloads&#039;&#039;&#039; in your Multiplayer settings. This method is especially useful for players with slower connections, but &#039;&#039;&#039;you would need to repeat the process each time the pack updates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Resource Pack Troubleshooting ==&lt;br /&gt;
The following aims to address some of the issues that may be encountered when using server resource packs.&lt;br /&gt;
&lt;br /&gt;
=== Issue 1: Minecraft will not download the resource pack ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
When you join the server it does not automatically download the resource pack&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Go to your Minecraft Multiplayer menu and click on your BadWolfMC server listing (play.badwolfmc.com). Click &amp;quot;Edit&amp;quot; in the bottom left hand corner.&lt;br /&gt;
* In the editor, make sure you have your &amp;quot;Server Resource Pack&amp;quot; set to &amp;quot;Enabled&amp;quot; or &amp;quot;Prompt&amp;quot;. &amp;quot;Enabled&amp;quot; will automatically download the resource packs when you join the network, and &amp;quot;Prompt&amp;quot; will ask you before the download begins. To save your settings, hit &amp;quot;Done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Really, that should solve most instances of this problem. If it still does not work for you, try restarting your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 2: Resource pack gets stuck downloading at 100%. ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
Your &amp;quot;Server Resource Pack&amp;quot; is enabled already.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. We have to go to our .minecraft folder for this issue. If you know how to get to your folder already, skip to step 4. If not, start by going to &amp;quot;Options&amp;quot; in your Minecraft home screen.&lt;br /&gt;
[[File:Multiplayer.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
2. Then go to your &amp;quot;Resource Packs...&amp;quot;.&lt;br /&gt;
[[File:ResourcePacks.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
3. Then go to &amp;quot;Open resource pack folder&amp;quot;. &lt;br /&gt;
[[File:RPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
4. Now click on the &amp;quot;.minecraft&amp;quot; in the address bar of your Folder Explorer. &lt;br /&gt;
[[File:MinecraftFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
5. You should now see a list of folders, find the one called &amp;quot;server-resource-packs&amp;quot; and go into it. &lt;br /&gt;
[[File:ServerRPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
6. If you can&#039;t find this folder, then right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. This should fix your issue, you can stop here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Once in the folder, delete everything in the folder. (Don&#039;t worry, this is safe -- it just forces the client to re-download the resource pack since the one you had was probably corrupted)&lt;br /&gt;
&lt;br /&gt;
Restart your Minecraft client and the issue should be fixed. &lt;br /&gt;
&lt;br /&gt;
=== Issue 3: Minecraft crashes when downloading a resource pack. ===&lt;br /&gt;
You have Server Resource Packs enabled - if not, make sure it is enabled or prompted (see Issue 1).&lt;br /&gt;
Some users may also receive an error without a crash, but an error message saying Internal Exception: java.lang.IllegalArgumentException: Parameter &#039;directory&#039; is not a directory&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
# First, follow the steps in Issue 2 to get to your .minecraft folder. &lt;br /&gt;
# Once there, right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. &lt;br /&gt;
# Now, restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 4: Stuck &amp;quot;unloading texture&amp;quot; when joining another server. ===&lt;br /&gt;
This can happen in any server, the solution will still work the same.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Follow the steps in Issue 2 OR&lt;br /&gt;
* Follow the steps in Issue 2 to get to your .minecraft folder. Once there, delete the contents of folder called &amp;quot;server-resource-packs&amp;quot; or delete and recreate the entire folder.&lt;br /&gt;
* Restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 5: I&#039;m tired of messing with the automatic resource pack. ===&lt;br /&gt;
We highly recommend allowing the automatic download of the resource pack since the automatic handling will always download the latest updates. However, if you regularly experience difficulty loading the pack you can download the latest version as a standalone {{ext-link|rp}}. Do not unzip the file, but place it directly in your Resource Packs folder and ensure that it is the topmost pack in your &amp;quot;Selected Resource Packs&amp;quot; list. If you decide to download the Resource Pack manually, be sure to disable the automatic download by following the instructions in Issue 1 above. Resource Pack changes are typically announced on Discord, but we still recommend checking the version number and updating regularly, especially after server version updates. &lt;br /&gt;
&lt;br /&gt;
For other issues with our resource pack, please create a [[Help tickets|ticket]] on our {{ext-link|discord}}for additional assistance.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=6606</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=6606"/>
		<updated>2026-01-26T08:12:03Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Jobs */ Added archive command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of your money and shop needs!&lt;br /&gt;
&lt;br /&gt;
== General Economy Commands ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/bal&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/money&amp;lt;/code&amp;gt;&#039;&#039;&#039; - This will tell you your current balance of in-game currency.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;&#039;&#039;&#039; - This command warps you to the BadWolfMC Bank located in the mall.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Selecting the Bank icon in the main menu will open a GUI-based version of our bank, allowing you to make deposits, withdrawals, and trade mob drops from the comfort of your base!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pay [username] [amount]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by a username and dollar amount (e.g. &amp;lt;code&amp;gt;/pay mercurialmusic 5&amp;lt;/code&amp;gt;) this command will transfer funds from your in-game account to the target player.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
The easiest way to get money on the network is with a job, which pays for doing things you&#039;d be doing anyway. Each player is allowed two jobs at a time that they can level up as they progress, which provides a slight increase in pay as you move up the corporate ladder. &lt;br /&gt;
&lt;br /&gt;
You can quit or join jobs at anytime, and re-joining a job will put you back at the same level you were when you quit, although you will lose any progress towards the next level.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| subst = &amp;lt;includeonly&amp;gt;{{subst:substcheck}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| small = {{{small|}}}&lt;br /&gt;
| type  = style&lt;br /&gt;
| issue = &#039;&#039;&#039;Careful!&#039;&#039;&#039; Low-level jobs are cleaned every night. You must reach at least level 2 in a job to keep it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wanted ===&lt;br /&gt;
Workers in the following fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brewer&#039;&#039;&#039; - earns money brewing potions.&lt;br /&gt;
* &#039;&#039;&#039;Builder&#039;&#039;&#039; - earns money for building structures.&lt;br /&gt;
* &#039;&#039;&#039;Crafter&#039;&#039;&#039; - earns money from crafting items.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039; - earns money enchanting weapons.&lt;br /&gt;
* &#039;&#039;&#039;Farmer&#039;&#039;&#039; - earns money farming crops and animals.&lt;br /&gt;
* &#039;&#039;&#039;Fisherman&#039;&#039;&#039; - earns money from fishing.&lt;br /&gt;
* &#039;&#039;&#039;Hunter&#039;&#039;&#039; - earns money killing animals and monsters.&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039; - earns money mining minerals and ores.&lt;br /&gt;
* &#039;&#039;&#039;Redstoner&#039;&#039;&#039; - earns money for crafting and using redstone components.&lt;br /&gt;
* &#039;&#039;&#039;Terraformer&#039;&#039;&#039; - earns money for placing dirt and making things pretty.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmith&#039;&#039;&#039; - earns money from crafting and repairing weapons.&lt;br /&gt;
* &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; - earns money felling and planting trees&lt;br /&gt;
&lt;br /&gt;
=== Job Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs&amp;lt;/code&amp;gt;&#039;&#039;&#039; - access the help menu; view additional screens by clicking &amp;quot;next page&amp;quot; in chat.&lt;br /&gt;
* &amp;lt;code&amp;gt;/jobs archive&amp;lt;/code&amp;gt; - shows your saved jobs history and allows you to click to rejoin a job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt;&#039;&#039;&#039; - look through the list of jobs!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs info [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows what you can get paid for and your current pay rates (note that the higher level you are in a job, the higher your multiplier is for these base rates).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs join [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - join the job!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs leave [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - leaves the specified job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs leave all&amp;lt;/code&amp;gt;&#039;&#039;&#039; - quit all your jobs.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs quests&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view any active daily quests for your job. Quests give a bonus payout if the conditions are met - note that not all jobs have quests.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs stats&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows your current levels and JobsXP.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs top [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows the top players in a job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs gtop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows the global top 15.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Shops can be rented in the [[Mall|BadWolfMC Mall]] at [[spawn]], at  &amp;lt;code&amp;gt;/res tp PirateIsles&amp;lt;/code&amp;gt;, or created by players in any area of the server where you have build permissions.&lt;br /&gt;
&lt;br /&gt;
Rent for shops is charged weekly according to the price listed on the sign. Shops in the Alpha Mall are $150/week for the first floor, $125 for the second floor, $100 for the third floor, and $75 for the fourth floor. &lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Renting Rules ===&lt;br /&gt;
* In the Alpha Mall, each player is limited to two rental units. You can combine shops on floors 1-3, but the first floor is limited to one shop (additional shops can be obtained on higher levels). In the Gamma Mall, players are limited to one rental unit, and combining shops is not possible.&lt;br /&gt;
* Mall rental spaces are exclusively for shops. We will evict squatters and remove ads.&lt;br /&gt;
* Once you rent a space, you have 7 days to stock your shop with items for sale. After that, we will reclaim it and make it available to other players. Inactive shops may also be cleared at the admins&#039; discretion.&lt;br /&gt;
* It is your responsibility to ensure your rent is paid or that you have sufficient funds for auto-renewal. We cannot recover items lost due to shop reversion.&lt;br /&gt;
* In the malls, you can customize the blocks if you can break them. However, please maintain opaque and solid walls, except when combining your shop with another.&lt;br /&gt;
* &#039;&#039;&#039;Mall shops must make an attempt to be lag-friendly.&#039;&#039;&#039; Wherever possible, please use barrels over chests, use physical blocks over a shop to describe the contents rather than an item frame, avoid transparent decoration blocks (e.g. leaves, vines, etc. that are not otherwise used to directly illustrate an item for sale), avoid use of any blocks or items that generate particles, avoid entities of any kind including but not limited to player heads, armor stands, item frames (some are fine of course but please use other methods wherever possible), etc. Any excessive use of any of the above will receive a warning. Ignoring a warning for whatever reason (even if offline) may result in eviction and shop reversion. Any items lost due to shop reversion may be bid on at The Chest.&lt;br /&gt;
&lt;br /&gt;
=== Additional Economy Rules ===&lt;br /&gt;
* The BadWolfMC Bank sets prices for certain items like iron, gold, and diamonds. &#039;&#039;&#039;Attempting to sell these items below the bank&#039;s price to manipulate the economy may result in a ban.&#039;&#039;&#039; Players and the economy itself determine prices for other items. &#039;&#039;&#039;However, prices for advanced-game items should be reasonably high to prevent them from being easily obtainable.&#039;&#039;&#039; Please see the table below for some example price minimums on popular items.&lt;br /&gt;
* &#039;&#039;&#039;Reselling items by buying from other shops to sell in your own shop is prohibited.&#039;&#039;&#039; Our focus is on Minecraft, not playing an economy. You can purchase component parts as long as they make up less than 50% of any single item you&#039;re selling, unless you have a written agreement with the seller.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Minimum Prices&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Minimum Price&lt;br /&gt;
|-&lt;br /&gt;
|Beacon Block&lt;br /&gt;
|$1500&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Book (all types) || $200&lt;br /&gt;
|-&lt;br /&gt;
| Nether Star || $1500&lt;br /&gt;
|-&lt;br /&gt;
| Netherite Ingot || $500&lt;br /&gt;
|-&lt;br /&gt;
|Shulker Box&lt;br /&gt;
|$250 ($125/shell)&lt;br /&gt;
|-&lt;br /&gt;
| Smithing Templates || $400&lt;br /&gt;
|-&lt;br /&gt;
| Wither Skull || $500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop Creation ===&lt;br /&gt;
* Place a container (accepts barrels, shulker boxes, chests, and trapped chests, but please avoid chests in the mall whenever possible since they can be quite laggy).&lt;br /&gt;
* Place a sign within 1 block of the chest (for example, above it or on it).&lt;br /&gt;
* On the sign, write (for example):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [leave blank]&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| B 10:5 S&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
* The first line will be automatically filled with your name by the plugin&lt;br /&gt;
* The second line is the &#039;&#039;&#039;amount&#039;&#039;&#039; of items to buy or sell in each transaction.&lt;br /&gt;
* The third line is a combination of buy and sell prices. You need to have a price indicator (like &#039;B&#039; - price that will apply to items BOUGHT by PLAYERS - or &#039;S&#039; - the SELL price that you will pay players when they sell the item to you) near the price - the prices are separated by a colon (:). Some of the possible price combinations: &amp;quot;B 5:5 S&amp;quot;, &amp;quot;B 5&amp;quot;, &amp;quot;S free&amp;quot;&lt;br /&gt;
* The fourth line will hold the id/name of the item. Write &amp;quot;?&amp;quot; on the sign and the item will be autofilled with whatever is already in the chest or you can click on the sign with the item afterwards.&lt;br /&gt;
* Optionally you can put the actual name of the item on the fourth line. You can find out the name of the item that you&#039;re holding by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Once the shop is correctly created you can &#039;&#039;&#039;buy an item by right clicking the sign&#039;&#039;&#039; or &#039;&#039;&#039;sell an item by left clicking the sign&#039;&#039;&#039;. Shop owners, when clicking the sign, will instead just open the chest so you can restock it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shop Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Get information about the item in your hand&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo [id/name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Get information about the item with the given id or name&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/cstoggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggle buy and sell notificiation messages&lt;br /&gt;
&lt;br /&gt;
=== How To Not Go Bankrupt ===&lt;br /&gt;
When adding the S tag to allow players to sell items to you, it might be useful to fill your chest with another item like dirt, leaving one or two slots open to receive the items you&#039;re purchasing. By doing this you can control exactly how many stacks of items can be sold to you and limit the drain on your bank account. For example, if you want to buy diamonds from players you might fill a 27-stack chest with 26 dirt pieces. Now all they can sell you is a single stack since beyond that the chest is considered full and will not accept any more items. If all 27 stacks were open you could lose a lot of money very quickly.&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
Now you can more easily trade with any member of the community using the BadWolfMC Trading Post! Trade items, money, XP, [[Pets]], &amp;amp; even [[Residence|Residences]]!&lt;br /&gt;
&lt;br /&gt;
Based in a handy GUI, it does take a little playing around to get used to it, but it&#039;s quite a powerful little tool. Hover over the items at the bottom of the GUI for explanations and instructions, then once you&#039;re satisfied with the trade click the red panes of glass on your side of the screen to turn them green and accept the trade. There&#039;s a short warm-up in case you change your mind, then the trade is finalized.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Sends trade offer&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade accept&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Accept to currently pending trade request (or click the offer notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade deny&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Refuses trade request (or click the &amp;quot;[X]&amp;quot; next to the notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade block [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Blocks trade requests from player (per user)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the ability for you to receive trade offers at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=General_Commands_and_Utilities&amp;diff=6605</id>
		<title>General Commands and Utilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=General_Commands_and_Utilities&amp;diff=6605"/>
		<updated>2026-01-26T08:05:28Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* General Commands */ Update definitions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== General Utilities ==&lt;br /&gt;
=== Interactive Signs ===&lt;br /&gt;
BadWolfMC has interactive blocks and signs all over the server -- clicking these performs an action such as opening a menu or warping the player or opening hidden doorways. The following are the interactive signs that you are able to create for yourself:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Disposal Signs&#039;&#039;&#039; - These are exactly the same as the /disposal command except it saves you some typing and you can just left- or right-click the sign once it&#039;s set up. To create a disposal sign place a new sign and type &#039;&#039;&#039;&amp;lt;code&amp;gt;[ic:Disposal]&amp;lt;/code&amp;gt;&#039;&#039;&#039; (with the brackets).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elevator Signs&#039;&#039;&#039; - These super handy signs do exactly what you&#039;d think -- create an elevator. They must be exactly on top of each other (same X &amp;amp; Z coordinates) and enable the player to right-click to travel up or shift+right-click to travel down. All elevator signs are created by placing a sign and typing &amp;quot;&#039;&#039;&#039;[Elevator]&#039;&#039;&#039;&amp;quot; on the first line. Currently there is no limit on how far apart these can be on the Y coordinate -- although that will likely change eventually. Add &amp;quot;[*]&amp;quot; on the second line of an elevator sign to force the user to teleport directly in front of that sign, otherwise the teleport location will be relative to the player&#039;s position to the original sign.&lt;br /&gt;
&lt;br /&gt;
=== Other Utilities ===&lt;br /&gt;
* &#039;&#039;&#039;Backpacks&#039;&#039;&#039; - Enabled everywhere for Diamond contributors and in certain worlds for everyone else, access any shulker box in your inventory without the need to place it first! From your open inventory just shift+right click to open the box, or from your toolbar, shift+right click into the air.&lt;br /&gt;
* &#039;&#039;&#039;Chest Sorting&#039;&#039;&#039; - Toggled off by default, this useful tool can automatically sort your chests by category &amp;gt; items &amp;gt; name &amp;gt; color &amp;gt; custom name. Even when toggled off, hotkeys can still be used to sort chests.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort (or /chestsort)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Shows the player settings GUI&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort on&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Enable automatic sorting for containers&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort off&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Disable automatic sorting for containers&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Open a GUI to change your sorting hotkeys&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PiggyBack&#039;&#039;&#039; - Shift+click any mob/animal with an empty hand to pick it up and carry it! Throw it again by the same action. You cannot teleport with mobs using this method - you&#039;ll need to use &#039;&#039;/ride&#039;&#039; for that. See the commands list below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll Paintings&#039;&#039;&#039; - All members can shift+right-click their own &#039;&#039;&#039;vanilla&#039;&#039;&#039; paintings to enable scroll mode. Simply use your mouse wheel to scroll through the choices, then hit a block away from the painting to confirm the current selection. Vanilla placement still works and the maps will scroll through all available images that fit in the available space. Please note this only works on vanilla paintings, not our custom map paintings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VeinMiner&#039;&#039;&#039; - Mine entire ore veins, chop trees, harvest gardens, and trim the bushes all in one swift motion! Shift+click with the appropriate tool to do it all! Just be careful not to VeinMine your house! &#039;&#039;&amp;lt;code&amp;gt;/togglechop&amp;lt;/code&amp;gt;&#039;&#039; toggles the behavior.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;List of Vein-Mineable Blocks:&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pickaxe:&#039;&#039;&#039;&lt;br /&gt;
*coal_ore&lt;br /&gt;
*iron_ore&lt;br /&gt;
*gold_ore&lt;br /&gt;
*lapis_ore&lt;br /&gt;
*redstone_ore&lt;br /&gt;
*diamond_ore&lt;br /&gt;
*emerald_ore&lt;br /&gt;
*nether_quartz_ore&lt;br /&gt;
*glowstone&lt;br /&gt;
*ice&lt;br /&gt;
*packed_ice&lt;br /&gt;
*blue_ice&lt;br /&gt;
*nether_gold_ore&lt;br /&gt;
*gilded_blackstone&lt;br /&gt;
*amethyst_cluster&lt;br /&gt;
*copper_ore&lt;br /&gt;
*deepslate_coal_ore&lt;br /&gt;
*deepslate_copper_ore&lt;br /&gt;
*deepslate_diamond_ore&lt;br /&gt;
*deepslate_emerald_ore&lt;br /&gt;
*deepslate_gold_ore&lt;br /&gt;
*deepslate_iron_ore&lt;br /&gt;
*deepslate_lapis_ore&lt;br /&gt;
*deepslate_redstone_ore&lt;br /&gt;
*raw_copper_block&lt;br /&gt;
*raw_gold_block&lt;br /&gt;
*raw_iron_block&lt;br /&gt;
*amethyst_block&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axe:&#039;&#039;&#039;&lt;br /&gt;
*acacia_log&lt;br /&gt;
*acacia_wood&lt;br /&gt;
*bamboo_block&lt;br /&gt;
*bamboo_mosaic&lt;br /&gt;
*birch_log&lt;br /&gt;
*birch_wood&lt;br /&gt;
*brown_mushroom_block&lt;br /&gt;
*carved_pumpkin&lt;br /&gt;
*cherry_log&lt;br /&gt;
*cherry_wood&lt;br /&gt;
*crimson_hyphae&lt;br /&gt;
*crimson_stem&lt;br /&gt;
*dark_oak_log&lt;br /&gt;
*dark_oak_wood&lt;br /&gt;
*jungle_log&lt;br /&gt;
*jungle_wood&lt;br /&gt;
*mangrove_log&lt;br /&gt;
*mangrove_roots&lt;br /&gt;
*mangrove_wood&lt;br /&gt;
*melon&lt;br /&gt;
*mushroom_stem&lt;br /&gt;
*oak_log&lt;br /&gt;
*oak_wood&lt;br /&gt;
*pale_oak_log&lt;br /&gt;
*pale_oak_wood&lt;br /&gt;
*pumpkin&lt;br /&gt;
*red_mushroom_block&lt;br /&gt;
*spruce_log&lt;br /&gt;
*spruce_wood&lt;br /&gt;
*stripped_bamboo_block&lt;br /&gt;
*warped_hyphae&lt;br /&gt;
*warped_stem&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoe:&#039;&#039;&#039;&lt;br /&gt;
*acacia_leaves&lt;br /&gt;
*azalea_leaves&lt;br /&gt;
*beetroots&lt;br /&gt;
*birch_leaves&lt;br /&gt;
*brown_mushroom&lt;br /&gt;
*carrots&lt;br /&gt;
*cherry_leaves&lt;br /&gt;
*dark_oak_leaves&lt;br /&gt;
*flowering_azalea_leaves&lt;br /&gt;
*jungle_leaves&lt;br /&gt;
*mangrove_leaves&lt;br /&gt;
*moss_block&lt;br /&gt;
*moss_carpet&lt;br /&gt;
*nether_wart&lt;br /&gt;
*nether_wart_block&lt;br /&gt;
*oak_leaves&lt;br /&gt;
*pale_moss_block&lt;br /&gt;
*pale_moss_carpet&lt;br /&gt;
*pale_oak_leaves&lt;br /&gt;
*potatoes&lt;br /&gt;
*red_mushroom&lt;br /&gt;
*sculk_vein&lt;br /&gt;
*spruce_leaves&lt;br /&gt;
*warped_wart_block&lt;br /&gt;
*wheat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shears:&#039;&#039;&#039;&lt;br /&gt;
*acacia_leaves&lt;br /&gt;
*azalea_leaves&lt;br /&gt;
*birch_leaves&lt;br /&gt;
*cherry_leaves&lt;br /&gt;
*dark_oak_leaves&lt;br /&gt;
*flowering_azalea_leaves&lt;br /&gt;
*glow_lichen&lt;br /&gt;
*jungle_leaves&lt;br /&gt;
*mangrove_leaves&lt;br /&gt;
*oak_leaves&lt;br /&gt;
*spruce_leaves&lt;br /&gt;
*tall_grass&lt;br /&gt;
*twisting_vines&lt;br /&gt;
*vine&lt;br /&gt;
*weeping_vines&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP Bottler&#039;&#039;&#039; - Store your excess XP for later use or for sale in your shop! Simply left click an empty cauldron with an empty glass bottle, which the bottler will fill with 10 experience points from 12 of your own XP (costs 2xp). Shift+click to create 10 bottles at a time.&lt;br /&gt;
&lt;br /&gt;
== General Commands ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/afk&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Sets your status as &amp;quot;away from keyboard&amp;quot;. This feature is also automatic based on a built-in timer. A reason can be provided if desired, e.g. &amp;quot;/afk I&#039;m not macroing I promise&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/answ [your answer]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For all your trivia answering needs!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/colorpicker&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For Diamond contributors, a hex color picker for all your prismatic needs. Just click the color you want to insert the code in your chat bar. From there it can be copied and pasted into anvils, etc. or just type and hit enter to [[Chat|make chat pretty]]!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/colors&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Legacy chat formatting codes! For Diamond contributors only.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/condense&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Available to Gold and Diamond ranks, this command automatically crafts any items craftable in a 3x3 grid that can also be uncrafted on a crafting bench (e.g. it works on iron, redstone, etc., but does not work on melon, netherwart, or quartz).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/dispose&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/disposal&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens a GUI to dump unwanted items in. Careful! These are immediately destroyed when exiting the GUI and cannot be retrieved.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/distance&amp;lt;/code&amp;gt;&#039;&#039;&#039; - When targeting a block, provides the distance between you and that block. Can also be used with &#039;&#039;&#039;/distance [playerName] [playerName]&#039;&#039;&#039; to give the distance between two players.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/emojipicker&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens a GUI to select an emoji which can be inserted into chat, item names, signs, etc. Click to overwrite existing chat or shift+click to insert.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/glist&#039;&#039;&#039; &#039;&#039;&#039;all&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Lists all of the players currently connected to the BadWolfMC Network.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/hat&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For Gold and Diamond contributors, wear any block you&#039;re targeting or item in your hand as a hat!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays help options for the plugins you have access to.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/location&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Implemented as a workaround for the missing Tablist info in Bedrock, this will show your location and some extra info in chat.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays our main server menu including the server selector to transfer between servers, helpful links, access to GUI-based bank deposits and withdrawals, access to a GUI-based headshop, and access to select warps.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/motd&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays the message of the day (this is what pops up when you first log in).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/near&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays the players and distance in meters (blocks) of anyone nearby.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/options&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens the [[Options|Options Menu]].&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;/point&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Shoots a stream of particles that highlight the block you&#039;re looking at. (Not to be confused with /points, which checks your rewards balance!)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/points&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Checks your rewards balance for items in the /rewards shop!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/random&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Attempts to teleport you to a random safe location in the current world. Safe teleportation is not guaranteed. This feature is not enabled in all worlds.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/realname [nickname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Handy for figuring out who those people with the colorful names are.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/recipe [item]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Used followed by the Minecraft name or ID of the item you wish to craft, this will show you the recipe. [https://www.digminecraft.com/lists/item_id_list_pc.php Here is a good list of Minecraft block IDs].&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/ride&amp;lt;/code&amp;gt;&#039;&#039;&#039; - When targeting some entities, allows you to ride that entity. Can also be used with /homes and /tpa requests to teleport select entities to your home or friends. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/rules&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays the server rules.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/scavenge&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens the Scavenger GUI which can break items down into their component parts, including enchants! &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/seen&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by a username (e.g. /seen mercurialmusic) this command displays how long it has been since the target user has been online &#039;&#039;in that server&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/shakeitoff&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Ejects any passengers you may have on your head.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sit&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For all your sedentary needs. Tired of sitting only in chairs? Now you can /sit wherever you damn well please. You can also just right click on stairs or bottom-slabs to automatically sit on these without a command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis beacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - When performed while looking at a beacon, this command will show the effect range of the beacon, drawn in fanceh particles.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis res&amp;lt;/code&amp;gt;&#039;&#039;&#039; - When &amp;lt;code&amp;gt;/res show&amp;lt;/code&amp;gt; has you squinting, this one&#039;s a bit easier to see.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis spawner&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For the mob farm enthusiasts, this command when performed while looking at a spawner will show both the activation range and mob spawning range of that spawner, drawn in fanceh particles.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays the current in-game world time.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglechop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - An alias for /veinminer toggle in case you forget that one. Does the same thing.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglecompass&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the Boss Bar compass at the top of your screen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglepayments&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the ability for other users to pay you using the /pay command.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;/toggleshiftedit&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the ability to right-click a sign to edit it. Useful when using interactive signs such as Elevators especially in places where you do not have build access.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;/toggletpa&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Want to be a hermit for a while? Use this command to toggle &#039;&#039;incoming&#039;&#039; TPA requests.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;/toggletrivia&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Not sure why you&#039;d want this, but if you don&#039;t want to see the trivia questions use this to toggle them off -- or back on again when you realize how awesome they are. This is on by default.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/uncondense&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Available to Gold and Diamond ranks, this command does the opposite of the /condense command with the same limitations.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/veinminer toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles your ability to sneak+break veins of ores and chop entire trees! On by default.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/wild&amp;lt;/code&amp;gt;&#039;&#039;&#039; - alias for /warp resource.&lt;br /&gt;
&lt;br /&gt;
== Public Warps ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
These are some of our public warps, updated as often as we think to do it. Most can be accessed by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&#039;&#039;&#039; to bring up the GUI, by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/warp [warpname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, and many are also accessed by simply using the warp name as a command, e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;/mall&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== All Servers ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;spawn&#039;&#039;&#039; - takes you to the spawn location of whichever server you&#039;re on.&lt;br /&gt;
* [[Tardis|&#039;&#039;&#039;tardis&#039;&#039;&#039;]] - takes you inside the Tardis if you&#039;re too lazy to get there from spawn.&lt;br /&gt;
&lt;br /&gt;
=== [[BadWolfMC Alpha|Alpha]] ===&lt;br /&gt;
&lt;br /&gt;
* [[Atlantis|&#039;&#039;&#039;atlantis&#039;&#039;&#039;]] - takes you to Atlantis.&lt;br /&gt;
* &#039;&#039;&#039;balloon&#039;&#039;&#039; - takes you to the Community Board where you can post your /res tp!&lt;br /&gt;
* &#039;&#039;&#039;bank&#039;&#039;&#039; - takes you to the BadWolfMC Bank where you can buy/sell mob drops and exchange precious gems/metals.&lt;br /&gt;
* [[Citadel|&#039;&#039;&#039;citadel&#039;&#039;&#039;]] - takes you to The Citadel.&lt;br /&gt;
* [[EndGrinder|&#039;&#039;&#039;endgrinder&#039;&#039;&#039;]] - takes you to the enderman grinder.&lt;br /&gt;
* &#039;&#039;&#039;endcity&#039;&#039;&#039; - takes you to the server&#039;s end city in the resource end, with new baddies spawned regularly.&lt;br /&gt;
* [[Fair|&#039;&#039;&#039;fair&#039;&#039;&#039;]] - takes you to the BadWolfMC Fairgrounds (vanilla minigames) where members can also build new games!&lt;br /&gt;
* [[:Category:Games|&#039;&#039;&#039;games&#039;&#039;&#039;]] - takes you to our Games Hub on our Alpha server.&lt;br /&gt;
* &#039;&#039;&#039;[[Seasonal Events#Halloween|halloween]]&#039;&#039;&#039; - takes you to the seasonal Haunted House event (seasonal only).&lt;br /&gt;
* [[Mall|&#039;&#039;&#039;mall&#039;&#039;&#039;]] - takes you to the BadWolfMC Mall entrance.&lt;br /&gt;
* &#039;&#039;&#039;mansion&#039;&#039;&#039; - takes you to the server&#039;s Woodland Mansion - new baddies spawned daily!&lt;br /&gt;
* &#039;&#039;&#039;market&#039;&#039;&#039; - takes you to the BadWolfMC Head Shop!&lt;br /&gt;
* [[Old Village|&#039;&#039;&#039;oldvillage&#039;&#039;&#039;]] - takes you to the Old Village where you can reminisce about worlds past.&lt;br /&gt;
* [[Resource Worlds|&#039;&#039;&#039;resource&#039;&#039;&#039;]] - takes you to the resource overworld spawn.&lt;br /&gt;
* [[Resource Worlds|&#039;&#039;&#039;resourceend&#039;&#039;&#039;]] - takes you to the resource end spawn.&lt;br /&gt;
* [[Resource Worlds|&#039;&#039;&#039;resourcenether&#039;&#039;&#039;]] - takes you to the resource nether spawn.&lt;br /&gt;
* &#039;&#039;&#039;[[rewards]]&#039;&#039;&#039; - takes you to the BadWolfMC Rewards Shop!&lt;br /&gt;
* [[Satellite 5|&#039;&#039;&#039;sat5&#039;&#039;&#039;]] - visible from the Tardis observatory, Satellite 5 features escape the room and trivia minigames!&lt;br /&gt;
* [[Stormcage|&#039;&#039;&#039;stormcage&#039;&#039;&#039;]] - takes you to BadWolfMC&#039;s jail where you can view the Wall of Shame and enjoy an escape the room minigame.&lt;br /&gt;
* [[Treefarm|&#039;&#039;&#039;treefarm&#039;&#039;&#039;]] - takes you to the BadWolfMC Tree Farm.&lt;br /&gt;
* &#039;&#039;&#039;vault&#039;&#039;&#039; - must be used with /warp vault, takes you to the Tardis Matrix Room where you can enter [[The Tardis Vaults]]!&lt;br /&gt;
* &#039;&#039;&#039;[[Seasonal Events#Valentine&#039;s Build Contest|vday]]&#039;&#039;&#039; - takes you to the Valentines Build Contest world (seasonal only)&lt;br /&gt;
* &#039;&#039;&#039;[[Seasonal Events#Winter Wonderland|winter]]&#039;&#039;&#039; - takes you to the seasonal Winter Wonderland event (seasonal only).&lt;br /&gt;
* &#039;&#039;&#039;witherarena&#039;&#039;&#039; - takes you to the public Wither Arena for both server wither fights and your own monster battle!&lt;br /&gt;
* &#039;&#039;&#039;worlds&#039;&#039;&#039; - takes you to the Worlds Hub at spawn.&lt;br /&gt;
&lt;br /&gt;
=== [[BadWolfMC Beta|Beta]] ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;acidmall&#039;&#039;&#039; - takes you to the AcidIsland Mall.&lt;br /&gt;
* &#039;&#039;&#039;acidspawn&#039;&#039;&#039; - takes you to the AcidIsland spawn.&lt;br /&gt;
* &#039;&#039;&#039;acidwither&#039;&#039;&#039; - takes you to the AcidIsland Wither Arena.&lt;br /&gt;
* [[Prison|&#039;&#039;&#039;prison&#039;&#039;&#039;]] - takes you to the Prison game mode.&lt;br /&gt;
* &#039;&#039;&#039;skymall&#039;&#039;&#039; - takes you to the SkyBlock Mall.&lt;br /&gt;
* &#039;&#039;&#039;skyspawn&#039;&#039;&#039; - takes you to the SkyBlock spawn.&lt;br /&gt;
* &#039;&#039;&#039;skywither&#039;&#039;&#039; - takes you to the SkyBlock Wither Arena.&lt;br /&gt;
&lt;br /&gt;
=== [[BadWolfMC Gamma|Gamma]] ===&lt;br /&gt;
&lt;br /&gt;
* [[Mall|&#039;&#039;&#039;mall&#039;&#039;&#039;]] - takes you to the BadWolfMC Mall entrance.&lt;br /&gt;
* [[Resource Worlds|&#039;&#039;&#039;resource&#039;&#039;&#039;]] - takes you to the resource overworld spawn.&lt;br /&gt;
* &#039;&#039;&#039;[[rewards]]&#039;&#039;&#039; - takes you to the BadWolfMC Rewards Shop!&lt;br /&gt;
* [[Treefarm|&#039;&#039;&#039;treefarm&#039;&#039;&#039;]] - takes you to the BadWolfMC Tree Farm.&lt;br /&gt;
* &#039;&#039;&#039;witherarena&#039;&#039;&#039; - takes you to the public Wither Arena for both server wither fights and your own monster battle!&lt;br /&gt;
&lt;br /&gt;
=== [[Delta]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Elytra Challenges|elytraeasy]]&#039;&#039;&#039; - takes  you to the easy elytra challenge course.&lt;br /&gt;
* &#039;&#039;&#039;[[Elytra Challenges|elytramedium]]&#039;&#039;&#039; - takes you to the medium elytra challenge course.&lt;br /&gt;
* &#039;&#039;&#039;[[Elytra Challenges|elytrahard]]&#039;&#039;&#039; - takes  you to the hard elytra challenge course.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Our Plugins ==&lt;br /&gt;
These are a few of the plugins we use, which we keep as up to date as safely possible:&lt;br /&gt;
&lt;br /&gt;
* [[SkyBlock|&#039;&#039;&#039;BentoBox&#039;&#039;&#039;]] - everyone&#039;s favorite island challenges: SkyBlock, AcidIsland, Boxed, &amp;amp; OneBlock!&lt;br /&gt;
* [[Economy#Shops|&#039;&#039;&#039;ChestShop&#039;&#039;&#039;]] - sell your stuff to make extra money or go shopping!&lt;br /&gt;
* &#039;&#039;&#039;Death Messages&#039;&#039;&#039; - for levity in defeat. Make suggestions for new messages on our Discord.&lt;br /&gt;
* &#039;&#039;&#039;DiscordSRV&#039;&#039;&#039; - Discord/server chat integration.&lt;br /&gt;
* [[Enchanted furnaces|&#039;&#039;&#039;EnchantableBlocks&#039;&#039;&#039;]] - enchant &#039;&#039;&#039;furnaces&#039;&#039;&#039; for efficiency and fortune!&lt;br /&gt;
* [[Economy#Jobs|&#039;&#039;&#039;JobsReborn&#039;&#039;&#039;]] - a great way to make money on the server.&lt;br /&gt;
* &#039;&#039;&#039;[[Pets]]&#039;&#039;&#039; - get a cute little companion!&lt;br /&gt;
* &#039;&#039;&#039;[[Residence]]&#039;&#039;&#039; - a massively useful protection plugin available to all members.&lt;br /&gt;
* [[General Commands &amp;amp; Utilities|&#039;&#039;&#039;TryMe&#039;&#039;&#039;]] - for all your trivial pursuits! Answer questions with &#039;&#039;&#039;&amp;lt;code&amp;gt;/answ [your answer]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* [[General Commands &amp;amp; Utilities|&#039;&#039;&#039;VeinMiner&#039;&#039;&#039;]] - crouch and mine to collect the entire tree or vein of ore at once! Toggle with &#039;&#039;&#039;&amp;lt;code&amp;gt;/veinminer toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=6604</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Economy&amp;diff=6604"/>
		<updated>2026-01-25T06:14:21Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of your money and shop needs!&lt;br /&gt;
&lt;br /&gt;
== General Economy Commands ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/bal&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/money&amp;lt;/code&amp;gt;&#039;&#039;&#039; - This will tell you your current balance of in-game currency.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;&#039;&#039;&#039; - This command warps you to the BadWolfMC Bank located in the mall.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Selecting the Bank icon in the main menu will open a GUI-based version of our bank, allowing you to make deposits, withdrawals, and trade mob drops from the comfort of your base!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pay [username] [amount]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by a username and dollar amount (e.g. &amp;lt;code&amp;gt;/pay mercurialmusic 5&amp;lt;/code&amp;gt;) this command will transfer funds from your in-game account to the target player.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
The easiest way to get money on the network is with a job, which pays for doing things you&#039;d be doing anyway. Each player is allowed two jobs at a time that they can level up as they progress, which provides a slight increase in pay as you move up the corporate ladder. You can quit or join jobs at anytime, and re-joining a job will put you back at the same level you were when you quit, although you will lose any progress towards the next level.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| subst = &amp;lt;includeonly&amp;gt;{{subst:substcheck}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| small = {{{small|}}}&lt;br /&gt;
| type  = style&lt;br /&gt;
| issue = &#039;&#039;&#039;Careful!&#039;&#039;&#039; Low-level jobs are cleaned every night. You must reach at least level 2 in a job to keep it!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wanted ===&lt;br /&gt;
Workers in the following fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brewer&#039;&#039;&#039; - earns money brewing potions.&lt;br /&gt;
* &#039;&#039;&#039;Builder&#039;&#039;&#039; - earns money for building structures.&lt;br /&gt;
* &#039;&#039;&#039;Crafter&#039;&#039;&#039; - earns money from crafting items.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039; - earns money enchanting weapons.&lt;br /&gt;
* &#039;&#039;&#039;Farmer&#039;&#039;&#039; - earns money farming crops and animals.&lt;br /&gt;
* &#039;&#039;&#039;Fisherman&#039;&#039;&#039; - earns money from fishing.&lt;br /&gt;
* &#039;&#039;&#039;Hunter&#039;&#039;&#039; - earns money killing animals and monsters.&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039; - earns money mining minerals and ores.&lt;br /&gt;
* &#039;&#039;&#039;Redstoner&#039;&#039;&#039; - earns money for crafting and using redstone components.&lt;br /&gt;
* &#039;&#039;&#039;Terraformer&#039;&#039;&#039; - earns money for placing dirt and making things pretty.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmith&#039;&#039;&#039; - earns money from crafting and repairing weapons.&lt;br /&gt;
* &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; - earns money felling and planting trees&lt;br /&gt;
&lt;br /&gt;
=== Job Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs&amp;lt;/code&amp;gt;&#039;&#039;&#039; - access the help menu; view additional screens by clicking &amp;quot;next page&amp;quot; in chat.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs browse&amp;lt;/code&amp;gt;&#039;&#039;&#039; - look through the list of jobs!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs info [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows what you can get paid for and your current pay rates (note that the higher level you are in a job, the higher your multiplier is for these base rates).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs join [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - join the job!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs leave [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - leaves the specified job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs leave all&amp;lt;/code&amp;gt;&#039;&#039;&#039; - quit all your jobs.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs quests&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view any active daily quests for your job. Quests give a bonus payout if the conditions are met - note that not all jobs have quests.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs stats&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows your current levels and JobsXP.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs top [jobname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows the top players in a job.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/jobs gtop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows the global top 15.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
Shops can be rented in the [[Mall|BadWolfMC Mall]] at [[spawn]], at  &amp;lt;code&amp;gt;/res tp PirateIsles&amp;lt;/code&amp;gt;, or created by players in any area of the server where you have build permissions.&lt;br /&gt;
&lt;br /&gt;
Rent for shops is charged weekly according to the price listed on the sign. Shops in the Alpha Mall are $150/week for the first floor, $125 for the second floor, $100 for the third floor, and $75 for the fourth floor. &lt;br /&gt;
&lt;br /&gt;
=== Mall Shop Renting Rules ===&lt;br /&gt;
* In the Alpha Mall, each player is limited to two rental units. You can combine shops on floors 1-3, but the first floor is limited to one shop (additional shops can be obtained on higher levels). In the Gamma Mall, players are limited to one rental unit, and combining shops is not possible.&lt;br /&gt;
* Mall rental spaces are exclusively for shops. We will evict squatters and remove ads.&lt;br /&gt;
* Once you rent a space, you have 7 days to stock your shop with items for sale. After that, we will reclaim it and make it available to other players. Inactive shops may also be cleared at the admins&#039; discretion.&lt;br /&gt;
* It is your responsibility to ensure your rent is paid or that you have sufficient funds for auto-renewal. We cannot recover items lost due to shop reversion.&lt;br /&gt;
* In the malls, you can customize the blocks if you can break them. However, please maintain opaque and solid walls, except when combining your shop with another.&lt;br /&gt;
* &#039;&#039;&#039;Mall shops must make an attempt to be lag-friendly.&#039;&#039;&#039; Wherever possible, please use barrels over chests, use physical blocks over a shop to describe the contents rather than an item frame, avoid transparent decoration blocks (e.g. leaves, vines, etc. that are not otherwise used to directly illustrate an item for sale), avoid use of any blocks or items that generate particles, avoid entities of any kind including but not limited to player heads, armor stands, item frames (some are fine of course but please use other methods wherever possible), etc. Any excessive use of any of the above will receive a warning. Ignoring a warning for whatever reason (even if offline) may result in eviction and shop reversion. Any items lost due to shop reversion may be bid on at The Chest.&lt;br /&gt;
&lt;br /&gt;
=== Additional Economy Rules ===&lt;br /&gt;
* The BadWolfMC Bank sets prices for certain items like iron, gold, and diamonds. &#039;&#039;&#039;Attempting to sell these items below the bank&#039;s price to manipulate the economy may result in a ban.&#039;&#039;&#039; Players and the economy itself determine prices for other items. &#039;&#039;&#039;However, prices for advanced-game items should be reasonably high to prevent them from being easily obtainable.&#039;&#039;&#039; Please see the table below for some example price minimums on popular items.&lt;br /&gt;
* &#039;&#039;&#039;Reselling items by buying from other shops to sell in your own shop is prohibited.&#039;&#039;&#039; Our focus is on Minecraft, not playing an economy. You can purchase component parts as long as they make up less than 50% of any single item you&#039;re selling, unless you have a written agreement with the seller.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Minimum Prices&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Minimum Price&lt;br /&gt;
|-&lt;br /&gt;
|Beacon Block&lt;br /&gt;
|$1500&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Book (all types) || $200&lt;br /&gt;
|-&lt;br /&gt;
| Nether Star || $1500&lt;br /&gt;
|-&lt;br /&gt;
| Netherite Ingot || $500&lt;br /&gt;
|-&lt;br /&gt;
|Shulker Box&lt;br /&gt;
|$250 ($125/shell)&lt;br /&gt;
|-&lt;br /&gt;
| Smithing Templates || $400&lt;br /&gt;
|-&lt;br /&gt;
| Wither Skull || $500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop Creation ===&lt;br /&gt;
* Place a container (accepts barrels, shulker boxes, chests, and trapped chests, but please avoid chests in the mall whenever possible since they can be quite laggy).&lt;br /&gt;
* Place a sign within 1 block of the chest (for example, above it or on it).&lt;br /&gt;
* On the sign, write (for example):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [leave blank]&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| B 10:5 S&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
* The first line will be automatically filled with your name by the plugin&lt;br /&gt;
* The second line is the &#039;&#039;&#039;amount&#039;&#039;&#039; of items to buy or sell in each transaction.&lt;br /&gt;
* The third line is a combination of buy and sell prices. You need to have a price indicator (like &#039;B&#039; - price that will apply to items BOUGHT by PLAYERS - or &#039;S&#039; - the SELL price that you will pay players when they sell the item to you) near the price - the prices are separated by a colon (:). Some of the possible price combinations: &amp;quot;B 5:5 S&amp;quot;, &amp;quot;B 5&amp;quot;, &amp;quot;S free&amp;quot;&lt;br /&gt;
* The fourth line will hold the id/name of the item. Write &amp;quot;?&amp;quot; on the sign and the item will be autofilled with whatever is already in the chest or you can click on the sign with the item afterwards.&lt;br /&gt;
* Optionally you can put the actual name of the item on the fourth line. You can find out the name of the item that you&#039;re holding by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Once the shop is correctly created you can &#039;&#039;&#039;buy an item by right clicking the sign&#039;&#039;&#039; or &#039;&#039;&#039;sell an item by left clicking the sign&#039;&#039;&#039;. Shop owners, when clicking the sign, will instead just open the chest so you can restock it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shop Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Get information about the item in your hand&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/iteminfo [id/name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Get information about the item with the given id or name&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/cstoggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggle buy and sell notificiation messages&lt;br /&gt;
&lt;br /&gt;
=== How To Not Go Bankrupt ===&lt;br /&gt;
When adding the S tag to allow players to sell items to you, it might be useful to fill your chest with another item like dirt, leaving one or two slots open to receive the items you&#039;re purchasing. By doing this you can control exactly how many stacks of items can be sold to you and limit the drain on your bank account. For example, if you want to buy diamonds from players you might fill a 27-stack chest with 26 dirt pieces. Now all they can sell you is a single stack since beyond that the chest is considered full and will not accept any more items. If all 27 stacks were open you could lose a lot of money very quickly.&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
Now you can more easily trade with any member of the community using the BadWolfMC Trading Post! Trade items, money, XP, [[Pets]], &amp;amp; even [[Residence|Residences]]!&lt;br /&gt;
&lt;br /&gt;
Based in a handy GUI, it does take a little playing around to get used to it, but it&#039;s quite a powerful little tool. Hover over the items at the bottom of the GUI for explanations and instructions, then once you&#039;re satisfied with the trade click the red panes of glass on your side of the screen to turn them green and accept the trade. There&#039;s a short warm-up in case you change your mind, then the trade is finalized.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Sends trade offer&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade accept&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Accept to currently pending trade request (or click the offer notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade deny&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Refuses trade request (or click the &amp;quot;[X]&amp;quot; next to the notification in chat).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade block [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Blocks trade requests from player (per user)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/trade toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the ability for you to receive trade offers at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Chat&amp;diff=6601</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Chat&amp;diff=6601"/>
		<updated>2026-01-23T08:23:44Z</updated>

		<summary type="html">&lt;p&gt;Merc: Sub-categorized some commands based on Tibal&amp;#039;s suggestions. Also tweaked some wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== General Chat &amp;amp; Messaging ==&lt;br /&gt;
&lt;br /&gt;
=== Direct Messaging ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/msg [playerName] (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Sends a direct message to the target player. You can also click a user&#039;s name in chat (even if they&#039;re on another server) to auto-populate the &amp;lt;code&amp;gt;/msg [playername]&amp;lt;/code&amp;gt; command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/continue (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/c (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Continues the conversation with the last person you messaged. Useful when there&#039;s a lot of cross chatter to avoid confusing replies.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/reply (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by your message (e.g. &amp;lt;code&amp;gt;/r hi!&amp;lt;/code&amp;gt;), this quickly and privately responds to the last player who messaged you.&lt;br /&gt;
&lt;br /&gt;
=== Privacy &amp;amp; Ignoring ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglemsg&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglepm&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Want some quiet? This toggles your ability to receive private messages from all players. Also available from the Options Menu in &amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt; &amp;gt; options.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/ignore [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/block [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by a username (e.g. &amp;lt;code&amp;gt;/ignore mercurialmusic&amp;lt;/code&amp;gt;), this will ignore all public and private messages from a particular player.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/ignorelist&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Allows you to see and manage your currently ignored players.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/unignore [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &amp;lt;code&amp;gt;&#039;&#039;&#039;/unblock&#039;&#039;&#039; &#039;&#039;&#039;[playerName]&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Removes the target player from your ignore list.&lt;br /&gt;
&lt;br /&gt;
=== Emotes ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/me (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Emotes in the third person (e.g. &amp;quot;/me smiles&amp;quot; would print &amp;quot;*merc smiles&amp;quot;). This is only visible on the server you are currently connected to.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/emojipicker&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens a GUI to select an emoji which can be inserted into chat, item names, signs, etc. Click to overwrite existing chat or shift+click to insert.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;&amp;lt;item&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Using this tag in a chat message inserts the name of your currently active item (in your main hand) and adds hover context to show enchantments, lore, etc.&lt;br /&gt;
&lt;br /&gt;
=== Mail ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/mail send [playerName] (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sends mail to the target player whether online or offline. Usernames for offline players must be accurate.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/mail read&amp;lt;/code&amp;gt;&#039;&#039;&#039; - reads any received mail messages.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/mail clear&amp;lt;/code&amp;gt;&#039;&#039;&#039; - clears all mail messages from your inbox.&lt;br /&gt;
&lt;br /&gt;
== Chat Channels ==&lt;br /&gt;
Channels can be &amp;quot;focused&amp;quot; so that all of your normal chats go into that channel. If you prefer keep your current channel focused but wish to speak into another channel on a per-message basis you can prefix your message with either the alias command or the quick prefix so that only that prefixed chat goes into the target channel. The current list of publicly available chat channels are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Channel&#039;&#039;&#039; !! &#039;&#039;&#039;Alias&#039;&#039;&#039; &lt;br /&gt;
!Quick Prefix!! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Global|| &amp;lt;code&amp;gt;/g&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/global&amp;lt;/code&amp;gt;&lt;br /&gt;
|!|| Typical global chat.&lt;br /&gt;
|-&lt;br /&gt;
| Local|| &amp;lt;code&amp;gt;/l&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/local&amp;lt;/code&amp;gt;&lt;br /&gt;
| || Limited to players within a 230 block radius. This channel is highly recommended when working in close proximity to someone else to keep global chat sane.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/channel [channel]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Focuses the desired channel in your chat -- all messages that you type will appear in your focused channels.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/leave [channel]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Want some quiet? Leave the channel! Just don&#039;t forget that you left it...&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/join [channel]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Rejoins a previously left channel.&lt;br /&gt;
&lt;br /&gt;
== Party Chat ==&lt;br /&gt;
You can also create your own temporary chat channels called party chats!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party create&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Host a party! After starting a party you can message your friends to join it. Note that while the party isn&#039;t publicly broadcast, anyone can still join it.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party invite [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Invites the target player to your party chat.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party disband&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Removes the active party.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party accept [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Join your friend&#039;s party!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party leave&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Leave the party.&lt;br /&gt;
&lt;br /&gt;
== Color &amp;amp; Formatting Codes ==&lt;br /&gt;
Minecraft allows for some formatting in chat, item names, books, and signs using [https://www.w3schools.com/colors/colors_picker.asp hex codes] and/or special prefixes or tags. Since they are entirely cosmetic, use of these codes is limited to our [[Rank system|Diamond members]]. This system allows for the addition of exactly 16,777,216 colors to the game! Because no set format was defined by Mojang, plugin authors have created a patchwork of formats that differ depending on where you would like to use them.&lt;br /&gt;
&lt;br /&gt;
=== Chat &amp;amp; Private Messages Format ===&lt;br /&gt;
BadWolfMC Chat uses Adventure&#039;s MiniMessage format which employs angle brackets (&amp;quot;&amp;lt;&amp;quot; and &amp;quot;&amp;gt;&amp;quot;) for ridiculously easy chat formatting similar to BBCode or HTML. Multiple tags can be used on a single chat element, either as just a prefix &amp;quot;&amp;lt;[tag]&amp;gt;&amp;quot; or with a closing tag &amp;quot;&amp;lt;/[tag]&amp;gt;&amp;quot; so that different formatting can be applied to multiple chat elements and across elements in the same line of text. For example, &amp;quot;&amp;lt;red&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;Hello World!&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/red&amp;gt;&amp;quot; would appear as &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Hello World!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;quot;. While &amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;yellow&amp;gt;Hello &amp;lt;blue&amp;gt;World&amp;lt;/blue&amp;gt;!&amp;lt;/nowiki&amp;gt;&amp;quot; would appear as &amp;quot;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Hello &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;World&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;quot;. Note that in the latter example the &amp;lt;nowiki&amp;gt;&amp;lt;yellow&amp;gt;&amp;lt;/nowiki&amp;gt; tag was not closed so it continues beyond the &amp;lt;nowiki&amp;gt;&amp;lt;blue&amp;gt;&amp;lt;/nowiki&amp;gt; tag in the same line, making nested tags possible. Legacy color and formatting codes also work in chat. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+MiniMessage Tags&lt;br /&gt;
!Name&lt;br /&gt;
!Tag&lt;br /&gt;
!Description&lt;br /&gt;
!Example&lt;br /&gt;
|-&lt;br /&gt;
|Color&lt;br /&gt;
|&amp;lt;_colorname_&amp;gt;&lt;br /&gt;
|Accepts a hex code in #rrggbb format or any minecraft color constant: &amp;lt;code&amp;gt;black&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_blue&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_green&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_aqua&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_red&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_purple&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gold&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gray&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_gray&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;blue&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;green&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;aqua&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;red&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;light_purple&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;yellow&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;white&amp;lt;/code&amp;gt;. &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;yellow&amp;gt;Hello &amp;lt;blue&amp;gt;World&amp;lt;/blue&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color (verbose)&lt;br /&gt;
|&amp;lt;color:_colorNameOrHex_&amp;gt;&lt;br /&gt;
|A more verbose way of defining colors, useful when using several tags at once. Accepts the same hex or color names as the Color tag.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;color:yellow&amp;gt;Hello &amp;lt;color:blue&amp;gt;World&amp;lt;/color:blue&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Decoration&lt;br /&gt;
|&amp;lt;_decorationname_&amp;gt;&lt;br /&gt;
|Accepts bold (or b), italic (or i), underlined (or u), and strikethrough (or st).&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;underlined&amp;gt;This is &amp;lt;bold&amp;gt;important&amp;lt;/bold&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reset&lt;br /&gt;
|&amp;lt;reset&amp;gt;&lt;br /&gt;
|Closes all currently open tags, resetting color/decoration/etc. The reset tag cannot be closed. Best practice is to not rely on the reset tag and simply close any open tags using &amp;lt;/[tag]&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow&lt;br /&gt;
|&amp;lt;rainbow:[!][phase]&amp;gt;&lt;br /&gt;
|Rainbow text! The ! option reverses the current rainbow order while the phase option modifies the color the rainbow begins with.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;rainbow&amp;gt;Your text here!&amp;lt;/rainbow&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;rainbow:!&amp;gt;Your text here!&amp;lt;/rainbow&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;rainbow:2&amp;gt;Your text here!&amp;lt;/rainbow&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;rainbow:!2&amp;gt;Your text here!&amp;lt;/rainbow&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pride&lt;br /&gt;
|&amp;lt;pride[:flag]&amp;gt;&lt;br /&gt;
|Formats text according to given flag colors, defaulting to the traditional rainbow if no flag is specified. The &amp;lt;code&amp;gt;flag&amp;lt;/code&amp;gt; option may be one of &amp;lt;code&amp;gt;pride&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;progress&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;trans&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bi&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;nb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;lesbian&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ace&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;agender&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;demisexual&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;genderqueer&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;genderfluid&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;intersex&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;aro&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;baker&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;philly&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;queer&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gay&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bigender&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;demigender&amp;lt;/code&amp;gt;.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;Happy &amp;lt;pride&amp;gt;pride month&amp;lt;/pride&amp;gt;!&amp;lt;/code&amp;gt;  &lt;br /&gt;
* &amp;lt;code&amp;gt;BadWolfMC supports &amp;lt;pride:trans&amp;gt;trans rights&amp;lt;/pride&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gradient&lt;br /&gt;
|&amp;lt;gradient:[color1]:[color...]:[phase]&amp;gt;&lt;br /&gt;
|Accepts a list of 1 to n colors, either hex or named colors and an optional phase parameter (range -1 to 1) allows you to shift the gradient around, creating animations.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;gradient:#5e4fa2:#f79459&amp;gt;Your text here!&amp;lt;/gradient&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;gradient:#5e4fa2:#f79459:red&amp;gt;Your text here!&amp;lt;/gradient&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Text Shadow Color&lt;br /&gt;
|&amp;lt;shadow:_colorNameOrHex_:[alpha_as_float]&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;!shadow&amp;gt;&amp;lt;/code&amp;gt; as an alias to disable the shadow (equivalent to &amp;lt;code&amp;gt;&amp;lt;shadow:#00000000&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds or alters the text shadow.&lt;br /&gt;
&amp;lt;code&amp;gt;_colorNameOrHex_&amp;lt;/code&amp;gt;, a named color or hex color string with the format &amp;lt;code&amp;gt;#RRGGBB&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;#RRGGBBAA&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[alpha_as_float]&amp;lt;/code&amp;gt;, a float value between 0 and 1, representing the alpha value of the shadow. Optional, defaults to 0.25. Has no effect if an alpha value is already provided in the hex color string.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;shadow:yellow&amp;gt;Hello &amp;lt;shadow:aqua:0.5&amp;gt;World&amp;lt;/shadow&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;shadow:#FF5555&amp;gt;This is a &amp;lt;shadow:#55FF55&amp;gt;test!&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;shadow:#000000FF&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;Thicc&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== External Formatting Tools ====&lt;br /&gt;
[https://webui.advntr.dev/ Adventure&#039;s MiniMessage Viewer] can be used to test and preview your formatting. Please note that we have disabled tags not listed above to avoid abuse.&lt;br /&gt;
&lt;br /&gt;
[https://www.birdflop.com/resources/rgb/ Birdflop&#039;s Gradient Generator] is quite handy for finding the perfect hex code combinations. Also works for basic MiniMessage formatting.&lt;br /&gt;
&lt;br /&gt;
=== Books, Items, and Signs Format ===&lt;br /&gt;
Non-chat formatting for books, item names, and signs can be achieved using the &amp;quot;{#rrggbb}Text&amp;quot; format. For example &amp;quot;{#FF0000}Hello World!&amp;quot; would appear as &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hello World!&amp;lt;/span&amp;gt;&amp;quot;. With this method, many hex colors (currently slightly over 1,000) are also mapped directly to color names, so using &amp;quot;{#red}Hello World!&amp;quot; would achieve the same result. Note that this color mapping is different from the MiniMessage mapping, which is limited to the default Minecraft chat colors. &lt;br /&gt;
&lt;br /&gt;
You can also use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/colorpicker&amp;lt;/code&amp;gt;&#039;&#039;&#039; command to bring up a clickable interface. Just click the color you want to populate the code in your chat bar or shift-click to insert it into existing text. From there it can be copied and pasted into anvils, etc.&lt;br /&gt;
&lt;br /&gt;
===== Gradients in Books, Items, and Signs =====&lt;br /&gt;
Gradients can be achieved with hex codes using angle brackets to indicate direction of the gradient. The tag on the first color requires &#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;, for example, {#red&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;}, colors in the middle require &#039;&#039;&#039;&amp;lt;&amp;gt;&#039;&#039;&#039;, for example {#green&#039;&#039;&#039;&amp;lt;&amp;gt;&#039;&#039;&#039;}, and the last color requires &#039;&#039;&#039;&amp;lt;&#039;&#039;&#039;, or {#blue&#039;&#039;&#039;&amp;lt;&#039;&#039;&#039;}. A fully formed gradient would look something like: &amp;quot;{#red&amp;gt;}The quick brown fox {#green&amp;lt;&amp;gt;}jumps over the lazy dog{#blue&amp;lt;}&amp;quot;. The tags are picky and will fail if not accurately enclosed or if the color/hex code is poorly formed.&lt;br /&gt;
&lt;br /&gt;
==== Formatting Codes in Books, Items, and Signs ====&lt;br /&gt;
Vanilla text formatting codes (e.g. bold, underline, etc.) can also be used with both legacy and hex codes, including in gradients. Similar to vanilla behavior, the formatting codes must be used after each unique hex code after the closing bracket of the hex code and before the text. For example, &amp;quot;{#17B4E6&amp;gt;}&#039;&#039;&#039;&amp;amp;l&#039;&#039;&#039;BadWolfMC{#5555FF&amp;lt;}&amp;quot; would produce a bold gradient as: &amp;lt;span style=&amp;quot;color:#17B4E6&amp;quot;&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#1FA8E9&amp;quot;&amp;gt;&#039;&#039;&#039;a&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#279CEC&amp;quot;&amp;gt;&#039;&#039;&#039;d&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2E90EF&amp;quot;&amp;gt;&#039;&#039;&#039;W&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3685F3&amp;quot;&amp;gt;&#039;&#039;&#039;o&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3E79F6&amp;quot;&amp;gt;&#039;&#039;&#039;l&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#466DF9&amp;quot;&amp;gt;&#039;&#039;&#039;f&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#4D61FC&amp;quot;&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Note that multiple color gradients in the same expression would still require a new formatting code after each new hex code, for example, &amp;quot;{#17B4E6&amp;gt;}&#039;&#039;&#039;&amp;amp;l&#039;&#039;&#039;Bad{#2E90EF&amp;lt;&amp;gt;}&#039;&#039;&#039;&amp;amp;l&#039;&#039;&#039;WolfMC{#5555FF&amp;lt;}.&lt;br /&gt;
&lt;br /&gt;
=== Legacy Character Codes ===&lt;br /&gt;
Text formatting is achieved by prefixing the text with an ampersand (&amp;amp;) immediately followed by a character code. For example, using &amp;quot;&amp;amp;4Hello World!&amp;quot; would appear as &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hello World!&amp;lt;/span&amp;gt;&amp;quot;. The full list of character codes can be seen in game using the &#039;&#039;&#039;/colors&#039;&#039;&#039; command and are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color Name !! Legacy Code !! Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#AA0000&amp;quot;&amp;gt;Dark Red&amp;lt;/span&amp;gt; || &amp;amp;4 || #AA0000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; || &amp;amp;c || #FF5555&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;Gold&amp;lt;/span&amp;gt; || &amp;amp;6 || #FFAA00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; || &amp;amp;e || #FFFF55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#00AA00&amp;quot;&amp;gt;Dark Green&amp;lt;/span&amp;gt; || &amp;amp;2 || #00AA00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; || &amp;amp;a || #55FF55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#00AAAA&amp;quot;&amp;gt;Dark Aqua&amp;lt;/span&amp;gt; || &amp;amp;3 || #00AAAA&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;Aqua&amp;lt;/span&amp;gt; || &amp;amp;b || #55FFFF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#0000AA&amp;quot;&amp;gt;Dark Blue&amp;lt;/span&amp;gt; || &amp;amp;1 || #0000AA&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt; || &amp;amp;9 || #5555FF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#AA00AA&amp;quot;&amp;gt;Dark Purple&amp;lt;/span&amp;gt; || &amp;amp;5 || #AA00AA&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;Light Purple&amp;lt;/span&amp;gt; || &amp;amp;d || #FF55FF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt; || &amp;amp;f || #FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#AAAAAA&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; || &amp;amp;7 || #AAAAAA&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#555555&amp;quot;&amp;gt;Dark Gray&amp;lt;/span&amp;gt; || &amp;amp;8 || #555555&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Black&amp;lt;/span&amp;gt; || &amp;amp;0 || #000000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039; || &amp;amp;l || &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; || &amp;amp;m || &amp;lt;st&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;u&amp;gt;Underline&amp;lt;/u&amp;gt; || &amp;amp;n || &amp;lt;nowiki&amp;gt;&amp;lt;u&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Italic&#039;&#039; || &amp;amp;o || &amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reset Code || &amp;amp;r || &amp;lt;reset&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Use of a color code will reset all formatting codes used previously, so if you&#039;d like to format the text as well be careful to use the color code before the formatting code. For example, &amp;quot;&amp;amp;4&amp;amp;lHello World!&amp;quot; will return &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Hello World!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;quot; while using &amp;quot;&amp;amp;l&amp;amp;4Hello World!&amp;quot; will simply return &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hello World!&amp;lt;/span&amp;gt;&amp;quot;. Reset codes are used to reset all previously used color and formatting codes to the default color (white for chat and item names, black for books and signs).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nicknames ==&lt;br /&gt;
Diamond members are allowed a nickname in chat using these color codes, which must be set by an admin or moderator. Because of a character limit we are only able to use multiple colors using vanilla character codes, but can still use hex codes if only a single color or one color gradient using two colors is desired (for example {#green&amp;gt;}merc{#blue&amp;lt;}). &#039;&#039;&#039;Please note that the desired color(s) and format(s) must be legible in chat.&#039;&#039;&#039; &lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Chest_Auction&amp;diff=6599</id>
		<title>Chest Auction</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Chest_Auction&amp;diff=6599"/>
		<updated>2026-01-19T10:48:30Z</updated>

		<summary type="html">&lt;p&gt;Merc: Minor wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox serverbuild&lt;br /&gt;
|title        = The Chest Auction&lt;br /&gt;
|image        = TheChestAuction.png|thumb&lt;br /&gt;
|caption      = &lt;br /&gt;
|contributors = Jennyblaze, Ca3lan, BadWolfMC Staff&lt;br /&gt;
|category     = &lt;br /&gt;
|questline    = &lt;br /&gt;
|public       = Yes&lt;br /&gt;
|startdate    = &lt;br /&gt;
|releasedate  = July 20, 2023&lt;br /&gt;
|n-s_size     = &lt;br /&gt;
|w-e_size     = &lt;br /&gt;
|height       = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|server       = Alpha&lt;br /&gt;
|dimension    = Gallifrey&lt;br /&gt;
|nearestwarp  = TheChest&lt;br /&gt;
}}&lt;br /&gt;
The Chest is BadWolfMC’s long-running mystery auction event, inspired by &#039;&#039;Storage Wars&#039;&#039; and fueled by curiosity, chance, and a love of hidden treasure.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
The Chest first opened for bids on July 20, 2023, deep in the [[Pirate Isles]], where it was built, plundered, and hosted by Cap’n Jennyblaze. The original units were stocked with reclaimed goods from abandoned mall shops and the erstwhile belongings of those whose heads now adorn the [https://bans.badwolfmc.com Wall of Shame].&lt;br /&gt;
&lt;br /&gt;
What began as a simple hallway of sealed units quickly proved wildly popular. Over time, The Chest expanded into a winding maze of rooms and corridors, housing storage units of varying sizes and layouts—each one a sealed mystery until the winning bidder claims it.&lt;br /&gt;
&lt;br /&gt;
== The Auction Experience ==&lt;br /&gt;
Ahoy, adventurers and treasure seekers! The Chest offers a silent auction where the thrill of discovery and the rush of competition collide.&lt;br /&gt;
&lt;br /&gt;
=== What to Expect ===&lt;br /&gt;
Rumors swirl of abandoned storage units overflowing with forgotten goods, sourced from long-lost shops and the stashes of banned scallywags. Each unit is sold sight unseen, turning every bid into a gamble. Will you uncover sparkling riches, curious trinkets, or something truly unexpected?&lt;br /&gt;
&lt;br /&gt;
Units may be loosely themed—or complete chaos. Some are packed with valuable loot, others with curiosities of questionable worth, and occasionally a unit turns out to be a complete dud. That uncertainty is part of the fun.&lt;br /&gt;
&lt;br /&gt;
=== How to Participate ===&lt;br /&gt;
* Travel to The Chest using &amp;lt;code&amp;gt;/warp TheChest&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All units have a minimum bid of $1000.&lt;br /&gt;
* Bidding is conducted via &#039;&#039;&#039;silent auction&#039;&#039;&#039;:&lt;br /&gt;
** Rename a piece of paper with your bid amount.&lt;br /&gt;
** Place it into the jar near the entrance labeled with the unit letter you wish to bid on.&lt;br /&gt;
* The highest bidder wins the contents of the unit.&lt;br /&gt;
&lt;br /&gt;
To keep the playing field fair and the mystery intact, &#039;&#039;&#039;bids are never made public&#039;&#039;&#039;, even after the auction concludes.&lt;br /&gt;
&lt;br /&gt;
== Unit Layout &amp;amp; Dimensions ==&lt;br /&gt;
Below is a reference list of all Chest Auction units and their total interior dimensions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Dimensions (X×Y×Z)&lt;br /&gt;
|-&lt;br /&gt;
| A* || 59×47×42&lt;br /&gt;
|-&lt;br /&gt;
| B* || 39×33×35&lt;br /&gt;
|-&lt;br /&gt;
| C || 21×27×21&lt;br /&gt;
|-&lt;br /&gt;
| D || 21×21×19&lt;br /&gt;
|-&lt;br /&gt;
| E || 11×13×11&lt;br /&gt;
|-&lt;br /&gt;
| F || 9×7×11&lt;br /&gt;
|-&lt;br /&gt;
| G || 9×13×17&lt;br /&gt;
|-&lt;br /&gt;
| H || 19×19×17&lt;br /&gt;
|-&lt;br /&gt;
| I || 9×12×17&lt;br /&gt;
|-&lt;br /&gt;
| J* || 30×21×25&lt;br /&gt;
|-&lt;br /&gt;
| K || 9×11×11&lt;br /&gt;
|-&lt;br /&gt;
| L || 20×15×11&lt;br /&gt;
|-&lt;br /&gt;
| M || 30×19×9&lt;br /&gt;
|-&lt;br /&gt;
| N || 16×21×19&lt;br /&gt;
|-&lt;br /&gt;
| O || 16×16×11&lt;br /&gt;
|-&lt;br /&gt;
| P || 29×22×27&lt;br /&gt;
|-&lt;br /&gt;
| Q || 14×17×27&lt;br /&gt;
|-&lt;br /&gt;
| R* || 59×60×62&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; These units are not available to player builders.&lt;br /&gt;
&lt;br /&gt;
== Player-Built Units ==&lt;br /&gt;
Due to the continued popularity of The Chest, players may now apply to build their own auction units. These player-built units must follow specific rules to preserve fairness, mystery, and the spirit of the event.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Unit Builder Rules ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Selection &amp;amp; Units:&#039;&#039;&#039; If selected as a Unit Builder, you may choose from a staff-approved list of unit sizes. Not all units will be available.&lt;br /&gt;
* &#039;&#039;&#039;Materials:&#039;&#039;&#039; Unit Builders must supply all materials and loot containers themselves.&lt;br /&gt;
* &#039;&#039;&#039;Allowed Items:&#039;&#039;&#039; Most items are permitted. &#039;&#039;&#039;Vault items are prohibited&#039;&#039;&#039;, and no more than &#039;&#039;&#039;3 Fate Coins&#039;&#039;&#039; may be included.&lt;br /&gt;
* &#039;&#039;&#039;Access Limits:&#039;&#039;&#039; Builders will not have access to back rooms and may only teleport directly into their assigned unit via &amp;lt;code&amp;gt;/res tp&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Staff Assistance:&#039;&#039;&#039; Staff may not assist with building, except for general guidance about Chest Auction unit standards.&lt;br /&gt;
* &#039;&#039;&#039;Inspection:&#039;&#039;&#039; Units must be inspected and approved by an Admin at least 3 days before the auction start. Submit a &amp;lt;code&amp;gt;/ticket&amp;lt;/code&amp;gt; to request inspection.&lt;br /&gt;
* &#039;&#039;&#039;Lock-In:&#039;&#039;&#039; Once approved, builder permissions will be removed and no further edits may be made.&lt;br /&gt;
* &#039;&#039;&#039;Bidding Restrictions:&#039;&#039;&#039; Unit Builders may not bid on their own units or view bids in progress.&lt;br /&gt;
* &#039;&#039;&#039;Proceeds:&#039;&#039;&#039; If the unit sells, the builder receives 100% of the sale proceeds.&lt;br /&gt;
* &#039;&#039;&#039;Unsold Units:&#039;&#039;&#039;&lt;br /&gt;
** If a unit does not sell, the builder may either reclaim its contents or preserve the unit for a future auction.&lt;br /&gt;
** Preserved units may be reclaimed at any time within 3 Unit Builder Lottery cycles of the original selection.&lt;br /&gt;
** If reclaimed, the builder will have &#039;&#039;&#039;1 week&#039;&#039;&#039; to clear the unit.&lt;br /&gt;
* &#039;&#039;&#039;Forfeiture:&#039;&#039;&#039; Management reserves the right to reclaim, re-sell, or delete any unsold and unclaimed unit after &#039;&#039;&#039;3 auction cycles&#039;&#039;&#039;. In such cases, no items, blocks, or proceeds will be returned.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Unit Builder Lottery Rules ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;How to Apply:&#039;&#039;&#039; Players may submit &#039;&#039;&#039;one application per lottery cycle&#039;&#039;&#039; via the Cason NPC at &amp;lt;code&amp;gt;/warp TheChest&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Application Validity:&#039;&#039;&#039; Applications apply only to the current lottery and are discarded once selections are complete. Players must re-apply for future lotteries.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Submissions:&#039;&#039;&#039; If multiple applications are submitted in a single cycle, only the &#039;&#039;&#039;most recent&#039;&#039;&#039; will be considered valid.&lt;br /&gt;
* &#039;&#039;&#039;Timing:&#039;&#039;&#039; Lotteries are held approximately &#039;&#039;&#039;1 month before&#039;&#039;&#039; each Chest Auction.&lt;br /&gt;
* &#039;&#039;&#039;Selection Process:&#039;&#039;&#039;&lt;br /&gt;
** Valid applications are entered into a random draw using a dropper.&lt;br /&gt;
** If applications exceed the dropper capacity (9), selection becomes &#039;&#039;&#039;first come, first served&#039;&#039;&#039;, and later submissions are discarded.&lt;br /&gt;
* &#039;&#039;&#039;Slots:&#039;&#039;&#039; The number of Unit Builders selected may vary by auction; initial runs are expected to select 2 builders.&lt;br /&gt;
* &#039;&#039;&#039;Cooldowns:&#039;&#039;&#039;&lt;br /&gt;
** Selected Unit Builders may not enter the lottery for &#039;&#039;&#039;one full auction cycle&#039;&#039;&#039;.&lt;br /&gt;
** Builders who fail to complete an approved unit will be barred from the lottery for &#039;&#039;&#039;one year&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Chest_Auction&amp;diff=6598</id>
		<title>Chest Auction</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Chest_Auction&amp;diff=6598"/>
		<updated>2026-01-19T05:39:54Z</updated>

		<summary type="html">&lt;p&gt;Merc: Indicated units not available to player builders.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox serverbuild&lt;br /&gt;
|title        = The Chest Auction&lt;br /&gt;
|image        = TheChestAuction.png|thumb&lt;br /&gt;
|caption      = &lt;br /&gt;
|contributors = Jennyblaze, Ca3lan, BadWolfMC Staff&lt;br /&gt;
|category     = &lt;br /&gt;
|questline    = &lt;br /&gt;
|public       = Yes&lt;br /&gt;
|startdate    = &lt;br /&gt;
|releasedate  = July 20, 2023&lt;br /&gt;
|n-s_size     = &lt;br /&gt;
|w-e_size     = &lt;br /&gt;
|height       = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|server       = Alpha&lt;br /&gt;
|dimension    = Gallifrey&lt;br /&gt;
|nearestwarp  = TheChest&lt;br /&gt;
}}&lt;br /&gt;
The Chest is BadWolfMC’s long-running mystery auction event, inspired by &#039;&#039;Storage Wars&#039;&#039; and fueled by curiosity, chance, and a love of hidden treasure.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
The Chest first opened for bids on July 20, 2023, deep in the [[Pirate Isles]], where it was built, plundered, and hosted by Cap’n Jennyblaze. The original units were stocked with reclaimed goods from abandoned mall shops and the belongings of banned players—some of whose heads now permanently adorn the Wall of Shame.&lt;br /&gt;
&lt;br /&gt;
What began as a simple hallway of sealed units quickly proved wildly popular. Over time, The Chest expanded into a winding maze of rooms and corridors, housing storage units of varying sizes and layouts—each one a sealed mystery until the winning bidder claims it.&lt;br /&gt;
&lt;br /&gt;
== The Auction Experience ==&lt;br /&gt;
Ahoy, adventurers and treasure seekers! The Chest offers a silent auction where the thrill of discovery and the rush of competition collide.&lt;br /&gt;
&lt;br /&gt;
=== What to Expect ===&lt;br /&gt;
Rumors swirl of abandoned storage units overflowing with forgotten goods, sourced from long-lost shops and the stashes of banned scallywags. Each unit is sold sight unseen, turning every bid into a gamble. Will you uncover sparkling riches, curious trinkets, or something truly unexpected?&lt;br /&gt;
&lt;br /&gt;
Units may be loosely themed—or complete chaos. Some are packed with valuable loot, others with curiosities of questionable worth, and occasionally a unit turns out to be a complete dud. That uncertainty is part of the fun.&lt;br /&gt;
&lt;br /&gt;
=== How to Participate ===&lt;br /&gt;
* Travel to The Chest using &amp;lt;code&amp;gt;/res tp PirateIsles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All units have a minimum bid of $1000.&lt;br /&gt;
* Bidding is conducted via &#039;&#039;&#039;silent auction&#039;&#039;&#039;:&lt;br /&gt;
** Rename a piece of paper with your bid amount.&lt;br /&gt;
** Place it into the jar near the entrance labeled with the unit letter you wish to bid on.&lt;br /&gt;
* The highest bidder wins the contents of the unit.&lt;br /&gt;
&lt;br /&gt;
To keep the playing field fair and the mystery intact, &#039;&#039;&#039;bids are never made public&#039;&#039;&#039;, even after the auction concludes.&lt;br /&gt;
&lt;br /&gt;
== Unit Layout &amp;amp; Dimensions ==&lt;br /&gt;
Below is a reference list of all Chest Auction units and their total interior dimensions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Dimensions (X×Y×Z)&lt;br /&gt;
|-&lt;br /&gt;
| A* || 59×47×42&lt;br /&gt;
|-&lt;br /&gt;
| B* || 39×33×35&lt;br /&gt;
|-&lt;br /&gt;
| C || 21×27×21&lt;br /&gt;
|-&lt;br /&gt;
| D || 21×21×19&lt;br /&gt;
|-&lt;br /&gt;
| E || 11×13×11&lt;br /&gt;
|-&lt;br /&gt;
| F || 9×7×11&lt;br /&gt;
|-&lt;br /&gt;
| G || 9×13×17&lt;br /&gt;
|-&lt;br /&gt;
| H || 19×19×17&lt;br /&gt;
|-&lt;br /&gt;
| I || 9×12×17&lt;br /&gt;
|-&lt;br /&gt;
| J* || 30×21×25&lt;br /&gt;
|-&lt;br /&gt;
| K || 9×11×11&lt;br /&gt;
|-&lt;br /&gt;
| L || 20×15×11&lt;br /&gt;
|-&lt;br /&gt;
| M || 30×19×9&lt;br /&gt;
|-&lt;br /&gt;
| N || 16×21×19&lt;br /&gt;
|-&lt;br /&gt;
| O || 16×16×11&lt;br /&gt;
|-&lt;br /&gt;
| P || 29×22×27&lt;br /&gt;
|-&lt;br /&gt;
| Q || 14×17×27&lt;br /&gt;
|-&lt;br /&gt;
| R* || 59×60×62&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; These units are not available to player builders.&lt;br /&gt;
&lt;br /&gt;
== Player-Built Units ==&lt;br /&gt;
Due to the continued popularity of The Chest, players may now apply to build their own auction units. These player-built units must follow specific rules to preserve fairness, mystery, and the spirit of the event.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Unit Builder Rules ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Selection &amp;amp; Units:&#039;&#039;&#039; If selected as a Unit Builder, you may choose from a staff-approved list of unit sizes. Not all units will be available.&lt;br /&gt;
* &#039;&#039;&#039;Materials:&#039;&#039;&#039; Unit Builders must supply all materials and loot containers themselves.&lt;br /&gt;
* &#039;&#039;&#039;Allowed Items:&#039;&#039;&#039; Most items are permitted. &#039;&#039;&#039;Vault items are prohibited&#039;&#039;&#039;, and no more than &#039;&#039;&#039;3 Fate Coins&#039;&#039;&#039; may be included.&lt;br /&gt;
* &#039;&#039;&#039;Access Limits:&#039;&#039;&#039; Builders will not have access to back rooms and may only teleport directly into their assigned unit via &amp;lt;code&amp;gt;/res tp&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Staff Assistance:&#039;&#039;&#039; Staff may not assist with building, except for general guidance about Chest Auction unit standards.&lt;br /&gt;
* &#039;&#039;&#039;Inspection:&#039;&#039;&#039; Units must be inspected and approved by an Admin at least 3 days before the auction start. Submit a &amp;lt;code&amp;gt;/ticket&amp;lt;/code&amp;gt; to request inspection.&lt;br /&gt;
* &#039;&#039;&#039;Lock-In:&#039;&#039;&#039; Once approved, builder permissions will be removed and no further edits may be made.&lt;br /&gt;
* &#039;&#039;&#039;Bidding Restrictions:&#039;&#039;&#039; Unit Builders may not bid on their own units or view bids in progress.&lt;br /&gt;
* &#039;&#039;&#039;Proceeds:&#039;&#039;&#039; If the unit sells, the builder receives 100% of the sale proceeds.&lt;br /&gt;
* &#039;&#039;&#039;Unsold Units:&#039;&#039;&#039;&lt;br /&gt;
** If a unit does not sell, the builder may either reclaim its contents or preserve the unit for a future auction.&lt;br /&gt;
** Preserved units may be reclaimed at any time within 3 Unit Builder Lottery cycles of the original selection.&lt;br /&gt;
** If reclaimed, the builder will have &#039;&#039;&#039;1 week&#039;&#039;&#039; to clear the unit.&lt;br /&gt;
* &#039;&#039;&#039;Forfeiture:&#039;&#039;&#039; Management reserves the right to reclaim, re-sell, or delete any unsold and unclaimed unit after &#039;&#039;&#039;3 auction cycles&#039;&#039;&#039;. In such cases, no items, blocks, or proceeds will be returned.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Unit Builder Lottery Rules ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;How to Apply:&#039;&#039;&#039; Players may submit &#039;&#039;&#039;one application per lottery cycle&#039;&#039;&#039; via the Cason NPC at &amp;lt;code&amp;gt;/warp TheChest&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Application Validity:&#039;&#039;&#039; Applications apply only to the current lottery and are discarded once selections are complete. Players must re-apply for future lotteries.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Submissions:&#039;&#039;&#039; If multiple applications are submitted in a single cycle, only the &#039;&#039;&#039;most recent&#039;&#039;&#039; will be considered valid.&lt;br /&gt;
* &#039;&#039;&#039;Timing:&#039;&#039;&#039; Lotteries are held approximately &#039;&#039;&#039;1 month before&#039;&#039;&#039; each Chest Auction.&lt;br /&gt;
* &#039;&#039;&#039;Selection Process:&#039;&#039;&#039;&lt;br /&gt;
** Valid applications are entered into a random draw using a dropper.&lt;br /&gt;
** If applications exceed the dropper capacity (9), selection becomes &#039;&#039;&#039;first come, first served&#039;&#039;&#039;, and later submissions are discarded.&lt;br /&gt;
* &#039;&#039;&#039;Slots:&#039;&#039;&#039; The number of Unit Builders selected may vary by auction; initial runs are expected to select 2 builders.&lt;br /&gt;
* &#039;&#039;&#039;Cooldowns:&#039;&#039;&#039;&lt;br /&gt;
** Selected Unit Builders may not enter the lottery for &#039;&#039;&#039;one full auction cycle&#039;&#039;&#039;.&lt;br /&gt;
** Builders who fail to complete an approved unit will be barred from the lottery for &#039;&#039;&#039;one year&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Chest_Auction&amp;diff=6597</id>
		<title>Chest Auction</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Chest_Auction&amp;diff=6597"/>
		<updated>2026-01-18T08:52:16Z</updated>

		<summary type="html">&lt;p&gt;Merc: Minor formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox serverbuild&lt;br /&gt;
|title        = The Chest Auction&lt;br /&gt;
|image        = TheChestAuction.png|thumb&lt;br /&gt;
|caption      = &lt;br /&gt;
|contributors = Jennyblaze, Ca3lan, BadWolfMC Staff&lt;br /&gt;
|category     = &lt;br /&gt;
|questline    = &lt;br /&gt;
|public       = Yes&lt;br /&gt;
|startdate    = &lt;br /&gt;
|releasedate  = July 20, 2023&lt;br /&gt;
|n-s_size     = &lt;br /&gt;
|w-e_size     = &lt;br /&gt;
|height       = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|server       = Alpha&lt;br /&gt;
|dimension    = Gallifrey&lt;br /&gt;
|nearestwarp  = TheChest&lt;br /&gt;
}}&lt;br /&gt;
The Chest is BadWolfMC’s long-running mystery auction event, inspired by &#039;&#039;Storage Wars&#039;&#039; and fueled by curiosity, chance, and a love of hidden treasure.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
The Chest first opened for bids on July 20, 2023, deep in the [[Pirate Isles]], where it was built, plundered, and hosted by Cap’n Jennyblaze. The original units were stocked with reclaimed goods from abandoned mall shops and the belongings of banned players—some of whose heads now permanently adorn the Wall of Shame.&lt;br /&gt;
&lt;br /&gt;
What began as a simple hallway of sealed units quickly proved wildly popular. Over time, The Chest expanded into a winding maze of rooms and corridors, housing storage units of varying sizes and layouts—each one a sealed mystery until the winning bidder claims it.&lt;br /&gt;
&lt;br /&gt;
== The Auction Experience ==&lt;br /&gt;
Ahoy, adventurers and treasure seekers! The Chest offers a silent auction where the thrill of discovery and the rush of competition collide.&lt;br /&gt;
&lt;br /&gt;
=== What to Expect ===&lt;br /&gt;
Rumors swirl of abandoned storage units overflowing with forgotten goods, sourced from long-lost shops and the stashes of banned scallywags. Each unit is sold sight unseen, turning every bid into a gamble. Will you uncover sparkling riches, curious trinkets, or something truly unexpected?&lt;br /&gt;
&lt;br /&gt;
Units may be loosely themed—or complete chaos. Some are packed with valuable loot, others with curiosities of questionable worth, and occasionally a unit turns out to be a complete dud. That uncertainty is part of the fun.&lt;br /&gt;
&lt;br /&gt;
=== How to Participate ===&lt;br /&gt;
* Travel to The Chest using &amp;lt;code&amp;gt;/res tp PirateIsles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All units have a minimum bid of $1000.&lt;br /&gt;
* Bidding is conducted via &#039;&#039;&#039;silent auction&#039;&#039;&#039;:&lt;br /&gt;
** Rename a piece of paper with your bid amount.&lt;br /&gt;
** Place it into the jar near the entrance labeled with the unit letter you wish to bid on.&lt;br /&gt;
* The highest bidder wins the contents of the unit.&lt;br /&gt;
&lt;br /&gt;
To keep the playing field fair and the mystery intact, &#039;&#039;&#039;bids are never made public&#039;&#039;&#039;, even after the auction concludes.&lt;br /&gt;
&lt;br /&gt;
== Unit Layout &amp;amp; Dimensions ==&lt;br /&gt;
Below is a reference list of all Chest Auction units and their total interior dimensions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Dimensions (X×Y×Z)&lt;br /&gt;
|-&lt;br /&gt;
| A || 59×47×42&lt;br /&gt;
|-&lt;br /&gt;
| B || 39×33×35&lt;br /&gt;
|-&lt;br /&gt;
| C || 21×27×21&lt;br /&gt;
|-&lt;br /&gt;
| D || 21×21×19&lt;br /&gt;
|-&lt;br /&gt;
| E || 11×13×11&lt;br /&gt;
|-&lt;br /&gt;
| F || 9×7×11&lt;br /&gt;
|-&lt;br /&gt;
| G || 9×13×17&lt;br /&gt;
|-&lt;br /&gt;
| H || 19×19×17&lt;br /&gt;
|-&lt;br /&gt;
| I || 9×12×17&lt;br /&gt;
|-&lt;br /&gt;
| J || 30×21×25&lt;br /&gt;
|-&lt;br /&gt;
| K || 9×11×11&lt;br /&gt;
|-&lt;br /&gt;
| L || 20×15×11&lt;br /&gt;
|-&lt;br /&gt;
| M || 30×19×9&lt;br /&gt;
|-&lt;br /&gt;
| N || 16×21×19&lt;br /&gt;
|-&lt;br /&gt;
| O || 16×16×11&lt;br /&gt;
|-&lt;br /&gt;
| P || 29×22×27&lt;br /&gt;
|-&lt;br /&gt;
| Q || 14×17×27&lt;br /&gt;
|-&lt;br /&gt;
| R || 59×60×62&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player-Built Units ==&lt;br /&gt;
Due to the continued popularity of The Chest, players may now apply to build their own auction units. These player-built units must follow specific rules to preserve fairness, mystery, and the spirit of the event.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Unit Builder Rules ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Selection &amp;amp; Units:&#039;&#039;&#039; If selected as a Unit Builder, you may choose from a staff-approved list of unit sizes. Not all units will be available.&lt;br /&gt;
* &#039;&#039;&#039;Materials:&#039;&#039;&#039; Unit Builders must supply all materials and loot containers themselves.&lt;br /&gt;
* &#039;&#039;&#039;Allowed Items:&#039;&#039;&#039; Most items are permitted. &#039;&#039;&#039;Vault items are prohibited&#039;&#039;&#039;, and no more than &#039;&#039;&#039;3 Fate Coins&#039;&#039;&#039; may be included.&lt;br /&gt;
* &#039;&#039;&#039;Access Limits:&#039;&#039;&#039; Builders will not have access to back rooms and may only teleport directly into their assigned unit via &amp;lt;code&amp;gt;/res tp&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Staff Assistance:&#039;&#039;&#039; Staff may not assist with building, except for general guidance about Chest Auction unit standards.&lt;br /&gt;
* &#039;&#039;&#039;Inspection:&#039;&#039;&#039; Units must be inspected and approved by an Admin at least 3 days before the auction start. Submit a &amp;lt;code&amp;gt;/ticket&amp;lt;/code&amp;gt; to request inspection.&lt;br /&gt;
* &#039;&#039;&#039;Lock-In:&#039;&#039;&#039; Once approved, builder permissions will be removed and no further edits may be made.&lt;br /&gt;
* &#039;&#039;&#039;Bidding Restrictions:&#039;&#039;&#039; Unit Builders may not bid on their own units or view bids in progress.&lt;br /&gt;
* &#039;&#039;&#039;Proceeds:&#039;&#039;&#039; If the unit sells, the builder receives 100% of the sale proceeds.&lt;br /&gt;
* &#039;&#039;&#039;Unsold Units:&#039;&#039;&#039;&lt;br /&gt;
** If a unit does not sell, the builder may either reclaim its contents or preserve the unit for a future auction.&lt;br /&gt;
** Preserved units may be reclaimed at any time within 3 Unit Builder Lottery cycles of the original selection.&lt;br /&gt;
** If reclaimed, the builder will have &#039;&#039;&#039;1 week&#039;&#039;&#039; to clear the unit.&lt;br /&gt;
* &#039;&#039;&#039;Forfeiture:&#039;&#039;&#039; Management reserves the right to reclaim, re-sell, or delete any unsold and unclaimed unit after &#039;&#039;&#039;3 auction cycles&#039;&#039;&#039;. In such cases, no items, blocks, or proceeds will be returned.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Unit Builder Lottery Rules ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;How to Apply:&#039;&#039;&#039; Players may submit &#039;&#039;&#039;one application per lottery cycle&#039;&#039;&#039; via the Cason NPC at &amp;lt;code&amp;gt;/warp TheChest&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Application Validity:&#039;&#039;&#039; Applications apply only to the current lottery and are discarded once selections are complete. Players must re-apply for future lotteries.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Submissions:&#039;&#039;&#039; If multiple applications are submitted in a single cycle, only the &#039;&#039;&#039;most recent&#039;&#039;&#039; will be considered valid.&lt;br /&gt;
* &#039;&#039;&#039;Timing:&#039;&#039;&#039; Lotteries are held approximately &#039;&#039;&#039;1 month before&#039;&#039;&#039; each Chest Auction.&lt;br /&gt;
* &#039;&#039;&#039;Selection Process:&#039;&#039;&#039;&lt;br /&gt;
** Valid applications are entered into a random draw using a dropper.&lt;br /&gt;
** If applications exceed the dropper capacity (9), selection becomes &#039;&#039;&#039;first come, first served&#039;&#039;&#039;, and later submissions are discarded.&lt;br /&gt;
* &#039;&#039;&#039;Slots:&#039;&#039;&#039; The number of Unit Builders selected may vary by auction; initial runs are expected to select 2 builders.&lt;br /&gt;
* &#039;&#039;&#039;Cooldowns:&#039;&#039;&#039;&lt;br /&gt;
** Selected Unit Builders may not enter the lottery for &#039;&#039;&#039;one full auction cycle&#039;&#039;&#039;.&lt;br /&gt;
** Builders who fail to complete an approved unit will be barred from the lottery for &#039;&#039;&#039;one year&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Chest_Auction&amp;diff=6596</id>
		<title>Chest Auction</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Chest_Auction&amp;diff=6596"/>
		<updated>2026-01-18T08:46:51Z</updated>

		<summary type="html">&lt;p&gt;Merc: Initial Page Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox serverbuild&lt;br /&gt;
|title        = The Chest Auction&lt;br /&gt;
|image        = TheChestAuction.png|thumb&lt;br /&gt;
|caption      = &lt;br /&gt;
|contributors = Jennyblaze, Ca3lan, BadWolfMC Staff&lt;br /&gt;
|category     = &lt;br /&gt;
|questline    = &lt;br /&gt;
|public       = Yes&lt;br /&gt;
|startdate    = &lt;br /&gt;
|releasedate  = July 20, 2023&lt;br /&gt;
|n-s_size     = &lt;br /&gt;
|w-e_size     = &lt;br /&gt;
|height       = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|server       = Alpha&lt;br /&gt;
|dimension    = Gallifrey&lt;br /&gt;
|nearestwarp  = TheChest&lt;br /&gt;
}}&lt;br /&gt;
The Chest is BadWolfMC’s long-running mystery auction event, inspired by &#039;&#039;Storage Wars&#039;&#039; and fueled by curiosity, chance, and a love of hidden treasure.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
The Chest first opened for bids on July 20, 2023, deep in the [[Pirate Isles]], where it was built, plundered, and hosted by Cap’n Jennyblaze. The original units were stocked with reclaimed goods from abandoned mall shops and the belongings of banned players—some of whose heads now permanently adorn the Wall of Shame.&lt;br /&gt;
&lt;br /&gt;
What began as a simple hallway of sealed units quickly proved wildly popular. Over time, The Chest expanded into a winding maze of rooms and corridors, housing storage units of varying sizes and layouts—each one a sealed mystery until the winning bidder claims it.&lt;br /&gt;
&lt;br /&gt;
== The Auction Experience ==&lt;br /&gt;
Ahoy, adventurers and treasure seekers! The Chest offers a silent auction where the thrill of discovery and the rush of competition collide.&lt;br /&gt;
&lt;br /&gt;
== What to Expect ==&lt;br /&gt;
Rumors swirl of abandoned storage units overflowing with forgotten goods, sourced from long-lost shops and the stashes of banned scallywags. Each unit is sold sight unseen, turning every bid into a gamble. Will you uncover sparkling riches, curious trinkets, or something truly unexpected?&lt;br /&gt;
&lt;br /&gt;
Units may be loosely themed—or complete chaos. Some are packed with valuable loot, others with curiosities of questionable worth, and occasionally a unit turns out to be a complete dud. That uncertainty is part of the fun.&lt;br /&gt;
&lt;br /&gt;
== How to Participate ==&lt;br /&gt;
* Travel to The Chest using &amp;lt;code&amp;gt;/res tp PirateIsles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* All units have a minimum bid of $1000.&lt;br /&gt;
* Bidding is conducted via &#039;&#039;&#039;silent auction&#039;&#039;&#039;:&lt;br /&gt;
** Rename a piece of paper with your bid amount.&lt;br /&gt;
** Place it into the jar near the entrance labeled with the unit letter you wish to bid on.&lt;br /&gt;
* The highest bidder wins the contents of the unit.&lt;br /&gt;
&lt;br /&gt;
To keep the playing field fair and the mystery intact, &#039;&#039;&#039;bids are never made public&#039;&#039;&#039;, even after the auction concludes.&lt;br /&gt;
&lt;br /&gt;
== Unit Layout &amp;amp; Dimensions ==&lt;br /&gt;
Below is a reference list of all Chest Auction units and their total interior dimensions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Dimensions (X×Y×Z)&lt;br /&gt;
|-&lt;br /&gt;
| A || 59×47×42&lt;br /&gt;
|-&lt;br /&gt;
| B || 39×33×35&lt;br /&gt;
|-&lt;br /&gt;
| C || 21×27×21&lt;br /&gt;
|-&lt;br /&gt;
| D || 21×21×19&lt;br /&gt;
|-&lt;br /&gt;
| E || 11×13×11&lt;br /&gt;
|-&lt;br /&gt;
| F || 9×7×11&lt;br /&gt;
|-&lt;br /&gt;
| G || 9×13×17&lt;br /&gt;
|-&lt;br /&gt;
| H || 19×19×17&lt;br /&gt;
|-&lt;br /&gt;
| I || 9×12×17&lt;br /&gt;
|-&lt;br /&gt;
| J || 30×21×25&lt;br /&gt;
|-&lt;br /&gt;
| K || 9×11×11&lt;br /&gt;
|-&lt;br /&gt;
| L || 20×15×11&lt;br /&gt;
|-&lt;br /&gt;
| M || 30×19×9&lt;br /&gt;
|-&lt;br /&gt;
| N || 16×21×19&lt;br /&gt;
|-&lt;br /&gt;
| O || 16×16×11&lt;br /&gt;
|-&lt;br /&gt;
| P || 29×22×27&lt;br /&gt;
|-&lt;br /&gt;
| Q || 14×17×27&lt;br /&gt;
|-&lt;br /&gt;
| R || 59×60×62&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player-Built Units ==&lt;br /&gt;
Due to the continued popularity of The Chest, players may now apply to build their own auction units. These player-built units must follow specific rules to preserve fairness, mystery, and the spirit of the event.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Unit Builder Rules ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Selection &amp;amp; Units:&#039;&#039;&#039; If selected as a Unit Builder, you may choose from a staff-approved list of unit sizes. Not all units will be available.&lt;br /&gt;
* &#039;&#039;&#039;Materials:&#039;&#039;&#039; Unit Builders must supply all materials and loot containers themselves.&lt;br /&gt;
* &#039;&#039;&#039;Allowed Items:&#039;&#039;&#039; Most items are permitted. &#039;&#039;&#039;Vault items are prohibited&#039;&#039;&#039;, and no more than &#039;&#039;&#039;3 Fate Coins&#039;&#039;&#039; may be included.&lt;br /&gt;
* &#039;&#039;&#039;Access Limits:&#039;&#039;&#039; Builders will not have access to back rooms and may only teleport directly into their assigned unit via &amp;lt;code&amp;gt;/res tp&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Staff Assistance:&#039;&#039;&#039; Staff may not assist with building, except for general guidance about Chest Auction unit standards.&lt;br /&gt;
* &#039;&#039;&#039;Inspection:&#039;&#039;&#039; Units must be inspected and approved by an Admin at least 3 days before the auction start. Submit a &amp;lt;code&amp;gt;/ticket&amp;lt;/code&amp;gt; to request inspection.&lt;br /&gt;
* &#039;&#039;&#039;Lock-In:&#039;&#039;&#039; Once approved, builder permissions will be removed and no further edits may be made.&lt;br /&gt;
* &#039;&#039;&#039;Bidding Restrictions:&#039;&#039;&#039; Unit Builders may not bid on their own units or view bids in progress.&lt;br /&gt;
* &#039;&#039;&#039;Proceeds:&#039;&#039;&#039; If the unit sells, the builder receives 100% of the sale proceeds.&lt;br /&gt;
* &#039;&#039;&#039;Unsold Units:&#039;&#039;&#039;&lt;br /&gt;
** If a unit does not sell, the builder may either reclaim its contents or preserve the unit for a future auction.&lt;br /&gt;
** Preserved units may be reclaimed at any time within 3 Unit Builder Lottery cycles of the original selection.&lt;br /&gt;
** If reclaimed, the builder will have &#039;&#039;&#039;1 week&#039;&#039;&#039; to clear the unit.&lt;br /&gt;
* &#039;&#039;&#039;Forfeiture:&#039;&#039;&#039; Management reserves the right to reclaim, re-sell, or delete any unsold and unclaimed unit after &#039;&#039;&#039;3 auction cycles&#039;&#039;&#039;. In such cases, no items, blocks, or proceeds will be returned.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Unit Builder Lottery Rules ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;How to Apply:&#039;&#039;&#039; Players may submit &#039;&#039;&#039;one application per lottery cycle&#039;&#039;&#039; via the Cason NPC at &amp;lt;code&amp;gt;/warp TheChest&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Application Validity:&#039;&#039;&#039; Applications apply only to the current lottery and are discarded once selections are complete. Players must re-apply for future lotteries.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Submissions:&#039;&#039;&#039; If multiple applications are submitted in a single cycle, only the &#039;&#039;&#039;most recent&#039;&#039;&#039; will be considered valid.&lt;br /&gt;
* &#039;&#039;&#039;Timing:&#039;&#039;&#039; Lotteries are held approximately &#039;&#039;&#039;1 month before&#039;&#039;&#039; each Chest Auction.&lt;br /&gt;
* &#039;&#039;&#039;Selection Process:&#039;&#039;&#039;&lt;br /&gt;
** Valid applications are entered into a random draw using a dropper.&lt;br /&gt;
** If applications exceed the dropper capacity (9), selection becomes &#039;&#039;&#039;first come, first served&#039;&#039;&#039;, and later submissions are discarded.&lt;br /&gt;
* &#039;&#039;&#039;Slots:&#039;&#039;&#039; The number of Unit Builders selected may vary by auction; initial runs are expected to select 2 builders.&lt;br /&gt;
* &#039;&#039;&#039;Cooldowns:&#039;&#039;&#039;&lt;br /&gt;
** Selected Unit Builders may not enter the lottery for &#039;&#039;&#039;one full auction cycle&#039;&#039;&#039;.&lt;br /&gt;
** Builders who fail to complete an approved unit will be barred from the lottery for &#039;&#039;&#039;one year&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:TheChestAuction.png&amp;diff=6595</id>
		<title>File:TheChestAuction.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:TheChestAuction.png&amp;diff=6595"/>
		<updated>2026-01-18T08:37:14Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exterior of &amp;quot;The Chest&amp;quot; in BadWolfMC&#039;s Pirate Isles&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Seasonal_Events&amp;diff=6594</id>
		<title>Seasonal Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Seasonal_Events&amp;diff=6594"/>
		<updated>2026-01-16T21:13:53Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Past Winners */ Table Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox serverbuild&lt;br /&gt;
|title        = BadWolfMC Seasonal Events&lt;br /&gt;
|image        = HauntedMansion.png&lt;br /&gt;
|caption      = The Haunted Mansion&lt;br /&gt;
|contributors = Cesar, merc, GolighRunes, Ca3lan, JBizzle, Outlaw, AzurexeruzAog, TBonDc&lt;br /&gt;
|category     = Holiday&lt;br /&gt;
|underground  = &lt;br /&gt;
|public       = Yes&lt;br /&gt;
|startdate    = &lt;br /&gt;
|releasedate  = seasonally&lt;br /&gt;
|n-s_size     = &lt;br /&gt;
|w-e_size     = &lt;br /&gt;
|height       = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|server       = Alpha&lt;br /&gt;
|dimension    = Events&lt;br /&gt;
|nearestwarp  = various&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BadWolfMC has a few regular seasonal events, largely hosted on [[BadWolfMC Alpha]]. These include the Valentine&#039;s Build Contest, the Easter Egg Hunt, the Halloween Event, and the Winter Event.&lt;br /&gt;
&lt;br /&gt;
==Valentine&#039;s Build Contest==&lt;br /&gt;
Hosted in a special little pocket universe on [[BadWolfMC Alpha|Alpha]] that will allow your imagination to prance through the flowery meadow of creative mode. Go to &#039;&#039;&#039;/vday&#039;&#039;&#039; or travel from Cupid’s Corner at &#039;&#039;&#039;/spawn&#039;&#039;&#039; to claim your plot and get building! All plots are 51x51x250 and are reserved by using the (free) Residence rental signs located on the southeast corner of each plot.&lt;br /&gt;
&lt;br /&gt;
Prizes include Cupid&#039;s Arrowhead (a nether star) for third place, Cupid&#039;s Wings (enchanted elytra) for second place, and the coveted Cupid&#039;s Bow (bow enchanted with Power 10, Infinity, Flame, Mending, &amp;amp; Unbreaking 3) for first place.&lt;br /&gt;
&lt;br /&gt;
====Past Winners====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Year!!1st Place&lt;br /&gt;
!2nd Place&lt;br /&gt;
!3rd Place&lt;br /&gt;
|-&lt;br /&gt;
|2017||Mizu_Sky&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|iCanon&lt;br /&gt;
|-&lt;br /&gt;
|2018||Mechelle373&lt;br /&gt;
|James_Night&lt;br /&gt;
|Mob_Meal, Chrystla, &amp;amp; darksapphyre&lt;br /&gt;
|-&lt;br /&gt;
|2019||LizzieLadyBug &lt;br /&gt;
|Hokage_Hermes &amp;amp; Triscuiit&lt;br /&gt;
|Chrystla, JennyBlaze, &amp;amp; JrFreshPrince&lt;br /&gt;
|-&lt;br /&gt;
|2020 ||AzurexeruzAog &lt;br /&gt;
|GolighRunes&lt;br /&gt;
|sphere&lt;br /&gt;
|-&lt;br /&gt;
|2021||OKillerCupcakeO &lt;br /&gt;
|SirGruut &amp;amp; Lotus_Blume&lt;br /&gt;
|OpalSuture &amp;amp; Gr8D4ne&lt;br /&gt;
|-&lt;br /&gt;
|2022||fkncasual&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|Casonacademy &amp;amp; Mechelle373&lt;br /&gt;
|-&lt;br /&gt;
|2023||Wrenclade&lt;br /&gt;
|LizzieLadyBug&lt;br /&gt;
|illaena&lt;br /&gt;
|-&lt;br /&gt;
|2024&lt;br /&gt;
|FreyaHaze&lt;br /&gt;
|AzurexeruzAog &amp;amp; Iris_D_Virus&lt;br /&gt;
|Eggles&lt;br /&gt;
|-&lt;br /&gt;
|2025&lt;br /&gt;
|Ca3lan&lt;br /&gt;
|Jennyblaze&lt;br /&gt;
|Beelzcifer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Easter Egg Hunt==&lt;br /&gt;
Roll out for our popular Easter Egg Hunt with over 200 eggs hidden in over 90 chests throughout the Alpha server. Find them all and trade them in to the Easter Bunny for collectible items! All server builds are potential hiding spots. No blocks need to be broken to access any eggs, and no eggs are hidden on player property.&lt;br /&gt;
&lt;br /&gt;
The Easter event also features our invisible Cloud Maze for endless cursing and pinky cramps. Access it by jumping into the rabbit hole at spawn!&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
A long time ago, in a galaxy… just a little ways off, really — it’s not that far, only over on [[BadWolfMC Gamma]]. And it happens every May so “a long time ago” doesn’t quite fit either. Anyway… Stars is our annual celebration of the Star Wars universe. Players can choose to join forces with the Rebels or the Empire as they blast through puzzles and mazes to build their very own saber, only available during this event, which they can take with them back to Avalon!&lt;br /&gt;
&lt;br /&gt;
=== Episode One: The Scourge of Geonosia ===&lt;br /&gt;
==== Lore ====&lt;br /&gt;
The Clone Wars have ended and the EMPIRE has emerged from the former Galactic Republic, vowing to crush its enemies with a vengeance. The war machine of GEONOSIA, once known for its massive droid factories, is now rumored to be constructing a SUPER WEAPON for the EMPIRE. But intelligence reports from the desert planet suggest that something has gone horribly wrong between the EMPIRE and the GEONOSIANS.&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
&amp;quot;The Scourge of Geonosia&amp;quot; was the first installment in the Stars event, available May 4 through May 15, 2022.&lt;br /&gt;
&lt;br /&gt;
== Halloween==&lt;br /&gt;
The Great Pumpkin at &#039;&#039;&#039;/spawn&#039;&#039;&#039; will whisk you away to a land of night terrors, where bizarre creatures prowl the grounds, and a dark mansion lures you inside with the promise of danger and reward (also use &#039;&#039;&#039;/halloween&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===The Haunted Mansion===&lt;br /&gt;
Visit the library where the books wander off their shelves to attack unsuspecting victims, or the ghostly ballroom where the apparitions quickly lose their tempers if you get too close. And be careful in the kitchens -- the undead cooks tend to throw their sherry bottles. Things start to get strange on the second floor -- something seems to have gone very wrong here. Explore the many rooms and battle the creatures that remain to avenge the fallen and loot the rare treasure. The more adventurous will discover hidden rooms — has anyone else noticed that this house seems to grow new rooms every year?! And stumble through the secret entrance to The Labyrinth of the Damned, where those who persevere will be greatly rewarded. Proceed to the upper floors if you dare -- thick with danger and mystery, only the most courageous will make it to the theater in the apex of the mansion, where menacing creatures make their nest. Do you dare disturb them?&lt;br /&gt;
&lt;br /&gt;
===Beetlejuice!===&lt;br /&gt;
New in 2022, experience our most ambitious Halloween update yet! So you’re dead and doomed to haunt your old house for no less than 125 years, and the new inhabitants are just so… different! Can you get rid of them by yourself? Or will you resort to getting help from… freelancers?! And watch out for those sand worms!&lt;br /&gt;
&lt;br /&gt;
Full of puzzles, mini quests, mind-boggling mechanics, and stunning visuals, our Beetlejuice event is sure to keep you entertained! Find the entrance through the north-east tunnel from Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===The Monster House===&lt;br /&gt;
New in 2021, Meet the Haunted Mansion’s little sister — buried alive in a tragic accident, her spirit possesses the house and eats everyone and everything that wanders too close, while her dutiful husband watches over her and really wants the damned kids to stay off his lawn! Find the entrance through the north-west tunnel from Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===The Lair of the Poltergeist===&lt;br /&gt;
Carved into the mountains behind the mansion, find the entrance to the Poltergeist’s Lair. Peeves has haunted the mansion for years — now discover his dark roots. Bring your sword, and maybe some extra Depends. And be sure to have sounds on.&lt;br /&gt;
&lt;br /&gt;
===The Pink Palace Apartments===&lt;br /&gt;
Tucked in the misty woods of Oregon, a sinister spinster has waited for centuries, luring away any children who get too close with promises of a better life — only to steal their souls. Can you uncover the Pink Palace’s dark secrets and unravel the Beldam’s web? Defeat her for chances of netherite ingots and other hidden loot! Find the entrance on the other side of our Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===Trick or Treat!===&lt;br /&gt;
Halloween Town has gotten into the spooky spirit! Follow the trail near the /halloween warp to check out the creepy decor, battle a few undead monsters, and search for the candy baskets hidden around the town for fun treats!&lt;br /&gt;
&lt;br /&gt;
===Costume Contest &amp;amp; Pumpkin Carving!===&lt;br /&gt;
Join us for our annual pumpkin carving and costume contest! Dress in your most ghoulish getup and have a scary good time! The festivities last each year until 11:00pm EST on October 31, when the contests will be judged.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beetlejuice Teaser.webp|250px|center|alt=Beetlejuice on BadWolfMC|thumb|Beetlejuice]]&lt;br /&gt;
![[File:MonsterHouse.png|250px|center|thumb|alt=The Monster House|The Monster House]]&lt;br /&gt;
![[File:Peeves.png|250px|center|alt=The Lair of the Poltergeist|thumb|The Lair of the Poltergeist]] &lt;br /&gt;
|-&lt;br /&gt;
![[File:PinkPalace.png|250px|center|alt=The Pink Palace|thumb|The Pink Palace]]&lt;br /&gt;
![[File:PumpkinCarving.png|250px|center|alt=Pumpkin Carving Contest|thumb|Pumpkin Carving Contest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Winter Wonderland==&lt;br /&gt;
[[File:WinterSpawn.png|alt=Winter Wonderland|Winter Wonderland|thumb]]&lt;br /&gt;
BadWolfMC&#039;s Winter Wonderland event runs annually from early-December to mid-January. Accessed from Santa&#039;s Sleigh in the [[BadWolfMC Alpha]] spawn&#039;s seasonal corner or via the &#039;&#039;&#039;/winter&#039;&#039;&#039; warp, the event is sugarplum jam-packed with things to do and see, facilitated by quests &lt;br /&gt;
&lt;br /&gt;
===Winter Quests===&lt;br /&gt;
Talk to the Ticket Witch in the train station for individual quests that will take you all around our winter wonderland! Gain a small reward for each, but complete at least 6 and turn in your cookies to Santa for a special set of &#039;&#039;&#039;[[Rewards|Elf Boots]]&#039;&#039;&#039;! These boots give you a nice little speed boost and even come with Mending! &lt;br /&gt;
&lt;br /&gt;
If you already have the Elf Boots, trade in your cookies instead for a Christmas Ornament that can be used to purchase upgrades for your Elf Boots using the &#039;&#039;&#039;/sonics&#039;&#039;&#039; command. &lt;br /&gt;
&lt;br /&gt;
===The Nutcracker Suite===&lt;br /&gt;
[[File:NutcrackerSuite.png|alt=Nutcracker Suite|thumb|Nutcracker Suite]]&lt;br /&gt;
From the giant statue above the Arctic Village’s Ice Rink, tumble through the mouse hole into a realm of sugarplums and tin soldiers. Explore the oversized landscape and discover hidden treasures, some seemingly high out of reach. Find the secret entrance to the &#039;&#039;&#039;Bookcase Challenge&#039;&#039;&#039; where you can navigate a mini-maze and mini-parkour course for cash. And finally, locate the hidden entrance to the &#039;&#039;&#039;Lair of the Mouse King&#039;&#039;&#039;, where you can battle against the rancorous rodent and his minions!&lt;br /&gt;
&lt;br /&gt;
=== Sugar Plum Realm===&lt;br /&gt;
[[File:SugarPlumRealm.png|alt=Sugar Plum Realm|thumb|Sugar Plum Realm]]&lt;br /&gt;
Once you’ve defeated the Mouse King, let the Nutcracker whisk you off to the realm of the Sugar Plum Fairy! She has a present under her tree just for you that we know you will love!&lt;br /&gt;
&lt;br /&gt;
=== The Realm of Winterbolt ===&lt;br /&gt;
Previously thought to have been safely locked away, the big baddie who originally labeled the atypical toys as Misfits and deported them to a secluded island is threatening to escape and unleash his icy terror on the world once more! Find the secret entrance in Santa&#039;s Workshop and navigate the treacherous &#039;&#039;&#039;Ice Maze&#039;&#039;&#039; to defeat the evil Winterbolt and reclaim the Misfit Toys&#039; green cards! &lt;br /&gt;
&lt;br /&gt;
===Jack Skellington’s Spooky Ski Slopes!===&lt;br /&gt;
[[File:JacksSlopes.png|alt=Jack Skellington&#039;s Spooky Ski Slopes|thumb|Jack Skellington&#039;s Spooky Ski Slopes]]&lt;br /&gt;
New in Winter 2020, these are guaranteed to be the steepest slopes you ever did ski! Drop in to ride the ski lifts up to the top and see what Jack has in his bag for you! Find the entrance to this special ski resort in a hollowed-out tree near the giant snowman!&lt;br /&gt;
&lt;br /&gt;
===Winter Wonderland Build Contest===&lt;br /&gt;
A tradition started in Winter 2020 is a special build contest in which the winner each year will be featured in the Winter Wonderland in one of the first plots you see when stepping off the train platform! Additional prizes are awarded to everyone who participates. The entrance to the contest can be found at the end of the street opposite Santa’s Workshop!&lt;br /&gt;
&lt;br /&gt;
====Past Winners====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Year!!Winners&lt;br /&gt;
|-&lt;br /&gt;
|2020||Hokage_Hermes&lt;br /&gt;
|-&lt;br /&gt;
|2021||Ca3lan &amp;amp; Zsnake626&lt;br /&gt;
|-&lt;br /&gt;
|2022||Maria_Baa&lt;br /&gt;
|-&lt;br /&gt;
|2023&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|-&lt;br /&gt;
|2024&lt;br /&gt;
|Casual&lt;br /&gt;
|-&lt;br /&gt;
|2025||heyitsbex_&lt;br /&gt;
|-&lt;br /&gt;
|2026&lt;br /&gt;
|Your Name Here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Great BadWolfMC Gift Exchange===&lt;br /&gt;
Another tradition started in Winter 2020 was the Great BadWolfMC Gift Exchange. Participants can claim a chest at the center of the Winter Wonderland Build Contest then fill up other people’s chests with presents! Don’t open until Dec. 25!&lt;br /&gt;
&lt;br /&gt;
===Winter Scavenger Hunt===&lt;br /&gt;
Our oldest winter tradition since 2016 - find the lost presents hidden around the entire Winter Wonderland event then return the presents to Santa Claus (in his office) for loot!&lt;br /&gt;
&lt;br /&gt;
[[Category:Things_to_Do]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Seasonal_Events&amp;diff=6593</id>
		<title>Seasonal Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Seasonal_Events&amp;diff=6593"/>
		<updated>2026-01-16T21:09:23Z</updated>

		<summary type="html">&lt;p&gt;Merc: Table Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox serverbuild&lt;br /&gt;
|title        = BadWolfMC Seasonal Events&lt;br /&gt;
|image        = HauntedMansion.png&lt;br /&gt;
|caption      = The Haunted Mansion&lt;br /&gt;
|contributors = Cesar, merc, GolighRunes, Ca3lan, JBizzle, Outlaw, AzurexeruzAog, TBonDc&lt;br /&gt;
|category     = Holiday&lt;br /&gt;
|underground  = &lt;br /&gt;
|public       = Yes&lt;br /&gt;
|startdate    = &lt;br /&gt;
|releasedate  = seasonally&lt;br /&gt;
|n-s_size     = &lt;br /&gt;
|w-e_size     = &lt;br /&gt;
|height       = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|server       = Alpha&lt;br /&gt;
|dimension    = Events&lt;br /&gt;
|nearestwarp  = various&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BadWolfMC has a few regular seasonal events, largely hosted on [[BadWolfMC Alpha]]. These include the Valentine&#039;s Build Contest, the Easter Egg Hunt, the Halloween Event, and the Winter Event.&lt;br /&gt;
&lt;br /&gt;
==Valentine&#039;s Build Contest==&lt;br /&gt;
Hosted in a special little pocket universe on [[BadWolfMC Alpha|Alpha]] that will allow your imagination to prance through the flowery meadow of creative mode. Go to &#039;&#039;&#039;/vday&#039;&#039;&#039; or travel from Cupid’s Corner at &#039;&#039;&#039;/spawn&#039;&#039;&#039; to claim your plot and get building! All plots are 51x51x250 and are reserved by using the (free) Residence rental signs located on the southeast corner of each plot.&lt;br /&gt;
&lt;br /&gt;
Prizes include Cupid&#039;s Arrowhead (a nether star) for third place, Cupid&#039;s Wings (enchanted elytra) for second place, and the coveted Cupid&#039;s Bow (bow enchanted with Power 10, Infinity, Flame, Mending, &amp;amp; Unbreaking 3) for first place.&lt;br /&gt;
&lt;br /&gt;
====Past Winners====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Year!!Winners&lt;br /&gt;
|-&lt;br /&gt;
|2017||&#039;&#039;&#039;1st&#039;&#039;&#039; - Mizu_Sky&amp;lt;br&amp;gt;&#039;&#039;&#039;2nd&#039;&#039;&#039; - Hokage_Hermes&amp;lt;br&amp;gt;&#039;&#039;&#039;3rd&#039;&#039;&#039; - iCanon&lt;br /&gt;
|-&lt;br /&gt;
|2018||&#039;&#039;&#039;1st&#039;&#039;&#039; - Mechelle373&amp;lt;br&amp;gt;&#039;&#039;&#039;2nd&#039;&#039;&#039; - James_Night&amp;lt;br&amp;gt;&#039;&#039;&#039;3rd&#039;&#039;&#039; - Mob_Meal, Chrystla, &amp;amp; darksapphyre&lt;br /&gt;
|-&lt;br /&gt;
|2019||&#039;&#039;&#039;1st&#039;&#039;&#039; - LizzieLadyBug&amp;lt;br&amp;gt;&#039;&#039;&#039;2nd&#039;&#039;&#039; - Hokage_Hermes &amp;amp; Triscuiit&amp;lt;br&amp;gt;&#039;&#039;&#039;3rd&#039;&#039;&#039; - Chrystla, JennyBlaze, &amp;amp; JrFreshPrince &lt;br /&gt;
|-&lt;br /&gt;
|2020 ||&#039;&#039;&#039;1st&#039;&#039;&#039; - AzurexeruzAog&amp;lt;br&amp;gt;&#039;&#039;&#039;2nd&#039;&#039;&#039; - GolighRunes&amp;lt;br&amp;gt;&#039;&#039;&#039;3rd&#039;&#039;&#039; - sphere &lt;br /&gt;
|-&lt;br /&gt;
|2021||&#039;&#039;&#039;1st&#039;&#039;&#039; - OKillerCupcakeO&amp;lt;br&amp;gt;&#039;&#039;&#039;2nd&#039;&#039;&#039; - SirGruut &amp;amp; Lotus_Blume&amp;lt;br&amp;gt;&#039;&#039;&#039;3rd&#039;&#039;&#039; - OpalSuture &amp;amp; Gr8D4ne &lt;br /&gt;
|-&lt;br /&gt;
|2022||&#039;&#039;&#039;1st&#039;&#039;&#039; - fkncasual&amp;lt;br&amp;gt;&#039;&#039;&#039;2nd&#039;&#039;&#039; - Hokage_Hermes&amp;lt;br&amp;gt;&#039;&#039;&#039;3rd&#039;&#039;&#039; - Casonacademy &amp;amp; Mechelle373&lt;br /&gt;
|-&lt;br /&gt;
|2023||&#039;&#039;&#039;1st&#039;&#039;&#039; - Wrenclade&amp;lt;br&amp;gt;&#039;&#039;&#039;2nd&#039;&#039;&#039; - LizzieLadyBug&amp;lt;br&amp;gt;&#039;&#039;&#039;3rd&#039;&#039;&#039; - illaena&lt;br /&gt;
|-&lt;br /&gt;
|2024&lt;br /&gt;
|&#039;&#039;&#039;1st&#039;&#039;&#039; - FreyaHaze&amp;lt;br&amp;gt;&#039;&#039;&#039;2nd&#039;&#039;&#039; - AzurexeruzAog &amp;amp; Iris_D_Virus&amp;lt;br&amp;gt;&#039;&#039;&#039;3rd&#039;&#039;&#039; - Eggles&lt;br /&gt;
|-&lt;br /&gt;
|2025&lt;br /&gt;
|&#039;&#039;&#039;1st&#039;&#039;&#039; - Ca3lan&amp;lt;br&amp;gt;&#039;&#039;&#039;2nd&#039;&#039;&#039; - Jennyblaze&amp;lt;br&amp;gt;&#039;&#039;&#039;3rd&#039;&#039;&#039; - Beelzcifer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Easter Egg Hunt==&lt;br /&gt;
Roll out for our popular Easter Egg Hunt with over 200 eggs hidden in over 90 chests throughout the Alpha server. Find them all and trade them in to the Easter Bunny for collectible items! All server builds are potential hiding spots. No blocks need to be broken to access any eggs, and no eggs are hidden on player property.&lt;br /&gt;
&lt;br /&gt;
The Easter event also features our invisible Cloud Maze for endless cursing and pinky cramps. Access it by jumping into the rabbit hole at spawn!&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
A long time ago, in a galaxy… just a little ways off, really — it’s not that far, only over on [[BadWolfMC Gamma]]. And it happens every May so “a long time ago” doesn’t quite fit either. Anyway… Stars is our annual celebration of the Star Wars universe. Players can choose to join forces with the Rebels or the Empire as they blast through puzzles and mazes to build their very own saber, only available during this event, which they can take with them back to Avalon!&lt;br /&gt;
&lt;br /&gt;
=== Episode One: The Scourge of Geonosia ===&lt;br /&gt;
==== Lore ====&lt;br /&gt;
The Clone Wars have ended and the EMPIRE has emerged from the former Galactic Republic, vowing to crush its enemies with a vengeance. The war machine of GEONOSIA, once known for its massive droid factories, is now rumored to be constructing a SUPER WEAPON for the EMPIRE. But intelligence reports from the desert planet suggest that something has gone horribly wrong between the EMPIRE and the GEONOSIANS.&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
&amp;quot;The Scourge of Geonosia&amp;quot; was the first installment in the Stars event, available May 4 through May 15, 2022.&lt;br /&gt;
&lt;br /&gt;
== Halloween==&lt;br /&gt;
The Great Pumpkin at &#039;&#039;&#039;/spawn&#039;&#039;&#039; will whisk you away to a land of night terrors, where bizarre creatures prowl the grounds, and a dark mansion lures you inside with the promise of danger and reward (also use &#039;&#039;&#039;/halloween&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===The Haunted Mansion===&lt;br /&gt;
Visit the library where the books wander off their shelves to attack unsuspecting victims, or the ghostly ballroom where the apparitions quickly lose their tempers if you get too close. And be careful in the kitchens -- the undead cooks tend to throw their sherry bottles. Things start to get strange on the second floor -- something seems to have gone very wrong here. Explore the many rooms and battle the creatures that remain to avenge the fallen and loot the rare treasure. The more adventurous will discover hidden rooms — has anyone else noticed that this house seems to grow new rooms every year?! And stumble through the secret entrance to The Labyrinth of the Damned, where those who persevere will be greatly rewarded. Proceed to the upper floors if you dare -- thick with danger and mystery, only the most courageous will make it to the theater in the apex of the mansion, where menacing creatures make their nest. Do you dare disturb them?&lt;br /&gt;
&lt;br /&gt;
===Beetlejuice!===&lt;br /&gt;
New in 2022, experience our most ambitious Halloween update yet! So you’re dead and doomed to haunt your old house for no less than 125 years, and the new inhabitants are just so… different! Can you get rid of them by yourself? Or will you resort to getting help from… freelancers?! And watch out for those sand worms!&lt;br /&gt;
&lt;br /&gt;
Full of puzzles, mini quests, mind-boggling mechanics, and stunning visuals, our Beetlejuice event is sure to keep you entertained! Find the entrance through the north-east tunnel from Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===The Monster House===&lt;br /&gt;
New in 2021, Meet the Haunted Mansion’s little sister — buried alive in a tragic accident, her spirit possesses the house and eats everyone and everything that wanders too close, while her dutiful husband watches over her and really wants the damned kids to stay off his lawn! Find the entrance through the north-west tunnel from Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===The Lair of the Poltergeist===&lt;br /&gt;
Carved into the mountains behind the mansion, find the entrance to the Poltergeist’s Lair. Peeves has haunted the mansion for years — now discover his dark roots. Bring your sword, and maybe some extra Depends. And be sure to have sounds on.&lt;br /&gt;
&lt;br /&gt;
===The Pink Palace Apartments===&lt;br /&gt;
Tucked in the misty woods of Oregon, a sinister spinster has waited for centuries, luring away any children who get too close with promises of a better life — only to steal their souls. Can you uncover the Pink Palace’s dark secrets and unravel the Beldam’s web? Defeat her for chances of netherite ingots and other hidden loot! Find the entrance on the other side of our Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===Trick or Treat!===&lt;br /&gt;
Halloween Town has gotten into the spooky spirit! Follow the trail near the /halloween warp to check out the creepy decor, battle a few undead monsters, and search for the candy baskets hidden around the town for fun treats!&lt;br /&gt;
&lt;br /&gt;
===Costume Contest &amp;amp; Pumpkin Carving!===&lt;br /&gt;
Join us for our annual pumpkin carving and costume contest! Dress in your most ghoulish getup and have a scary good time! The festivities last each year until 11:00pm EST on October 31, when the contests will be judged.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beetlejuice Teaser.webp|250px|center|alt=Beetlejuice on BadWolfMC|thumb|Beetlejuice]]&lt;br /&gt;
![[File:MonsterHouse.png|250px|center|thumb|alt=The Monster House|The Monster House]]&lt;br /&gt;
![[File:Peeves.png|250px|center|alt=The Lair of the Poltergeist|thumb|The Lair of the Poltergeist]] &lt;br /&gt;
|-&lt;br /&gt;
![[File:PinkPalace.png|250px|center|alt=The Pink Palace|thumb|The Pink Palace]]&lt;br /&gt;
![[File:PumpkinCarving.png|250px|center|alt=Pumpkin Carving Contest|thumb|Pumpkin Carving Contest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Winter Wonderland==&lt;br /&gt;
[[File:WinterSpawn.png|alt=Winter Wonderland|Winter Wonderland|thumb]]&lt;br /&gt;
BadWolfMC&#039;s Winter Wonderland event runs annually from early-December to mid-January. Accessed from Santa&#039;s Sleigh in the [[BadWolfMC Alpha]] spawn&#039;s seasonal corner or via the &#039;&#039;&#039;/winter&#039;&#039;&#039; warp, the event is sugarplum jam-packed with things to do and see, facilitated by quests &lt;br /&gt;
&lt;br /&gt;
===Winter Quests===&lt;br /&gt;
Talk to the Ticket Witch in the train station for individual quests that will take you all around our winter wonderland! Gain a small reward for each, but complete at least 6 and turn in your cookies to Santa for a special set of &#039;&#039;&#039;[[Rewards|Elf Boots]]&#039;&#039;&#039;! These boots give you a nice little speed boost and even come with Mending! &lt;br /&gt;
&lt;br /&gt;
If you already have the Elf Boots, trade in your cookies instead for a Christmas Ornament that can be used to purchase upgrades for your Elf Boots using the &#039;&#039;&#039;/sonics&#039;&#039;&#039; command. &lt;br /&gt;
&lt;br /&gt;
===The Nutcracker Suite===&lt;br /&gt;
[[File:NutcrackerSuite.png|alt=Nutcracker Suite|thumb|Nutcracker Suite]]&lt;br /&gt;
From the giant statue above the Arctic Village’s Ice Rink, tumble through the mouse hole into a realm of sugarplums and tin soldiers. Explore the oversized landscape and discover hidden treasures, some seemingly high out of reach. Find the secret entrance to the &#039;&#039;&#039;Bookcase Challenge&#039;&#039;&#039; where you can navigate a mini-maze and mini-parkour course for cash. And finally, locate the hidden entrance to the &#039;&#039;&#039;Lair of the Mouse King&#039;&#039;&#039;, where you can battle against the rancorous rodent and his minions!&lt;br /&gt;
&lt;br /&gt;
=== Sugar Plum Realm===&lt;br /&gt;
[[File:SugarPlumRealm.png|alt=Sugar Plum Realm|thumb|Sugar Plum Realm]]&lt;br /&gt;
Once you’ve defeated the Mouse King, let the Nutcracker whisk you off to the realm of the Sugar Plum Fairy! She has a present under her tree just for you that we know you will love!&lt;br /&gt;
&lt;br /&gt;
=== The Realm of Winterbolt ===&lt;br /&gt;
Previously thought to have been safely locked away, the big baddie who originally labeled the atypical toys as Misfits and deported them to a secluded island is threatening to escape and unleash his icy terror on the world once more! Find the secret entrance in Santa&#039;s Workshop and navigate the treacherous &#039;&#039;&#039;Ice Maze&#039;&#039;&#039; to defeat the evil Winterbolt and reclaim the Misfit Toys&#039; green cards! &lt;br /&gt;
&lt;br /&gt;
===Jack Skellington’s Spooky Ski Slopes!===&lt;br /&gt;
[[File:JacksSlopes.png|alt=Jack Skellington&#039;s Spooky Ski Slopes|thumb|Jack Skellington&#039;s Spooky Ski Slopes]]&lt;br /&gt;
New in Winter 2020, these are guaranteed to be the steepest slopes you ever did ski! Drop in to ride the ski lifts up to the top and see what Jack has in his bag for you! Find the entrance to this special ski resort in a hollowed-out tree near the giant snowman!&lt;br /&gt;
&lt;br /&gt;
===Winter Wonderland Build Contest===&lt;br /&gt;
A tradition started in Winter 2020 is a special build contest in which the winner each year will be featured in the Winter Wonderland in one of the first plots you see when stepping off the train platform! Additional prizes are awarded to everyone who participates. The entrance to the contest can be found at the end of the street opposite Santa’s Workshop!&lt;br /&gt;
&lt;br /&gt;
====Past Winners====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Year!!Winners&lt;br /&gt;
|-&lt;br /&gt;
|2020||Hokage_Hermes&lt;br /&gt;
|-&lt;br /&gt;
|2021||Ca3lan &amp;amp; Zsnake626&lt;br /&gt;
|-&lt;br /&gt;
|2022||Maria_Baa&lt;br /&gt;
|-&lt;br /&gt;
|2023&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|-&lt;br /&gt;
|2024&lt;br /&gt;
|Casual&lt;br /&gt;
|-&lt;br /&gt;
|2025||heyitsbex_&lt;br /&gt;
|-&lt;br /&gt;
|2026&lt;br /&gt;
|Your Name Here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Great BadWolfMC Gift Exchange===&lt;br /&gt;
Another tradition started in Winter 2020 was the Great BadWolfMC Gift Exchange. Participants can claim a chest at the center of the Winter Wonderland Build Contest then fill up other people’s chests with presents! Don’t open until Dec. 25!&lt;br /&gt;
&lt;br /&gt;
===Winter Scavenger Hunt===&lt;br /&gt;
Our oldest winter tradition since 2016 - find the lost presents hidden around the entire Winter Wonderland event then return the presents to Santa Claus (in his office) for loot!&lt;br /&gt;
&lt;br /&gt;
[[Category:Things_to_Do]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Seasonal_Events&amp;diff=6592</id>
		<title>Seasonal Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Seasonal_Events&amp;diff=6592"/>
		<updated>2026-01-16T21:07:35Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Past Winners */ Updated winner for 2025&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox serverbuild&lt;br /&gt;
|title        = BadWolfMC Seasonal Events&lt;br /&gt;
|image        = HauntedMansion.png&lt;br /&gt;
|caption      = The Haunted Mansion&lt;br /&gt;
|contributors = Cesar, merc, GolighRunes, Ca3lan, JBizzle, Outlaw, AzurexeruzAog, TBonDc&lt;br /&gt;
|category     = Holiday&lt;br /&gt;
|underground  = &lt;br /&gt;
|public       = Yes&lt;br /&gt;
|startdate    = &lt;br /&gt;
|releasedate  = seasonally&lt;br /&gt;
|n-s_size     = &lt;br /&gt;
|w-e_size     = &lt;br /&gt;
|height       = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|server       = Alpha&lt;br /&gt;
|dimension    = Events&lt;br /&gt;
|nearestwarp  = various&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BadWolfMC has a few regular seasonal events, largely hosted on [[BadWolfMC Alpha]]. These include the Valentine&#039;s Build Contest, the Easter Egg Hunt, the Halloween Event, and the Winter Event.&lt;br /&gt;
&lt;br /&gt;
==Valentine&#039;s Build Contest==&lt;br /&gt;
Hosted in a special little pocket universe on [[BadWolfMC Alpha|Alpha]] that will allow your imagination to prance through the flowery meadow of creative mode. Go to &#039;&#039;&#039;/vday&#039;&#039;&#039; or travel from Cupid’s Corner at &#039;&#039;&#039;/spawn&#039;&#039;&#039; to claim your plot and get building! All plots are 51x51x250 and are reserved by using the (free) Residence rental signs located on the southeast corner of each plot.&lt;br /&gt;
&lt;br /&gt;
Prizes include Cupid&#039;s Arrowhead (a nether star) for third place, Cupid&#039;s Wings (enchanted elytra) for second place, and the coveted Cupid&#039;s Bow (bow enchanted with Power 10, Infinity, Flame, Mending, &amp;amp; Unbreaking 3) for first place.&lt;br /&gt;
&lt;br /&gt;
====Past Winners====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Year!!Winners&lt;br /&gt;
|-&lt;br /&gt;
|2017||&#039;&#039;&#039;1st&#039;&#039;&#039; - Mizu_Sky&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039; - Hokage_Hermes&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039; - iCanon&lt;br /&gt;
|-&lt;br /&gt;
|2018||&#039;&#039;&#039;1st&#039;&#039;&#039; - Mechelle373&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039; - James_Night&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039; - Mob_Meal, Chrystla, &amp;amp; darksapphyre&lt;br /&gt;
|-&lt;br /&gt;
|2019||&#039;&#039;&#039;1st&#039;&#039;&#039; - LizzieLadyBug&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039; - Hokage_Hermes &amp;amp; Triscuiit&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039; - Chrystla, JennyBlaze, &amp;amp; JrFreshPrince &lt;br /&gt;
|-&lt;br /&gt;
|2020 ||&#039;&#039;&#039;1st&#039;&#039;&#039; - AzurexeruzAog&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039; - GolighRunes&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039; - sphere &lt;br /&gt;
|-&lt;br /&gt;
|2021||&#039;&#039;&#039;1st&#039;&#039;&#039; - OKillerCupcakeO&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039; - SirGruut &amp;amp; Lotus_Blume&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039; - OpalSuture &amp;amp; Gr8D4ne &lt;br /&gt;
|-&lt;br /&gt;
|2022||&#039;&#039;&#039;1st&#039;&#039;&#039; - fkncasual&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039; - Hokage_Hermes&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039; - Casonacademy &amp;amp; Mechelle373&lt;br /&gt;
|-&lt;br /&gt;
|2023||&#039;&#039;&#039;1st&#039;&#039;&#039; - Wrenclade&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039; - LizzieLadyBug&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039; - illaena&lt;br /&gt;
|-&lt;br /&gt;
|2024&lt;br /&gt;
|&#039;&#039;&#039;1st&#039;&#039;&#039; - FreyaHaze&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039; - AzurexeruzAog &amp;amp; Iris_D_Virus&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039; - Eggles&lt;br /&gt;
|-&lt;br /&gt;
|2025&lt;br /&gt;
|&#039;&#039;&#039;1st&#039;&#039;&#039; - Ca3lan&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039; - Jennyblaze&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039; - Beelzcifer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Easter Egg Hunt==&lt;br /&gt;
Roll out for our popular Easter Egg Hunt with over 200 eggs hidden in over 90 chests throughout the Alpha server. Find them all and trade them in to the Easter Bunny for collectible items! All server builds are potential hiding spots. No blocks need to be broken to access any eggs, and no eggs are hidden on player property.&lt;br /&gt;
&lt;br /&gt;
The Easter event also features our invisible Cloud Maze for endless cursing and pinky cramps. Access it by jumping into the rabbit hole at spawn!&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
A long time ago, in a galaxy… just a little ways off, really — it’s not that far, only over on [[BadWolfMC Gamma]]. And it happens every May so “a long time ago” doesn’t quite fit either. Anyway… Stars is our annual celebration of the Star Wars universe. Players can choose to join forces with the Rebels or the Empire as they blast through puzzles and mazes to build their very own saber, only available during this event, which they can take with them back to Avalon!&lt;br /&gt;
&lt;br /&gt;
=== Episode One: The Scourge of Geonosia ===&lt;br /&gt;
==== Lore ====&lt;br /&gt;
The Clone Wars have ended and the EMPIRE has emerged from the former Galactic Republic, vowing to crush its enemies with a vengeance. The war machine of GEONOSIA, once known for its massive droid factories, is now rumored to be constructing a SUPER WEAPON for the EMPIRE. But intelligence reports from the desert planet suggest that something has gone horribly wrong between the EMPIRE and the GEONOSIANS.&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
&amp;quot;The Scourge of Geonosia&amp;quot; was the first installment in the Stars event, available May 4 through May 15, 2022.&lt;br /&gt;
&lt;br /&gt;
== Halloween==&lt;br /&gt;
The Great Pumpkin at &#039;&#039;&#039;/spawn&#039;&#039;&#039; will whisk you away to a land of night terrors, where bizarre creatures prowl the grounds, and a dark mansion lures you inside with the promise of danger and reward (also use &#039;&#039;&#039;/halloween&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===The Haunted Mansion===&lt;br /&gt;
Visit the library where the books wander off their shelves to attack unsuspecting victims, or the ghostly ballroom where the apparitions quickly lose their tempers if you get too close. And be careful in the kitchens -- the undead cooks tend to throw their sherry bottles. Things start to get strange on the second floor -- something seems to have gone very wrong here. Explore the many rooms and battle the creatures that remain to avenge the fallen and loot the rare treasure. The more adventurous will discover hidden rooms — has anyone else noticed that this house seems to grow new rooms every year?! And stumble through the secret entrance to The Labyrinth of the Damned, where those who persevere will be greatly rewarded. Proceed to the upper floors if you dare -- thick with danger and mystery, only the most courageous will make it to the theater in the apex of the mansion, where menacing creatures make their nest. Do you dare disturb them?&lt;br /&gt;
&lt;br /&gt;
===Beetlejuice!===&lt;br /&gt;
New in 2022, experience our most ambitious Halloween update yet! So you’re dead and doomed to haunt your old house for no less than 125 years, and the new inhabitants are just so… different! Can you get rid of them by yourself? Or will you resort to getting help from… freelancers?! And watch out for those sand worms!&lt;br /&gt;
&lt;br /&gt;
Full of puzzles, mini quests, mind-boggling mechanics, and stunning visuals, our Beetlejuice event is sure to keep you entertained! Find the entrance through the north-east tunnel from Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===The Monster House===&lt;br /&gt;
New in 2021, Meet the Haunted Mansion’s little sister — buried alive in a tragic accident, her spirit possesses the house and eats everyone and everything that wanders too close, while her dutiful husband watches over her and really wants the damned kids to stay off his lawn! Find the entrance through the north-west tunnel from Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===The Lair of the Poltergeist===&lt;br /&gt;
Carved into the mountains behind the mansion, find the entrance to the Poltergeist’s Lair. Peeves has haunted the mansion for years — now discover his dark roots. Bring your sword, and maybe some extra Depends. And be sure to have sounds on.&lt;br /&gt;
&lt;br /&gt;
===The Pink Palace Apartments===&lt;br /&gt;
Tucked in the misty woods of Oregon, a sinister spinster has waited for centuries, luring away any children who get too close with promises of a better life — only to steal their souls. Can you uncover the Pink Palace’s dark secrets and unravel the Beldam’s web? Defeat her for chances of netherite ingots and other hidden loot! Find the entrance on the other side of our Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===Trick or Treat!===&lt;br /&gt;
Halloween Town has gotten into the spooky spirit! Follow the trail near the /halloween warp to check out the creepy decor, battle a few undead monsters, and search for the candy baskets hidden around the town for fun treats!&lt;br /&gt;
&lt;br /&gt;
===Costume Contest &amp;amp; Pumpkin Carving!===&lt;br /&gt;
Join us for our annual pumpkin carving and costume contest! Dress in your most ghoulish getup and have a scary good time! The festivities last each year until 11:00pm EST on October 31, when the contests will be judged.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beetlejuice Teaser.webp|250px|center|alt=Beetlejuice on BadWolfMC|thumb|Beetlejuice]]&lt;br /&gt;
![[File:MonsterHouse.png|250px|center|thumb|alt=The Monster House|The Monster House]]&lt;br /&gt;
![[File:Peeves.png|250px|center|alt=The Lair of the Poltergeist|thumb|The Lair of the Poltergeist]] &lt;br /&gt;
|-&lt;br /&gt;
![[File:PinkPalace.png|250px|center|alt=The Pink Palace|thumb|The Pink Palace]]&lt;br /&gt;
![[File:PumpkinCarving.png|250px|center|alt=Pumpkin Carving Contest|thumb|Pumpkin Carving Contest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Winter Wonderland==&lt;br /&gt;
[[File:WinterSpawn.png|alt=Winter Wonderland|Winter Wonderland|thumb]]&lt;br /&gt;
BadWolfMC&#039;s Winter Wonderland event runs annually from early-December to mid-January. Accessed from Santa&#039;s Sleigh in the [[BadWolfMC Alpha]] spawn&#039;s seasonal corner or via the &#039;&#039;&#039;/winter&#039;&#039;&#039; warp, the event is sugarplum jam-packed with things to do and see, facilitated by quests &lt;br /&gt;
&lt;br /&gt;
===Winter Quests===&lt;br /&gt;
Talk to the Ticket Witch in the train station for individual quests that will take you all around our winter wonderland! Gain a small reward for each, but complete at least 6 and turn in your cookies to Santa for a special set of &#039;&#039;&#039;[[Rewards|Elf Boots]]&#039;&#039;&#039;! These boots give you a nice little speed boost and even come with Mending! &lt;br /&gt;
&lt;br /&gt;
If you already have the Elf Boots, trade in your cookies instead for a Christmas Ornament that can be used to purchase upgrades for your Elf Boots using the &#039;&#039;&#039;/sonics&#039;&#039;&#039; command. &lt;br /&gt;
&lt;br /&gt;
===The Nutcracker Suite===&lt;br /&gt;
[[File:NutcrackerSuite.png|alt=Nutcracker Suite|thumb|Nutcracker Suite]]&lt;br /&gt;
From the giant statue above the Arctic Village’s Ice Rink, tumble through the mouse hole into a realm of sugarplums and tin soldiers. Explore the oversized landscape and discover hidden treasures, some seemingly high out of reach. Find the secret entrance to the &#039;&#039;&#039;Bookcase Challenge&#039;&#039;&#039; where you can navigate a mini-maze and mini-parkour course for cash. And finally, locate the hidden entrance to the &#039;&#039;&#039;Lair of the Mouse King&#039;&#039;&#039;, where you can battle against the rancorous rodent and his minions!&lt;br /&gt;
&lt;br /&gt;
=== Sugar Plum Realm===&lt;br /&gt;
[[File:SugarPlumRealm.png|alt=Sugar Plum Realm|thumb|Sugar Plum Realm]]&lt;br /&gt;
Once you’ve defeated the Mouse King, let the Nutcracker whisk you off to the realm of the Sugar Plum Fairy! She has a present under her tree just for you that we know you will love!&lt;br /&gt;
&lt;br /&gt;
=== The Realm of Winterbolt ===&lt;br /&gt;
Previously thought to have been safely locked away, the big baddie who originally labeled the atypical toys as Misfits and deported them to a secluded island is threatening to escape and unleash his icy terror on the world once more! Find the secret entrance in Santa&#039;s Workshop and navigate the treacherous &#039;&#039;&#039;Ice Maze&#039;&#039;&#039; to defeat the evil Winterbolt and reclaim the Misfit Toys&#039; green cards! &lt;br /&gt;
&lt;br /&gt;
===Jack Skellington’s Spooky Ski Slopes!===&lt;br /&gt;
[[File:JacksSlopes.png|alt=Jack Skellington&#039;s Spooky Ski Slopes|thumb|Jack Skellington&#039;s Spooky Ski Slopes]]&lt;br /&gt;
New in Winter 2020, these are guaranteed to be the steepest slopes you ever did ski! Drop in to ride the ski lifts up to the top and see what Jack has in his bag for you! Find the entrance to this special ski resort in a hollowed-out tree near the giant snowman!&lt;br /&gt;
&lt;br /&gt;
===Winter Wonderland Build Contest===&lt;br /&gt;
A tradition started in Winter 2020 is a special build contest in which the winner each year will be featured in the Winter Wonderland in one of the first plots you see when stepping off the train platform! Additional prizes are awarded to everyone who participates. The entrance to the contest can be found at the end of the street opposite Santa’s Workshop!&lt;br /&gt;
&lt;br /&gt;
====Past Winners====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Year!!Winners&lt;br /&gt;
|-&lt;br /&gt;
|2020||Hokage_Hermes&lt;br /&gt;
|-&lt;br /&gt;
|2021||Ca3lan &amp;amp; Zsnake626&lt;br /&gt;
|-&lt;br /&gt;
|2022||Maria_Baa&lt;br /&gt;
|-&lt;br /&gt;
|2023&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|-&lt;br /&gt;
|2024&lt;br /&gt;
|Casual&lt;br /&gt;
|-&lt;br /&gt;
|2025||heyitsbex_&lt;br /&gt;
|-&lt;br /&gt;
|2026&lt;br /&gt;
|Your Name Here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Great BadWolfMC Gift Exchange===&lt;br /&gt;
Another tradition started in Winter 2020 was the Great BadWolfMC Gift Exchange. Participants can claim a chest at the center of the Winter Wonderland Build Contest then fill up other people’s chests with presents! Don’t open until Dec. 25!&lt;br /&gt;
&lt;br /&gt;
===Winter Scavenger Hunt===&lt;br /&gt;
Our oldest winter tradition since 2016 - find the lost presents hidden around the entire Winter Wonderland event then return the presents to Santa Claus (in his office) for loot!&lt;br /&gt;
&lt;br /&gt;
[[Category:Things_to_Do]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=SkyBlock&amp;diff=6591</id>
		<title>SkyBlock</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=SkyBlock&amp;diff=6591"/>
		<updated>2026-01-14T06:22:46Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added nautilus variants to Ocean Greenhouse recipe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the more popular game modes in Minecraft, SkyBlock spawns you on an island on which you must survive and complete challenges using your wits and the resources available to you. Level up by completing challenges and compete against or team up with other players. You&#039;ve probably never had so much fun while wishing for more dirt! [[BadWolfMC Beta]] features &#039;&#039;&#039;SkyBlock&#039;&#039;&#039;, in which you spawn on an island in the void, &#039;&#039;&#039;AcidIsland&#039;&#039;&#039;, in which you spawn on an island in a sea of acid and also have to contend with acid rain, &#039;&#039;&#039;Boxed&#039;&#039;&#039;, where you spawn in a tiny 2x2 box which expands as you earn advancements, and &#039;&#039;&#039;OneBlock&#039;&#039;&#039;, the minimalist approach to SkyBlock where you spawn on a single magic block.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
You can claim your island or travel to your existing island on SkyBlock, AcidIsland, Boxed, or OneBlock by going through the SkyBlock portal on the [[BadWolfMC Beta]] Server at &#039;&#039;&#039;/spawn&#039;&#039;&#039; then through the appropriate portal in the SkyBlock hub. You can also use &#039;&#039;&#039;/island&#039;&#039;&#039; or &#039;&#039;&#039;/is&#039;&#039;&#039; for SkyBlock, &#039;&#039;&#039;/ai&#039;&#039;&#039; for AcidIsland, &#039;&#039;&#039;/box&#039;&#039;&#039; for Boxed, or &#039;&#039;&#039;/ob&#039;&#039;&#039; for OneBlock from anywhere on the Beta server to get to the island of choice. Remember you can get to the Beta server by using the &#039;&#039;&#039;/menu&#039;&#039;&#039;, the &#039;&#039;&#039;/beta&#039;&#039;&#039; command, or going through the portal in the [[Tardis]].&lt;br /&gt;
&lt;br /&gt;
From there, half the fun is figuring it out, so we won&#039;t spoil it, but the commands below can be useful.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like others to be able to teleport to your island, place a sign and write &amp;quot;&#039;&#039;&#039;[Welcome]&#039;&#039;&#039;&amp;quot; on the first line.&lt;br /&gt;
&lt;br /&gt;
== Getting Around ==&lt;br /&gt;
Aside from the teleportation commands already listed below, we&#039;ve also created a few warps to quickly take you to useful areas. All can either be prefixed with &#039;&#039;&#039;/warp [name]&#039;&#039;&#039;, accessed from the &#039;&#039;&#039;/warps&#039;&#039;&#039; menu, or used as a standalone command. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;acidmall&#039;&#039;&#039; - takes you to the AcidIsland Mall&lt;br /&gt;
* &#039;&#039;&#039;acidspawn&#039;&#039;&#039; - takes you to the AcidIsland Spawn&lt;br /&gt;
* &#039;&#039;&#039;acidwither&#039;&#039;&#039; - takes you to the AcidIsland Wither Arena&lt;br /&gt;
* &#039;&#039;&#039;boxspawn&#039;&#039;&#039; - takes you to the Boxed Spawn and Mall&lt;br /&gt;
* &#039;&#039;&#039;boxwither&#039;&#039;&#039; - takes you to the Boxed Wither Arena&lt;br /&gt;
* &#039;&#039;&#039;skymall&#039;&#039;&#039; - takes you to the SkyBlock Mall&lt;br /&gt;
* &#039;&#039;&#039;skyspawn&#039;&#039;&#039; - takes you to the SkyBlock Spawn&lt;br /&gt;
* &#039;&#039;&#039;skywither&#039;&#039;&#039; - takes you to the SkyBlock Wither Arena&lt;br /&gt;
&lt;br /&gt;
OneBlock has neither a spawn, mall, nor wither arena.&lt;br /&gt;
&lt;br /&gt;
== Command Reference ==&lt;br /&gt;
All four game modes (SkyBlock, AcidIsland, Boxed, and OneBlock) have the same command structure, just different root commands. SkyBlock commands will always start with &#039;&#039;&#039;/is&#039;&#039;&#039;, while AcidIsland commands will always start with &#039;&#039;&#039;/ai&#039;&#039;&#039;, Boxed commands will start with &#039;&#039;&#039;/box&#039;&#039;&#039;, and OneBlock commands will always start with &#039;&#039;&#039;/ob&#039;&#039;&#039;. This command reference will be listed for SkyBlock, but the same commands can be used on the other two by replacing the &amp;quot;/is&amp;quot; with &amp;quot;/ai&amp;quot;, &amp;quot;/box&amp;quot;, or &amp;quot;/ob&amp;quot;. At any time you can use &#039;&#039;&#039;/is help&#039;&#039;&#039;, &#039;&#039;&#039;/ai help&#039;&#039;&#039;, &#039;&#039;&#039;/box help&#039;&#039;&#039;, or &#039;&#039;&#039;/ob help&#039;&#039;&#039; for a full and updated list of these commands -- since the plugin updates regularly, some of the ones listed below may change.&lt;br /&gt;
&lt;br /&gt;
=== Utility Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/is&#039;&#039;&#039; - generates a new island, opens the GUI or teleports the player to their island, home location or the team island&lt;br /&gt;
* &#039;&#039;&#039;/is create&#039;&#039;&#039; - generates a second island&lt;br /&gt;
* &#039;&#039;&#039;/is ban &amp;lt;player&amp;gt;&#039;&#039;&#039; - Removes a visitor from your island&lt;br /&gt;
* &#039;&#039;&#039;/ob bossbar&#039;&#039;&#039; - Toggles the Phase Blocks progress bossbar in OneBlock&lt;br /&gt;
* &#039;&#039;&#039;/is go&#039;&#039;&#039; - teleport to your island&lt;br /&gt;
* &#039;&#039;&#039;/is go &amp;lt;number&amp;gt;&#039;&#039;&#039; - teleport to a numbered island home (use /is sethome &amp;lt;number&amp;gt; to set)&lt;br /&gt;
* &#039;&#039;&#039;/is go &amp;lt;island name&amp;gt;&#039;&#039;&#039; - teleport to a specific island if you have multiple (use /is setname &amp;lt;name&amp;gt; to rename your island as desired)&lt;br /&gt;
* &#039;&#039;&#039;/is greenhouses&#039;&#039;&#039; - opens the greenhouse recipe GUI and allows creation of greenhouses&lt;br /&gt;
* &#039;&#039;&#039;/is greenhouses help&#039;&#039;&#039; - assistance with greenhouses&lt;br /&gt;
* &#039;&#039;&#039;/is help&#039;&#039;&#039; - shows help text&lt;br /&gt;
* &#039;&#039;&#039;/is reset&#039;&#039;&#039; or &#039;&#039;&#039;restart&#039;&#039;&#039; - restarts an island. There is a cool down timer and a max limit on this so that players do not abuse it&lt;br /&gt;
* &#039;&#039;&#039;/is setname&#039;&#039;&#039; - Sets a name for your island&lt;br /&gt;
* &#039;&#039;&#039;/is resetname&#039;&#039;&#039; - Sets the name of your island back to the default&lt;br /&gt;
* &#039;&#039;&#039;/is language&#039;&#039;&#039; - allows player to chose their UI language&lt;br /&gt;
* &#039;&#039;&#039;/is level&#039;&#039;&#039; - ranks the island&lt;br /&gt;
* &#039;&#039;&#039;/is level &amp;lt;player&amp;gt;&#039;&#039;&#039; - shows the island rank for another player&lt;br /&gt;
* &#039;&#039;&#039;/is top&#039;&#039;&#039; - shows the Top 10 islands by rank&lt;br /&gt;
* &#039;&#039;&#039;/is settings&#039;&#039;&#039; - opens a GUI where you can set preferences for certain behaviors and protection levels on your island.&lt;br /&gt;
* &#039;&#039;&#039;/is sethome&#039;&#039;&#039; - sets your island home&lt;br /&gt;
* &#039;&#039;&#039;/is sethome &amp;lt;number&amp;gt;&#039;&#039;&#039; - sets a numbered home point, up to the max the server allows&lt;br /&gt;
* &#039;&#039;&#039;/is spawn&#039;&#039;&#039; - teleport to the island-world spawn, if the game mode has one.&lt;br /&gt;
* &#039;&#039;&#039;/is unban &amp;lt;player&amp;gt;&#039;&#039;&#039; - Allow a banned visitor on your island again.&lt;br /&gt;
* &#039;&#039;&#039;/is warps&#039;&#039;&#039; - Lists warps that are available via Welcome Warp Signs&lt;br /&gt;
* &#039;&#039;&#039;/is warp &amp;lt;name&amp;gt;&#039;&#039;&#039; - warps to a Welcome Warp Sign. The full name does not have to by typed in (just the first few letters)&lt;br /&gt;
* &#039;&#039;&#039;/menu&#039;&#039;&#039; - Allows access to the Island Minishop where players can buy spawn eggs&lt;br /&gt;
&lt;br /&gt;
=== Team Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/is team&#039;&#039;&#039; - lists info on the team&lt;br /&gt;
* &#039;&#039;&#039;/is team invite &amp;lt;player&amp;gt;&#039;&#039;&#039; - Invite a player to join your team. You can only invite one person at a time.&lt;br /&gt;
* &#039;&#039;&#039;/is team [accept|reject]&#039;&#039;&#039; - Accepts or rejects an invite. If a player has an island already and accepts, the island will be deleted.&lt;br /&gt;
* &#039;&#039;&#039;/is team leave&#039;&#039;&#039; - leave the team - returns to spawn&lt;br /&gt;
* &#039;&#039;&#039;/is team kick&#039;&#039;&#039; or &#039;&#039;&#039;remove &amp;lt;player&amp;gt;&#039;&#039;&#039; - only available for the island owner or leader - removes a team member. If the player is online, all their inventory will drop and they will be sent to spawn. If they are offline, they will get a message when they log in that they have been kicked.&lt;br /&gt;
* &#039;&#039;&#039;/is team setowner &amp;lt;name&amp;gt;&#039;&#039;&#039; - Transfers ownership to a team member. Can only be issued by the leader.&lt;br /&gt;
* &#039;&#039;&#039;/is team coop &amp;lt;player&amp;gt;&#039;&#039;&#039; - Gives a player temporary full access to your island. Notifies other team members and the leader when this happens. Use it wisely.&lt;br /&gt;
* &#039;&#039;&#039;/is team uncoop &amp;lt;player&amp;gt;&#039;&#039;&#039; - Removes coop status. Also ejects player from your island.&lt;br /&gt;
&lt;br /&gt;
=== Bank Commands ===&lt;br /&gt;
Island Banks are an optional feature that allows players to deposit or withdraw money from their regular economy accounts into the island account where it is pooled among team members. The island owner can decide which rank of team member can access the account via the settings menu. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/is bank deposit &amp;lt;amount&amp;gt;&#039;&#039;&#039; - deposit money into the island bank&lt;br /&gt;
* &#039;&#039;&#039;/is bank withdraw &amp;lt;amount&amp;gt;&#039;&#039;&#039; - withdraw money from the island bank&lt;br /&gt;
* &#039;&#039;&#039;/is bank balance&#039;&#039;&#039; - see your island bank balance&lt;br /&gt;
* &#039;&#039;&#039;/is bank statement&#039;&#039;&#039; - see a fancy statement of deposits/withdrawals, etc. on your island bank account&lt;br /&gt;
&lt;br /&gt;
=== Challenges Commands ===&lt;br /&gt;
* &#039;&#039;&#039;/is challenges&#039;&#039;&#039; - access challenge commands&lt;br /&gt;
&lt;br /&gt;
== OneBlock Phases ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ OneBlock Phases&lt;br /&gt;
|-&lt;br /&gt;
! Blocks !! Phase&lt;br /&gt;
|-&lt;br /&gt;
| 0 to 699 || Plains&lt;br /&gt;
|-&lt;br /&gt;
| 700 to 1999 || Underground&lt;br /&gt;
|-&lt;br /&gt;
| 2000 to 2999 || Winter&lt;br /&gt;
|-&lt;br /&gt;
| 3000 to 3999 || Ocean&lt;br /&gt;
|-&lt;br /&gt;
| 4000 to 4999 || Jungle&lt;br /&gt;
|-&lt;br /&gt;
| 5000 to 5999 || Swamp&lt;br /&gt;
|-&lt;br /&gt;
| 6000 to 6999 || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| 7000 to 7499 || Desert&lt;br /&gt;
|-&lt;br /&gt;
| 7500 to 8499 || Nether&lt;br /&gt;
|-&lt;br /&gt;
| 8500 to 9499 || Plenty&lt;br /&gt;
|-&lt;br /&gt;
| 9500 to 10499 || Desolation&lt;br /&gt;
|-&lt;br /&gt;
|10500 to 11499&lt;br /&gt;
|Deep Dark&lt;br /&gt;
|-&lt;br /&gt;
| 11500 to 11999 || The End&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Greenhouses ==&lt;br /&gt;
Greenhouses are an add-on for our SkyBlock family of worlds that enables players to build their own biome greenhouses complete with weather, friendly mob spawning, unique plant growth, and even block erosion!&lt;br /&gt;
&lt;br /&gt;
Greenhouses are made out of glass and must contain the blocks found in the Biome Recipe to be valid. Use the &#039;&#039;&#039;/is greenhouses&#039;&#039;&#039; command to pull up the recipe GUI. Once built, the greenhouse can be used to grow plants with bonemeal, and it may spawn biome-specific mobs. If you include a hopper with water in it, snow will form inside the greenhouse when it rains. If you put bonemeal in the hopper, biome-specific plants will grow. Some blocks can also transform over time due to &amp;quot;erosion&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== How to Build A Greenhouse ===&lt;br /&gt;
* Make glass blocks (stained glass blocks also work!) and build a rectangular set of walls with a flat roof.&lt;br /&gt;
* Put a hopper in the wall or roof.&lt;br /&gt;
* Put a door in the wall so you can get in and out.&lt;br /&gt;
* Type &#039;&#039;&#039;/island greenhouses&#039;&#039;&#039; and read the requirements for the greenhouse you want.&lt;br /&gt;
* Exit the GUI and place blocks, water, lava, and ice so that you make your desired biome.&lt;br /&gt;
* Type &#039;&#039;&#039;/island greenhouses&#039;&#039;&#039; again and click on the biome to make it.&lt;br /&gt;
* Type &#039;&#039;&#039;/island greenhouses help&#039;&#039;&#039; to see other options.&lt;br /&gt;
There are many types of greenhouses available! See the recipes below for more details.&lt;br /&gt;
&lt;br /&gt;
=== Greenhouse Features ===&lt;br /&gt;
* Use bonemeal to grow small plants on grass blocks immediately in the greenhouse. Or place bonemeal in the hopper to have the greenhouse sprinkle bonemeal automatically. Come back later to see what grows!&lt;br /&gt;
* Place a bucket of water (or more) in the hopper to cause snow to fall in cold biomes. Snow will fall when it rains in the world. Each snowfall empties one bucket of water.&lt;br /&gt;
* Friendly biome-specific mobs may spawn in your greenhouse - the usual rules apply (be more than 24 blocks away).&lt;br /&gt;
&lt;br /&gt;
=== Greenhouses FAQ ===&lt;br /&gt;
* &#039;&#039;&#039;Can I use stained glass?&#039;&#039;&#039; Yes, you can. It&#039;s pretty.&lt;br /&gt;
* &#039;&#039;&#039;Can I fill my greenhouse full of water?&#039;&#039;&#039; Yes. That&#039;s an ocean.&lt;br /&gt;
* &#039;&#039;&#039;Will a squid spawn there?&#039;&#039;&#039; Maybe... okay, yes it will if it&#039;s a big enough ocean.&lt;br /&gt;
* &#039;&#039;&#039;How do I place a door high up in the wall if the wall is all glass?&#039;&#039;&#039; Place it on a hopper.&lt;br /&gt;
* &#039;&#039;&#039;How do I place a door on a hopper?&#039;&#039;&#039; Crouch and then place it.&lt;br /&gt;
* &#039;&#039;&#039;Can I use metal doors?&#039;&#039;&#039; Yes.&lt;br /&gt;
* &#039;&#039;&#039;Can I use a trap door?&#039;&#039;&#039; Yes.&lt;br /&gt;
* &#039;&#039;&#039;Can I grow swamp flowers with this?&#039;&#039;&#039; Yes. Make a swamp biome and use bonemeal.&lt;br /&gt;
* &#039;&#039;&#039;How much bonemeal is used to grow plants?&#039;&#039;&#039; One per successful plant.&lt;br /&gt;
* &#039;&#039;&#039;How much water do I need to put into the hopper to make it snow?&#039;&#039;&#039; One bucket of water (just the water) is used up every time it rains. This only happens in cold biomes.&lt;br /&gt;
* &#039;&#039;&#039;Can I build greenhouses in the Nether?&#039;&#039;&#039; Yes. You can colonize the nether with them.&lt;br /&gt;
* &#039;&#039;&#039;What kind of mobs spawn in the biomes?&#039;&#039;&#039; It&#039;s what you would expect, wolves in Cold Taiga, horses on plains, etc.&lt;br /&gt;
&lt;br /&gt;
=== Known &amp;quot;Bugs&amp;quot; ===&lt;br /&gt;
Minecraft biomes have changed so that they take up a 4x4 area, so greenhouse biomes now can bleed outside of the greenhouse depending on the placement. Unfortunately, this cannot be mitigated yet. If you have a good imagination, you can say that the biome of the greenhouse influences the surroundings a bit and it is natural! So it&#039;s a feature, not a bug!&lt;br /&gt;
&lt;br /&gt;
=== Greenhouse Recipes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Ancient Bastion ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: NETHER_WASTES&lt;br /&gt;
&amp;lt;br&amp;gt;Lava Coverage: 21&lt;br /&gt;
&amp;lt;br&amp;gt;Ice Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Water Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* BLACKSTONE: 10&lt;br /&gt;
* POLISHED_BLACKSTONE_BRICKS: 10&lt;br /&gt;
Block Conversions:&lt;br /&gt;
* BLACKSTONE has a 1% chance of converting to GILDED_BLACKSTONE when next to LAVA&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* PIGLIN_BRUTE&lt;br /&gt;
* MAGMA_CUBE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Beach ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: BEACH&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents: &lt;br /&gt;
* SAND: 10 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; Value in required percentage. If the value is zero, then NO ice/water/lava is allowed!&lt;br /&gt;
Water Coverage: 50&lt;br /&gt;
&amp;lt;br&amp;gt;Ice Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Lava Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Block Conversions:&lt;br /&gt;
* TURTLE EGG has a .005% chance of converting to SNIFFER EGG when on SAND&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
* DEAD_BUSH&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* SQUID&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Clay River ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: RIVER&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* SAND: 1&lt;br /&gt;
Water Coverage: 50&lt;br /&gt;
Block Conversions:&lt;br /&gt;
* DIRT has a 50% chance of converting to CLAY when next to WATER&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Cold Taiga Forest ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: TAIGA_HILLS&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* SPRUCE_LOG: 3&lt;br /&gt;
* SPRUCE_LEAVES: 3&lt;br /&gt;
* GRASS_BLOCK: 3&lt;br /&gt;
Ice Coverage: 10&lt;br /&gt;
&amp;lt;br&amp;gt;Possible Plant Generation:&lt;br /&gt;
* TALL_GRASS&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* RABBIT&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Crimson Forest ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: CRIMSON_FOREST&lt;br /&gt;
&amp;lt;br&amp;gt;Lava Coverage: 21&lt;br /&gt;
&amp;lt;br&amp;gt;Ice Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Water Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* NETHERRACK: 10&lt;br /&gt;
* CRIMSON_NYLIUM: 10&lt;br /&gt;
Block Conversions:&lt;br /&gt;
* NETHERRACK has a 10% chance of converting to CRIMSON_NYLIUM when next to NETHERRACK &lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
* CRIMSON_ROOTS&lt;br /&gt;
* CRIMSON_FUNGUS&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* HOGLIN&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Desert ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: DESERT&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* SAND: 1&lt;br /&gt;
Water Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Ice Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Possible Plant Generation:&lt;br /&gt;
* DEAD_BUSH&lt;br /&gt;
* CACTUS&lt;br /&gt;
* SHORT_DRY_GRASS&lt;br /&gt;
Block Conversions:&lt;br /&gt;
* DIRT has a 30% chance of converting to SAND when next to SAND&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* HUSK&lt;br /&gt;
* ARCHAEOLOGISTS (from which pottery shards can be obtained) have a chance of replacing Husks in desert biomes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Drippy Drops ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: dripstone_caves&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* STONE: 8&lt;br /&gt;
* CLAY: 8&lt;br /&gt;
Water Coverage: 25&lt;br /&gt;
&amp;lt;br&amp;gt;Block Conversions:&lt;br /&gt;
*CLAY has a 50% chance of converting to DRIPSTONE_BLOCK when next to WATER&lt;br /&gt;
* STONE has a 1% chance of converting to COPPER_ORE when next to STONE&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
* GLOW_LICHEN&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* SKELETON&lt;br /&gt;
* GLOW_SQUID&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Forest ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: FLOWER_FOREST&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* OAK_LOG: 3&lt;br /&gt;
* OAK_LEAVES: 4&lt;br /&gt;
* GRASS_BLOCK: 4&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
* RED_TULIP&lt;br /&gt;
* WHITE_TULIP&lt;br /&gt;
* PINK_TULIP&lt;br /&gt;
* ORANGE_TULIP&lt;br /&gt;
* SUNFLOWER&lt;br /&gt;
* ALLIUM&lt;br /&gt;
* LILY_OF_THE_VALLEY&lt;br /&gt;
* AZURE_BLUET&lt;br /&gt;
* OXEYE_DAISY&lt;br /&gt;
* ROSE_BUSH&lt;br /&gt;
* LILAC&lt;br /&gt;
* POPPY&lt;br /&gt;
* PEONY&lt;br /&gt;
* DANDELION&lt;br /&gt;
* CORNFLOWER&lt;br /&gt;
* PINK PETALS (CHERRY FLOWERS)&lt;br /&gt;
* GRASS&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Fortress of Solitude ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: NETHER_WASTES&lt;br /&gt;
&amp;lt;br&amp;gt;Lava Coverage: 21&lt;br /&gt;
&amp;lt;br&amp;gt;Ice Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Water Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* NETHERRACK: 10&lt;br /&gt;
* NETHER_BRICKS: 10&lt;br /&gt;
Block Conversions:&lt;br /&gt;
* NETHERRACK has a 15% chance of converting to NETHER_BRICKS when next to LAVA&lt;br /&gt;
* NETHER_BRICKS has a .01% chance of converting to ANCIENT_DEBRIS when next to LAVA&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
* WARPED_ROOTS&lt;br /&gt;
* WARPED_FUNGUS&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* WITHER_SKELETON (will only spawn on nether bricks)&lt;br /&gt;
* BLAZE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Greenest Grottoes ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: lush_caves&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* CLAY: 8&lt;br /&gt;
* STONE: 8&lt;br /&gt;
Water Coverage: 50&lt;br /&gt;
&amp;lt;br&amp;gt;Block Conversions:&lt;br /&gt;
*STONE has a 50% chance of converting to MOSS_BLOCK when next to WATER&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
* FLOWERING_AZALEA&lt;br /&gt;
* BIG_DRIPLEAF&lt;br /&gt;
* SMALL_DRIPLEAF&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* axolotl&lt;br /&gt;
* tropical_fish&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Hello Darkness My Old Friend ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: DEEP_DARK&lt;br /&gt;
&amp;lt;br&amp;gt;Lava Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Ice Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Water Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* COBBLED_DEEPSLATE: 10&lt;br /&gt;
* DEEPSLATE_BRICKS: 10&lt;br /&gt;
* GRAY_WOOL: 5&lt;br /&gt;
Block Conversions:&lt;br /&gt;
* COBBLED_DEEPSLATE has a 5% chance of converting to SCULK when next to COBBLED_DEEPSLATE&lt;br /&gt;
* SCULK has a 5% chance of converting to SCULK_CATALYST when next to SCULK&lt;br /&gt;
* SCULK_CATALYST has a 5% chance of converting to SCULK_SENSOR when next to SCULK&lt;br /&gt;
* SCULK_SENSOR has a 1% chance of converting to SCULK_SHRIEKER when next to SCULK&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Horse Plains ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: PLAINS&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* GRASS_BLOCK: 3&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
* TALL_GRASS&lt;br /&gt;
* BUSH&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* HORSE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== In the End It Doesn&#039;t Even Matter ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: THE_END&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* SMOOTH_BASALT: 10&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* ENDERMAN&lt;br /&gt;
* SHULKER&lt;br /&gt;
Block Conversions:&lt;br /&gt;
* SMOOTH_BASALT has a 5% chance of converting to END_STONE when next to SMOOTH_BASALT &lt;br /&gt;
* IRON_BLOCK has a 1% chance of converting to CHORUS_FLOWER when on top of END_STONE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Beach ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Jungle ====&lt;br /&gt;
Biome: JUNGLE&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* GRASS_BLOCK: 4&lt;br /&gt;
* JUNGLE_LOG: 3&lt;br /&gt;
* JUNGLE_LEAVES: 4&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
* DANDELION&lt;br /&gt;
* MELON&lt;br /&gt;
* ROSE_BUSH&lt;br /&gt;
* FERN&lt;br /&gt;
* TALL_GRASS&lt;br /&gt;
* BAMBOO_SAPLING&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Mushroom Fields ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: MUSHROOM_FIELDS&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* MYCELIUM: 2&lt;br /&gt;
Water Coverage: 30&lt;br /&gt;
&amp;lt;br&amp;gt;Possible Plant Generation:&lt;br /&gt;
* BROWN_MUSHROOM&lt;br /&gt;
* RED_MUSHROOM&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* MUSHROOM_COW&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Nether ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: NETHER&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* NETHERRACK: 1&lt;br /&gt;
Lava Coverage: 21&lt;br /&gt;
&amp;lt;br&amp;gt;Ice Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Water Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Block Conversions:&lt;br /&gt;
* DIRT has a 50% chance of converting to NETHERRACK when next to LAVA&lt;br /&gt;
* NETHERRACK has a 1% chance of converting to NETHER_GOLD_ORE when next to LAVA&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* PIGLIN&lt;br /&gt;
* MAGMA_CUBE&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Ocean ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: OCEAN&lt;br /&gt;
&amp;lt;br&amp;gt;Water Coverage: 95&lt;br /&gt;
&amp;lt;br&amp;gt;Mobs that may spawn:&lt;br /&gt;
* DROWNED&lt;br /&gt;
* NAUTILUS&lt;br /&gt;
* SQUID&lt;br /&gt;
* ZOMBIE_NAUTILUS&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Pale Gardens ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: PALE_GARDEN&lt;br /&gt;
&amp;lt;br&amp;gt;Lava Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Ice Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Water Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* PALE_OAK_LEAVES: 10&lt;br /&gt;
* PALE_OAK_LOG: 10&lt;br /&gt;
* GRASS_BLOCK: 10&lt;br /&gt;
Block Conversions:&lt;br /&gt;
* MOSS_BLOCK has a 50% chance of converting to PALE_MOSS_BLOCK when next to GRASS_BLOCK&lt;br /&gt;
* DIAMOND_BLOCK has a 5% chance of converting to CREAKING_HEART when next to PALE_OAK_LOG&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
* OPEN_EYE_BLOSSOM&lt;br /&gt;
* CLOSED_EYE_BLOSSOM&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Rock Candy ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: DRIPSTONE_CAVES&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* SMOOTH_BASALT: 10&lt;br /&gt;
* CALCITE: 10&lt;br /&gt;
Block Conversions:&lt;br /&gt;
* SMOOTH_BASALT has a 10% chance of converting to CALCITE when next to SMOOTH_BASALT&lt;br /&gt;
* CALCITE has a 10% chance of converting to BUDDING_AMETHYST when next to CALCITE&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* SKELETON&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Beach ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Savanna ====&lt;br /&gt;
Biome: SAVANNA&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* ACACIA_LOG: 3&lt;br /&gt;
* ACACIA_LEAVES: 4&lt;br /&gt;
* GRASS_BLOCK: 4&lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
* TALL_GRASS&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Slimy Swamp ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: SWAMP&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* GRASS_BLOCK: 4&lt;br /&gt;
* OAK_LOG: 3&lt;br /&gt;
* OAK_LEAVES: 4&lt;br /&gt;
Water Coverage: 50&lt;br /&gt;
&amp;lt;br&amp;gt;Possible Plant Generation:&lt;br /&gt;
* RED_MUSHROOM&lt;br /&gt;
* BROWN_MUSHROOM&lt;br /&gt;
* BLUE_ORCHID&lt;br /&gt;
* LILY_PAD&lt;br /&gt;
* FIREFLY_BUSH&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* BOGGED&lt;br /&gt;
* SLIME&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Snowy Beach ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: SNOWY_BEACH&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* SAND: 5&lt;br /&gt;
Water Coverage: 50&lt;br /&gt;
&amp;lt;br&amp;gt;Ice Coverage: 10&lt;br /&gt;
&amp;lt;br&amp;gt;Lava Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Block Conversions:&lt;br /&gt;
* SAND has a 50% chance of converting to POWDER_SNOW when next to SAND&lt;br /&gt;
* WATER has a 50% chance of converting to ICE when next to ICE&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* GOAT&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Beach ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Three Wolf Moon Forest ====&lt;br /&gt;
Biome: TAIGA&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* SPRUCE_LOG: 3&lt;br /&gt;
* SPRUCE_LEAVES: 3&lt;br /&gt;
* GRASS_BLOCK: 3&lt;br /&gt;
Ice Coverage: 10&lt;br /&gt;
&amp;lt;br&amp;gt;Possible Plant Generation:&lt;br /&gt;
* TALL_GRASS&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* WOLF&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Tricks and Trials ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: PLAINS&lt;br /&gt;
&amp;lt;br&amp;gt;Lava Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Ice Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Water Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* DEEPSLATE: 8&lt;br /&gt;
* OXIDIZED_COPPER: 8&lt;br /&gt;
Block Conversions:&lt;br /&gt;
* DEEPSLATE has a 10% chance of converting to TUFF when next to DEEPSLATE&lt;br /&gt;
* DIAMOND_BLOCK has a 0.1% chance of converting to VAULT when next to TUFF (this will only be the regular vault, not ominous)&lt;br /&gt;
* VAULT has a 0.1% chance of converting to TRIAL_SPAWNER when next to TUFF (spawn egg will be required to activate)&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* BREEZE&lt;br /&gt;
* SLIME&lt;br /&gt;
* SILVERFISH&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Warped Forest ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Biome: WARPED_FOREST&lt;br /&gt;
&amp;lt;br&amp;gt;Lava Coverage: 21&lt;br /&gt;
&amp;lt;br&amp;gt;Ice Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Water Coverage: 0&lt;br /&gt;
&amp;lt;br&amp;gt;Required contents:&lt;br /&gt;
* NETHERRACK: 10&lt;br /&gt;
* WARPED_NYLIUM: 10&lt;br /&gt;
Block Conversions:&lt;br /&gt;
* NETHERRACK has a 10% chance of converting to WARPED_NYLIUM when next to NETHERRACK &lt;br /&gt;
Possible Plant Generation:&lt;br /&gt;
* WARPED_ROOTS&lt;br /&gt;
* WARPED_FUNGUS&lt;br /&gt;
Mobs that may spawn:&lt;br /&gt;
* ENDERMAN&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Rules ==&lt;br /&gt;
* Don&#039;t try to bridge to the Spawns or to anyone else&#039;s island. This will be considered griefing.&lt;br /&gt;
* Don&#039;t try to glitch around the plugins in place to prevent inventory crossover between worlds. That&#039;s just not cool.&lt;br /&gt;
* We recommend not jumping off your island to regen your hunger -- we have a plugin that will save your hunger for you when you respawn. Again, this falls under the glitching/exploits category.&lt;br /&gt;
* A player can have up to two islands, but only if one of those islands is shared with a minimum of one other player.&lt;br /&gt;
&lt;br /&gt;
== SkyBlock FAQ ==&lt;br /&gt;
&#039;&#039;&#039;Can players have more than one island?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Yes! A player can have up to two islands per account. Please reference Additional Rules for stipulations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve turned my lava into obsidian! Do I have to reset my island?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Nope! SkyBlock gives you a couple do-overs with obsidian mishaps -- just right click the obsidian with a bucket and it magically turns back to lava. But be careful! You only get a few of these chances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How many restarts do I get?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone gets 3 chances. After the third you would need to contact an admin to reset your count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can players help each other/is there a co-op mode?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Yes. Players that are cooped will remain so until the inviter or invitee log off or until the invitee is expelled from the island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When the player changes their biome, it does not change!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The biome is updated when the server reloads chunks. Player and team members needs to log out or teleport elsewhere so the chunks will be unloaded and then reload when they return. All players in the area need to leave for the chunks to be unloaded and then reloaded by the server.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pioneer Challenge Doesn&#039;t Work/You&#039;ve collected all the items, but told you don&#039;t have everything.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Make sure that the map is empty - a filled map won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How can I do the slime farmer challenge?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Build down and make a platform that is lower than level 40. Slimes spawn every 10th chunk on average (chunk = 16x16 blocks) so make the platform as big as possible so that it covers at least 10 chunks. Cover it in torches so other mobs don&#039;t spawn. You may be lucky and find a slime spawning chunk immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How is the island level calculated?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s island is scanned and points added for each eligible block. The total is divided by 100 and rounded down to obtain the island level. Blocks must be actually placed on the island and not inside chests, other storage items, or in the player&#039;s inventory to count. Some blocks have limits for how many can be counted in the level, and others have a negative value, all noted in the list below.&lt;br /&gt;
&lt;br /&gt;
Default block values follow:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;List of block values:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* acacia_button: 1&lt;br /&gt;
* acacia_door: 2&lt;br /&gt;
* acacia_fence: 2&lt;br /&gt;
* acacia_fence_gate: 4&lt;br /&gt;
* acacia_hanging_sign: 1&lt;br /&gt;
* acacia_leaves: 0&lt;br /&gt;
* acacia_log: 1&lt;br /&gt;
* acacia_planks: 1&lt;br /&gt;
* acacia_pressure_plate: 2&lt;br /&gt;
* acacia_sapling: 1&lt;br /&gt;
* acacia_sign: 1&lt;br /&gt;
* acacia_slab: 1&lt;br /&gt;
* acacia_stairs: 2&lt;br /&gt;
* acacia_trapdoor: 3&lt;br /&gt;
* acacia_wall_hanging_sign: 1&lt;br /&gt;
* acacia_wall_sign: 1&lt;br /&gt;
* acacia_wood: 1&lt;br /&gt;
* activator_rail: 1&lt;br /&gt;
* allay_spawner: 1&lt;br /&gt;
* allium: 1&lt;br /&gt;
* amethyst_block: 5&lt;br /&gt;
* amethyst_cluster: 1&lt;br /&gt;
* ancient_debris: 1&lt;br /&gt;
* andesite: 1&lt;br /&gt;
* andesite_slab: 1&lt;br /&gt;
* andesite_stairs: 1&lt;br /&gt;
* andesite_wall: 1&lt;br /&gt;
* anvil: 10&lt;br /&gt;
* armadillo_spawner: 1&lt;br /&gt;
* attached_melon_stem: 1&lt;br /&gt;
* attached_pumpkin_stem: 1&lt;br /&gt;
* axolotl_spawner: 1&lt;br /&gt;
* azalea: 1&lt;br /&gt;
* azalea_leaves: 1&lt;br /&gt;
* azure_bluet: 1&lt;br /&gt;
* bamboo: 1&lt;br /&gt;
* bamboo_block: 1&lt;br /&gt;
* bamboo_button: 1&lt;br /&gt;
* bamboo_door: 1&lt;br /&gt;
* bamboo_fence: 1&lt;br /&gt;
* bamboo_fence_gate: 1&lt;br /&gt;
* bamboo_hanging_sign: 1&lt;br /&gt;
* bamboo_mosaic: 1&lt;br /&gt;
* bamboo_mosaic_slab: 1&lt;br /&gt;
* bamboo_mosaic_stairs: 1&lt;br /&gt;
* bamboo_planks: 1&lt;br /&gt;
* bamboo_pressure_plate: 1&lt;br /&gt;
* bamboo_sapling: 1&lt;br /&gt;
* bamboo_sign: 1&lt;br /&gt;
* bamboo_slab: 1&lt;br /&gt;
* bamboo_stairs: 1&lt;br /&gt;
* bamboo_trapdoor: 1&lt;br /&gt;
* bamboo_wall_hanging_sign: 1&lt;br /&gt;
* bamboo_wall_sign: 1&lt;br /&gt;
* barrel: 1&lt;br /&gt;
* barrier: 0&lt;br /&gt;
* basalt: 1&lt;br /&gt;
* bat_spawner: 1&lt;br /&gt;
* beacon: 500&lt;br /&gt;
* bedrock: 0&lt;br /&gt;
* bee_nest: 1&lt;br /&gt;
* bee_spawner: 1&lt;br /&gt;
* beehive: 1&lt;br /&gt;
* beetroots: 1&lt;br /&gt;
* bell: 1&lt;br /&gt;
* big_dripleaf: 1&lt;br /&gt;
* big_dripleaf_stem: 1&lt;br /&gt;
* birch_button: 1&lt;br /&gt;
* birch_door: 2&lt;br /&gt;
* birch_fence: 2&lt;br /&gt;
* birch_fence_gate: 4&lt;br /&gt;
* birch_hanging_sign: 1&lt;br /&gt;
* birch_leaves: 0&lt;br /&gt;
* birch_log: 1&lt;br /&gt;
* birch_planks: 1&lt;br /&gt;
* birch_pressure_plate: 2&lt;br /&gt;
* birch_sapling: 1&lt;br /&gt;
* birch_sign: 1&lt;br /&gt;
* birch_slab: 1&lt;br /&gt;
* birch_stairs: 2&lt;br /&gt;
* birch_trapdoor: 3&lt;br /&gt;
* birch_wall_hanging_sign: 1&lt;br /&gt;
* birch_wall_sign: 1&lt;br /&gt;
* birch_wood: 1&lt;br /&gt;
* black_banner: 2&lt;br /&gt;
* black_bed: 6&lt;br /&gt;
* black_candle: 1&lt;br /&gt;
* black_candle_cake: 1&lt;br /&gt;
* black_carpet: 1&lt;br /&gt;
* black_concrete: 3&lt;br /&gt;
* black_concrete_powder: 2&lt;br /&gt;
* black_glazed_terracotta: 5&lt;br /&gt;
* black_shulker_box: 11&lt;br /&gt;
* black_stained_glass: 2&lt;br /&gt;
* black_stained_glass_pane: 1&lt;br /&gt;
* black_terracotta: 2&lt;br /&gt;
* black_wall_banner: 2&lt;br /&gt;
* black_wool: 2&lt;br /&gt;
* blackstone: 1&lt;br /&gt;
* blackstone_slab: 1&lt;br /&gt;
* blackstone_stairs: 1&lt;br /&gt;
* blackstone_wall: 1&lt;br /&gt;
* blast_furnace: 1&lt;br /&gt;
* blaze_spawner: 1&lt;br /&gt;
* blue_banner: 2&lt;br /&gt;
* blue_bed: 6&lt;br /&gt;
* blue_candle: 1&lt;br /&gt;
* blue_candle_cake: 1&lt;br /&gt;
* blue_carpet: 1&lt;br /&gt;
* blue_concrete: 3&lt;br /&gt;
* blue_concrete_powder: 2&lt;br /&gt;
* blue_glazed_terracotta: 5&lt;br /&gt;
* blue_ice: 1&lt;br /&gt;
* blue_orchid: 1&lt;br /&gt;
* blue_shulker_box: 11&lt;br /&gt;
* blue_stained_glass: 2&lt;br /&gt;
* blue_stained_glass_pane: 1&lt;br /&gt;
* blue_terracotta: 2&lt;br /&gt;
* blue_wall_banner: 2&lt;br /&gt;
* blue_wool: 2&lt;br /&gt;
* bogged_spawner: 1&lt;br /&gt;
* bone_block: 1&lt;br /&gt;
* bookshelf: 5&lt;br /&gt;
* brain_coral: 1&lt;br /&gt;
* brain_coral_block: 1&lt;br /&gt;
* brain_coral_fan: 1&lt;br /&gt;
* brain_coral_wall_fan: 1&lt;br /&gt;
* breeze_spawner: 1&lt;br /&gt;
* brewing_stand: 20&lt;br /&gt;
* brick_slab: 3&lt;br /&gt;
* brick_stairs: 5&lt;br /&gt;
* brick_wall: 1&lt;br /&gt;
* bricks: 5&lt;br /&gt;
* brown_banner: 2&lt;br /&gt;
* brown_bed: 6&lt;br /&gt;
* brown_candle: 1&lt;br /&gt;
* brown_candle_cake: 1&lt;br /&gt;
* brown_carpet: 1&lt;br /&gt;
* brown_concrete: 3&lt;br /&gt;
* brown_concrete_powder: 2&lt;br /&gt;
* brown_glazed_terracotta: 5&lt;br /&gt;
* brown_mushroom: 1&lt;br /&gt;
* brown_mushroom_block: 1&lt;br /&gt;
* brown_shulker_box: 11&lt;br /&gt;
* brown_stained_glass: 2&lt;br /&gt;
* brown_stained_glass_pane: 1&lt;br /&gt;
* brown_terracotta: 2&lt;br /&gt;
* brown_wall_banner: 2&lt;br /&gt;
* brown_wool: 2&lt;br /&gt;
* bubble_column: 1&lt;br /&gt;
* bubble_coral: 1&lt;br /&gt;
* bubble_coral_block: 1&lt;br /&gt;
* bubble_coral_fan: 1&lt;br /&gt;
* bubble_coral_wall_fan: 1&lt;br /&gt;
* budding_amethyst: 5&lt;br /&gt;
* bush: 1&lt;br /&gt;
* cactus: 1&lt;br /&gt;
* cactus_flower: 1&lt;br /&gt;
* cake: 9&lt;br /&gt;
* calcite: 1&lt;br /&gt;
* calibrated_sculk_sensor: 1&lt;br /&gt;
* camel_spawner: 1&lt;br /&gt;
* campfire: 1&lt;br /&gt;
* candle: 1&lt;br /&gt;
* candle_cake: 1&lt;br /&gt;
* carrots: 1&lt;br /&gt;
* cartography_table: 1&lt;br /&gt;
* carved_pumpkin: 2&lt;br /&gt;
* cat_spawner: 1&lt;br /&gt;
* cauldron: 10&lt;br /&gt;
* cave_air: 0&lt;br /&gt;
* cave_spider_spawner: 1&lt;br /&gt;
* cave_vines: 1&lt;br /&gt;
* cave_vines_plant: 1&lt;br /&gt;
* chain: 1&lt;br /&gt;
* chain_command_block: 0&lt;br /&gt;
* cherry_button: 1&lt;br /&gt;
* cherry_door: 1&lt;br /&gt;
* cherry_fence: 1&lt;br /&gt;
* cherry_fence_gate: 1&lt;br /&gt;
* cherry_hanging_sign: 1&lt;br /&gt;
* cherry_leaves: 1&lt;br /&gt;
* cherry_log: 1&lt;br /&gt;
* cherry_planks: 1&lt;br /&gt;
* cherry_pressure_plate: 1&lt;br /&gt;
* cherry_sapling: 1&lt;br /&gt;
* cherry_sign: 1&lt;br /&gt;
* cherry_slab: 1&lt;br /&gt;
* cherry_stairs: 1&lt;br /&gt;
* cherry_trapdoor: 1&lt;br /&gt;
* cherry_wall_hanging_sign: 1&lt;br /&gt;
* cherry_wall_sign: 1&lt;br /&gt;
* cherry_wood: 1&lt;br /&gt;
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* chicken_spawner: 1&lt;br /&gt;
* chipped_anvil: 9&lt;br /&gt;
* chiseled_bookshelf: 1&lt;br /&gt;
* chiseled_copper: 1&lt;br /&gt;
* chiseled_deepslate: 1&lt;br /&gt;
* chiseled_nether_bricks: 1&lt;br /&gt;
* chiseled_polished_blackstone: 1&lt;br /&gt;
* chiseled_quartz_block: 2&lt;br /&gt;
* chiseled_red_sandstone: 2&lt;br /&gt;
* chiseled_resin_bricks: 1&lt;br /&gt;
* chiseled_sandstone: 2&lt;br /&gt;
* chiseled_stone_bricks: 2&lt;br /&gt;
* chiseled_tuff: 1&lt;br /&gt;
* chiseled_tuff_bricks: 1&lt;br /&gt;
* chorus_flower: 1&lt;br /&gt;
* chorus_plant: 1&lt;br /&gt;
* clay: 2&lt;br /&gt;
* closed_eyeblossom: 1&lt;br /&gt;
* coal_block: 9&lt;br /&gt;
* coal_ore: 1&lt;br /&gt;
* coarse_dirt: 2&lt;br /&gt;
* cobbled_deepslate: 1&lt;br /&gt;
* cobbled_deepslate_slab: 1&lt;br /&gt;
* cobbled_deepslate_stairs: 1&lt;br /&gt;
* cobbled_deepslate_wall: 1&lt;br /&gt;
* cobblestone: 1&lt;br /&gt;
* cobblestone_slab: 1&lt;br /&gt;
* cobblestone_stairs: 2&lt;br /&gt;
* cobblestone_wall: 1&lt;br /&gt;
* cobweb: 10&lt;br /&gt;
* cocoa: 1&lt;br /&gt;
* cod_spawner: 1&lt;br /&gt;
* command_block: 0&lt;br /&gt;
* comparator: 10&lt;br /&gt;
* composter: 1&lt;br /&gt;
* conduit: 1&lt;br /&gt;
* copper_block: 5&lt;br /&gt;
* copper_bulb: 1&lt;br /&gt;
* copper_door: 1&lt;br /&gt;
* copper_grate: 1&lt;br /&gt;
* copper_ore: 1&lt;br /&gt;
* copper_trapdoor: 1&lt;br /&gt;
* cornflower: 1&lt;br /&gt;
* cow_spawner: 1&lt;br /&gt;
* cracked_deepslate_bricks: 1&lt;br /&gt;
* cracked_deepslate_tiles: 1&lt;br /&gt;
* cracked_nether_bricks: 1&lt;br /&gt;
* cracked_polished_blackstone_bricks: 1&lt;br /&gt;
* cracked_stone_bricks: 2&lt;br /&gt;
* crafter: 1&lt;br /&gt;
* crafting_table: 1&lt;br /&gt;
* creaking_heart: 1&lt;br /&gt;
* creaking_spawner: 1&lt;br /&gt;
* creeper_head: 1&lt;br /&gt;
* creeper_spawner: 1&lt;br /&gt;
* creeper_wall_head: 1&lt;br /&gt;
* crimson_button: 1&lt;br /&gt;
* crimson_door: 1&lt;br /&gt;
* crimson_fence: 1&lt;br /&gt;
* crimson_fence_gate: 1&lt;br /&gt;
* crimson_fungus: 1&lt;br /&gt;
* crimson_hanging_sign: 1&lt;br /&gt;
* crimson_hyphae: 1&lt;br /&gt;
* crimson_nylium: 1&lt;br /&gt;
* crimson_planks: 1&lt;br /&gt;
* crimson_pressure_plate: 1&lt;br /&gt;
* crimson_roots: 1&lt;br /&gt;
* crimson_sign: 1&lt;br /&gt;
* crimson_slab: 1&lt;br /&gt;
* crimson_stairs: 1&lt;br /&gt;
* crimson_stem: 1&lt;br /&gt;
* crimson_trapdoor: 1&lt;br /&gt;
* crimson_wall_hanging_sign: 1&lt;br /&gt;
* crimson_wall_sign: 1&lt;br /&gt;
* crying_obsidian: 1&lt;br /&gt;
* cut_copper: 5&lt;br /&gt;
* cut_copper_slab: 1&lt;br /&gt;
* cut_copper_stairs: 1&lt;br /&gt;
* cut_red_sandstone: 1&lt;br /&gt;
* cut_red_sandstone_slab: 1&lt;br /&gt;
* cut_sandstone: 1&lt;br /&gt;
* cut_sandstone_slab: 1&lt;br /&gt;
* cyan_banner: 2&lt;br /&gt;
* cyan_bed: 6&lt;br /&gt;
* cyan_candle: 1&lt;br /&gt;
* cyan_candle_cake: 1&lt;br /&gt;
* cyan_carpet: 1&lt;br /&gt;
* cyan_concrete: 3&lt;br /&gt;
* cyan_concrete_powder: 2&lt;br /&gt;
* cyan_glazed_terracotta: 5&lt;br /&gt;
* cyan_shulker_box: 11&lt;br /&gt;
* cyan_stained_glass: 2&lt;br /&gt;
* cyan_stained_glass_pane: 1&lt;br /&gt;
* cyan_terracotta: 2&lt;br /&gt;
* cyan_wall_banner: 2&lt;br /&gt;
* cyan_wool: 2&lt;br /&gt;
* damaged_anvil: 5&lt;br /&gt;
* dandelion: 1&lt;br /&gt;
* dark_oak_button: 1&lt;br /&gt;
* dark_oak_door: 2&lt;br /&gt;
* dark_oak_fence: 2&lt;br /&gt;
* dark_oak_fence_gate: 4&lt;br /&gt;
* dark_oak_hanging_sign: 1&lt;br /&gt;
* dark_oak_leaves: 0&lt;br /&gt;
* dark_oak_log: 1&lt;br /&gt;
* dark_oak_planks: 1&lt;br /&gt;
* dark_oak_pressure_plate: 2&lt;br /&gt;
* dark_oak_sapling: 1&lt;br /&gt;
* dark_oak_sign: 1&lt;br /&gt;
* dark_oak_slab: 1&lt;br /&gt;
* dark_oak_stairs: 2&lt;br /&gt;
* dark_oak_trapdoor: 3&lt;br /&gt;
* dark_oak_wall_hanging_sign: 1&lt;br /&gt;
* dark_oak_wall_sign: 1&lt;br /&gt;
* dark_oak_wood: 1&lt;br /&gt;
* dark_prismarine: 1&lt;br /&gt;
* dark_prismarine_slab: 1&lt;br /&gt;
* dark_prismarine_stairs: 2&lt;br /&gt;
* daylight_detector: 10&lt;br /&gt;
* dead_brain_coral: 1&lt;br /&gt;
* dead_brain_coral_block: 1&lt;br /&gt;
* dead_brain_coral_fan: 1&lt;br /&gt;
* dead_brain_coral_wall_fan: 1&lt;br /&gt;
* dead_bubble_coral: 1&lt;br /&gt;
* dead_bubble_coral_block: 1&lt;br /&gt;
* dead_bubble_coral_fan: 1&lt;br /&gt;
* dead_bubble_coral_wall_fan: 1&lt;br /&gt;
* dead_bush: 1&lt;br /&gt;
* dead_fire_coral: 1&lt;br /&gt;
* dead_fire_coral_block: 1&lt;br /&gt;
* dead_fire_coral_fan: 1&lt;br /&gt;
* dead_fire_coral_wall_fan: 1&lt;br /&gt;
* dead_horn_coral: 1&lt;br /&gt;
* dead_horn_coral_block: 1&lt;br /&gt;
* dead_horn_coral_fan: 1&lt;br /&gt;
* dead_horn_coral_wall_fan: 1&lt;br /&gt;
* dead_tube_coral: 1&lt;br /&gt;
* dead_tube_coral_block: 1&lt;br /&gt;
* dead_tube_coral_fan: 1&lt;br /&gt;
* dead_tube_coral_wall_fan: 1&lt;br /&gt;
* decorated_pot: 1&lt;br /&gt;
* deepslate: 1&lt;br /&gt;
* deepslate_brick_slab: 1&lt;br /&gt;
* deepslate_brick_stairs: 1&lt;br /&gt;
* deepslate_brick_wall: 1&lt;br /&gt;
* deepslate_bricks: 1&lt;br /&gt;
* deepslate_coal_ore: 1&lt;br /&gt;
* deepslate_copper_ore: 1&lt;br /&gt;
* deepslate_diamond_ore: 1&lt;br /&gt;
* deepslate_emerald_ore: 1&lt;br /&gt;
* deepslate_gold_ore: 1&lt;br /&gt;
* deepslate_iron_ore: 1&lt;br /&gt;
* deepslate_lapis_ore: 1&lt;br /&gt;
* deepslate_redstone_ore: 1&lt;br /&gt;
* deepslate_tile_slab: 1&lt;br /&gt;
* deepslate_tile_stairs: 1&lt;br /&gt;
* deepslate_tile_wall: 1&lt;br /&gt;
* deepslate_tiles: 1&lt;br /&gt;
* detector_rail: 10&lt;br /&gt;
* diamond_block: 300&lt;br /&gt;
* diamond_ore: 1&lt;br /&gt;
* diorite: 1&lt;br /&gt;
* diorite_slab: 1&lt;br /&gt;
* diorite_stairs: 1&lt;br /&gt;
* diorite_wall: 1&lt;br /&gt;
* dirt: 3&lt;br /&gt;
* dirt_path: 4&lt;br /&gt;
* dispenser: 5&lt;br /&gt;
* dolphin_spawner: 1&lt;br /&gt;
* donkey_spawner: 1&lt;br /&gt;
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* dragon_head: 1&lt;br /&gt;
* dragon_wall_head: 1&lt;br /&gt;
* dried_ghast: 1&lt;br /&gt;
* dried_kelp_block: 1&lt;br /&gt;
* dripstone_block: 1&lt;br /&gt;
* dropper: 5&lt;br /&gt;
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* elder_guardian_spawner: 1&lt;br /&gt;
* emerald_block: 150&lt;br /&gt;
* emerald_ore: 1&lt;br /&gt;
* enchanting_table: 150&lt;br /&gt;
* end_gateway: 0&lt;br /&gt;
* end_portal: 0&lt;br /&gt;
* end_portal_frame: 0&lt;br /&gt;
* end_rod: 1&lt;br /&gt;
* end_stone: 1&lt;br /&gt;
* end_stone_brick_slab: 1&lt;br /&gt;
* end_stone_brick_stairs: 1&lt;br /&gt;
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* end_stone_bricks: 2&lt;br /&gt;
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* ender_dragon_spawner: 1&lt;br /&gt;
* enderman_spawner: 1&lt;br /&gt;
* endermite_spawner: 1&lt;br /&gt;
* evoker_spawner: 1&lt;br /&gt;
* exposed_chiseled_copper: 1&lt;br /&gt;
* exposed_copper: 5&lt;br /&gt;
* exposed_copper_bulb: 1&lt;br /&gt;
* exposed_copper_door: 1&lt;br /&gt;
* exposed_copper_grate: 1&lt;br /&gt;
* exposed_copper_trapdoor: 1&lt;br /&gt;
* exposed_cut_copper: 5&lt;br /&gt;
* exposed_cut_copper_slab: 1&lt;br /&gt;
* exposed_cut_copper_stairs: 1&lt;br /&gt;
* farmland: 1&lt;br /&gt;
* fern: 1&lt;br /&gt;
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* fire_coral: 1&lt;br /&gt;
* fire_coral_block: 1&lt;br /&gt;
* fire_coral_fan: 1&lt;br /&gt;
* fire_coral_wall_fan: 1&lt;br /&gt;
* firefly_bush: 1&lt;br /&gt;
* fletching_table: 1&lt;br /&gt;
* flower_pot: 1&lt;br /&gt;
* flowering_azalea: 1&lt;br /&gt;
* flowering_azalea_leaves: 1&lt;br /&gt;
* fox_spawner: 1&lt;br /&gt;
* frog_spawner: 1&lt;br /&gt;
* frogspawn: 1&lt;br /&gt;
* frosted_ice: 1&lt;br /&gt;
* furnace: 8&lt;br /&gt;
* ghast_spawner: 1&lt;br /&gt;
* gilded_blackstone: 1&lt;br /&gt;
* glass: 2&lt;br /&gt;
* glass_pane: 1&lt;br /&gt;
* glow_lichen: 1&lt;br /&gt;
* glow_squid_spawner: 1&lt;br /&gt;
* glowstone: 1&lt;br /&gt;
* goat_spawner: 1&lt;br /&gt;
* gold_block: 150&lt;br /&gt;
* gold_ore: 1&lt;br /&gt;
* granite: 1&lt;br /&gt;
* granite_slab: 1&lt;br /&gt;
* granite_stairs: 1&lt;br /&gt;
* granite_wall: 1&lt;br /&gt;
* grass: 4&lt;br /&gt;
* grass_block: 4&lt;br /&gt;
* gravel: 1&lt;br /&gt;
* gray_banner: 2&lt;br /&gt;
* gray_bed: 6&lt;br /&gt;
* gray_candle: 1&lt;br /&gt;
* gray_candle_cake: 1&lt;br /&gt;
* gray_carpet: 1&lt;br /&gt;
* gray_concrete: 3&lt;br /&gt;
* gray_concrete_powder: 2&lt;br /&gt;
* gray_glazed_terracotta: 5&lt;br /&gt;
* gray_shulker_box: 11&lt;br /&gt;
* gray_stained_glass: 2&lt;br /&gt;
* gray_stained_glass_pane: 1&lt;br /&gt;
* gray_terracotta: 2&lt;br /&gt;
* gray_wall_banner: 2&lt;br /&gt;
* gray_wool: 2&lt;br /&gt;
* green_banner: 2&lt;br /&gt;
* green_bed: 6&lt;br /&gt;
* green_candle: 1&lt;br /&gt;
* green_candle_cake: 1&lt;br /&gt;
* green_carpet: 1&lt;br /&gt;
* green_concrete: 3&lt;br /&gt;
* green_concrete_powder: 2&lt;br /&gt;
* green_glazed_terracotta: 5&lt;br /&gt;
* green_shulker_box: 11&lt;br /&gt;
* green_stained_glass: 2&lt;br /&gt;
* green_stained_glass_pane: 1&lt;br /&gt;
* green_terracotta: 2&lt;br /&gt;
* green_wall_banner: 2&lt;br /&gt;
* green_wool: 2&lt;br /&gt;
* grindstone: 1&lt;br /&gt;
* guardian_spawner: 1&lt;br /&gt;
* hanging_roots: 1&lt;br /&gt;
* happy_ghast_spawner: 1&lt;br /&gt;
* hay_block: 2&lt;br /&gt;
* heavy_core: 1&lt;br /&gt;
* heavy_weighted_pressure_plate: 3&lt;br /&gt;
* hoglin_spawner: 1&lt;br /&gt;
* honey_block: 3&lt;br /&gt;
* honeycomb_block: 3&lt;br /&gt;
* hopper: -10&lt;br /&gt;
* horn_coral: 1&lt;br /&gt;
* horn_coral_block: 1&lt;br /&gt;
* horn_coral_fan: 1&lt;br /&gt;
* horn_coral_wall_fan: 1&lt;br /&gt;
* horse_spawner: 1&lt;br /&gt;
* husk_spawner: 1&lt;br /&gt;
* ice: 5&lt;br /&gt;
* infested_chiseled_stone_bricks: 2&lt;br /&gt;
* infested_cobblestone: 1&lt;br /&gt;
* infested_cracked_stone_bricks: 2&lt;br /&gt;
* infested_deepslate: 1&lt;br /&gt;
* infested_mossy_stone_bricks: 2&lt;br /&gt;
* infested_stone: 1&lt;br /&gt;
* infested_stone_bricks: 2&lt;br /&gt;
* iron_bars: 2&lt;br /&gt;
* iron_block: 10&lt;br /&gt;
* iron_door: 5&lt;br /&gt;
* iron_golem_spawner: 1&lt;br /&gt;
* iron_ore: 1&lt;br /&gt;
* iron_trapdoor: 4&lt;br /&gt;
* jack_o_lantern: 2&lt;br /&gt;
* jigsaw: 1&lt;br /&gt;
* jukebox: 10&lt;br /&gt;
* jungle_button: 1&lt;br /&gt;
* jungle_door: 2&lt;br /&gt;
* jungle_fence: 2&lt;br /&gt;
* jungle_fence_gate: 4&lt;br /&gt;
* jungle_hanging_sign: 1&lt;br /&gt;
* jungle_leaves: 0&lt;br /&gt;
* jungle_log: 1&lt;br /&gt;
* jungle_planks: 1&lt;br /&gt;
* jungle_pressure_plate: 2&lt;br /&gt;
* jungle_sapling: 1&lt;br /&gt;
* jungle_sign: 1&lt;br /&gt;
* jungle_slab: 1&lt;br /&gt;
* jungle_stairs: 2&lt;br /&gt;
* jungle_trapdoor: 3&lt;br /&gt;
* jungle_wall_hanging_sign: 1&lt;br /&gt;
* jungle_wall_sign: 1&lt;br /&gt;
* jungle_wood: 1&lt;br /&gt;
* kelp: 1&lt;br /&gt;
* kelp_plant: 1&lt;br /&gt;
* ladder: 2&lt;br /&gt;
* lantern: 1&lt;br /&gt;
* lapis_block: 10&lt;br /&gt;
* lapis_ore: 1&lt;br /&gt;
* large_amethyst_bud: 1&lt;br /&gt;
* large_fern: 1&lt;br /&gt;
* lava: 0&lt;br /&gt;
* lava_cauldron: 1&lt;br /&gt;
* leaf_litter: 1&lt;br /&gt;
* lectern: 1&lt;br /&gt;
* lever: 1&lt;br /&gt;
* light: 1&lt;br /&gt;
* light_blue_banner: 2&lt;br /&gt;
* light_blue_bed: 6&lt;br /&gt;
* light_blue_candle: 1&lt;br /&gt;
* light_blue_candle_cake: 1&lt;br /&gt;
* light_blue_carpet: 1&lt;br /&gt;
* light_blue_concrete: 3&lt;br /&gt;
* light_blue_concrete_powder: 2&lt;br /&gt;
* light_blue_glazed_terracotta: 5&lt;br /&gt;
* light_blue_shulker_box: 11&lt;br /&gt;
* light_blue_stained_glass: 2&lt;br /&gt;
* light_blue_stained_glass_pane: 1&lt;br /&gt;
* light_blue_terracotta: 2&lt;br /&gt;
* light_blue_wall_banner: 2&lt;br /&gt;
* light_blue_wool: 2&lt;br /&gt;
* light_gray_banner: 2&lt;br /&gt;
* light_gray_bed: 6&lt;br /&gt;
* light_gray_candle: 1&lt;br /&gt;
* light_gray_candle_cake: 1&lt;br /&gt;
* light_gray_carpet: 1&lt;br /&gt;
* light_gray_concrete: 3&lt;br /&gt;
* light_gray_concrete_powder: 2&lt;br /&gt;
* light_gray_glazed_terracotta: 5&lt;br /&gt;
* light_gray_shulker_box: 11&lt;br /&gt;
* light_gray_stained_glass: 2&lt;br /&gt;
* light_gray_stained_glass_pane: 1&lt;br /&gt;
* light_gray_terracotta: 2&lt;br /&gt;
* light_gray_wall_banner: 2&lt;br /&gt;
* light_gray_wool: 2&lt;br /&gt;
* light_weighted_pressure_plate: 3&lt;br /&gt;
* lightning_rod: 1&lt;br /&gt;
* lilac: 1&lt;br /&gt;
* lily_of_the_valley: 1&lt;br /&gt;
* lily_pad: 5&lt;br /&gt;
* lime_banner: 2&lt;br /&gt;
* lime_bed: 6&lt;br /&gt;
* lime_candle: 1&lt;br /&gt;
* lime_candle_cake: 1&lt;br /&gt;
* lime_carpet: 1&lt;br /&gt;
* lime_concrete: 3&lt;br /&gt;
* lime_concrete_powder: 2&lt;br /&gt;
* lime_glazed_terracotta: 5&lt;br /&gt;
* lime_shulker_box: 11&lt;br /&gt;
* lime_stained_glass: 2&lt;br /&gt;
* lime_stained_glass_pane: 1&lt;br /&gt;
* lime_terracotta: 2&lt;br /&gt;
* lime_wall_banner: 2&lt;br /&gt;
* lime_wool: 2&lt;br /&gt;
* llama_spawner: 1&lt;br /&gt;
* lodestone: 1&lt;br /&gt;
* loom: 1&lt;br /&gt;
* magenta_banner: 2&lt;br /&gt;
* magenta_bed: 6&lt;br /&gt;
* magenta_candle: 1&lt;br /&gt;
* magenta_candle_cake: 1&lt;br /&gt;
* magenta_carpet: 1&lt;br /&gt;
* magenta_concrete: 3&lt;br /&gt;
* magenta_concrete_powder: 2&lt;br /&gt;
* magenta_glazed_terracotta: 5&lt;br /&gt;
* magenta_shulker_box: 11&lt;br /&gt;
* magenta_stained_glass: 2&lt;br /&gt;
* magenta_stained_glass_pane: 1&lt;br /&gt;
* magenta_terracotta: 2&lt;br /&gt;
* magenta_wall_banner: 2&lt;br /&gt;
* magenta_wool: 2&lt;br /&gt;
* magma_block: 1&lt;br /&gt;
* magma_cube_spawner: 1&lt;br /&gt;
* mangrove_button: 1&lt;br /&gt;
* mangrove_door: 1&lt;br /&gt;
* mangrove_fence: 1&lt;br /&gt;
* mangrove_fence_gate: 1&lt;br /&gt;
* mangrove_hanging_sign: 1&lt;br /&gt;
* mangrove_leaves: 1&lt;br /&gt;
* mangrove_log: 1&lt;br /&gt;
* mangrove_planks: 1&lt;br /&gt;
* mangrove_pressure_plate: 1&lt;br /&gt;
* mangrove_propagule: 1&lt;br /&gt;
* mangrove_roots: 1&lt;br /&gt;
* mangrove_sign: 1&lt;br /&gt;
* mangrove_slab: 1&lt;br /&gt;
* mangrove_stairs: 1&lt;br /&gt;
* mangrove_trapdoor: 1&lt;br /&gt;
* mangrove_wall_hanging_sign: 1&lt;br /&gt;
* mangrove_wall_sign: 1&lt;br /&gt;
* mangrove_wood: 1&lt;br /&gt;
* medium_amethyst_bud: 1&lt;br /&gt;
* melon: 1&lt;br /&gt;
* melon_stem: 1&lt;br /&gt;
* mooshroom_spawner: 1&lt;br /&gt;
* moss_block: 1&lt;br /&gt;
* moss_carpet: 1&lt;br /&gt;
* mossy_cobblestone: 1&lt;br /&gt;
* mossy_cobblestone_slab: 1&lt;br /&gt;
* mossy_cobblestone_stairs: 1&lt;br /&gt;
* mossy_cobblestone_wall: 1&lt;br /&gt;
* mossy_stone_brick_slab: 1&lt;br /&gt;
* mossy_stone_brick_stairs: 1&lt;br /&gt;
* mossy_stone_brick_wall: 1&lt;br /&gt;
* mossy_stone_bricks: 2&lt;br /&gt;
* moving_piston: 1&lt;br /&gt;
* mud: 1&lt;br /&gt;
* mud_brick_slab: 1&lt;br /&gt;
* mud_brick_stairs: 1&lt;br /&gt;
* mud_brick_wall: 1&lt;br /&gt;
* mud_bricks: 1&lt;br /&gt;
* muddy_mangrove_roots: 1&lt;br /&gt;
* mule_spawner: 1&lt;br /&gt;
* mushroom_stem: 1&lt;br /&gt;
* mycelium: 5&lt;br /&gt;
* nether_brick_fence: 2&lt;br /&gt;
* nether_brick_slab: 1&lt;br /&gt;
* nether_brick_stairs: 2&lt;br /&gt;
* nether_brick_wall: 1&lt;br /&gt;
* nether_bricks: 2&lt;br /&gt;
* nether_gold_ore: 1&lt;br /&gt;
* nether_portal: 1&lt;br /&gt;
* nether_quartz_ore: 1&lt;br /&gt;
* nether_sprouts: 1&lt;br /&gt;
* nether_wart: 1&lt;br /&gt;
* nether_wart_block: 2&lt;br /&gt;
* netherite_block: 400&lt;br /&gt;
* netherrack: 1&lt;br /&gt;
* note_block: 10&lt;br /&gt;
* oak_button: 1&lt;br /&gt;
* oak_door: 2&lt;br /&gt;
* oak_fence: 2&lt;br /&gt;
* oak_fence_gate: 4&lt;br /&gt;
* oak_hanging_sign: 1&lt;br /&gt;
* oak_leaves: 0&lt;br /&gt;
* oak_log: 1&lt;br /&gt;
* oak_planks: 1&lt;br /&gt;
* oak_pressure_plate: 2&lt;br /&gt;
* oak_sapling: 1&lt;br /&gt;
* oak_sign: 6&lt;br /&gt;
* oak_slab: 1&lt;br /&gt;
* oak_stairs: 2&lt;br /&gt;
* oak_trapdoor: 3&lt;br /&gt;
* oak_wall_hanging_sign: 1&lt;br /&gt;
* oak_wall_sign: 6&lt;br /&gt;
* oak_wood: 1&lt;br /&gt;
* observer: 1&lt;br /&gt;
* obsidian: 10&lt;br /&gt;
* ocelot_spawner: 1&lt;br /&gt;
* ochre_froglight: 1&lt;br /&gt;
* open_eyeblossom: 1&lt;br /&gt;
* orange_banner: 2&lt;br /&gt;
* orange_bed: 6&lt;br /&gt;
* orange_candle: 1&lt;br /&gt;
* orange_candle_cake: 1&lt;br /&gt;
* orange_carpet: 1&lt;br /&gt;
* orange_concrete: 3&lt;br /&gt;
* orange_concrete_powder: 2&lt;br /&gt;
* orange_glazed_terracotta: 5&lt;br /&gt;
* orange_shulker_box: 11&lt;br /&gt;
* orange_stained_glass: 2&lt;br /&gt;
* orange_stained_glass_pane: 1&lt;br /&gt;
* orange_terracotta: 2&lt;br /&gt;
* orange_tulip: 1&lt;br /&gt;
* orange_wall_banner: 2&lt;br /&gt;
* orange_wool: 2&lt;br /&gt;
* oxeye_daisy: 1&lt;br /&gt;
* oxidized_chiseled_copper: 1&lt;br /&gt;
* oxidized_copper: 5&lt;br /&gt;
* oxidized_copper_bulb: 1&lt;br /&gt;
* oxidized_copper_door: 1&lt;br /&gt;
* oxidized_copper_grate: 1&lt;br /&gt;
* oxidized_copper_trapdoor: 1&lt;br /&gt;
* oxidized_cut_copper: 5&lt;br /&gt;
* oxidized_cut_copper_slab: 1&lt;br /&gt;
* oxidized_cut_copper_stairs: 1&lt;br /&gt;
* packed_ice: 5&lt;br /&gt;
* packed_mud: 1&lt;br /&gt;
* pale_hanging_moss: 1&lt;br /&gt;
* pale_moss_block: 1&lt;br /&gt;
* pale_moss_carpet: 1&lt;br /&gt;
* pale_oak_button: 1&lt;br /&gt;
* pale_oak_door: 1&lt;br /&gt;
* pale_oak_fence: 1&lt;br /&gt;
* pale_oak_fence_gate: 1&lt;br /&gt;
* pale_oak_hanging_sign: 1&lt;br /&gt;
* pale_oak_leaves: 1&lt;br /&gt;
* pale_oak_log: 1&lt;br /&gt;
* pale_oak_planks: 1&lt;br /&gt;
* pale_oak_pressure_plate: 1&lt;br /&gt;
* pale_oak_sapling: 1&lt;br /&gt;
* pale_oak_sign: 1&lt;br /&gt;
* pale_oak_slab: 1&lt;br /&gt;
* pale_oak_stairs: 1&lt;br /&gt;
* pale_oak_trapdoor: 1&lt;br /&gt;
* pale_oak_wall_hanging_sign: 1&lt;br /&gt;
* pale_oak_wall_sign: 1&lt;br /&gt;
* pale_oak_wood: 1&lt;br /&gt;
* panda_spawner: 1&lt;br /&gt;
* parrot_spawner: 1&lt;br /&gt;
* pearlescent_froglight: 1&lt;br /&gt;
* peony: 1&lt;br /&gt;
* petrified_oak_slab: 1&lt;br /&gt;
* phantom_spawner: 1&lt;br /&gt;
* pig_spawner: 1&lt;br /&gt;
* piglin_brute_spawner: 1&lt;br /&gt;
* piglin_head: 1&lt;br /&gt;
* piglin_spawner: 1&lt;br /&gt;
* piglin_wall_head: 1&lt;br /&gt;
* pillager_spawner: 1&lt;br /&gt;
* pink_banner: 2&lt;br /&gt;
* pink_bed: 6&lt;br /&gt;
* pink_candle: 1&lt;br /&gt;
* pink_candle_cake: 1&lt;br /&gt;
* pink_carpet: 1&lt;br /&gt;
* pink_concrete: 3&lt;br /&gt;
* pink_concrete_powder: 2&lt;br /&gt;
* pink_glazed_terracotta: 5&lt;br /&gt;
* pink_petals: 1&lt;br /&gt;
* pink_shulker_box: 11&lt;br /&gt;
* pink_stained_glass: 2&lt;br /&gt;
* pink_stained_glass_pane: 1&lt;br /&gt;
* pink_terracotta: 2&lt;br /&gt;
* pink_tulip: 1&lt;br /&gt;
* pink_wall_banner: 2&lt;br /&gt;
* pink_wool: 2&lt;br /&gt;
* piston: 2&lt;br /&gt;
* piston_head: 1&lt;br /&gt;
* pitcher_crop: 1&lt;br /&gt;
* pitcher_plant: 1&lt;br /&gt;
* player_head: 1&lt;br /&gt;
* player_wall_head: 1&lt;br /&gt;
* podzol: 2&lt;br /&gt;
* pointed_dripstone: 1&lt;br /&gt;
* polar_bear_spawner: 1&lt;br /&gt;
* polished_andesite: 1&lt;br /&gt;
* polished_andesite_slab: 1&lt;br /&gt;
* polished_andesite_stairs: 1&lt;br /&gt;
* polished_basalt: 1&lt;br /&gt;
* polished_blackstone: 1&lt;br /&gt;
* polished_blackstone_brick_slab: 1&lt;br /&gt;
* polished_blackstone_brick_stairs: 1&lt;br /&gt;
* polished_blackstone_brick_wall: 1&lt;br /&gt;
* polished_blackstone_bricks: 1&lt;br /&gt;
* polished_blackstone_button: 1&lt;br /&gt;
* polished_blackstone_pressure_plate: 1&lt;br /&gt;
* polished_blackstone_slab: 1&lt;br /&gt;
* polished_blackstone_stairs: 1&lt;br /&gt;
* polished_blackstone_wall: 1&lt;br /&gt;
* polished_deepslate: 1&lt;br /&gt;
* polished_deepslate_slab: 1&lt;br /&gt;
* polished_deepslate_stairs: 1&lt;br /&gt;
* polished_deepslate_wall: 1&lt;br /&gt;
* polished_diorite: 1&lt;br /&gt;
* polished_diorite_slab: 1&lt;br /&gt;
* polished_diorite_stairs: 1&lt;br /&gt;
* polished_granite: 1&lt;br /&gt;
* polished_granite_slab: 1&lt;br /&gt;
* polished_granite_stairs: 1&lt;br /&gt;
* polished_tuff: 1&lt;br /&gt;
* polished_tuff_slab: 1&lt;br /&gt;
* polished_tuff_stairs: 1&lt;br /&gt;
* polished_tuff_wall: 1&lt;br /&gt;
* poppy: 1&lt;br /&gt;
* potatoes: 1&lt;br /&gt;
* potted_acacia_sapling: 1&lt;br /&gt;
* potted_allium: 1&lt;br /&gt;
* potted_azalea_bush: 1&lt;br /&gt;
* potted_azure_bluet: 1&lt;br /&gt;
* potted_bamboo: 1&lt;br /&gt;
* potted_birch_sapling: 1&lt;br /&gt;
* potted_blue_orchid: 1&lt;br /&gt;
* potted_brown_mushroom: 1&lt;br /&gt;
* potted_cactus: 1&lt;br /&gt;
* potted_cherry_sapling: 1&lt;br /&gt;
* potted_closed_eyeblossom: 1&lt;br /&gt;
* potted_cornflower: 1&lt;br /&gt;
* potted_crimson_fungus: 1&lt;br /&gt;
* potted_crimson_roots: 1&lt;br /&gt;
* potted_dandelion: 1&lt;br /&gt;
* potted_dark_oak_sapling: 1&lt;br /&gt;
* potted_dead_bush: 1&lt;br /&gt;
* potted_fern: 1&lt;br /&gt;
* potted_flowering_azalea_bush: 1&lt;br /&gt;
* potted_jungle_sapling: 1&lt;br /&gt;
* potted_lily_of_the_valley: 1&lt;br /&gt;
* potted_mangrove_propagule: 1&lt;br /&gt;
* potted_oak_sapling: 1&lt;br /&gt;
* potted_open_eyeblossom: 1&lt;br /&gt;
* potted_orange_tulip: 1&lt;br /&gt;
* potted_oxeye_daisy: 1&lt;br /&gt;
* potted_pale_oak_sapling: 1&lt;br /&gt;
* potted_pink_tulip: 1&lt;br /&gt;
* potted_poppy: 1&lt;br /&gt;
* potted_red_mushroom: 1&lt;br /&gt;
* potted_red_tulip: 1&lt;br /&gt;
* potted_spruce_sapling: 1&lt;br /&gt;
* potted_torchflower: 1&lt;br /&gt;
* potted_warped_fungus: 1&lt;br /&gt;
* potted_warped_roots: 1&lt;br /&gt;
* potted_white_tulip: 1&lt;br /&gt;
* potted_wither_rose: 1&lt;br /&gt;
* powder_snow: 1&lt;br /&gt;
* powder_snow_cauldron: 1&lt;br /&gt;
* powered_rail: 2&lt;br /&gt;
* prismarine: 1&lt;br /&gt;
* prismarine_brick_slab: 1&lt;br /&gt;
* prismarine_brick_stairs: 2&lt;br /&gt;
* prismarine_bricks: 2&lt;br /&gt;
* prismarine_slab: 1&lt;br /&gt;
* prismarine_stairs: 2&lt;br /&gt;
* prismarine_wall: 1&lt;br /&gt;
* pufferfish_spawner: 1&lt;br /&gt;
* pumpkin: 1&lt;br /&gt;
* pumpkin_stem: 1&lt;br /&gt;
* purple_banner: 2&lt;br /&gt;
* purple_bed: 6&lt;br /&gt;
* purple_candle: 1&lt;br /&gt;
* purple_candle_cake: 1&lt;br /&gt;
* purple_carpet: 1&lt;br /&gt;
* purple_concrete: 3&lt;br /&gt;
* purple_concrete_powder: 2&lt;br /&gt;
* purple_glazed_terracotta: 5&lt;br /&gt;
* purple_shulker_box: 11&lt;br /&gt;
* purple_stained_glass: 2&lt;br /&gt;
* purple_stained_glass_pane: 1&lt;br /&gt;
* purple_terracotta: 2&lt;br /&gt;
* purple_wall_banner: 2&lt;br /&gt;
* purple_wool: 2&lt;br /&gt;
* purpur_block: 1&lt;br /&gt;
* purpur_pillar: 1&lt;br /&gt;
* purpur_slab: 1&lt;br /&gt;
* purpur_stairs: 2&lt;br /&gt;
* quartz_block: 1&lt;br /&gt;
* quartz_bricks: 1&lt;br /&gt;
* quartz_pillar: 1&lt;br /&gt;
* quartz_slab: 1&lt;br /&gt;
* quartz_stairs: 2&lt;br /&gt;
* rabbit_spawner: 1&lt;br /&gt;
* rail: 1&lt;br /&gt;
* ravager_spawner: 1&lt;br /&gt;
* raw_copper_block: 1&lt;br /&gt;
* raw_gold_block: 1&lt;br /&gt;
* raw_iron_block: 1&lt;br /&gt;
* red_banner: 1&lt;br /&gt;
* red_bed: 6&lt;br /&gt;
* red_candle: 1&lt;br /&gt;
* red_candle_cake: 1&lt;br /&gt;
* red_carpet: 1&lt;br /&gt;
* red_concrete: 3&lt;br /&gt;
* red_concrete_powder: 2&lt;br /&gt;
* red_glazed_terracotta: 5&lt;br /&gt;
* red_mushroom: 1&lt;br /&gt;
* red_mushroom_block: 1&lt;br /&gt;
* red_nether_brick_slab: 1&lt;br /&gt;
* red_nether_brick_stairs: 1&lt;br /&gt;
* red_nether_brick_wall: 1&lt;br /&gt;
* red_nether_bricks: 2&lt;br /&gt;
* red_sand: 1&lt;br /&gt;
* red_sandstone: 1&lt;br /&gt;
* red_sandstone_slab: 1&lt;br /&gt;
* red_sandstone_stairs: 2&lt;br /&gt;
* red_sandstone_wall: 1&lt;br /&gt;
* red_shulker_box: 11&lt;br /&gt;
* red_stained_glass: 2&lt;br /&gt;
* red_stained_glass_pane: 1&lt;br /&gt;
* red_terracotta: 2&lt;br /&gt;
* red_tulip: 1&lt;br /&gt;
* red_wall_banner: 2&lt;br /&gt;
* red_wool: 2&lt;br /&gt;
* redstone_block: 10&lt;br /&gt;
* redstone_lamp: 10&lt;br /&gt;
* redstone_ore: 1&lt;br /&gt;
* redstone_torch: 5&lt;br /&gt;
* redstone_wall_torch: 5&lt;br /&gt;
* redstone_wire: 1&lt;br /&gt;
* reinforced_deepslate: 1&lt;br /&gt;
* repeater: 6&lt;br /&gt;
* repeating_command_block: 0&lt;br /&gt;
* resin_block: 1&lt;br /&gt;
* resin_brick_slab: 1&lt;br /&gt;
* resin_brick_stairs: 1&lt;br /&gt;
* resin_brick_wall: 1&lt;br /&gt;
* resin_bricks: 1&lt;br /&gt;
* resin_clump: 1&lt;br /&gt;
* respawn_anchor: 1&lt;br /&gt;
* rooted_dirt: 1&lt;br /&gt;
* rose_bush: 1&lt;br /&gt;
* salmon_spawner: 1&lt;br /&gt;
* sand: 1&lt;br /&gt;
* sandstone: 1&lt;br /&gt;
* sandstone_slab: 1&lt;br /&gt;
* sandstone_stairs: 2&lt;br /&gt;
* sandstone_wall: 1&lt;br /&gt;
* scaffolding: 1&lt;br /&gt;
* sculk: 1&lt;br /&gt;
* sculk_catalyst: 1&lt;br /&gt;
* sculk_sensor: 1&lt;br /&gt;
* sculk_shrieker: 1&lt;br /&gt;
* sculk_vein: 1&lt;br /&gt;
* sea_lantern: 9&lt;br /&gt;
* sea_pickle: 1&lt;br /&gt;
* seagrass: 1&lt;br /&gt;
* sheep_spawner: 1&lt;br /&gt;
* short_dry_grass: 1&lt;br /&gt;
* short_grass: 1&lt;br /&gt;
* shroomlight: 1&lt;br /&gt;
* shulker_box: 10&lt;br /&gt;
* shulker_spawner: 1&lt;br /&gt;
* silverfish_spawner: 1&lt;br /&gt;
* skeleton_horse_spawner: 1&lt;br /&gt;
* skeleton_skull: 2&lt;br /&gt;
* skeleton_spawner: 1&lt;br /&gt;
* skeleton_wall_skull: 2&lt;br /&gt;
* slime_block: 2&lt;br /&gt;
* slime_spawner: 1&lt;br /&gt;
* small_amethyst_bud: 1&lt;br /&gt;
* small_dripleaf: 1&lt;br /&gt;
* smithing_table: 1&lt;br /&gt;
* smoker: 1&lt;br /&gt;
* smooth_basalt: 1&lt;br /&gt;
* smooth_quartz: 1&lt;br /&gt;
* smooth_quartz_slab: 1&lt;br /&gt;
* smooth_quartz_stairs: 1&lt;br /&gt;
* smooth_red_sandstone: 1&lt;br /&gt;
* smooth_red_sandstone_slab: 1&lt;br /&gt;
* smooth_red_sandstone_stairs: 1&lt;br /&gt;
* smooth_sandstone: 1&lt;br /&gt;
* smooth_sandstone_slab: 1&lt;br /&gt;
* smooth_sandstone_stairs: 1&lt;br /&gt;
* smooth_stone: 1&lt;br /&gt;
* smooth_stone_slab: 1&lt;br /&gt;
* sniffer_egg: 1&lt;br /&gt;
* sniffer_spawner: 1&lt;br /&gt;
* snow: 1&lt;br /&gt;
* snow_block: 1&lt;br /&gt;
* snow_golem_spawner: 1&lt;br /&gt;
* soul_campfire: 1&lt;br /&gt;
* soul_fire: 1&lt;br /&gt;
* soul_lantern: 1&lt;br /&gt;
* soul_sand: 2&lt;br /&gt;
* soul_soil: 1&lt;br /&gt;
* soul_torch: 1&lt;br /&gt;
* soul_wall_torch: 1&lt;br /&gt;
* spawner: 1&lt;br /&gt;
* spider_spawner: 1&lt;br /&gt;
* sponge: 10&lt;br /&gt;
* spore_blossom: 1&lt;br /&gt;
* spruce_button: 1&lt;br /&gt;
* spruce_door: 2&lt;br /&gt;
* spruce_fence: 2&lt;br /&gt;
* spruce_fence_gate: 4&lt;br /&gt;
* spruce_hanging_sign: 1&lt;br /&gt;
* spruce_leaves: 0&lt;br /&gt;
* spruce_log: 1&lt;br /&gt;
* spruce_planks: 1&lt;br /&gt;
* spruce_pressure_plate: 2&lt;br /&gt;
* spruce_sapling: 1&lt;br /&gt;
* spruce_sign: 1&lt;br /&gt;
* spruce_slab: 1&lt;br /&gt;
* spruce_stairs: 2&lt;br /&gt;
* spruce_trapdoor: 3&lt;br /&gt;
* spruce_wall_hanging_sign: 1&lt;br /&gt;
* spruce_wall_sign: 1&lt;br /&gt;
* spruce_wood: 1&lt;br /&gt;
* squid_spawner: 1&lt;br /&gt;
* sticky_piston: 1&lt;br /&gt;
* stone: 1&lt;br /&gt;
* stone_brick_slab: 1&lt;br /&gt;
* stone_brick_stairs: 2&lt;br /&gt;
* stone_brick_wall: 1&lt;br /&gt;
* stone_bricks: 2&lt;br /&gt;
* stone_button: 1&lt;br /&gt;
* stone_pressure_plate: 2&lt;br /&gt;
* stone_slab: 1&lt;br /&gt;
* stone_stairs: 1&lt;br /&gt;
* stonecutter: 1&lt;br /&gt;
* stray_spawner: 1&lt;br /&gt;
* strider_spawner: 1&lt;br /&gt;
* stripped_acacia_log: 1&lt;br /&gt;
* stripped_acacia_wood: 1&lt;br /&gt;
* stripped_bamboo_block: 1&lt;br /&gt;
* stripped_birch_log: 1&lt;br /&gt;
* stripped_birch_wood: 1&lt;br /&gt;
* stripped_cherry_log: 1&lt;br /&gt;
* stripped_cherry_wood: 1&lt;br /&gt;
* stripped_crimson_hyphae: 1&lt;br /&gt;
* stripped_crimson_stem: 1&lt;br /&gt;
* stripped_dark_oak_log: 1&lt;br /&gt;
* stripped_dark_oak_wood: 1&lt;br /&gt;
* stripped_jungle_log: 1&lt;br /&gt;
* stripped_jungle_wood: 1&lt;br /&gt;
* stripped_mangrove_log: 1&lt;br /&gt;
* stripped_mangrove_wood: 1&lt;br /&gt;
* stripped_oak_log: 1&lt;br /&gt;
* stripped_oak_wood: 1&lt;br /&gt;
* stripped_pale_oak_log: 1&lt;br /&gt;
* stripped_pale_oak_wood: 1&lt;br /&gt;
* stripped_spruce_log: 1&lt;br /&gt;
* stripped_spruce_wood: 1&lt;br /&gt;
* stripped_warped_hyphae: 1&lt;br /&gt;
* stripped_warped_stem: 1&lt;br /&gt;
* structure_block: 1&lt;br /&gt;
* structure_void: 1&lt;br /&gt;
* sugar_cane: 1&lt;br /&gt;
* sunflower: 1&lt;br /&gt;
* suspicious_gravel: 1&lt;br /&gt;
* suspicious_sand: 1&lt;br /&gt;
* sweet_berry_bush: 1&lt;br /&gt;
* tadpole_spawner: 1&lt;br /&gt;
* tall_dry_grass: 1&lt;br /&gt;
* tall_grass: 1&lt;br /&gt;
* tall_seagrass: 1&lt;br /&gt;
* target: 1&lt;br /&gt;
* terracotta: 2&lt;br /&gt;
* test_block: 1&lt;br /&gt;
* test_instance_block: 1&lt;br /&gt;
* tinted_glass: 2&lt;br /&gt;
* tnt: 5&lt;br /&gt;
* torch: 1&lt;br /&gt;
* torchflower: 1&lt;br /&gt;
* torchflower_crop: 1&lt;br /&gt;
* trader_llama_spawner: 1&lt;br /&gt;
* trapped_chest: 10&lt;br /&gt;
* trial_spawner: -500&lt;br /&gt;
* trial_spawner: 1&lt;br /&gt;
* tripwire: 2&lt;br /&gt;
* tripwire_hook: 2&lt;br /&gt;
* tropical_fish_spawner: 1&lt;br /&gt;
* tube_coral: 1&lt;br /&gt;
* tube_coral_block: 1&lt;br /&gt;
* tube_coral_fan: 1&lt;br /&gt;
* tube_coral_wall_fan: 1&lt;br /&gt;
* tuff: 1&lt;br /&gt;
* tuff_brick_slab: 1&lt;br /&gt;
* tuff_brick_stairs: 1&lt;br /&gt;
* tuff_brick_wall: 1&lt;br /&gt;
* tuff_bricks: 1&lt;br /&gt;
* tuff_slab: 1&lt;br /&gt;
* tuff_stairs: 1&lt;br /&gt;
* tuff_wall: 1&lt;br /&gt;
* turtle_egg: 1&lt;br /&gt;
* turtle_spawner: 1&lt;br /&gt;
* twisting_vines: 1&lt;br /&gt;
* twisting_vines_plant: 1&lt;br /&gt;
* vault: -500&lt;br /&gt;
* vault: 1&lt;br /&gt;
* verdant_froglight: 1&lt;br /&gt;
* vex_spawner: 1&lt;br /&gt;
* villager_spawner: 1&lt;br /&gt;
* vindicator_spawner: 1&lt;br /&gt;
* vine: 1&lt;br /&gt;
* void_air: 0&lt;br /&gt;
* wall_torch: 1&lt;br /&gt;
* wandering_trader_spawner: 1&lt;br /&gt;
* warden_spawner: 1&lt;br /&gt;
* warped_button: 1&lt;br /&gt;
* warped_door: 1&lt;br /&gt;
* warped_fence: 1&lt;br /&gt;
* warped_fence_gate: 1&lt;br /&gt;
* warped_fungus: 1&lt;br /&gt;
* warped_hanging_sign: 1&lt;br /&gt;
* warped_hyphae: 1&lt;br /&gt;
* warped_nylium: 1&lt;br /&gt;
* warped_planks: 1&lt;br /&gt;
* warped_pressure_plate: 1&lt;br /&gt;
* warped_roots: 1&lt;br /&gt;
* warped_sign: 1&lt;br /&gt;
* warped_slab: 1&lt;br /&gt;
* warped_stairs: 1&lt;br /&gt;
* warped_stem: 1&lt;br /&gt;
* warped_trapdoor: 1&lt;br /&gt;
* warped_wall_hanging_sign: 1&lt;br /&gt;
* warped_wall_sign: 1&lt;br /&gt;
* warped_wart_block: 1&lt;br /&gt;
* water: 0&lt;br /&gt;
* water_cauldron: 1&lt;br /&gt;
* waxed_chiseled_copper: 1&lt;br /&gt;
* waxed_copper_block: 5&lt;br /&gt;
* waxed_copper_bulb: 1&lt;br /&gt;
* waxed_copper_door: 1&lt;br /&gt;
* waxed_copper_grate: 1&lt;br /&gt;
* waxed_copper_trapdoor: 1&lt;br /&gt;
* waxed_cut_copper: 5&lt;br /&gt;
* waxed_cut_copper_slab: 1&lt;br /&gt;
* waxed_cut_copper_stairs: 1&lt;br /&gt;
* waxed_exposed_chiseled_copper: 1&lt;br /&gt;
* waxed_exposed_copper: 5&lt;br /&gt;
* waxed_exposed_copper_bulb: 1&lt;br /&gt;
* waxed_exposed_copper_door: 1&lt;br /&gt;
* waxed_exposed_copper_grate: 1&lt;br /&gt;
* waxed_exposed_copper_trapdoor: 1&lt;br /&gt;
* waxed_exposed_cut_copper: 5&lt;br /&gt;
* waxed_exposed_cut_copper_slab: 1&lt;br /&gt;
* waxed_exposed_cut_copper_stairs: 1&lt;br /&gt;
* waxed_oxidized_chiseled_copper: 1&lt;br /&gt;
* waxed_oxidized_copper: 5&lt;br /&gt;
* waxed_oxidized_copper_bulb: 1&lt;br /&gt;
* waxed_oxidized_copper_door: 1&lt;br /&gt;
* waxed_oxidized_copper_grate: 1&lt;br /&gt;
* waxed_oxidized_copper_trapdoor: 1&lt;br /&gt;
* waxed_oxidized_cut_copper: 5&lt;br /&gt;
* waxed_oxidized_cut_copper_slab: 1&lt;br /&gt;
* waxed_oxidized_cut_copper_stairs: 1&lt;br /&gt;
* waxed_weathered_chiseled_copper: 1&lt;br /&gt;
* waxed_weathered_copper: 5&lt;br /&gt;
* waxed_weathered_copper_bulb: 1&lt;br /&gt;
* waxed_weathered_copper_door: 1&lt;br /&gt;
* waxed_weathered_copper_grate: 1&lt;br /&gt;
* waxed_weathered_copper_trapdoor: 1&lt;br /&gt;
* waxed_weathered_cut_copper: 5&lt;br /&gt;
* waxed_weathered_cut_copper_slab: 1&lt;br /&gt;
* waxed_weathered_cut_copper_stairs: 1&lt;br /&gt;
* weathered_chiseled_copper: 1&lt;br /&gt;
* weathered_copper: 5&lt;br /&gt;
* weathered_copper_bulb: 1&lt;br /&gt;
* weathered_copper_door: 1&lt;br /&gt;
* weathered_copper_grate: 1&lt;br /&gt;
* weathered_copper_trapdoor: 1&lt;br /&gt;
* weathered_cut_copper: 5&lt;br /&gt;
* weathered_cut_copper_slab: 1&lt;br /&gt;
* weathered_cut_copper_stairs: 1&lt;br /&gt;
* weeping_vines: 1&lt;br /&gt;
* weeping_vines_plant: 1&lt;br /&gt;
* wet_sponge: 10&lt;br /&gt;
* wheat: 1&lt;br /&gt;
* white_banner: 2&lt;br /&gt;
* white_bed: 6&lt;br /&gt;
* white_candle: 1&lt;br /&gt;
* white_candle_cake: 1&lt;br /&gt;
* white_carpet: 1&lt;br /&gt;
* white_concrete: 3&lt;br /&gt;
* white_concrete_powder: 2&lt;br /&gt;
* white_glazed_terracotta: 5&lt;br /&gt;
* white_shulker_box: 11&lt;br /&gt;
* white_stained_glass: 2&lt;br /&gt;
* white_stained_glass_pane: 1&lt;br /&gt;
* white_terracotta: 2&lt;br /&gt;
* white_tulip: 1&lt;br /&gt;
* white_wall_banner: 2&lt;br /&gt;
* white_wool: 2&lt;br /&gt;
* wildflowers: 1&lt;br /&gt;
* witch_spawner: 1&lt;br /&gt;
* wither_rose: 1&lt;br /&gt;
* wither_skeleton_skull: 10&lt;br /&gt;
* wither_skeleton_spawner: 1&lt;br /&gt;
* wither_skeleton_wall_skull: 10&lt;br /&gt;
* wither_spawner: 1&lt;br /&gt;
* wolf_spawner: 1&lt;br /&gt;
* yellow_banner: 2&lt;br /&gt;
* yellow_bed: 6&lt;br /&gt;
* yellow_candle: 1&lt;br /&gt;
* yellow_candle_cake: 1&lt;br /&gt;
* yellow_carpet: 1&lt;br /&gt;
* yellow_concrete: 3&lt;br /&gt;
* yellow_concrete_powder: 2&lt;br /&gt;
* yellow_glazed_terracotta: 5&lt;br /&gt;
* yellow_shulker_box: 11&lt;br /&gt;
* yellow_stained_glass: 2&lt;br /&gt;
* yellow_stained_glass_pane: 1&lt;br /&gt;
* yellow_terracotta: 2&lt;br /&gt;
* yellow_wall_banner: 2&lt;br /&gt;
* yellow_wool: 2&lt;br /&gt;
* zoglin_spawner: 1&lt;br /&gt;
* zombie_head: 1&lt;br /&gt;
* zombie_horse_spawner: 1&lt;br /&gt;
* zombie_spawner: 1&lt;br /&gt;
* zombie_villager_spawner: 1&lt;br /&gt;
* zombie_wall_head: 1&lt;br /&gt;
* zombified_piglin_spawner: 1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Chat&amp;diff=6590</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Chat&amp;diff=6590"/>
		<updated>2026-01-12T09:52:49Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Books, Items, and Signs Format */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== General Chat &amp;amp; Messaging ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/msg [playerName] (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Sends a private message to the target player. You can also click a user&#039;s name in chat (even if they&#039;re on another server) to auto-populate the &amp;lt;code&amp;gt;/msg [playername]&amp;lt;/code&amp;gt; command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/continue (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/c (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Continues the conversation with the last person you messaged. Useful when there&#039;s a lot of cross chatter to avoid confusing replies.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/reply (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by your message (e.g. &amp;lt;code&amp;gt;/r hi!&amp;lt;/code&amp;gt;), this quickly and privately responds to the last player who messaged you. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglemsg&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglepm&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Want some quiet? This toggles your ability to receive private messages from all players. Also available from the Options Menu in &amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt; &amp;gt; options.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/ignore [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/block [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by a username (e.g. &amp;lt;code&amp;gt;/ignore mercurialmusic&amp;lt;/code&amp;gt;), this will ignore all public and private messages from a particular player.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/ignorelist&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Allows you to see and manage your currently ignored players.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/unignore [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &amp;lt;code&amp;gt;&#039;&#039;&#039;/unblock&#039;&#039;&#039; &#039;&#039;&#039;[playerName]&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Removes the target player from your ignore list.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/me (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Emotes in the third person (e.g. &amp;quot;/me smiles&amp;quot; would print &amp;quot;*merc smiles&amp;quot;). This is only visible on the server you are currently connected to.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/mail send [playerName] (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sends mail to the target player whether online or offline. Usernames for offline players must be accurate.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/mail read&amp;lt;/code&amp;gt;&#039;&#039;&#039; - reads any received mail messages.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/mail clear&amp;lt;/code&amp;gt;&#039;&#039;&#039; - clears all mail messages from your inbox.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/emojipicker&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens a GUI to select an emoji which can be inserted into chat, item names, signs, etc. Click to overwrite existing chat or shift+click to insert.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;&amp;lt;item&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Using this tag in a chat message inserts the name of your currently active item (in your main hand) and adds hover context to show enchantments, lore, etc.&lt;br /&gt;
&lt;br /&gt;
== Chat Channels ==&lt;br /&gt;
Channels can be focused so that all of your normal chats go into that channel. If you prefer not to leave your currently focused channel you can prefix your message with either the alias command or the quick prefix so that only that prefixed chat goes into the target channel. The current list of publicly available chat channels are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Channel&#039;&#039;&#039; !! &#039;&#039;&#039;Alias&#039;&#039;&#039; &lt;br /&gt;
!Quick Prefix!! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Global|| &amp;lt;code&amp;gt;/g&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/global&amp;lt;/code&amp;gt;&lt;br /&gt;
|!|| Typical global chat.&lt;br /&gt;
|-&lt;br /&gt;
| Local|| &amp;lt;code&amp;gt;/l&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/local&amp;lt;/code&amp;gt;&lt;br /&gt;
| || Limited to players within a 230 block radius. This channel is highly recommended when working in close proximity to someone else to keep global chat sane.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/channel [channel]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Focuses the desired channel in your chat -- all messages that you type will appear in your focused channels.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/leave [channel]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Want some quiet? Leave the channel! Just don&#039;t forget that you left it...&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/join [channel]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Rejoins a previously left channel.&lt;br /&gt;
&lt;br /&gt;
== Party Chat ==&lt;br /&gt;
You can also create your own temporary chat channels called party chats!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party create&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Host a party! After starting a party you can message your friends to join it. Note that while the party isn&#039;t publicly broadcast, anyone can still join it.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party invite [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Invites the target player to your party chat.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party disband&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Removes the active party.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party accept [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Join your friend&#039;s party!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party leave&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Leave the party.&lt;br /&gt;
&lt;br /&gt;
== Color &amp;amp; Formatting Codes ==&lt;br /&gt;
Minecraft allows for some formatting in chat, item names, books, and signs using [https://www.w3schools.com/colors/colors_picker.asp hex codes] and/or special prefixes or tags. Since they are entirely cosmetic, use of these codes is limited to our [[Rank system|Diamond members]]. This system allows for the addition of exactly 16,777,216 colors to the game! Because no set format was defined by Mojang, plugin authors have created a patchwork of formats that differ depending on where you would like to use them.&lt;br /&gt;
&lt;br /&gt;
=== Chat &amp;amp; Private Messages Format ===&lt;br /&gt;
BadWolfMC Chat uses Adventure&#039;s MiniMessage format which employs angle brackets (&amp;quot;&amp;lt;&amp;quot; and &amp;quot;&amp;gt;&amp;quot;) for ridiculously easy chat formatting similar to BBCode or HTML. Multiple tags can be used on a single chat element, either as just a prefix &amp;quot;&amp;lt;[tag]&amp;gt;&amp;quot; or with a closing tag &amp;quot;&amp;lt;/[tag]&amp;gt;&amp;quot; so that different formatting can be applied to multiple chat elements and across elements in the same line of text. For example, &amp;quot;&amp;lt;red&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;Hello World!&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/red&amp;gt;&amp;quot; would appear as &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Hello World!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;quot;. While &amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;yellow&amp;gt;Hello &amp;lt;blue&amp;gt;World&amp;lt;/blue&amp;gt;!&amp;lt;/nowiki&amp;gt;&amp;quot; would appear as &amp;quot;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Hello &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;World&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;quot;. Note that in the latter example the &amp;lt;nowiki&amp;gt;&amp;lt;yellow&amp;gt;&amp;lt;/nowiki&amp;gt; tag was not closed so it continues beyond the &amp;lt;nowiki&amp;gt;&amp;lt;blue&amp;gt;&amp;lt;/nowiki&amp;gt; tag in the same line, making nested tags possible. Legacy color and formatting codes also work in chat. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+MiniMessage Tags&lt;br /&gt;
!Name&lt;br /&gt;
!Tag&lt;br /&gt;
!Description&lt;br /&gt;
!Example&lt;br /&gt;
|-&lt;br /&gt;
|Color&lt;br /&gt;
|&amp;lt;_colorname_&amp;gt;&lt;br /&gt;
|Accepts a hex code in #rrggbb format or any minecraft color constant: &amp;lt;code&amp;gt;black&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_blue&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_green&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_aqua&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_red&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_purple&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gold&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gray&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_gray&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;blue&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;green&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;aqua&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;red&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;light_purple&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;yellow&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;white&amp;lt;/code&amp;gt;. &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;yellow&amp;gt;Hello &amp;lt;blue&amp;gt;World&amp;lt;/blue&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color (verbose)&lt;br /&gt;
|&amp;lt;color:_colorNameOrHex_&amp;gt;&lt;br /&gt;
|A more verbose way of defining colors, useful when using several tags at once. Accepts the same hex or color names as the Color tag.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;color:yellow&amp;gt;Hello &amp;lt;color:blue&amp;gt;World&amp;lt;/color:blue&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Decoration&lt;br /&gt;
|&amp;lt;_decorationname_&amp;gt;&lt;br /&gt;
|Accepts bold (or b), italic (or i), underlined (or u), and strikethrough (or st).&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;underlined&amp;gt;This is &amp;lt;bold&amp;gt;important&amp;lt;/bold&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reset&lt;br /&gt;
|&amp;lt;reset&amp;gt;&lt;br /&gt;
|Closes all currently open tags, resetting color/decoration/etc. The reset tag cannot be closed. Best practice is to not rely on the reset tag and simply close any open tags using &amp;lt;/[tag]&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow&lt;br /&gt;
|&amp;lt;rainbow:[!][phase]&amp;gt;&lt;br /&gt;
|Rainbow text! The ! option reverses the current rainbow order while the phase option modifies the color the rainbow begins with.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;rainbow&amp;gt;Your text here!&amp;lt;/rainbow&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;rainbow:!&amp;gt;Your text here!&amp;lt;/rainbow&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;rainbow:2&amp;gt;Your text here!&amp;lt;/rainbow&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;rainbow:!2&amp;gt;Your text here!&amp;lt;/rainbow&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pride&lt;br /&gt;
|&amp;lt;pride[:flag]&amp;gt;&lt;br /&gt;
|Formats text according to given flag colors, defaulting to the traditional rainbow if no flag is specified. The &amp;lt;code&amp;gt;flag&amp;lt;/code&amp;gt; option may be one of &amp;lt;code&amp;gt;pride&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;progress&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;trans&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bi&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;nb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;lesbian&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ace&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;agender&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;demisexual&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;genderqueer&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;genderfluid&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;intersex&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;aro&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;baker&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;philly&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;queer&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gay&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bigender&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;demigender&amp;lt;/code&amp;gt;.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;Happy &amp;lt;pride&amp;gt;pride month&amp;lt;/pride&amp;gt;!&amp;lt;/code&amp;gt;  &lt;br /&gt;
* &amp;lt;code&amp;gt;BadWolfMC supports &amp;lt;pride:trans&amp;gt;trans rights&amp;lt;/pride&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gradient&lt;br /&gt;
|&amp;lt;gradient:[color1]:[color...]:[phase]&amp;gt;&lt;br /&gt;
|Accepts a list of 1 to n colors, either hex or named colors and an optional phase parameter (range -1 to 1) allows you to shift the gradient around, creating animations.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;gradient:#5e4fa2:#f79459&amp;gt;Your text here!&amp;lt;/gradient&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;gradient:#5e4fa2:#f79459:red&amp;gt;Your text here!&amp;lt;/gradient&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Text Shadow Color&lt;br /&gt;
|&amp;lt;shadow:_colorNameOrHex_:[alpha_as_float]&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;!shadow&amp;gt;&amp;lt;/code&amp;gt; as an alias to disable the shadow (equivalent to &amp;lt;code&amp;gt;&amp;lt;shadow:#00000000&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds or alters the text shadow.&lt;br /&gt;
&amp;lt;code&amp;gt;_colorNameOrHex_&amp;lt;/code&amp;gt;, a named color or hex color string with the format &amp;lt;code&amp;gt;#RRGGBB&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;#RRGGBBAA&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[alpha_as_float]&amp;lt;/code&amp;gt;, a float value between 0 and 1, representing the alpha value of the shadow. Optional, defaults to 0.25. Has no effect if an alpha value is already provided in the hex color string.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;shadow:yellow&amp;gt;Hello &amp;lt;shadow:aqua:0.5&amp;gt;World&amp;lt;/shadow&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;shadow:#FF5555&amp;gt;This is a &amp;lt;shadow:#55FF55&amp;gt;test!&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;shadow:#000000FF&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;Thicc&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== External Formatting Tools ====&lt;br /&gt;
[https://webui.advntr.dev/ Adventure&#039;s MiniMessage Viewer] can be used to test and preview your formatting. Please note that we have disabled tags not listed above to avoid abuse.&lt;br /&gt;
&lt;br /&gt;
[https://www.birdflop.com/resources/rgb/ Birdflop&#039;s Gradient Generator] is quite handy for finding the perfect hex code combinations. Also works for basic MiniMessage formatting.&lt;br /&gt;
&lt;br /&gt;
=== Books, Items, and Signs Format ===&lt;br /&gt;
Non-chat formatting for books, item names, and signs can be achieved using the &amp;quot;{#rrggbb}Text&amp;quot; format. For example &amp;quot;{#FF0000}Hello World!&amp;quot; would appear as &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hello World!&amp;lt;/span&amp;gt;&amp;quot;. With this method, many hex colors (currently slightly over 1,000) are also mapped directly to color names, so using &amp;quot;{#red}Hello World!&amp;quot; would achieve the same result. Note that this color mapping is different from the MiniMessage mapping, which is limited to the default Minecraft chat colors. &lt;br /&gt;
&lt;br /&gt;
You can also use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/colorpicker&amp;lt;/code&amp;gt;&#039;&#039;&#039; command to bring up a clickable interface. Just click the color you want to populate the code in your chat bar or shift-click to insert it into existing text. From there it can be copied and pasted into anvils, etc.&lt;br /&gt;
&lt;br /&gt;
===== Gradients in Books, Items, and Signs =====&lt;br /&gt;
Gradients can be achieved with hex codes using angle brackets to indicate direction of the gradient. The tag on the first color requires &#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;, for example, {#red&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;}, colors in the middle require &#039;&#039;&#039;&amp;lt;&amp;gt;&#039;&#039;&#039;, for example {#green&#039;&#039;&#039;&amp;lt;&amp;gt;&#039;&#039;&#039;}, and the last color requires &#039;&#039;&#039;&amp;lt;&#039;&#039;&#039;, or {#blue&#039;&#039;&#039;&amp;lt;&#039;&#039;&#039;}. A fully formed gradient would look something like: &amp;quot;{#red&amp;gt;}The quick brown fox {#green&amp;lt;&amp;gt;}jumps over the lazy dog{#blue&amp;lt;}&amp;quot;. The tags are picky and will fail if not accurately enclosed or if the color/hex code is poorly formed.&lt;br /&gt;
&lt;br /&gt;
==== Formatting Codes in Books, Items, and Signs ====&lt;br /&gt;
Vanilla text formatting codes (e.g. bold, underline, etc.) can also be used with both legacy and hex codes, including in gradients. Similar to vanilla behavior, the formatting codes must be used after each unique hex code after the closing bracket of the hex code and before the text. For example, &amp;quot;{#17B4E6&amp;gt;}&#039;&#039;&#039;&amp;amp;l&#039;&#039;&#039;BadWolfMC{#5555FF&amp;lt;}&amp;quot; would produce a bold gradient as: &amp;lt;span style=&amp;quot;color:#17B4E6&amp;quot;&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#1FA8E9&amp;quot;&amp;gt;&#039;&#039;&#039;a&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#279CEC&amp;quot;&amp;gt;&#039;&#039;&#039;d&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2E90EF&amp;quot;&amp;gt;&#039;&#039;&#039;W&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3685F3&amp;quot;&amp;gt;&#039;&#039;&#039;o&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3E79F6&amp;quot;&amp;gt;&#039;&#039;&#039;l&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#466DF9&amp;quot;&amp;gt;&#039;&#039;&#039;f&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#4D61FC&amp;quot;&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Note that multiple color gradients in the same expression would still require a new formatting code after each new hex code, for example, &amp;quot;{#17B4E6&amp;gt;}&#039;&#039;&#039;&amp;amp;l&#039;&#039;&#039;Bad{#2E90EF&amp;lt;&amp;gt;}&#039;&#039;&#039;&amp;amp;l&#039;&#039;&#039;WolfMC{#5555FF&amp;lt;}.&lt;br /&gt;
&lt;br /&gt;
=== Legacy Character Codes ===&lt;br /&gt;
Text formatting is achieved by prefixing the text with an ampersand (&amp;amp;) immediately followed by a character code. For example, using &amp;quot;&amp;amp;4Hello World!&amp;quot; would appear as &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hello World!&amp;lt;/span&amp;gt;&amp;quot;. The full list of character codes can be seen in game using the &#039;&#039;&#039;/colors&#039;&#039;&#039; command and are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color Name !! Legacy Code !! Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#AA0000&amp;quot;&amp;gt;Dark Red&amp;lt;/span&amp;gt; || &amp;amp;4 || #AA0000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; || &amp;amp;c || #FF5555&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;Gold&amp;lt;/span&amp;gt; || &amp;amp;6 || #FFAA00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; || &amp;amp;e || #FFFF55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#00AA00&amp;quot;&amp;gt;Dark Green&amp;lt;/span&amp;gt; || &amp;amp;2 || #00AA00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; || &amp;amp;a || #55FF55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#00AAAA&amp;quot;&amp;gt;Dark Aqua&amp;lt;/span&amp;gt; || &amp;amp;3 || #00AAAA&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;Aqua&amp;lt;/span&amp;gt; || &amp;amp;b || #55FFFF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#0000AA&amp;quot;&amp;gt;Dark Blue&amp;lt;/span&amp;gt; || &amp;amp;1 || #0000AA&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt; || &amp;amp;9 || #5555FF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#AA00AA&amp;quot;&amp;gt;Dark Purple&amp;lt;/span&amp;gt; || &amp;amp;5 || #AA00AA&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;Light Purple&amp;lt;/span&amp;gt; || &amp;amp;d || #FF55FF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt; || &amp;amp;f || #FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#AAAAAA&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; || &amp;amp;7 || #AAAAAA&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#555555&amp;quot;&amp;gt;Dark Gray&amp;lt;/span&amp;gt; || &amp;amp;8 || #555555&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Black&amp;lt;/span&amp;gt; || &amp;amp;0 || #000000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039; || &amp;amp;l || &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; || &amp;amp;m || &amp;lt;st&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;u&amp;gt;Underline&amp;lt;/u&amp;gt; || &amp;amp;n || &amp;lt;nowiki&amp;gt;&amp;lt;u&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Italic&#039;&#039; || &amp;amp;o || &amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reset Code || &amp;amp;r || &amp;lt;reset&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Use of a color code will reset all formatting codes used previously, so if you&#039;d like to format the text as well be careful to use the color code before the formatting code. For example, &amp;quot;&amp;amp;4&amp;amp;lHello World!&amp;quot; will return &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Hello World!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;quot; while using &amp;quot;&amp;amp;l&amp;amp;4Hello World!&amp;quot; will simply return &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hello World!&amp;lt;/span&amp;gt;&amp;quot;. Reset codes are used to reset all previously used color and formatting codes to the default color (white for chat and item names, black for books and signs).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nicknames ==&lt;br /&gt;
Diamond members are allowed a nickname in chat using these color codes, which must be set by an admin or moderator. Because of a character limit we are only able to use multiple colors using vanilla character codes, but can still use hex codes if only a single color or one color gradient using two colors is desired (for example {#green&amp;gt;}merc{#blue&amp;lt;}). &#039;&#039;&#039;Please note that the desired color(s) and format(s) must be legible in chat.&#039;&#039;&#039; &lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Chat&amp;diff=6589</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Chat&amp;diff=6589"/>
		<updated>2026-01-12T08:49:00Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== General Chat &amp;amp; Messaging ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/msg [playerName] (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Sends a private message to the target player. You can also click a user&#039;s name in chat (even if they&#039;re on another server) to auto-populate the &amp;lt;code&amp;gt;/msg [playername]&amp;lt;/code&amp;gt; command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/continue (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/c (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Continues the conversation with the last person you messaged. Useful when there&#039;s a lot of cross chatter to avoid confusing replies.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/reply (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by your message (e.g. &amp;lt;code&amp;gt;/r hi!&amp;lt;/code&amp;gt;), this quickly and privately responds to the last player who messaged you. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglemsg&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglepm&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Want some quiet? This toggles your ability to receive private messages from all players. Also available from the Options Menu in &amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt; &amp;gt; options.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/ignore [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/block [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by a username (e.g. &amp;lt;code&amp;gt;/ignore mercurialmusic&amp;lt;/code&amp;gt;), this will ignore all public and private messages from a particular player.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/ignorelist&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Allows you to see and manage your currently ignored players.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/unignore [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &amp;lt;code&amp;gt;&#039;&#039;&#039;/unblock&#039;&#039;&#039; &#039;&#039;&#039;[playerName]&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Removes the target player from your ignore list.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/me (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Emotes in the third person (e.g. &amp;quot;/me smiles&amp;quot; would print &amp;quot;*merc smiles&amp;quot;). This is only visible on the server you are currently connected to.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/mail send [playerName] (message)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sends mail to the target player whether online or offline. Usernames for offline players must be accurate.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/mail read&amp;lt;/code&amp;gt;&#039;&#039;&#039; - reads any received mail messages.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/mail clear&amp;lt;/code&amp;gt;&#039;&#039;&#039; - clears all mail messages from your inbox.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/emojipicker&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens a GUI to select an emoji which can be inserted into chat, item names, signs, etc. Click to overwrite existing chat or shift+click to insert.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;&amp;lt;item&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Using this tag in a chat message inserts the name of your currently active item (in your main hand) and adds hover context to show enchantments, lore, etc.&lt;br /&gt;
&lt;br /&gt;
== Chat Channels ==&lt;br /&gt;
Channels can be focused so that all of your normal chats go into that channel. If you prefer not to leave your currently focused channel you can prefix your message with either the alias command or the quick prefix so that only that prefixed chat goes into the target channel. The current list of publicly available chat channels are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Channel&#039;&#039;&#039; !! &#039;&#039;&#039;Alias&#039;&#039;&#039; &lt;br /&gt;
!Quick Prefix!! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Global|| &amp;lt;code&amp;gt;/g&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/global&amp;lt;/code&amp;gt;&lt;br /&gt;
|!|| Typical global chat.&lt;br /&gt;
|-&lt;br /&gt;
| Local|| &amp;lt;code&amp;gt;/l&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/local&amp;lt;/code&amp;gt;&lt;br /&gt;
| || Limited to players within a 230 block radius. This channel is highly recommended when working in close proximity to someone else to keep global chat sane.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/channel [channel]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Focuses the desired channel in your chat -- all messages that you type will appear in your focused channels.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/leave [channel]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Want some quiet? Leave the channel! Just don&#039;t forget that you left it...&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/join [channel]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Rejoins a previously left channel.&lt;br /&gt;
&lt;br /&gt;
== Party Chat ==&lt;br /&gt;
You can also create your own temporary chat channels called party chats!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party create&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Host a party! After starting a party you can message your friends to join it. Note that while the party isn&#039;t publicly broadcast, anyone can still join it.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party invite [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Invites the target player to your party chat.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party disband&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Removes the active party.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party accept [playerName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Join your friend&#039;s party!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/party leave&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Leave the party.&lt;br /&gt;
&lt;br /&gt;
== Color &amp;amp; Formatting Codes ==&lt;br /&gt;
Minecraft allows for some formatting in chat, item names, books, and signs using [https://www.w3schools.com/colors/colors_picker.asp hex codes] and/or special prefixes or tags. Since they are entirely cosmetic, use of these codes is limited to our [[Rank system|Diamond members]]. This system allows for the addition of exactly 16,777,216 colors to the game! Because no set format was defined by Mojang, plugin authors have created a patchwork of formats that differ depending on where you would like to use them.&lt;br /&gt;
&lt;br /&gt;
=== Chat &amp;amp; Private Messages Format ===&lt;br /&gt;
BadWolfMC Chat uses Adventure&#039;s MiniMessage format which employs angle brackets (&amp;quot;&amp;lt;&amp;quot; and &amp;quot;&amp;gt;&amp;quot;) for ridiculously easy chat formatting similar to BBCode or HTML. Multiple tags can be used on a single chat element, either as just a prefix &amp;quot;&amp;lt;[tag]&amp;gt;&amp;quot; or with a closing tag &amp;quot;&amp;lt;/[tag]&amp;gt;&amp;quot; so that different formatting can be applied to multiple chat elements and across elements in the same line of text. For example, &amp;quot;&amp;lt;red&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;Hello World!&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/red&amp;gt;&amp;quot; would appear as &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Hello World!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;quot;. While &amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;yellow&amp;gt;Hello &amp;lt;blue&amp;gt;World&amp;lt;/blue&amp;gt;!&amp;lt;/nowiki&amp;gt;&amp;quot; would appear as &amp;quot;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Hello &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;World&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;quot;. Note that in the latter example the &amp;lt;nowiki&amp;gt;&amp;lt;yellow&amp;gt;&amp;lt;/nowiki&amp;gt; tag was not closed so it continues beyond the &amp;lt;nowiki&amp;gt;&amp;lt;blue&amp;gt;&amp;lt;/nowiki&amp;gt; tag in the same line, making nested tags possible. Legacy color and formatting codes also work in chat. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+MiniMessage Tags&lt;br /&gt;
!Name&lt;br /&gt;
!Tag&lt;br /&gt;
!Description&lt;br /&gt;
!Example&lt;br /&gt;
|-&lt;br /&gt;
|Color&lt;br /&gt;
|&amp;lt;_colorname_&amp;gt;&lt;br /&gt;
|Accepts a hex code in #rrggbb format or any minecraft color constant: &amp;lt;code&amp;gt;black&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_blue&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_green&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_aqua&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_red&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_purple&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gold&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gray&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dark_gray&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;blue&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;green&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;aqua&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;red&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;light_purple&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;yellow&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;white&amp;lt;/code&amp;gt;. &lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;yellow&amp;gt;Hello &amp;lt;blue&amp;gt;World&amp;lt;/blue&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Color (verbose)&lt;br /&gt;
|&amp;lt;color:_colorNameOrHex_&amp;gt;&lt;br /&gt;
|A more verbose way of defining colors, useful when using several tags at once. Accepts the same hex or color names as the Color tag.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;color:yellow&amp;gt;Hello &amp;lt;color:blue&amp;gt;World&amp;lt;/color:blue&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Decoration&lt;br /&gt;
|&amp;lt;_decorationname_&amp;gt;&lt;br /&gt;
|Accepts bold (or b), italic (or i), underlined (or u), and strikethrough (or st).&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;underlined&amp;gt;This is &amp;lt;bold&amp;gt;important&amp;lt;/bold&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reset&lt;br /&gt;
|&amp;lt;reset&amp;gt;&lt;br /&gt;
|Closes all currently open tags, resetting color/decoration/etc. The reset tag cannot be closed. Best practice is to not rely on the reset tag and simply close any open tags using &amp;lt;/[tag]&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow&lt;br /&gt;
|&amp;lt;rainbow:[!][phase]&amp;gt;&lt;br /&gt;
|Rainbow text! The ! option reverses the current rainbow order while the phase option modifies the color the rainbow begins with.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;rainbow&amp;gt;Your text here!&amp;lt;/rainbow&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;rainbow:!&amp;gt;Your text here!&amp;lt;/rainbow&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;rainbow:2&amp;gt;Your text here!&amp;lt;/rainbow&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;rainbow:!2&amp;gt;Your text here!&amp;lt;/rainbow&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pride&lt;br /&gt;
|&amp;lt;pride[:flag]&amp;gt;&lt;br /&gt;
|Formats text according to given flag colors, defaulting to the traditional rainbow if no flag is specified. The &amp;lt;code&amp;gt;flag&amp;lt;/code&amp;gt; option may be one of &amp;lt;code&amp;gt;pride&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;progress&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;trans&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bi&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pan&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;nb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;lesbian&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ace&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;agender&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;demisexual&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;genderqueer&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;genderfluid&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;intersex&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;aro&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;baker&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;philly&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;queer&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gay&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bigender&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;demigender&amp;lt;/code&amp;gt;.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;Happy &amp;lt;pride&amp;gt;pride month&amp;lt;/pride&amp;gt;!&amp;lt;/code&amp;gt;  &lt;br /&gt;
* &amp;lt;code&amp;gt;BadWolfMC supports &amp;lt;pride:trans&amp;gt;trans rights&amp;lt;/pride&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gradient&lt;br /&gt;
|&amp;lt;gradient:[color1]:[color...]:[phase]&amp;gt;&lt;br /&gt;
|Accepts a list of 1 to n colors, either hex or named colors and an optional phase parameter (range -1 to 1) allows you to shift the gradient around, creating animations.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;gradient:#5e4fa2:#f79459&amp;gt;Your text here!&amp;lt;/gradient&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;gradient:#5e4fa2:#f79459:red&amp;gt;Your text here!&amp;lt;/gradient&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Text Shadow Color&lt;br /&gt;
|&amp;lt;shadow:_colorNameOrHex_:[alpha_as_float]&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;!shadow&amp;gt;&amp;lt;/code&amp;gt; as an alias to disable the shadow (equivalent to &amp;lt;code&amp;gt;&amp;lt;shadow:#00000000&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|Adds or alters a the text shadow.&lt;br /&gt;
&amp;lt;code&amp;gt;_colorNameOrHex_&amp;lt;/code&amp;gt;, a named color or hex color string with the format &amp;lt;code&amp;gt;#RRGGBB&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;#RRGGBBAA&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[alpha_as_float]&amp;lt;/code&amp;gt;, a float value between 0 and 1, representing the alpha value of the shadow. Optional, defaults to 0.25. Has no effect if an alpha value is already provided in the hex color string.&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;shadow:yellow&amp;gt;Hello &amp;lt;shadow:aqua:0.5&amp;gt;World&amp;lt;/shadow&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;shadow:#FF5555&amp;gt;This is a &amp;lt;shadow:#55FF55&amp;gt;test!&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;shadow:#000000FF&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;Thicc&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== External Formatting Tools ====&lt;br /&gt;
[https://webui.advntr.dev/ Adventure&#039;s MiniMessage Viewer] can be used to test and preview your formatting. Please note that we have disabled tags not listed above to avoid abuse.&lt;br /&gt;
&lt;br /&gt;
[https://www.birdflop.com/resources/rgb/ Birdflop&#039;s Gradient Generator] is quite handy for finding the perfect hex code combinations. Also works for basic MiniMessage formatting.&lt;br /&gt;
&lt;br /&gt;
=== Books, Items, and Signs Format ===&lt;br /&gt;
Non-chat formatting for books, item names, and signs can be achieved using the &amp;quot;{#rrggbb}Text&amp;quot; format. For example &amp;quot;{#FF0000}Hello World!&amp;quot; would appear as &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hello World!&amp;lt;/span&amp;gt;&amp;quot;. With this method, many hex colors (currently slightly over 1,000) are also mapped directly to color names, so using &amp;quot;{#red}Hello World!&amp;quot; would achieve the same result. Note that this color mapping is different from the MiniMessage mapping, which is limited to the default Minecraft chat colors. &lt;br /&gt;
&lt;br /&gt;
You can also use the &#039;&#039;&#039;/colorpicker&#039;&#039;&#039; command to bring up a clickable interface. Just click the color you want to populate the code in your chat bar or shift-click to insert it into existing text. From there it can be copied and pasted into anvils, etc.&lt;br /&gt;
&lt;br /&gt;
===== Gradients in Books, Items, and Signs =====&lt;br /&gt;
Gradients can be achieved with hex codes using angle brackets to indicate direction of the gradient. The tag on the first color requires &#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;, for example, {#red&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;}, colors in the middle require &#039;&#039;&#039;&amp;lt;&amp;gt;&#039;&#039;&#039;, for example {#green&#039;&#039;&#039;&amp;lt;&amp;gt;&#039;&#039;&#039;}, and the last color requires &#039;&#039;&#039;&amp;lt;&#039;&#039;&#039;, or {#blue&#039;&#039;&#039;&amp;lt;&#039;&#039;&#039;}. A fully formed gradient would look something like: &amp;quot;{#red&amp;gt;}The quick brown fox {#green&amp;lt;&amp;gt;}jumps over the lazy dog{#blue&amp;lt;}&amp;quot;. The tags are picky and will fail if not accurately enclosed or if the color/hex code is poorly formed.&lt;br /&gt;
&lt;br /&gt;
==== Formatting Codes in Books, Items, and Signs ====&lt;br /&gt;
Vanilla text formatting codes (e.g. bold, underline, etc.) can also be used with both legacy and hex codes, including in gradients. Similar to vanilla behavior, the formatting codes must be used after each unique hex code after the closing bracket of the hex code and before the text. For example, &amp;quot;{#17B4E6&amp;gt;}&#039;&#039;&#039;&amp;amp;l&#039;&#039;&#039;BadWolfMC{#5555FF&amp;lt;}&amp;quot; would produce a bold gradient as: &amp;lt;span style=&amp;quot;color:#17B4E6&amp;quot;&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#1FA8E9&amp;quot;&amp;gt;&#039;&#039;&#039;a&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#279CEC&amp;quot;&amp;gt;&#039;&#039;&#039;d&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2E90EF&amp;quot;&amp;gt;&#039;&#039;&#039;W&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3685F3&amp;quot;&amp;gt;&#039;&#039;&#039;o&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3E79F6&amp;quot;&amp;gt;&#039;&#039;&#039;l&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#466DF9&amp;quot;&amp;gt;&#039;&#039;&#039;f&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#4D61FC&amp;quot;&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Note that multiple color gradients in the same expression would still require a new formatting code after each new hex code, for example, &amp;quot;{#17B4E6&amp;gt;}&#039;&#039;&#039;&amp;amp;l&#039;&#039;&#039;Bad{#2E90EF&amp;lt;&amp;gt;}&#039;&#039;&#039;&amp;amp;l&#039;&#039;&#039;WolfMC{#5555FF&amp;lt;}.&lt;br /&gt;
&lt;br /&gt;
=== Legacy Character Codes ===&lt;br /&gt;
Text formatting is achieved by prefixing the text with an ampersand (&amp;amp;) immediately followed by a character code. For example, using &amp;quot;&amp;amp;4Hello World!&amp;quot; would appear as &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hello World!&amp;lt;/span&amp;gt;&amp;quot;. The full list of character codes can be seen in game using the &#039;&#039;&#039;/colors&#039;&#039;&#039; command and are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color Name !! Legacy Code !! Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#AA0000&amp;quot;&amp;gt;Dark Red&amp;lt;/span&amp;gt; || &amp;amp;4 || #AA0000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; || &amp;amp;c || #FF5555&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;Gold&amp;lt;/span&amp;gt; || &amp;amp;6 || #FFAA00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; || &amp;amp;e || #FFFF55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#00AA00&amp;quot;&amp;gt;Dark Green&amp;lt;/span&amp;gt; || &amp;amp;2 || #00AA00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; || &amp;amp;a || #55FF55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#00AAAA&amp;quot;&amp;gt;Dark Aqua&amp;lt;/span&amp;gt; || &amp;amp;3 || #00AAAA&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;Aqua&amp;lt;/span&amp;gt; || &amp;amp;b || #55FFFF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#0000AA&amp;quot;&amp;gt;Dark Blue&amp;lt;/span&amp;gt; || &amp;amp;1 || #0000AA&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt; || &amp;amp;9 || #5555FF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#AA00AA&amp;quot;&amp;gt;Dark Purple&amp;lt;/span&amp;gt; || &amp;amp;5 || #AA00AA&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;Light Purple&amp;lt;/span&amp;gt; || &amp;amp;d || #FF55FF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt; || &amp;amp;f || #FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#AAAAAA&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; || &amp;amp;7 || #AAAAAA&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#555555&amp;quot;&amp;gt;Dark Gray&amp;lt;/span&amp;gt; || &amp;amp;8 || #555555&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Black&amp;lt;/span&amp;gt; || &amp;amp;0 || #000000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bold&#039;&#039;&#039; || &amp;amp;l || &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; || &amp;amp;m || &amp;lt;st&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;u&amp;gt;Underline&amp;lt;/u&amp;gt; || &amp;amp;n || &amp;lt;nowiki&amp;gt;&amp;lt;u&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Italic&#039;&#039; || &amp;amp;o || &amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reset Code || &amp;amp;r || &amp;lt;reset&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| name  = &lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&lt;br /&gt;
Use of a color code will reset all formatting codes used previously, so if you&#039;d like to format the text as well be careful to use the color code before the formatting code. For example, &amp;quot;&amp;amp;4&amp;amp;lHello World!&amp;quot; will return &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Hello World!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;quot; while using &amp;quot;&amp;amp;l&amp;amp;4Hello World!&amp;quot; will simply return &amp;quot;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hello World!&amp;lt;/span&amp;gt;&amp;quot;. Reset codes are used to reset all previously used color and formatting codes to the default color (white for chat and item names, black for books and signs).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nicknames ==&lt;br /&gt;
Diamond members are allowed a nickname in chat using these color codes, which must be set by an admin or moderator. Because of a character limit we are only able to use multiple colors using vanilla character codes, but can still use hex codes if only a single color or one color gradient using two colors is desired (for example {#green&amp;gt;}merc{#blue&amp;lt;}). &#039;&#039;&#039;Please note that the desired color(s) and format(s) must be legible in chat.&#039;&#039;&#039; &lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Potions&amp;diff=6588</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Potions&amp;diff=6588"/>
		<updated>2026-01-10T23:51:40Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Potion Handling */ Re-added &amp;quot;Dumping&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custom Potions are a feature available on the [[BadWolfMC Network]]. Unlike in vanilla Minecraft it is not as easy as adding an ingredient to a brewing stand and waiting for it to finish. Depending on the recipe the whole process can be difficult and time consuming. Some recipes may need high precision across multiple complex steps. If even a single step is imprecise, the quality of the potions may suffer and you may experience side effects.&lt;br /&gt;
&lt;br /&gt;
Depending on the recipe, not all steps may be needed. The following describes the more common procedures of crafting custom potions. Players are encouraged to experiment and refine their techniques.&lt;br /&gt;
&lt;br /&gt;
== Brewing ==&lt;br /&gt;
[[File:FermentingCauldron.png|350px|thumb|right|Steep ingredients in a cauldron placed over a fire]]&lt;br /&gt;
The first step consists of brewing the fresh ingredients.&lt;br /&gt;
&lt;br /&gt;
# Place a cauldron over a fire, campfire, or lava source.&lt;br /&gt;
# Fill the cauldron with water, lava, or snow (depending on the recipe).&lt;br /&gt;
# Add ingredients with a right click.&lt;br /&gt;
# Wait while the ingredients steep.&lt;br /&gt;
# Use glass bottles to extract the steeped ingredients.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;PRO TIP: Use (right click) a clock item on a cauldron to keep track of how long the ingredients have been brewing.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Distilling ==&lt;br /&gt;
[[File:Distillery.png|alt=Image of a custom potion distillery on BadWolfMC: An Adult Minecraft Server|thumb|Distill brewed ingredients in a distillery crafted with 3 pots and 3 bamboo fences.]]&lt;br /&gt;
Some recipes require distilling ingredients, often multiple times, in order to ensure quality. Distilleries can be crafted using 3 pots and 3 bamboo fences in a vertical 2x3 configuration as shown in the image. The side with the 2 stacked pots serves as the &amp;quot;input&amp;quot; for the potions to be distilled, while the single pot serves as the &amp;quot;output&amp;quot; for potions that have been distilled. This allows for larger batches.&lt;br /&gt;
# Put the bottle with brewed ingredients into the distillery input. Particles will appear above the output pot as the potions are distilled.&lt;br /&gt;
# Distilled potions can be removed from the output pot once complete.&lt;br /&gt;
# Repeat if multiple distillations are required.&lt;br /&gt;
&lt;br /&gt;
== Aging ==&lt;br /&gt;
Barrels are needed for aging in many recipes. There are two sizes: medium and large. These barrels are specially built with the material required by the brew. Current materials for barrels include all wood types and cut copper variants. Barrels can be opened by right-clicking on them.&lt;br /&gt;
&lt;br /&gt;
* Put the distilled bottles into the barrels for aging.&lt;br /&gt;
* Depending on the recipe, the type of material used may alter the quality of the aged brew.&lt;br /&gt;
* Aging times are in units of Minecraft days but listed on the final brew as years.&lt;br /&gt;
* The barrel should not be destroyed while aging, as it would leak after a short while.&lt;br /&gt;
* When breaking the spigot, everything inside will be dumped out.&lt;br /&gt;
[[File:SmallBarrel.png|350px|thumb|right|How to build medium barrels for aging]]&lt;br /&gt;
[[File:BigBarrel.png|350px|thumb|right|How to build large barrels for aging]]&lt;br /&gt;
&lt;br /&gt;
=== Medium barrel ===&lt;br /&gt;
# Use 8 stairs to build a barrel shape.&lt;br /&gt;
# Place a sign on the lower right side and write &amp;quot;Barrel&amp;quot; on the first line.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Barrel created&amp;quot; message should appear if the barrel was properly built.&lt;br /&gt;
&lt;br /&gt;
=== Large barrel ===&lt;br /&gt;
Use 5 Fences, 16 stairs, and 18 wood planks or cut copper blocks to build a barrel shape. Attach a spigot (fence) and a sign that has &amp;quot;Barrel&amp;quot; written on the first line.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Barrel created&amp;quot; message should appear if the barrel was properly built. &#039;&#039;For the large barrel only&#039;&#039;, you may remove the sign after creating it.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;PRO TIP: At any time, you can take the custom potion out of the barrel and place it in at a later date to continue aging it.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mixing ==&lt;br /&gt;
Some potions, especially those in our &amp;quot;Brilliant Blends&amp;quot; category, require mixing ingredients. These usually include already completed potions and some other catalyst or garnish.&lt;br /&gt;
&lt;br /&gt;
Mixing is simple and similar to the initial cooking/brewing process, except that a water cauldron is used without a heat source. Ingredients are right-clicked into the cauldron and left to mix for a set amount of time, then extracted again with empty glass bottles. Be careful to follow the recipe since some of these also require additional steps!&lt;br /&gt;
&lt;br /&gt;
== Drinking ==&lt;br /&gt;
The effects of the brew will be applied to the player when drinking. Depending on the quality and type of potion it may have different effects.&lt;br /&gt;
&lt;br /&gt;
* The player may not be able to walk normally anymore.&lt;br /&gt;
* Chat may be altered depending on the effects of the brew, and many things players write may be incomprehensible, sometimes senseless - bypass this by prefixing your chat with the channel command (e.g. &amp;lt;code&amp;gt;/g [message]&amp;lt;/code&amp;gt;). The player may also say things they didn&#039;t intend.&lt;br /&gt;
* The player may see blocks or items that aren&#039;t really there.&lt;br /&gt;
* If the brew is particularly strong or improperly brewed it may have several negative effects including toxins that create additional problems.&lt;br /&gt;
* When logging off, the player may have difficulties reaching his character, thus some login attempts shortly after may be denied.&lt;br /&gt;
* The player may faint (disconnect).&lt;br /&gt;
&lt;br /&gt;
== Managing Effects ==&lt;br /&gt;
After drinking it takes a while until the effects are completely gone, but will steadily decrease after consumption. Consuming brews from the &amp;quot;Cures&amp;quot; category can also help to reduce the effects faster, and drinking milk can help to remove some of the lingering negative potion effects.&lt;br /&gt;
&lt;br /&gt;
When logging off, extremely affected players may log back in at a completely unknown place in the middle of nowhere having no idea how they got there. If they log back in after several hours or the next morning, they may also find themselves at /home again.&lt;br /&gt;
&lt;br /&gt;
If the brew was not of the best quality, the player may also experience slowness and hunger for a short time.&lt;br /&gt;
&lt;br /&gt;
== Potion Handling ==&lt;br /&gt;
=== Sealing ===&lt;br /&gt;
Our shop plugin requires all of the items sold from a specific container to be exactly equal, which is accomplished by sealing your brews. This process equalizes similarly crafted potions so that they cannot be aged or modified any further. They will no longer show the finer details of the potion, but they can now be sold in larger batches. &lt;br /&gt;
&lt;br /&gt;
To seal your batch, load all of the desired items into your inventory, hold one of the potions in your hand, and use the command &amp;lt;code&amp;gt;&#039;&#039;&#039;/brew seal all&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Dumping ===&lt;br /&gt;
Failed and/or &#039;&#039;unsealed&#039;&#039; potions can be &amp;quot;dumped&amp;quot; into hoppers by clicking the hopper with the potion. This returns the empty bottle allowing for proper reuse and recycling.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
BadWolfMC has both permanent and seasonal recipes that can be won, purchased, or discovered through experimentation. Recipes can be stored in-game in &#039;&#039;&#039;Dr. Totter&#039;s Practical Guide to Pungent Potions&#039;&#039;&#039;, a magical book that keeps track of which recipes you&#039;ve unlocked and displays the selected recipe in a book GUI for the user. The Guide can be obtained on all servers through a [[Custom_Recipes#Tools_and_Custom_Items|custom recipe]].&lt;br /&gt;
&lt;br /&gt;
=== Permanent Recipes ===&lt;br /&gt;
Some basic recipes are automatically unlocked in your recipe book. Most other permanent recipes are obtained by discovering and purchasing them in server builds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alpha Locations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Atlantis&#039;&#039;&#039;&lt;br /&gt;
** Apple Cider&lt;br /&gt;
** Black Widow&lt;br /&gt;
** Cinnamon Apple Cider&lt;br /&gt;
** Fishy Business&lt;br /&gt;
** Melon Potion&lt;br /&gt;
* &#039;&#039;&#039;Citadel&#039;&#039;&#039;&lt;br /&gt;
** Chocolate Potion&lt;br /&gt;
** Chorus Berry Potion&lt;br /&gt;
** Frostbite Fizz&lt;br /&gt;
** Potato Soup Recipe&lt;br /&gt;
** Weeping Angel&lt;br /&gt;
* &#039;&#039;&#039;The Fair&#039;&#039;&#039;&lt;br /&gt;
** Juniper Potion&lt;br /&gt;
** Shroom Juice&lt;br /&gt;
* &#039;&#039;&#039;Krop Tor&#039;&#039;&#039;&lt;br /&gt;
** Strawberry Milk&lt;br /&gt;
* &#039;&#039;&#039;Mansion&#039;&#039;&#039;&lt;br /&gt;
** Dark Hoppy Potion&lt;br /&gt;
** Goldschlager&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Arcane Remedy&lt;br /&gt;
** Hot Chocolate&lt;br /&gt;
** Potion of Fatal Death&lt;br /&gt;
* &#039;&#039;&#039;Nether&#039;&#039;&#039;&lt;br /&gt;
** Cold Brew Coffee&lt;br /&gt;
** Fireball&lt;br /&gt;
** Horchata&lt;br /&gt;
* &#039;&#039;&#039;Old Village&#039;&#039;&#039;&lt;br /&gt;
** Danish Floral Infusion&lt;br /&gt;
** German Fruit Infusion&lt;br /&gt;
** Ork Blod Mjod&lt;br /&gt;
** Swamp Water&lt;br /&gt;
* &#039;&#039;&#039;Pirate Isles&#039;&#039;&#039;&lt;br /&gt;
** Dirty Banana&lt;br /&gt;
** Lucky Bamboo Tea&lt;br /&gt;
** Potion of Illumination&lt;br /&gt;
* &#039;&#039;&#039;Spawn&#039;&#039;&#039;&lt;br /&gt;
** Berry Potion&lt;br /&gt;
** Chocolate Milk&lt;br /&gt;
** Cherry Potion&lt;br /&gt;
** Cactus Potion&lt;br /&gt;
** Scottish Peat Potion&lt;br /&gt;
* &#039;&#039;&#039;Tardis&#039;&#039;&#039;&lt;br /&gt;
** Gamer Girl Bath Water&lt;br /&gt;
** Nebula Noir&lt;br /&gt;
** Sweet Tea&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Beta Locations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Acid Spawn&#039;&#039;&#039;&lt;br /&gt;
** Crimson Cascade&lt;br /&gt;
* &#039;&#039;&#039;Prison&#039;&#039;&#039;&lt;br /&gt;
** French 75&lt;br /&gt;
* &#039;&#039;&#039;Sky Spawn&#039;&#039;&#039;&lt;br /&gt;
** Crimson Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gamma Locations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spawn&#039;&#039;&#039;&lt;br /&gt;
** Amber Orchard Elixir&lt;br /&gt;
** Bubbly Juniper&lt;br /&gt;
** Bunny Hop&lt;br /&gt;
** Fae Blossom&lt;br /&gt;
** French Aged Berry Potion&lt;br /&gt;
** Golden Grove&lt;br /&gt;
* &#039;&#039;&#039;Tardis&#039;&#039;&#039;&lt;br /&gt;
** Starlight Spritz&lt;br /&gt;
* &#039;&#039;&#039;Trenzalore Nether&#039;&#039;&#039;&lt;br /&gt;
** Inferno&#039;s Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Seasonal Recipes ===&lt;br /&gt;
BadWolfMC also has seasonal recipes that can only be brewed and used during the active season. Off-season brews, even once brewed, will not work and should be stored for the next time their season is active. The active brews can only be discovered through experimentation using the following clues:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spring Brews (Inactive)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Cuban Rose Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; rose bush/2, dark oak leaves (minty?)/2, ice/3, natural sweetener/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; same as  the leaves&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
==== St. Germain&#039;s Enderflower Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; fresh flowers from the end/7, sugar/3, ice/2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; twice the number of brewing time&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; vwoop+vision&lt;br /&gt;
&lt;br /&gt;
==== Fairy Fire ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; sparkly dust/10, fiery dust/5, light ___ dye/1, two in the ____ dye/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; &amp;gt;15, &amp;lt;25 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ménage à trois&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; giggity&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 60 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 10/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 40%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; resistance, strength, health boost, glow&lt;br /&gt;
&lt;br /&gt;
==== Shamrock Shake ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 3 lobed plant/10, sugar/5, ice/3, sparkly bits from the pot at the end of the rainbow/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 17 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; spruce&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; luck, speed&lt;br /&gt;
&lt;br /&gt;
==== Spring&#039;s Radiance ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; one of every overworld flower type&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; the number of overworld flowers minus 8&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; half the number of brewing time&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; a nice oaky finish&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; the number of overworld flowers&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; saturation, absorption&lt;br /&gt;
&lt;br /&gt;
==== Ostara Basket ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; something lucky/3. basket filler/a multiple of 3 not otherwise in this list, things to dye/a multiple of 3 not otherwise in this list, chocolate/a multiple of 3 not otherwise in this list, sweetener/a multiple of 3 not otherwise in this list&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same multiple of 3 as the chocolate&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; factor of 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; pink!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; -15% (it&#039;s a cure!)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; speed, minor miner haste, regeneration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Summer Brews (Inactive)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Pride Punch ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 1 each of a rainbow plant bouquet, 3 Sugar&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 28&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; any&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 21 years&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Saturation/Absorption&lt;br /&gt;
&lt;br /&gt;
==== Pink Lemonade ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 10 Yellow Things, 3 Rose Bush, 6 Sugar, 2 Ice&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 20 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; birch&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 5 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Speed/Regen&lt;br /&gt;
&lt;br /&gt;
==== Emerald Isle Cocktail ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 1 Emerald, Green Stained Glass, 1/2 Result of a Cake Trade-In&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; jungle&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ??? days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Villagers love you!&lt;br /&gt;
&lt;br /&gt;
==== Wicked Shenanigans ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 4 Emerald Ore, (Brew Time -2) Black Stained Glass, 2 Fallen Stars&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ??? minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; jungle&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 4 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Why do I hear pillagers?&lt;br /&gt;
&lt;br /&gt;
==== To Kill A Mockingbird ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 3 Feathers, Wheat Seeds, 3 Cookies&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 7 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 7&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; acacia&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ??? day&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 65%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Levitation/Slow Falling&lt;br /&gt;
&lt;br /&gt;
==== Hot Summer Nights ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 9 Obsidian, Magma Blocks, 3 Phantom Membrane, Shooting Star&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 10 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; any&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 9/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 70%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Strength/Speed/Resistance&lt;br /&gt;
&lt;br /&gt;
==== Konbucha Tea ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; Slightly Slimy Kelp, Sweetener&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; a few minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; not long&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; Japanese Cedar&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 7%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Water Breathing/Speed&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall Brews (Inactive)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Pumpkin Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; wheat/???, pumpkin/6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 13 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 8%&lt;br /&gt;
&lt;br /&gt;
==== Butter Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; sugar/6, something_glittery/6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 13 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 8%&lt;br /&gt;
&lt;br /&gt;
==== Witchy Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; eye_of_newt/3, sugar/6, shrooms/?, glistering_melon/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; jungle&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 9/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&lt;br /&gt;
==== Bloody Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; spider_eye/3, nether_wart/6, root_veg/?&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 13 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Graveyard Smash Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; something_rotten/3, dem_bones/6, bird_skins/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Nether Regions Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; some_mineral/6, nether_wart/6, glowstone/1, something_explosive/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; extra hot&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Monster Mash ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; internal_structural_support/3, offensive_projectiles/3, trap_material/3, the_better_to_see_you_with/3, green_meat/3, snot/3, boom_juice/3, speed/6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; unlucky. verrry unlucky.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; yes please&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 6 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength&#039;&#039;&#039;: 15%&lt;br /&gt;
&lt;br /&gt;
==== Pumpkin Spice Latte (Cure) ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; orange_gourd/1, coffee_beans/5, raw_sugar/?, milk/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; optimal brew time for a French Press&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 5 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 5/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; -10%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winter Brews (Active)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Irish Hot Cocoa ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; cocoa beans/???, sugar/3, &amp;quot;no famine here&amp;quot;/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Mulled Cider ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; &amp;quot;cider&#039;s main ingredient&amp;quot;/6, &amp;quot;cinnamon sticks&amp;quot;/1, glistering melon/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
==== Celebration Bubbly ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; &amp;quot;grapes&amp;quot;/9, something sparkly&amp;quot;/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; oak&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Snowman Bubbly ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; snow/3, nose/1, eyes and buttons/5, arms/2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; cold&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; longer than it takes a snowman to melt&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 5/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&lt;br /&gt;
==== Candy Apple Cider ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; apples/8, &amp;quot;candy apple&amp;quot;/1, sugar/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; x = 1/3 the number of cocoa beans required for the perfect Irish Hot Chocolate&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; x = 1/2 the minutes of brewing time for perfect Candy Apple Cider&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; oak&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 4 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
==== Cranberry Cider ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; cranberries/?, apples/same as the number of cranberries, sugar/3, bottle of something sweet/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 7 minutes in heaven&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; how much time heaven actually takes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; crimson&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 3 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 5/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
==== Cason&#039;s Frozen Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; wheat, ice&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; cold&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same number of ice blocks in minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; any&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 3 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 3/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 6%&lt;br /&gt;
&lt;br /&gt;
==== White Christmas ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; white stuff/10, other white stuff/2, holly berries/10, sweetness/5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; cold&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same number of minutes as one of the white stuffs&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; same number of runs as one of the white stuffs&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Alton Brown&#039;s Eggnog ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; eggs/the actual number that Alton&#039;s recipe calls for, sugar/one less than the number of eggs, milk/one less than the number of sugar, vanilla/one less than the number of sugar, pinch of cinnamon, pinch of nutmeg&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; one more minute than the number of eggs&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; the same number of runs as the amount of sugar&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 9/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Peppermint Mocha ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; chocolate/the number of the (canon) doctor who got a movie, peppermint oil/half the amount of chocolate, peppermint leaves/half the amount of peppermint oil, sweetness/the number of peppermint oil plus the number of peppermint leaves, some milk, some cold stuff&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same number of minutes as the amount of chocolate&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; one less run than the number of peppermint leaves&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; -15%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
</feed>