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	<updated>2026-10-25T12:20:02Z</updated>
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		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6718</id>
		<title>Pets</title>
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		<updated>2026-10-12T06:17:04Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added new pets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type — by default, Members have access to cats, goats, ocelots, parrots, and wolves.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
Before proceeding, be sure any existing pets are stored using &amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;! You won&#039;t be able to have 2 active pets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Pets cannot be used in the End. Due to this, you will also not be able to tame pets in the End dimension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Pets gain experience and levels by working with you to defeat your enemies!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Mobility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1 - Backpack (1 row), Behavior (Friendly, Duel), Ride (Enabled, Jump Height +2)&lt;br /&gt;
* Lvl. 3 - HP (+1.5)&lt;br /&gt;
* Lvl. 5 - Damage (+0.5)&lt;br /&gt;
* Lvl. 9 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 10 - Beacon (Fire Resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14 - HPRegen (+1)&lt;br /&gt;
* Lvl. 16 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 18 - HP (+1.5)&lt;br /&gt;
* Lvl. 20 - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21 - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 22 - Damage (+0.5)&lt;br /&gt;
* Lvl. 25 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 27 - Control&lt;br /&gt;
* Lvl. 30 - Ride (Speed +25%), Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 35 - HP (+1.5)&lt;br /&gt;
* Lvl. 38 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 41 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 43 - Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 46 - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 48 - Damage (+0.5)&lt;br /&gt;
* Lvl. 52 - HP (+1.5)&lt;br /&gt;
* Lvl. 57 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 60 - Ride (Speed +25%), Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 63 - Damage (+0.5)&lt;br /&gt;
* Lvl. 68 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 71 - HP (+1.5)&lt;br /&gt;
* Lvl. 80 - Beacon (Simultaneous +1)&lt;br /&gt;
* Lvl. 82 - Damage (+0.5)&lt;br /&gt;
* Lvl. 91 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 96 - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98 - HP (+2)&lt;br /&gt;
* Lvl. 100 - Ride (Jump Height +0.25)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Packhorse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Pickup (XP Enabled)&lt;br /&gt;
* Lvl. 55 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 60 - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 65 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 70 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 75 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 80 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 85 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 93 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 100 - Pickup (Range +1), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Seafarer ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Beacon (Water Breathing, Range +1)&lt;br /&gt;
* Lvl. 55 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 60 - Beacon (Range +2)&lt;br /&gt;
* Lvl. 65 - Beacon (Haste, Duration +5)&lt;br /&gt;
* Lvl. 70 - HP (+1.5)&lt;br /&gt;
* Lvl. 75 - Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 80 - Beacon (Simultaneous +1)&lt;br /&gt;
* Lvl. 85 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 90 - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 95 - HP (+1.5)&lt;br /&gt;
* Lvl. 100 - Beacon (Haste 2, Range +2)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Trailblazer ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Ride (Jump Height +0.5)&lt;br /&gt;
* Lvl. 55 - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 60 - Beacon (Jump Boost, Range +1)&lt;br /&gt;
* Lvl. 65 - HP (+1.5)&lt;br /&gt;
* Lvl. 75 - Ride (Speed +25%, Jump Height +0.5)&lt;br /&gt;
* Lvl. 80 - Beacon (Range +2, Duration +5)&lt;br /&gt;
* Lvl. 85 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 90 - Ride (Speed +25%)&lt;br /&gt;
* Lvl. 95 - HP (+1.5)&lt;br /&gt;
* Lvl. 100 - Ride (Jump Height +0.5), Beacon (Jump Boost 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Warhorse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Damage (+0.5)&lt;br /&gt;
* Lvl. 55 - Damage (+1)&lt;br /&gt;
* Lvl. 60 - Knockback (10% chance)&lt;br /&gt;
* Lvl. 66 - HP (+1.5)&lt;br /&gt;
* Lvl. 73 - Shield (10% chance, 10% damage redirected)&lt;br /&gt;
* Lvl. 75 - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 77 - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 80 - Knockback (+5% chance)&lt;br /&gt;
* Lvl. 85 - HP (+1.5)&lt;br /&gt;
* Lvl. 88 - Damage (+0.5)&lt;br /&gt;
* Lvl. 93 - Shield (+5% chance)&lt;br /&gt;
* Lvl. 99 - Knockback (+5% chance)&lt;br /&gt;
* Lvl. 100 - Damage (+1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree Eligibility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Packhorse !! Warhorse !! Trailblazer !! Seafarer&lt;br /&gt;
|-&lt;br /&gt;
| Camel || ✓ || ✓ || ✓ ||&lt;br /&gt;
|-&lt;br /&gt;
| Camel Husk || ✓ || ✓ || ✓ ||&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin || || ✓ || || ✓&lt;br /&gt;
|-&lt;br /&gt;
| Donkey || ✓ || || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Goat || ✓ || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Hoglin || || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Horse || ✓ || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Llama || ✓ || || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Mule || ✓ || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Nautilus || || ✓ || || ✓ &lt;br /&gt;
|-&lt;br /&gt;
| Pig || ✓ || || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Ravager || ✓ || ✓ || ✓  || &lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Horse || ✓ || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Sniffer || ✓ || || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Spider || || ✓  || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Strider || ✓ || || ✓ || ✓ &lt;br /&gt;
|-&lt;br /&gt;
| Trader Llama || ✓ || || ✓  || &lt;br /&gt;
|-&lt;br /&gt;
| ? || ✓ || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Zoglin || ✓ || ✓ || || &lt;br /&gt;
|-&lt;br /&gt;
| Zombie Horse || ✓ || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Zombie Nautilus || || ✓ || || ✓&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet using [[Chat#Chat_&amp;amp;_Private_Messages_Format|MiniMessage formatting]]!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;&#039;&#039;&#039; - behaves like a normal tamed wolf.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;aggressive&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks everything within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;farm&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks every monster within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;raid&amp;lt;/code&amp;gt;&#039;&#039;&#039; - similar to normal behavior, but the pet doesn&#039;t attack players and their minions (dogs, cats, other pets).&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;duel&amp;lt;/code&amp;gt;&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petride&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to ride a tamed pet if they have the Ride skill unlocked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Nautilus.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;NAUTILUS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sulfur Cube.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;SULFUR CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel Husk.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Trader Llama.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TRADER LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie Nautilus.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE NAUTILUS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; coral, equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parched.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARCHED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ravager.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;RAVAGER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Button&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Trader_Llama.png&amp;diff=6717</id>
		<title>File:Trader Llama.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Trader_Llama.png&amp;diff=6717"/>
		<updated>2026-10-12T05:52:20Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trader Llama&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Zombie_Nautilus.png&amp;diff=6716</id>
		<title>File:Zombie Nautilus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Zombie_Nautilus.png&amp;diff=6716"/>
		<updated>2026-10-12T05:45:32Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zombie Nautilus&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Ravager.png&amp;diff=6715</id>
		<title>File:Ravager.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Ravager.png&amp;diff=6715"/>
		<updated>2026-10-12T05:37:39Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ravager&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Parched.png&amp;diff=6714</id>
		<title>File:Parched.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Parched.png&amp;diff=6714"/>
		<updated>2026-10-12T05:33:28Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parched&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Camel_Husk.png&amp;diff=6713</id>
		<title>File:Camel Husk.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Camel_Husk.png&amp;diff=6713"/>
		<updated>2026-10-12T01:38:25Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Camel Husk&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Nautilus.png&amp;diff=6712</id>
		<title>File:Nautilus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Nautilus.png&amp;diff=6712"/>
		<updated>2026-10-12T01:30:17Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nautilus&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Sulfur_Cube.png&amp;diff=6711</id>
		<title>File:Sulfur Cube.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Sulfur_Cube.png&amp;diff=6711"/>
		<updated>2026-10-12T01:26:03Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sulfur Cube&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6710</id>
		<title>Continuum</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6710"/>
		<updated>2026-10-11T09:23:54Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added goal tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Continuum&#039;&#039;&#039; is BadWolfMC&#039;s daily Continuity and engagement system. It rewards regular meaningful play without requiring you to log in every single calendar day, and it includes several ways to protect a Continuity when real life gets in the way.&lt;br /&gt;
&lt;br /&gt;
Continuum is built around three scales of play:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; — your Fixed Points, Continuity, protections, milestones, and Personal Goals.&lt;br /&gt;
* &#039;&#039;&#039;Companion&#039;&#039;&#039; — one-to-one friendships with shared Companion Continuity, Time Lock rescue, shared Goals, and milestones.&lt;br /&gt;
* &#039;&#039;&#039;Community&#039;&#039;&#039; — server- or network-wide Goals that everyone can help complete.&lt;br /&gt;
&lt;br /&gt;
Most features can be used either through the inventory menus or through &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; commands.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;TLDR:&#039;&#039;&#039; Engage in the Continuum by earning &#039;&#039;&#039;Fixed Points&#039;&#039;&#039; daily to achieve &#039;&#039;&#039;Milestones&#039;&#039;&#039; and &#039;&#039;&#039;Goals&#039;&#039;&#039;. Guard your Continuity with &#039;&#039;&#039;Time Locks&#039;&#039;&#039; and &#039;&#039;&#039;Vacation&#039;&#039;&#039; or repair it with &#039;&#039;&#039;Polarity Reversals&#039;&#039;&#039;. Earn better loot as your Continuity climbs.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fixed Points and Continuity ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Fixed Point&#039;&#039;&#039; is the successful completion of one Continuum logical day. The current activity requirement is &#039;&#039;&#039;15 minutes of connected play&#039;&#039;&#039; during that logical day.&lt;br /&gt;
&lt;br /&gt;
Your connected time can be split across BadWolfMC servers. For example, time spent on Delta and Alpha during the same logical day can combine toward the same Fixed Point.&lt;br /&gt;
&lt;br /&gt;
Once you establish the day&#039;s Fixed Point:&lt;br /&gt;
&lt;br /&gt;
* your &#039;&#039;&#039;Continuity&#039;&#039;&#039; increases by 1;&lt;br /&gt;
* you cannot earn a second Fixed Point for the same logical day;&lt;br /&gt;
* additional play that day does not increase Continuity again.&lt;br /&gt;
&lt;br /&gt;
=== Your logical day ===&lt;br /&gt;
Logical days begin at 6:00AM in the &#039;&#039;&#039;America/New_York&#039;&#039;&#039; timezone. You can also set your timezone using the &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; GUI or the &amp;lt;code&amp;gt;/streak timezone set &amp;lt;IANA-zone&amp;gt;&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
You can see today&#039;s state with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and get a more detailed explanation of a retained date with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak why&lt;br /&gt;
/streak why YYYY-MM-DD&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Locks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Locks&#039;&#039;&#039; automatically protect an otherwise missed logical day. You do not manually choose which date to use one on; Continuum consumes them chronologically when a missed date finalizes and protection is available.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;2 Time Locks&#039;&#039;&#039;;&lt;br /&gt;
* Earning &#039;&#039;&#039;4 Fixed Points&#039;&#039;&#039; during a Monday-Sunday logical week awards &#039;&#039;&#039;1 Time Lock&#039;&#039;&#039;;&lt;br /&gt;
* Your effective maximum number of Time Locks varies with your server rank:&lt;br /&gt;
** Member &amp;amp; Iron: 2&lt;br /&gt;
** Gold: 3&lt;br /&gt;
** Diamond: 5&lt;br /&gt;
* If your maximum later becomes lower than your existing balance, already-earned Time Locks are kept. The lower maximum limits future acquisition rather than confiscating them.&lt;br /&gt;
&lt;br /&gt;
A Time Lock &#039;&#039;&#039;preserves&#039;&#039;&#039; personal Continuity but does &#039;&#039;&#039;not&#039;&#039;&#039; add another Fixed Point to it.&lt;br /&gt;
&lt;br /&gt;
Check your current balance with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak balances&lt;br /&gt;
/streak lock status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polarity Reversals ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Polarity Reversal&#039;&#039;&#039; can repair the most recent eligible ordinary break in your Continuity.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;1 Polarity Reversal&#039;&#039;&#039;;&lt;br /&gt;
* Normal monthly grant: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Normal balance cap: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Repair window: &#039;&#039;&#039;48 hours&#039;&#039;&#039;;&lt;br /&gt;
* Maximum normally repairable gap: &#039;&#039;&#039;1 missed logical day&#039;&#039;&#039;;&lt;br /&gt;
* You must establish the &#039;&#039;&#039;current logical day&#039;s Fixed Point first&#039;&#039;&#039;;&lt;br /&gt;
* Only the most recent eligible break can normally be repaired.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak repair&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A repaired date becomes &#039;&#039;&#039;Repaired&#039;&#039;&#039;. It reconnects/preserves the Continuity, but the repaired date does not become an earned Fixed Point and does not itself add 1 to the Continuity count.&lt;br /&gt;
&lt;br /&gt;
== Vacation ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacation&#039;&#039;&#039; is planned Continuity protection for time you know you will be away.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;28&#039;&#039;&#039; protected Vacation days in a rolling &#039;&#039;&#039;365-day&#039;&#039;&#039; window;&lt;br /&gt;
* Minimum Vacation length: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Maximum Vacation length: &#039;&#039;&#039;14 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Early-return cooldown before scheduling another Vacation: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Vacation begins on your &#039;&#039;&#039;next logical day&#039;&#039;&#039;, not immediately when you schedule it.&lt;br /&gt;
&lt;br /&gt;
While Vacation is active, activity does not count toward a Fixed Point. Vacation preserves your Continuity without increasing it.&lt;br /&gt;
&lt;br /&gt;
A Vacation day is charged only if that logical date actually finalizes as &#039;&#039;&#039;Vacation&#039;&#039;&#039;. If you return early and end Vacation before the current logical date finalizes, that date is not charged as Vacation; it must instead resolve normally through a Fixed Point, Time Lock, or miss.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak vacation&lt;br /&gt;
/streak vacation status&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt;&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&lt;br /&gt;
/streak vacation cancel&lt;br /&gt;
/streak vacation end&lt;br /&gt;
/streak vacation end confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cancel&amp;lt;/code&amp;gt; is for a scheduled Vacation that has not started. &amp;lt;code&amp;gt;end&amp;lt;/code&amp;gt; is for returning early from a Vacation that is already active.&lt;br /&gt;
&lt;br /&gt;
When ending early, the change is immediate: activity before the committed return time does not count, while activity afterward may count toward that logical day&#039;s Fixed Point.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
Personal milestones are automatic achievements. They do not take up Personal Goal slots and do not need to be manually joined.&lt;br /&gt;
&lt;br /&gt;
The milestone system recognizes Continuity achievements through rewards. The exact milestone names, thresholds, and rewards are shown in Continuum and may change as BadWolfMC&#039;s milestone catalog evolves.&lt;br /&gt;
&lt;br /&gt;
Browse your milestone progress with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak milestones&lt;br /&gt;
/streak milestones &amp;amp;lt;page&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Goals&#039;&#039;&#039; are optional challenges you pursue yourself. The exact enabled Goals, targets, timing, and rewards are shown through the Goal menu/commands.&lt;br /&gt;
&lt;br /&gt;
Personal Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fixed Points in a window&#039;&#039;&#039; — earn a set number of Fixed Points or use available protections during a week, month, or rolling set of logical days.&lt;br /&gt;
* &#039;&#039;&#039;Clean Fixed Point run&#039;&#039;&#039; — build a consecutive run of earned Fixed Points without specified protection events interrupting it.&lt;br /&gt;
* &#039;&#039;&#039;Gain Continuity&#039;&#039;&#039; — increase Continuity by a configured amount from the goal&#039;s starting baseline.&lt;br /&gt;
* &#039;&#039;&#039;Beat Personal Best&#039;&#039;&#039; — granted automatically after a break, exceed your previously held longest Continuity.&lt;br /&gt;
&lt;br /&gt;
Each player can have up to &#039;&#039;&#039;3 active/scheduled selectable Personal Goals&#039;&#039;&#039; at once, not counting automatically assigned goals.&lt;br /&gt;
&lt;br /&gt;
Some Goals begin automatically; others are manually selectable. Some definitions may also allow you to enable automatic restart after successful completion. Your preference never bypasses the Goal&#039;s normal repeat/cooldown rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Table of Personal Goals ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Personal Goals&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Description !! Prize&lt;br /&gt;
|-&lt;br /&gt;
| New Personal Best || BEAT_PERSONAL_BEST || Rebuild after a definitive break and surpass your previous Personal Best. || Uncommon Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Ten Without a Safety Net || CLEAN_FIXED_POINT_RUN || Earn 10 consecutive Fixed Points without protection (open-ended) || Normal Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Clean Week || CLEAN_FIXED_POINT_RUN || Earn 7 consecutive Fixed Points without protection (open-ended). || Normal Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Monthly Explorer || FIXED_POINTS_IN_WINDOW || Establish 20 Fixed Points during a full calendar month. || Uncommon Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Five Across Seven || FIXED_POINTS_IN_WINDOW || Establish 5 Fixed Points in your next 7 eligible logical dates. || Normal Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Five This Week || FIXED_POINTS_IN_WINDOW || Establish 5 Fixed Points during a full calendar week. || Normal Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Advance the Journey || GAIN_CONTINUITY || Advance your current Continuity by 10. || Normal Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| The Long Way Forward || GAIN_CONTINUITY || Advance your current Continuity by 30 Fixed Points. || Uncommon Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Month || FIXED_POINTS_IN_WINDOW || Establish a Fixed Point on every eligible date this month. || Rare Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Week || FIXED_POINTS_IN_WINDOW || Establish a Fixed Point on every eligible date this week. || Uncommon Loot Table&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak goals&lt;br /&gt;
/streak goals list&lt;br /&gt;
/streak goal view &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal join &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Companion&#039;&#039;&#039; is a mutual one-to-one non-exclusive Continuum relationship. Each player can have several different Companions who do not need to be connected to one another.&lt;br /&gt;
&lt;br /&gt;
Your effective maximum number of Companions varies with your server rank:&lt;br /&gt;
* Member &amp;amp; Iron: 2&lt;br /&gt;
* Gold: 3&lt;br /&gt;
* Diamond: 5&lt;br /&gt;
&lt;br /&gt;
If you get Diamond and establish 5 Companions but later fall back to Gold, existing Companion relationships remain intact; you simply cannot establish additional relationships until you are within your current limit.&lt;br /&gt;
&lt;br /&gt;
Incoming Companion requests are allowed by default and the invited player does not need to be online at the time (but would need to have an established Continuity). Requests normally expire after &#039;&#039;&#039;7 days&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Managing Companions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion&lt;br /&gt;
/streak companion list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak companion view &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion request &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&lt;br /&gt;
/streak companion requests on&lt;br /&gt;
/streak companion requests off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removing a Companion also ends any incomplete shared Companion Goals for that relationship, so Continuum asks for confirmation first.&lt;br /&gt;
&lt;br /&gt;
=== Companion Continuity ===&lt;br /&gt;
&lt;br /&gt;
Companion Continuity compares matching finalized logical-date labels for the two players. You do &#039;&#039;&#039;not&#039;&#039;&#039; need to share a timezone or play at the same time.&lt;br /&gt;
&lt;br /&gt;
For each matching finalized date:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your result / Companion result !! Companion Continuity&lt;br /&gt;
|-&lt;br /&gt;
| Both are Fixed Point or Time Lock || Advances by 1&lt;br /&gt;
|-&lt;br /&gt;
| Both maintained Continuity, but at least one result is Repaired, Vacation, or Exempt || Preserved; does not advance&lt;br /&gt;
|-&lt;br /&gt;
| Either player is Missed || Breaks&lt;br /&gt;
|-&lt;br /&gt;
| One matching date is not finalized yet || Waits for both dates to finalize&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means a Time Lock can keep a Companion journey moving forward, while Vacation or a repaired/exempt date protects the relationship without artificially increasing its shared count.&lt;br /&gt;
&lt;br /&gt;
=== Time Lock gifts and rescue alerts ===&lt;br /&gt;
&lt;br /&gt;
You may send one of your Time Locks to a Companion when the gifting rules allow it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current rules allow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 gift per Companion pair per week&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;1 total Companion Time Lock gift per donor per week&#039;&#039;&#039;;&lt;br /&gt;
* the receiving Companion must have room under their current normal Time Lock maximum.&lt;br /&gt;
&lt;br /&gt;
Companion rescue alerts are enabled by default. When a Companion with an active journey is approaching reset without a Fixed Point or available Time Lock, eligible online Companions can receive one at-risk alert approximately &#039;&#039;&#039;6 hours before that player&#039;s reset&#039;&#039;&#039;. A committed rescue disarms that episode, and alerts do not repeatedly fire every day for someone who has not returned; rescue re-arms after the player personally establishes another Fixed Point.&lt;br /&gt;
&lt;br /&gt;
=== Companion Goals ===&lt;br /&gt;
&lt;br /&gt;
Companion Goals belong to one Companion pair and require mutual acceptance. Once accepted, a goal will automatically be rescheduled upon completion until canceled, after which a new goal can be proposed.&lt;br /&gt;
&lt;br /&gt;
Current supported Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Companion Continuity gain&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;Companion Fixed Points in a window&#039;&#039;&#039;, with matched, combined, or each-player contribution styles;&lt;br /&gt;
* strict matched-date challenges such as a &amp;quot;Perfect Pair&amp;quot; definition require every eligible shared date while treating Vacation/Exempt dates neutrally.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s current limits are:&lt;br /&gt;
&lt;br /&gt;
* up to &#039;&#039;&#039;5 active Companion Goals per player&#039;&#039;&#039;;&lt;br /&gt;
* up to &#039;&#039;&#039;1 active Companion Goal per Companion pair&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Table of Companion Goals ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Companion Goals&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Description !! Prize&lt;br /&gt;
|-&lt;br /&gt;
| Together This Week || COMPANION_FIXED_POINTS_IN_WINDOW || Establish 8 Fixed Points between you; each contributes at least 3. || Normal Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Seven Together || COMPANION_CONTINUITY_GAIN || Gain 7 Companion Continuity during a full shared week. || Normal Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| 20/20 Vision || COMPANION_FIXED_POINTS_IN_WINDOW || Each Companion establishes 20 Fixed Points this month. || Uncommon Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Five Each || COMPANION_FIXED_POINTS_IN_WINDOW || Each Companion establishes 5 Fixed Points this week. || Normal Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Week In Sync || COMPANION_FIXED_POINTS_IN_WINDOW || Both establish Fixed Points on 5 matching shared dates. || Normal Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Month in Sync || COMPANION_FIXED_POINTS_IN_WINDOW || Both establish Fixed Points on 20 matching shared dates this month. || Uncommon Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Monthly Relay || COMPANION_FIXED_POINTS_IN_WINDOW || Establish 50 Fixed Points between you this month. Each Companion must contribute at least 20. || Rare Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Pair || COMPANION_FIXED_POINTS_IN_WINDOW || Both establish Fixed Points on every eligible shared date this week. || Uncommon Loot Table&lt;br /&gt;
|-&lt;br /&gt;
| Twenty Together || COMPANION_CONTINUITY_GAIN || Gain 20 Companion Continuity during a full shared month. || Uncommon Loot Table&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&lt;br /&gt;
/streak companion goal reschedule &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is intentionally no unilateral &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; command for automatic goal rescheduling. Once either Companion disables recurrence, continuing the recurring series requires a new mutual proposal/acceptance flow.&lt;br /&gt;
&lt;br /&gt;
Companion milestones are automatic relationship achievements and do not consume a Companion Goal slot:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community Goals&#039;&#039;&#039; are timed BadWolfMC-wide or server-specific challenges. You do not manually enroll; your qualifying Continuum activity contributes automatically while the event is active.&lt;br /&gt;
&lt;br /&gt;
Current Community Goal objectives can count:&lt;br /&gt;
&lt;br /&gt;
* total Fixed Points;&lt;br /&gt;
* unique players establishing Fixed Points;&lt;br /&gt;
* Personal Goal completions;&lt;br /&gt;
* Companion Goal completions.&lt;br /&gt;
&lt;br /&gt;
A Community Goal may require a minimum personal contribution before you qualify for its reward. The Goal detail view shows overall progress, your contribution, the qualification minimum, event window, and whether you currently qualify.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak community&lt;br /&gt;
/streak community list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History and &amp;quot;why&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Continuum keeps the detailed history of your continuity for &#039;&#039;&#039;183 days&#039;&#039;&#039;. Browse it with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak history list&lt;br /&gt;
/streak history list YYYY-MM&lt;br /&gt;
/streak history list YYYY-MM &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak history gui&lt;br /&gt;
/streak history gui YYYY-MM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history calendar and &amp;lt;code&amp;gt;/streak why&amp;lt;/code&amp;gt; can distinguish states such as:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Fixed Point || The activity requirement was reached for that logical day.&lt;br /&gt;
|-&lt;br /&gt;
| Time Lock || No Fixed Point was earned; a Time Lock was automatically consumed to preserve Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Vacation || The date finalized under scheduled Vacation protection.&lt;br /&gt;
|-&lt;br /&gt;
| Repaired || A Polarity Reversal repaired the missed date; Continuity was preserved but no Fixed Point was added for that date.&lt;br /&gt;
|-&lt;br /&gt;
| Missed || The date finalized without a Fixed Point or available protection and broke Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Exempt || An eligibility/administrative policy protected the date without adding a Fixed Point or consuming ordinary protection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When detailed history has aged beyond the retention window, Continuum may show that the detailed record has expired instead of reconstructing information it no longer retains.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
Continuum provides three player leaderboards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak top current&lt;br /&gt;
/streak top longest&lt;br /&gt;
/streak top month&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They show current Continuity, longest Continuity, and current-month Fixed Points respectively.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Rewards are granted through 5 tiers of loot tables based on the level of the reward. Each is given as a player head item that can be clicked to claim the prize.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daily Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Daily Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Vault Key Shard&lt;br /&gt;
|40&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty Shard&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Totem&lt;br /&gt;
|10&lt;br /&gt;
|Gamma Only&lt;br /&gt;
|-&lt;br /&gt;
|10-min 150% Jobs Bonus&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Normal Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|5 Loyalty Points&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5 Diamonds&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vaut Key&lt;br /&gt;
|20&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Red Vault Gem&lt;br /&gt;
|20&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Fate Coin&lt;br /&gt;
|15&lt;br /&gt;
|Not Gamma&lt;br /&gt;
|-&lt;br /&gt;
|15-min 150% Jobs Bonus&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Totem&lt;br /&gt;
|10&lt;br /&gt;
|Gamma Only&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncommon Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Uncommon Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10 Loyalty Points&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 Diamonds&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3 Vault Keys&lt;br /&gt;
|10&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Red Vault Gem&lt;br /&gt;
|10&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|2 Fate Coins&lt;br /&gt;
|5&lt;br /&gt;
|Not Gamma&lt;br /&gt;
|-&lt;br /&gt;
|15-min 200% Jobs Bonus&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bad Wolf Brew&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Ingot&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nether Star&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rare Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rare Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|25 Loyalty Points&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20 Vault Keys&lt;br /&gt;
|50&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Opal Vault Gem&lt;br /&gt;
|5&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Egg&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time Vortex&lt;br /&gt;
|25&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Block&lt;br /&gt;
|25&lt;br /&gt;
|Beta &amp;amp; Gamma&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Upgrade&lt;br /&gt;
|25&lt;br /&gt;
|Beta Only&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mythic Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mythic Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|50 Loyalty Points&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vault Star&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1 Mo. Diamond&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
For existing Diamond members, the free month will be added on top of your currently purchased time. For &#039;&#039;&#039;staff members only&#039;&#039;&#039;, this is converted into $5 of [https://store.badwolfmc.com BadWolfMC Store] credit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
Open the Settings menu with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current settings cover timezone, language, and notification categories.&lt;br /&gt;
&lt;br /&gt;
=== Timezone ===&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak timezone show&lt;br /&gt;
/streak timezone list&lt;br /&gt;
/streak timezone list &amp;amp;lt;filter&amp;amp;gt;&lt;br /&gt;
/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use a real [https://en.wikipedia.org/wiki/List%20of%20tz%20database%20time%20zones IANA timezone] such as &amp;lt;code&amp;gt;America/New_York&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Europe/London&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Australia/Adelaide&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A self-service timezone change normally has a &#039;&#039;&#039;90-day cooldown&#039;&#039;&#039;. The change is scheduled forward; existing Continuum history is not rewritten into the new timezone.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
Continuum can automatically follow your Minecraft client locale, or you can select an installed language explicitly.&lt;br /&gt;
&lt;br /&gt;
Bundled languages currently include English (&amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt;) and Spanish (&amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak language&lt;br /&gt;
/streak language auto&lt;br /&gt;
/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notifications ===&lt;br /&gt;
The three notification categories are enabled by default for a new participation profile:&lt;br /&gt;
&lt;br /&gt;
* Fixed Point notifications;&lt;br /&gt;
* milestone notifications;&lt;br /&gt;
* social/Companion notifications.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak notifications&lt;br /&gt;
/streak notifications fixed-point on&lt;br /&gt;
/streak notifications fixed-point off&lt;br /&gt;
/streak notifications milestone on&lt;br /&gt;
/streak notifications milestone off&lt;br /&gt;
/streak notifications social on&lt;br /&gt;
/streak notifications social off&lt;br /&gt;
/streak notifications all on&lt;br /&gt;
/streak notifications all off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning off a notification changes presentation only; it does not stop the underlying Continuum mechanic.&lt;br /&gt;
&lt;br /&gt;
== Opting out and rejoining ==&lt;br /&gt;
Continuum participation is optional, although even irregular participation can supply worthwhile rewards.&lt;br /&gt;
&lt;br /&gt;
To opt out:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optout&lt;br /&gt;
/streak optout confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opting out:&lt;br /&gt;
&lt;br /&gt;
* immediately stops Continuum tracking and notifications;&lt;br /&gt;
* closes your current Continuity;&lt;br /&gt;
* removes you from normal public Continuum visibility;&lt;br /&gt;
* schedules your detailed Continuum identity/history data for privacy cleanup after the grace period (currently &#039;&#039;&#039;7 days&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If you later want to return:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optin&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rejoining starts a &#039;&#039;&#039;new Continuity and new participation lifetime&#039;&#039;&#039;. It does not resume the old Continuity.&lt;br /&gt;
&lt;br /&gt;
== Complete player command reference ==&lt;br /&gt;
All meaningful player menu actions have command equivalents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; || Open the main Continuum menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak status&amp;lt;/code&amp;gt; || Show personal Continuum status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak balances&amp;lt;/code&amp;gt; || Show Time Lock and Polarity Reversal balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak milestones [page]&amp;lt;/code&amp;gt; || Browse Personal milestone progress.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top current&amp;lt;/code&amp;gt; || Current Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top longest&amp;lt;/code&amp;gt; || Longest Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top month&amp;lt;/code&amp;gt; || Current-month Fixed Point leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak lock status&amp;lt;/code&amp;gt; || Focused Time Lock balance/status view.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak why [YYYY-MM-DD]&amp;lt;/code&amp;gt; || Explain the current/recent logical date or a retained date.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history list [YYYY-MM] [page]&amp;lt;/code&amp;gt; || Text history.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history gui [YYYY-MM]&amp;lt;/code&amp;gt; || Open the history calendar menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout&amp;lt;/code&amp;gt; || Show opt-out warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout confirm&amp;lt;/code&amp;gt; || Confirm explicit opt-out.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optin&amp;lt;/code&amp;gt; || Rejoin Continuum.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak settings&amp;lt;/code&amp;gt; || Show personal settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone show&amp;lt;/code&amp;gt; || Show current/pending timezone state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/code&amp;gt; || Schedule a self-service timezone change.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone list [filter]&amp;lt;/code&amp;gt; || Browse supported Java/IANA ZoneIds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language&amp;lt;/code&amp;gt; || Show current language selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language auto&amp;lt;/code&amp;gt; || Return to automatic client-locale selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/code&amp;gt; || Select an installed locale, such as &amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications&amp;lt;/code&amp;gt; || Show notification preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications fixed-point &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle direct Fixed Point notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications milestone &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle milestone notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications social &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle social/Companion notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications all &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Set all notification categories together.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak repair&amp;lt;/code&amp;gt; || Attempt the most recent eligible Polarity Reversal repair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation status&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt;&amp;lt;/code&amp;gt; || Show the start confirmation/warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Schedule the Vacation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation cancel&amp;lt;/code&amp;gt; || Cancel a scheduled Vacation before it begins.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end&amp;lt;/code&amp;gt; || Show the active-Vacation early-return warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end confirm&amp;lt;/code&amp;gt; || End an active Vacation immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals list&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Personal Goal definition/state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal join &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Enroll in an available manual Personal Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave the enrollment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&amp;lt;/code&amp;gt; || Enable player auto-restart where that definition permits it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/code&amp;gt; || Disable player auto-restart.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community&amp;lt;/code&amp;gt; || List Community Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community list [page]&amp;lt;/code&amp;gt; || List Community Goals with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View Community Goal state, progress, window, and qualification.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion&amp;lt;/code&amp;gt; || List Companions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion list [page]&amp;lt;/code&amp;gt; || List Companions with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion view &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Gift one Time Lock subject to pair/global/cap rules.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || List pair Goal state for that Companion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View pair milestone progress/achievements.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion Goal for a pair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Propose a Companion Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept the pending incoming Companion Goal proposal from that player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline the pending incoming proposal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave/cancel the pair Goal as implemented for its state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion request &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Send a Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Show relationship-removal confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Remove the Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests on&amp;lt;/code&amp;gt; || Allow incoming Companion requests.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests off&amp;lt;/code&amp;gt; || Refuse new incoming Companion requests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick start ==&lt;br /&gt;
If you only remember a few commands, these cover most everyday use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak&lt;br /&gt;
/streak status&lt;br /&gt;
/streak balances&lt;br /&gt;
/streak why&lt;br /&gt;
/streak settings&lt;br /&gt;
/streak companion&lt;br /&gt;
/streak goals&lt;br /&gt;
/streak community&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inventory menus expose the same major player systems and are the easiest place to explore Continuum visually.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=General_Commands_and_Utilities&amp;diff=6708</id>
		<title>General Commands and Utilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=General_Commands_and_Utilities&amp;diff=6708"/>
		<updated>2026-10-11T04:24:58Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added poplar to VeinMiner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== General Utilities ==&lt;br /&gt;
=== Interactive Signs ===&lt;br /&gt;
BadWolfMC has interactive blocks and signs all over the server -- clicking these performs an action such as opening a menu or warping the player or opening hidden doorways. The following are the interactive signs that you are able to create for yourself:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Disposal Signs&#039;&#039;&#039; - These are exactly the same as the /disposal command except it saves you some typing and you can just left- or right-click the sign once it&#039;s set up. To create a disposal sign place a new sign and type &#039;&#039;&#039;&amp;lt;code&amp;gt;[ic:Disposal]&amp;lt;/code&amp;gt;&#039;&#039;&#039; (with the brackets).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elevator Signs&#039;&#039;&#039; - These super handy signs do exactly what you&#039;d think -- create an elevator. They must be exactly on top of each other (same X &amp;amp; Z coordinates) and enable the player to right-click to travel up or shift+right-click to travel down. All elevator signs are created by placing a sign and typing &amp;quot;&#039;&#039;&#039;[Elevator]&#039;&#039;&#039;&amp;quot; on the first line. Currently there is no limit on how far apart these can be on the Y coordinate -- although that will likely change eventually. Add &amp;quot;[*]&amp;quot; on the second line of an elevator sign to force the user to teleport directly in front of that sign, otherwise the teleport location will be relative to the player&#039;s position to the original sign.&lt;br /&gt;
&lt;br /&gt;
=== Other Utilities ===&lt;br /&gt;
* &#039;&#039;&#039;Backpacks&#039;&#039;&#039; - Enabled everywhere for Diamond contributors and in certain worlds for everyone else, access any shulker box in your inventory without the need to place it first! From your open inventory just shift+right click to open the box, or from your toolbar, shift+right click into the air.&lt;br /&gt;
* &#039;&#039;&#039;Chest Sorting&#039;&#039;&#039; - Toggled off by default, this useful tool can automatically sort your chests by category &amp;gt; items &amp;gt; name &amp;gt; color &amp;gt; custom name. Even when toggled off, hotkeys can still be used to sort chests.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort (or /chestsort)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Shows the player settings GUI&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort on&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Enable automatic sorting for containers&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort off&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Disable automatic sorting for containers&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Open a GUI to change your sorting hotkeys&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PiggyBack&#039;&#039;&#039; - Shift+right-click any mob/animal with an empty hand to pick it up and carry it! Throw it again with a shift+left-click. You cannot teleport with mobs using this method - you&#039;ll need to use &#039;&#039;/ride&#039;&#039; for that. See the commands list below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll Paintings&#039;&#039;&#039; - All members can shift+right-click their own &#039;&#039;&#039;vanilla&#039;&#039;&#039; paintings to enable scroll mode. Simply use your mouse wheel to scroll through the choices, then hit a block away from the painting to confirm the current selection. Vanilla placement still works and the maps will scroll through all available images that fit in the available space. Please note this only works on vanilla paintings, not our custom map paintings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VeinMiner&#039;&#039;&#039; - Mine entire ore veins, chop trees, harvest gardens, and trim the bushes all in one swift motion! Shift+click with the appropriate tool to do it all! Just be careful not to VeinMine your house! &#039;&#039;&amp;lt;code&amp;gt;/togglechop&amp;lt;/code&amp;gt;&#039;&#039; toggles the behavior.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;List of Vein-Mineable Blocks:&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pickaxe:&#039;&#039;&#039;&lt;br /&gt;
*coal_ore&lt;br /&gt;
*iron_ore&lt;br /&gt;
*gold_ore&lt;br /&gt;
*lapis_ore&lt;br /&gt;
*redstone_ore&lt;br /&gt;
*diamond_ore&lt;br /&gt;
*emerald_ore&lt;br /&gt;
*nether_quartz_ore&lt;br /&gt;
*glowstone&lt;br /&gt;
*ice&lt;br /&gt;
*packed_ice&lt;br /&gt;
*blue_ice&lt;br /&gt;
*nether_gold_ore&lt;br /&gt;
*gilded_blackstone&lt;br /&gt;
*amethyst_cluster&lt;br /&gt;
*copper_ore&lt;br /&gt;
*deepslate_coal_ore&lt;br /&gt;
*deepslate_copper_ore&lt;br /&gt;
*deepslate_diamond_ore&lt;br /&gt;
*deepslate_emerald_ore&lt;br /&gt;
*deepslate_gold_ore&lt;br /&gt;
*deepslate_iron_ore&lt;br /&gt;
*deepslate_lapis_ore&lt;br /&gt;
*deepslate_redstone_ore&lt;br /&gt;
*raw_copper_block&lt;br /&gt;
*raw_gold_block&lt;br /&gt;
*raw_iron_block&lt;br /&gt;
*amethyst_block&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axe:&#039;&#039;&#039;&lt;br /&gt;
*acacia_log&lt;br /&gt;
*acacia_wood&lt;br /&gt;
*bamboo_block&lt;br /&gt;
*bamboo_mosaic&lt;br /&gt;
*birch_log&lt;br /&gt;
*birch_wood&lt;br /&gt;
*brown_mushroom_block&lt;br /&gt;
*carved_pumpkin&lt;br /&gt;
*cherry_log&lt;br /&gt;
*cherry_wood&lt;br /&gt;
*crimson_hyphae&lt;br /&gt;
*crimson_stem&lt;br /&gt;
*dark_oak_log&lt;br /&gt;
*dark_oak_wood&lt;br /&gt;
*jungle_log&lt;br /&gt;
*jungle_wood&lt;br /&gt;
*mangrove_log&lt;br /&gt;
*mangrove_roots&lt;br /&gt;
*mangrove_wood&lt;br /&gt;
*melon&lt;br /&gt;
*mushroom_stem&lt;br /&gt;
*oak_log&lt;br /&gt;
*oak_wood&lt;br /&gt;
*pale_oak_log&lt;br /&gt;
*pale_oak_wood&lt;br /&gt;
*poplar_log&lt;br /&gt;
*poplar_wood&lt;br /&gt;
*pumpkin&lt;br /&gt;
*red_mushroom_block&lt;br /&gt;
*spruce_log&lt;br /&gt;
*spruce_wood&lt;br /&gt;
*stripped_bamboo_block&lt;br /&gt;
*warped_hyphae&lt;br /&gt;
*warped_stem&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoe:&#039;&#039;&#039;&lt;br /&gt;
*acacia_leaves&lt;br /&gt;
*azalea_leaves&lt;br /&gt;
*beetroots&lt;br /&gt;
*birch_leaves&lt;br /&gt;
*brown_mushroom&lt;br /&gt;
*carrots&lt;br /&gt;
*cherry_leaves&lt;br /&gt;
*dark_oak_leaves&lt;br /&gt;
*flowering_azalea_leaves&lt;br /&gt;
*jungle_leaves&lt;br /&gt;
*mangrove_leaves&lt;br /&gt;
*moss_block&lt;br /&gt;
*moss_carpet&lt;br /&gt;
*nether_wart&lt;br /&gt;
*nether_wart_block&lt;br /&gt;
*oak_leaves&lt;br /&gt;
*orange_poplar_leaves&lt;br /&gt;
*pale_moss_block&lt;br /&gt;
*pale_moss_carpet&lt;br /&gt;
*pale_oak_leaves&lt;br /&gt;
*potatoes&lt;br /&gt;
*red_mushroom&lt;br /&gt;
*red_poplar_leaves&lt;br /&gt;
*sculk_vein&lt;br /&gt;
*spruce_leaves&lt;br /&gt;
*warped_wart_block&lt;br /&gt;
*wheat&lt;br /&gt;
*yellow_poplar_leaves&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shears:&#039;&#039;&#039;&lt;br /&gt;
*acacia_leaves&lt;br /&gt;
*azalea_leaves&lt;br /&gt;
*birch_leaves&lt;br /&gt;
*cherry_leaves&lt;br /&gt;
*dark_oak_leaves&lt;br /&gt;
*flowering_azalea_leaves&lt;br /&gt;
*glow_lichen&lt;br /&gt;
*jungle_leaves&lt;br /&gt;
*mangrove_leaves&lt;br /&gt;
*oak_leaves&lt;br /&gt;
*orange_poplar_leaves&lt;br /&gt;
*red_poplar_leaves&lt;br /&gt;
*spruce_leaves&lt;br /&gt;
*tall_grass&lt;br /&gt;
*twisting_vines&lt;br /&gt;
*vine&lt;br /&gt;
*weeping_vines&lt;br /&gt;
*yellow_poplar_leaves&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP Bottler&#039;&#039;&#039; - Store your excess XP for later use or for sale in your shop! Simply left click an empty cauldron with an empty glass bottle, which the bottler will fill with 10 experience points from 12 of your own XP (costs 2xp). Shift+click to create 10 bottles at a time.&lt;br /&gt;
&lt;br /&gt;
== General Commands ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/afk&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Sets your status as &amp;quot;away from keyboard&amp;quot;. This feature is also automatic based on a built-in timer. A reason can be provided if desired, e.g. &amp;quot;/afk I&#039;m not macroing I promise&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/answ [your answer]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For all your trivia answering needs!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/colorpicker&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For Diamond contributors, a hex color picker for all your prismatic needs. Just click the color you want to insert the code in your chat bar. From there it can be copied and pasted into anvils, etc. or just type and hit enter to [[Chat|make chat pretty]]!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/colors&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Legacy chat formatting codes! For Diamond contributors only.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/condense&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Available to Gold and Diamond ranks, this command automatically crafts any items craftable in a 3x3 grid that can also be uncrafted on a crafting bench (e.g. it works on iron, redstone, etc., but does not work on melon, netherwart, or quartz).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/dispose&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/disposal&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens a GUI to dump unwanted items in. Careful! These are immediately destroyed when exiting the GUI and cannot be retrieved.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/distance&amp;lt;/code&amp;gt;&#039;&#039;&#039; - When targeting a block, provides the distance between you and that block. Can also be used with &#039;&#039;&#039;/distance [playerName] [playerName]&#039;&#039;&#039; to give the distance between two players.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/emojipicker&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens a GUI to select an emoji which can be inserted into chat, item names, signs, etc. Click to overwrite existing chat or shift+click to insert.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/glist&#039;&#039;&#039; &#039;&#039;&#039;all&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Lists all of the players currently connected to the BadWolfMC Network.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/hat&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For Gold and Diamond contributors, wear any block you&#039;re targeting or item in your hand as a hat!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays help options for the plugins you have access to.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/location&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Implemented as a workaround for the missing Tablist info in Bedrock, this will show your location and some extra info in chat.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays our main server menu including the server selector to transfer between servers, helpful links, access to GUI-based bank deposits and withdrawals, access to a GUI-based headshop, and access to select warps.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/motd&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays the message of the day (this is what pops up when you first log in).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/near&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays the players and distance in meters (blocks) of anyone nearby.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/options&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens the [[Options|Options Menu]].&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/pback&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Toggles PiggyBack functionality (both the ability for you to pick up mobs and for other players to pick you up).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;/point&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Shoots a stream of particles that highlight the block you&#039;re looking at. (Not to be confused with /points, which checks your rewards balance!)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/points&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Checks your rewards balance for items in the /rewards shop!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/random&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Attempts to teleport you to a random safe location in the current world. Safe teleportation is not guaranteed. This feature is not enabled in all worlds.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/realname [nickname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Handy for figuring out who those people with the colorful names are.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/recipe [item]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Used followed by the Minecraft name or ID of the item you wish to craft, this will show you the recipe. [https://www.digminecraft.com/lists/item_id_list_pc.php Here is a good list of Minecraft block IDs].&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/ride&amp;lt;/code&amp;gt;&#039;&#039;&#039; - When targeting some entities, allows you to ride that entity. Can also be used with /homes and /tpa requests to teleport select entities to your home or friends. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/rules&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays the server rules.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/scavenge&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens the Scavenger GUI which can break items down into their component parts, including enchants! &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/seen&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by a username (e.g. /seen mercurialmusic) this command displays how long it has been since the target user has been online &#039;&#039;in that server&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/shakeitoff&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Ejects any passengers you may have on your head.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sit&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For all your sedentary needs. Tired of sitting only in chairs? Now you can /sit wherever you damn well please. You can also just right click on stairs or bottom-slabs to automatically sit on these without a command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis beacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - When performed while looking at a beacon, this command will show the effect range of the beacon, drawn in fanceh particles.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis res&amp;lt;/code&amp;gt;&#039;&#039;&#039; - When &amp;lt;code&amp;gt;/res show&amp;lt;/code&amp;gt; has you squinting, this one&#039;s a bit easier to see.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis spawner&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For the mob farm enthusiasts, this command when performed while looking at a spawner will show both the activation range and mob spawning range of that spawner, drawn in fanceh particles.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays the current in-game world time.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglechop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - An alias for /veinminer toggle in case you forget that one. Does the same thing.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglecompass&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the Boss Bar compass at the top of your screen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglepayments&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the ability for other users to pay you using the /pay command.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;/toggleshiftedit&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the ability to right-click a sign to edit it. Useful when using interactive signs such as Elevators especially in places where you do not have build access.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;/toggletpa&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Want to be a hermit for a while? Use this command to toggle &#039;&#039;incoming&#039;&#039; TPA requests.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;/toggletrivia&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Not sure why you&#039;d want this, but if you don&#039;t want to see the trivia questions use this to toggle them off -- or back on again when you realize how awesome they are. This is on by default.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/uncondense&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Available to Gold and Diamond ranks, this command does the opposite of the /condense command with the same limitations.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/veinminer toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles your ability to sneak+break veins of ores and chop entire trees! On by default.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/wild&amp;lt;/code&amp;gt;&#039;&#039;&#039; - alias for /warp resource.&lt;br /&gt;
&lt;br /&gt;
== Public Warps ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
These are some of our public warps, updated as often as we think to do it. Most can be accessed by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&#039;&#039;&#039; to bring up the GUI, by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/warp [warpname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, and many are also accessed by simply using the warp name as a command, e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;/mall&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== All Servers ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;spawn&#039;&#039;&#039; - takes you to the spawn location of whichever server you&#039;re on.&lt;br /&gt;
* [[Tardis|&#039;&#039;&#039;tardis&#039;&#039;&#039;]] - takes you inside the Tardis if you&#039;re too lazy to get there from spawn.&lt;br /&gt;
&lt;br /&gt;
=== [[BadWolfMC Alpha|Alpha]] ===&lt;br /&gt;
&lt;br /&gt;
* [[Atlantis|&#039;&#039;&#039;atlantis&#039;&#039;&#039;]] - takes you to Atlantis.&lt;br /&gt;
* &#039;&#039;&#039;balloon&#039;&#039;&#039; - takes you to the Community Board where you can post your /res tp!&lt;br /&gt;
* &#039;&#039;&#039;bank&#039;&#039;&#039; - takes you to the BadWolfMC Bank where you can buy/sell mob drops and exchange precious gems/metals.&lt;br /&gt;
* [[Citadel|&#039;&#039;&#039;citadel&#039;&#039;&#039;]] - takes you to The Citadel.&lt;br /&gt;
* [[EndGrinder|&#039;&#039;&#039;endgrinder&#039;&#039;&#039;]] - takes you to the enderman grinder.&lt;br /&gt;
* &#039;&#039;&#039;endcity&#039;&#039;&#039; - takes you to the server&#039;s end city in the resource end, with new baddies spawned regularly.&lt;br /&gt;
* [[Fair|&#039;&#039;&#039;fair&#039;&#039;&#039;]] - takes you to the BadWolfMC Fairgrounds (vanilla minigames) where members can also build new games!&lt;br /&gt;
* [[:Category:Games|&#039;&#039;&#039;games&#039;&#039;&#039;]] - takes you to our Games Hub on our Alpha server.&lt;br /&gt;
* &#039;&#039;&#039;[[Seasonal Events#Halloween|halloween]]&#039;&#039;&#039; - takes you to the seasonal Haunted House event (seasonal only).&lt;br /&gt;
* [[Mall|&#039;&#039;&#039;mall&#039;&#039;&#039;]] - takes you to the BadWolfMC Mall entrance.&lt;br /&gt;
* &#039;&#039;&#039;mansion&#039;&#039;&#039; - takes you to the server&#039;s Woodland Mansion - new baddies spawned daily!&lt;br /&gt;
* &#039;&#039;&#039;market&#039;&#039;&#039; - takes you to the BadWolfMC Head Shop!&lt;br /&gt;
* [[Old Village|&#039;&#039;&#039;oldvillage&#039;&#039;&#039;]] - takes you to the Old Village where you can reminisce about worlds past.&lt;br /&gt;
* [[Resource Worlds|&#039;&#039;&#039;resource&#039;&#039;&#039;]] - takes you to the resource overworld spawn.&lt;br /&gt;
* [[Resource Worlds|&#039;&#039;&#039;resourceend&#039;&#039;&#039;]] - takes you to the resource end spawn.&lt;br /&gt;
* [[Resource Worlds|&#039;&#039;&#039;resourcenether&#039;&#039;&#039;]] - takes you to the resource nether spawn.&lt;br /&gt;
* &#039;&#039;&#039;[[rewards]]&#039;&#039;&#039; - takes you to the BadWolfMC Rewards Shop!&lt;br /&gt;
* [[Satellite 5|&#039;&#039;&#039;sat5&#039;&#039;&#039;]] - visible from the Tardis observatory, Satellite 5 features escape the room and trivia minigames!&lt;br /&gt;
* [[Stormcage|&#039;&#039;&#039;stormcage&#039;&#039;&#039;]] - takes you to BadWolfMC&#039;s jail where you can view the Wall of Shame and enjoy an escape the room minigame.&lt;br /&gt;
* [[Treefarm|&#039;&#039;&#039;treefarm&#039;&#039;&#039;]] - takes you to the BadWolfMC Tree Farm.&lt;br /&gt;
* &#039;&#039;&#039;vault&#039;&#039;&#039; - must be used with /warp vault, takes you to the Tardis Matrix Room where you can enter [[The Tardis Vaults]]!&lt;br /&gt;
* &#039;&#039;&#039;[[Seasonal Events#Valentine&#039;s Build Contest|vday]]&#039;&#039;&#039; - takes you to the Valentines Build Contest world (seasonal only)&lt;br /&gt;
* &#039;&#039;&#039;[[Seasonal Events#Winter Wonderland|winter]]&#039;&#039;&#039; - takes you to the seasonal Winter Wonderland event (seasonal only).&lt;br /&gt;
* &#039;&#039;&#039;witherarena&#039;&#039;&#039; - takes you to the public Wither Arena for both server wither fights and your own monster battle!&lt;br /&gt;
* &#039;&#039;&#039;worlds&#039;&#039;&#039; - takes you to the Worlds Hub at spawn.&lt;br /&gt;
&lt;br /&gt;
=== [[BadWolfMC Beta|Beta]] ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;acidmall&#039;&#039;&#039; - takes you to the AcidIsland Mall.&lt;br /&gt;
* &#039;&#039;&#039;acidspawn&#039;&#039;&#039; - takes you to the AcidIsland spawn.&lt;br /&gt;
* &#039;&#039;&#039;acidwither&#039;&#039;&#039; - takes you to the AcidIsland Wither Arena.&lt;br /&gt;
* [[Prison|&#039;&#039;&#039;prison&#039;&#039;&#039;]] - takes you to the Prison game mode.&lt;br /&gt;
* &#039;&#039;&#039;skymall&#039;&#039;&#039; - takes you to the SkyBlock Mall.&lt;br /&gt;
* &#039;&#039;&#039;skyspawn&#039;&#039;&#039; - takes you to the SkyBlock spawn.&lt;br /&gt;
* &#039;&#039;&#039;skywither&#039;&#039;&#039; - takes you to the SkyBlock Wither Arena.&lt;br /&gt;
&lt;br /&gt;
=== [[BadWolfMC Gamma|Gamma]] ===&lt;br /&gt;
&lt;br /&gt;
* [[Mall|&#039;&#039;&#039;mall&#039;&#039;&#039;]] - takes you to the BadWolfMC Mall entrance.&lt;br /&gt;
* [[Resource Worlds|&#039;&#039;&#039;resource&#039;&#039;&#039;]] - takes you to the resource overworld spawn.&lt;br /&gt;
* &#039;&#039;&#039;[[rewards]]&#039;&#039;&#039; - takes you to the BadWolfMC Rewards Shop!&lt;br /&gt;
* [[Treefarm|&#039;&#039;&#039;treefarm&#039;&#039;&#039;]] - takes you to the BadWolfMC Tree Farm.&lt;br /&gt;
* &#039;&#039;&#039;witherarena&#039;&#039;&#039; - takes you to the public Wither Arena for both server wither fights and your own monster battle!&lt;br /&gt;
&lt;br /&gt;
=== [[Delta]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Elytra Challenges|elytraeasy]]&#039;&#039;&#039; - takes  you to the easy elytra challenge course.&lt;br /&gt;
* &#039;&#039;&#039;[[Elytra Challenges|elytramedium]]&#039;&#039;&#039; - takes you to the medium elytra challenge course.&lt;br /&gt;
* &#039;&#039;&#039;[[Elytra Challenges|elytrahard]]&#039;&#039;&#039; - takes  you to the hard elytra challenge course.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Our Plugins ==&lt;br /&gt;
These are a few of the plugins we use, which we keep as up to date as safely possible:&lt;br /&gt;
&lt;br /&gt;
* [[SkyBlock|&#039;&#039;&#039;BentoBox&#039;&#039;&#039;]] - everyone&#039;s favorite island challenges: SkyBlock, AcidIsland, Boxed, &amp;amp; OneBlock!&lt;br /&gt;
* [[Economy#Shops|&#039;&#039;&#039;ChestShop&#039;&#039;&#039;]] - sell your stuff to make extra money or go shopping!&lt;br /&gt;
* &#039;&#039;&#039;Death Messages&#039;&#039;&#039; - for levity in defeat. Make suggestions for new messages on our Discord.&lt;br /&gt;
* &#039;&#039;&#039;DiscordSRV&#039;&#039;&#039; - Discord/server chat integration.&lt;br /&gt;
* [[Enchanted furnaces|&#039;&#039;&#039;EnchantableBlocks&#039;&#039;&#039;]] - enchant &#039;&#039;&#039;furnaces&#039;&#039;&#039; for efficiency and fortune!&lt;br /&gt;
* [[Economy#Jobs|&#039;&#039;&#039;JobsReborn&#039;&#039;&#039;]] - a great way to make money on the server.&lt;br /&gt;
* &#039;&#039;&#039;[[Pets]]&#039;&#039;&#039; - get a cute little companion!&lt;br /&gt;
* &#039;&#039;&#039;[[Residence]]&#039;&#039;&#039; - a massively useful protection plugin available to all members.&lt;br /&gt;
* [[General Commands &amp;amp; Utilities|&#039;&#039;&#039;TryMe&#039;&#039;&#039;]] - for all your trivial pursuits! Answer questions with &#039;&#039;&#039;&amp;lt;code&amp;gt;/answ [your answer]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* [[General Commands &amp;amp; Utilities|&#039;&#039;&#039;VeinMiner&#039;&#039;&#039;]] - crouch and mine to collect the entire tree or vein of ore at once! Toggle with &#039;&#039;&#039;&amp;lt;code&amp;gt;/veinminer toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6707</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6707"/>
		<updated>2026-10-10T23:04:36Z</updated>

		<summary type="html">&lt;p&gt;Merc: Mobility Sub-Skilltree Eligibility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type — by default, Members have access to cats, goats, ocelots, parrots, and wolves.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
Before proceeding, be sure any existing pets are stored using &amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;! You won&#039;t be able to have 2 active pets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Pets cannot be used in the End. Due to this, you will also not be able to tame pets in the End dimension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Pets gain experience and levels by working with you to defeat your enemies!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Mobility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1 - Backpack (1 row), Behavior (Friendly, Duel), Ride (Enabled, Jump Height +2)&lt;br /&gt;
* Lvl. 3 - HP (+1.5)&lt;br /&gt;
* Lvl. 5 - Damage (+0.5)&lt;br /&gt;
* Lvl. 9 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 10 - Beacon (Fire Resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14 - HPRegen (+1)&lt;br /&gt;
* Lvl. 16 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 18 - HP (+1.5)&lt;br /&gt;
* Lvl. 20 - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21 - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 22 - Damage (+0.5)&lt;br /&gt;
* Lvl. 25 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 27 - Control&lt;br /&gt;
* Lvl. 30 - Ride (Speed +25%), Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 35 - HP (+1.5)&lt;br /&gt;
* Lvl. 38 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 41 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 43 - Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 46 - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 48 - Damage (+0.5)&lt;br /&gt;
* Lvl. 52 - HP (+1.5)&lt;br /&gt;
* Lvl. 57 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 60 - Ride (Speed +25%), Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 63 - Damage (+0.5)&lt;br /&gt;
* Lvl. 68 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 71 - HP (+1.5)&lt;br /&gt;
* Lvl. 80 - Beacon (Simultaneous +1)&lt;br /&gt;
* Lvl. 82 - Damage (+0.5)&lt;br /&gt;
* Lvl. 91 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 96 - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98 - HP (+2)&lt;br /&gt;
* Lvl. 100 - Ride (Jump Height +0.25)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Packhorse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Pickup (XP Enabled)&lt;br /&gt;
* Lvl. 55 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 60 - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 65 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 70 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 75 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 80 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 85 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 93 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 100 - Pickup (Range +1), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Seafarer ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Beacon (Water Breathing, Range +1)&lt;br /&gt;
* Lvl. 55 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 60 - Beacon (Range +2)&lt;br /&gt;
* Lvl. 65 - Beacon (Haste, Duration +5)&lt;br /&gt;
* Lvl. 70 - HP (+1.5)&lt;br /&gt;
* Lvl. 75 - Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 80 - Beacon (Simultaneous +1)&lt;br /&gt;
* Lvl. 85 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 90 - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 95 - HP (+1.5)&lt;br /&gt;
* Lvl. 100 - Beacon (Haste 2, Range +2)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Trailblazer ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Ride (Jump Height +0.5)&lt;br /&gt;
* Lvl. 55 - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 60 - Beacon (Jump Boost, Range +1)&lt;br /&gt;
* Lvl. 65 - HP (+1.5)&lt;br /&gt;
* Lvl. 75 - Ride (Speed +25%, Jump Height +0.5)&lt;br /&gt;
* Lvl. 80 - Beacon (Range +2, Duration +5)&lt;br /&gt;
* Lvl. 85 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 90 - Ride (Speed +25%)&lt;br /&gt;
* Lvl. 95 - HP (+1.5)&lt;br /&gt;
* Lvl. 100 - Ride (Jump Height +0.5), Beacon (Jump Boost 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Warhorse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Damage (+0.5)&lt;br /&gt;
* Lvl. 55 - Damage (+1)&lt;br /&gt;
* Lvl. 60 - Knockback (10% chance)&lt;br /&gt;
* Lvl. 66 - HP (+1.5)&lt;br /&gt;
* Lvl. 73 - Shield (10% chance, 10% damage redirected)&lt;br /&gt;
* Lvl. 75 - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 77 - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 80 - Knockback (+5% chance)&lt;br /&gt;
* Lvl. 85 - HP (+1.5)&lt;br /&gt;
* Lvl. 88 - Damage (+0.5)&lt;br /&gt;
* Lvl. 93 - Shield (+5% chance)&lt;br /&gt;
* Lvl. 99 - Knockback (+5% chance)&lt;br /&gt;
* Lvl. 100 - Damage (+1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree Eligibility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Packhorse !! Warhorse !! Trailblazer !! Seafarer&lt;br /&gt;
|-&lt;br /&gt;
| Camel || ✓ || ✓ || ✓ ||&lt;br /&gt;
|-&lt;br /&gt;
| Camel Husk || ✓ || ✓ || ✓ ||&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin || || ✓ || || ✓&lt;br /&gt;
|-&lt;br /&gt;
| Donkey || ✓ || || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Goat || ✓ || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Hoglin || || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Horse || ✓ || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Llama || ✓ || || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Mule || ✓ || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Nautilus || || ✓ || || ✓ &lt;br /&gt;
|-&lt;br /&gt;
| Pig || ✓ || || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Ravager || ✓ || ✓ || ✓  || &lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Horse || ✓ || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Sniffer || ✓ || || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Spider || || ✓  || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Strider || ✓ || || ✓ || ✓ &lt;br /&gt;
|-&lt;br /&gt;
| Trader Llama || ✓ || || ✓  || &lt;br /&gt;
|-&lt;br /&gt;
| ? || ✓ || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Zoglin || ✓ || ✓ || || &lt;br /&gt;
|-&lt;br /&gt;
| Zombie Horse || ✓ || ✓ || ✓ || &lt;br /&gt;
|-&lt;br /&gt;
| Zombie Nautilus || || ✓ || || ✓&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet using [[Chat#Chat_&amp;amp;_Private_Messages_Format|MiniMessage formatting]]!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;&#039;&#039;&#039; - behaves like a normal tamed wolf.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;aggressive&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks everything within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;farm&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks every monster within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;raid&amp;lt;/code&amp;gt;&#039;&#039;&#039; - similar to normal behavior, but the pet doesn&#039;t attack players and their minions (dogs, cats, other pets).&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;duel&amp;lt;/code&amp;gt;&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6706</id>
		<title>Fabric Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6706"/>
		<updated>2026-10-10T20:46:30Z</updated>

		<summary type="html">&lt;p&gt;Merc: Bump versions for 26.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BadWolfMC supports &#039;&#039;&#039;Fabric&#039;&#039;&#039; for a limited selection of approved client-side mods. Fabric is intentionally very open, which is great for things like performance improvements and shaders, but it also means there are thousands of client mods with widely different features.&lt;br /&gt;
&lt;br /&gt;
Rather than banning Fabric completely, BadWolfMC uses our own &#039;&#039;&#039;Guardian&#039;&#039;&#039; plugin and the required &#039;&#039;&#039;Cerberus&#039;&#039;&#039; client mod to support a small, approved Fabric ecosystem.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Guardian&#039;&#039;&#039; runs on BadWolfMC.&lt;br /&gt;
* &#039;&#039;&#039;Cerberus&#039;&#039;&#039; runs in your Fabric installation.&lt;br /&gt;
* When you connect, Guardian checks that Cerberus is present.&lt;br /&gt;
* Cerberus reports the Fabric mods loaded in your Minecraft session.&lt;br /&gt;
* Guardian compares them with our approved mod list.&lt;br /&gt;
* If everything is approved, you connect normally.&lt;br /&gt;
* If Cerberus is missing or a mod is not approved, Guardian tells you why the connection was refused.&lt;br /&gt;
&lt;br /&gt;
== Cerberus ==&lt;br /&gt;
&#039;&#039;&#039;Cerberus is required to connect to BadWolfMC using Fabric.&#039;&#039;&#039; Cerberus is an intentionally small mod with no gameplay features. Its job is simply to let Guardian verify that your Fabric installation follows BadWolfMC&#039;s mod policy.&lt;br /&gt;
&lt;br /&gt;
=== What does Cerberus send? ===&lt;br /&gt;
Cerberus reports information Fabric Loader already knows about your Minecraft session, including the mods that are loaded and their versions. Guardian can also use a SHA-256 fingerprint of approved mod files to distinguish the exact builds we have approved.&lt;br /&gt;
&lt;br /&gt;
Cerberus &#039;&#039;&#039;does not send&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* the contents of your mod files;&lt;br /&gt;
* absolute file or folder paths;&lt;br /&gt;
* Windows usernames contained in paths;&lt;br /&gt;
* Minecraft launch arguments; or&lt;br /&gt;
* unrelated information about your computer.&lt;br /&gt;
&lt;br /&gt;
Cerberus also verifies that it is communicating with BadWolfMC&#039;s Guardian before sharing its mod information.&lt;br /&gt;
&lt;br /&gt;
=== Download Cerberus ===&lt;br /&gt;
* &#039;&#039;&#039;GitHub:&#039;&#039;&#039; https://github.com/BadWolfMC/Guardian/releases&lt;br /&gt;
* &#039;&#039;&#039;Modrinth:&#039;&#039;&#039; https://modrinth.com/plugin/guardian-cerberus &#039;&#039;(pending approval)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only download Cerberus from an official BadWolfMC source.&lt;br /&gt;
&lt;br /&gt;
== Approved Fabric Mods ==&lt;br /&gt;
Only the mods listed below are approved for use on BadWolfMC. &lt;br /&gt;
&lt;br /&gt;
For a slightly easier (but not necessarily complete) list of these, Cesar created a collection on Modrinth: https://modrinth.com/collection/cpfkrIRU&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* ALL mods require FabricAPI. &lt;br /&gt;
* The &#039;&#039;&#039;minimum version&#039;&#039;&#039; is the oldest version currently supported by Guardian. &lt;br /&gt;
* We support forward compatibility within the same major Minecraft version for most mods, but do not assume that major version changes are approved immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Approved Fabric Mods&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;BetterGrassify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Gamers can finally touch grass!? OptiFine&#039;s Fancy and Fast better grass implemented on Fabric and NeoForge!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/bettergrassify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.8.8&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Capes&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lets you use capes from OptiFine, LabyMod and other cape mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/capes&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.5.11&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Fabric Language Kotlin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Cloth Config API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Configuration Library for Minecraft Mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/cloth-config&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.3.159&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Configured Defaults&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Allows for providing defaults for files absent in .minecraft like configs. A quintessential modpack utility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/configured-defaults&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.3.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Continuity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Minecraft mod that allows for efficient connected textures&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/continuity&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Controlify (Controller support)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds the best controller support to Minecraft Java edition!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/controlify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.5.3&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Dynamic FPS&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Reduce resource usage while Minecraft is in the background, idle, or on battery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/dynamic-fps&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.11.10&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu, Cloth Config&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Entity Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Using async path-tracing to hide Block-/Entities that are not visible&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/entityculling&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.3&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[EMF] Entity Model Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/entity-model-features&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.3.11&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[ETF] Entity Texture Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/entitytexturefeatures&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;7.2.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/fabric-api&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.162.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric Language Kotlin&amp;lt;/code&amp;gt; ===&lt;br /&gt;
This is a mod that enables usage of the Kotlin programming language for Fabric mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/fabric-language-kotlin&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.14.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;FerriteCore&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Memory usage optimizations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/ferrite-core&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;9.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImageFrame Client&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Complementary client mod for servers with ImageFrame to display HD and full color images!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/imageframeclient&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu (Optional)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImmediatelyFast&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/immediatelyfast&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.17.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Iris Shaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Speed up immediate mode rendering in Minecraft&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/iris&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Just Zoom&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lots of new features and improvements for the Spyglass, plus a standalone zooming mode!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/just-zoom https://modrinth.com/mod/just-zoom]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Konkrete&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Konkrete&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Just another boring library mod.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/konkrete https://modrinth.com/mod/konkrete]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;LambDynamicLights - Dynamic Lights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds dynamic lights to Minecraft as the most feature-complete and optimized dynamic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lambdynamiclights https://modrinth.com/mod/lambdynamiclights]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;4.13.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Lithium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
No-compromises game logic optimization mod, useful for both single-player games and multi-player servers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lithium https://modrinth.com/mod/lithium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.26.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Mod Menu&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds a mod menu to view the list of mods you have installed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/modmenu https://modrinth.com/mod/modmenu]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;21.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;More Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A mod that changes how multiple types of culling are handled in order to improve performance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/moreculling https://modrinth.com/mod/moreculling]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;No Telemetry&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Disable the telemetry introduced in 21w38a&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/no-telemetry https://modrinth.com/mod/no-telemetry]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Text Placeholder API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Placeholder and Text manipulation library for your Minecraft mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/placeholder-api https://modrinth.com/mod/placeholder-api]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Shulker Box Tooltip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
View the contents of shulker boxes from your inventory&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/shulkerboxtooltip https://modrinth.com/mod/shulkerboxtooltip]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;5.4.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Skyboxify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A skybox mod that allows you to use OptiFine skies in Fabric 1.21+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/skyboxify https://modrinth.com/mod/skyboxify]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium https://modrinth.com/mod/sodium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium Extra&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Sodium addon that adds features that shouldn&#039;t be in Sodium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium-extra https://modrinth.com/mod/sodium-extra]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Sodium&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A builder-based configuration library for Minecraft!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/yacl https://modrinth.com/mod/yacl]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.9.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Fabric ==&lt;br /&gt;
&lt;br /&gt;
=== Using the official Minecraft Launcher ===&lt;br /&gt;
Use Fabric&#039;s &#039;&#039;&#039;official installer&#039;&#039;&#039;. Do not download a Fabric installer from a random third-party website.&lt;br /&gt;
&lt;br /&gt;
* [https://fabricmc.net/use/installer/ Download Fabric Loader]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/windows Official Fabric installation instructions for Windows]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/macos Official Fabric installation instructions for macOS]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/linux Official Fabric installation instructions for Linux]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Windows:&lt;br /&gt;
&lt;br /&gt;
# Close Minecraft and the Minecraft Launcher.&lt;br /&gt;
# Download and run the official Fabric Installer.&lt;br /&gt;
# Select the Minecraft version currently used by BadWolfMC.&lt;br /&gt;
# Make sure &#039;&#039;&#039;Create Profile&#039;&#039;&#039; is checked.&lt;br /&gt;
# Click &#039;&#039;&#039;Install&#039;&#039;&#039;.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select the new &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and launch it.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s current Windows installer uses the Java installation bundled with the official Minecraft Launcher.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Using the Modrinth App instead?&#039;&#039;&#039; You do not need to install Fabric separately into the official Minecraft Launcher. Fabric can be selected for the Modrinth instance itself.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Option 1: Modrinth App ===&lt;br /&gt;
The &#039;&#039;&#039;Modrinth App&#039;&#039;&#039; is the easiest way to manage a separate Fabric installation and keep its mods organized.&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/app/ Download the official Modrinth App]&lt;br /&gt;
&lt;br /&gt;
# Install and open the Modrinth App.&lt;br /&gt;
# Create a Minecraft instance for the version currently used by BadWolfMC.&lt;br /&gt;
# Open the instance settings and select &#039;&#039;&#039;Fabric&#039;&#039;&#039; as the mod loader.&lt;br /&gt;
# Add &#039;&#039;&#039;Cerberus&#039;&#039;&#039;.&lt;br /&gt;
# Add only mods from the approved list above, or install Cesar&#039;s Mod Pack.&lt;br /&gt;
# Launch Minecraft from that instance.&lt;br /&gt;
&lt;br /&gt;
Modrinth supports installing and managing mods directly inside an instance.&lt;br /&gt;
&lt;br /&gt;
=== Option 2: Install Mods Manually ===&lt;br /&gt;
If you use the official Minecraft Launcher with Fabric:&lt;br /&gt;
&lt;br /&gt;
# Press &#039;&#039;&#039;Windows Key + R&#039;&#039;&#039;.&lt;br /&gt;
# Enter:  &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt;&lt;br /&gt;
# Press &#039;&#039;&#039;Enter&#039;&#039;&#039;.&lt;br /&gt;
# Place the Cerberus &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; file in this folder.&lt;br /&gt;
# Place any other approved Fabric mod &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; files in the same folder.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select your &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and start Minecraft.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s official documentation uses &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt; as the standard Windows mods folder.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;code&amp;gt;mods&amp;lt;/code&amp;gt; folder does not exist, you can create it.&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t we use just any Fabric mod? ==&lt;br /&gt;
BadWolfMC&#039;s Fabric support is intentionally limited to a specific set of approved mods. The list was selected by staff to provide certain features while maintaining the gameplay experience, fairness, and compatibility standards of the server.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;We are not accepting requests or suggestions for additional Fabric mods at this time&#039;&#039;.&#039;&#039;&#039; The approved list is not intended to be an expanding catalog of supported modifications, and we do not currently have plans to broaden it.&lt;br /&gt;
&lt;br /&gt;
Staff may make changes to the approved list at their discretion, but these decisions will be made internally.&lt;br /&gt;
&lt;br /&gt;
== Having trouble connecting? ==&lt;br /&gt;
Guardian should normally tell you what needs to be fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; You are using Fabric, but Guardian could not verify Cerberus. Make sure Cerberus is installed in the Fabric instance you are actually launching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mod not approved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove the listed mod or replace it with an approved version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsupported version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Check the approved mod list above and install a supported version.&lt;br /&gt;
&lt;br /&gt;
If you recently updated a mod and can no longer connect, check this page first. A new release may not have been approved yet.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6705</id>
		<title>Fabric Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6705"/>
		<updated>2026-10-10T20:22:31Z</updated>

		<summary type="html">&lt;p&gt;Merc: Corrected links 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BadWolfMC supports &#039;&#039;&#039;Fabric&#039;&#039;&#039; for a limited selection of approved client-side mods. Fabric is intentionally very open, which is great for things like performance improvements and shaders, but it also means there are thousands of client mods with widely different features.&lt;br /&gt;
&lt;br /&gt;
Rather than banning Fabric completely, BadWolfMC uses our own &#039;&#039;&#039;Guardian&#039;&#039;&#039; plugin and the required &#039;&#039;&#039;Cerberus&#039;&#039;&#039; client mod to support a small, approved Fabric ecosystem.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Guardian&#039;&#039;&#039; runs on BadWolfMC.&lt;br /&gt;
* &#039;&#039;&#039;Cerberus&#039;&#039;&#039; runs in your Fabric installation.&lt;br /&gt;
* When you connect, Guardian checks that Cerberus is present.&lt;br /&gt;
* Cerberus reports the Fabric mods loaded in your Minecraft session.&lt;br /&gt;
* Guardian compares them with our approved mod list.&lt;br /&gt;
* If everything is approved, you connect normally.&lt;br /&gt;
* If Cerberus is missing or a mod is not approved, Guardian tells you why the connection was refused.&lt;br /&gt;
&lt;br /&gt;
== Cerberus ==&lt;br /&gt;
&#039;&#039;&#039;Cerberus is required to connect to BadWolfMC using Fabric.&#039;&#039;&#039; Cerberus is an intentionally small mod with no gameplay features. Its job is simply to let Guardian verify that your Fabric installation follows BadWolfMC&#039;s mod policy.&lt;br /&gt;
&lt;br /&gt;
=== What does Cerberus send? ===&lt;br /&gt;
Cerberus reports information Fabric Loader already knows about your Minecraft session, including the mods that are loaded and their versions. Guardian can also use a SHA-256 fingerprint of approved mod files to distinguish the exact builds we have approved.&lt;br /&gt;
&lt;br /&gt;
Cerberus &#039;&#039;&#039;does not send&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* the contents of your mod files;&lt;br /&gt;
* absolute file or folder paths;&lt;br /&gt;
* Windows usernames contained in paths;&lt;br /&gt;
* Minecraft launch arguments; or&lt;br /&gt;
* unrelated information about your computer.&lt;br /&gt;
&lt;br /&gt;
Cerberus also verifies that it is communicating with BadWolfMC&#039;s Guardian before sharing its mod information.&lt;br /&gt;
&lt;br /&gt;
=== Download Cerberus ===&lt;br /&gt;
* &#039;&#039;&#039;GitHub:&#039;&#039;&#039; https://github.com/BadWolfMC/Guardian/releases&lt;br /&gt;
* &#039;&#039;&#039;Modrinth:&#039;&#039;&#039; https://modrinth.com/plugin/guardian-cerberus &#039;&#039;(pending approval)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only download Cerberus from an official BadWolfMC source.&lt;br /&gt;
&lt;br /&gt;
== Approved Fabric Mods ==&lt;br /&gt;
Only the mods listed below are approved for use on BadWolfMC. &lt;br /&gt;
&lt;br /&gt;
For a slightly easier (but not necessarily complete) list of these, Cesar created a collection on Modrinth: https://modrinth.com/collection/cpfkrIRU&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* ALL mods require FabricAPI. &lt;br /&gt;
* The &#039;&#039;&#039;minimum version&#039;&#039;&#039; is the oldest version currently supported by Guardian. &lt;br /&gt;
* We support forward compatibility within the same major Minecraft version for most mods, but do not assume that major version changes are approved immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Approved Fabric Mods&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;BetterGrassify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Gamers can finally touch grass!? OptiFine&#039;s Fancy and Fast better grass implemented on Fabric and NeoForge!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/bettergrassify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.8.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Capes&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lets you use capes from OptiFine, LabyMod and other cape mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/capes&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.5.10&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Fabric Language Kotlin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Cloth Config API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Configuration Library for Minecraft Mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/cloth-config&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.2.155&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Configured Defaults&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Allows for providing defaults for files absent in .minecraft like configs. A quintessential modpack utility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/configured-defaults&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Continuity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Minecraft mod that allows for efficient connected textures&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/continuity&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Controlify (Controller support)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds the best controller support to Minecraft Java edition!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/controlify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.5.3&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Dynamic FPS&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Reduce resource usage while Minecraft is in the background, idle, or on battery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/dynamic-fps&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.11.9&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu, Cloth Config&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Entity Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Using async path-tracing to hide Block-/Entities that are not visible&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/entityculling&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[EMF] Entity Model Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/entity-model-features&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.3.11&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[ETF] Entity Texture Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/entitytexturefeatures&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;7.2.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/fabric-api&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.162.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric Language Kotlin&amp;lt;/code&amp;gt; ===&lt;br /&gt;
This is a mod that enables usage of the Kotlin programming language for Fabric mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/fabric-language-kotlin&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.14.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;FerriteCore&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Memory usage optimizations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/ferrite-core&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;9.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImageFrame Client&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Complementary client mod for servers with ImageFrame to display HD and full color images!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/imageframeclient&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu (Optional)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImmediatelyFast&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/immediatelyfast&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.17.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Iris Shaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Speed up immediate mode rendering in Minecraft&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/iris&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Just Zoom&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lots of new features and improvements for the Spyglass, plus a standalone zooming mode!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/just-zoom https://modrinth.com/mod/just-zoom]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Konkrete&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Konkrete&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Just another boring library mod.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/konkrete https://modrinth.com/mod/konkrete]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;LambDynamicLights - Dynamic Lights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds dynamic lights to Minecraft as the most feature-complete and optimized dynamic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lambdynamiclights https://modrinth.com/mod/lambdynamiclights]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;4.13.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Lithium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
No-compromises game logic optimization mod, useful for both single-player games and multi-player servers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lithium https://modrinth.com/mod/lithium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.26.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Mod Menu&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds a mod menu to view the list of mods you have installed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/modmenu https://modrinth.com/mod/modmenu]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;21.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;More Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A mod that changes how multiple types of culling are handled in order to improve performance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/moreculling https://modrinth.com/mod/moreculling]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;No Telemetry&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Disable the telemetry introduced in 21w38a&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/no-telemetry https://modrinth.com/mod/no-telemetry]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Text Placeholder API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Placeholder and Text manipulation library for your Minecraft mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/placeholder-api https://modrinth.com/mod/placeholder-api]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Shulker Box Tooltip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
View the contents of shulker boxes from your inventory&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/shulkerboxtooltip https://modrinth.com/mod/shulkerboxtooltip]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;5.4.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Skyboxify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A skybox mod that allows you to use OptiFine skies in Fabric 1.21+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/skyboxify https://modrinth.com/mod/skyboxify]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium https://modrinth.com/mod/sodium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium Extra&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Sodium addon that adds features that shouldn&#039;t be in Sodium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium-extra https://modrinth.com/mod/sodium-extra]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Sodium&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A builder-based configuration library for Minecraft!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/yacl https://modrinth.com/mod/yacl]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.9.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Fabric ==&lt;br /&gt;
&lt;br /&gt;
=== Using the official Minecraft Launcher ===&lt;br /&gt;
Use Fabric&#039;s &#039;&#039;&#039;official installer&#039;&#039;&#039;. Do not download a Fabric installer from a random third-party website.&lt;br /&gt;
&lt;br /&gt;
* [https://fabricmc.net/use/installer/ Download Fabric Loader]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/windows Official Fabric installation instructions for Windows]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/macos Official Fabric installation instructions for macOS]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/linux Official Fabric installation instructions for Linux]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Windows:&lt;br /&gt;
&lt;br /&gt;
# Close Minecraft and the Minecraft Launcher.&lt;br /&gt;
# Download and run the official Fabric Installer.&lt;br /&gt;
# Select the Minecraft version currently used by BadWolfMC.&lt;br /&gt;
# Make sure &#039;&#039;&#039;Create Profile&#039;&#039;&#039; is checked.&lt;br /&gt;
# Click &#039;&#039;&#039;Install&#039;&#039;&#039;.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select the new &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and launch it.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s current Windows installer uses the Java installation bundled with the official Minecraft Launcher.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Using the Modrinth App instead?&#039;&#039;&#039; You do not need to install Fabric separately into the official Minecraft Launcher. Fabric can be selected for the Modrinth instance itself.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Option 1: Modrinth App ===&lt;br /&gt;
The &#039;&#039;&#039;Modrinth App&#039;&#039;&#039; is the easiest way to manage a separate Fabric installation and keep its mods organized.&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/app/ Download the official Modrinth App]&lt;br /&gt;
&lt;br /&gt;
# Install and open the Modrinth App.&lt;br /&gt;
# Create a Minecraft instance for the version currently used by BadWolfMC.&lt;br /&gt;
# Open the instance settings and select &#039;&#039;&#039;Fabric&#039;&#039;&#039; as the mod loader.&lt;br /&gt;
# Add &#039;&#039;&#039;Cerberus&#039;&#039;&#039;.&lt;br /&gt;
# Add only mods from the approved list above, or install Cesar&#039;s Mod Pack.&lt;br /&gt;
# Launch Minecraft from that instance.&lt;br /&gt;
&lt;br /&gt;
Modrinth supports installing and managing mods directly inside an instance.&lt;br /&gt;
&lt;br /&gt;
=== Option 2: Install Mods Manually ===&lt;br /&gt;
If you use the official Minecraft Launcher with Fabric:&lt;br /&gt;
&lt;br /&gt;
# Press &#039;&#039;&#039;Windows Key + R&#039;&#039;&#039;.&lt;br /&gt;
# Enter:  &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt;&lt;br /&gt;
# Press &#039;&#039;&#039;Enter&#039;&#039;&#039;.&lt;br /&gt;
# Place the Cerberus &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; file in this folder.&lt;br /&gt;
# Place any other approved Fabric mod &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; files in the same folder.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select your &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and start Minecraft.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s official documentation uses &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt; as the standard Windows mods folder.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;code&amp;gt;mods&amp;lt;/code&amp;gt; folder does not exist, you can create it.&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t we use just any Fabric mod? ==&lt;br /&gt;
BadWolfMC&#039;s Fabric support is intentionally limited to a specific set of approved mods. The list was selected by staff to provide certain features while maintaining the gameplay experience, fairness, and compatibility standards of the server.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;We are not accepting requests or suggestions for additional Fabric mods at this time&#039;&#039;.&#039;&#039;&#039; The approved list is not intended to be an expanding catalog of supported modifications, and we do not currently have plans to broaden it.&lt;br /&gt;
&lt;br /&gt;
Staff may make changes to the approved list at their discretion, but these decisions will be made internally.&lt;br /&gt;
&lt;br /&gt;
== Having trouble connecting? ==&lt;br /&gt;
Guardian should normally tell you what needs to be fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; You are using Fabric, but Guardian could not verify Cerberus. Make sure Cerberus is installed in the Fabric instance you are actually launching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mod not approved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove the listed mod or replace it with an approved version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsupported version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Check the approved mod list above and install a supported version.&lt;br /&gt;
&lt;br /&gt;
If you recently updated a mod and can no longer connect, check this page first. A new release may not have been approved yet.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6704</id>
		<title>Fabric Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6704"/>
		<updated>2026-10-10T20:20:35Z</updated>

		<summary type="html">&lt;p&gt;Merc: Corrected links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BadWolfMC supports &#039;&#039;&#039;Fabric&#039;&#039;&#039; for a limited selection of approved client-side mods. Fabric is intentionally very open, which is great for things like performance improvements and shaders, but it also means there are thousands of client mods with widely different features.&lt;br /&gt;
&lt;br /&gt;
Rather than banning Fabric completely, BadWolfMC uses our own &#039;&#039;&#039;Guardian&#039;&#039;&#039; plugin and the required &#039;&#039;&#039;Cerberus&#039;&#039;&#039; client mod to support a small, approved Fabric ecosystem.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Guardian&#039;&#039;&#039; runs on BadWolfMC.&lt;br /&gt;
* &#039;&#039;&#039;Cerberus&#039;&#039;&#039; runs in your Fabric installation.&lt;br /&gt;
* When you connect, Guardian checks that Cerberus is present.&lt;br /&gt;
* Cerberus reports the Fabric mods loaded in your Minecraft session.&lt;br /&gt;
* Guardian compares them with our approved mod list.&lt;br /&gt;
* If everything is approved, you connect normally.&lt;br /&gt;
* If Cerberus is missing or a mod is not approved, Guardian tells you why the connection was refused.&lt;br /&gt;
&lt;br /&gt;
== Cerberus ==&lt;br /&gt;
&#039;&#039;&#039;Cerberus is required to connect to BadWolfMC using Fabric.&#039;&#039;&#039; Cerberus is an intentionally small mod with no gameplay features. Its job is simply to let Guardian verify that your Fabric installation follows BadWolfMC&#039;s mod policy.&lt;br /&gt;
&lt;br /&gt;
=== What does Cerberus send? ===&lt;br /&gt;
Cerberus reports information Fabric Loader already knows about your Minecraft session, including the mods that are loaded and their versions. Guardian can also use a SHA-256 fingerprint of approved mod files to distinguish the exact builds we have approved.&lt;br /&gt;
&lt;br /&gt;
Cerberus &#039;&#039;&#039;does not send&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* the contents of your mod files;&lt;br /&gt;
* absolute file or folder paths;&lt;br /&gt;
* Windows usernames contained in paths;&lt;br /&gt;
* Minecraft launch arguments; or&lt;br /&gt;
* unrelated information about your computer.&lt;br /&gt;
&lt;br /&gt;
Cerberus also verifies that it is communicating with BadWolfMC&#039;s Guardian before sharing its mod information.&lt;br /&gt;
&lt;br /&gt;
=== Download Cerberus ===&lt;br /&gt;
* &#039;&#039;&#039;GitHub:&#039;&#039;&#039; https://github.com/BadWolfMC/Guardian/releases&lt;br /&gt;
* &#039;&#039;&#039;Modrinth:&#039;&#039;&#039; https://modrinth.com/plugin/guardian-cerberus &#039;&#039;(pending approval)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only download Cerberus from an official BadWolfMC source.&lt;br /&gt;
&lt;br /&gt;
== Approved Fabric Mods ==&lt;br /&gt;
Only the mods listed below are approved for use on BadWolfMC. &lt;br /&gt;
&lt;br /&gt;
For a slightly easier (but not necessarily complete) list of these, Cesar created a collection on Modrinth: https://modrinth.com/collection/cpfkrIRU&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* ALL mods require FabricAPI. &lt;br /&gt;
* The &#039;&#039;&#039;minimum version&#039;&#039;&#039; is the oldest version currently supported by Guardian. &lt;br /&gt;
* We support forward compatibility within the same major Minecraft version for most mods, but do not assume that major version changes are approved immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Approved Fabric Mods&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;BetterGrassify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Gamers can finally touch grass!? OptiFine&#039;s Fancy and Fast better grass implemented on Fabric and NeoForge!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/bettergrassify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.8.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Capes&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lets you use capes from OptiFine, LabyMod and other cape mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/capes&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.5.10&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Fabric Language Kotlin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Cloth Config API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Configuration Library for Minecraft Mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/cloth-config&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.2.155&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Configured Defaults&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Allows for providing defaults for files absent in .minecraft like configs. A quintessential modpack utility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/configured-defaults&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Continuity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Minecraft mod that allows for efficient connected textures&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/continuity&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Controlify (Controller support)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds the best controller support to Minecraft Java edition!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/controlify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.5.3&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Dynamic FPS&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Reduce resource usage while Minecraft is in the background, idle, or on battery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/dynamic-fps&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.11.9&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu, Cloth Config&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Entity Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Using async path-tracing to hide Block-/Entities that are not visible&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/entityculling&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[EMF] Entity Model Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/entity-model-features&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.3.11&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[ETF] Entity Texture Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/entitytexturefeatures&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;7.2.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/fabric-api&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.162.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric Language Kotlin&amp;lt;/code&amp;gt; ===&lt;br /&gt;
This is a mod that enables usage of the Kotlin programming language for Fabric mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/fabric-language-kotlin&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.14.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;FerriteCore&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Memory usage optimizations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/ferrite-core&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;9.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImageFrame Client&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Complementary client mod for servers with ImageFrame to display HD and full color images!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/imageframeclient&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu (Optional)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImmediatelyFast&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/iris&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.17.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Iris Shaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Speed up immediate mode rendering in Minecraft&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/immediatelyfast&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Just Zoom&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lots of new features and improvements for the Spyglass, plus a standalone zooming mode!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/just-zoom https://modrinth.com/mod/just-zoom]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Konkrete&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Konkrete&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Just another boring library mod.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/konkrete https://modrinth.com/mod/konkrete]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;LambDynamicLights - Dynamic Lights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds dynamic lights to Minecraft as the most feature-complete and optimized dynamic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lambdynamiclights https://modrinth.com/mod/lambdynamiclights]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;4.13.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Lithium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
No-compromises game logic optimization mod, useful for both single-player games and multi-player servers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lithium https://modrinth.com/mod/lithium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.26.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Mod Menu&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds a mod menu to view the list of mods you have installed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/modmenu https://modrinth.com/mod/modmenu]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;21.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;More Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A mod that changes how multiple types of culling are handled in order to improve performance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/moreculling https://modrinth.com/mod/moreculling]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;No Telemetry&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Disable the telemetry introduced in 21w38a&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/no-telemetry https://modrinth.com/mod/no-telemetry]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Text Placeholder API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Placeholder and Text manipulation library for your Minecraft mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/placeholder-api https://modrinth.com/mod/placeholder-api]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Shulker Box Tooltip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
View the contents of shulker boxes from your inventory&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/shulkerboxtooltip https://modrinth.com/mod/shulkerboxtooltip]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;5.4.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Skyboxify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A skybox mod that allows you to use OptiFine skies in Fabric 1.21+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/skyboxify https://modrinth.com/mod/skyboxify]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium https://modrinth.com/mod/sodium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium Extra&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Sodium addon that adds features that shouldn&#039;t be in Sodium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium-extra https://modrinth.com/mod/sodium-extra]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Sodium&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A builder-based configuration library for Minecraft!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/yacl https://modrinth.com/mod/yacl]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.9.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Fabric ==&lt;br /&gt;
&lt;br /&gt;
=== Using the official Minecraft Launcher ===&lt;br /&gt;
Use Fabric&#039;s &#039;&#039;&#039;official installer&#039;&#039;&#039;. Do not download a Fabric installer from a random third-party website.&lt;br /&gt;
&lt;br /&gt;
* [https://fabricmc.net/use/installer/ Download Fabric Loader]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/windows Official Fabric installation instructions for Windows]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/macos Official Fabric installation instructions for macOS]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/linux Official Fabric installation instructions for Linux]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Windows:&lt;br /&gt;
&lt;br /&gt;
# Close Minecraft and the Minecraft Launcher.&lt;br /&gt;
# Download and run the official Fabric Installer.&lt;br /&gt;
# Select the Minecraft version currently used by BadWolfMC.&lt;br /&gt;
# Make sure &#039;&#039;&#039;Create Profile&#039;&#039;&#039; is checked.&lt;br /&gt;
# Click &#039;&#039;&#039;Install&#039;&#039;&#039;.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select the new &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and launch it.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s current Windows installer uses the Java installation bundled with the official Minecraft Launcher.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Using the Modrinth App instead?&#039;&#039;&#039; You do not need to install Fabric separately into the official Minecraft Launcher. Fabric can be selected for the Modrinth instance itself.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Option 1: Modrinth App ===&lt;br /&gt;
The &#039;&#039;&#039;Modrinth App&#039;&#039;&#039; is the easiest way to manage a separate Fabric installation and keep its mods organized.&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/app/ Download the official Modrinth App]&lt;br /&gt;
&lt;br /&gt;
# Install and open the Modrinth App.&lt;br /&gt;
# Create a Minecraft instance for the version currently used by BadWolfMC.&lt;br /&gt;
# Open the instance settings and select &#039;&#039;&#039;Fabric&#039;&#039;&#039; as the mod loader.&lt;br /&gt;
# Add &#039;&#039;&#039;Cerberus&#039;&#039;&#039;.&lt;br /&gt;
# Add only mods from the approved list above, or install Cesar&#039;s Mod Pack.&lt;br /&gt;
# Launch Minecraft from that instance.&lt;br /&gt;
&lt;br /&gt;
Modrinth supports installing and managing mods directly inside an instance.&lt;br /&gt;
&lt;br /&gt;
=== Option 2: Install Mods Manually ===&lt;br /&gt;
If you use the official Minecraft Launcher with Fabric:&lt;br /&gt;
&lt;br /&gt;
# Press &#039;&#039;&#039;Windows Key + R&#039;&#039;&#039;.&lt;br /&gt;
# Enter:  &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt;&lt;br /&gt;
# Press &#039;&#039;&#039;Enter&#039;&#039;&#039;.&lt;br /&gt;
# Place the Cerberus &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; file in this folder.&lt;br /&gt;
# Place any other approved Fabric mod &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; files in the same folder.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select your &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and start Minecraft.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s official documentation uses &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt; as the standard Windows mods folder.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;code&amp;gt;mods&amp;lt;/code&amp;gt; folder does not exist, you can create it.&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t we use just any Fabric mod? ==&lt;br /&gt;
BadWolfMC&#039;s Fabric support is intentionally limited to a specific set of approved mods. The list was selected by staff to provide certain features while maintaining the gameplay experience, fairness, and compatibility standards of the server.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;We are not accepting requests or suggestions for additional Fabric mods at this time&#039;&#039;.&#039;&#039;&#039; The approved list is not intended to be an expanding catalog of supported modifications, and we do not currently have plans to broaden it.&lt;br /&gt;
&lt;br /&gt;
Staff may make changes to the approved list at their discretion, but these decisions will be made internally.&lt;br /&gt;
&lt;br /&gt;
== Having trouble connecting? ==&lt;br /&gt;
Guardian should normally tell you what needs to be fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; You are using Fabric, but Guardian could not verify Cerberus. Make sure Cerberus is installed in the Fabric instance you are actually launching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mod not approved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove the listed mod or replace it with an approved version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsupported version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Check the approved mod list above and install a supported version.&lt;br /&gt;
&lt;br /&gt;
If you recently updated a mod and can no longer connect, check this page first. A new release may not have been approved yet.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC:Tutorials&amp;diff=6703</id>
		<title>BadWolfMC:Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC:Tutorials&amp;diff=6703"/>
		<updated>2026-10-10T11:29:51Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added Continuum and Fabric links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; padding: 1em 1em 1em 1em; margin: 1em auto 1em auto; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TutorialsBanner.webp|alt=BadWolfMC Tutorials|center|link=[[BadWolfMC:An_Adult_Minecraft_Server]]]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; ; style=&amp;quot;border: 1px solid darkgray; width:100%; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;height:50px; width:100%; text-align:center; font-size:150%; color:white; background:#003B6f&amp;quot; | Tutorials&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;padding: 1em 1em 1em 1em; margin: auto;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[2FA]]&#039;&#039;&#039;&lt;br /&gt;
:How to get your secure on.&lt;br /&gt;
&#039;&#039;&#039;[[Bedrock Crossplay]]&#039;&#039;&#039;&lt;br /&gt;
:How to be an addict.&lt;br /&gt;
&#039;&#039;&#039;[[Chat]]&#039;&#039;&#039;&lt;br /&gt;
:How to get your talk on.&lt;br /&gt;
&#039;&#039;&#039;[[Container Management]]&#039;&#039;&#039;&lt;br /&gt;
:Container and door sorting and protection.&lt;br /&gt;
&#039;&#039;&#039;[[Continuum]]&#039;&#039;&#039;&lt;br /&gt;
:Go streaking with us!&lt;br /&gt;
&#039;&#039;&#039;[[Potions|Custom Potions]]&#039;&#039;&#039;&lt;br /&gt;
:How to brew custom potions.&lt;br /&gt;
&#039;&#039;&#039;[[Custom Recipes]]&#039;&#039;&#039;&lt;br /&gt;
:Semi-homemade!&lt;br /&gt;
&#039;&#039;&#039;[[Economy]]&#039;&#039;&#039;&lt;br /&gt;
:Explains the in-game currency, jobs, and shops, and how they work.&lt;br /&gt;
&#039;&#039;&#039;[[Enchanted_furnaces|Enchanted Furnaces]]&#039;&#039;&#039;&lt;br /&gt;
:Explains our popular furnace plugin.&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Fabric Support]]&#039;&#039;&#039;&lt;br /&gt;
:When pure vanilla doesn&#039;t cut it.&lt;br /&gt;
&#039;&#039;&#039;[[General Commands &amp;amp; Utilities]]&#039;&#039;&#039;&lt;br /&gt;
:A guide to some very useful mechanics.&lt;br /&gt;
&#039;&#039;&#039;[[Hardcore]]&#039;&#039;&#039;&lt;br /&gt;
:How to be a tryhard.&lt;br /&gt;
&#039;&#039;&#039;[[Help_tickets|Help Tickets]]&#039;&#039;&#039;&lt;br /&gt;
:How to ask for assistance.&lt;br /&gt;
&#039;&#039;&#039;[[Lag Busting]]&#039;&#039;&#039;&lt;br /&gt;
:How to play with a potato.&lt;br /&gt;
&#039;&#039;&#039;[https://minecraft.gamepedia.com/Minecraft_Wiki Minecraft Wiki]&#039;&#039;&#039;&lt;br /&gt;
:How to play Minecraft.&lt;br /&gt;
&#039;&#039;&#039;[[OptiFine]]&#039;&#039;&#039;&lt;br /&gt;
:How to get your smooth on.&lt;br /&gt;
&#039;&#039;&#039;[[Options]]&#039;&#039;&#039;&lt;br /&gt;
:Choose all the things!&lt;br /&gt;
&#039;&#039;&#039;[[Pets]]&#039;&#039;&#039;&lt;br /&gt;
:Get a cuddly little fur baby!&lt;br /&gt;
| style=&amp;quot;text-align:left; font-size:130%; width:33%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[PlotWorld]]&#039;&#039;&#039;&lt;br /&gt;
:How to use our creative PlotWorlds.&lt;br /&gt;
&#039;&#039;&#039;[[Quick Start Guide]]&#039;&#039;&#039;&lt;br /&gt;
:How to get started on BadWolfMC!&lt;br /&gt;
&#039;&#039;&#039;[[Rank system|Rank System]]&#039;&#039;&#039;&lt;br /&gt;
:How ranks work on BadWolfMC.&lt;br /&gt;
&#039;&#039;&#039;[[Residence]]&#039;&#039;&#039;&lt;br /&gt;
:How to use our self-protection plugin.&lt;br /&gt;
&#039;&#039;&#039;[[Resource Pack]]&#039;&#039;&#039;&lt;br /&gt;
:How to see all the pretty things.&lt;br /&gt;
&#039;&#039;&#039;[[Rewards]]&#039;&#039;&#039;&lt;br /&gt;
:Get free stuff just for playing!&lt;br /&gt;
&#039;&#039;&#039;[[SkyBlock]]&#039;&#039;&#039;&lt;br /&gt;
:One of our most popular game modes!&lt;br /&gt;
&#039;&#039;&#039;[[Teleporting &amp;amp; Homes]]&#039;&#039;&#039;&lt;br /&gt;
:How to get places.&lt;br /&gt;
&#039;&#039;&#039;[[WorldEdit]]&#039;&#039;&#039;&lt;br /&gt;
:How to use WorldEdit.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{QuickLinks}}&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Module:ExternalLinks&amp;diff=6702</id>
		<title>Module:ExternalLinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Module:ExternalLinks&amp;diff=6702"/>
		<updated>2026-10-10T11:22:43Z</updated>

		<summary type="html">&lt;p&gt;Merc: Updated RP version information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local links = {&lt;br /&gt;
    apply = {&lt;br /&gt;
        url = &amp;quot;https://www.badwolfmc.com/membership-application/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Apply&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    discord = {&lt;br /&gt;
        url = &amp;quot;https://discord.badwolfmc.com&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Discord&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    mapalpha = {&lt;br /&gt;
        url = &amp;quot;https://alpha.badwolfmc.com&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Alpha Map&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    mapbeta = {&lt;br /&gt;
        url = &amp;quot;https://beta.badwolfmc.com&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Beta Map&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    mapgamma = {&lt;br /&gt;
        url = &amp;quot;https://gamma.badwolfmc.com&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Gamma Map&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    mapdelta = {&lt;br /&gt;
        url = &amp;quot;https://delta.badwolfmc.com&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Delta Map&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    news = {&lt;br /&gt;
        url = &amp;quot;https://www.badwolfmc.com/news/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;News&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    rp = {&lt;br /&gt;
        url = &amp;quot;https://magic.badwolfmc.com/rp/BadWolfMC-RP-v10.9.zip&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Resource Pack&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    rules = {&lt;br /&gt;
        url = &amp;quot;https://www.badwolfmc.com/server-rules/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Server Rules&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    shop = {&lt;br /&gt;
        url = &amp;quot;https://www.badwolfmc.com/shop/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;BadWolfMC Shop&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    stats = {&lt;br /&gt;
        url = &amp;quot;https://stats.badwolfmc.com/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Player Stats&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    status = {&lt;br /&gt;
        url = &amp;quot;https://status.badwolfmc.com/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Uptime Status&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    wiki = {&lt;br /&gt;
        url = &amp;quot;https://wiki.badwolfmc.com/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;BadWolfMC Wiki&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    -- Add more aliases here&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
function p.link(frame)&lt;br /&gt;
    local args = frame:getParent().args&lt;br /&gt;
    local key = args[1] or args[&amp;quot;1&amp;quot;]&lt;br /&gt;
    local customLabel = args[2] or args[&amp;quot;2&amp;quot;]&lt;br /&gt;
    local raw = args[&amp;quot;raw&amp;quot;] or args[&amp;quot;bare&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
    if not key or not links[key] then&lt;br /&gt;
        return string.format(&amp;quot;&amp;lt;strong class=&#039;error&#039;&amp;gt;Invalid external link key: %s&amp;lt;/strong&amp;gt;&amp;quot;, key or &amp;quot;nil&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    local url = links[key].url&lt;br /&gt;
    local label = customLabel or links[key].label or url&lt;br /&gt;
&lt;br /&gt;
    -- If |raw=1 (or |bare=1), return the bare URL only.&lt;br /&gt;
    if tostring(raw) == &amp;quot;1&amp;quot; or tostring(raw) == &amp;quot;true&amp;quot; then&lt;br /&gt;
        return url&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    -- Otherwise return a full clickable link with label.&lt;br /&gt;
    return string.format(&#039;&amp;lt;span class=&amp;quot;ext-link&amp;quot;&amp;gt;[%s %s]&amp;lt;/span&amp;gt;&#039;, url, label)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.listKeys(frame)&lt;br /&gt;
    local out = {}&lt;br /&gt;
    for key, data in pairs(links) do&lt;br /&gt;
        table.insert(out, string.format(&amp;quot;* &amp;lt;code&amp;gt;%s&amp;lt;/code&amp;gt; – %s&amp;quot;, key, data.label or data.url))&lt;br /&gt;
    end&lt;br /&gt;
    table.sort(out)&lt;br /&gt;
    return table.concat(out, &amp;quot;\n&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.listBareUrls(frame)&lt;br /&gt;
    local out = {}&lt;br /&gt;
    for key, data in pairs(links) do&lt;br /&gt;
        table.insert(out, string.format(&amp;quot;* &amp;lt;code&amp;gt;%s&amp;lt;/code&amp;gt; – %s&amp;quot;, key, data.url))&lt;br /&gt;
    end&lt;br /&gt;
    table.sort(out)&lt;br /&gt;
    return table.concat(out, &amp;quot;\n&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=6701</id>
		<title>Resource Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=6701"/>
		<updated>2026-10-10T11:21:58Z</updated>

		<summary type="html">&lt;p&gt;Merc: Updated RP version information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RP&lt;br /&gt;
 | title                  = BadWolfMC Resource Pack&lt;br /&gt;
 | image                  = Tardis Tools Bundle.png|frameless|center&lt;br /&gt;
 | image_caption          = TARDIS Bundle available for the Sonic Tools&lt;br /&gt;
&lt;br /&gt;
 | download_url           = {{ext-link|rp|raw=1}} &amp;lt;!-- or a direct URL --&amp;gt;&lt;br /&gt;
 | download_label         = Download Latest&lt;br /&gt;
&lt;br /&gt;
 | rp_version             = v10.9&lt;br /&gt;
 | sha1                   = bbe097b9427a9e8a25795668745d2734ad392a6a&lt;br /&gt;
 | sha256                 = baabae0c1bc5e6fb02fd13abadfcf05af25fe84007f80bc44ba6cde890abcdbd&lt;br /&gt;
 | mc_version             = 26.3&lt;br /&gt;
 | pack_format_current    = 97.1&lt;br /&gt;
 | pack_formats_supported = 88-200&lt;br /&gt;
 | contributors           = [[User:merc|merc]], [[User:Cesar|Cesar]], [[User:Caelan|Caelan]], [[User:JBizzle|JBizzle]], [[User:GolighRunes|GolighRunes]], [[User:FreyaHaze|FreyaHaze]], [[User:Rooster|Rooster]]; Legacy contributors: Dr00bles, Night, Toffy, Lix3nn; [https://github.com/ShaneBeee/CompassClockFix Clock/Compass Fix] Copyright (c) 2025 Shane Bee, usage rights granted under the MIT License.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BadWolfMC uses a &#039;&#039;&#039;custom resource pack&#039;&#039;&#039; that enhances textures and items to better suit our game modes, such as providing skins for our special soulbound tools, custom mobs, and the game pieces for our Game Nights.&lt;br /&gt;
&lt;br /&gt;
The BadWolfMC Resource Pack is designed to &#039;&#039;&#039;layer on top of your favorite resource pack&#039;&#039;&#039; and does not alter the appearance of any blocks or items that you&#039;d encounter through normal play — you can use it with vanilla textures or with another resource pack and you won&#039;t even realize it&#039;s there. It changes the appearance of &#039;&#039;&#039;unobtainable items&#039;&#039;&#039; in Minecraft to create &#039;&#039;&#039;custom tools, hats, and more&#039;&#039;&#039;. For example, all of our hats are unique types of blaze rods!&lt;br /&gt;
&lt;br /&gt;
== Resource Pack Installation ==&lt;br /&gt;
By default, your game will prompt you to &#039;&#039;&#039;automatically download&#039;&#039;&#039; the pack when you log in — this is the &#039;&#039;&#039;recommended&#039;&#039;&#039; method. The pack is small and installs quickly, but may cause a &#039;&#039;&#039;brief pause&#039;&#039;&#039; as it loads. This is normal and only happens once per session, unless the pack is updated or removed from your system.&lt;br /&gt;
&lt;br /&gt;
If you have trouble with the automatic downloads or prefer to skip the loading delay, you can {{ext-link|rp|&#039;&#039;&#039;download the pack manually&#039;&#039;&#039;}}, copy the &#039;&#039;&#039;zipped&#039;&#039;&#039; file to your resourcepacks folder (follow steps 1-3 in [[Resource Pack#Issue 2: Resource pack gets stuck downloading at 100%.|Issue 2]] below), enable it in game in your Resource Packs menu, then &#039;&#039;&#039;disable automatic downloads&#039;&#039;&#039; in your Multiplayer settings. This method is especially useful for players with slower connections, but &#039;&#039;&#039;you would need to repeat the process each time the pack updates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Resource Pack Troubleshooting ==&lt;br /&gt;
The following aims to address some of the issues that may be encountered when using server resource packs.&lt;br /&gt;
&lt;br /&gt;
=== Issue 1: Minecraft will not download the resource pack ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
When you join the server it does not automatically download the resource pack&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Go to your Minecraft Multiplayer menu and click on your BadWolfMC server listing (play.badwolfmc.com). Click &amp;quot;Edit&amp;quot; in the bottom left hand corner.&lt;br /&gt;
* In the editor, make sure you have your &amp;quot;Server Resource Pack&amp;quot; set to &amp;quot;Enabled&amp;quot; or &amp;quot;Prompt&amp;quot;. &amp;quot;Enabled&amp;quot; will automatically download the resource packs when you join the network, and &amp;quot;Prompt&amp;quot; will ask you before the download begins. To save your settings, hit &amp;quot;Done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Really, that should solve most instances of this problem. If it still does not work for you, try restarting your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 2: Resource pack gets stuck downloading at 100%. ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
Your &amp;quot;Server Resource Pack&amp;quot; is enabled already.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. We have to go to our .minecraft folder for this issue. If you know how to get to your folder already, skip to step 4. If not, start by going to &amp;quot;Options&amp;quot; in your Minecraft home screen.&lt;br /&gt;
[[File:Multiplayer.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
2. Then go to your &amp;quot;Resource Packs...&amp;quot;.&lt;br /&gt;
[[File:ResourcePacks.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
3. Then go to &amp;quot;Open resource pack folder&amp;quot;. &lt;br /&gt;
[[File:RPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
4. Now click on the &amp;quot;.minecraft&amp;quot; in the address bar of your Folder Explorer. &lt;br /&gt;
[[File:MinecraftFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
5. You should now see a list of folders, find the one called &amp;quot;server-resource-packs&amp;quot; and go into it. &lt;br /&gt;
[[File:ServerRPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
6. If you can&#039;t find this folder, then right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. This should fix your issue, you can stop here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Once in the folder, delete everything in the folder. (Don&#039;t worry, this is safe -- it just forces the client to re-download the resource pack since the one you had was probably corrupted)&lt;br /&gt;
&lt;br /&gt;
Restart your Minecraft client and the issue should be fixed. &lt;br /&gt;
&lt;br /&gt;
=== Issue 3: Minecraft crashes when downloading a resource pack. ===&lt;br /&gt;
You have Server Resource Packs enabled - if not, make sure it is enabled or prompted (see Issue 1).&lt;br /&gt;
Some users may also receive an error without a crash, but an error message saying Internal Exception: java.lang.IllegalArgumentException: Parameter &#039;directory&#039; is not a directory&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
# First, follow the steps in Issue 2 to get to your .minecraft folder. &lt;br /&gt;
# Once there, right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. &lt;br /&gt;
# Now, restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 4: Stuck &amp;quot;unloading texture&amp;quot; when joining another server. ===&lt;br /&gt;
This can happen in any server, the solution will still work the same.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Follow the steps in Issue 2 OR&lt;br /&gt;
* Follow the steps in Issue 2 to get to your .minecraft folder. Once there, delete the contents of folder called &amp;quot;server-resource-packs&amp;quot; or delete and recreate the entire folder.&lt;br /&gt;
* Restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 5: I&#039;m tired of messing with the automatic resource pack. ===&lt;br /&gt;
We highly recommend allowing the automatic download of the resource pack since the automatic handling will always download the latest updates. However, if you regularly experience difficulty loading the pack you can download the latest version as a standalone {{ext-link|rp}}. Do not unzip the file, but place it directly in your Resource Packs folder and ensure that it is the topmost pack in your &amp;quot;Selected Resource Packs&amp;quot; list. If you decide to download the Resource Pack manually, be sure to disable the automatic download by following the instructions in Issue 1 above. Resource Pack changes are typically announced on Discord, but we still recommend checking the version number and updating regularly, especially after server version updates. &lt;br /&gt;
&lt;br /&gt;
For other issues with our resource pack, please create a [[Help tickets|ticket]] on our {{ext-link|discord}}for additional assistance.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6700</id>
		<title>Fabric Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6700"/>
		<updated>2026-10-10T09:37:57Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Why can&amp;#039;t we use any Fabric mod? */ Revise mod policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BadWolfMC supports &#039;&#039;&#039;Fabric&#039;&#039;&#039; for a limited selection of approved client-side mods. Fabric is intentionally very open, which is great for things like performance improvements and shaders, but it also means there are thousands of client mods with widely different features.&lt;br /&gt;
&lt;br /&gt;
Rather than banning Fabric completely, BadWolfMC uses our own &#039;&#039;&#039;Guardian&#039;&#039;&#039; plugin and the required &#039;&#039;&#039;Cerberus&#039;&#039;&#039; client mod to support a small, approved Fabric ecosystem.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Guardian&#039;&#039;&#039; runs on BadWolfMC.&lt;br /&gt;
* &#039;&#039;&#039;Cerberus&#039;&#039;&#039; runs in your Fabric installation.&lt;br /&gt;
* When you connect, Guardian checks that Cerberus is present.&lt;br /&gt;
* Cerberus reports the Fabric mods loaded in your Minecraft session.&lt;br /&gt;
* Guardian compares them with our approved mod list.&lt;br /&gt;
* If everything is approved, you connect normally.&lt;br /&gt;
* If Cerberus is missing or a mod is not approved, Guardian tells you why the connection was refused.&lt;br /&gt;
&lt;br /&gt;
== Cerberus ==&lt;br /&gt;
&#039;&#039;&#039;Cerberus is required to connect to BadWolfMC using Fabric.&#039;&#039;&#039; Cerberus is an intentionally small mod with no gameplay features. Its job is simply to let Guardian verify that your Fabric installation follows BadWolfMC&#039;s mod policy.&lt;br /&gt;
&lt;br /&gt;
=== What does Cerberus send? ===&lt;br /&gt;
Cerberus reports information Fabric Loader already knows about your Minecraft session, including the mods that are loaded and their versions. Guardian can also use a SHA-256 fingerprint of approved mod files to distinguish the exact builds we have approved.&lt;br /&gt;
&lt;br /&gt;
Cerberus &#039;&#039;&#039;does not send&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* the contents of your mod files;&lt;br /&gt;
* absolute file or folder paths;&lt;br /&gt;
* Windows usernames contained in paths;&lt;br /&gt;
* Minecraft launch arguments; or&lt;br /&gt;
* unrelated information about your computer.&lt;br /&gt;
&lt;br /&gt;
Cerberus also verifies that it is communicating with BadWolfMC&#039;s Guardian before sharing its mod information.&lt;br /&gt;
&lt;br /&gt;
=== Download Cerberus ===&lt;br /&gt;
* &#039;&#039;&#039;GitHub:&#039;&#039;&#039; https://github.com/BadWolfMC/Guardian/releases&lt;br /&gt;
* &#039;&#039;&#039;Modrinth:&#039;&#039;&#039; https://modrinth.com/plugin/guardian-cerberus &#039;&#039;(pending approval)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only download Cerberus from an official BadWolfMC source.&lt;br /&gt;
&lt;br /&gt;
== Approved Fabric Mods ==&lt;br /&gt;
Only the mods listed below are approved for use on BadWolfMC. &lt;br /&gt;
&lt;br /&gt;
For a slightly easier (but not necessarily complete) list of these, Cesar created a collection on Modrinth: https://modrinth.com/collection/cpfkrIRU&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* ALL mods require FabricAPI. &lt;br /&gt;
* The &#039;&#039;&#039;minimum version&#039;&#039;&#039; is the oldest version currently supported by Guardian. &lt;br /&gt;
* We support forward compatibility within the same major Minecraft version for most mods, but do not assume that major version changes are approved immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Approved Fabric Mods&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;BetterGrassify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Gamers can finally touch grass!? OptiFine&#039;s Fancy and Fast better grass implemented on Fabric and NeoForge!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/bettergrassify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.8.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Capes&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lets you use capes from OptiFine, LabyMod and other cape mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/capes&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.5.10&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Fabric Language Kotlin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Cloth Config API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Configuration Library for Minecraft Mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/cloth-config&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.2.155&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Configured Defaults&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Allows for providing defaults for files absent in .minecraft like configs. A quintessential modpack utility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/configured-defaults&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Continuity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Minecraft mod that allows for efficient connected textures&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/continuity&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Controlify (Controller support)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds the best controller support to Minecraft Java edition!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/controlify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.5.3&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Dynamic FPS&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Reduce resource usage while Minecraft is in the background, idle, or on battery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/dynamic-fps&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.11.9&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu, Cloth Config&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Entity Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Using async path-tracing to hide Block-/Entities that are not visible&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entityculling]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[EMF] Entity Model Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entity-model-features]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.3.11&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[ETF] Entity Texture Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entitytexturefeatures]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;7.2.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entitytexturefeatures]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.162.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric Language Kotlin&amp;lt;/code&amp;gt; ===&lt;br /&gt;
This is a mod that enables usage of the Kotlin programming language for Fabric mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/fabric-language-kotlin]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.14.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;FerriteCore&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Memory usage optimizations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/ferrite-core]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;9.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImageFrame Client&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Complementary client mod for servers with ImageFrame to display HD and full color images!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/imageframeclient]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu (Optional)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImmediatelyFast&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/iris]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.17.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Iris Shaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Speed up immediate mode rendering in Minecraft&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/immediatelyfast]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Just Zoom&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lots of new features and improvements for the Spyglass, plus a standalone zooming mode!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/just-zoom https://modrinth.com/mod/just-zoom]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Konkrete&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Konkrete&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Just another boring library mod.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/konkrete https://modrinth.com/mod/konkrete]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;LambDynamicLights - Dynamic Lights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds dynamic lights to Minecraft as the most feature-complete and optimized dynamic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lambdynamiclights https://modrinth.com/mod/lambdynamiclights]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;4.13.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Lithium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
No-compromises game logic optimization mod, useful for both single-player games and multi-player servers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lithium https://modrinth.com/mod/lithium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.26.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Mod Menu&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds a mod menu to view the list of mods you have installed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/modmenu https://modrinth.com/mod/modmenu]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;21.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;More Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A mod that changes how multiple types of culling are handled in order to improve performance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/moreculling https://modrinth.com/mod/moreculling]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;No Telemetry&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Disable the telemetry introduced in 21w38a&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/no-telemetry https://modrinth.com/mod/no-telemetry]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Text Placeholder API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Placeholder and Text manipulation library for your Minecraft mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/placeholder-api https://modrinth.com/mod/placeholder-api]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Shulker Box Tooltip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
View the contents of shulker boxes from your inventory&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/shulkerboxtooltip https://modrinth.com/mod/shulkerboxtooltip]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;5.4.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Skyboxify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A skybox mod that allows you to use OptiFine skies in Fabric 1.21+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/skyboxify https://modrinth.com/mod/skyboxify]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium https://modrinth.com/mod/sodium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium Extra&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Sodium addon that adds features that shouldn&#039;t be in Sodium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium-extra https://modrinth.com/mod/sodium-extra]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Sodium&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A builder-based configuration library for Minecraft!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/yacl https://modrinth.com/mod/yacl]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.9.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Fabric ==&lt;br /&gt;
&lt;br /&gt;
=== Using the official Minecraft Launcher ===&lt;br /&gt;
Use Fabric&#039;s &#039;&#039;&#039;official installer&#039;&#039;&#039;. Do not download a Fabric installer from a random third-party website.&lt;br /&gt;
&lt;br /&gt;
* [https://fabricmc.net/use/installer/ Download Fabric Loader]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/windows Official Fabric installation instructions for Windows]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/macos Official Fabric installation instructions for macOS]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/linux Official Fabric installation instructions for Linux]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Windows:&lt;br /&gt;
&lt;br /&gt;
# Close Minecraft and the Minecraft Launcher.&lt;br /&gt;
# Download and run the official Fabric Installer.&lt;br /&gt;
# Select the Minecraft version currently used by BadWolfMC.&lt;br /&gt;
# Make sure &#039;&#039;&#039;Create Profile&#039;&#039;&#039; is checked.&lt;br /&gt;
# Click &#039;&#039;&#039;Install&#039;&#039;&#039;.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select the new &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and launch it.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s current Windows installer uses the Java installation bundled with the official Minecraft Launcher.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Using the Modrinth App instead?&#039;&#039;&#039; You do not need to install Fabric separately into the official Minecraft Launcher. Fabric can be selected for the Modrinth instance itself.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Option 1: Modrinth App ===&lt;br /&gt;
The &#039;&#039;&#039;Modrinth App&#039;&#039;&#039; is the easiest way to manage a separate Fabric installation and keep its mods organized.&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/app/ Download the official Modrinth App]&lt;br /&gt;
&lt;br /&gt;
# Install and open the Modrinth App.&lt;br /&gt;
# Create a Minecraft instance for the version currently used by BadWolfMC.&lt;br /&gt;
# Open the instance settings and select &#039;&#039;&#039;Fabric&#039;&#039;&#039; as the mod loader.&lt;br /&gt;
# Add &#039;&#039;&#039;Cerberus&#039;&#039;&#039;.&lt;br /&gt;
# Add only mods from the approved list above, or install Cesar&#039;s Mod Pack.&lt;br /&gt;
# Launch Minecraft from that instance.&lt;br /&gt;
&lt;br /&gt;
Modrinth supports installing and managing mods directly inside an instance.&lt;br /&gt;
&lt;br /&gt;
=== Option 2: Install Mods Manually ===&lt;br /&gt;
If you use the official Minecraft Launcher with Fabric:&lt;br /&gt;
&lt;br /&gt;
# Press &#039;&#039;&#039;Windows Key + R&#039;&#039;&#039;.&lt;br /&gt;
# Enter:  &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt;&lt;br /&gt;
# Press &#039;&#039;&#039;Enter&#039;&#039;&#039;.&lt;br /&gt;
# Place the Cerberus &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; file in this folder.&lt;br /&gt;
# Place any other approved Fabric mod &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; files in the same folder.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select your &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and start Minecraft.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s official documentation uses &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt; as the standard Windows mods folder.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;code&amp;gt;mods&amp;lt;/code&amp;gt; folder does not exist, you can create it.&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t we use just any Fabric mod? ==&lt;br /&gt;
BadWolfMC&#039;s Fabric support is intentionally limited to a specific set of approved mods. The list was selected by staff to provide certain features while maintaining the gameplay experience, fairness, and compatibility standards of the server.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;We are not accepting requests or suggestions for additional Fabric mods at this time&#039;&#039;.&#039;&#039;&#039; The approved list is not intended to be an expanding catalog of supported modifications, and we do not currently have plans to broaden it.&lt;br /&gt;
&lt;br /&gt;
Staff may make changes to the approved list at their discretion, but these decisions will be made internally.&lt;br /&gt;
&lt;br /&gt;
== Having trouble connecting? ==&lt;br /&gt;
Guardian should normally tell you what needs to be fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; You are using Fabric, but Guardian could not verify Cerberus. Make sure Cerberus is installed in the Fabric instance you are actually launching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mod not approved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove the listed mod or replace it with an approved version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsupported version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Check the approved mod list above and install a supported version.&lt;br /&gt;
&lt;br /&gt;
If you recently updated a mod and can no longer connect, check this page first. A new release may not have been approved yet.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6699</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6699"/>
		<updated>2026-10-10T08:20:56Z</updated>

		<summary type="html">&lt;p&gt;Merc: Undid revision 6698 by Merc (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type — by default, Members have access to cats, goats, ocelots, parrots, and wolves.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
Before proceeding, be sure any existing pets are stored using &amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;! You won&#039;t be able to have 2 active pets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Pets cannot be used in the End. Due to this, you will also not be able to tame pets in the End dimension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Pets gain experience and levels by working with you to defeat your enemies!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Mobility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1 - Backpack (1 row), Behavior (Friendly, Duel), Ride (Enabled, Jump Height +2)&lt;br /&gt;
* Lvl. 3 - HP (+1.5)&lt;br /&gt;
* Lvl. 5 - Damage (+0.5)&lt;br /&gt;
* Lvl. 9 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 10 - Beacon (Fire Resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14 - HPRegen (+1)&lt;br /&gt;
* Lvl. 16 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 18 - HP (+1.5)&lt;br /&gt;
* Lvl. 20 - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21 - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 22 - Damage (+0.5)&lt;br /&gt;
* Lvl. 25 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 27 - Control&lt;br /&gt;
* Lvl. 30 - Ride (Speed +25%), Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 35 - HP (+1.5)&lt;br /&gt;
* Lvl. 38 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 41 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 43 - Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 46 - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 48 - Damage (+0.5)&lt;br /&gt;
* Lvl. 52 - HP (+1.5)&lt;br /&gt;
* Lvl. 57 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 60 - Ride (Speed +25%), Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 63 - Damage (+0.5)&lt;br /&gt;
* Lvl. 68 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 71 - HP (+1.5)&lt;br /&gt;
* Lvl. 80 - Beacon (Simultaneous +1)&lt;br /&gt;
* Lvl. 82 - Damage (+0.5)&lt;br /&gt;
* Lvl. 91 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 96 - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98 - HP (+2)&lt;br /&gt;
* Lvl. 100 - Ride (Jump Height +0.25)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Packhorse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Pickup (XP Enabled)&lt;br /&gt;
* Lvl. 55 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 60 - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 65 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 70 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 75 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 80 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 85 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 93 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 100 - Pickup (Range +1), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Seafarer ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Beacon (Water Breathing, Range +1)&lt;br /&gt;
* Lvl. 55 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 60 - Beacon (Range +2)&lt;br /&gt;
* Lvl. 65 - Beacon (Haste, Duration +5)&lt;br /&gt;
* Lvl. 70 - HP (+1.5)&lt;br /&gt;
* Lvl. 75 - Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 80 - Beacon (Simultaneous +1)&lt;br /&gt;
* Lvl. 85 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 90 - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 95 - HP (+1.5)&lt;br /&gt;
* Lvl. 100 - Beacon (Haste 2, Range +2)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Trailblazer ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Ride (Jump Height +0.5)&lt;br /&gt;
* Lvl. 55 - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 60 - Beacon (Jump Boost, Range +1)&lt;br /&gt;
* Lvl. 65 - HP (+1.5)&lt;br /&gt;
* Lvl. 75 - Ride (Speed +25%, Jump Height +0.5)&lt;br /&gt;
* Lvl. 80 - Beacon (Range +2, Duration +5)&lt;br /&gt;
* Lvl. 85 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 90 - Ride (Speed +25%)&lt;br /&gt;
* Lvl. 95 - HP (+1.5)&lt;br /&gt;
* Lvl. 100 - Ride (Jump Height +0.5), Beacon (Jump Boost 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Warhorse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Damage (+0.5)&lt;br /&gt;
* Lvl. 55 - Damage (+1)&lt;br /&gt;
* Lvl. 60 - Knockback (10% chance)&lt;br /&gt;
* Lvl. 66 - HP (+1.5)&lt;br /&gt;
* Lvl. 73 - Shield (10% chance, 10% damage redirected)&lt;br /&gt;
* Lvl. 75 - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 77 - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 80 - Knockback (+5% chance)&lt;br /&gt;
* Lvl. 85 - HP (+1.5)&lt;br /&gt;
* Lvl. 88 - Damage (+0.5)&lt;br /&gt;
* Lvl. 93 - Shield (+5% chance)&lt;br /&gt;
* Lvl. 99 - Knockback (+5% chance)&lt;br /&gt;
* Lvl. 100 - Damage (+1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet using [[Chat#Chat_&amp;amp;_Private_Messages_Format|MiniMessage formatting]]!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;&#039;&#039;&#039; - behaves like a normal tamed wolf.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;aggressive&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks everything within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;farm&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks every monster within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;raid&amp;lt;/code&amp;gt;&#039;&#039;&#039; - similar to normal behavior, but the pet doesn&#039;t attack players and their minions (dogs, cats, other pets).&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;duel&amp;lt;/code&amp;gt;&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6698</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6698"/>
		<updated>2026-10-10T08:20:37Z</updated>

		<summary type="html">&lt;p&gt;Merc: Formatting test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type — by default, Members have access to cats, goats, ocelots, parrots, and wolves.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
Before proceeding, be sure any existing pets are stored using &amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;! You won&#039;t be able to have 2 active pets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Pets cannot be used in the End. Due to this, you will also not be able to tame pets in the End dimension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Pets gain experience and levels by working with you to defeat your enemies!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Mobility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1 - Backpack (1 row), Behavior (Friendly, Duel), Ride (Enabled, Jump Height +2)&lt;br /&gt;
* Lvl. 3 - HP (+1.5)&lt;br /&gt;
* Lvl. 5 - Damage (+0.5)&lt;br /&gt;
* Lvl. 9 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 10 - Beacon (Fire Resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14 - HPRegen (+1)&lt;br /&gt;
* Lvl. 16 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 18 - HP (+1.5)&lt;br /&gt;
* Lvl. 20 - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21 - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 22 - Damage (+0.5)&lt;br /&gt;
* Lvl. 25 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 27 - Control&lt;br /&gt;
* Lvl. 30 - Ride (Speed +25%), Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 35 - HP (+1.5)&lt;br /&gt;
* Lvl. 38 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 41 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 43 - Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 46 - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 48 - Damage (+0.5)&lt;br /&gt;
* Lvl. 52 - HP (+1.5)&lt;br /&gt;
* Lvl. 57 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 60 - Ride (Speed +25%), Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 63 - Damage (+0.5)&lt;br /&gt;
* Lvl. 68 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 71 - HP (+1.5)&lt;br /&gt;
* Lvl. 80 - Beacon (Simultaneous +1)&lt;br /&gt;
* Lvl. 82 - Damage (+0.5)&lt;br /&gt;
* Lvl. 91 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 96 - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98 - HP (+2)&lt;br /&gt;
* Lvl. 100 - Ride (Jump Height +0.25)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Packhorse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Pickup (XP Enabled)&lt;br /&gt;
* Lvl. 55 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 60 - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 65 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 70 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 75 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 80 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 85 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 93 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 100 - Pickup (Range +1), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Seafarer ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Beacon (Water Breathing, Range +1)&lt;br /&gt;
* Lvl. 55 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 60 - Beacon (Range +2)&lt;br /&gt;
* Lvl. 65 - Beacon (Haste, Duration +5)&lt;br /&gt;
* Lvl. 70 - HP (+1.5)&lt;br /&gt;
* Lvl. 75 - Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 80 - Beacon (Simultaneous +1)&lt;br /&gt;
* Lvl. 85 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 90 - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 95 - HP (+1.5)&lt;br /&gt;
* Lvl. 100 - Beacon (Haste 2, Range +2)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Trailblazer ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Ride (Jump Height +0.5)&lt;br /&gt;
* Lvl. 55 - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 60 - Beacon (Jump Boost, Range +1)&lt;br /&gt;
* Lvl. 65 - HP (+1.5)&lt;br /&gt;
* Lvl. 75 - Ride (Speed +25%, Jump Height +0.5)&lt;br /&gt;
* Lvl. 80 - Beacon (Range +2, Duration +5)&lt;br /&gt;
* Lvl. 85 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 90 - Ride (Speed +25%)&lt;br /&gt;
* Lvl. 95 - HP (+1.5)&lt;br /&gt;
* Lvl. 100 - Ride (Jump Height +0.5), Beacon (Jump Boost 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Warhorse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Damage (+0.5)&lt;br /&gt;
* Lvl. 55 - Damage (+1)&lt;br /&gt;
* Lvl. 60 - Knockback (10% chance)&lt;br /&gt;
* Lvl. 66 - HP (+1.5)&lt;br /&gt;
* Lvl. 73 - Shield (10% chance, 10% damage redirected)&lt;br /&gt;
* Lvl. 75 - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 77 - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 80 - Knockback (+5% chance)&lt;br /&gt;
* Lvl. 85 - HP (+1.5)&lt;br /&gt;
* Lvl. 88 - Damage (+0.5)&lt;br /&gt;
* Lvl. 93 - Shield (+5% chance)&lt;br /&gt;
* Lvl. 99 - Knockback (+5% chance)&lt;br /&gt;
* Lvl. 100 - Damage (+1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet using [[Chat#Chat_&amp;amp;_Private_Messages_Format|MiniMessage formatting]]!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;&#039;&#039;&#039; - behaves like a normal tamed wolf.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;aggressive&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks everything within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;farm&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks every monster within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;raid&amp;lt;/code&amp;gt;&#039;&#039;&#039; - similar to normal behavior, but the pet doesn&#039;t attack players and their minions (dogs, cats, other pets).&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;duel&amp;lt;/code&amp;gt;&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6697</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6697"/>
		<updated>2026-10-10T08:19:47Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added new Mobility skilltree and sub-skilltrees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type — by default, Members have access to cats, goats, ocelots, parrots, and wolves.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
Before proceeding, be sure any existing pets are stored using &amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;! You won&#039;t be able to have 2 active pets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Pets cannot be used in the End. Due to this, you will also not be able to tame pets in the End dimension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Pets gain experience and levels by working with you to defeat your enemies!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Mobility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1 - Backpack (1 row), Behavior (Friendly, Duel), Ride (Enabled, Jump Height +2)&lt;br /&gt;
* Lvl. 3 - HP (+1.5)&lt;br /&gt;
* Lvl. 5 - Damage (+0.5)&lt;br /&gt;
* Lvl. 9 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 10 - Beacon (Fire Resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14 - HPRegen (+1)&lt;br /&gt;
* Lvl. 16 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 18 - HP (+1.5)&lt;br /&gt;
* Lvl. 20 - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21 - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 22 - Damage (+0.5)&lt;br /&gt;
* Lvl. 25 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 27 - Control&lt;br /&gt;
* Lvl. 30 - Ride (Speed +25%), Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 35 - HP (+1.5)&lt;br /&gt;
* Lvl. 38 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 41 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 43 - Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 46 - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 48 - Damage (+0.5)&lt;br /&gt;
* Lvl. 52 - HP (+1.5)&lt;br /&gt;
* Lvl. 57 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 60 - Ride (Speed +25%), Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 63 - Damage (+0.5)&lt;br /&gt;
* Lvl. 68 - Ride (Jump Height +0.25)&lt;br /&gt;
* Lvl. 71 - HP (+1.5)&lt;br /&gt;
* Lvl. 80 - Beacon (Simultaneous +1)&lt;br /&gt;
* Lvl. 82 - Damage (+0.5)&lt;br /&gt;
* Lvl. 91 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 96 - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98 - HP (+2)&lt;br /&gt;
* Lvl. 100 - Ride (Jump Height +0.25)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Packhorse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Pickup (XP Enabled)&lt;br /&gt;
* Lvl. 55 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 60 - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 65 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 70 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 75 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 80 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 85 - Backpack (+1 row)&lt;br /&gt;
* Lvl. 93 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 100 - Pickup (Range +1), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Seafarer ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Beacon (Water Breathing, Range +1)&lt;br /&gt;
* Lvl. 55 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 60 - Beacon (Range +2)&lt;br /&gt;
* Lvl. 65 - Beacon (Haste, Duration +5)&lt;br /&gt;
* Lvl. 70 - HP (+1.5)&lt;br /&gt;
* Lvl. 75 - Beacon (Range +1, Duration +5)&lt;br /&gt;
* Lvl. 80 - Beacon (Simultaneous +1)&lt;br /&gt;
* Lvl. 85 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 90 - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 95 - HP (+1.5)&lt;br /&gt;
* Lvl. 100 - Beacon (Haste 2, Range +2)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Trailblazer ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Ride (Jump Height +0.5)&lt;br /&gt;
* Lvl. 55 - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 60 - Beacon (Jump Boost, Range +1)&lt;br /&gt;
* Lvl. 65 - HP (+1.5)&lt;br /&gt;
* Lvl. 75 - Ride (Speed +25%, Jump Height +0.5)&lt;br /&gt;
* Lvl. 80 - Beacon (Range +2, Duration +5)&lt;br /&gt;
* Lvl. 85 - Pickup (Range +1)&lt;br /&gt;
* Lvl. 90 - Ride (Speed +25%)&lt;br /&gt;
* Lvl. 95 - HP (+1.5)&lt;br /&gt;
* Lvl. 100 - Ride (Jump Height +0.5), Beacon (Jump Boost 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Mobility Sub-Skilltree: Warhorse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 50 - Damage (+0.5)&lt;br /&gt;
* Lvl. 55 - Damage (+1)&lt;br /&gt;
* Lvl. 60 - Knockback (10% chance)&lt;br /&gt;
* Lvl. 66 - HP (+1.5)&lt;br /&gt;
* Lvl. 73 - Shield (10% chance, 10% damage redirected)&lt;br /&gt;
* Lvl. 75 - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 77 - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 80 - Knockback (+5% chance)&lt;br /&gt;
* Lvl. 85 - HP (+1.5)&lt;br /&gt;
* Lvl. 88 - Damage (+0.5)&lt;br /&gt;
* Lvl. 93 - Shield (+5% chance)&lt;br /&gt;
* Lvl. 99 - Knockback (+5% chance)&lt;br /&gt;
* Lvl. 100 - Damage (+1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet using [[Chat#Chat_&amp;amp;_Private_Messages_Format|MiniMessage formatting]]!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;&#039;&#039;&#039; - behaves like a normal tamed wolf.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;aggressive&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks everything within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;farm&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks every monster within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;raid&amp;lt;/code&amp;gt;&#039;&#039;&#039; - similar to normal behavior, but the pet doesn&#039;t attack players and their minions (dogs, cats, other pets).&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;duel&amp;lt;/code&amp;gt;&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6696</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6696"/>
		<updated>2026-10-10T04:32:59Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added goats to base mobs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type — by default, Members have access to cats, goats, ocelots, parrots, and wolves.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
Before proceeding, be sure any existing pets are stored using &amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;! You won&#039;t be able to have 2 active pets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Pets cannot be used in the End. Due to this, you will also not be able to tame pets in the End dimension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Pets gain experience and levels by working with you to defeat your enemies!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet using [[Chat#Chat_&amp;amp;_Private_Messages_Format|MiniMessage formatting]]!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;normal&amp;lt;/code&amp;gt;&#039;&#039;&#039; - behaves like a normal tamed wolf.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;aggressive&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks everything within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;farm&amp;lt;/code&amp;gt;&#039;&#039;&#039; - attacks every monster within 15 blocks of the owner.&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;raid&amp;lt;/code&amp;gt;&#039;&#039;&#039; - similar to normal behavior, but the pet doesn&#039;t attack players and their minions (dogs, cats, other pets).&lt;br /&gt;
*** &#039;&#039;&#039;&amp;lt;code&amp;gt;duel&amp;lt;/code&amp;gt;&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6694</id>
		<title>Fabric Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6694"/>
		<updated>2026-10-09T01:09:59Z</updated>

		<summary type="html">&lt;p&gt;Merc: Cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BadWolfMC supports &#039;&#039;&#039;Fabric&#039;&#039;&#039; for a limited selection of approved client-side mods. Fabric is intentionally very open, which is great for things like performance improvements and shaders, but it also means there are thousands of client mods with widely different features.&lt;br /&gt;
&lt;br /&gt;
Rather than banning Fabric completely, BadWolfMC uses our own &#039;&#039;&#039;Guardian&#039;&#039;&#039; plugin and the required &#039;&#039;&#039;Cerberus&#039;&#039;&#039; client mod to support a small, approved Fabric ecosystem.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Guardian&#039;&#039;&#039; runs on BadWolfMC.&lt;br /&gt;
* &#039;&#039;&#039;Cerberus&#039;&#039;&#039; runs in your Fabric installation.&lt;br /&gt;
* When you connect, Guardian checks that Cerberus is present.&lt;br /&gt;
* Cerberus reports the Fabric mods loaded in your Minecraft session.&lt;br /&gt;
* Guardian compares them with our approved mod list.&lt;br /&gt;
* If everything is approved, you connect normally.&lt;br /&gt;
* If Cerberus is missing or a mod is not approved, Guardian tells you why the connection was refused.&lt;br /&gt;
&lt;br /&gt;
== Cerberus ==&lt;br /&gt;
&#039;&#039;&#039;Cerberus is required to connect to BadWolfMC using Fabric.&#039;&#039;&#039; Cerberus is an intentionally small mod with no gameplay features. Its job is simply to let Guardian verify that your Fabric installation follows BadWolfMC&#039;s mod policy.&lt;br /&gt;
&lt;br /&gt;
=== What does Cerberus send? ===&lt;br /&gt;
Cerberus reports information Fabric Loader already knows about your Minecraft session, including the mods that are loaded and their versions. Guardian can also use a SHA-256 fingerprint of approved mod files to distinguish the exact builds we have approved.&lt;br /&gt;
&lt;br /&gt;
Cerberus &#039;&#039;&#039;does not send&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* the contents of your mod files;&lt;br /&gt;
* absolute file or folder paths;&lt;br /&gt;
* Windows usernames contained in paths;&lt;br /&gt;
* Minecraft launch arguments; or&lt;br /&gt;
* unrelated information about your computer.&lt;br /&gt;
&lt;br /&gt;
Cerberus also verifies that it is communicating with BadWolfMC&#039;s Guardian before sharing its mod information.&lt;br /&gt;
&lt;br /&gt;
=== Download Cerberus ===&lt;br /&gt;
* &#039;&#039;&#039;GitHub:&#039;&#039;&#039; https://github.com/BadWolfMC/Guardian/releases&lt;br /&gt;
* &#039;&#039;&#039;Modrinth:&#039;&#039;&#039; https://modrinth.com/plugin/guardian-cerberus &#039;&#039;(pending approval)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only download Cerberus from an official BadWolfMC source.&lt;br /&gt;
&lt;br /&gt;
== Approved Fabric Mods ==&lt;br /&gt;
Only the mods listed below are approved for use on BadWolfMC. &lt;br /&gt;
&lt;br /&gt;
For a slightly easier (but not necessarily complete) list of these, Cesar created a collection on Modrinth: https://modrinth.com/collection/cpfkrIRU&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* ALL mods require FabricAPI. &lt;br /&gt;
* The &#039;&#039;&#039;minimum version&#039;&#039;&#039; is the oldest version currently supported by Guardian. &lt;br /&gt;
* We support forward compatibility within the same major Minecraft version for most mods, but do not assume that major version changes are approved immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Approved Fabric Mods&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;BetterGrassify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Gamers can finally touch grass!? OptiFine&#039;s Fancy and Fast better grass implemented on Fabric and NeoForge!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/bettergrassify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.8.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Capes&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lets you use capes from OptiFine, LabyMod and other cape mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/capes&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.5.10&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Fabric Language Kotlin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Cloth Config API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Configuration Library for Minecraft Mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/cloth-config&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.2.155&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Configured Defaults&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Allows for providing defaults for files absent in .minecraft like configs. A quintessential modpack utility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/configured-defaults&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Continuity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Minecraft mod that allows for efficient connected textures&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/continuity&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Controlify (Controller support)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds the best controller support to Minecraft Java edition!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/controlify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.5.3&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Dynamic FPS&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Reduce resource usage while Minecraft is in the background, idle, or on battery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/dynamic-fps&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.11.9&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu, Cloth Config&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Entity Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Using async path-tracing to hide Block-/Entities that are not visible&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entityculling]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[EMF] Entity Model Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entity-model-features]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.3.11&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[ETF] Entity Texture Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entitytexturefeatures]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;7.2.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entitytexturefeatures]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.162.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric Language Kotlin&amp;lt;/code&amp;gt; ===&lt;br /&gt;
This is a mod that enables usage of the Kotlin programming language for Fabric mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/fabric-language-kotlin]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.14.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;FerriteCore&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Memory usage optimizations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/ferrite-core]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;9.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImageFrame Client&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Complementary client mod for servers with ImageFrame to display HD and full color images!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/imageframeclient]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu (Optional)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImmediatelyFast&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/iris]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.17.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Iris Shaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Speed up immediate mode rendering in Minecraft&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/immediatelyfast]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Just Zoom&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lots of new features and improvements for the Spyglass, plus a standalone zooming mode!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/just-zoom https://modrinth.com/mod/just-zoom]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Konkrete&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Konkrete&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Just another boring library mod.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/konkrete https://modrinth.com/mod/konkrete]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;LambDynamicLights - Dynamic Lights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds dynamic lights to Minecraft as the most feature-complete and optimized dynamic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lambdynamiclights https://modrinth.com/mod/lambdynamiclights]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;4.13.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Lithium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
No-compromises game logic optimization mod, useful for both single-player games and multi-player servers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lithium https://modrinth.com/mod/lithium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.26.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Mod Menu&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds a mod menu to view the list of mods you have installed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/modmenu https://modrinth.com/mod/modmenu]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;21.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;More Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A mod that changes how multiple types of culling are handled in order to improve performance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/moreculling https://modrinth.com/mod/moreculling]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;No Telemetry&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Disable the telemetry introduced in 21w38a&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/no-telemetry https://modrinth.com/mod/no-telemetry]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Text Placeholder API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Placeholder and Text manipulation library for your Minecraft mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/placeholder-api https://modrinth.com/mod/placeholder-api]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Shulker Box Tooltip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
View the contents of shulker boxes from your inventory&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/shulkerboxtooltip https://modrinth.com/mod/shulkerboxtooltip]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;5.4.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Skyboxify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A skybox mod that allows you to use OptiFine skies in Fabric 1.21+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/skyboxify https://modrinth.com/mod/skyboxify]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium https://modrinth.com/mod/sodium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium Extra&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Sodium addon that adds features that shouldn&#039;t be in Sodium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium-extra https://modrinth.com/mod/sodium-extra]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Sodium&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A builder-based configuration library for Minecraft!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/yacl https://modrinth.com/mod/yacl]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.9.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Fabric ==&lt;br /&gt;
&lt;br /&gt;
=== Using the official Minecraft Launcher ===&lt;br /&gt;
Use Fabric&#039;s &#039;&#039;&#039;official installer&#039;&#039;&#039;. Do not download a Fabric installer from a random third-party website.&lt;br /&gt;
&lt;br /&gt;
* [https://fabricmc.net/use/installer/ Download Fabric Loader]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/windows Official Fabric installation instructions for Windows]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/macos Official Fabric installation instructions for macOS]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/linux Official Fabric installation instructions for Linux]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Windows:&lt;br /&gt;
&lt;br /&gt;
# Close Minecraft and the Minecraft Launcher.&lt;br /&gt;
# Download and run the official Fabric Installer.&lt;br /&gt;
# Select the Minecraft version currently used by BadWolfMC.&lt;br /&gt;
# Make sure &#039;&#039;&#039;Create Profile&#039;&#039;&#039; is checked.&lt;br /&gt;
# Click &#039;&#039;&#039;Install&#039;&#039;&#039;.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select the new &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and launch it.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s current Windows installer uses the Java installation bundled with the official Minecraft Launcher.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Using the Modrinth App instead?&#039;&#039;&#039; You do not need to install Fabric separately into the official Minecraft Launcher. Fabric can be selected for the Modrinth instance itself.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Option 1: Modrinth App ===&lt;br /&gt;
The &#039;&#039;&#039;Modrinth App&#039;&#039;&#039; is the easiest way to manage a separate Fabric installation and keep its mods organized.&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/app/ Download the official Modrinth App]&lt;br /&gt;
&lt;br /&gt;
# Install and open the Modrinth App.&lt;br /&gt;
# Create a Minecraft instance for the version currently used by BadWolfMC.&lt;br /&gt;
# Open the instance settings and select &#039;&#039;&#039;Fabric&#039;&#039;&#039; as the mod loader.&lt;br /&gt;
# Add &#039;&#039;&#039;Cerberus&#039;&#039;&#039;.&lt;br /&gt;
# Add only mods from the approved list above, or install Cesar&#039;s Mod Pack.&lt;br /&gt;
# Launch Minecraft from that instance.&lt;br /&gt;
&lt;br /&gt;
Modrinth supports installing and managing mods directly inside an instance.&lt;br /&gt;
&lt;br /&gt;
=== Option 2: Install Mods Manually ===&lt;br /&gt;
If you use the official Minecraft Launcher with Fabric:&lt;br /&gt;
&lt;br /&gt;
# Press &#039;&#039;&#039;Windows Key + R&#039;&#039;&#039;.&lt;br /&gt;
# Enter:  &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt;&lt;br /&gt;
# Press &#039;&#039;&#039;Enter&#039;&#039;&#039;.&lt;br /&gt;
# Place the Cerberus &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; file in this folder.&lt;br /&gt;
# Place any other approved Fabric mod &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; files in the same folder.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select your &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and start Minecraft.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s official documentation uses &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt; as the standard Windows mods folder.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;code&amp;gt;mods&amp;lt;/code&amp;gt; folder does not exist, you can create it.&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t we use any Fabric mod? ==&lt;br /&gt;
Because &#039;&#039;&#039;approving a mod once is the easy part&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every approved mod creates ongoing work:&lt;br /&gt;
&lt;br /&gt;
* new releases need to be reviewed;&lt;br /&gt;
* supported versions need to be maintained;&lt;br /&gt;
* dependencies can change;&lt;br /&gt;
* Minecraft updates can change a mod&#039;s behavior;&lt;br /&gt;
* compatibility with other approved mods can change; and&lt;br /&gt;
* Guardian&#039;s approval information has to stay current.&lt;br /&gt;
&lt;br /&gt;
For that reason, the approved list is intentionally small.&lt;br /&gt;
&lt;br /&gt;
We may occasionally add another mod when there is a strong reason to do so, but &#039;&#039;&#039;we are unlikely to approve mods simply because someone would like to use one&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Keeping a smaller list lets us support Fabric without creating an approval list that becomes impossible to maintain.&lt;br /&gt;
&lt;br /&gt;
== Having trouble connecting? ==&lt;br /&gt;
Guardian should normally tell you what needs to be fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; You are using Fabric, but Guardian could not verify Cerberus. Make sure Cerberus is installed in the Fabric instance you are actually launching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mod not approved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove the listed mod or replace it with an approved version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsupported version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Check the approved mod list above and install a supported version.&lt;br /&gt;
&lt;br /&gt;
If you recently updated a mod and can no longer connect, check this page first. A new release may not have been approved yet.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6693</id>
		<title>Fabric Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6693"/>
		<updated>2026-10-09T01:06:57Z</updated>

		<summary type="html">&lt;p&gt;Merc: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BadWolfMC supports &#039;&#039;&#039;Fabric&#039;&#039;&#039; for a limited selection of approved client-side mods. Fabric is intentionally very open, which is great for things like performance improvements and shaders, but it also means there are thousands of client mods with widely different features.&lt;br /&gt;
&lt;br /&gt;
Rather than banning Fabric completely, BadWolfMC uses our own &#039;&#039;&#039;Guardian&#039;&#039;&#039; plugin and the required &#039;&#039;&#039;Cerberus&#039;&#039;&#039; client mod to support a small, approved Fabric ecosystem.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Guardian&#039;&#039;&#039; runs on BadWolfMC.&lt;br /&gt;
* &#039;&#039;&#039;Cerberus&#039;&#039;&#039; runs in your Fabric installation.&lt;br /&gt;
* When you connect, Guardian checks that Cerberus is present.&lt;br /&gt;
* Cerberus reports the Fabric mods loaded in your Minecraft session.&lt;br /&gt;
* Guardian compares them with our approved mod list.&lt;br /&gt;
* If everything is approved, you connect normally.&lt;br /&gt;
* If Cerberus is missing or a mod is not approved, Guardian tells you why the connection was refused.&lt;br /&gt;
&lt;br /&gt;
== Cerberus ==&lt;br /&gt;
&#039;&#039;&#039;Cerberus is required to connect to BadWolfMC using Fabric.&#039;&#039;&#039; Cerberus is an intentionally small mod with no gameplay features. Its job is simply to let Guardian verify that your Fabric installation follows BadWolfMC&#039;s mod policy.&lt;br /&gt;
&lt;br /&gt;
=== What does Cerberus send? ===&lt;br /&gt;
Cerberus reports information Fabric Loader already knows about your Minecraft session, including the mods that are loaded and their versions. Guardian can also use a SHA-256 fingerprint of approved mod files to distinguish the exact builds we have approved.&lt;br /&gt;
&lt;br /&gt;
Cerberus &#039;&#039;&#039;does not send&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* the contents of your mod files;&lt;br /&gt;
* absolute file or folder paths;&lt;br /&gt;
* Windows usernames contained in paths;&lt;br /&gt;
* Minecraft launch arguments; or&lt;br /&gt;
* unrelated information about your computer.&lt;br /&gt;
&lt;br /&gt;
Cerberus also verifies that it is communicating with BadWolfMC&#039;s Guardian before sharing its mod information.&lt;br /&gt;
&lt;br /&gt;
=== Download Cerberus ===&lt;br /&gt;
* &#039;&#039;&#039;GitHub:&#039;&#039;&#039; https://github.com/BadWolfMC/Guardian/releases&lt;br /&gt;
* &#039;&#039;&#039;Modrinth:&#039;&#039;&#039; https://modrinth.com/plugin/guardian-cerberus &#039;&#039;(pending approval)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only download Cerberus from an official BadWolfMC source.&lt;br /&gt;
&lt;br /&gt;
== Approved Fabric Mods ==&lt;br /&gt;
Only the mods listed below are approved for use on BadWolfMC. &lt;br /&gt;
&lt;br /&gt;
For a slightly easier (but not necessarily complete) list of these, Cesar created a collection on Modrinth: https://modrinth.com/collection/cpfkrIRU&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* ALL mods require FabricAPI. &lt;br /&gt;
* The &#039;&#039;&#039;minimum version&#039;&#039;&#039; is the oldest version currently supported by Guardian. &lt;br /&gt;
* We support same-version forward compatibility for most mods, but do not assume that major version changes are approved immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Approved Fabric Mods&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;BetterGrassify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Gamers can finally touch grass!? OptiFine&#039;s Fancy and Fast better grass implemented on Fabric and NeoForge!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/bettergrassify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.8.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Capes&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lets you use capes from OptiFine, LabyMod and other cape mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/capes&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.5.10&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Fabric Language Kotlin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Cloth Config API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Configuration Library for Minecraft Mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/cloth-config&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.2.155&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Configured Defaults&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Allows for providing defaults for files absent in .minecraft like configs. A quintessential modpack utility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/configured-defaults&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Continuity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Minecraft mod that allows for efficient connected textures&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/continuity&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Controlify (Controller support)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds the best controller support to Minecraft Java edition!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/controlify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.5.3&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Dynamic FPS&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Reduce resource usage while Minecraft is in the background, idle, or on battery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/dynamic-fps&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.11.9&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu, Cloth Config&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Entity Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Using async path-tracing to hide Block-/Entities that are not visible&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entityculling]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[EMF] Entity Model Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entity-model-features]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.3.11&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[ETF] Entity Texture Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entitytexturefeatures]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;7.2.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entitytexturefeatures]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.162.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric Language Kotlin&amp;lt;/code&amp;gt; ===&lt;br /&gt;
This is a mod that enables usage of the Kotlin programming language for Fabric mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/fabric-language-kotlin]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.14.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;FerriteCore&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Memory usage optimizations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/ferrite-core]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;9.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImageFrame Client&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Complementary client mod for servers with ImageFrame to display HD and full color images!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/imageframeclient]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu (Optional)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImmediatelyFast&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/iris]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.17.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Iris Shaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Speed up immediate mode rendering in Minecraft&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/immediatelyfast]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Just Zoom&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lots of new features and improvements for the Spyglass, plus a standalone zooming mode!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/just-zoom https://modrinth.com/mod/just-zoom]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Konkrete&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Konkrete&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Just another boring library mod.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/konkrete https://modrinth.com/mod/konkrete]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;LambDynamicLights - Dynamic Lights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds dynamic lights to Minecraft as the most feature-complete and optimized dynamic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lambdynamiclights https://modrinth.com/mod/lambdynamiclights]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;4.13.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Lithium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
No-compromises game logic optimization mod, useful for both single-player games and multi-player servers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lithium https://modrinth.com/mod/lithium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.26.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Mod Menu&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds a mod menu to view the list of mods you have installed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/modmenu https://modrinth.com/mod/modmenu]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;21.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;More Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A mod that changes how multiple types of culling are handled in order to improve performance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/moreculling https://modrinth.com/mod/moreculling]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;No Telemetry&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Disable the telemetry introduced in 21w38a&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/no-telemetry https://modrinth.com/mod/no-telemetry]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Text Placeholder API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Placeholder and Text manipulation library for your Minecraft mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/placeholder-api https://modrinth.com/mod/placeholder-api]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Shulker Box Tooltip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
View the contents of shulker boxes from your inventory&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/shulkerboxtooltip https://modrinth.com/mod/shulkerboxtooltip]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;5.4.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Skyboxify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A skybox mod that allows you to use OptiFine skies in Fabric 1.21+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/skyboxify https://modrinth.com/mod/skyboxify]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium https://modrinth.com/mod/sodium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium Extra&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Sodium addon that adds features that shouldn&#039;t be in Sodium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium-extra https://modrinth.com/mod/sodium-extra]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Sodium&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A builder-based configuration library for Minecraft!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/yacl https://modrinth.com/mod/yacl]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.9.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Fabric ==&lt;br /&gt;
&lt;br /&gt;
=== Using the official Minecraft Launcher ===&lt;br /&gt;
Use Fabric&#039;s &#039;&#039;&#039;official installer&#039;&#039;&#039;. Do not download a Fabric installer from a random third-party website.&lt;br /&gt;
&lt;br /&gt;
* [https://fabricmc.net/use/installer/ Download Fabric Loader]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/windows Official Fabric installation instructions for Windows]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/macos Official Fabric installation instructions for macOS]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/linux Official Fabric installation instructions for Linux]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Windows:&lt;br /&gt;
&lt;br /&gt;
# Close Minecraft and the Minecraft Launcher.&lt;br /&gt;
# Download and run the official Fabric Installer.&lt;br /&gt;
# Select the Minecraft version currently used by BadWolfMC.&lt;br /&gt;
# Make sure &#039;&#039;&#039;Create Profile&#039;&#039;&#039; is checked.&lt;br /&gt;
# Click &#039;&#039;&#039;Install&#039;&#039;&#039;.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select the new &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and launch it.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s current Windows installer uses the Java installation bundled with the official Minecraft Launcher.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Using the Modrinth App instead?&#039;&#039;&#039; You do not need to install Fabric separately into the official Minecraft Launcher. Fabric can be selected for the Modrinth instance itself.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Option 1: Modrinth App ===&lt;br /&gt;
The &#039;&#039;&#039;Modrinth App&#039;&#039;&#039; is the easiest way to manage a separate Fabric installation and keep its mods organized.&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/app/ Download the official Modrinth App]&lt;br /&gt;
&lt;br /&gt;
# Install and open the Modrinth App.&lt;br /&gt;
# Create a Minecraft instance for the version currently used by BadWolfMC.&lt;br /&gt;
# Open the instance settings and select &#039;&#039;&#039;Fabric&#039;&#039;&#039; as the mod loader.&lt;br /&gt;
# Add &#039;&#039;&#039;Cerberus&#039;&#039;&#039;.&lt;br /&gt;
# Add only mods from the approved list above, or install Cesar&#039;s Mod Pack.&lt;br /&gt;
# Launch Minecraft from that instance.&lt;br /&gt;
&lt;br /&gt;
Modrinth supports installing and managing mods directly inside an instance.&lt;br /&gt;
&lt;br /&gt;
=== Option 2: Install Mods Manually ===&lt;br /&gt;
If you use the official Minecraft Launcher with Fabric:&lt;br /&gt;
&lt;br /&gt;
# Press &#039;&#039;&#039;Windows Key + R&#039;&#039;&#039;.&lt;br /&gt;
# Enter:  &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt;&lt;br /&gt;
# Press &#039;&#039;&#039;Enter&#039;&#039;&#039;.&lt;br /&gt;
# Place the Cerberus &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; file in this folder.&lt;br /&gt;
# Place any other approved Fabric mod &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; files in the same folder.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select your &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and start Minecraft.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s official documentation uses &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt; as the standard Windows mods folder.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;code&amp;gt;mods&amp;lt;/code&amp;gt; folder does not exist, you can create it.&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t we use any Fabric mod? ==&lt;br /&gt;
Because &#039;&#039;&#039;approving a mod once is the easy part&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every approved mod creates ongoing work:&lt;br /&gt;
&lt;br /&gt;
* new releases need to be reviewed;&lt;br /&gt;
* supported versions need to be maintained;&lt;br /&gt;
* dependencies can change;&lt;br /&gt;
* Minecraft updates can change a mod&#039;s behavior;&lt;br /&gt;
* compatibility with other approved mods can change; and&lt;br /&gt;
* Guardian&#039;s approval information has to stay current.&lt;br /&gt;
&lt;br /&gt;
For that reason, the approved list is intentionally small.&lt;br /&gt;
&lt;br /&gt;
We may occasionally add another mod when there is a strong reason to do so, but &#039;&#039;&#039;we are unlikely to approve mods simply because someone would like to use one&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Keeping a smaller list lets us support Fabric without creating an approval list that becomes impossible to maintain.&lt;br /&gt;
&lt;br /&gt;
== Having trouble connecting? ==&lt;br /&gt;
Guardian should normally tell you what needs to be fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; You are using Fabric, but Guardian could not verify Cerberus. Make sure Cerberus is installed in the Fabric instance you are actually launching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mod not approved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove the listed mod or replace it with an approved version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsupported version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Check the approved mod list above and install a supported version.&lt;br /&gt;
&lt;br /&gt;
If you recently updated a mod and can no longer connect, check this page first. A new release may not have been approved yet.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6692</id>
		<title>Fabric Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6692"/>
		<updated>2026-10-09T01:06:11Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added approved mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BadWolfMC supports &#039;&#039;&#039;Fabric&#039;&#039;&#039; for a limited selection of approved client-side mods. Fabric is intentionally very open, which is great for things like performance improvements and shaders, but it also means there are thousands of client mods with widely different features.&lt;br /&gt;
&lt;br /&gt;
Rather than banning Fabric completely, BadWolfMC uses our own &#039;&#039;&#039;Guardian&#039;&#039;&#039; plugin and the required &#039;&#039;&#039;Cerberus&#039;&#039;&#039; client mod to support a small, approved Fabric ecosystem.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Guardian&#039;&#039;&#039; runs on BadWolfMC.&lt;br /&gt;
* &#039;&#039;&#039;Cerberus&#039;&#039;&#039; runs in your Fabric installation.&lt;br /&gt;
* When you connect, Guardian checks that Cerberus is present.&lt;br /&gt;
* Cerberus reports the Fabric mods loaded in your Minecraft session.&lt;br /&gt;
* Guardian compares them with our approved mod list.&lt;br /&gt;
* If everything is approved, you connect normally.&lt;br /&gt;
* If Cerberus is missing or a mod is not approved, Guardian tells you why the connection was refused.&lt;br /&gt;
&lt;br /&gt;
== Cerberus ==&lt;br /&gt;
&#039;&#039;&#039;Cerberus is required to connect to BadWolfMC using Fabric.&#039;&#039;&#039; Cerberus is an intentionally small mod with no gameplay features. Its job is simply to let Guardian verify that your Fabric installation follows BadWolfMC&#039;s mod policy.&lt;br /&gt;
&lt;br /&gt;
=== What does Cerberus send? ===&lt;br /&gt;
Cerberus reports information Fabric Loader already knows about your Minecraft session, including the mods that are loaded and their versions. Guardian can also use a SHA-256 fingerprint of approved mod files to distinguish the exact builds we have approved.&lt;br /&gt;
&lt;br /&gt;
Cerberus &#039;&#039;&#039;does not send&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* the contents of your mod files;&lt;br /&gt;
* absolute file or folder paths;&lt;br /&gt;
* Windows usernames contained in paths;&lt;br /&gt;
* Minecraft launch arguments; or&lt;br /&gt;
* unrelated information about your computer.&lt;br /&gt;
&lt;br /&gt;
Cerberus also verifies that it is communicating with BadWolfMC&#039;s Guardian before sharing its mod information.&lt;br /&gt;
&lt;br /&gt;
=== Download Cerberus ===&lt;br /&gt;
* &#039;&#039;&#039;GitHub:&#039;&#039;&#039; https://github.com/BadWolfMC/Guardian/releases&lt;br /&gt;
* &#039;&#039;&#039;Modrinth:&#039;&#039;&#039; https://modrinth.com/plugin/guardian-cerberus &#039;&#039;(pending approval)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only download Cerberus from an official BadWolfMC source.&lt;br /&gt;
&lt;br /&gt;
== Approved Fabric Mods ==&lt;br /&gt;
Only the mods listed below are approved for use on BadWolfMC. &lt;br /&gt;
&lt;br /&gt;
For a slightly easier (but not necessarily complete) list of these, Cesar created a collection on Modrinth: https://modrinth.com/collection/cpfkrIRU&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* ALL mods require FabricAPI. &lt;br /&gt;
* The &#039;&#039;&#039;minimum version&#039;&#039;&#039; is the oldest version currently supported by Guardian. &lt;br /&gt;
* We support same-version forward compatibility for most mods, but do not assume that major version changes are approved immediately.&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Approved Fabric Mods&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;BetterGrassify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Gamers can finally touch grass!? OptiFine&#039;s Fancy and Fast better grass implemented on Fabric and NeoForge!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/bettergrassify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.8.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Capes&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lets you use capes from OptiFine, LabyMod and other cape mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/capes&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.5.10&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Fabric Language Kotlin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Cloth Config API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Configuration Library for Minecraft Mods&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/cloth-config&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.2.155&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Configured Defaults&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Allows for providing defaults for files absent in .minecraft like configs. A quintessential modpack utility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/configured-defaults&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;26.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Continuity&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Minecraft mod that allows for efficient connected textures&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/continuity&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Controlify (Controller support)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds the best controller support to Minecraft Java edition!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/controlify&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.5.3&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Dynamic FPS&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Reduce resource usage while Minecraft is in the background, idle, or on battery.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/mod/dynamic-fps&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.11.9&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu, Cloth Config&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Entity Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Using async path-tracing to hide Block-/Entities that are not visible&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entityculling]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[EMF] Entity Model Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entity-model-features]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.3.11&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[ETF] Entity Texture Features&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entitytexturefeatures]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;7.2.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Emissive, Random &amp;amp; Custom texture support for entities in resourcepacks just like Optifine but for Fabric&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/entitytexturefeatures]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.162.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Fabric Language Kotlin&amp;lt;/code&amp;gt; ===&lt;br /&gt;
This is a mod that enables usage of the Kotlin programming language for Fabric mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/fabric-language-kotlin]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.14.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;FerriteCore&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Memory usage optimizations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/ferrite-core]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;9.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImageFrame Client&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Complementary client mod for servers with ImageFrame to display HD and full color images!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/imageframeclient]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu (Optional)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;ImmediatelyFast&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/iris]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.17.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Iris Shaders&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Speed up immediate mode rendering in Minecraft&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/dynamic-fps https://modrinth.com/mod/immediatelyfast]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Just Zoom&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Lots of new features and improvements for the Spyglass, plus a standalone zooming mode!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/just-zoom https://modrinth.com/mod/just-zoom]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Konkrete&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Konkrete&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Just another boring library mod.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/konkrete https://modrinth.com/mod/konkrete]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.11.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;LambDynamicLights - Dynamic Lights&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds dynamic lights to Minecraft as the most feature-complete and optimized dynamic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lambdynamiclights https://modrinth.com/mod/lambdynamiclights]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;4.13.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Lithium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
No-compromises game logic optimization mod, useful for both single-player games and multi-player servers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/lithium https://modrinth.com/mod/lithium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.26.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Mod Menu&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Adds a mod menu to view the list of mods you have installed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/modmenu https://modrinth.com/mod/modmenu]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;21.0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;More Culling&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A mod that changes how multiple types of culling are handled in order to improve performance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/moreculling https://modrinth.com/mod/moreculling]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.9.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Cloth Config API&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;No Telemetry&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Disable the telemetry introduced in 21w38a&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/no-telemetry https://modrinth.com/mod/no-telemetry]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;1.10.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Text Placeholder API&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Placeholder and Text manipulation library for your Minecraft mods.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/placeholder-api https://modrinth.com/mod/placeholder-api]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.2.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Shulker Box Tooltip&amp;lt;/code&amp;gt; ===&lt;br /&gt;
View the contents of shulker boxes from your inventory&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/shulkerboxtooltip https://modrinth.com/mod/shulkerboxtooltip]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;5.4.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Mod Menu&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Skyboxify&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A skybox mod that allows you to use OptiFine skies in Fabric 1.21+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/skyboxify https://modrinth.com/mod/skyboxify]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium https://modrinth.com/mod/sodium]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;Sodium Extra&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A Sodium addon that adds features that shouldn&#039;t be in Sodium.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/sodium-extra https://modrinth.com/mod/sodium-extra]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;0.9.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI, Sodium&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;YetAnotherConfigLib (YACL)&amp;lt;/code&amp;gt; ===&lt;br /&gt;
A builder-based configuration library for Minecraft!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; [https://modrinth.com/mod/yacl https://modrinth.com/mod/yacl]&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;3.9.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dependencies:&#039;&#039;&#039; &amp;lt;code&amp;gt;FabricAPI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Fabric ==&lt;br /&gt;
&lt;br /&gt;
=== Using the official Minecraft Launcher ===&lt;br /&gt;
Use Fabric&#039;s &#039;&#039;&#039;official installer&#039;&#039;&#039;. Do not download a Fabric installer from a random third-party website.&lt;br /&gt;
&lt;br /&gt;
* [https://fabricmc.net/use/installer/ Download Fabric Loader]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/windows Official Fabric installation instructions for Windows]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/macos Official Fabric installation instructions for macOS]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/linux Official Fabric installation instructions for Linux]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Windows:&lt;br /&gt;
&lt;br /&gt;
# Close Minecraft and the Minecraft Launcher.&lt;br /&gt;
# Download and run the official Fabric Installer.&lt;br /&gt;
# Select the Minecraft version currently used by BadWolfMC.&lt;br /&gt;
# Make sure &#039;&#039;&#039;Create Profile&#039;&#039;&#039; is checked.&lt;br /&gt;
# Click &#039;&#039;&#039;Install&#039;&#039;&#039;.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select the new &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and launch it.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s current Windows installer uses the Java installation bundled with the official Minecraft Launcher.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Using the Modrinth App instead?&#039;&#039;&#039; You do not need to install Fabric separately into the official Minecraft Launcher. Fabric can be selected for the Modrinth instance itself.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Option 1: Modrinth App ===&lt;br /&gt;
The &#039;&#039;&#039;Modrinth App&#039;&#039;&#039; is the easiest way to manage a separate Fabric installation and keep its mods organized.&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/app/ Download the official Modrinth App]&lt;br /&gt;
&lt;br /&gt;
# Install and open the Modrinth App.&lt;br /&gt;
# Create a Minecraft instance for the version currently used by BadWolfMC.&lt;br /&gt;
# Open the instance settings and select &#039;&#039;&#039;Fabric&#039;&#039;&#039; as the mod loader.&lt;br /&gt;
# Add &#039;&#039;&#039;Cerberus&#039;&#039;&#039;.&lt;br /&gt;
# Add only mods from the approved list above, or install Cesar&#039;s Mod Pack.&lt;br /&gt;
# Launch Minecraft from that instance.&lt;br /&gt;
&lt;br /&gt;
Modrinth supports installing and managing mods directly inside an instance.&lt;br /&gt;
&lt;br /&gt;
=== Option 2: Install Mods Manually ===&lt;br /&gt;
If you use the official Minecraft Launcher with Fabric:&lt;br /&gt;
&lt;br /&gt;
# Press &#039;&#039;&#039;Windows Key + R&#039;&#039;&#039;.&lt;br /&gt;
# Enter:  &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt;&lt;br /&gt;
# Press &#039;&#039;&#039;Enter&#039;&#039;&#039;.&lt;br /&gt;
# Place the Cerberus &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; file in this folder.&lt;br /&gt;
# Place any other approved Fabric mod &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; files in the same folder.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select your &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and start Minecraft.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s official documentation uses &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt; as the standard Windows mods folder.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;code&amp;gt;mods&amp;lt;/code&amp;gt; folder does not exist, you can create it.&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t we use any Fabric mod? ==&lt;br /&gt;
Because &#039;&#039;&#039;approving a mod once is the easy part&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every approved mod creates ongoing work:&lt;br /&gt;
&lt;br /&gt;
* new releases need to be reviewed;&lt;br /&gt;
* supported versions need to be maintained;&lt;br /&gt;
* dependencies can change;&lt;br /&gt;
* Minecraft updates can change a mod&#039;s behavior;&lt;br /&gt;
* compatibility with other approved mods can change; and&lt;br /&gt;
* Guardian&#039;s approval information has to stay current.&lt;br /&gt;
&lt;br /&gt;
For that reason, the approved list is intentionally small.&lt;br /&gt;
&lt;br /&gt;
We may occasionally add another mod when there is a strong reason to do so, but &#039;&#039;&#039;we are unlikely to approve mods simply because someone would like to use one&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Keeping a smaller list lets us support Fabric without creating an approval list that becomes impossible to maintain.&lt;br /&gt;
&lt;br /&gt;
== Having trouble connecting? ==&lt;br /&gt;
Guardian should normally tell you what needs to be fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; You are using Fabric, but Guardian could not verify Cerberus. Make sure Cerberus is installed in the Fabric instance you are actually launching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mod not approved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove the listed mod or replace it with an approved version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsupported version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Check the approved mod list above and install a supported version.&lt;br /&gt;
&lt;br /&gt;
If you recently updated a mod and can no longer connect, check this page first. A new release may not have been approved yet.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6691</id>
		<title>Fabric Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6691"/>
		<updated>2026-10-08T11:39:39Z</updated>

		<summary type="html">&lt;p&gt;Merc: Protected &amp;quot;Fabric Support&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BadWolfMC supports &#039;&#039;&#039;Fabric&#039;&#039;&#039; for a limited selection of approved client-side mods. Fabric is intentionally very open, which is great for things like performance improvements and shaders, but it also means there are thousands of client mods with widely different features.&lt;br /&gt;
&lt;br /&gt;
Rather than banning Fabric completely, BadWolfMC uses our own &#039;&#039;&#039;Guardian&#039;&#039;&#039; plugin and the required &#039;&#039;&#039;Cerberus&#039;&#039;&#039; client mod to support a small, approved Fabric ecosystem.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Guardian&#039;&#039;&#039; runs on BadWolfMC.&lt;br /&gt;
* &#039;&#039;&#039;Cerberus&#039;&#039;&#039; runs in your Fabric installation.&lt;br /&gt;
* When you connect, Guardian checks that Cerberus is present.&lt;br /&gt;
* Cerberus reports the Fabric mods loaded in your Minecraft session.&lt;br /&gt;
* Guardian compares them with our approved mod list.&lt;br /&gt;
* If everything is approved, you connect normally.&lt;br /&gt;
* If Cerberus is missing or a mod is not approved, Guardian tells you why the connection was refused.&lt;br /&gt;
&lt;br /&gt;
== Cerberus ==&lt;br /&gt;
&#039;&#039;&#039;Cerberus is required to connect to BadWolfMC using Fabric.&#039;&#039;&#039; Cerberus is an intentionally small mod with no gameplay features. Its job is simply to let Guardian verify that your Fabric installation follows BadWolfMC&#039;s mod policy.&lt;br /&gt;
&lt;br /&gt;
=== What does Cerberus send? ===&lt;br /&gt;
Cerberus reports information Fabric Loader already knows about your Minecraft session, including the mods that are loaded and their versions. Guardian can also use a SHA-256 fingerprint of approved mod files to distinguish the exact builds we have approved.&lt;br /&gt;
&lt;br /&gt;
Cerberus &#039;&#039;&#039;does not send&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* the contents of your mod files;&lt;br /&gt;
* absolute file or folder paths;&lt;br /&gt;
* Windows usernames contained in paths;&lt;br /&gt;
* Minecraft launch arguments; or&lt;br /&gt;
* unrelated information about your computer.&lt;br /&gt;
&lt;br /&gt;
Cerberus also verifies that it is communicating with BadWolfMC&#039;s Guardian before sharing its mod information.&lt;br /&gt;
&lt;br /&gt;
=== Download Cerberus ===&lt;br /&gt;
* &#039;&#039;&#039;GitHub:&#039;&#039;&#039; https://github.com/BadWolfMC/Guardian/releases&lt;br /&gt;
* &#039;&#039;&#039;Modrinth:&#039;&#039;&#039; https://modrinth.com/plugin/guardian-cerberus &#039;&#039;(pending approval)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only download Cerberus from an official BadWolfMC source.&lt;br /&gt;
&lt;br /&gt;
== Cesar&#039;s Mod Collection ==&lt;br /&gt;
Don&#039;t want to build your Fabric installation yourself? &#039;&#039;&#039;Cesar&#039;s Mod&#039;&#039;&#039; &#039;&#039;&#039;Collection&#039;&#039;&#039; provides an easy starting point with the Fabric mods we recommend from the approved list below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/collection/cpfkrIRU&lt;br /&gt;
&lt;br /&gt;
This is the easiest option if you mainly want the recommended performance, graphics, and quality-of-life improvements without choosing everything individually.&lt;br /&gt;
&lt;br /&gt;
You can still add other mods from the approved list, but &#039;&#039;&#039;every mod in your installation must be allowed by Guardian&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Approved Fabric Mods ==&lt;br /&gt;
Only the mods listed below are approved for use on BadWolfMC.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;minimum version&#039;&#039;&#039; is the oldest version currently supported by Guardian. New releases may take some time to review, so do not assume that a brand-new version is approved immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Approved Fabric Mods&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[MOD NAME]&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Short description of what the mod does.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; &amp;lt;code&amp;gt;[OFFICIAL MOD LINK]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;[VERSION]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[MOD NAME]&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Short description of what the mod does.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; &amp;lt;code&amp;gt;[OFFICIAL MOD LINK]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;[VERSION]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Fabric ==&lt;br /&gt;
&lt;br /&gt;
=== Using the official Minecraft Launcher ===&lt;br /&gt;
Use Fabric&#039;s &#039;&#039;&#039;official installer&#039;&#039;&#039;. Do not download a Fabric installer from a random third-party website.&lt;br /&gt;
&lt;br /&gt;
* [https://fabricmc.net/use/installer/ Download Fabric Loader]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/windows Official Fabric installation instructions for Windows]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/macos Official Fabric installation instructions for macOS]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/linux Official Fabric installation instructions for Linux]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Windows:&lt;br /&gt;
&lt;br /&gt;
# Close Minecraft and the Minecraft Launcher.&lt;br /&gt;
# Download and run the official Fabric Installer.&lt;br /&gt;
# Select the Minecraft version currently used by BadWolfMC.&lt;br /&gt;
# Make sure &#039;&#039;&#039;Create Profile&#039;&#039;&#039; is checked.&lt;br /&gt;
# Click &#039;&#039;&#039;Install&#039;&#039;&#039;.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select the new &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and launch it.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s current Windows installer uses the Java installation bundled with the official Minecraft Launcher.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Using the Modrinth App instead?&#039;&#039;&#039; You do not need to install Fabric separately into the official Minecraft Launcher. Fabric can be selected for the Modrinth instance itself.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Option 1: Modrinth App ===&lt;br /&gt;
The &#039;&#039;&#039;Modrinth App&#039;&#039;&#039; is the easiest way to manage a separate Fabric installation and keep its mods organized.&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/app/ Download the official Modrinth App]&lt;br /&gt;
&lt;br /&gt;
# Install and open the Modrinth App.&lt;br /&gt;
# Create a Minecraft instance for the version currently used by BadWolfMC.&lt;br /&gt;
# Open the instance settings and select &#039;&#039;&#039;Fabric&#039;&#039;&#039; as the mod loader.&lt;br /&gt;
# Add &#039;&#039;&#039;Cerberus&#039;&#039;&#039;.&lt;br /&gt;
# Add only mods from the approved list above, or install Cesar&#039;s Mod Pack.&lt;br /&gt;
# Launch Minecraft from that instance.&lt;br /&gt;
&lt;br /&gt;
Modrinth supports installing and managing mods directly inside an instance.&lt;br /&gt;
&lt;br /&gt;
=== Option 2: Install Mods Manually ===&lt;br /&gt;
If you use the official Minecraft Launcher with Fabric:&lt;br /&gt;
&lt;br /&gt;
# Press &#039;&#039;&#039;Windows Key + R&#039;&#039;&#039;.&lt;br /&gt;
# Enter:  &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt;&lt;br /&gt;
# Press &#039;&#039;&#039;Enter&#039;&#039;&#039;.&lt;br /&gt;
# Place the Cerberus &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; file in this folder.&lt;br /&gt;
# Place any other approved Fabric mod &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; files in the same folder.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select your &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and start Minecraft.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s official documentation uses &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt; as the standard Windows mods folder.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;code&amp;gt;mods&amp;lt;/code&amp;gt; folder does not exist, you can create it.&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t we use any Fabric mod? ==&lt;br /&gt;
Because &#039;&#039;&#039;approving a mod once is the easy part&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every approved mod creates ongoing work:&lt;br /&gt;
&lt;br /&gt;
* new releases need to be reviewed;&lt;br /&gt;
* supported versions need to be maintained;&lt;br /&gt;
* dependencies can change;&lt;br /&gt;
* Minecraft updates can change a mod&#039;s behavior;&lt;br /&gt;
* compatibility with other approved mods can change; and&lt;br /&gt;
* Guardian&#039;s approval information has to stay current.&lt;br /&gt;
&lt;br /&gt;
For that reason, the approved list is intentionally small.&lt;br /&gt;
&lt;br /&gt;
We may occasionally add another mod when there is a strong reason to do so, but &#039;&#039;&#039;we are unlikely to approve mods simply because someone would like to use one&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Keeping a smaller list lets us support Fabric without creating an approval list that becomes impossible to maintain.&lt;br /&gt;
&lt;br /&gt;
== Having trouble connecting? ==&lt;br /&gt;
Guardian should normally tell you what needs to be fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; You are using Fabric, but Guardian could not verify Cerberus. Make sure Cerberus is installed in the Fabric instance you are actually launching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mod not approved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove the listed mod or replace it with an approved version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsupported version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Check the approved mod list above and install a supported version.&lt;br /&gt;
&lt;br /&gt;
If you recently updated a mod and can no longer connect, check this page first. A new release may not have been approved yet.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6690</id>
		<title>Fabric Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Fabric_Support&amp;diff=6690"/>
		<updated>2026-10-08T11:36:51Z</updated>

		<summary type="html">&lt;p&gt;Merc: Create Fabric Support&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BadWolfMC supports &#039;&#039;&#039;Fabric&#039;&#039;&#039; for a limited selection of approved client-side mods. Fabric is intentionally very open, which is great for things like performance improvements and shaders, but it also means there are thousands of client mods with widely different features.&lt;br /&gt;
&lt;br /&gt;
Rather than banning Fabric completely, BadWolfMC uses our own &#039;&#039;&#039;Guardian&#039;&#039;&#039; plugin and the required &#039;&#039;&#039;Cerberus&#039;&#039;&#039; client mod to support a small, approved Fabric ecosystem.&lt;br /&gt;
&lt;br /&gt;
== How does it work? ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Guardian&#039;&#039;&#039; runs on BadWolfMC.&lt;br /&gt;
* &#039;&#039;&#039;Cerberus&#039;&#039;&#039; runs in your Fabric installation.&lt;br /&gt;
* When you connect, Guardian checks that Cerberus is present.&lt;br /&gt;
* Cerberus reports the Fabric mods loaded in your Minecraft session.&lt;br /&gt;
* Guardian compares them with our approved mod list.&lt;br /&gt;
* If everything is approved, you connect normally.&lt;br /&gt;
* If Cerberus is missing or a mod is not approved, Guardian tells you why the connection was refused.&lt;br /&gt;
&lt;br /&gt;
== Cerberus ==&lt;br /&gt;
&#039;&#039;&#039;Cerberus is required to connect to BadWolfMC using Fabric.&#039;&#039;&#039; Cerberus is an intentionally small mod with no gameplay features. Its job is simply to let Guardian verify that your Fabric installation follows BadWolfMC&#039;s mod policy.&lt;br /&gt;
&lt;br /&gt;
=== What does Cerberus send? ===&lt;br /&gt;
Cerberus reports information Fabric Loader already knows about your Minecraft session, including the mods that are loaded and their versions. Guardian can also use a SHA-256 fingerprint of approved mod files to distinguish the exact builds we have approved.&lt;br /&gt;
&lt;br /&gt;
Cerberus &#039;&#039;&#039;does not send&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* the contents of your mod files;&lt;br /&gt;
* absolute file or folder paths;&lt;br /&gt;
* Windows usernames contained in paths;&lt;br /&gt;
* Minecraft launch arguments; or&lt;br /&gt;
* unrelated information about your computer.&lt;br /&gt;
&lt;br /&gt;
Cerberus also verifies that it is communicating with BadWolfMC&#039;s Guardian before sharing its mod information.&lt;br /&gt;
&lt;br /&gt;
=== Download Cerberus ===&lt;br /&gt;
* &#039;&#039;&#039;GitHub:&#039;&#039;&#039; https://github.com/BadWolfMC/Guardian/releases&lt;br /&gt;
* &#039;&#039;&#039;Modrinth:&#039;&#039;&#039; https://modrinth.com/plugin/guardian-cerberus &#039;&#039;(pending approval)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only download Cerberus from an official BadWolfMC source.&lt;br /&gt;
&lt;br /&gt;
== Cesar&#039;s Mod Collection ==&lt;br /&gt;
Don&#039;t want to build your Fabric installation yourself? &#039;&#039;&#039;Cesar&#039;s Mod&#039;&#039;&#039; &#039;&#039;&#039;Collection&#039;&#039;&#039; provides an easy starting point with the Fabric mods we recommend from the approved list below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; https://modrinth.com/collection/cpfkrIRU&lt;br /&gt;
&lt;br /&gt;
This is the easiest option if you mainly want the recommended performance, graphics, and quality-of-life improvements without choosing everything individually.&lt;br /&gt;
&lt;br /&gt;
You can still add other mods from the approved list, but &#039;&#039;&#039;every mod in your installation must be allowed by Guardian&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Approved Fabric Mods ==&lt;br /&gt;
Only the mods listed below are approved for use on BadWolfMC.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;minimum version&#039;&#039;&#039; is the oldest version currently supported by Guardian. New releases may take some time to review, so do not assume that a brand-new version is approved immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Approved Fabric Mods&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[MOD NAME]&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Short description of what the mod does.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; &amp;lt;code&amp;gt;[OFFICIAL MOD LINK]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;[VERSION]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;code&amp;gt;[MOD NAME]&amp;lt;/code&amp;gt; ===&lt;br /&gt;
Short description of what the mod does.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Download:&#039;&#039;&#039; &amp;lt;code&amp;gt;[OFFICIAL MOD LINK]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Minimum version:&#039;&#039;&#039; &amp;lt;code&amp;gt;[VERSION]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Fabric ==&lt;br /&gt;
&lt;br /&gt;
=== Using the official Minecraft Launcher ===&lt;br /&gt;
Use Fabric&#039;s &#039;&#039;&#039;official installer&#039;&#039;&#039;. Do not download a Fabric installer from a random third-party website.&lt;br /&gt;
&lt;br /&gt;
* [https://fabricmc.net/use/installer/ Download Fabric Loader]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/windows Official Fabric installation instructions for Windows]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/macos Official Fabric installation instructions for macOS]&lt;br /&gt;
* [https://docs.fabricmc.net/players/installing-fabric/linux Official Fabric installation instructions for Linux]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Windows:&lt;br /&gt;
&lt;br /&gt;
# Close Minecraft and the Minecraft Launcher.&lt;br /&gt;
# Download and run the official Fabric Installer.&lt;br /&gt;
# Select the Minecraft version currently used by BadWolfMC.&lt;br /&gt;
# Make sure &#039;&#039;&#039;Create Profile&#039;&#039;&#039; is checked.&lt;br /&gt;
# Click &#039;&#039;&#039;Install&#039;&#039;&#039;.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select the new &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and launch it.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s current Windows installer uses the Java installation bundled with the official Minecraft Launcher.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Using the Modrinth App instead?&#039;&#039;&#039; You do not need to install Fabric separately into the official Minecraft Launcher. Fabric can be selected for the Modrinth instance itself.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Installing Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Option 1: Modrinth App ===&lt;br /&gt;
The &#039;&#039;&#039;Modrinth App&#039;&#039;&#039; is the easiest way to manage a separate Fabric installation and keep its mods organized.&lt;br /&gt;
&lt;br /&gt;
* [https://modrinth.com/app/ Download the official Modrinth App]&lt;br /&gt;
&lt;br /&gt;
# Install and open the Modrinth App.&lt;br /&gt;
# Create a Minecraft instance for the version currently used by BadWolfMC.&lt;br /&gt;
# Open the instance settings and select &#039;&#039;&#039;Fabric&#039;&#039;&#039; as the mod loader.&lt;br /&gt;
# Add &#039;&#039;&#039;Cerberus&#039;&#039;&#039;.&lt;br /&gt;
# Add only mods from the approved list above, or install Cesar&#039;s Mod Pack.&lt;br /&gt;
# Launch Minecraft from that instance.&lt;br /&gt;
&lt;br /&gt;
Modrinth supports installing and managing mods directly inside an instance.&lt;br /&gt;
&lt;br /&gt;
=== Option 2: Install Mods Manually ===&lt;br /&gt;
If you use the official Minecraft Launcher with Fabric:&lt;br /&gt;
&lt;br /&gt;
# Press &#039;&#039;&#039;Windows Key + R&#039;&#039;&#039;.&lt;br /&gt;
# Enter:  &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt;&lt;br /&gt;
# Press &#039;&#039;&#039;Enter&#039;&#039;&#039;.&lt;br /&gt;
# Place the Cerberus &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; file in this folder.&lt;br /&gt;
# Place any other approved Fabric mod &amp;lt;code&amp;gt;.jar&amp;lt;/code&amp;gt; files in the same folder.&lt;br /&gt;
# Open the Minecraft Launcher.&lt;br /&gt;
# Select your &#039;&#039;&#039;Fabric&#039;&#039;&#039; installation and start Minecraft.&lt;br /&gt;
&lt;br /&gt;
Fabric&#039;s official documentation uses &amp;lt;code&amp;gt;%appdata%\.minecraft\mods&amp;lt;/code&amp;gt; as the standard Windows mods folder.&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;code&amp;gt;mods&amp;lt;/code&amp;gt; folder does not exist, you can create it.&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t we use any Fabric mod? ==&lt;br /&gt;
Because &#039;&#039;&#039;approving a mod once is the easy part&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every approved mod creates ongoing work:&lt;br /&gt;
&lt;br /&gt;
* new releases need to be reviewed;&lt;br /&gt;
* supported versions need to be maintained;&lt;br /&gt;
* dependencies can change;&lt;br /&gt;
* Minecraft updates can change a mod&#039;s behavior;&lt;br /&gt;
* compatibility with other approved mods can change; and&lt;br /&gt;
* Guardian&#039;s approval information has to stay current.&lt;br /&gt;
&lt;br /&gt;
For that reason, the approved list is intentionally small.&lt;br /&gt;
&lt;br /&gt;
We may occasionally add another mod when there is a strong reason to do so, but &#039;&#039;&#039;we are unlikely to approve mods simply because someone would like to use one&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Keeping a smaller list lets us support Fabric without creating an approval list that becomes impossible to maintain.&lt;br /&gt;
&lt;br /&gt;
== Having trouble connecting? ==&lt;br /&gt;
Guardian should normally tell you what needs to be fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; You are using Fabric, but Guardian could not verify Cerberus. Make sure Cerberus is installed in the Fabric instance you are actually launching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mod not approved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Remove the listed mod or replace it with an approved version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsupported version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Check the approved mod list above and install a supported version.&lt;br /&gt;
&lt;br /&gt;
If you recently updated a mod and can no longer connect, check this page first. A new release may not have been approved yet.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6689</id>
		<title>Continuum</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6689"/>
		<updated>2026-10-08T10:44:21Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added Companion Goal Reschedule command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Continuum&#039;&#039;&#039; is BadWolfMC&#039;s daily Continuity and engagement system. It rewards regular meaningful play without requiring you to log in every single calendar day, and it includes several ways to protect a Continuity when real life gets in the way.&lt;br /&gt;
&lt;br /&gt;
Continuum is built around three scales of play:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; — your Fixed Points, Continuity, protections, milestones, and Personal Goals.&lt;br /&gt;
* &#039;&#039;&#039;Companion&#039;&#039;&#039; — one-to-one friendships with shared Companion Continuity, Time Lock rescue, shared Goals, and milestones.&lt;br /&gt;
* &#039;&#039;&#039;Community&#039;&#039;&#039; — server- or network-wide Goals that everyone can help complete.&lt;br /&gt;
&lt;br /&gt;
Most features can be used either through the inventory menus or through &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; commands.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;TLDR:&#039;&#039;&#039; Engage in the Continuum by earning &#039;&#039;&#039;Fixed Points&#039;&#039;&#039; daily to achieve &#039;&#039;&#039;Milestones&#039;&#039;&#039; and &#039;&#039;&#039;Goals&#039;&#039;&#039;. Guard your Continuity with &#039;&#039;&#039;Time Locks&#039;&#039;&#039; and &#039;&#039;&#039;Vacation&#039;&#039;&#039; or repair it with &#039;&#039;&#039;Polarity Reversals&#039;&#039;&#039;. Earn better loot as your Continuity climbs.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fixed Points and Continuity ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Fixed Point&#039;&#039;&#039; is the successful completion of one Continuum logical day. The current activity requirement is &#039;&#039;&#039;15 minutes of connected play&#039;&#039;&#039; during that logical day.&lt;br /&gt;
&lt;br /&gt;
Your connected time can be split across BadWolfMC servers. For example, time spent on Delta and Alpha during the same logical day can combine toward the same Fixed Point.&lt;br /&gt;
&lt;br /&gt;
Once you establish the day&#039;s Fixed Point:&lt;br /&gt;
&lt;br /&gt;
* your &#039;&#039;&#039;Continuity&#039;&#039;&#039; increases by 1;&lt;br /&gt;
* you cannot earn a second Fixed Point for the same logical day;&lt;br /&gt;
* additional play that day does not increase Continuity again.&lt;br /&gt;
&lt;br /&gt;
=== Your logical day ===&lt;br /&gt;
Logical days begin at 6:00AM in the &#039;&#039;&#039;America/New_York&#039;&#039;&#039; timezone. You can also set your timezone using the &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; GUI or the &amp;lt;code&amp;gt;/streak timezone set &amp;lt;IANA-zone&amp;gt;&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
You can see today&#039;s state with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and get a more detailed explanation of a retained date with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak why&lt;br /&gt;
/streak why YYYY-MM-DD&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Locks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Locks&#039;&#039;&#039; automatically protect an otherwise missed logical day. You do not manually choose which date to use one on; Continuum consumes them chronologically when a missed date finalizes and protection is available.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;2 Time Locks&#039;&#039;&#039;;&lt;br /&gt;
* Earning &#039;&#039;&#039;4 Fixed Points&#039;&#039;&#039; during a Monday-Sunday logical week awards &#039;&#039;&#039;1 Time Lock&#039;&#039;&#039;;&lt;br /&gt;
* Your effective maximum number of Time Locks varies with your server rank:&lt;br /&gt;
** Member &amp;amp; Iron: 2&lt;br /&gt;
** Gold: 3&lt;br /&gt;
** Diamond: 5&lt;br /&gt;
* If your maximum later becomes lower than your existing balance, already-earned Time Locks are kept. The lower maximum limits future acquisition rather than confiscating them.&lt;br /&gt;
&lt;br /&gt;
A Time Lock &#039;&#039;&#039;preserves&#039;&#039;&#039; personal Continuity but does &#039;&#039;&#039;not&#039;&#039;&#039; add another Fixed Point to it.&lt;br /&gt;
&lt;br /&gt;
Check your current balance with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak balances&lt;br /&gt;
/streak lock status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polarity Reversals ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Polarity Reversal&#039;&#039;&#039; can repair the most recent eligible ordinary break in your Continuity.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;1 Polarity Reversal&#039;&#039;&#039;;&lt;br /&gt;
* Normal monthly grant: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Normal balance cap: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Repair window: &#039;&#039;&#039;48 hours&#039;&#039;&#039;;&lt;br /&gt;
* Maximum normally repairable gap: &#039;&#039;&#039;1 missed logical day&#039;&#039;&#039;;&lt;br /&gt;
* You must establish the &#039;&#039;&#039;current logical day&#039;s Fixed Point first&#039;&#039;&#039;;&lt;br /&gt;
* Only the most recent eligible break can normally be repaired.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak repair&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A repaired date becomes &#039;&#039;&#039;Repaired&#039;&#039;&#039;. It reconnects/preserves the Continuity, but the repaired date does not become an earned Fixed Point and does not itself add 1 to the Continuity count.&lt;br /&gt;
&lt;br /&gt;
== Vacation ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacation&#039;&#039;&#039; is planned Continuity protection for time you know you will be away.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;28&#039;&#039;&#039; protected Vacation days in a rolling &#039;&#039;&#039;365-day&#039;&#039;&#039; window;&lt;br /&gt;
* Minimum Vacation length: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Maximum Vacation length: &#039;&#039;&#039;14 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Early-return cooldown before scheduling another Vacation: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Vacation begins on your &#039;&#039;&#039;next logical day&#039;&#039;&#039;, not immediately when you schedule it.&lt;br /&gt;
&lt;br /&gt;
While Vacation is active, activity does not count toward a Fixed Point. Vacation preserves your Continuity without increasing it.&lt;br /&gt;
&lt;br /&gt;
A Vacation day is charged only if that logical date actually finalizes as &#039;&#039;&#039;Vacation&#039;&#039;&#039;. If you return early and end Vacation before the current logical date finalizes, that date is not charged as Vacation; it must instead resolve normally through a Fixed Point, Time Lock, or miss.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak vacation&lt;br /&gt;
/streak vacation status&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt;&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&lt;br /&gt;
/streak vacation cancel&lt;br /&gt;
/streak vacation end&lt;br /&gt;
/streak vacation end confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cancel&amp;lt;/code&amp;gt; is for a scheduled Vacation that has not started. &amp;lt;code&amp;gt;end&amp;lt;/code&amp;gt; is for returning early from a Vacation that is already active.&lt;br /&gt;
&lt;br /&gt;
When ending early, the change is immediate: activity before the committed return time does not count, while activity afterward may count toward that logical day&#039;s Fixed Point.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
Personal milestones are automatic achievements. They do not take up Personal Goal slots and do not need to be manually joined.&lt;br /&gt;
&lt;br /&gt;
The milestone system recognizes Continuity achievements through rewards. The exact milestone names, thresholds, and rewards are shown in Continuum and may change as BadWolfMC&#039;s milestone catalog evolves.&lt;br /&gt;
&lt;br /&gt;
Browse your milestone progress with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak milestones&lt;br /&gt;
/streak milestones &amp;amp;lt;page&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Goals&#039;&#039;&#039; are optional challenges you pursue yourself. The exact enabled Goals, targets, timing, and rewards are shown through the Goal menu/commands.&lt;br /&gt;
&lt;br /&gt;
Personal Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fixed Points in a window&#039;&#039;&#039; — earn a set number of Fixed Points or use available protections during a week, month, or rolling set of logical days.&lt;br /&gt;
* &#039;&#039;&#039;Clean Fixed Point run&#039;&#039;&#039; — build a consecutive run of earned Fixed Points without specified protection events interrupting it.&lt;br /&gt;
* &#039;&#039;&#039;Gain Continuity&#039;&#039;&#039; — increase Continuity by a configured amount from the goal&#039;s starting baseline.&lt;br /&gt;
* &#039;&#039;&#039;Beat Personal Best&#039;&#039;&#039; — granted automatically after a break, exceed your previously held longest Continuity.&lt;br /&gt;
&lt;br /&gt;
Each player can have up to &#039;&#039;&#039;3 active/scheduled selectable Personal Goals&#039;&#039;&#039; at once, not counting automatically assigned goals.&lt;br /&gt;
&lt;br /&gt;
Some Goals begin automatically; others are manually selectable. Some definitions may also allow you to enable automatic restart after successful completion. Your preference never bypasses the Goal&#039;s normal repeat/cooldown rules.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak goals&lt;br /&gt;
/streak goals list&lt;br /&gt;
/streak goal view &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal join &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Companion&#039;&#039;&#039; is a mutual one-to-one non-exclusive Continuum relationship. Each player can have several different Companions who do not need to be connected to one another.&lt;br /&gt;
&lt;br /&gt;
Your effective maximum number of Companions varies with your server rank:&lt;br /&gt;
* Member &amp;amp; Iron: 2&lt;br /&gt;
* Gold: 3&lt;br /&gt;
* Diamond: 5&lt;br /&gt;
&lt;br /&gt;
If you get Diamond and establish 5 Companions but later fall back to Gold, existing Companion relationships remain intact; you simply cannot establish additional relationships until you are within your current limit.&lt;br /&gt;
&lt;br /&gt;
Incoming Companion requests are allowed by default and the invited player does not need to be online at the time (but would need to have an established Continuity). Requests normally expire after &#039;&#039;&#039;7 days&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Managing Companions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion&lt;br /&gt;
/streak companion list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak companion view &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion request &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&lt;br /&gt;
/streak companion requests on&lt;br /&gt;
/streak companion requests off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removing a Companion also ends any incomplete shared Companion Goals for that relationship, so Continuum asks for confirmation first.&lt;br /&gt;
&lt;br /&gt;
=== Companion Continuity ===&lt;br /&gt;
&lt;br /&gt;
Companion Continuity compares matching finalized logical-date labels for the two players. You do &#039;&#039;&#039;not&#039;&#039;&#039; need to share a timezone or play at the same time.&lt;br /&gt;
&lt;br /&gt;
For each matching finalized date:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your result / Companion result !! Companion Continuity&lt;br /&gt;
|-&lt;br /&gt;
| Both are Fixed Point or Time Lock || Advances by 1&lt;br /&gt;
|-&lt;br /&gt;
| Both maintained Continuity, but at least one result is Repaired, Vacation, or Exempt || Preserved; does not advance&lt;br /&gt;
|-&lt;br /&gt;
| Either player is Missed || Breaks&lt;br /&gt;
|-&lt;br /&gt;
| One matching date is not finalized yet || Waits for both dates to finalize&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means a Time Lock can keep a Companion journey moving forward, while Vacation or a repaired/exempt date protects the relationship without artificially increasing its shared count.&lt;br /&gt;
&lt;br /&gt;
=== Time Lock gifts and rescue alerts ===&lt;br /&gt;
&lt;br /&gt;
You may send one of your Time Locks to a Companion when the gifting rules allow it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current rules allow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 gift per Companion pair per week&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;1 total Companion Time Lock gift per donor per week&#039;&#039;&#039;;&lt;br /&gt;
* the receiving Companion must have room under their current normal Time Lock maximum.&lt;br /&gt;
&lt;br /&gt;
Companion rescue alerts are enabled by default. When a Companion with an active journey is approaching reset without a Fixed Point or available Time Lock, eligible online Companions can receive one at-risk alert approximately &#039;&#039;&#039;6 hours before that player&#039;s reset&#039;&#039;&#039;. A committed rescue disarms that episode, and alerts do not repeatedly fire every day for someone who has not returned; rescue re-arms after the player personally establishes another Fixed Point.&lt;br /&gt;
&lt;br /&gt;
=== Companion Goals ===&lt;br /&gt;
&lt;br /&gt;
Companion Goals belong to one Companion pair and require mutual acceptance. Once accepted, a goal will automatically be rescheduled upon completion until canceled, after which a new goal can be proposed.&lt;br /&gt;
&lt;br /&gt;
Current supported Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Companion Continuity gain&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;Companion Fixed Points in a window&#039;&#039;&#039;, with matched, combined, or each-player contribution styles;&lt;br /&gt;
* strict matched-date challenges such as a &amp;quot;Perfect Pair&amp;quot; definition require every eligible shared date while treating Vacation/Exempt dates neutrally.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s current limits are:&lt;br /&gt;
&lt;br /&gt;
* up to &#039;&#039;&#039;5 active Companion Goals per player&#039;&#039;&#039;;&lt;br /&gt;
* up to &#039;&#039;&#039;1 active Companion Goal per Companion pair&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&lt;br /&gt;
/streak companion goal reschedule &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is intentionally no unilateral &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; command for automatic goal rescheduling. Once either Companion disables recurrence, continuing the recurring series requires a new mutual proposal/acceptance flow.&lt;br /&gt;
&lt;br /&gt;
Companion milestones are automatic relationship achievements and do not consume a Companion Goal slot:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community Goals&#039;&#039;&#039; are timed BadWolfMC-wide or server-specific challenges. You do not manually enroll; your qualifying Continuum activity contributes automatically while the event is active.&lt;br /&gt;
&lt;br /&gt;
Current Community Goal objectives can count:&lt;br /&gt;
&lt;br /&gt;
* total Fixed Points;&lt;br /&gt;
* unique players establishing Fixed Points;&lt;br /&gt;
* Personal Goal completions;&lt;br /&gt;
* Companion Goal completions.&lt;br /&gt;
&lt;br /&gt;
A Community Goal may require a minimum personal contribution before you qualify for its reward. The Goal detail view shows overall progress, your contribution, the qualification minimum, event window, and whether you currently qualify.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak community&lt;br /&gt;
/streak community list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History and &amp;quot;why&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Continuum keeps the detailed history of your continuity for &#039;&#039;&#039;183 days&#039;&#039;&#039;. Browse it with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak history list&lt;br /&gt;
/streak history list YYYY-MM&lt;br /&gt;
/streak history list YYYY-MM &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak history gui&lt;br /&gt;
/streak history gui YYYY-MM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history calendar and &amp;lt;code&amp;gt;/streak why&amp;lt;/code&amp;gt; can distinguish states such as:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Fixed Point || The activity requirement was reached for that logical day.&lt;br /&gt;
|-&lt;br /&gt;
| Time Lock || No Fixed Point was earned; a Time Lock was automatically consumed to preserve Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Vacation || The date finalized under scheduled Vacation protection.&lt;br /&gt;
|-&lt;br /&gt;
| Repaired || A Polarity Reversal repaired the missed date; Continuity was preserved but no Fixed Point was added for that date.&lt;br /&gt;
|-&lt;br /&gt;
| Missed || The date finalized without a Fixed Point or available protection and broke Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Exempt || An eligibility/administrative policy protected the date without adding a Fixed Point or consuming ordinary protection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When detailed history has aged beyond the retention window, Continuum may show that the detailed record has expired instead of reconstructing information it no longer retains.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
Continuum provides three player leaderboards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak top current&lt;br /&gt;
/streak top longest&lt;br /&gt;
/streak top month&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They show current Continuity, longest Continuity, and current-month Fixed Points respectively.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Rewards are granted through 5 tiers of loot tables based on the level of the reward. Each is given as a player head item that can be clicked to claim the prize.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daily Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Daily Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Vault Key Shard&lt;br /&gt;
|40&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty Shard&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Totem&lt;br /&gt;
|10&lt;br /&gt;
|Gamma Only&lt;br /&gt;
|-&lt;br /&gt;
|10-min 150% Jobs Bonus&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Normal Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|5 Loyalty Points&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5 Diamonds&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vaut Key&lt;br /&gt;
|20&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Red Vault Gem&lt;br /&gt;
|20&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Fate Coin&lt;br /&gt;
|15&lt;br /&gt;
|Not Gamma&lt;br /&gt;
|-&lt;br /&gt;
|15-min 150% Jobs Bonus&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Totem&lt;br /&gt;
|10&lt;br /&gt;
|Gamma Only&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncommon Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Uncommon Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10 Loyalty Points&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 Diamonds&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3 Vault Keys&lt;br /&gt;
|10&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Red Vault Gem&lt;br /&gt;
|10&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|2 Fate Coins&lt;br /&gt;
|5&lt;br /&gt;
|Not Gamma&lt;br /&gt;
|-&lt;br /&gt;
|15-min 200% Jobs Bonus&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bad Wolf Brew&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Ingot&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nether Star&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rare Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rare Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|25 Loyalty Points&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20 Vault Keys&lt;br /&gt;
|50&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Opal Vault Gem&lt;br /&gt;
|5&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Egg&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time Vortex&lt;br /&gt;
|25&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Block&lt;br /&gt;
|25&lt;br /&gt;
|Beta &amp;amp; Gamma&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Upgrade&lt;br /&gt;
|25&lt;br /&gt;
|Beta Only&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mythic Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mythic Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|50 Loyalty Points&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vault Star&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1 Mo. Diamond&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
For existing Diamond members, the free month will be added on top of your currently purchased time. For &#039;&#039;&#039;staff members only&#039;&#039;&#039;, this is converted into $5 of [https://store.badwolfmc.com BadWolfMC Store] credit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
Open the Settings menu with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current settings cover timezone, language, and notification categories.&lt;br /&gt;
&lt;br /&gt;
=== Timezone ===&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak timezone show&lt;br /&gt;
/streak timezone list&lt;br /&gt;
/streak timezone list &amp;amp;lt;filter&amp;amp;gt;&lt;br /&gt;
/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use a real [https://en.wikipedia.org/wiki/List%20of%20tz%20database%20time%20zones IANA timezone] such as &amp;lt;code&amp;gt;America/New_York&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Europe/London&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Australia/Adelaide&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A self-service timezone change normally has a &#039;&#039;&#039;90-day cooldown&#039;&#039;&#039;. The change is scheduled forward; existing Continuum history is not rewritten into the new timezone.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
Continuum can automatically follow your Minecraft client locale, or you can select an installed language explicitly.&lt;br /&gt;
&lt;br /&gt;
Bundled languages currently include English (&amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt;) and Spanish (&amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak language&lt;br /&gt;
/streak language auto&lt;br /&gt;
/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notifications ===&lt;br /&gt;
The three notification categories are enabled by default for a new participation profile:&lt;br /&gt;
&lt;br /&gt;
* Fixed Point notifications;&lt;br /&gt;
* milestone notifications;&lt;br /&gt;
* social/Companion notifications.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak notifications&lt;br /&gt;
/streak notifications fixed-point on&lt;br /&gt;
/streak notifications fixed-point off&lt;br /&gt;
/streak notifications milestone on&lt;br /&gt;
/streak notifications milestone off&lt;br /&gt;
/streak notifications social on&lt;br /&gt;
/streak notifications social off&lt;br /&gt;
/streak notifications all on&lt;br /&gt;
/streak notifications all off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning off a notification changes presentation only; it does not stop the underlying Continuum mechanic.&lt;br /&gt;
&lt;br /&gt;
== Opting out and rejoining ==&lt;br /&gt;
Continuum participation is optional, although even irregular participation can supply worthwhile rewards.&lt;br /&gt;
&lt;br /&gt;
To opt out:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optout&lt;br /&gt;
/streak optout confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opting out:&lt;br /&gt;
&lt;br /&gt;
* immediately stops Continuum tracking and notifications;&lt;br /&gt;
* closes your current Continuity;&lt;br /&gt;
* removes you from normal public Continuum visibility;&lt;br /&gt;
* schedules your detailed Continuum identity/history data for privacy cleanup after the grace period (currently &#039;&#039;&#039;7 days&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If you later want to return:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optin&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rejoining starts a &#039;&#039;&#039;new Continuity and new participation lifetime&#039;&#039;&#039;. It does not resume the old Continuity.&lt;br /&gt;
&lt;br /&gt;
== Complete player command reference ==&lt;br /&gt;
All meaningful player menu actions have command equivalents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; || Open the main Continuum menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak status&amp;lt;/code&amp;gt; || Show personal Continuum status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak balances&amp;lt;/code&amp;gt; || Show Time Lock and Polarity Reversal balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak milestones [page]&amp;lt;/code&amp;gt; || Browse Personal milestone progress.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top current&amp;lt;/code&amp;gt; || Current Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top longest&amp;lt;/code&amp;gt; || Longest Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top month&amp;lt;/code&amp;gt; || Current-month Fixed Point leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak lock status&amp;lt;/code&amp;gt; || Focused Time Lock balance/status view.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak why [YYYY-MM-DD]&amp;lt;/code&amp;gt; || Explain the current/recent logical date or a retained date.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history list [YYYY-MM] [page]&amp;lt;/code&amp;gt; || Text history.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history gui [YYYY-MM]&amp;lt;/code&amp;gt; || Open the history calendar menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout&amp;lt;/code&amp;gt; || Show opt-out warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout confirm&amp;lt;/code&amp;gt; || Confirm explicit opt-out.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optin&amp;lt;/code&amp;gt; || Rejoin Continuum.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak settings&amp;lt;/code&amp;gt; || Show personal settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone show&amp;lt;/code&amp;gt; || Show current/pending timezone state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/code&amp;gt; || Schedule a self-service timezone change.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone list [filter]&amp;lt;/code&amp;gt; || Browse supported Java/IANA ZoneIds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language&amp;lt;/code&amp;gt; || Show current language selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language auto&amp;lt;/code&amp;gt; || Return to automatic client-locale selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/code&amp;gt; || Select an installed locale, such as &amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications&amp;lt;/code&amp;gt; || Show notification preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications fixed-point &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle direct Fixed Point notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications milestone &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle milestone notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications social &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle social/Companion notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications all &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Set all notification categories together.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak repair&amp;lt;/code&amp;gt; || Attempt the most recent eligible Polarity Reversal repair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation status&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt;&amp;lt;/code&amp;gt; || Show the start confirmation/warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Schedule the Vacation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation cancel&amp;lt;/code&amp;gt; || Cancel a scheduled Vacation before it begins.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end&amp;lt;/code&amp;gt; || Show the active-Vacation early-return warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end confirm&amp;lt;/code&amp;gt; || End an active Vacation immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals list&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Personal Goal definition/state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal join &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Enroll in an available manual Personal Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave the enrollment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&amp;lt;/code&amp;gt; || Enable player auto-restart where that definition permits it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/code&amp;gt; || Disable player auto-restart.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community&amp;lt;/code&amp;gt; || List Community Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community list [page]&amp;lt;/code&amp;gt; || List Community Goals with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View Community Goal state, progress, window, and qualification.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion&amp;lt;/code&amp;gt; || List Companions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion list [page]&amp;lt;/code&amp;gt; || List Companions with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion view &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Gift one Time Lock subject to pair/global/cap rules.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || List pair Goal state for that Companion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View pair milestone progress/achievements.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion Goal for a pair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Propose a Companion Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept the pending incoming Companion Goal proposal from that player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline the pending incoming proposal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave/cancel the pair Goal as implemented for its state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion request &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Send a Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Show relationship-removal confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Remove the Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests on&amp;lt;/code&amp;gt; || Allow incoming Companion requests.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests off&amp;lt;/code&amp;gt; || Refuse new incoming Companion requests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick start ==&lt;br /&gt;
If you only remember a few commands, these cover most everyday use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak&lt;br /&gt;
/streak status&lt;br /&gt;
/streak balances&lt;br /&gt;
/streak why&lt;br /&gt;
/streak settings&lt;br /&gt;
/streak companion&lt;br /&gt;
/streak goals&lt;br /&gt;
/streak community&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inventory menus expose the same major player systems and are the easiest place to explore Continuum visually.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Potions&amp;diff=6688</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Potions&amp;diff=6688"/>
		<updated>2026-10-04T03:33:50Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Witchy Brew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custom Potions are a feature available on the [[BadWolfMC Network]]. Unlike in vanilla Minecraft it is not as easy as adding an ingredient to a brewing stand and waiting for it to finish. Depending on the recipe the whole process can be difficult and time consuming. Some recipes may need high precision across multiple complex steps. If even a single step is imprecise, the quality of the potions may suffer and you may experience side effects.&lt;br /&gt;
&lt;br /&gt;
Depending on the recipe, not all steps may be needed. The following describes the more common procedures of crafting custom potions. Players are encouraged to experiment and refine their techniques.&lt;br /&gt;
&lt;br /&gt;
== Brewing ==&lt;br /&gt;
[[File:FermentingCauldron.png|350px|thumb|right|Steep ingredients in a cauldron placed over a fire]]&lt;br /&gt;
The first step consists of brewing the fresh ingredients.&lt;br /&gt;
&lt;br /&gt;
# Place a cauldron over a fire, campfire, or lava source.&lt;br /&gt;
# Fill the cauldron with water, lava, or snow (depending on the recipe).&lt;br /&gt;
# Add ingredients with a right click.&lt;br /&gt;
# Wait while the ingredients steep.&lt;br /&gt;
# Use glass bottles to extract the steeped ingredients.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;PRO TIP: Use (right click) a clock item on a cauldron to keep track of how long the ingredients have been brewing.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Distilling ==&lt;br /&gt;
[[File:Distillery.png|alt=Image of a custom potion distillery on BadWolfMC: An Adult Minecraft Server|thumb|Distill brewed ingredients in a distillery crafted with 3 pots and 3 bamboo fences.]]&lt;br /&gt;
Some recipes require distilling ingredients, often multiple times, in order to ensure quality. Distilleries can be crafted using 3 pots and 3 bamboo fences in a vertical 2x3 configuration as shown in the image. The side with the 2 stacked pots serves as the &amp;quot;input&amp;quot; for the potions to be distilled, while the single pot serves as the &amp;quot;output&amp;quot; for potions that have been distilled. This allows for larger batches.&lt;br /&gt;
# Put the bottle with brewed ingredients into the distillery input. Particles will appear above the output pot as the potions are distilled.&lt;br /&gt;
# Distilled potions can be removed from the output pot once complete.&lt;br /&gt;
# Repeat if multiple distillations are required.&lt;br /&gt;
&lt;br /&gt;
== Aging ==&lt;br /&gt;
Barrels are needed for aging in many recipes. There are two sizes: medium and large. These barrels are specially built with the material required by the brew. Current materials for barrels include all wood types and cut copper variants. Barrels can be opened by right-clicking on them.&lt;br /&gt;
&lt;br /&gt;
* Put the distilled bottles into the barrels for aging.&lt;br /&gt;
* Depending on the recipe, the type of material used may alter the quality of the aged brew.&lt;br /&gt;
* Aging times are in units of Minecraft days but listed on the final brew as years.&lt;br /&gt;
* The barrel should not be destroyed while aging, as it would leak after a short while.&lt;br /&gt;
* When breaking the spigot, everything inside will be dumped out.&lt;br /&gt;
[[File:SmallBarrel.png|350px|thumb|right|How to build medium barrels for aging]]&lt;br /&gt;
[[File:BigBarrel.png|350px|thumb|right|How to build large barrels for aging]]&lt;br /&gt;
&lt;br /&gt;
=== Medium barrel ===&lt;br /&gt;
# Use 8 stairs to build a barrel shape.&lt;br /&gt;
# Place a sign on the lower right side and write &amp;quot;Barrel&amp;quot; on the first line.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Barrel created&amp;quot; message should appear if the barrel was properly built.&lt;br /&gt;
&lt;br /&gt;
=== Large barrel ===&lt;br /&gt;
Use 5 Fences, 16 stairs, and 18 wood planks or cut copper blocks to build a barrel shape. Attach a spigot (fence) and a sign that has &amp;quot;Barrel&amp;quot; written on the first line.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Barrel created&amp;quot; message should appear if the barrel was properly built. &#039;&#039;For the large barrel only&#039;&#039;, you may remove the sign after creating it.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;PRO TIP: At any time, you can take the custom potion out of the barrel and place it in at a later date to continue aging it.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mixing ==&lt;br /&gt;
Some potions, especially those in our &amp;quot;Brilliant Blends&amp;quot; category, require mixing ingredients. These usually include already completed potions and some other catalyst or garnish.&lt;br /&gt;
&lt;br /&gt;
Mixing is simple and similar to the initial cooking/brewing process, except that a water cauldron is used without a heat source. Ingredients are right-clicked into the cauldron and left to mix for a set amount of time, then extracted again with empty glass bottles. Be careful to follow the recipe since some of these also require additional steps!&lt;br /&gt;
&lt;br /&gt;
== Drinking ==&lt;br /&gt;
The effects of the brew will be applied to the player when drinking. Depending on the quality and type of potion it may have different effects.&lt;br /&gt;
&lt;br /&gt;
* The player may not be able to walk normally anymore.&lt;br /&gt;
* Chat may be altered depending on the effects of the brew, and many things players write may be incomprehensible, sometimes senseless - bypass this by prefixing your chat with the channel command (e.g. &amp;lt;code&amp;gt;/g [message]&amp;lt;/code&amp;gt;). The player may also say things they didn&#039;t intend.&lt;br /&gt;
* The player may see blocks or items that aren&#039;t really there.&lt;br /&gt;
* If the brew is particularly strong or improperly brewed it may have several negative effects including toxins that create additional problems.&lt;br /&gt;
* When logging off, the player may have difficulties reaching his character, thus some login attempts shortly after may be denied.&lt;br /&gt;
* The player may faint (disconnect).&lt;br /&gt;
&lt;br /&gt;
== Managing Effects ==&lt;br /&gt;
After drinking it takes a while until the effects are completely gone, but will steadily decrease after consumption. Consuming brews from the &amp;quot;Cures&amp;quot; category can also help to reduce the effects faster, and drinking milk can help to remove some of the lingering negative potion effects.&lt;br /&gt;
&lt;br /&gt;
When logging off, extremely affected players may log back in at a completely unknown place in the middle of nowhere having no idea how they got there. If they log back in after several hours or the next morning, they may also find themselves at /home again.&lt;br /&gt;
&lt;br /&gt;
If the brew was not of the best quality, the player may also experience slowness and hunger for a short time.&lt;br /&gt;
&lt;br /&gt;
== Potion Handling ==&lt;br /&gt;
=== Sealing ===&lt;br /&gt;
Our shop plugin requires all of the items sold from a specific container to be exactly equal, which is accomplished by sealing your brews. This process equalizes similarly crafted potions so that they cannot be aged or modified any further. They will no longer show the finer details of the potion, but they can now be sold in larger batches. &lt;br /&gt;
&lt;br /&gt;
To seal your batch, load all of the desired items into your inventory, hold one of the potions in your hand, and use the command &amp;lt;code&amp;gt;&#039;&#039;&#039;/brew seal all&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Dumping ===&lt;br /&gt;
Failed and/or &#039;&#039;unsealed&#039;&#039; potions can be &amp;quot;dumped&amp;quot; into hoppers by clicking the hopper with the potion. This returns the empty bottle allowing for proper reuse and recycling.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
BadWolfMC has both permanent and seasonal recipes that can be won, purchased, or discovered through experimentation. Recipes can be stored in-game in &#039;&#039;&#039;Dr. Totter&#039;s Practical Guide to Pungent Potions&#039;&#039;&#039;, a magical book that keeps track of which recipes you&#039;ve unlocked and displays the selected recipe in a book GUI for the user. The Guide can be obtained on all servers through a [[Custom_Recipes#Tools_and_Custom_Items|custom recipe]].&lt;br /&gt;
&lt;br /&gt;
=== Permanent Recipes ===&lt;br /&gt;
Some basic recipes are automatically unlocked in your recipe book. Most other permanent recipes are obtained by discovering and purchasing them in server builds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alpha Locations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Atlantis&#039;&#039;&#039;&lt;br /&gt;
** Fine Apple Cider&lt;br /&gt;
** Black Widow&lt;br /&gt;
** Fishy Business&lt;br /&gt;
** Fire Cider&lt;br /&gt;
** Smooth Watermelon Sugar Potion&lt;br /&gt;
* &#039;&#039;&#039;Citadel&#039;&#039;&#039;&lt;br /&gt;
** Double Chocolate Potion&lt;br /&gt;
** Frostbite Fizz&lt;br /&gt;
** Potato Soup Recipe&lt;br /&gt;
** Sparkling Chorus Potion&lt;br /&gt;
** Weeping Angel&lt;br /&gt;
* &#039;&#039;&#039;The Fair&#039;&#039;&#039;&lt;br /&gt;
** Glowing Shroom Juice&lt;br /&gt;
** London Juniper Potion&lt;br /&gt;
* &#039;&#039;&#039;Krop Tor&#039;&#039;&#039;&lt;br /&gt;
** Strawberry Milk&lt;br /&gt;
* &#039;&#039;&#039;Mansion&#039;&#039;&#039;&lt;br /&gt;
** Fine Dark Hoppy Potion&lt;br /&gt;
** Golden Flame Elixir&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Arcane Remedy&lt;br /&gt;
** Hot Chocolate&lt;br /&gt;
** Potion of Fatal Death&lt;br /&gt;
* &#039;&#039;&#039;Nether&#039;&#039;&#039;&lt;br /&gt;
** Cold Brew Coffee&lt;br /&gt;
** Fireball&lt;br /&gt;
** Horchata&lt;br /&gt;
* &#039;&#039;&#039;Old Village&#039;&#039;&#039;&lt;br /&gt;
** Danish Floral Infusion&lt;br /&gt;
** German Fruit Infusion&lt;br /&gt;
** Ork Blod Mjod&lt;br /&gt;
** Swamp Water&lt;br /&gt;
* &#039;&#039;&#039;Pirate Isles&#039;&#039;&#039;&lt;br /&gt;
** Dirty Banana&lt;br /&gt;
** Lucky Bamboo Tea&lt;br /&gt;
** Potion of Illumination&lt;br /&gt;
* &#039;&#039;&#039;Spawn&#039;&#039;&#039;&lt;br /&gt;
** Bubbly Berry Potion&lt;br /&gt;
** Chocolate Milk&lt;br /&gt;
** Cherry Potion&lt;br /&gt;
** Fine Agave Potion&lt;br /&gt;
** Scottish Peat Potion&lt;br /&gt;
* &#039;&#039;&#039;Tardis&#039;&#039;&#039;&lt;br /&gt;
** Gamer Girl Bath Water&lt;br /&gt;
** Nebula Noir&lt;br /&gt;
** Sweet Tea&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Beta Locations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Acid Spawn&#039;&#039;&#039;&lt;br /&gt;
** Crimson Cascade&lt;br /&gt;
* &#039;&#039;&#039;Prison&#039;&#039;&#039;&lt;br /&gt;
** French 75&lt;br /&gt;
* &#039;&#039;&#039;Sky Spawn&#039;&#039;&#039;&lt;br /&gt;
** Crimson Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gamma Locations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spawn&#039;&#039;&#039;&lt;br /&gt;
** Amber Orchard Elixir&lt;br /&gt;
** Bubbly Juniper&lt;br /&gt;
** Bunny Hop&lt;br /&gt;
** Fae Blossom&lt;br /&gt;
** French Aged Berry Potion&lt;br /&gt;
** Golden Grove&lt;br /&gt;
* &#039;&#039;&#039;Tardis&#039;&#039;&#039;&lt;br /&gt;
** Starlight Spritz&lt;br /&gt;
* &#039;&#039;&#039;Trenzalore Nether&#039;&#039;&#039;&lt;br /&gt;
** Inferno&#039;s Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Seasonal Recipes ===&lt;br /&gt;
BadWolfMC also has seasonal recipes that can only be brewed and used during the active season. Off-season brews, even once brewed, will not work and should be stored for the next time their season is active. The active brews can only be discovered through experimentation using the following clues:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spring Brews (Active)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Cuban Rose Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; rose bush/2, dark oak leaves (minty?)/2, ice/3, natural sweetener/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; same as  the leaves&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
==== St. Germain&#039;s Enderflower Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; fresh flowers from the end/7, sugar/3, ice/2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; twice the number of brewing time&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; vwoop+vision&lt;br /&gt;
&lt;br /&gt;
==== Fairy Fire ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; sparkly dust/10, fiery dust/5, light ___ dye/1, two in the ____ dye/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; &amp;gt;15, &amp;lt;25 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ménage à trois&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; giggity&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 60 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 10/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 40%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; resistance, strength, health boost, glow&lt;br /&gt;
&lt;br /&gt;
==== Shamrock Shake ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 3 lobed plant/10, sugar/5, ice/3, sparkly bits from the pot at the end of the rainbow/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 17 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; spruce&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; luck, speed&lt;br /&gt;
&lt;br /&gt;
==== Spring&#039;s Radiance ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; one of every overworld flower type&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; half the number of overworld flowers&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; half the number of brewing time&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; one that will brighten up your brew&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; a score of solar rotations&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; saturation, absorption&lt;br /&gt;
&lt;br /&gt;
==== Ostara Basket ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; something lucky/3. basket filler/a multiple of 3 not otherwise in this list, things to dye/a multiple of 3 not otherwise in this list, chocolate/a multiple of 3 not otherwise in this list, sweetener/a multiple of 3 not otherwise in this list&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same multiple of 3 as the chocolate&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; factor of 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; pink!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; -15% (it&#039;s a cure!)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; speed, minor miner haste, regeneration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Summer Brews (Inactive)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Pride Punch ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 1 each of a rainbow plant bouquet, 3 Sugar&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 28&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; any&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 21 years&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Saturation/Absorption&lt;br /&gt;
&lt;br /&gt;
==== Pink Lemonade ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 10 Yellow Things, 3 Rose Bush, 6 Sugar, 2 Ice&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 20 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; birch&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 5 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Speed/Regen&lt;br /&gt;
&lt;br /&gt;
==== Emerald Isle Cocktail ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 1 Emerald, Green Stained Glass, 1/2 Result of a Cake Trade-In&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; jungle&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ??? days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Villagers love you!&lt;br /&gt;
&lt;br /&gt;
==== Wicked Shenanigans ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 4 Emerald Ore, (Brew Time -2) Black Stained Glass, 2 Fallen Stars&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ??? minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; jungle&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 4 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Why do I hear pillagers?&lt;br /&gt;
&lt;br /&gt;
==== To Kill A Mockingbird ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 3 Feathers, Wheat Seeds, 3 Cookies&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 7 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 7&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; acacia&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ??? day&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 65%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Levitation/Slow Falling&lt;br /&gt;
&lt;br /&gt;
==== Hot Summer Nights ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 9 Obsidian, Magma Blocks, 3 Phantom Membrane, Shooting Star&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 10 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; any&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 9/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 70%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Strength/Speed/Resistance&lt;br /&gt;
&lt;br /&gt;
==== Konbucha Tea ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; Slightly Slimy Kelp, Sweetener&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; a few minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; not long&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; Japanese Cedar&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 7%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Water Breathing/Speed&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall Brews (Inactive)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Pumpkin Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; wheat/???, pumpkin/6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 13 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 8%&lt;br /&gt;
&lt;br /&gt;
==== Butter Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; sugar/6, something_glittery/6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 13 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 8%&lt;br /&gt;
&lt;br /&gt;
==== Witchy Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; eye_of_newt/3, sugar/6, shrooms/?, glistering_melon/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; mangrove&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 9/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&lt;br /&gt;
==== Bloody Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; spider_eye/3, nether_wart/6, root_veg/?&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 13 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Graveyard Smash Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; something_rotten/3, dem_bones/6, bird_skins/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Nether Regions Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; some_mineral/6, nether_wart/6, glowstone/1, something_explosive/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; extra hot&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Monster Mash ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; internal_structural_support/3, offensive_projectiles/3, trap_material/3, the_better_to_see_you_with/3, green_meat/3, snot/3, boom_juice/3, speed/6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; unlucky. verrry unlucky.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; yes please&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 6 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength&#039;&#039;&#039;: 15%&lt;br /&gt;
&lt;br /&gt;
==== Pumpkin Spice Latte (Cure) ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; orange_gourd/1, coffee_beans/5, raw_sugar/?, milk/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; optimal brew time for a French Press&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 5 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 5/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; -10%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winter Brews (Inactive)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Irish Hot Cocoa ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; cocoa beans/???, sugar/3, &amp;quot;no famine here&amp;quot;/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Mulled Cider ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; &amp;quot;cider&#039;s main ingredient&amp;quot;/6, &amp;quot;cinnamon sticks&amp;quot;/1, glistering melon/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
==== Celebration Bubbly ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; &amp;quot;grapes&amp;quot;/9, something sparkly&amp;quot;/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; oak&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Snowman Bubbly ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; snow/3, nose/1, eyes and buttons/5, arms/2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; cold&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; longer than it takes a snowman to melt&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 5/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&lt;br /&gt;
==== Candy Apple Cider ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; apples/8, &amp;quot;candy apple&amp;quot;/1, sugar/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; x = 1/3 the number of cocoa beans required for the perfect Irish Hot Chocolate&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; x = 1/2 the minutes of brewing time for perfect Candy Apple Cider&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; oak&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 4 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
==== Cranberry Cider ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; cranberries/?, apples/same as the number of cranberries, sugar/3, bottle of something sweet/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 7 minutes in heaven&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; how much time heaven actually takes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; crimson&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 3 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 5/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
==== Cason&#039;s Frozen Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; wheat, ice&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; cold&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same number of ice blocks in minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; any&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 3 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 3/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 6%&lt;br /&gt;
&lt;br /&gt;
==== White Christmas ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; white stuff/10, other white stuff/2, holly berries/10, sweetness/5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; cold&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same number of minutes as one of the white stuffs&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; same number of runs as one of the white stuffs&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Alton Brown&#039;s Eggnog ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; eggs/the actual number that Alton&#039;s recipe calls for, sugar/one less than the number of eggs, milk/one less than the number of sugar, vanilla/one less than the number of sugar, pinch of cinnamon, pinch of nutmeg&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; one more minute than the number of eggs&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; the same number of runs as the amount of sugar&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 9/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Peppermint Mocha ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; chocolate/the number of the (canon) doctor who got a movie, peppermint oil/half the amount of chocolate, peppermint leaves/half the amount of peppermint oil, sweetness/the number of peppermint oil plus the number of peppermint leaves, some milk, some cold stuff&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same number of minutes as the amount of chocolate&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; one less run than the number of peppermint leaves&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; -15%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Bedrock_Crossplay&amp;diff=6687</id>
		<title>Bedrock Crossplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Bedrock_Crossplay&amp;diff=6687"/>
		<updated>2026-10-03T04:35:34Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added Offhand Compatibility Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The BedWolfMC Network is by default a Java Edition server, but we have implemented Bedrock Crossplay so that Bedrock Edition players can join as well! Most Bedrock platforms will be able to join easily by entering our server IP: &amp;lt;code&amp;gt;play.badwolfmc.com&amp;lt;/code&amp;gt; (use port &amp;lt;code&amp;gt;19132&amp;lt;/code&amp;gt; if required) in the servers tab of your game.&lt;br /&gt;
&lt;br /&gt;
==Account Linking==&lt;br /&gt;
Java/Bedrock account linking is an optional feature available to those who wish to take advantage of cross-platform play while also allowing the access of one BadWolfMC player account. This link binds your Java and Bedrock accounts together so that whichever platform you access the Network from, you will always be playing as your Java character. This allows normal access and permissions to your Java account without the need to treat your Bedrock account as an alt in normal gameplay.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;Keep in mind both of your accounts will need to be approved in order to link! Complete the {{ext-link|apply|application}} &#039;&#039;&#039;for your alt account according to the [https://www.badwolfmc.com/server-rules rules].&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Local Linking (Recommended)===&lt;br /&gt;
Using the method below will link your accounts only on the BadWolfMC Network. Account info (username and user IDs) are stored securely in a local database that does not have internet access and which falls under the purview of BadWolfMC&#039;s Privacy Policy.&lt;br /&gt;
&lt;br /&gt;
To link your accounts you&#039;ll need to have both Java and Bedrock Edition accounts logged onto the same BadWolfMC server, and &#039;&#039;&#039;both accounts must be members of BadWolfMC. If one of your accounts is already approved, please submit an {{ext-link|apply|application}}for the other as an alt.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== From your Java account run the command: ====&lt;br /&gt;
&amp;lt;code&amp;gt;/linkaccount [your Bedrock username including the period]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will return instructions to run the same command appended by a 4-digit code from your Bedrock account. You will have 5 minutes to do so.&lt;br /&gt;
&lt;br /&gt;
==== From your Bedrock account run: ====&lt;br /&gt;
&amp;lt;code&amp;gt;/linkaccount [your Java username] [code]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If both accounts are online, your Bedrock account will be kicked upon successful link. You will only be able to join the server from one of these at a time.&lt;br /&gt;
&lt;br /&gt;
===Global Linking===&lt;br /&gt;
Global linking is also available through the Geyser servers. This allows your accounts to be linked across all servers using Geyser that allow globally linked players to join. This is an external method that is not covered by the BadWolfMC Privacy Policy, nor can we provide assistance with it. The method is perfectly robust, but if we remove support for globally linked players you would need to link again locally. [https://link.geysermc.org/ Click here to visit the global linking site].&lt;br /&gt;
&lt;br /&gt;
==Parity==&lt;br /&gt;
Game play differs slightly between Java Edition and Bedrock Edition. Many features are still available, some with workarounds. We&#039;ll do our best to include any differences here.&lt;br /&gt;
&lt;br /&gt;
===Plugin Compatibility===&lt;br /&gt;
Most of the more noticeable differences that linked Crossplay users will experience will be with our unique blend of plugins, which have varying levels of Bedrock support. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Compatibility&lt;br /&gt;
|-&lt;br /&gt;
| BedWars || Mostly Compatible - No currently known issues.&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Furnaces&lt;br /&gt;
|Mostly Compatible - Furnaces are usable like normal when enchanted, but Bedrock players may have difficulty enchanting the furnaces. Assistance can be sought from other players or server staff, if all necessary materials are provided.&lt;br /&gt;
|-&lt;br /&gt;
| Hide &amp;amp; Seek || Compatibility Improving - Some players may experience issues with respawning, but it should work for most.&lt;br /&gt;
|-&lt;br /&gt;
| Homes || Mostly Compatible - Will likely have issues with removing homes from the GUI, can use commands instead. (see &amp;quot;Clickable Chat Elements&amp;quot; below)&lt;br /&gt;
|-&lt;br /&gt;
| PiggyBack || Mostly Compatible - Players are able to pick up other entities but will need to use the &amp;lt;code&amp;gt;/shakeitoff&amp;lt;/code&amp;gt; command to put them back down.&lt;br /&gt;
|-&lt;br /&gt;
| Player Teleport || Mostly Compatible - Reacting to requests is compatible by command only (see &amp;quot;Clickable Chat Elements&amp;quot; below)&lt;br /&gt;
|-&lt;br /&gt;
|Residence&lt;br /&gt;
|Mostly Compatible - Bedrock players will have issues using the GUIs for residence settings, but can use [[Residence#Modify Your Flags|commands]] instead.&lt;br /&gt;
|-&lt;br /&gt;
| Tab Location || Mostly Compatible - There&#039;s no Tab to see the player list or location info in Bedrock, but we&#039;ve enabled coordinate displays for Bedrock players, added the &#039;&#039;&#039;&amp;lt;code&amp;gt;/location&amp;lt;/code&amp;gt;&#039;&#039;&#039; command to see what world you&#039;re in, and &amp;lt;code&amp;gt;/list&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/glist all&amp;lt;/code&amp;gt; allow you to see the player list.&lt;br /&gt;
|-&lt;br /&gt;
| VeinMiner || Fully Compatible&lt;br /&gt;
|-&lt;br /&gt;
| Warps || Fully Compatible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offhand Compatibility ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/geyser offhand&amp;lt;/code&amp;gt; - Moves the currently held item to the offhand or swaps items between the main hand and the offhand.&lt;br /&gt;
&lt;br /&gt;
===Clickable Chat Elements===&lt;br /&gt;
The most noticeable difference will be the inability for Bedrock players to click on chat elements. Most of these will be links or command shortcuts. The necessary workaround commands will be listed below.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/tpaccept&amp;lt;/code&amp;gt; - Accepts a tp request from another player. This replaces the functionality of clicking the green check on a request.&lt;br /&gt;
* &amp;lt;code&amp;gt;/tpdeny&amp;lt;/code&amp;gt; - Denies a tp request from another player. This replaces the functionality of clicking the red X on a request.&lt;br /&gt;
* &amp;lt;code&amp;gt;/delhome [homeName]&amp;lt;/code&amp;gt; - Removes a home when unable to do so through the GUI.&lt;br /&gt;
* &amp;lt;code&amp;gt;/sethome [homeName] -override&amp;lt;/code&amp;gt; - If setting a home with the same name as an existing one to override it, this command bypasses the &amp;quot;Click to confirm&amp;quot; in chat.&lt;br /&gt;
&lt;br /&gt;
===Inherent Limitations===&lt;br /&gt;
These are issues that the Geyser team is currently unable to fix due to the differences between the platforms.&lt;br /&gt;
&lt;br /&gt;
* Custom heads in inventories, including armor stand inventories. Placed heads should render correctly. We also provide a small automatically downloaded resource pack for Bedrock that adds some of our more commonly used player heads. While we can sometimes add additional heads, this resource pack is quite strictly limited to heads and only a limited number can be added.&lt;br /&gt;
* Clickable links in chat&lt;br /&gt;
* Glowing effect&lt;br /&gt;
* Crafting in the 2x2 menu while in creative mode&lt;br /&gt;
* Distinguishing between left and right clicks in inventories.&lt;br /&gt;
* Redstone dot blockstates&lt;br /&gt;
* Potion colors implemented using NBT&lt;br /&gt;
* Various command arguments for any command that doesn’t use the Minecraft Brigadier library&lt;br /&gt;
* Anything that relies on tab complete or typing in the chat UI (related to the above) - Bedrock sends no packet that indicates they are in this menu&lt;br /&gt;
* Unable to see banner layers past 6&lt;br /&gt;
* Movement issues around bamboo due to offset differences between Java and Bedrock. &lt;br /&gt;
* Custom anvil recipes&lt;br /&gt;
* Dolphin’s Grace potion effect visuals (effects should still work correctly)&lt;br /&gt;
* Invisible item frames&lt;br /&gt;
* Blocks (excluding jack-o-lantern) on entity heads (E.G. armor stands, players)&lt;br /&gt;
&lt;br /&gt;
== Platform-Specific Joining Instructions ==&lt;br /&gt;
Joining from most Bedrock platforms is relatively straight-forward, via navigating to the &amp;quot;Servers&amp;quot; tab, selecting &amp;quot;Add Server&amp;quot; then entering our IP &amp;lt;code&amp;gt;play.badwolfmc.com&amp;lt;/code&amp;gt; and port &amp;lt;code&amp;gt;19132&amp;lt;/code&amp;gt;. However, some platforms can be a little quirky with servers:&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Switch ===&lt;br /&gt;
For reasons beyond our understanding, some Switch users have reported the necessity to join one of the default servers first before getting the option to add their own. Several videos exist to explain how this works, such as [https://www.youtube.com/watch?v=Ms2zTWy_BCQ this one]. &lt;br /&gt;
&lt;br /&gt;
=== Playstation ===&lt;br /&gt;
Joining from a PlayStation is slightly different from most other consoles since this edition of the game does not allow you to modify the available servers by default. However, some apps exist to allow you to connect via a LAN proxy. Please note that both of these options require the device running the proxy to be on the same network (i.e. connected to the same WiFi) as the PlayStation. BadWolfMC is not associated with these and cannot offer technical support for using them.&lt;br /&gt;
&lt;br /&gt;
==== Bedrock Together ====&lt;br /&gt;
We recommend using the BedrockTogether app. It can be downloaded from Google Play or the Apple App Store on most mobile devices. Here is a quick walkthrough on how to use it:&lt;br /&gt;
&lt;br /&gt;
# Download BedrockTogether from Google Play or the App Store.&lt;br /&gt;
# Open the app, then type in &#039;&#039;&#039;play.badwolfmc.com&#039;&#039;&#039; in the IP: box.&lt;br /&gt;
# Type &#039;&#039;&#039;19132&#039;&#039;&#039; in the Port: box.&lt;br /&gt;
# Click on the green Watch Ad and Run button beneath the address boxes.&lt;br /&gt;
# Wait for the ad to finish playing, then click on the X at the top right to close out of it.&lt;br /&gt;
# Open Minecraft and click on the Play button on the main page&lt;br /&gt;
# Navigate to the Friends tab and locate the LAN Games section.&lt;br /&gt;
# When the BedrockTogether game appears, click on it to join BadWolfMC!&lt;br /&gt;
&lt;br /&gt;
Other than having to watch an ad, the process is fairly quick and painless. Please note that the app must stay open for the connection to be maintained. It can also take a minute or two for the LAN game to appear after you start the application. We recommend connecting to the server through the app before starting the game on your PlayStation.&lt;br /&gt;
&lt;br /&gt;
==== Phantom ====&lt;br /&gt;
[https://github.com/jhead/phantom/releases Phantom] is a popular command-line interface for your PC or Mac. It is used to create a LAN game for you to join your server. Phantom tends to have a better connection than the smartphone apps, but it has to be run through the Command Line on your computer. We only recommend this option for advanced users with experience using the Terminal or Windows PowerShell.&lt;br /&gt;
&lt;br /&gt;
== Disabling Automatic Updates ==&lt;br /&gt;
While we try to remain as up-to-date as possible, it often takes a short while after a Minecraft update before our servers, plugins, and compatibility layers can be updated to match—usually a few weeks, sometimes longer. This delay can cause issues for Bedrock Edition players, which we attempt to mitigate with plugins that allow forward compatibility. However, even these plugins can take several days to update, during which time Bedrock players whose games have already auto-updated may be unable to connect.&lt;br /&gt;
&lt;br /&gt;
To avoid being locked out during this period, you can temporarily disable automatic updates for Minecraft. This isn’t normally recommended, since it prevents you from receiving important bug fixes and security patches in a timely manner. We suggest only disabling automatic updates when a new Minecraft version is about to release, and re-enabling them once our forward-compatibility plugins are updated.&lt;br /&gt;
&lt;br /&gt;
=== How to Disable Automatic Updates ===&lt;br /&gt;
&#039;&#039;&#039;Windows (Microsoft Store)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Open the Microsoft Store.&lt;br /&gt;
# Go to &#039;&#039;&#039;Settings&#039;&#039;&#039;.&lt;br /&gt;
# Under &#039;&#039;App updates&#039;&#039;, set &#039;&#039;&#039;&amp;lt;code&amp;gt;Update apps automatically&amp;lt;/code&amp;gt;&#039;&#039;&#039; to &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iOS (iPhone &amp;amp; iPad)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Open &#039;&#039;&#039;Settings&#039;&#039;&#039;.&lt;br /&gt;
# Scroll to &#039;&#039;&#039;App Store&#039;&#039;&#039;.&lt;br /&gt;
# Under &#039;&#039;Automatic Downloads&#039;&#039;, set &#039;&#039;&#039;&amp;lt;code&amp;gt;App Updates&amp;lt;/code&amp;gt;&#039;&#039;&#039; to &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Android (Google Play Store)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Open the &#039;&#039;&#039;Google Play Store&#039;&#039;&#039;.&lt;br /&gt;
# Tap your &#039;&#039;&#039;profile icon&#039;&#039;&#039; in the top-right.&lt;br /&gt;
# Go to &#039;&#039;&#039;Settings &amp;gt; Network preferences &amp;gt; Auto-update apps&#039;&#039;&#039;.&lt;br /&gt;
# Select &#039;&#039;&#039;&amp;lt;code&amp;gt;Don’t auto-update apps&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xbox (Xbox One / Series X|S)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Press the &#039;&#039;&#039;Xbox button&#039;&#039;&#039; on your controller.&lt;br /&gt;
# Go to &#039;&#039;&#039;Profile &amp;amp; system &amp;gt; Settings &amp;gt; System &amp;gt; Updates&#039;&#039;&#039;.&lt;br /&gt;
# Uncheck &#039;&#039;&#039;&amp;lt;code&amp;gt;Keep my games &amp;amp; apps up to date&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PlayStation (PS4 / PS5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# From the Home screen, highlight &#039;&#039;&#039;Minecraft&#039;&#039;&#039;.&lt;br /&gt;
# Press the &#039;&#039;&#039;Options&#039;&#039;&#039; button on your controller.&lt;br /&gt;
# Select &#039;&#039;&#039;Check for Update&#039;&#039;&#039; to see current status.&lt;br /&gt;
# To disable auto-updates globally:&lt;br /&gt;
#* Go to &#039;&#039;&#039;Settings &amp;gt; Saved Data and Game/App Settings &amp;gt; Automatic Updates&#039;&#039;&#039;.&lt;br /&gt;
#* Turn off &#039;&#039;&#039;&amp;lt;code&amp;gt;Auto-Download&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;Auto-Install in Rest Mode&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# From the Home screen, highlight &#039;&#039;&#039;Minecraft&#039;&#039;&#039;.&lt;br /&gt;
# Press the &#039;&#039;&#039;+&#039;&#039;&#039; or &#039;&#039;&#039;–&#039;&#039;&#039; button on your controller.&lt;br /&gt;
# Select &#039;&#039;&#039;Software Update &amp;gt; Via the Internet&#039;&#039;&#039; to update manually when ready.&lt;br /&gt;
# To stop auto-updates globally:&lt;br /&gt;
#* Go to &#039;&#039;&#039;System Settings &amp;gt; System&#039;&#039;&#039;.&lt;br /&gt;
#* Turn &#039;&#039;&#039;&amp;lt;code&amp;gt;Auto-Update Software&amp;lt;/code&amp;gt;&#039;&#039;&#039; to &amp;lt;code&amp;gt;Off&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=6686</id>
		<title>Resource Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=6686"/>
		<updated>2026-09-28T22:04:52Z</updated>

		<summary type="html">&lt;p&gt;Merc: Changed image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RP&lt;br /&gt;
 | title                  = BadWolfMC Resource Pack&lt;br /&gt;
 | image                  = Tardis Tools Bundle.png|frameless|center&lt;br /&gt;
 | image_caption          = TARDIS Bundle available for the Sonic Tools&lt;br /&gt;
&lt;br /&gt;
 | download_url           = {{ext-link|rp|raw=1}} &amp;lt;!-- or a direct URL --&amp;gt;&lt;br /&gt;
 | download_label         = Download Latest&lt;br /&gt;
&lt;br /&gt;
 | rp_version             = v10.8.1&lt;br /&gt;
 | sha1                   = 43a2e7f9076b3f80f64b2b86b5b9750e09a2ec90&lt;br /&gt;
 | sha256                 = 15E7E49901600E0700F6C2B237F71ED5C8B175DED3F66DBA2F30CA230097537D&lt;br /&gt;
 | mc_version             = 26.2&lt;br /&gt;
 | pack_format_current    = 88&lt;br /&gt;
 | pack_formats_supported = 84-200&lt;br /&gt;
 | contributors           = [[User:merc|merc]], [[User:Cesar|Cesar]], [[User:Caelan|Caelan]], [[User:JBizzle|JBizzle]], [[User:GolighRunes|GolighRunes]], [[User:FreyaHaze|FreyaHaze]], [[User:Rooster|Rooster]]; Legacy contributors: Dr00bles, Night, Toffy, Lix3nn; [https://github.com/ShaneBeee/CompassClockFix Clock/Compass Fix] Copyright (c) 2025 Shane Bee, usage rights granted under the MIT License.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BadWolfMC uses a &#039;&#039;&#039;custom resource pack&#039;&#039;&#039; that enhances textures and items to better suit our game modes, such as providing skins for our special soulbound tools, custom mobs, and the game pieces for our Game Nights.&lt;br /&gt;
&lt;br /&gt;
The BadWolfMC Resource Pack is designed to &#039;&#039;&#039;layer on top of your favorite resource pack&#039;&#039;&#039; and does not alter the appearance of any blocks or items that you&#039;d encounter through normal play — you can use it with vanilla textures or with another resource pack and you won&#039;t even realize it&#039;s there. It changes the appearance of &#039;&#039;&#039;unobtainable items&#039;&#039;&#039; in Minecraft to create &#039;&#039;&#039;custom tools, hats, and more&#039;&#039;&#039;. For example, all of our hats are unique types of blaze rods!&lt;br /&gt;
&lt;br /&gt;
== Resource Pack Installation ==&lt;br /&gt;
By default, your game will prompt you to &#039;&#039;&#039;automatically download&#039;&#039;&#039; the pack when you log in — this is the &#039;&#039;&#039;recommended&#039;&#039;&#039; method. The pack is small and installs quickly, but may cause a &#039;&#039;&#039;brief pause&#039;&#039;&#039; as it loads. This is normal and only happens once per session, unless the pack is updated or removed from your system.&lt;br /&gt;
&lt;br /&gt;
If you have trouble with the automatic downloads or prefer to skip the loading delay, you can {{ext-link|rp|&#039;&#039;&#039;download the pack manually&#039;&#039;&#039;}}, copy the &#039;&#039;&#039;zipped&#039;&#039;&#039; file to your resourcepacks folder (follow steps 1-3 in [[Resource Pack#Issue 2: Resource pack gets stuck downloading at 100%.|Issue 2]] below), enable it in game in your Resource Packs menu, then &#039;&#039;&#039;disable automatic downloads&#039;&#039;&#039; in your Multiplayer settings. This method is especially useful for players with slower connections, but &#039;&#039;&#039;you would need to repeat the process each time the pack updates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Resource Pack Troubleshooting ==&lt;br /&gt;
The following aims to address some of the issues that may be encountered when using server resource packs.&lt;br /&gt;
&lt;br /&gt;
=== Issue 1: Minecraft will not download the resource pack ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
When you join the server it does not automatically download the resource pack&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Go to your Minecraft Multiplayer menu and click on your BadWolfMC server listing (play.badwolfmc.com). Click &amp;quot;Edit&amp;quot; in the bottom left hand corner.&lt;br /&gt;
* In the editor, make sure you have your &amp;quot;Server Resource Pack&amp;quot; set to &amp;quot;Enabled&amp;quot; or &amp;quot;Prompt&amp;quot;. &amp;quot;Enabled&amp;quot; will automatically download the resource packs when you join the network, and &amp;quot;Prompt&amp;quot; will ask you before the download begins. To save your settings, hit &amp;quot;Done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Really, that should solve most instances of this problem. If it still does not work for you, try restarting your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 2: Resource pack gets stuck downloading at 100%. ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
Your &amp;quot;Server Resource Pack&amp;quot; is enabled already.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. We have to go to our .minecraft folder for this issue. If you know how to get to your folder already, skip to step 4. If not, start by going to &amp;quot;Options&amp;quot; in your Minecraft home screen.&lt;br /&gt;
[[File:Multiplayer.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
2. Then go to your &amp;quot;Resource Packs...&amp;quot;.&lt;br /&gt;
[[File:ResourcePacks.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
3. Then go to &amp;quot;Open resource pack folder&amp;quot;. &lt;br /&gt;
[[File:RPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
4. Now click on the &amp;quot;.minecraft&amp;quot; in the address bar of your Folder Explorer. &lt;br /&gt;
[[File:MinecraftFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
5. You should now see a list of folders, find the one called &amp;quot;server-resource-packs&amp;quot; and go into it. &lt;br /&gt;
[[File:ServerRPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
6. If you can&#039;t find this folder, then right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. This should fix your issue, you can stop here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Once in the folder, delete everything in the folder. (Don&#039;t worry, this is safe -- it just forces the client to re-download the resource pack since the one you had was probably corrupted)&lt;br /&gt;
&lt;br /&gt;
Restart your Minecraft client and the issue should be fixed. &lt;br /&gt;
&lt;br /&gt;
=== Issue 3: Minecraft crashes when downloading a resource pack. ===&lt;br /&gt;
You have Server Resource Packs enabled - if not, make sure it is enabled or prompted (see Issue 1).&lt;br /&gt;
Some users may also receive an error without a crash, but an error message saying Internal Exception: java.lang.IllegalArgumentException: Parameter &#039;directory&#039; is not a directory&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
# First, follow the steps in Issue 2 to get to your .minecraft folder. &lt;br /&gt;
# Once there, right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. &lt;br /&gt;
# Now, restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 4: Stuck &amp;quot;unloading texture&amp;quot; when joining another server. ===&lt;br /&gt;
This can happen in any server, the solution will still work the same.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Follow the steps in Issue 2 OR&lt;br /&gt;
* Follow the steps in Issue 2 to get to your .minecraft folder. Once there, delete the contents of folder called &amp;quot;server-resource-packs&amp;quot; or delete and recreate the entire folder.&lt;br /&gt;
* Restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 5: I&#039;m tired of messing with the automatic resource pack. ===&lt;br /&gt;
We highly recommend allowing the automatic download of the resource pack since the automatic handling will always download the latest updates. However, if you regularly experience difficulty loading the pack you can download the latest version as a standalone {{ext-link|rp}}. Do not unzip the file, but place it directly in your Resource Packs folder and ensure that it is the topmost pack in your &amp;quot;Selected Resource Packs&amp;quot; list. If you decide to download the Resource Pack manually, be sure to disable the automatic download by following the instructions in Issue 1 above. Resource Pack changes are typically announced on Discord, but we still recommend checking the version number and updating regularly, especially after server version updates. &lt;br /&gt;
&lt;br /&gt;
For other issues with our resource pack, please create a [[Help tickets|ticket]] on our {{ext-link|discord}}for additional assistance.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=File:Tardis_Tools_Bundle.png&amp;diff=6685</id>
		<title>File:Tardis Tools Bundle.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=File:Tardis_Tools_Bundle.png&amp;diff=6685"/>
		<updated>2026-09-28T22:03:46Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tardis Tools Bundle&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6684</id>
		<title>Continuum</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6684"/>
		<updated>2026-09-28T06:24:32Z</updated>

		<summary type="html">&lt;p&gt;Merc: Companion goal reschedule clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Continuum&#039;&#039;&#039; is BadWolfMC&#039;s daily Continuity and engagement system. It rewards regular meaningful play without requiring you to log in every single calendar day, and it includes several ways to protect a Continuity when real life gets in the way.&lt;br /&gt;
&lt;br /&gt;
Continuum is built around three scales of play:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; — your Fixed Points, Continuity, protections, milestones, and Personal Goals.&lt;br /&gt;
* &#039;&#039;&#039;Companion&#039;&#039;&#039; — one-to-one friendships with shared Companion Continuity, Time Lock rescue, shared Goals, and milestones.&lt;br /&gt;
* &#039;&#039;&#039;Community&#039;&#039;&#039; — server- or network-wide Goals that everyone can help complete.&lt;br /&gt;
&lt;br /&gt;
Most features can be used either through the inventory menus or through &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; commands.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;TLDR:&#039;&#039;&#039; Engage in the Continuum by earning &#039;&#039;&#039;Fixed Points&#039;&#039;&#039; daily to achieve &#039;&#039;&#039;Milestones&#039;&#039;&#039; and &#039;&#039;&#039;Goals&#039;&#039;&#039;. Guard your Continuity with &#039;&#039;&#039;Time Locks&#039;&#039;&#039; and &#039;&#039;&#039;Vacation&#039;&#039;&#039; or repair it with &#039;&#039;&#039;Polarity Reversals&#039;&#039;&#039;. Earn better loot as your Continuity climbs.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fixed Points and Continuity ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Fixed Point&#039;&#039;&#039; is the successful completion of one Continuum logical day. The current activity requirement is &#039;&#039;&#039;15 minutes of connected play&#039;&#039;&#039; during that logical day.&lt;br /&gt;
&lt;br /&gt;
Your connected time can be split across BadWolfMC servers. For example, time spent on Delta and Alpha during the same logical day can combine toward the same Fixed Point.&lt;br /&gt;
&lt;br /&gt;
Once you establish the day&#039;s Fixed Point:&lt;br /&gt;
&lt;br /&gt;
* your &#039;&#039;&#039;Continuity&#039;&#039;&#039; increases by 1;&lt;br /&gt;
* you cannot earn a second Fixed Point for the same logical day;&lt;br /&gt;
* additional play that day does not increase Continuity again.&lt;br /&gt;
&lt;br /&gt;
=== Your logical day ===&lt;br /&gt;
Logical days begin at 6:00AM in the &#039;&#039;&#039;America/New_York&#039;&#039;&#039; timezone. You can also set your timezone using the &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; GUI or the &amp;lt;code&amp;gt;/streak timezone set &amp;lt;IANA-zone&amp;gt;&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
You can see today&#039;s state with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and get a more detailed explanation of a retained date with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak why&lt;br /&gt;
/streak why YYYY-MM-DD&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Locks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Locks&#039;&#039;&#039; automatically protect an otherwise missed logical day. You do not manually choose which date to use one on; Continuum consumes them chronologically when a missed date finalizes and protection is available.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;2 Time Locks&#039;&#039;&#039;;&lt;br /&gt;
* Earning &#039;&#039;&#039;4 Fixed Points&#039;&#039;&#039; during a Monday-Sunday logical week awards &#039;&#039;&#039;1 Time Lock&#039;&#039;&#039;;&lt;br /&gt;
* Your effective maximum number of Time Locks varies with your server rank:&lt;br /&gt;
** Member &amp;amp; Iron: 2&lt;br /&gt;
** Gold: 3&lt;br /&gt;
** Diamond: 5&lt;br /&gt;
* If your maximum later becomes lower than your existing balance, already-earned Time Locks are kept. The lower maximum limits future acquisition rather than confiscating them.&lt;br /&gt;
&lt;br /&gt;
A Time Lock &#039;&#039;&#039;preserves&#039;&#039;&#039; personal Continuity but does &#039;&#039;&#039;not&#039;&#039;&#039; add another Fixed Point to it.&lt;br /&gt;
&lt;br /&gt;
Check your current balance with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak balances&lt;br /&gt;
/streak lock status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polarity Reversals ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Polarity Reversal&#039;&#039;&#039; can repair the most recent eligible ordinary break in your Continuity.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;1 Polarity Reversal&#039;&#039;&#039;;&lt;br /&gt;
* Normal monthly grant: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Normal balance cap: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Repair window: &#039;&#039;&#039;48 hours&#039;&#039;&#039;;&lt;br /&gt;
* Maximum normally repairable gap: &#039;&#039;&#039;1 missed logical day&#039;&#039;&#039;;&lt;br /&gt;
* You must establish the &#039;&#039;&#039;current logical day&#039;s Fixed Point first&#039;&#039;&#039;;&lt;br /&gt;
* Only the most recent eligible break can normally be repaired.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak repair&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A repaired date becomes &#039;&#039;&#039;Repaired&#039;&#039;&#039;. It reconnects/preserves the Continuity, but the repaired date does not become an earned Fixed Point and does not itself add 1 to the Continuity count.&lt;br /&gt;
&lt;br /&gt;
== Vacation ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacation&#039;&#039;&#039; is planned Continuity protection for time you know you will be away.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;28&#039;&#039;&#039; protected Vacation days in a rolling &#039;&#039;&#039;365-day&#039;&#039;&#039; window;&lt;br /&gt;
* Minimum Vacation length: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Maximum Vacation length: &#039;&#039;&#039;14 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Early-return cooldown before scheduling another Vacation: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Vacation begins on your &#039;&#039;&#039;next logical day&#039;&#039;&#039;, not immediately when you schedule it.&lt;br /&gt;
&lt;br /&gt;
While Vacation is active, activity does not count toward a Fixed Point. Vacation preserves your Continuity without increasing it.&lt;br /&gt;
&lt;br /&gt;
A Vacation day is charged only if that logical date actually finalizes as &#039;&#039;&#039;Vacation&#039;&#039;&#039;. If you return early and end Vacation before the current logical date finalizes, that date is not charged as Vacation; it must instead resolve normally through a Fixed Point, Time Lock, or miss.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak vacation&lt;br /&gt;
/streak vacation status&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt;&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&lt;br /&gt;
/streak vacation cancel&lt;br /&gt;
/streak vacation end&lt;br /&gt;
/streak vacation end confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cancel&amp;lt;/code&amp;gt; is for a scheduled Vacation that has not started. &amp;lt;code&amp;gt;end&amp;lt;/code&amp;gt; is for returning early from a Vacation that is already active.&lt;br /&gt;
&lt;br /&gt;
When ending early, the change is immediate: activity before the committed return time does not count, while activity afterward may count toward that logical day&#039;s Fixed Point.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
Personal milestones are automatic achievements. They do not take up Personal Goal slots and do not need to be manually joined.&lt;br /&gt;
&lt;br /&gt;
The milestone system recognizes Continuity achievements through rewards. The exact milestone names, thresholds, and rewards are shown in Continuum and may change as BadWolfMC&#039;s milestone catalog evolves.&lt;br /&gt;
&lt;br /&gt;
Browse your milestone progress with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak milestones&lt;br /&gt;
/streak milestones &amp;amp;lt;page&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Goals&#039;&#039;&#039; are optional challenges you pursue yourself. The exact enabled Goals, targets, timing, and rewards are shown through the Goal menu/commands.&lt;br /&gt;
&lt;br /&gt;
Personal Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fixed Points in a window&#039;&#039;&#039; — earn a set number of Fixed Points or use available protections during a week, month, or rolling set of logical days.&lt;br /&gt;
* &#039;&#039;&#039;Clean Fixed Point run&#039;&#039;&#039; — build a consecutive run of earned Fixed Points without specified protection events interrupting it.&lt;br /&gt;
* &#039;&#039;&#039;Gain Continuity&#039;&#039;&#039; — increase Continuity by a configured amount from the goal&#039;s starting baseline.&lt;br /&gt;
* &#039;&#039;&#039;Beat Personal Best&#039;&#039;&#039; — granted automatically after a break, exceed your previously held longest Continuity.&lt;br /&gt;
&lt;br /&gt;
Each player can have up to &#039;&#039;&#039;3 active/scheduled selectable Personal Goals&#039;&#039;&#039; at once, not counting automatically assigned goals.&lt;br /&gt;
&lt;br /&gt;
Some Goals begin automatically; others are manually selectable. Some definitions may also allow you to enable automatic restart after successful completion. Your preference never bypasses the Goal&#039;s normal repeat/cooldown rules.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak goals&lt;br /&gt;
/streak goals list&lt;br /&gt;
/streak goal view &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal join &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Companion&#039;&#039;&#039; is a mutual one-to-one non-exclusive Continuum relationship. Each player can have several different Companions who do not need to be connected to one another.&lt;br /&gt;
&lt;br /&gt;
Your effective maximum number of Companions varies with your server rank:&lt;br /&gt;
* Member &amp;amp; Iron: 2&lt;br /&gt;
* Gold: 3&lt;br /&gt;
* Diamond: 5&lt;br /&gt;
&lt;br /&gt;
If you get Diamond and establish 5 Companions but later fall back to Gold, existing Companion relationships remain intact; you simply cannot establish additional relationships until you are within your current limit.&lt;br /&gt;
&lt;br /&gt;
Incoming Companion requests are allowed by default and the invited player does not need to be online at the time (but would need to have an established Continuity). Requests normally expire after &#039;&#039;&#039;7 days&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Managing Companions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion&lt;br /&gt;
/streak companion list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak companion view &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion request &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&lt;br /&gt;
/streak companion requests on&lt;br /&gt;
/streak companion requests off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removing a Companion also ends any incomplete shared Companion Goals for that relationship, so Continuum asks for confirmation first.&lt;br /&gt;
&lt;br /&gt;
=== Companion Continuity ===&lt;br /&gt;
&lt;br /&gt;
Companion Continuity compares matching finalized logical-date labels for the two players. You do &#039;&#039;&#039;not&#039;&#039;&#039; need to share a timezone or play at the same time.&lt;br /&gt;
&lt;br /&gt;
For each matching finalized date:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your result / Companion result !! Companion Continuity&lt;br /&gt;
|-&lt;br /&gt;
| Both are Fixed Point or Time Lock || Advances by 1&lt;br /&gt;
|-&lt;br /&gt;
| Both maintained Continuity, but at least one result is Repaired, Vacation, or Exempt || Preserved; does not advance&lt;br /&gt;
|-&lt;br /&gt;
| Either player is Missed || Breaks&lt;br /&gt;
|-&lt;br /&gt;
| One matching date is not finalized yet || Waits for both dates to finalize&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means a Time Lock can keep a Companion journey moving forward, while Vacation or a repaired/exempt date protects the relationship without artificially increasing its shared count.&lt;br /&gt;
&lt;br /&gt;
=== Time Lock gifts and rescue alerts ===&lt;br /&gt;
&lt;br /&gt;
You may send one of your Time Locks to a Companion when the gifting rules allow it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current rules allow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 gift per Companion pair per week&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;1 total Companion Time Lock gift per donor per week&#039;&#039;&#039;;&lt;br /&gt;
* the receiving Companion must have room under their current normal Time Lock maximum.&lt;br /&gt;
&lt;br /&gt;
Companion rescue alerts are enabled by default. When a Companion with an active journey is approaching reset without a Fixed Point or available Time Lock, eligible online Companions can receive one at-risk alert approximately &#039;&#039;&#039;6 hours before that player&#039;s reset&#039;&#039;&#039;. A committed rescue disarms that episode, and alerts do not repeatedly fire every day for someone who has not returned; rescue re-arms after the player personally establishes another Fixed Point.&lt;br /&gt;
&lt;br /&gt;
=== Companion Goals ===&lt;br /&gt;
&lt;br /&gt;
Companion Goals belong to one Companion pair and require mutual acceptance. Once accepted, a goal will automatically be rescheduled upon completion until canceled, after which a new goal can be proposed.&lt;br /&gt;
&lt;br /&gt;
Current supported Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Companion Continuity gain&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;Companion Fixed Points in a window&#039;&#039;&#039;, with matched, combined, or each-player contribution styles;&lt;br /&gt;
* strict matched-date challenges such as a &amp;quot;Perfect Pair&amp;quot; definition require every eligible shared date while treating Vacation/Exempt dates neutrally.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s current limits are:&lt;br /&gt;
&lt;br /&gt;
* up to &#039;&#039;&#039;5 active Companion Goals per player&#039;&#039;&#039;;&lt;br /&gt;
* up to &#039;&#039;&#039;1 active Companion Goal per Companion pair&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Companion milestones are automatic relationship achievements and do not consume a Companion Goal slot:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community Goals&#039;&#039;&#039; are timed BadWolfMC-wide or server-specific challenges. You do not manually enroll; your qualifying Continuum activity contributes automatically while the event is active.&lt;br /&gt;
&lt;br /&gt;
Current Community Goal objectives can count:&lt;br /&gt;
&lt;br /&gt;
* total Fixed Points;&lt;br /&gt;
* unique players establishing Fixed Points;&lt;br /&gt;
* Personal Goal completions;&lt;br /&gt;
* Companion Goal completions.&lt;br /&gt;
&lt;br /&gt;
A Community Goal may require a minimum personal contribution before you qualify for its reward. The Goal detail view shows overall progress, your contribution, the qualification minimum, event window, and whether you currently qualify.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak community&lt;br /&gt;
/streak community list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History and &amp;quot;why&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Continuum keeps the detailed history of your continuity for &#039;&#039;&#039;183 days&#039;&#039;&#039;. Browse it with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak history list&lt;br /&gt;
/streak history list YYYY-MM&lt;br /&gt;
/streak history list YYYY-MM &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak history gui&lt;br /&gt;
/streak history gui YYYY-MM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history calendar and &amp;lt;code&amp;gt;/streak why&amp;lt;/code&amp;gt; can distinguish states such as:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Fixed Point || The activity requirement was reached for that logical day.&lt;br /&gt;
|-&lt;br /&gt;
| Time Lock || No Fixed Point was earned; a Time Lock was automatically consumed to preserve Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Vacation || The date finalized under scheduled Vacation protection.&lt;br /&gt;
|-&lt;br /&gt;
| Repaired || A Polarity Reversal repaired the missed date; Continuity was preserved but no Fixed Point was added for that date.&lt;br /&gt;
|-&lt;br /&gt;
| Missed || The date finalized without a Fixed Point or available protection and broke Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Exempt || An eligibility/administrative policy protected the date without adding a Fixed Point or consuming ordinary protection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When detailed history has aged beyond the retention window, Continuum may show that the detailed record has expired instead of reconstructing information it no longer retains.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
Continuum provides three player leaderboards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak top current&lt;br /&gt;
/streak top longest&lt;br /&gt;
/streak top month&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They show current Continuity, longest Continuity, and current-month Fixed Points respectively.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Rewards are granted through 5 tiers of loot tables based on the level of the reward. Each is given as a player head item that can be clicked to claim the prize.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daily Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Daily Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Vault Key Shard&lt;br /&gt;
|40&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty Shard&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Totem&lt;br /&gt;
|10&lt;br /&gt;
|Gamma Only&lt;br /&gt;
|-&lt;br /&gt;
|10-min 150% Jobs Bonus&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Normal Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|5 Loyalty Points&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5 Diamonds&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vaut Key&lt;br /&gt;
|20&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Red Vault Gem&lt;br /&gt;
|20&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Fate Coin&lt;br /&gt;
|15&lt;br /&gt;
|Not Gamma&lt;br /&gt;
|-&lt;br /&gt;
|15-min 150% Jobs Bonus&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Totem&lt;br /&gt;
|10&lt;br /&gt;
|Gamma Only&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncommon Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Uncommon Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10 Loyalty Points&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 Diamonds&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3 Vault Keys&lt;br /&gt;
|10&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Red Vault Gem&lt;br /&gt;
|10&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|2 Fate Coins&lt;br /&gt;
|5&lt;br /&gt;
|Not Gamma&lt;br /&gt;
|-&lt;br /&gt;
|15-min 200% Jobs Bonus&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bad Wolf Brew&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Ingot&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nether Star&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rare Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rare Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|25 Loyalty Points&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20 Vault Keys&lt;br /&gt;
|50&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Opal Vault Gem&lt;br /&gt;
|5&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Egg&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time Vortex&lt;br /&gt;
|25&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Block&lt;br /&gt;
|25&lt;br /&gt;
|Beta &amp;amp; Gamma&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Upgrade&lt;br /&gt;
|25&lt;br /&gt;
|Beta Only&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mythic Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mythic Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|50 Loyalty Points&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vault Star&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1 Mo. Diamond&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
For existing Diamond members, the free month will be added on top of your currently purchased time. For &#039;&#039;&#039;staff members only&#039;&#039;&#039;, this is converted into $5 of [https://store.badwolfmc.com BadWolfMC Store] credit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
Open the Settings menu with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current settings cover timezone, language, and notification categories.&lt;br /&gt;
&lt;br /&gt;
=== Timezone ===&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak timezone show&lt;br /&gt;
/streak timezone list&lt;br /&gt;
/streak timezone list &amp;amp;lt;filter&amp;amp;gt;&lt;br /&gt;
/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use a real [https://en.wikipedia.org/wiki/List%20of%20tz%20database%20time%20zones IANA timezone] such as &amp;lt;code&amp;gt;America/New_York&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Europe/London&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Australia/Adelaide&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A self-service timezone change normally has a &#039;&#039;&#039;90-day cooldown&#039;&#039;&#039;. The change is scheduled forward; existing Continuum history is not rewritten into the new timezone.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
Continuum can automatically follow your Minecraft client locale, or you can select an installed language explicitly.&lt;br /&gt;
&lt;br /&gt;
Bundled languages currently include English (&amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt;) and Spanish (&amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak language&lt;br /&gt;
/streak language auto&lt;br /&gt;
/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notifications ===&lt;br /&gt;
The three notification categories are enabled by default for a new participation profile:&lt;br /&gt;
&lt;br /&gt;
* Fixed Point notifications;&lt;br /&gt;
* milestone notifications;&lt;br /&gt;
* social/Companion notifications.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak notifications&lt;br /&gt;
/streak notifications fixed-point on&lt;br /&gt;
/streak notifications fixed-point off&lt;br /&gt;
/streak notifications milestone on&lt;br /&gt;
/streak notifications milestone off&lt;br /&gt;
/streak notifications social on&lt;br /&gt;
/streak notifications social off&lt;br /&gt;
/streak notifications all on&lt;br /&gt;
/streak notifications all off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning off a notification changes presentation only; it does not stop the underlying Continuum mechanic.&lt;br /&gt;
&lt;br /&gt;
== Opting out and rejoining ==&lt;br /&gt;
Continuum participation is optional, although even irregular participation can supply worthwhile rewards.&lt;br /&gt;
&lt;br /&gt;
To opt out:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optout&lt;br /&gt;
/streak optout confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opting out:&lt;br /&gt;
&lt;br /&gt;
* immediately stops Continuum tracking and notifications;&lt;br /&gt;
* closes your current Continuity;&lt;br /&gt;
* removes you from normal public Continuum visibility;&lt;br /&gt;
* schedules your detailed Continuum identity/history data for privacy cleanup after the grace period (currently &#039;&#039;&#039;7 days&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If you later want to return:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optin&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rejoining starts a &#039;&#039;&#039;new Continuity and new participation lifetime&#039;&#039;&#039;. It does not resume the old Continuity.&lt;br /&gt;
&lt;br /&gt;
== Complete player command reference ==&lt;br /&gt;
All meaningful player menu actions have command equivalents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; || Open the main Continuum menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak status&amp;lt;/code&amp;gt; || Show personal Continuum status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak balances&amp;lt;/code&amp;gt; || Show Time Lock and Polarity Reversal balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak milestones [page]&amp;lt;/code&amp;gt; || Browse Personal milestone progress.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top current&amp;lt;/code&amp;gt; || Current Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top longest&amp;lt;/code&amp;gt; || Longest Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top month&amp;lt;/code&amp;gt; || Current-month Fixed Point leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak lock status&amp;lt;/code&amp;gt; || Focused Time Lock balance/status view.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak why [YYYY-MM-DD]&amp;lt;/code&amp;gt; || Explain the current/recent logical date or a retained date.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history list [YYYY-MM] [page]&amp;lt;/code&amp;gt; || Text history.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history gui [YYYY-MM]&amp;lt;/code&amp;gt; || Open the history calendar menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout&amp;lt;/code&amp;gt; || Show opt-out warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout confirm&amp;lt;/code&amp;gt; || Confirm explicit opt-out.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optin&amp;lt;/code&amp;gt; || Rejoin Continuum.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak settings&amp;lt;/code&amp;gt; || Show personal settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone show&amp;lt;/code&amp;gt; || Show current/pending timezone state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/code&amp;gt; || Schedule a self-service timezone change.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone list [filter]&amp;lt;/code&amp;gt; || Browse supported Java/IANA ZoneIds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language&amp;lt;/code&amp;gt; || Show current language selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language auto&amp;lt;/code&amp;gt; || Return to automatic client-locale selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/code&amp;gt; || Select an installed locale, such as &amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications&amp;lt;/code&amp;gt; || Show notification preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications fixed-point &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle direct Fixed Point notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications milestone &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle milestone notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications social &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle social/Companion notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications all &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Set all notification categories together.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak repair&amp;lt;/code&amp;gt; || Attempt the most recent eligible Polarity Reversal repair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation status&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt;&amp;lt;/code&amp;gt; || Show the start confirmation/warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Schedule the Vacation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation cancel&amp;lt;/code&amp;gt; || Cancel a scheduled Vacation before it begins.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end&amp;lt;/code&amp;gt; || Show the active-Vacation early-return warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end confirm&amp;lt;/code&amp;gt; || End an active Vacation immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals list&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Personal Goal definition/state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal join &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Enroll in an available manual Personal Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave the enrollment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&amp;lt;/code&amp;gt; || Enable player auto-restart where that definition permits it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/code&amp;gt; || Disable player auto-restart.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community&amp;lt;/code&amp;gt; || List Community Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community list [page]&amp;lt;/code&amp;gt; || List Community Goals with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View Community Goal state, progress, window, and qualification.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion&amp;lt;/code&amp;gt; || List Companions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion list [page]&amp;lt;/code&amp;gt; || List Companions with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion view &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Gift one Time Lock subject to pair/global/cap rules.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || List pair Goal state for that Companion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View pair milestone progress/achievements.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion Goal for a pair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Propose a Companion Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept the pending incoming Companion Goal proposal from that player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline the pending incoming proposal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave/cancel the pair Goal as implemented for its state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion request &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Send a Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Show relationship-removal confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Remove the Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests on&amp;lt;/code&amp;gt; || Allow incoming Companion requests.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests off&amp;lt;/code&amp;gt; || Refuse new incoming Companion requests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick start ==&lt;br /&gt;
If you only remember a few commands, these cover most everyday use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak&lt;br /&gt;
/streak status&lt;br /&gt;
/streak balances&lt;br /&gt;
/streak why&lt;br /&gt;
/streak settings&lt;br /&gt;
/streak companion&lt;br /&gt;
/streak goals&lt;br /&gt;
/streak community&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inventory menus expose the same major player systems and are the easiest place to explore Continuum visually.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC_Beta&amp;diff=6683</id>
		<title>BadWolfMC Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC_Beta&amp;diff=6683"/>
		<updated>2026-09-25T04:33:41Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox serverbuild&lt;br /&gt;
|title        = BadWolfMC Beta&lt;br /&gt;
|image        = BetaSpawn.png&lt;br /&gt;
|caption      = BadWolfMC Beta Spawn&lt;br /&gt;
|contributors = Cesar, merc&lt;br /&gt;
|category     = Server Builds&lt;br /&gt;
|underground  = No&lt;br /&gt;
|public       = Yes&lt;br /&gt;
|startdate    = 31 August 2016&lt;br /&gt;
|releasedate  = 1 October 2016&lt;br /&gt;
|n-s_size     = &lt;br /&gt;
|w-e_size     = &lt;br /&gt;
|height       = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|server       = Beta&lt;br /&gt;
|dimension    = &lt;br /&gt;
|nearestwarp  = spawn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BadWolfMC Beta is the second server of the [[BadWolfMC Network]] which houses [[SkyBlock]], [[SkyBlock|AcidIsland]], [[SkyBlock|OneBlock]], our creative [[PlotWorld]], and [[Prison]]. Access the Beta server through the Tardis, the /menu, or by using the /beta command. The Beta server was willed into being at 3:24pm on Wednesday August 31, 2016.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]][[Category:BadWolfMC Meta]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC_Alpha&amp;diff=6682</id>
		<title>BadWolfMC Alpha</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=BadWolfMC_Alpha&amp;diff=6682"/>
		<updated>2026-09-25T04:33:00Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox serverbuild&lt;br /&gt;
|title        = BadWolfMC Alpha&lt;br /&gt;
|image        = Spawn_Compass.png&lt;br /&gt;
|caption      = The original spawn compass on BadWolfMC Alpha&lt;br /&gt;
|contributors = Cesar, merc, Mommy_D&lt;br /&gt;
|category     = Server Builds&lt;br /&gt;
|underground  = No&lt;br /&gt;
|public       = Yes&lt;br /&gt;
|startdate    = 20 August 2016&lt;br /&gt;
|releasedate  = 1 October 2016&lt;br /&gt;
|n-s_size     = &lt;br /&gt;
|w-e_size     = &lt;br /&gt;
|height       = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|server       = Alpha&lt;br /&gt;
|dimension    = [[Gallifrey]]&lt;br /&gt;
|nearestwarp  = spawn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BadWolfMC Alpha is the default server of the [[BadWolfMC Network]] which houses our survival worlds including the main overworld, Gallifrey, and eco-friendly resource worlds for renewable materials! Our seasonal events are also hosted here. Access the Alpha server through the &#039;&#039;&#039;/menu&#039;&#039;&#039; or by using the &#039;&#039;&#039;/alpha&#039;&#039;&#039; command. &lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
Game play on Alpha is the semi-vanilla Minecraft experience you&#039;d expect, with carefully curated plugins to add some fun without taking too much away from the vanilla feel. Players will find the majority of our Whovian fandom references on Alpha in cities like [[Citadel|The Citadel]] and [[Atlantis]] or in our [[Tardis]].&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
Unlike many servers, the BadWolfMC admins thought it would be wise to introduce three parallel resource worlds, each corresponding to the three vanilla world types. Mining and raiding is prohibited in the main worlds and limited only to the resource worlds in hopes of preserving the main worlds for as long as possible. These resource worlds are reset on a rough 3-month cycle.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Alpha server was willed into being at 11:00pm on Saturday August 20, 2016. The initial construction took roughly one month and included the spawn compass and associated teleport pads, [[Mall|the mall]], the worlds hub, the games hub, the [[balloon]], the [[Tardis]], the [[EndGrinder]], the [[Treefarm|tree farm]], the [[Fair|fairgrounds]], and spawns for the nether and the [[Resource Worlds|resource worlds]]. These were all original works built by hand and WorldEdit by Cesar, merc, and Mommy_D, and released when the server opened to the public on October 1, 2016 under Minecraft version 1.10.&lt;br /&gt;
&lt;br /&gt;
The original world on Alpha possessed only the default world name and had a world border of 40,000 blocks. Given the season, work was almost immediately started on the [[Seasonal Events|Haunted House]], which opened mid-October, followed in quick succession by the Mall&#039;s Head Market and a significant expansion of the Tardis, which was originally just the central console room in the style of the 10th Doctor&#039;s Tardis. The server grew, slowly but steadily, and was self-sufficient (for the hardware at the time) after approximately three months.&lt;br /&gt;
&lt;br /&gt;
The first year saw additions such as [[Rewards]] and the opening of the [[Citadel]] with the update to Minecraft 1.12. [[Satellite 5]] was released as part of the one-year anniversary along with the fighting of our original Ender Dragon. [[Stormcage]], the first addition to the Alpha spawn since the server opened, followed a few months later. It was around this time that the server traffic started to slow significantly after news broke of the Minecraft 1.13 update and the decision to reset the main world. BadWolfMC very nearly didn&#039;t survive, but the build team was at least able to keep busy with the construction of [[Atlantis]]. During this time, BadWolfMC members also built [[The Oasis]] in the original nether to act as a temporary base while the main world awaited its doom. &lt;br /&gt;
&lt;br /&gt;
Finally, in September 2018, the network successfully updated to Minecraft 1.13 with a new world: Gallifrey. All of the server builds from the original world were copied over, players were allowed to migrate belongings, and the original world was removed. Our two-year anniversary was bittersweet with the release of the [[Old Village]], which featured a collection of player builds from the original world. An event was held in which a copy of the village had to be defended from hostile alien invaders including Cybermen, Daleks, Silurians, Zygons, and withers of course. Atlantis was released soon after in November 2018.&lt;br /&gt;
&lt;br /&gt;
The release cadence on Alpha slowed at this point since the server gods were away building [[BadWolfMC Gamma]] and distracted by no less than two server migrations, but we continued to expand our [[Seasonal Events|seasonal events]] and returned our attentions to Alpha in 2020 to release its first dungeon, [[Krop Tor|Krop Tor: The Impossible Planet]] in time for our fourth anniversary.&lt;br /&gt;
[[Category:Servers]][[Category:BadWolfMC Meta]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6681</id>
		<title>Continuum</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6681"/>
		<updated>2026-09-24T03:39:55Z</updated>

		<summary type="html">&lt;p&gt;Merc: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Continuum&#039;&#039;&#039; is BadWolfMC&#039;s daily Continuity and engagement system. It rewards regular meaningful play without requiring you to log in every single calendar day, and it includes several ways to protect a Continuity when real life gets in the way.&lt;br /&gt;
&lt;br /&gt;
Continuum is built around three scales of play:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; — your Fixed Points, Continuity, protections, milestones, and Personal Goals.&lt;br /&gt;
* &#039;&#039;&#039;Companion&#039;&#039;&#039; — one-to-one friendships with shared Companion Continuity, Time Lock rescue, shared Goals, and milestones.&lt;br /&gt;
* &#039;&#039;&#039;Community&#039;&#039;&#039; — server- or network-wide Goals that everyone can help complete.&lt;br /&gt;
&lt;br /&gt;
Most features can be used either through the inventory menus or through &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; commands.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;TLDR:&#039;&#039;&#039; Engage in the Continuum by earning &#039;&#039;&#039;Fixed Points&#039;&#039;&#039; daily to achieve &#039;&#039;&#039;Milestones&#039;&#039;&#039; and &#039;&#039;&#039;Goals&#039;&#039;&#039;. Guard your Continuity with &#039;&#039;&#039;Time Locks&#039;&#039;&#039; and &#039;&#039;&#039;Vacation&#039;&#039;&#039; or repair it with &#039;&#039;&#039;Polarity Reversals&#039;&#039;&#039;. Earn better loot as your Continuity climbs.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fixed Points and Continuity ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Fixed Point&#039;&#039;&#039; is the successful completion of one Continuum logical day. The current activity requirement is &#039;&#039;&#039;15 minutes of connected play&#039;&#039;&#039; during that logical day.&lt;br /&gt;
&lt;br /&gt;
Your connected time can be split across BadWolfMC servers. For example, time spent on Delta and Alpha during the same logical day can combine toward the same Fixed Point.&lt;br /&gt;
&lt;br /&gt;
Once you establish the day&#039;s Fixed Point:&lt;br /&gt;
&lt;br /&gt;
* your &#039;&#039;&#039;Continuity&#039;&#039;&#039; increases by 1;&lt;br /&gt;
* you cannot earn a second Fixed Point for the same logical day;&lt;br /&gt;
* additional play that day does not increase Continuity again.&lt;br /&gt;
&lt;br /&gt;
=== Your logical day ===&lt;br /&gt;
Logical days begin at 6:00AM in the &#039;&#039;&#039;America/New_York&#039;&#039;&#039; timezone. You can also set your timezone using the &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; GUI or the &amp;lt;code&amp;gt;/streak timezone set &amp;lt;IANA-zone&amp;gt;&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
You can see today&#039;s state with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and get a more detailed explanation of a retained date with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak why&lt;br /&gt;
/streak why YYYY-MM-DD&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Locks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Locks&#039;&#039;&#039; automatically protect an otherwise missed logical day. You do not manually choose which date to use one on; Continuum consumes them chronologically when a missed date finalizes and protection is available.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;2 Time Locks&#039;&#039;&#039;;&lt;br /&gt;
* Earning &#039;&#039;&#039;4 Fixed Points&#039;&#039;&#039; during a Monday-Sunday logical week awards &#039;&#039;&#039;1 Time Lock&#039;&#039;&#039;;&lt;br /&gt;
* Your effective maximum number of Time Locks varies with your server rank:&lt;br /&gt;
** Member &amp;amp; Iron: 2&lt;br /&gt;
** Gold: 3&lt;br /&gt;
** Diamond: 5&lt;br /&gt;
* If your maximum later becomes lower than your existing balance, already-earned Time Locks are kept. The lower maximum limits future acquisition rather than confiscating them.&lt;br /&gt;
&lt;br /&gt;
A Time Lock &#039;&#039;&#039;preserves&#039;&#039;&#039; personal Continuity but does &#039;&#039;&#039;not&#039;&#039;&#039; add another Fixed Point to it.&lt;br /&gt;
&lt;br /&gt;
Check your current balance with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak balances&lt;br /&gt;
/streak lock status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polarity Reversals ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Polarity Reversal&#039;&#039;&#039; can repair the most recent eligible ordinary break in your Continuity.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;1 Polarity Reversal&#039;&#039;&#039;;&lt;br /&gt;
* Normal monthly grant: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Normal balance cap: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Repair window: &#039;&#039;&#039;48 hours&#039;&#039;&#039;;&lt;br /&gt;
* Maximum normally repairable gap: &#039;&#039;&#039;1 missed logical day&#039;&#039;&#039;;&lt;br /&gt;
* You must establish the &#039;&#039;&#039;current logical day&#039;s Fixed Point first&#039;&#039;&#039;;&lt;br /&gt;
* Only the most recent eligible break can normally be repaired.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak repair&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A repaired date becomes &#039;&#039;&#039;Repaired&#039;&#039;&#039;. It reconnects/preserves the Continuity, but the repaired date does not become an earned Fixed Point and does not itself add 1 to the Continuity count.&lt;br /&gt;
&lt;br /&gt;
== Vacation ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacation&#039;&#039;&#039; is planned Continuity protection for time you know you will be away.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;28&#039;&#039;&#039; protected Vacation days in a rolling &#039;&#039;&#039;365-day&#039;&#039;&#039; window;&lt;br /&gt;
* Minimum Vacation length: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Maximum Vacation length: &#039;&#039;&#039;14 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Early-return cooldown before scheduling another Vacation: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Vacation begins on your &#039;&#039;&#039;next logical day&#039;&#039;&#039;, not immediately when you schedule it.&lt;br /&gt;
&lt;br /&gt;
While Vacation is active, activity does not count toward a Fixed Point. Vacation preserves your Continuity without increasing it.&lt;br /&gt;
&lt;br /&gt;
A Vacation day is charged only if that logical date actually finalizes as &#039;&#039;&#039;Vacation&#039;&#039;&#039;. If you return early and end Vacation before the current logical date finalizes, that date is not charged as Vacation; it must instead resolve normally through a Fixed Point, Time Lock, or miss.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak vacation&lt;br /&gt;
/streak vacation status&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt;&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&lt;br /&gt;
/streak vacation cancel&lt;br /&gt;
/streak vacation end&lt;br /&gt;
/streak vacation end confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cancel&amp;lt;/code&amp;gt; is for a scheduled Vacation that has not started. &amp;lt;code&amp;gt;end&amp;lt;/code&amp;gt; is for returning early from a Vacation that is already active.&lt;br /&gt;
&lt;br /&gt;
When ending early, the change is immediate: activity before the committed return time does not count, while activity afterward may count toward that logical day&#039;s Fixed Point.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
Personal milestones are automatic achievements. They do not take up Personal Goal slots and do not need to be manually joined.&lt;br /&gt;
&lt;br /&gt;
The milestone system recognizes Continuity achievements through rewards. The exact milestone names, thresholds, and rewards are shown in Continuum and may change as BadWolfMC&#039;s milestone catalog evolves.&lt;br /&gt;
&lt;br /&gt;
Browse your milestone progress with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak milestones&lt;br /&gt;
/streak milestones &amp;amp;lt;page&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Goals&#039;&#039;&#039; are optional challenges you pursue yourself. The exact enabled Goals, targets, timing, and rewards are shown through the Goal menu/commands.&lt;br /&gt;
&lt;br /&gt;
Personal Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fixed Points in a window&#039;&#039;&#039; — earn a set number of Fixed Points or use available protections during a week, month, or rolling set of logical days.&lt;br /&gt;
* &#039;&#039;&#039;Clean Fixed Point run&#039;&#039;&#039; — build a consecutive run of earned Fixed Points without specified protection events interrupting it.&lt;br /&gt;
* &#039;&#039;&#039;Gain Continuity&#039;&#039;&#039; — increase Continuity by a configured amount from the goal&#039;s starting baseline.&lt;br /&gt;
* &#039;&#039;&#039;Beat Personal Best&#039;&#039;&#039; — granted automatically after a break, exceed your previously held longest Continuity.&lt;br /&gt;
&lt;br /&gt;
Each player can have up to &#039;&#039;&#039;3 active/scheduled selectable Personal Goals&#039;&#039;&#039; at once, not counting automatically assigned goals.&lt;br /&gt;
&lt;br /&gt;
Some Goals begin automatically; others are manually selectable. Some definitions may also allow you to enable automatic restart after successful completion. Your preference never bypasses the Goal&#039;s normal repeat/cooldown rules.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak goals&lt;br /&gt;
/streak goals list&lt;br /&gt;
/streak goal view &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal join &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Companion&#039;&#039;&#039; is a mutual one-to-one non-exclusive Continuum relationship. Each player can have several different Companions who do not need to be connected to one another.&lt;br /&gt;
&lt;br /&gt;
Your effective maximum number of Companions varies with your server rank:&lt;br /&gt;
* Member &amp;amp; Iron: 2&lt;br /&gt;
* Gold: 3&lt;br /&gt;
* Diamond: 5&lt;br /&gt;
&lt;br /&gt;
If you get Diamond and establish 5 Companions but later fall back to Gold, existing Companion relationships remain intact; you simply cannot establish additional relationships until you are within your current limit.&lt;br /&gt;
&lt;br /&gt;
Incoming Companion requests are allowed by default and the invited player does not need to be online at the time (but would need to have an established Continuity). Requests normally expire after &#039;&#039;&#039;7 days&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Managing Companions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion&lt;br /&gt;
/streak companion list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak companion view &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion request &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&lt;br /&gt;
/streak companion requests on&lt;br /&gt;
/streak companion requests off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removing a Companion also ends any incomplete shared Companion Goals for that relationship, so Continuum asks for confirmation first.&lt;br /&gt;
&lt;br /&gt;
=== Companion Continuity ===&lt;br /&gt;
&lt;br /&gt;
Companion Continuity compares matching finalized logical-date labels for the two players. You do &#039;&#039;&#039;not&#039;&#039;&#039; need to share a timezone or play at the same time.&lt;br /&gt;
&lt;br /&gt;
For each matching finalized date:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your result / Companion result !! Companion Continuity&lt;br /&gt;
|-&lt;br /&gt;
| Both are Fixed Point or Time Lock || Advances by 1&lt;br /&gt;
|-&lt;br /&gt;
| Both maintained Continuity, but at least one result is Repaired, Vacation, or Exempt || Preserved; does not advance&lt;br /&gt;
|-&lt;br /&gt;
| Either player is Missed || Breaks&lt;br /&gt;
|-&lt;br /&gt;
| One matching date is not finalized yet || Waits for both dates to finalize&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means a Time Lock can keep a Companion journey moving forward, while Vacation or a repaired/exempt date protects the relationship without artificially increasing its shared count.&lt;br /&gt;
&lt;br /&gt;
=== Time Lock gifts and rescue alerts ===&lt;br /&gt;
&lt;br /&gt;
You may send one of your Time Locks to a Companion when the gifting rules allow it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current rules allow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 gift per Companion pair per week&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;1 total Companion Time Lock gift per donor per week&#039;&#039;&#039;;&lt;br /&gt;
* the receiving Companion must have room under their current normal Time Lock maximum.&lt;br /&gt;
&lt;br /&gt;
Companion rescue alerts are enabled by default. When a Companion with an active journey is approaching reset without a Fixed Point or available Time Lock, eligible online Companions can receive one at-risk alert approximately &#039;&#039;&#039;6 hours before that player&#039;s reset&#039;&#039;&#039;. A committed rescue disarms that episode, and alerts do not repeatedly fire every day for someone who has not returned; rescue re-arms after the player personally establishes another Fixed Point.&lt;br /&gt;
&lt;br /&gt;
=== Companion Goals ===&lt;br /&gt;
&lt;br /&gt;
Companion Goals belong to one Companion pair and require mutual acceptance.&lt;br /&gt;
&lt;br /&gt;
Current supported Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Companion Continuity gain&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;Companion Fixed Points in a window&#039;&#039;&#039;, with matched, combined, or each-player contribution styles;&lt;br /&gt;
* strict matched-date challenges such as a &amp;quot;Perfect Pair&amp;quot; definition require every eligible shared date while treating Vacation/Exempt dates neutrally.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s current limits are:&lt;br /&gt;
&lt;br /&gt;
* up to &#039;&#039;&#039;2 active Companion Goals per player&#039;&#039;&#039;;&lt;br /&gt;
* up to &#039;&#039;&#039;1 active Companion Goal per Companion pair&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Companion milestones are automatic relationship achievements and do not consume a Companion Goal slot:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community Goals&#039;&#039;&#039; are timed BadWolfMC-wide or server-specific challenges. You do not manually enroll; your qualifying Continuum activity contributes automatically while the event is active.&lt;br /&gt;
&lt;br /&gt;
Current Community Goal objectives can count:&lt;br /&gt;
&lt;br /&gt;
* total Fixed Points;&lt;br /&gt;
* unique players establishing Fixed Points;&lt;br /&gt;
* Personal Goal completions;&lt;br /&gt;
* Companion Goal completions.&lt;br /&gt;
&lt;br /&gt;
A Community Goal may require a minimum personal contribution before you qualify for its reward. The Goal detail view shows overall progress, your contribution, the qualification minimum, event window, and whether you currently qualify.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak community&lt;br /&gt;
/streak community list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History and &amp;quot;why&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Continuum keeps the detailed history of your continuity for &#039;&#039;&#039;183 days&#039;&#039;&#039;. Browse it with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak history list&lt;br /&gt;
/streak history list YYYY-MM&lt;br /&gt;
/streak history list YYYY-MM &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak history gui&lt;br /&gt;
/streak history gui YYYY-MM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history calendar and &amp;lt;code&amp;gt;/streak why&amp;lt;/code&amp;gt; can distinguish states such as:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Fixed Point || The activity requirement was reached for that logical day.&lt;br /&gt;
|-&lt;br /&gt;
| Time Lock || No Fixed Point was earned; a Time Lock was automatically consumed to preserve Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Vacation || The date finalized under scheduled Vacation protection.&lt;br /&gt;
|-&lt;br /&gt;
| Repaired || A Polarity Reversal repaired the missed date; Continuity was preserved but no Fixed Point was added for that date.&lt;br /&gt;
|-&lt;br /&gt;
| Missed || The date finalized without a Fixed Point or available protection and broke Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Exempt || An eligibility/administrative policy protected the date without adding a Fixed Point or consuming ordinary protection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When detailed history has aged beyond the retention window, Continuum may show that the detailed record has expired instead of reconstructing information it no longer retains.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
Continuum provides three player leaderboards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak top current&lt;br /&gt;
/streak top longest&lt;br /&gt;
/streak top month&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They show current Continuity, longest Continuity, and current-month Fixed Points respectively.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Rewards are granted through 5 tiers of loot tables based on the level of the reward. Each is given as a player head item that can be clicked to claim the prize.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daily Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Daily Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Vault Key Shard&lt;br /&gt;
|40&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty Shard&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Totem&lt;br /&gt;
|10&lt;br /&gt;
|Gamma Only&lt;br /&gt;
|-&lt;br /&gt;
|10-min 150% Jobs Bonus&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Normal Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|5 Loyalty Points&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5 Diamonds&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vaut Key&lt;br /&gt;
|20&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Red Vault Gem&lt;br /&gt;
|20&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Fate Coin&lt;br /&gt;
|15&lt;br /&gt;
|Not Gamma&lt;br /&gt;
|-&lt;br /&gt;
|15-min 150% Jobs Bonus&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Totem&lt;br /&gt;
|10&lt;br /&gt;
|Gamma Only&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncommon Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Uncommon Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10 Loyalty Points&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 Diamonds&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3 Vault Keys&lt;br /&gt;
|10&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Red Vault Gem&lt;br /&gt;
|10&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|2 Fate Coins&lt;br /&gt;
|5&lt;br /&gt;
|Not Gamma&lt;br /&gt;
|-&lt;br /&gt;
|15-min 200% Jobs Bonus&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bad Wolf Brew&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Ingot&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nether Star&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rare Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rare Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|25 Loyalty Points&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20 Vault Keys&lt;br /&gt;
|50&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Opal Vault Gem&lt;br /&gt;
|5&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Egg&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time Vortex&lt;br /&gt;
|25&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Block&lt;br /&gt;
|25&lt;br /&gt;
|Beta &amp;amp; Gamma&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Upgrade&lt;br /&gt;
|25&lt;br /&gt;
|Beta Only&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mythic Loot Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mythic Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|50 Loyalty Points&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vault Star&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1 Mo. Diamond&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
For existing Diamond members, the free month will be added on top of your currently purchased time. For &#039;&#039;&#039;staff members only&#039;&#039;&#039;, this is converted into $5 of [https://store.badwolfmc.com BadWolfMC Store] credit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
Open the Settings menu with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current settings cover timezone, language, and notification categories.&lt;br /&gt;
&lt;br /&gt;
=== Timezone ===&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak timezone show&lt;br /&gt;
/streak timezone list&lt;br /&gt;
/streak timezone list &amp;amp;lt;filter&amp;amp;gt;&lt;br /&gt;
/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use a real [https://en.wikipedia.org/wiki/List%20of%20tz%20database%20time%20zones IANA timezone] such as &amp;lt;code&amp;gt;America/New_York&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Europe/London&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Australia/Adelaide&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A self-service timezone change normally has a &#039;&#039;&#039;90-day cooldown&#039;&#039;&#039;. The change is scheduled forward; existing Continuum history is not rewritten into the new timezone.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
Continuum can automatically follow your Minecraft client locale, or you can select an installed language explicitly.&lt;br /&gt;
&lt;br /&gt;
Bundled languages currently include English (&amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt;) and Spanish (&amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak language&lt;br /&gt;
/streak language auto&lt;br /&gt;
/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notifications ===&lt;br /&gt;
The three notification categories are enabled by default for a new participation profile:&lt;br /&gt;
&lt;br /&gt;
* Fixed Point notifications;&lt;br /&gt;
* milestone notifications;&lt;br /&gt;
* social/Companion notifications.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak notifications&lt;br /&gt;
/streak notifications fixed-point on&lt;br /&gt;
/streak notifications fixed-point off&lt;br /&gt;
/streak notifications milestone on&lt;br /&gt;
/streak notifications milestone off&lt;br /&gt;
/streak notifications social on&lt;br /&gt;
/streak notifications social off&lt;br /&gt;
/streak notifications all on&lt;br /&gt;
/streak notifications all off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning off a notification changes presentation only; it does not stop the underlying Continuum mechanic.&lt;br /&gt;
&lt;br /&gt;
== Opting out and rejoining ==&lt;br /&gt;
Continuum participation is optional, although even irregular participation can supply worthwhile rewards.&lt;br /&gt;
&lt;br /&gt;
To opt out:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optout&lt;br /&gt;
/streak optout confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opting out:&lt;br /&gt;
&lt;br /&gt;
* immediately stops Continuum tracking and notifications;&lt;br /&gt;
* closes your current Continuity;&lt;br /&gt;
* removes you from normal public Continuum visibility;&lt;br /&gt;
* schedules your detailed Continuum identity/history data for privacy cleanup after the grace period (currently &#039;&#039;&#039;7 days&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If you later want to return:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optin&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rejoining starts a &#039;&#039;&#039;new Continuity and new participation lifetime&#039;&#039;&#039;. It does not resume the old Continuity.&lt;br /&gt;
&lt;br /&gt;
== Complete player command reference ==&lt;br /&gt;
All meaningful player menu actions have command equivalents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; || Open the main Continuum menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak status&amp;lt;/code&amp;gt; || Show personal Continuum status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak balances&amp;lt;/code&amp;gt; || Show Time Lock and Polarity Reversal balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak milestones [page]&amp;lt;/code&amp;gt; || Browse Personal milestone progress.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top current&amp;lt;/code&amp;gt; || Current Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top longest&amp;lt;/code&amp;gt; || Longest Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top month&amp;lt;/code&amp;gt; || Current-month Fixed Point leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak lock status&amp;lt;/code&amp;gt; || Focused Time Lock balance/status view.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak why [YYYY-MM-DD]&amp;lt;/code&amp;gt; || Explain the current/recent logical date or a retained date.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history list [YYYY-MM] [page]&amp;lt;/code&amp;gt; || Text history.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history gui [YYYY-MM]&amp;lt;/code&amp;gt; || Open the history calendar menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout&amp;lt;/code&amp;gt; || Show opt-out warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout confirm&amp;lt;/code&amp;gt; || Confirm explicit opt-out.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optin&amp;lt;/code&amp;gt; || Rejoin Continuum.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak settings&amp;lt;/code&amp;gt; || Show personal settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone show&amp;lt;/code&amp;gt; || Show current/pending timezone state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/code&amp;gt; || Schedule a self-service timezone change.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone list [filter]&amp;lt;/code&amp;gt; || Browse supported Java/IANA ZoneIds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language&amp;lt;/code&amp;gt; || Show current language selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language auto&amp;lt;/code&amp;gt; || Return to automatic client-locale selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/code&amp;gt; || Select an installed locale, such as &amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications&amp;lt;/code&amp;gt; || Show notification preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications fixed-point &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle direct Fixed Point notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications milestone &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle milestone notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications social &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle social/Companion notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications all &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Set all notification categories together.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak repair&amp;lt;/code&amp;gt; || Attempt the most recent eligible Polarity Reversal repair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation status&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt;&amp;lt;/code&amp;gt; || Show the start confirmation/warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Schedule the Vacation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation cancel&amp;lt;/code&amp;gt; || Cancel a scheduled Vacation before it begins.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end&amp;lt;/code&amp;gt; || Show the active-Vacation early-return warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end confirm&amp;lt;/code&amp;gt; || End an active Vacation immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals list&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Personal Goal definition/state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal join &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Enroll in an available manual Personal Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave the enrollment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&amp;lt;/code&amp;gt; || Enable player auto-restart where that definition permits it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/code&amp;gt; || Disable player auto-restart.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community&amp;lt;/code&amp;gt; || List Community Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community list [page]&amp;lt;/code&amp;gt; || List Community Goals with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View Community Goal state, progress, window, and qualification.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion&amp;lt;/code&amp;gt; || List Companions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion list [page]&amp;lt;/code&amp;gt; || List Companions with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion view &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Gift one Time Lock subject to pair/global/cap rules.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || List pair Goal state for that Companion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View pair milestone progress/achievements.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion Goal for a pair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Propose a Companion Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept the pending incoming Companion Goal proposal from that player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline the pending incoming proposal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave/cancel the pair Goal as implemented for its state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion request &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Send a Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Show relationship-removal confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Remove the Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests on&amp;lt;/code&amp;gt; || Allow incoming Companion requests.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests off&amp;lt;/code&amp;gt; || Refuse new incoming Companion requests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick start ==&lt;br /&gt;
If you only remember a few commands, these cover most everyday use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak&lt;br /&gt;
/streak status&lt;br /&gt;
/streak balances&lt;br /&gt;
/streak why&lt;br /&gt;
/streak settings&lt;br /&gt;
/streak companion&lt;br /&gt;
/streak goals&lt;br /&gt;
/streak community&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inventory menus expose the same major player systems and are the easiest place to explore Continuum visually.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6680</id>
		<title>Continuum</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6680"/>
		<updated>2026-09-24T03:33:38Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added Rewards Tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Continuum&#039;&#039;&#039; is BadWolfMC&#039;s daily Continuity and engagement system. It rewards regular meaningful play without requiring you to log in every single calendar day, and it includes several ways to protect a Continuity when real life gets in the way.&lt;br /&gt;
&lt;br /&gt;
Continuum is built around three scales of play:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; — your Fixed Points, Continuity, protections, milestones, and Personal Goals.&lt;br /&gt;
* &#039;&#039;&#039;Companion&#039;&#039;&#039; — one-to-one friendships with shared Companion Continuity, Time Lock rescue, shared Goals, and milestones.&lt;br /&gt;
* &#039;&#039;&#039;Community&#039;&#039;&#039; — server- or network-wide Goals that everyone can help complete.&lt;br /&gt;
&lt;br /&gt;
Most features can be used either through the inventory menus or through &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; commands.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;TLDR:&#039;&#039;&#039; Engage in the Continuum by earning &#039;&#039;&#039;Fixed Points&#039;&#039;&#039; daily to achieve &#039;&#039;&#039;Milestones&#039;&#039;&#039; and &#039;&#039;&#039;Goals&#039;&#039;&#039;. Guard your Continuity with &#039;&#039;&#039;Time Locks&#039;&#039;&#039; and &#039;&#039;&#039;Vacation&#039;&#039;&#039; or repair it with &#039;&#039;&#039;Polarity Reversals&#039;&#039;&#039;. Earn better loot as your Continuity climbs.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fixed Points and Continuity ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Fixed Point&#039;&#039;&#039; is the successful completion of one Continuum logical day. The current activity requirement is &#039;&#039;&#039;15 minutes of connected play&#039;&#039;&#039; during that logical day.&lt;br /&gt;
&lt;br /&gt;
Your connected time can be split across BadWolfMC servers. For example, time spent on Delta and Alpha during the same logical day can combine toward the same Fixed Point.&lt;br /&gt;
&lt;br /&gt;
Once you establish the day&#039;s Fixed Point:&lt;br /&gt;
&lt;br /&gt;
* your &#039;&#039;&#039;Continuity&#039;&#039;&#039; increases by 1;&lt;br /&gt;
* you cannot earn a second Fixed Point for the same logical day;&lt;br /&gt;
* additional play that day does not increase Continuity again.&lt;br /&gt;
&lt;br /&gt;
=== Your logical day ===&lt;br /&gt;
Logical days begin at 6:00AM in the &#039;&#039;&#039;America/New_York&#039;&#039;&#039; timezone. You can also set your timezone using the &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; GUI or the &amp;lt;code&amp;gt;/streak timezone set &amp;lt;IANA-zone&amp;gt;&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
You can see today&#039;s state with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and get a more detailed explanation of a retained date with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak why&lt;br /&gt;
/streak why YYYY-MM-DD&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Locks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Locks&#039;&#039;&#039; automatically protect an otherwise missed logical day. You do not manually choose which date to use one on; Continuum consumes them chronologically when a missed date finalizes and protection is available.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;2 Time Locks&#039;&#039;&#039;;&lt;br /&gt;
* Earning &#039;&#039;&#039;4 Fixed Points&#039;&#039;&#039; during a Monday-Sunday logical week awards &#039;&#039;&#039;1 Time Lock&#039;&#039;&#039;;&lt;br /&gt;
* Your effective maximum number of Time Locks varies with your server rank:&lt;br /&gt;
** Member &amp;amp; Iron: 2&lt;br /&gt;
** Gold: 3&lt;br /&gt;
** Diamond: 5&lt;br /&gt;
* If your maximum later becomes lower than your existing balance, already-earned Time Locks are kept. The lower maximum limits future acquisition rather than confiscating them.&lt;br /&gt;
&lt;br /&gt;
A Time Lock &#039;&#039;&#039;preserves&#039;&#039;&#039; personal Continuity but does &#039;&#039;&#039;not&#039;&#039;&#039; add another Fixed Point to it.&lt;br /&gt;
&lt;br /&gt;
Check your current balance with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak balances&lt;br /&gt;
/streak lock status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polarity Reversals ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Polarity Reversal&#039;&#039;&#039; can repair the most recent eligible ordinary break in your Continuity.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;1 Polarity Reversal&#039;&#039;&#039;;&lt;br /&gt;
* Normal monthly grant: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Normal balance cap: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Repair window: &#039;&#039;&#039;48 hours&#039;&#039;&#039;;&lt;br /&gt;
* Maximum normally repairable gap: &#039;&#039;&#039;1 missed logical day&#039;&#039;&#039;;&lt;br /&gt;
* You must establish the &#039;&#039;&#039;current logical day&#039;s Fixed Point first&#039;&#039;&#039;;&lt;br /&gt;
* Only the most recent eligible break can normally be repaired.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak repair&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A repaired date becomes &#039;&#039;&#039;Repaired&#039;&#039;&#039;. It reconnects/preserves the Continuity, but the repaired date does not become an earned Fixed Point and does not itself add 1 to the Continuity count.&lt;br /&gt;
&lt;br /&gt;
== Vacation ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacation&#039;&#039;&#039; is planned Continuity protection for time you know you will be away.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;28&#039;&#039;&#039; protected Vacation days in a rolling &#039;&#039;&#039;365-day&#039;&#039;&#039; window;&lt;br /&gt;
* Minimum Vacation length: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Maximum Vacation length: &#039;&#039;&#039;14 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Early-return cooldown before scheduling another Vacation: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Vacation begins on your &#039;&#039;&#039;next logical day&#039;&#039;&#039;, not immediately when you schedule it.&lt;br /&gt;
&lt;br /&gt;
While Vacation is active, activity does not count toward a Fixed Point. Vacation preserves your Continuity without increasing it.&lt;br /&gt;
&lt;br /&gt;
A Vacation day is charged only if that logical date actually finalizes as &#039;&#039;&#039;Vacation&#039;&#039;&#039;. If you return early and end Vacation before the current logical date finalizes, that date is not charged as Vacation; it must instead resolve normally through a Fixed Point, Time Lock, or miss.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak vacation&lt;br /&gt;
/streak vacation status&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt;&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&lt;br /&gt;
/streak vacation cancel&lt;br /&gt;
/streak vacation end&lt;br /&gt;
/streak vacation end confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cancel&amp;lt;/code&amp;gt; is for a scheduled Vacation that has not started. &amp;lt;code&amp;gt;end&amp;lt;/code&amp;gt; is for returning early from a Vacation that is already active.&lt;br /&gt;
&lt;br /&gt;
When ending early, the change is immediate: activity before the committed return time does not count, while activity afterward may count toward that logical day&#039;s Fixed Point.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
Personal milestones are automatic achievements. They do not take up Personal Goal slots and do not need to be manually joined.&lt;br /&gt;
&lt;br /&gt;
The milestone system recognizes Continuity achievements through rewards. The exact milestone names, thresholds, and rewards are shown in Continuum and may change as BadWolfMC&#039;s milestone catalog evolves.&lt;br /&gt;
&lt;br /&gt;
Browse your milestone progress with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak milestones&lt;br /&gt;
/streak milestones &amp;amp;lt;page&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Goals&#039;&#039;&#039; are optional challenges you pursue yourself. The exact enabled Goals, targets, timing, and rewards are shown through the Goal menu/commands.&lt;br /&gt;
&lt;br /&gt;
Personal Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fixed Points in a window&#039;&#039;&#039; — earn a set number of Fixed Points or use available protections during a week, month, or rolling set of logical days.&lt;br /&gt;
* &#039;&#039;&#039;Clean Fixed Point run&#039;&#039;&#039; — build a consecutive run of earned Fixed Points without specified protection events interrupting it.&lt;br /&gt;
* &#039;&#039;&#039;Gain Continuity&#039;&#039;&#039; — increase Continuity by a configured amount from the goal&#039;s starting baseline.&lt;br /&gt;
* &#039;&#039;&#039;Beat Personal Best&#039;&#039;&#039; — granted automatically after a break, exceed your previously held longest Continuity.&lt;br /&gt;
&lt;br /&gt;
Each player can have up to &#039;&#039;&#039;3 active/scheduled selectable Personal Goals&#039;&#039;&#039; at once, not counting automatically assigned goals.&lt;br /&gt;
&lt;br /&gt;
Some Goals begin automatically; others are manually selectable. Some definitions may also allow you to enable automatic restart after successful completion. Your preference never bypasses the Goal&#039;s normal repeat/cooldown rules.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak goals&lt;br /&gt;
/streak goals list&lt;br /&gt;
/streak goal view &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal join &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Companion&#039;&#039;&#039; is a mutual one-to-one non-exclusive Continuum relationship. Each player can have several different Companions who do not need to be connected to one another.&lt;br /&gt;
&lt;br /&gt;
Your effective maximum number of Companions varies with your server rank:&lt;br /&gt;
* Member &amp;amp; Iron: 2&lt;br /&gt;
* Gold: 3&lt;br /&gt;
* Diamond: 5&lt;br /&gt;
&lt;br /&gt;
If you get Diamond and establish 5 Companions but later fall back to Gold, existing Companion relationships remain intact; you simply cannot establish additional relationships until you are within your current limit.&lt;br /&gt;
&lt;br /&gt;
Incoming Companion requests are allowed by default and the invited player does not need to be online at the time (but would need to have an established Continuity). Requests normally expire after &#039;&#039;&#039;7 days&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Managing Companions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion&lt;br /&gt;
/streak companion list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak companion view &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion request &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&lt;br /&gt;
/streak companion requests on&lt;br /&gt;
/streak companion requests off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removing a Companion also ends any incomplete shared Companion Goals for that relationship, so Continuum asks for confirmation first.&lt;br /&gt;
&lt;br /&gt;
=== Companion Continuity ===&lt;br /&gt;
&lt;br /&gt;
Companion Continuity compares matching finalized logical-date labels for the two players. You do &#039;&#039;&#039;not&#039;&#039;&#039; need to share a timezone or play at the same time.&lt;br /&gt;
&lt;br /&gt;
For each matching finalized date:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your result / Companion result !! Companion Continuity&lt;br /&gt;
|-&lt;br /&gt;
| Both are Fixed Point or Time Lock || Advances by 1&lt;br /&gt;
|-&lt;br /&gt;
| Both maintained Continuity, but at least one result is Repaired, Vacation, or Exempt || Preserved; does not advance&lt;br /&gt;
|-&lt;br /&gt;
| Either player is Missed || Breaks&lt;br /&gt;
|-&lt;br /&gt;
| One matching date is not finalized yet || Waits for both dates to finalize&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means a Time Lock can keep a Companion journey moving forward, while Vacation or a repaired/exempt date protects the relationship without artificially increasing its shared count.&lt;br /&gt;
&lt;br /&gt;
=== Time Lock gifts and rescue alerts ===&lt;br /&gt;
&lt;br /&gt;
You may send one of your Time Locks to a Companion when the gifting rules allow it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current rules allow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 gift per Companion pair per week&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;1 total Companion Time Lock gift per donor per week&#039;&#039;&#039;;&lt;br /&gt;
* the receiving Companion must have room under their current normal Time Lock maximum.&lt;br /&gt;
&lt;br /&gt;
Companion rescue alerts are enabled by default. When a Companion with an active journey is approaching reset without a Fixed Point or available Time Lock, eligible online Companions can receive one at-risk alert approximately &#039;&#039;&#039;6 hours before that player&#039;s reset&#039;&#039;&#039;. A committed rescue disarms that episode, and alerts do not repeatedly fire every day for someone who has not returned; rescue re-arms after the player personally establishes another Fixed Point.&lt;br /&gt;
&lt;br /&gt;
=== Companion Goals ===&lt;br /&gt;
&lt;br /&gt;
Companion Goals belong to one Companion pair and require mutual acceptance.&lt;br /&gt;
&lt;br /&gt;
Current supported Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Companion Continuity gain&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;Companion Fixed Points in a window&#039;&#039;&#039;, with matched, combined, or each-player contribution styles;&lt;br /&gt;
* strict matched-date challenges such as a &amp;quot;Perfect Pair&amp;quot; definition require every eligible shared date while treating Vacation/Exempt dates neutrally.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s current limits are:&lt;br /&gt;
&lt;br /&gt;
* up to &#039;&#039;&#039;2 active Companion Goals per player&#039;&#039;&#039;;&lt;br /&gt;
* up to &#039;&#039;&#039;1 active Companion Goal per Companion pair&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Companion milestones are automatic relationship achievements and do not consume a Companion Goal slot:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community Goals&#039;&#039;&#039; are timed BadWolfMC-wide or server-specific challenges. You do not manually enroll; your qualifying Continuum activity contributes automatically while the event is active.&lt;br /&gt;
&lt;br /&gt;
Current Community Goal objectives can count:&lt;br /&gt;
&lt;br /&gt;
* total Fixed Points;&lt;br /&gt;
* unique players establishing Fixed Points;&lt;br /&gt;
* Personal Goal completions;&lt;br /&gt;
* Companion Goal completions.&lt;br /&gt;
&lt;br /&gt;
A Community Goal may require a minimum personal contribution before you qualify for its reward. The Goal detail view shows overall progress, your contribution, the qualification minimum, event window, and whether you currently qualify.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak community&lt;br /&gt;
/streak community list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History and &amp;quot;why&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Continuum keeps the detailed history of your continuity for &#039;&#039;&#039;183 days&#039;&#039;&#039;. Browse it with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak history list&lt;br /&gt;
/streak history list YYYY-MM&lt;br /&gt;
/streak history list YYYY-MM &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak history gui&lt;br /&gt;
/streak history gui YYYY-MM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history calendar and &amp;lt;code&amp;gt;/streak why&amp;lt;/code&amp;gt; can distinguish states such as:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Fixed Point || The activity requirement was reached for that logical day.&lt;br /&gt;
|-&lt;br /&gt;
| Time Lock || No Fixed Point was earned; a Time Lock was automatically consumed to preserve Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Vacation || The date finalized under scheduled Vacation protection.&lt;br /&gt;
|-&lt;br /&gt;
| Repaired || A Polarity Reversal repaired the missed date; Continuity was preserved but no Fixed Point was added for that date.&lt;br /&gt;
|-&lt;br /&gt;
| Missed || The date finalized without a Fixed Point or available protection and broke Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Exempt || An eligibility/administrative policy protected the date without adding a Fixed Point or consuming ordinary protection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When detailed history has aged beyond the retention window, Continuum may show that the detailed record has expired instead of reconstructing information it no longer retains.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
Continuum provides three player leaderboards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak top current&lt;br /&gt;
/streak top longest&lt;br /&gt;
/streak top month&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They show current Continuity, longest Continuity, and current-month Fixed Points respectively.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Rewards are granted through 5 tiers of loot tables based on the level of the reward. Each is given as a player head item that can be clicked to claim the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Daily Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Vault Key Shard&lt;br /&gt;
|40&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty Shard&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Totem&lt;br /&gt;
|10&lt;br /&gt;
|Gamma Only&lt;br /&gt;
|-&lt;br /&gt;
|10-min 150% Jobs Bonus&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Normal Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|5 Loyalty Points&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5 Diamonds&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vaut Key&lt;br /&gt;
|20&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Red Vault Gem&lt;br /&gt;
|20&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Fate Coin&lt;br /&gt;
|15&lt;br /&gt;
|Not Gamma&lt;br /&gt;
|-&lt;br /&gt;
|15-min 150% Jobs Bonus&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Totem&lt;br /&gt;
|10&lt;br /&gt;
|Gamma Only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Uncommon Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10 Loyalty Points&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 Diamonds&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3 Vault Keys&lt;br /&gt;
|10&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Red Vault Gem&lt;br /&gt;
|10&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|2 Fate Coins&lt;br /&gt;
|5&lt;br /&gt;
|Not Gamma&lt;br /&gt;
|-&lt;br /&gt;
|15-min 200% Jobs Bonus&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bad Wolf Brew&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Ingot&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nether Star&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rare Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|25 Loyalty Points&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20 Vault Keys&lt;br /&gt;
|50&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Opal Vault Gem&lt;br /&gt;
|5&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Egg&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time Vortex&lt;br /&gt;
|25&lt;br /&gt;
|Alpha Only&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Block&lt;br /&gt;
|25&lt;br /&gt;
|Beta &amp;amp; Gamma&lt;br /&gt;
|-&lt;br /&gt;
|Netherite Upgrade&lt;br /&gt;
|25&lt;br /&gt;
|Beta Only&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mythic Loot Table&lt;br /&gt;
|&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|50 Loyalty Points&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vault Star&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1 Mo. Diamond&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
For existing Diamond members, the free month will be added on top of your currently purchased time. For staff members only, this is converted into $5 of [https://store.badwolfmc.com BadWolfMC Store] credit.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
Open the Settings menu with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current settings cover timezone, language, and notification categories.&lt;br /&gt;
&lt;br /&gt;
=== Timezone ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak timezone show&lt;br /&gt;
/streak timezone list&lt;br /&gt;
/streak timezone list &amp;amp;lt;filter&amp;amp;gt;&lt;br /&gt;
/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use a real [https://en.wikipedia.org/wiki/List%20of%20tz%20database%20time%20zones IANA timezone] such as &amp;lt;code&amp;gt;America/New_York&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Europe/London&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Australia/Adelaide&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A self-service timezone change normally has a &#039;&#039;&#039;90-day cooldown&#039;&#039;&#039;. The change is scheduled forward; existing Continuum history is not rewritten into the new timezone.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
Continuum can automatically follow your Minecraft client locale, or you can select an installed language explicitly.&lt;br /&gt;
&lt;br /&gt;
Bundled languages currently include English (&amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt;) and Spanish (&amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak language&lt;br /&gt;
/streak language auto&lt;br /&gt;
/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notifications ===&lt;br /&gt;
&lt;br /&gt;
The three notification categories are enabled by default for a new participation profile:&lt;br /&gt;
&lt;br /&gt;
* Fixed Point notifications;&lt;br /&gt;
* milestone notifications;&lt;br /&gt;
* social/Companion notifications.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak notifications&lt;br /&gt;
/streak notifications fixed-point on&lt;br /&gt;
/streak notifications fixed-point off&lt;br /&gt;
/streak notifications milestone on&lt;br /&gt;
/streak notifications milestone off&lt;br /&gt;
/streak notifications social on&lt;br /&gt;
/streak notifications social off&lt;br /&gt;
/streak notifications all on&lt;br /&gt;
/streak notifications all off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning off a notification changes presentation only; it does not stop the underlying Continuum mechanic.&lt;br /&gt;
&lt;br /&gt;
== Opting out and rejoining ==&lt;br /&gt;
&lt;br /&gt;
Continuum participation is optional, although even irregular participation can supply worthwhile rewards.&lt;br /&gt;
&lt;br /&gt;
To opt out:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optout&lt;br /&gt;
/streak optout confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opting out:&lt;br /&gt;
&lt;br /&gt;
* immediately stops Continuum tracking and notifications;&lt;br /&gt;
* closes your current Continuity;&lt;br /&gt;
* removes you from normal public Continuum visibility;&lt;br /&gt;
* schedules your detailed Continuum identity/history data for privacy cleanup after the grace period (currently &#039;&#039;&#039;7 days&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If you later want to return:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optin&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rejoining starts a &#039;&#039;&#039;new Continuity and new participation lifetime&#039;&#039;&#039;. It does not resume the old Continuity.&lt;br /&gt;
&lt;br /&gt;
== Complete player command reference ==&lt;br /&gt;
&lt;br /&gt;
All meaningful player menu actions have command equivalents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; || Open the main Continuum menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak status&amp;lt;/code&amp;gt; || Show personal Continuum status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak balances&amp;lt;/code&amp;gt; || Show Time Lock and Polarity Reversal balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak milestones [page]&amp;lt;/code&amp;gt; || Browse Personal milestone progress.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top current&amp;lt;/code&amp;gt; || Current Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top longest&amp;lt;/code&amp;gt; || Longest Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top month&amp;lt;/code&amp;gt; || Current-month Fixed Point leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak lock status&amp;lt;/code&amp;gt; || Focused Time Lock balance/status view.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak why [YYYY-MM-DD]&amp;lt;/code&amp;gt; || Explain the current/recent logical date or a retained date.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history list [YYYY-MM] [page]&amp;lt;/code&amp;gt; || Text history.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history gui [YYYY-MM]&amp;lt;/code&amp;gt; || Open the history calendar menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout&amp;lt;/code&amp;gt; || Show opt-out warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout confirm&amp;lt;/code&amp;gt; || Confirm explicit opt-out.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optin&amp;lt;/code&amp;gt; || Rejoin Continuum.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak settings&amp;lt;/code&amp;gt; || Show personal settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone show&amp;lt;/code&amp;gt; || Show current/pending timezone state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/code&amp;gt; || Schedule a self-service timezone change.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone list [filter]&amp;lt;/code&amp;gt; || Browse supported Java/IANA ZoneIds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language&amp;lt;/code&amp;gt; || Show current language selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language auto&amp;lt;/code&amp;gt; || Return to automatic client-locale selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/code&amp;gt; || Select an installed locale, such as &amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications&amp;lt;/code&amp;gt; || Show notification preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications fixed-point &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle direct Fixed Point notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications milestone &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle milestone notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications social &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle social/Companion notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications all &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Set all notification categories together.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak repair&amp;lt;/code&amp;gt; || Attempt the most recent eligible Polarity Reversal repair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation status&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt;&amp;lt;/code&amp;gt; || Show the start confirmation/warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Schedule the Vacation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation cancel&amp;lt;/code&amp;gt; || Cancel a scheduled Vacation before it begins.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end&amp;lt;/code&amp;gt; || Show the active-Vacation early-return warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end confirm&amp;lt;/code&amp;gt; || End an active Vacation immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals list&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Personal Goal definition/state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal join &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Enroll in an available manual Personal Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave the enrollment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&amp;lt;/code&amp;gt; || Enable player auto-restart where that definition permits it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/code&amp;gt; || Disable player auto-restart.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community&amp;lt;/code&amp;gt; || List Community Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community list [page]&amp;lt;/code&amp;gt; || List Community Goals with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View Community Goal state, progress, window, and qualification.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion&amp;lt;/code&amp;gt; || List Companions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion list [page]&amp;lt;/code&amp;gt; || List Companions with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion view &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Gift one Time Lock subject to pair/global/cap rules.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || List pair Goal state for that Companion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View pair milestone progress/achievements.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion Goal for a pair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Propose a Companion Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept the pending incoming Companion Goal proposal from that player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline the pending incoming proposal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave/cancel the pair Goal as implemented for its state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion request &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Send a Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Show relationship-removal confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Remove the Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests on&amp;lt;/code&amp;gt; || Allow incoming Companion requests.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests off&amp;lt;/code&amp;gt; || Refuse new incoming Companion requests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick start ==&lt;br /&gt;
&lt;br /&gt;
If you only remember a few commands, these cover most everyday use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak&lt;br /&gt;
/streak status&lt;br /&gt;
/streak balances&lt;br /&gt;
/streak why&lt;br /&gt;
/streak settings&lt;br /&gt;
/streak companion&lt;br /&gt;
/streak goals&lt;br /&gt;
/streak community&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inventory menus expose the same major player systems and are the easiest place to explore Continuum visually.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6679</id>
		<title>Continuum</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6679"/>
		<updated>2026-09-06T23:55:32Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added TLDR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Continuum&#039;&#039;&#039; is BadWolfMC&#039;s daily Continuity and engagement system. It rewards regular meaningful play without requiring you to log in every single calendar day, and it includes several ways to protect a Continuity when real life gets in the way.&lt;br /&gt;
&lt;br /&gt;
Continuum is built around three scales of play:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; — your Fixed Points, Continuity, protections, milestones, and Personal Goals.&lt;br /&gt;
* &#039;&#039;&#039;Companion&#039;&#039;&#039; — one-to-one friendships with shared Companion Continuity, Time Lock rescue, shared Goals, and milestones.&lt;br /&gt;
* &#039;&#039;&#039;Community&#039;&#039;&#039; — server- or network-wide Goals that everyone can help complete.&lt;br /&gt;
&lt;br /&gt;
Most features can be used either through the inventory menus or through &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; commands.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;TLDR:&#039;&#039;&#039; Engage in the Continuum by earning &#039;&#039;&#039;Fixed Points&#039;&#039;&#039; daily to achieve &#039;&#039;&#039;Milestones&#039;&#039;&#039; and &#039;&#039;&#039;Goals&#039;&#039;&#039;. Guard your Continuity with &#039;&#039;&#039;Time Locks&#039;&#039;&#039; and &#039;&#039;&#039;Vacation&#039;&#039;&#039; or repair it with &#039;&#039;&#039;Polarity Reversals&#039;&#039;&#039;. Earn better loot as your Continuity climbs.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fixed Points and Continuity ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Fixed Point&#039;&#039;&#039; is the successful completion of one Continuum logical day. The current activity requirement is &#039;&#039;&#039;15 minutes of connected play&#039;&#039;&#039; during that logical day.&lt;br /&gt;
&lt;br /&gt;
Your connected time can be split across BadWolfMC servers. For example, time spent on Delta and Alpha during the same logical day can combine toward the same Fixed Point.&lt;br /&gt;
&lt;br /&gt;
Once you establish the day&#039;s Fixed Point:&lt;br /&gt;
&lt;br /&gt;
* your &#039;&#039;&#039;Continuity&#039;&#039;&#039; increases by 1;&lt;br /&gt;
* you cannot earn a second Fixed Point for the same logical day;&lt;br /&gt;
* additional play that day does not increase Continuity again.&lt;br /&gt;
&lt;br /&gt;
=== Your logical day ===&lt;br /&gt;
Logical days begin at 6:00AM in the &#039;&#039;&#039;America/New_York&#039;&#039;&#039; timezone. You can also set your timezone using the &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; GUI or the &amp;lt;code&amp;gt;/streak timezone set &amp;lt;IANA-zone&amp;gt;&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
You can see today&#039;s state with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and get a more detailed explanation of a retained date with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak why&lt;br /&gt;
/streak why YYYY-MM-DD&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Locks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Locks&#039;&#039;&#039; automatically protect an otherwise missed logical day. You do not manually choose which date to use one on; Continuum consumes them chronologically when a missed date finalizes and protection is available.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;2 Time Locks&#039;&#039;&#039;;&lt;br /&gt;
* Earning &#039;&#039;&#039;4 Fixed Points&#039;&#039;&#039; during a Monday-Sunday logical week awards &#039;&#039;&#039;1 Time Lock&#039;&#039;&#039;;&lt;br /&gt;
* Your effective maximum number of Time Locks varies with your server rank:&lt;br /&gt;
** Member &amp;amp; Iron: 2&lt;br /&gt;
** Gold: 3&lt;br /&gt;
** Diamond: 5&lt;br /&gt;
* If your maximum later becomes lower than your existing balance, already-earned Time Locks are kept. The lower maximum limits future acquisition rather than confiscating them.&lt;br /&gt;
&lt;br /&gt;
A Time Lock &#039;&#039;&#039;preserves&#039;&#039;&#039; personal Continuity but does &#039;&#039;&#039;not&#039;&#039;&#039; add another Fixed Point to it.&lt;br /&gt;
&lt;br /&gt;
Check your current balance with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak balances&lt;br /&gt;
/streak lock status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polarity Reversals ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Polarity Reversal&#039;&#039;&#039; can repair the most recent eligible ordinary break in your Continuity.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;1 Polarity Reversal&#039;&#039;&#039;;&lt;br /&gt;
* Normal monthly grant: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Normal balance cap: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Repair window: &#039;&#039;&#039;48 hours&#039;&#039;&#039;;&lt;br /&gt;
* Maximum normally repairable gap: &#039;&#039;&#039;1 missed logical day&#039;&#039;&#039;;&lt;br /&gt;
* You must establish the &#039;&#039;&#039;current logical day&#039;s Fixed Point first&#039;&#039;&#039;;&lt;br /&gt;
* Only the most recent eligible break can normally be repaired.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak repair&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A repaired date becomes &#039;&#039;&#039;Repaired&#039;&#039;&#039;. It reconnects/preserves the Continuity, but the repaired date does not become an earned Fixed Point and does not itself add 1 to the Continuity count.&lt;br /&gt;
&lt;br /&gt;
== Vacation ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacation&#039;&#039;&#039; is planned Continuity protection for time you know you will be away.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;28&#039;&#039;&#039; protected Vacation days in a rolling &#039;&#039;&#039;365-day&#039;&#039;&#039; window;&lt;br /&gt;
* Minimum Vacation length: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Maximum Vacation length: &#039;&#039;&#039;14 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Early-return cooldown before scheduling another Vacation: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Vacation begins on your &#039;&#039;&#039;next logical day&#039;&#039;&#039;, not immediately when you schedule it.&lt;br /&gt;
&lt;br /&gt;
While Vacation is active, activity does not count toward a Fixed Point. Vacation preserves your Continuity without increasing it.&lt;br /&gt;
&lt;br /&gt;
A Vacation day is charged only if that logical date actually finalizes as &#039;&#039;&#039;Vacation&#039;&#039;&#039;. If you return early and end Vacation before the current logical date finalizes, that date is not charged as Vacation; it must instead resolve normally through a Fixed Point, Time Lock, or miss.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak vacation&lt;br /&gt;
/streak vacation status&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt;&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&lt;br /&gt;
/streak vacation cancel&lt;br /&gt;
/streak vacation end&lt;br /&gt;
/streak vacation end confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cancel&amp;lt;/code&amp;gt; is for a scheduled Vacation that has not started. &amp;lt;code&amp;gt;end&amp;lt;/code&amp;gt; is for returning early from a Vacation that is already active.&lt;br /&gt;
&lt;br /&gt;
When ending early, the change is immediate: activity before the committed return time does not count, while activity afterward may count toward that logical day&#039;s Fixed Point.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
Personal milestones are automatic achievements. They do not take up Personal Goal slots and do not need to be manually joined.&lt;br /&gt;
&lt;br /&gt;
The milestone system recognizes Continuity achievements through rewards. The exact milestone names, thresholds, and rewards are shown in Continuum and may change as BadWolfMC&#039;s milestone catalog evolves.&lt;br /&gt;
&lt;br /&gt;
Browse your milestone progress with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak milestones&lt;br /&gt;
/streak milestones &amp;amp;lt;page&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Goals&#039;&#039;&#039; are optional challenges you pursue yourself. The exact enabled Goals, targets, timing, and rewards are shown through the Goal menu/commands.&lt;br /&gt;
&lt;br /&gt;
Personal Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fixed Points in a window&#039;&#039;&#039; — earn a set number of Fixed Points or use available protections during a week, month, or rolling set of logical days.&lt;br /&gt;
* &#039;&#039;&#039;Clean Fixed Point run&#039;&#039;&#039; — build a consecutive run of earned Fixed Points without specified protection events interrupting it.&lt;br /&gt;
* &#039;&#039;&#039;Gain Continuity&#039;&#039;&#039; — increase Continuity by a configured amount from the goal&#039;s starting baseline.&lt;br /&gt;
* &#039;&#039;&#039;Beat Personal Best&#039;&#039;&#039; — granted automatically after a break, exceed your previously held longest Continuity.&lt;br /&gt;
&lt;br /&gt;
Each player can have up to &#039;&#039;&#039;3 active/scheduled selectable Personal Goals&#039;&#039;&#039; at once, not counting automatically assigned goals.&lt;br /&gt;
&lt;br /&gt;
Some Goals begin automatically; others are manually selectable. Some definitions may also allow you to enable automatic restart after successful completion. Your preference never bypasses the Goal&#039;s normal repeat/cooldown rules.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak goals&lt;br /&gt;
/streak goals list&lt;br /&gt;
/streak goal view &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal join &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Companion&#039;&#039;&#039; is a mutual one-to-one non-exclusive Continuum relationship. Each player can have several different Companions who do not need to be connected to one another.&lt;br /&gt;
&lt;br /&gt;
Your effective maximum number of Companions varies with your server rank:&lt;br /&gt;
* Member &amp;amp; Iron: 2&lt;br /&gt;
* Gold: 3&lt;br /&gt;
* Diamond: 5&lt;br /&gt;
&lt;br /&gt;
If you get Diamond and establish 5 Companions but later fall back to Gold, existing Companion relationships remain intact; you simply cannot establish additional relationships until you are within your current limit.&lt;br /&gt;
&lt;br /&gt;
Incoming Companion requests are allowed by default and the invited player does not need to be online at the time (but would need to have an established Continuity). Requests normally expire after &#039;&#039;&#039;7 days&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Managing Companions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion&lt;br /&gt;
/streak companion list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak companion view &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion request &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&lt;br /&gt;
/streak companion requests on&lt;br /&gt;
/streak companion requests off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removing a Companion also ends any incomplete shared Companion Goals for that relationship, so Continuum asks for confirmation first.&lt;br /&gt;
&lt;br /&gt;
=== Companion Continuity ===&lt;br /&gt;
&lt;br /&gt;
Companion Continuity compares matching finalized logical-date labels for the two players. You do &#039;&#039;&#039;not&#039;&#039;&#039; need to share a timezone or play at the same time.&lt;br /&gt;
&lt;br /&gt;
For each matching finalized date:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your result / Companion result !! Companion Continuity&lt;br /&gt;
|-&lt;br /&gt;
| Both are Fixed Point or Time Lock || Advances by 1&lt;br /&gt;
|-&lt;br /&gt;
| Both maintained Continuity, but at least one result is Repaired, Vacation, or Exempt || Preserved; does not advance&lt;br /&gt;
|-&lt;br /&gt;
| Either player is Missed || Breaks&lt;br /&gt;
|-&lt;br /&gt;
| One matching date is not finalized yet || Waits for both dates to finalize&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means a Time Lock can keep a Companion journey moving forward, while Vacation or a repaired/exempt date protects the relationship without artificially increasing its shared count.&lt;br /&gt;
&lt;br /&gt;
=== Time Lock gifts and rescue alerts ===&lt;br /&gt;
&lt;br /&gt;
You may send one of your Time Locks to a Companion when the gifting rules allow it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current rules allow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 gift per Companion pair per week&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;1 total Companion Time Lock gift per donor per week&#039;&#039;&#039;;&lt;br /&gt;
* the receiving Companion must have room under their current normal Time Lock maximum.&lt;br /&gt;
&lt;br /&gt;
Companion rescue alerts are enabled by default. When a Companion with an active journey is approaching reset without a Fixed Point or available Time Lock, eligible online Companions can receive one at-risk alert approximately &#039;&#039;&#039;6 hours before that player&#039;s reset&#039;&#039;&#039;. A committed rescue disarms that episode, and alerts do not repeatedly fire every day for someone who has not returned; rescue re-arms after the player personally establishes another Fixed Point.&lt;br /&gt;
&lt;br /&gt;
=== Companion Goals ===&lt;br /&gt;
&lt;br /&gt;
Companion Goals belong to one Companion pair and require mutual acceptance.&lt;br /&gt;
&lt;br /&gt;
Current supported Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Companion Continuity gain&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;Companion Fixed Points in a window&#039;&#039;&#039;, with matched, combined, or each-player contribution styles;&lt;br /&gt;
* strict matched-date challenges such as a &amp;quot;Perfect Pair&amp;quot; definition require every eligible shared date while treating Vacation/Exempt dates neutrally.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s current limits are:&lt;br /&gt;
&lt;br /&gt;
* up to &#039;&#039;&#039;2 active Companion Goals per player&#039;&#039;&#039;;&lt;br /&gt;
* up to &#039;&#039;&#039;1 active Companion Goal per Companion pair&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Companion milestones are automatic relationship achievements and do not consume a Companion Goal slot:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community Goals&#039;&#039;&#039; are timed BadWolfMC-wide or server-specific challenges. You do not manually enroll; your qualifying Continuum activity contributes automatically while the event is active.&lt;br /&gt;
&lt;br /&gt;
Current Community Goal objectives can count:&lt;br /&gt;
&lt;br /&gt;
* total Fixed Points;&lt;br /&gt;
* unique players establishing Fixed Points;&lt;br /&gt;
* Personal Goal completions;&lt;br /&gt;
* Companion Goal completions.&lt;br /&gt;
&lt;br /&gt;
A Community Goal may require a minimum personal contribution before you qualify for its reward. The Goal detail view shows overall progress, your contribution, the qualification minimum, event window, and whether you currently qualify.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak community&lt;br /&gt;
/streak community list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History and &amp;quot;why&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Continuum keeps the detailed history of your continuity for &#039;&#039;&#039;183 days&#039;&#039;&#039;. Browse it with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak history list&lt;br /&gt;
/streak history list YYYY-MM&lt;br /&gt;
/streak history list YYYY-MM &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak history gui&lt;br /&gt;
/streak history gui YYYY-MM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history calendar and &amp;lt;code&amp;gt;/streak why&amp;lt;/code&amp;gt; can distinguish states such as:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Fixed Point || The activity requirement was reached for that logical day.&lt;br /&gt;
|-&lt;br /&gt;
| Time Lock || No Fixed Point was earned; a Time Lock was automatically consumed to preserve Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Vacation || The date finalized under scheduled Vacation protection.&lt;br /&gt;
|-&lt;br /&gt;
| Repaired || A Polarity Reversal repaired the missed date; Continuity was preserved but no Fixed Point was added for that date.&lt;br /&gt;
|-&lt;br /&gt;
| Missed || The date finalized without a Fixed Point or available protection and broke Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Exempt || An eligibility/administrative policy protected the date without adding a Fixed Point or consuming ordinary protection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When detailed history has aged beyond the retention window, Continuum may show that the detailed record has expired instead of reconstructing information it no longer retains.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
Continuum provides three player leaderboards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak top current&lt;br /&gt;
/streak top longest&lt;br /&gt;
/streak top month&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They show current Continuity, longest Continuity, and current-month Fixed Points respectively.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
Open the Settings menu with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current settings cover timezone, language, and notification categories.&lt;br /&gt;
&lt;br /&gt;
=== Timezone ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak timezone show&lt;br /&gt;
/streak timezone list&lt;br /&gt;
/streak timezone list &amp;amp;lt;filter&amp;amp;gt;&lt;br /&gt;
/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use a real [https://en.wikipedia.org/wiki/List%20of%20tz%20database%20time%20zones IANA timezone] such as &amp;lt;code&amp;gt;America/New_York&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Europe/London&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Australia/Adelaide&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A self-service timezone change normally has a &#039;&#039;&#039;90-day cooldown&#039;&#039;&#039;. The change is scheduled forward; existing Continuum history is not rewritten into the new timezone.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
Continuum can automatically follow your Minecraft client locale, or you can select an installed language explicitly.&lt;br /&gt;
&lt;br /&gt;
Bundled languages currently include English (&amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt;) and Spanish (&amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak language&lt;br /&gt;
/streak language auto&lt;br /&gt;
/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notifications ===&lt;br /&gt;
&lt;br /&gt;
The three notification categories are enabled by default for a new participation profile:&lt;br /&gt;
&lt;br /&gt;
* Fixed Point notifications;&lt;br /&gt;
* milestone notifications;&lt;br /&gt;
* social/Companion notifications.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak notifications&lt;br /&gt;
/streak notifications fixed-point on&lt;br /&gt;
/streak notifications fixed-point off&lt;br /&gt;
/streak notifications milestone on&lt;br /&gt;
/streak notifications milestone off&lt;br /&gt;
/streak notifications social on&lt;br /&gt;
/streak notifications social off&lt;br /&gt;
/streak notifications all on&lt;br /&gt;
/streak notifications all off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning off a notification changes presentation only; it does not stop the underlying Continuum mechanic.&lt;br /&gt;
&lt;br /&gt;
== Opting out and rejoining ==&lt;br /&gt;
&lt;br /&gt;
Continuum participation is optional, although even irregular participation can supply worthwhile rewards.&lt;br /&gt;
&lt;br /&gt;
To opt out:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optout&lt;br /&gt;
/streak optout confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opting out:&lt;br /&gt;
&lt;br /&gt;
* immediately stops Continuum tracking and notifications;&lt;br /&gt;
* closes your current Continuity;&lt;br /&gt;
* removes you from normal public Continuum visibility;&lt;br /&gt;
* schedules your detailed Continuum identity/history data for privacy cleanup after the grace period (currently &#039;&#039;&#039;7 days&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If you later want to return:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optin&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rejoining starts a &#039;&#039;&#039;new Continuity and new participation lifetime&#039;&#039;&#039;. It does not resume the old Continuity.&lt;br /&gt;
&lt;br /&gt;
== Complete player command reference ==&lt;br /&gt;
&lt;br /&gt;
All meaningful player menu actions have command equivalents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; || Open the main Continuum menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak status&amp;lt;/code&amp;gt; || Show personal Continuum status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak balances&amp;lt;/code&amp;gt; || Show Time Lock and Polarity Reversal balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak milestones [page]&amp;lt;/code&amp;gt; || Browse Personal milestone progress.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top current&amp;lt;/code&amp;gt; || Current Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top longest&amp;lt;/code&amp;gt; || Longest Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top month&amp;lt;/code&amp;gt; || Current-month Fixed Point leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak lock status&amp;lt;/code&amp;gt; || Focused Time Lock balance/status view.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak why [YYYY-MM-DD]&amp;lt;/code&amp;gt; || Explain the current/recent logical date or a retained date.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history list [YYYY-MM] [page]&amp;lt;/code&amp;gt; || Text history.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history gui [YYYY-MM]&amp;lt;/code&amp;gt; || Open the history calendar menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout&amp;lt;/code&amp;gt; || Show opt-out warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout confirm&amp;lt;/code&amp;gt; || Confirm explicit opt-out.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optin&amp;lt;/code&amp;gt; || Rejoin Continuum.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak settings&amp;lt;/code&amp;gt; || Show personal settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone show&amp;lt;/code&amp;gt; || Show current/pending timezone state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/code&amp;gt; || Schedule a self-service timezone change.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone list [filter]&amp;lt;/code&amp;gt; || Browse supported Java/IANA ZoneIds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language&amp;lt;/code&amp;gt; || Show current language selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language auto&amp;lt;/code&amp;gt; || Return to automatic client-locale selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/code&amp;gt; || Select an installed locale, such as &amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications&amp;lt;/code&amp;gt; || Show notification preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications fixed-point &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle direct Fixed Point notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications milestone &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle milestone notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications social &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle social/Companion notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications all &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Set all notification categories together.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak repair&amp;lt;/code&amp;gt; || Attempt the most recent eligible Polarity Reversal repair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation status&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt;&amp;lt;/code&amp;gt; || Show the start confirmation/warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Schedule the Vacation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation cancel&amp;lt;/code&amp;gt; || Cancel a scheduled Vacation before it begins.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end&amp;lt;/code&amp;gt; || Show the active-Vacation early-return warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end confirm&amp;lt;/code&amp;gt; || End an active Vacation immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals list&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Personal Goal definition/state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal join &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Enroll in an available manual Personal Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave the enrollment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&amp;lt;/code&amp;gt; || Enable player auto-restart where that definition permits it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/code&amp;gt; || Disable player auto-restart.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community&amp;lt;/code&amp;gt; || List Community Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community list [page]&amp;lt;/code&amp;gt; || List Community Goals with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View Community Goal state, progress, window, and qualification.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion&amp;lt;/code&amp;gt; || List Companions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion list [page]&amp;lt;/code&amp;gt; || List Companions with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion view &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Gift one Time Lock subject to pair/global/cap rules.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || List pair Goal state for that Companion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View pair milestone progress/achievements.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion Goal for a pair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Propose a Companion Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept the pending incoming Companion Goal proposal from that player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline the pending incoming proposal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave/cancel the pair Goal as implemented for its state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion request &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Send a Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Show relationship-removal confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Remove the Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests on&amp;lt;/code&amp;gt; || Allow incoming Companion requests.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests off&amp;lt;/code&amp;gt; || Refuse new incoming Companion requests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick start ==&lt;br /&gt;
&lt;br /&gt;
If you only remember a few commands, these cover most everyday use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak&lt;br /&gt;
/streak status&lt;br /&gt;
/streak balances&lt;br /&gt;
/streak why&lt;br /&gt;
/streak settings&lt;br /&gt;
/streak companion&lt;br /&gt;
/streak goals&lt;br /&gt;
/streak community&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inventory menus expose the same major player systems and are the easiest place to explore Continuum visually.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6678</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Residence&amp;diff=6678"/>
		<updated>2026-09-03T04:22:01Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;720&amp;quot; height=&amp;quot;405&amp;quot;&amp;gt;Qx37Jkj0-50&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Residence&#039;&#039;&#039; is a protection system that players can use to protect their areas. The plugin is complex but allows incredible flexibility and fine-tuning depending on your needs. This tutorial will guide you on how to use it.&lt;br /&gt;
&lt;br /&gt;
== Residence Info ==&lt;br /&gt;
You can access the plugin&#039;s help menu at any time by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res ?&amp;lt;/code&amp;gt;&#039;&#039;&#039;. To know the cost and limits of your residence, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res limits&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The price is set at $0.02 per block, and refunds are set at $0.01 per block. This brings the minimum residence creation of a 5x5x1 (x z y) area to a total of 50 cents.&lt;br /&gt;
&lt;br /&gt;
Protections only persist as long as players are active on the server. If you are inactive more than 60 days, the plugin will automatically remove the residence, but your builds will remain intact. You can bypass this auto-cleanup by [https://www.badwolfmc.com/shop supporting the server]. After 180 days of inactivity, we may reclaim the land entirely and delete player files to free up server resources.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial (and our wiki in general), square brackets &amp;quot;&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&amp;quot; indicate a required argument, parentheses &amp;quot;&amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;&amp;quot; and &amp;quot;&amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&amp;quot; indicate an optional argument, while a pipe &amp;quot;&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&amp;quot; between options &amp;quot;&amp;lt;code&amp;gt;[a|b]&amp;lt;/code&amp;gt;&amp;quot; indicates that you must use either a &#039;&#039;&#039;or&#039;&#039;&#039; b. With the exception of  the slash &amp;quot;/&amp;quot; do not include any special characters in the commands unless explicitly indicated.&lt;br /&gt;
&lt;br /&gt;
== Residence Creation ==&lt;br /&gt;
To create a residence, you need to first select the area you want to protect. You can do this using two methods, using a stick or using coordinate radii. Once you have your selection, you can adjust it using the expand or contract commands until the area matches what you want to protect. To confirm the creation of your residence, type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, where [resname] is a globally unique name without spaces or special characters, e.g. &amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Method One: Use a Stick ===&lt;br /&gt;
[[File:Cuboid selection.png|200px|thumb|right|Visual representation of a cuboid selection, with the red wool as &amp;quot;position one&amp;quot; and the blue wool as &amp;quot;position two&amp;quot;.]]&lt;br /&gt;
To select a cuboid area in Minecraft, imagine a cube around the desired area with 8 corners. Identify two corners: &amp;quot;position one&amp;quot; on the bottom left of the front side, and &amp;quot;position two&amp;quot; on the top right of the back side. Using a &#039;&#039;&#039;stick&#039;&#039;&#039;. &#039;&#039;&#039;left-click the block at position one&#039;&#039;&#039; and &#039;&#039;&#039;right-click the block at position two&#039;&#039;&#039;. Since you cannot select air or liquid, place blocks in these corners if needed. Adjust your selection as necessary by left-clicking a new position one or right-clicking a new position two. Together these two points can determine the outline of the entire area. See the image to the right for an illustration.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| issue = Keep in mind that the y-level is not automatically included in residence creation. Your selection must include &#039;&#039;height&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Method Two: Use Coordinate Radii ===&lt;br /&gt;
# Stand where the exact center of the residence will be.&lt;br /&gt;
# &amp;lt;code&amp;gt;/res select X Y Z&amp;lt;/code&amp;gt;&lt;br /&gt;
Your feet are the center block, so X, Y or Z = the radius of blocks along the X, Y or Z axis from your feet. e.g: &amp;lt;code&amp;gt;/res select 10 5 10&amp;lt;/code&amp;gt; = a selection size of 21 11 21. 10 blocks east, 10 west, 1 block in the center, 5 blocks above your feet, 5 blocks below your feet and 1 block where your feet are.&lt;br /&gt;
&lt;br /&gt;
=== Adjust the Selection (for either method) ===&lt;br /&gt;
*To select from sky to bedrock, type &#039;&#039;&#039;/res select vert&#039;&#039;&#039;. &lt;br /&gt;
*To expand the selection, look in the desired direction and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand #&amp;lt;/code&amp;gt;&#039;&#039;&#039; (replace # with the number of blocks). &lt;br /&gt;
*To contract the selection in the direction you&#039;re looking, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select contract #&amp;lt;/code&amp;gt;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A helpful tip is to select a 3x3 area at your feet with the stick, then use expand commands until you have the desired area. &lt;br /&gt;
&lt;br /&gt;
Once you have the desired area selected you can type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the size and price or type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to confirm your selection with a unique name like &#039;&#039;&#039;&amp;lt;code&amp;gt;/res create cesarsawesomebuild&amp;lt;/code&amp;gt;&#039;&#039;&#039; (no spaces or special characters).&lt;br /&gt;
&lt;br /&gt;
=== Create Subzones ===&lt;br /&gt;
[[File:Subzones.png|200px|thumb|right|What a subzone might look like within your residence.]]&lt;br /&gt;
Create subzones within your residence to have areas with their own flags and teleport location. These can be used for different purposes such as renting out apartments, restricting or allowing mob spawning in specific parts of your residence, or having multiple teleport locations within your build. To set up a subzone, use the selection methods described above and type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone [subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to create. This is a free feature!&lt;br /&gt;
&lt;br /&gt;
=== Set Your Teleport ===&lt;br /&gt;
Every residence has a teleport point, by default usually the center block but can be anywhere the plugin feels like at the time. You can customize your teleport location by standing at the desired location within the residence and typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tpset&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Note that half-slabs can make this a little buggy, so try to keep these to full block levels. To use this teleport you can then type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone that you add to your residence will also be able to use this teleport, or you can make it public by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set tp true&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Anyone can then teleport to that location by using the same &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Subzones can be accessed with &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [resname.subzonename]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Stuck?! ===&lt;br /&gt;
Sometimes after teleporting to a residence, you may find yourself stuck in an awkward location like someone&#039;s secret diamond vault or dungeon sling. Just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res unstuck&amp;lt;/code&amp;gt;&#039;&#039;&#039; and don&#039;t speak of it. Ever.&lt;br /&gt;
&lt;br /&gt;
=== Get Residence Info ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the residence you are currently in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - check permissions/details of the specified residence &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list the residences you own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res list #&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list residences by page number (if you have more than one page of listings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res sublist&amp;lt;/code&amp;gt;&#039;&#039;&#039; - list all subzones in current residence&lt;br /&gt;
&lt;br /&gt;
== Residence Modification ==&lt;br /&gt;
=== Modify the Area ===&lt;br /&gt;
To change the size of your entire residence after it has been created, use the following commands while standing in the residence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - expands the residence in the direction you are facing by the specified amount. Note that this will immediately commit the expansion and charge your account for the associated cost. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/res contract [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - contracts the residence from the direction you are facing by the specified amount. Again, this is a one-step modification and the changes will be immediate. &lt;br /&gt;
&lt;br /&gt;
If you would like to see how much it would cost to expand your residence &#039;&#039;&#039;before&#039;&#039;&#039; you commit to the expansions, we&#039;ll need to use a different method:&lt;br /&gt;
# First select the physical area of the residence by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select residence [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The area here is usually just &amp;quot;main&amp;quot;.&lt;br /&gt;
# Next use the expansion command &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; until you&#039;ve selected the desired area (here you can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select vert&amp;lt;/code&amp;gt;&#039;&#039;&#039; to select everything from bedrock to sky—but this gets expensive fast).&lt;br /&gt;
# Now you can use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res select cost&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see what the cost of the entire selection would be. Note that this is the cost of the entire selection—not the cost of the expansion. If you remember the original cost of your residence you can subtract that from this new amount to get the cost of the expansion. The plugin will not otherwise charge you twice for the area you&#039;ve already purchased.&lt;br /&gt;
# To commit your changes and purchase the additional blocks use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res area replace [resname] [areaname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; (again, where [areaname] is typically &amp;quot;main&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Modify Your Flags ===&lt;br /&gt;
Residences have customizable flags that allow players to control activities within the residence, including subzones. These flags can be modified using the GUI or commands. Some flags, such as animalkilling, build, container, firespread, and creeper, usually default to &amp;quot;false&amp;quot;. To revert all flags to their defaults, use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res reset [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that some flags are nested within others to allow for fine-tuning of permissions. For example, the &amp;quot;button&amp;quot; flag is nested under &amp;quot;redstone&amp;quot; which is itself nested under &amp;quot;use&amp;quot;. The parent flag usually overrides the child if the child flag is set to &amp;quot;removed&amp;quot; (with some exceptions noted in the flags). To allow visitors to push a button but not flip levers, set &amp;quot;use&amp;quot; to true, &amp;quot;button&amp;quot; to true, and &amp;quot;lever&amp;quot; to false.&lt;br /&gt;
&lt;br /&gt;
The commands are divided into two sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To set flags for the entire residence and everyone inside it:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname)&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set (resname) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Including the (resname) is optional if you are inside the residence. However, attempting to run the command while standing outside of the residence without including the (resname) will result in an &amp;quot;Invalid Residence&amp;quot; error.&lt;br /&gt;
* To set flags for specific subzones (if not standing inside them) you&#039;ll want to use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res subzone (resname.subzonename) [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Add Your Friends ===&lt;br /&gt;
You can also set specific flags for individual players, also with the GUI or with commands.&lt;br /&gt;
*&#039;&#039;&#039;To set flags for specific players:&#039;&#039;&#039;&lt;br /&gt;
** Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to access the GUI.&lt;br /&gt;
** Or use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset (resname) [username] [flagname] [true|false|removed]&amp;lt;/code&amp;gt;&#039;&#039;&#039; to use the commands.&lt;br /&gt;
** Again, you are able to do these commands without including (resname) if you are inside the residence, but you&#039;ll still need to include the [username].&lt;br /&gt;
** This is where you can set the &amp;quot;trusted&amp;quot; flags for your friends  by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset CesarMC13 trusted true&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
** A similar command exists to add trusted players through &amp;lt;code&amp;gt;/res padd (resname) [username]&amp;lt;/code&amp;gt;, but this grants an unusually high level of access so only use it when you explicitly trust someone with full control over the things in your area. Rather, we recommend using the trusted flag described above in conjunction with additional fine-tuning through the pset command whenever necessary.&lt;br /&gt;
&lt;br /&gt;
To quickly edit &#039;&#039;existing&#039;&#039; flags for a player in your residence, use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info&amp;lt;/code&amp;gt;&#039;&#039;&#039; command and click on their username to bring up the pset GUI for that player. If there are more than 5 players added to a residence and the names are not included in the info list, you can use the -players flag on the command, i.e. &#039;&#039;&#039;&amp;lt;code&amp;gt;/res info (resname) -players&amp;lt;/code&amp;gt;&#039;&#039;&#039; to bring up the full list, then click the desired username from there.&lt;br /&gt;
&lt;br /&gt;
=== Remove Your Friends ===&lt;br /&gt;
To quickly remove players from your residence use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pdel (resname) [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. This command will only remove any explicitly set permissions for the user, and their permissions will otherwise revert to your current global residence settings applied to all users (set with /res set). To instead deny a specific user access to certain flags beyond your normal residence settings you would need to use the pset command described above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===List of Flags===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;admin&#039;&#039;&#039; - Gives a player permission to change flags on a residence&lt;br /&gt;
* &#039;&#039;&#039;anchor&#039;&#039;&#039; - Allows or denies respawn anchor usage&lt;br /&gt;
* &#039;&#039;&#039;animalfeeding&#039;&#039;&#039; - Allows or denies animal feeding&lt;br /&gt;
* &#039;&#039;&#039;animalkilling&#039;&#039;&#039; - Allows or denies animal killing&lt;br /&gt;
* &#039;&#039;&#039;animals&#039;&#039;&#039; - Allows or denies animal spawns&lt;br /&gt;
* &#039;&#039;&#039;anvil&#039;&#039;&#039; - Allows or denies interaction with anvil&lt;br /&gt;
* &#039;&#039;&#039;beacon&#039;&#039;&#039; - Allows or denies interaction with beacon&lt;br /&gt;
* &#039;&#039;&#039;bed&#039;&#039;&#039; - Allows or denies players to use beds&lt;br /&gt;
* &#039;&#039;&#039;boarding&#039;&#039;&#039; - Allows or denies animal boarding in residences&lt;br /&gt;
* &#039;&#039;&#039;brew&#039;&#039;&#039; - Allows or denies players to use brewing stands&lt;br /&gt;
* &#039;&#039;&#039;brush&#039;&#039;&#039; - Allows or denies block brushing&lt;br /&gt;
* &#039;&#039;&#039;bucket&#039;&#039;&#039; - Allows or denies bucket use&lt;br /&gt;
* &#039;&#039;&#039;bucketempty&#039;&#039;&#039; - Allows or denies playes to empty buckets in residences&lt;br /&gt;
* &#039;&#039;&#039;bucketfill&#039;&#039;&#039; - Allows or denies playes to fill buckets in residences&lt;br /&gt;
* &#039;&#039;&#039;build&#039;&#039;&#039; - Allows or denies building&lt;br /&gt;
* &#039;&#039;&#039;burn&#039;&#039;&#039; - Allows or denies Mob combustion in residences&lt;br /&gt;
* &#039;&#039;&#039;button&#039;&#039;&#039; - Allows or denies players to use buttons&lt;br /&gt;
* &#039;&#039;&#039;cake&#039;&#039;&#039; - Allows or denies players to eat cake&lt;br /&gt;
* &#039;&#039;&#039;canimals&#039;&#039;&#039; - Allows or denies custom animal spawns&lt;br /&gt;
* &#039;&#039;&#039;chorustp&#039;&#039;&#039; - Allow or disallow teleporting to the residence with chorus fruit&lt;br /&gt;
* &#039;&#039;&#039;container&#039;&#039;&#039; - Allows or denies use of furnaces, chests, dispensers, etc...&lt;br /&gt;
* &#039;&#039;&#039;copper&#039;&#039;&#039; - Allows to modify copper blocks&lt;br /&gt;
* &#039;&#039;&#039;coraldryup&#039;&#039;&#039; - Allow or deny all corals from drying up&lt;br /&gt;
* &#039;&#039;&#039;craft&#039;&#039;&#039; - Gives table, enchant, brew flags&lt;br /&gt;
* &#039;&#039;&#039;creeper&#039;&#039;&#039; - Allow or deny creeper explosions&lt;br /&gt;
* &#039;&#039;&#039;damage&#039;&#039;&#039; - Allows or denies all entity damage within the residence&lt;br /&gt;
* &#039;&#039;&#039;decay&#039;&#039;&#039; - Allows or denies leave decay in the residence&lt;br /&gt;
* &#039;&#039;&#039;destroy&#039;&#039;&#039; - Allows or denies only destruction of blocks, overrides the build flag&lt;br /&gt;
* &#039;&#039;&#039;diode&#039;&#039;&#039; - Allows or denies players to use redstone repeaters&lt;br /&gt;
* &#039;&#039;&#039;door&#039;&#039;&#039; - Allows or denies players to use doors and trapdoors&lt;br /&gt;
* &#039;&#039;&#039;dryup&#039;&#039;&#039; - Prevents land from drying up&lt;br /&gt;
* &#039;&#039;&#039;dye&#039;&#039;&#039; - Allows or denies sheep dyeing&lt;br /&gt;
* &#039;&#039;&#039;egg&#039;&#039;&#039; - Allows or denies interaction with dragon egg&lt;br /&gt;
* &#039;&#039;&#039;enchant&#039;&#039;&#039; - Allows or denies players to use enchanting tables&lt;br /&gt;
* &#039;&#039;&#039;enderpearl&#039;&#039;&#039; - Allow or disallow teleporting to the residence with enderpearl&lt;br /&gt;
* &#039;&#039;&#039;explode&#039;&#039;&#039; - Allows or denies explosions in residences&lt;br /&gt;
* &#039;&#039;&#039;fallinprotection&#039;&#039;&#039; - Protects from blocks falling into residence&lt;br /&gt;
* &#039;&#039;&#039;fireball&#039;&#039;&#039; - Allows or denies fire balls in residences&lt;br /&gt;
* &#039;&#039;&#039;firespread&#039;&#039;&#039; - Allows or denies fire spread&lt;br /&gt;
* &#039;&#039;&#039;flow&#039;&#039;&#039; - Allows or denies liquid flow&lt;br /&gt;
* &#039;&#039;&#039;flowerpot&#039;&#039;&#039; - Allows or denies interaction with flower pot&lt;br /&gt;
* &#039;&#039;&#039;flowinprotection&#039;&#039;&#039; - Allows or denies liquid flow into residence&lt;br /&gt;
* &#039;&#039;&#039;goathorn&#039;&#039;&#039; - Allows or denies goat horn usage&lt;br /&gt;
* &#039;&#039;&#039;golemopenchest&#039;&#039;&#039; - Allow or deny golem open chest&lt;br /&gt;
* &#039;&#039;&#039;grow&#039;&#039;&#039; - Allows or denies plant growing&lt;br /&gt;
* &#039;&#039;&#039;harvest&#039;&#039;&#039; - Allows harvesting&lt;br /&gt;
* &#039;&#039;&#039;honey&#039;&#039;&#039; - Allows or denies players to get honey&lt;br /&gt;
* &#039;&#039;&#039;honeycomb&#039;&#039;&#039; - Allows or denies players to get honeycomb&lt;br /&gt;
* &#039;&#039;&#039;hook&#039;&#039;&#039; - Allows or denies fishing rod hooking entities&lt;br /&gt;
* &#039;&#039;&#039;hotfloor&#039;&#039;&#039; - Prevent damage from magma blocks&lt;br /&gt;
* &#039;&#039;&#039;iceform&#039;&#039;&#039; - Prevents from ice forming&lt;br /&gt;
* &#039;&#039;&#039;icemelt&#039;&#039;&#039; - Prevents ice from melting&lt;br /&gt;
* &#039;&#039;&#039;ignite&#039;&#039;&#039; - Allows or denies fire ignition&lt;br /&gt;
* &#039;&#039;&#039;itemdrop&#039;&#039;&#039; - Allows or denies item drop&lt;br /&gt;
* &#039;&#039;&#039;itempickup&#039;&#039;&#039; - Allows or denies item pickup&lt;br /&gt;
* &#039;&#039;&#039;lavaflow&#039;&#039;&#039; - Allows or denies lava flow, overrides flow&lt;br /&gt;
* &#039;&#039;&#039;leash&#039;&#039;&#039; - Allows or denies aninal leash&lt;br /&gt;
* &#039;&#039;&#039;lever&#039;&#039;&#039; - Allows or denies players to use levers&lt;br /&gt;
* &#039;&#039;&#039;monsters&#039;&#039;&#039; - Allows or denies monster spawns&lt;br /&gt;
* &#039;&#039;&#039;nametag&#039;&#039;&#039; - Allows or denies name tag usage&lt;br /&gt;
* &#039;&#039;&#039;nanimals&#039;&#039;&#039; - Allows or denies natural animal spawns&lt;br /&gt;
* &#039;&#039;&#039;nmonsters&#039;&#039;&#039; - Allows or denies natural monster spawns&lt;br /&gt;
* &#039;&#039;&#039;note&#039;&#039;&#039; - Allows or denies players to use note blocks&lt;br /&gt;
* &#039;&#039;&#039;phantomspawn&#039;&#039;&#039; - Allows or denies phantom spawning&lt;br /&gt;
* &#039;&#039;&#039;piston&#039;&#039;&#039; - Allow or deny pistons from pushing or pulling blocks in the residence&lt;br /&gt;
* &#039;&#039;&#039;pistonprotection&#039;&#039;&#039; - Enables or disabled piston block move in or out of residence&lt;br /&gt;
* &#039;&#039;&#039;place&#039;&#039;&#039; - Allows or denies only placement of blocks, overrides the build flag&lt;br /&gt;
* &#039;&#039;&#039;pressure&#039;&#039;&#039; - Allows or denies players to use pressure plates&lt;br /&gt;
* &#039;&#039;&#039;pvp&#039;&#039;&#039; - Allow or deny pvp in the residence&lt;br /&gt;
* &#039;&#039;&#039;redstone&#039;&#039;&#039; - Nested flag which includes the following subflags: note, pressure, lever, button, and diode&lt;br /&gt;
* &#039;&#039;&#039;respawn&#039;&#039;&#039; - Automaticaly respawns player&lt;br /&gt;
* &#039;&#039;&#039;riding&#039;&#039;&#039; - Prevent riding a horse&lt;br /&gt;
* &#039;&#039;&#039;sanimals&#039;&#039;&#039; - Allows or denies spawner or spawn egg animal spawns&lt;br /&gt;
* &#039;&#039;&#039;shear&#039;&#039;&#039; - Allows or denies sheep shear&lt;br /&gt;
* &#039;&#039;&#039;shoot&#039;&#039;&#039; - Allows or denies shooting projectile in area&lt;br /&gt;
* &#039;&#039;&#039;shop&#039;&#039;&#039; - Adds residence to special residence shop list&lt;br /&gt;
* &#039;&#039;&#039;skulk&#039;&#039;&#039; - Prevents skulk catalyst spreading&lt;br /&gt;
* &#039;&#039;&#039;smonsters&#039;&#039;&#039; - Allows or denies spawner or spawn egg monster spawns&lt;br /&gt;
* &#039;&#039;&#039;snowball&#039;&#039;&#039; - Prevents snowball knockback&lt;br /&gt;
* &#039;&#039;&#039;snowtrail&#039;&#039;&#039; - Prevents snowman snow trails&lt;br /&gt;
* &#039;&#039;&#039;spread&#039;&#039;&#039; - Prevents block spreading&lt;br /&gt;
* &#039;&#039;&#039;subzone&#039;&#039;&#039; - Allow a player to make subzones in the residence&lt;br /&gt;
* &#039;&#039;&#039;table&#039;&#039;&#039; - Allows or denies players to use workbenches&lt;br /&gt;
* &#039;&#039;&#039;title&#039;&#039;&#039; - Shows or hides enter/leave message in residence&lt;br /&gt;
* &#039;&#039;&#039;tnt&#039;&#039;&#039; - Allow or deny tnt explosions&lt;br /&gt;
* &#039;&#039;&#039;tp&#039;&#039;&#039; - Allow or disallow teleporting to the residence&lt;br /&gt;
* &#039;&#039;&#039;trade&#039;&#039;&#039; - Allows or denies villager trading in residence&lt;br /&gt;
* &#039;&#039;&#039;trample&#039;&#039;&#039; - Allows or denies crop trampling in residence&lt;br /&gt;
* &#039;&#039;&#039;trusted&#039;&#039;&#039; - Nested flag which includes the following subflags: use, tp, build, place, door, destroy, container, bucket, move, leash, animalkilling, mobkilling, shear, beacon, itemdrop, itempickup, redstone, and craft.&lt;br /&gt;
* &#039;&#039;&#039;use&#039;&#039;&#039; - Allows or denies use of doors, lever, buttons, etc...&lt;br /&gt;
* &#039;&#039;&#039;vehicledestroy&#039;&#039;&#039; - Allows or denies vehicle destroy&lt;br /&gt;
* &#039;&#039;&#039;vehicleplacing&#039;&#039;&#039; - Allows or denies vehicle placing&lt;br /&gt;
* &#039;&#039;&#039;visualizer&#039;&#039;&#039; - Shows or hides particle visualizer when entering residence&lt;br /&gt;
* &#039;&#039;&#039;waterflow&#039;&#039;&#039; - Allows or denies water flow, overrides flow&lt;br /&gt;
* &#039;&#039;&#039;witherdestruction&#039;&#039;&#039; - Allows or denies wither block damage&lt;br /&gt;
* &#039;&#039;&#039;witherspawn&#039;&#039;&#039; - Allows or denies wither spawning&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Copying Flags ===&lt;br /&gt;
A very easy way to set the same flags across your residences is to just use &#039;&#039;&#039;&amp;lt;code&amp;gt;/res mirror [sourceresname] [targetresname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. You must be owner of both residences to do this.&lt;br /&gt;
&lt;br /&gt;
=== Additional Modification Commands ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) [enter|leave] [message]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sets a greeting or farewell message for the area. Per usual, no need to include (resname) if you&#039;re targeting the one you&#039;re currently in. Use (resname.subzonename) to target subzones.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res message (resname) remove [enter|leave]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - removes your greeting or farewell message.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res rename [OldName] [NewName]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renames a residence. For subzones, OldName must be the full name [resname.subzonename], while NewName is only the new subzone name.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res remove [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes a residence -- you do receive a 50% refund when you delete your residences.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res removeall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes all of your residences T_T&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res give [resname] [playername]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Gives your residence to another player. Player must be online and you must own the residence.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Commands ==&lt;br /&gt;
[[File:Mall rental.png|200px|thumb|right]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays the plugin help info for this command&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market list&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view the list of residences for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market info [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - view info on a residence for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res lease [renew|cost] [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - renew / show the cost of renewing a residence. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sell [resname] [price]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - put a residence up for sale.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market unsell [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - stop selling a residence (only if unsold).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market buy [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - buy a residence.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rentable [resname] [price] [days] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - make a residence rentable for [days] number of days at a time, at [price] for that time period. If true is used, the residence will be rentable again automatically at the expiration of the current rental period; with false the rental time will expire each period unless manually renewed.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market sign [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - use this while targeting a blank sign to automatically create the market sign!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market rent [resname] [true|false]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - rent a residence, if repeat is true the residence will be re-rented upon expire automatically as long as the owner has repeat:t for the rentable.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/res market release [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - remove a residence from rent or rentable status.&lt;br /&gt;
&lt;br /&gt;
Once your res is on the market you can create a sign by simply typing &amp;quot;&#039;&#039;&#039;[market]&#039;&#039;&#039;&amp;quot; (with the brackets but not the quotes) on the first line of the sign and click &amp;quot;done&amp;quot;. The sign should auto-populate with all the necessary information!&lt;br /&gt;
&lt;br /&gt;
To use one of these marketplace signs just &#039;&#039;&#039;right-click&#039;&#039;&#039; to purchase or rent, and if already renting you can &#039;&#039;&#039;shift-click to unrent&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE: If you are renting a shop from the mall or from someone else, sometimes the proper perms do not immediately attach and you might not be able to place or break items. If this happens do &#039;&#039;&#039;&amp;lt;code&amp;gt;/res pset [your-username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing in the shop to access the flags for yourself. Here you can change place or break to true as needed.&lt;br /&gt;
&lt;br /&gt;
== Residence FAQ ==&lt;br /&gt;
=== Why do I keep getting &amp;quot;invalid residence&amp;quot; errors? ===&lt;br /&gt;
This could be a couple things. First, be sure you&#039;re executing the commands correctly and fully. If &#039;&#039;&#039;&amp;lt;code&amp;gt;/res set&amp;lt;/code&amp;gt;&#039;&#039;&#039; when used by itself is still giving the error then we recommend checking the boundaries of your residence with &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis res&amp;lt;/code&amp;gt;&#039;&#039;&#039; while standing inside the residence or &#039;&#039;&#039;&amp;lt;code&amp;gt;/res show [resname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. The vertical axis is not automatically included in residence creation and forgetting it is a common error, frequently resulting in the residence being created only in the floor, for example. The selection must include &#039;&#039;height&#039;&#039;. To correct this, be sure that at least your feet are inside the residence, look up, and use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res expand [#]&amp;lt;/code&amp;gt;&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== What flags do I need for villager zombification and healing? ===&lt;br /&gt;
The zombification process requires &#039;&#039;&#039;animalkilling&#039;&#039;&#039;, &#039;&#039;&#039;monsters&#039;&#039;&#039;, and &#039;&#039;&#039;nmonsters&#039;&#039;&#039; to all be &#039;&#039;&#039;true&#039;&#039;&#039;. The healing process requires &#039;&#039;&#039;animals&#039;&#039;&#039; and &#039;&#039;&#039;nanimals&#039;&#039;&#039; to be &#039;&#039;&#039;true&#039;&#039;&#039;. We recommend creating a subzone in the area you&#039;re working in to prevent monsters from spawning in the rest of your residence, then don&#039;t forget to turn monsters and nmonsters off once you&#039;ve finished to prevent further monster spawns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6677</id>
		<title>Continuum</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6677"/>
		<updated>2026-08-31T07:42:18Z</updated>

		<summary type="html">&lt;p&gt;Merc: Goal tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Continuum&#039;&#039;&#039; is BadWolfMC&#039;s daily Continuity and engagement system. It rewards regular meaningful play without requiring you to log in every single calendar day, and it includes several ways to protect a Continuity when real life gets in the way.&lt;br /&gt;
&lt;br /&gt;
Continuum is built around three scales of play:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; — your Fixed Points, Continuity, protections, milestones, and Personal Goals.&lt;br /&gt;
* &#039;&#039;&#039;Companion&#039;&#039;&#039; — one-to-one friendships with shared Companion Continuity, Time Lock rescue, shared Goals, and milestones.&lt;br /&gt;
* &#039;&#039;&#039;Community&#039;&#039;&#039; — server- or network-wide Goals that everyone can help complete.&lt;br /&gt;
&lt;br /&gt;
Most features can be used either through the inventory menus or through &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; commands.&lt;br /&gt;
&lt;br /&gt;
== Fixed Points and Continuity ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Fixed Point&#039;&#039;&#039; is the successful completion of one Continuum logical day. The current activity requirement is &#039;&#039;&#039;15 minutes of connected play&#039;&#039;&#039; during that logical day.&lt;br /&gt;
&lt;br /&gt;
Your connected time can be split across BadWolfMC servers. For example, time spent on Delta and Alpha during the same logical day can combine toward the same Fixed Point.&lt;br /&gt;
&lt;br /&gt;
Once you establish the day&#039;s Fixed Point:&lt;br /&gt;
&lt;br /&gt;
* your &#039;&#039;&#039;Continuity&#039;&#039;&#039; increases by 1;&lt;br /&gt;
* you cannot earn a second Fixed Point for the same logical day;&lt;br /&gt;
* additional play that day does not increase Continuity again.&lt;br /&gt;
&lt;br /&gt;
=== Your logical day ===&lt;br /&gt;
Logical days begin at 6:00AM in the &#039;&#039;&#039;America/New_York&#039;&#039;&#039; timezone. You can also set your timezone using the &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; GUI or the &amp;lt;code&amp;gt;/streak timezone set &amp;lt;IANA-zone&amp;gt;&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
You can see today&#039;s state with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and get a more detailed explanation of a retained date with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak why&lt;br /&gt;
/streak why YYYY-MM-DD&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Locks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Locks&#039;&#039;&#039; automatically protect an otherwise missed logical day. You do not manually choose which date to use one on; Continuum consumes them chronologically when a missed date finalizes and protection is available.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;2 Time Locks&#039;&#039;&#039;;&lt;br /&gt;
* Earning &#039;&#039;&#039;4 Fixed Points&#039;&#039;&#039; during a Monday-Sunday logical week awards &#039;&#039;&#039;1 Time Lock&#039;&#039;&#039;;&lt;br /&gt;
* Your effective maximum number of Time Locks varies with your server rank:&lt;br /&gt;
** Member &amp;amp; Iron: 2&lt;br /&gt;
** Gold: 3&lt;br /&gt;
** Diamond: 5&lt;br /&gt;
* If your maximum later becomes lower than your existing balance, already-earned Time Locks are kept. The lower maximum limits future acquisition rather than confiscating them.&lt;br /&gt;
&lt;br /&gt;
A Time Lock &#039;&#039;&#039;preserves&#039;&#039;&#039; personal Continuity but does &#039;&#039;&#039;not&#039;&#039;&#039; add another Fixed Point to it.&lt;br /&gt;
&lt;br /&gt;
Check your current balance with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak balances&lt;br /&gt;
/streak lock status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polarity Reversals ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Polarity Reversal&#039;&#039;&#039; can repair the most recent eligible ordinary break in your Continuity.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;1 Polarity Reversal&#039;&#039;&#039;;&lt;br /&gt;
* Normal monthly grant: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Normal balance cap: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Repair window: &#039;&#039;&#039;48 hours&#039;&#039;&#039;;&lt;br /&gt;
* Maximum normally repairable gap: &#039;&#039;&#039;1 missed logical day&#039;&#039;&#039;;&lt;br /&gt;
* You must establish the &#039;&#039;&#039;current logical day&#039;s Fixed Point first&#039;&#039;&#039;;&lt;br /&gt;
* Only the most recent eligible break can normally be repaired.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak repair&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A repaired date becomes &#039;&#039;&#039;Repaired&#039;&#039;&#039;. It reconnects/preserves the Continuity, but the repaired date does not become an earned Fixed Point and does not itself add 1 to the Continuity count.&lt;br /&gt;
&lt;br /&gt;
== Vacation ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacation&#039;&#039;&#039; is planned Continuity protection for time you know you will be away.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;28&#039;&#039;&#039; protected Vacation days in a rolling &#039;&#039;&#039;365-day&#039;&#039;&#039; window;&lt;br /&gt;
* Minimum Vacation length: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Maximum Vacation length: &#039;&#039;&#039;14 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Early-return cooldown before scheduling another Vacation: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Vacation begins on your &#039;&#039;&#039;next logical day&#039;&#039;&#039;, not immediately when you schedule it.&lt;br /&gt;
&lt;br /&gt;
While Vacation is active, activity does not count toward a Fixed Point. Vacation preserves your Continuity without increasing it.&lt;br /&gt;
&lt;br /&gt;
A Vacation day is charged only if that logical date actually finalizes as &#039;&#039;&#039;Vacation&#039;&#039;&#039;. If you return early and end Vacation before the current logical date finalizes, that date is not charged as Vacation; it must instead resolve normally through a Fixed Point, Time Lock, or miss.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak vacation&lt;br /&gt;
/streak vacation status&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt;&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&lt;br /&gt;
/streak vacation cancel&lt;br /&gt;
/streak vacation end&lt;br /&gt;
/streak vacation end confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cancel&amp;lt;/code&amp;gt; is for a scheduled Vacation that has not started. &amp;lt;code&amp;gt;end&amp;lt;/code&amp;gt; is for returning early from a Vacation that is already active.&lt;br /&gt;
&lt;br /&gt;
When ending early, the change is immediate: activity before the committed return time does not count, while activity afterward may count toward that logical day&#039;s Fixed Point.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
Personal milestones are automatic achievements. They do not take up Personal Goal slots and do not need to be manually joined.&lt;br /&gt;
&lt;br /&gt;
The milestone system recognizes Continuity achievements through rewards. The exact milestone names, thresholds, and rewards are shown in Continuum and may change as BadWolfMC&#039;s milestone catalog evolves.&lt;br /&gt;
&lt;br /&gt;
Browse your milestone progress with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak milestones&lt;br /&gt;
/streak milestones &amp;amp;lt;page&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Goals&#039;&#039;&#039; are optional challenges you pursue yourself. The exact enabled Goals, targets, timing, and rewards are shown through the Goal menu/commands.&lt;br /&gt;
&lt;br /&gt;
Personal Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fixed Points in a window&#039;&#039;&#039; — earn a set number of Fixed Points or use available protections during a week, month, or rolling set of logical days.&lt;br /&gt;
* &#039;&#039;&#039;Clean Fixed Point run&#039;&#039;&#039; — build a consecutive run of earned Fixed Points without specified protection events interrupting it.&lt;br /&gt;
* &#039;&#039;&#039;Gain Continuity&#039;&#039;&#039; — increase Continuity by a configured amount from the goal&#039;s starting baseline.&lt;br /&gt;
* &#039;&#039;&#039;Beat Personal Best&#039;&#039;&#039; — granted automatically after a break, exceed your previously held longest Continuity.&lt;br /&gt;
&lt;br /&gt;
Each player can have up to &#039;&#039;&#039;3 active/scheduled selectable Personal Goals&#039;&#039;&#039; at once, not counting automatically assigned goals.&lt;br /&gt;
&lt;br /&gt;
Some Goals begin automatically; others are manually selectable. Some definitions may also allow you to enable automatic restart after successful completion. Your preference never bypasses the Goal&#039;s normal repeat/cooldown rules.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak goals&lt;br /&gt;
/streak goals list&lt;br /&gt;
/streak goal view &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal join &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Companion&#039;&#039;&#039; is a mutual one-to-one non-exclusive Continuum relationship. Each player can have several different Companions who do not need to be connected to one another.&lt;br /&gt;
&lt;br /&gt;
Your effective maximum number of Companions varies with your server rank:&lt;br /&gt;
* Member &amp;amp; Iron: 2&lt;br /&gt;
* Gold: 3&lt;br /&gt;
* Diamond: 5&lt;br /&gt;
&lt;br /&gt;
If you get Diamond and establish 5 Companions but later fall back to Gold, existing Companion relationships remain intact; you simply cannot establish additional relationships until you are within your current limit.&lt;br /&gt;
&lt;br /&gt;
Incoming Companion requests are allowed by default and the invited player does not need to be online at the time (but would need to have an established Continuity). Requests normally expire after &#039;&#039;&#039;7 days&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Managing Companions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion&lt;br /&gt;
/streak companion list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak companion view &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion request &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&lt;br /&gt;
/streak companion requests on&lt;br /&gt;
/streak companion requests off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removing a Companion also ends any incomplete shared Companion Goals for that relationship, so Continuum asks for confirmation first.&lt;br /&gt;
&lt;br /&gt;
=== Companion Continuity ===&lt;br /&gt;
&lt;br /&gt;
Companion Continuity compares matching finalized logical-date labels for the two players. You do &#039;&#039;&#039;not&#039;&#039;&#039; need to share a timezone or play at the same time.&lt;br /&gt;
&lt;br /&gt;
For each matching finalized date:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your result / Companion result !! Companion Continuity&lt;br /&gt;
|-&lt;br /&gt;
| Both are Fixed Point or Time Lock || Advances by 1&lt;br /&gt;
|-&lt;br /&gt;
| Both maintained Continuity, but at least one result is Repaired, Vacation, or Exempt || Preserved; does not advance&lt;br /&gt;
|-&lt;br /&gt;
| Either player is Missed || Breaks&lt;br /&gt;
|-&lt;br /&gt;
| One matching date is not finalized yet || Waits for both dates to finalize&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means a Time Lock can keep a Companion journey moving forward, while Vacation or a repaired/exempt date protects the relationship without artificially increasing its shared count.&lt;br /&gt;
&lt;br /&gt;
=== Time Lock gifts and rescue alerts ===&lt;br /&gt;
&lt;br /&gt;
You may send one of your Time Locks to a Companion when the gifting rules allow it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current rules allow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 gift per Companion pair per week&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;1 total Companion Time Lock gift per donor per week&#039;&#039;&#039;;&lt;br /&gt;
* the receiving Companion must have room under their current normal Time Lock maximum.&lt;br /&gt;
&lt;br /&gt;
Companion rescue alerts are enabled by default. When a Companion with an active journey is approaching reset without a Fixed Point or available Time Lock, eligible online Companions can receive one at-risk alert approximately &#039;&#039;&#039;6 hours before that player&#039;s reset&#039;&#039;&#039;. A committed rescue disarms that episode, and alerts do not repeatedly fire every day for someone who has not returned; rescue re-arms after the player personally establishes another Fixed Point.&lt;br /&gt;
&lt;br /&gt;
=== Companion Goals ===&lt;br /&gt;
&lt;br /&gt;
Companion Goals belong to one Companion pair and require mutual acceptance.&lt;br /&gt;
&lt;br /&gt;
Current supported Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Companion Continuity gain&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;Companion Fixed Points in a window&#039;&#039;&#039;, with matched, combined, or each-player contribution styles;&lt;br /&gt;
* strict matched-date challenges such as a &amp;quot;Perfect Pair&amp;quot; definition require every eligible shared date while treating Vacation/Exempt dates neutrally.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s current limits are:&lt;br /&gt;
&lt;br /&gt;
* up to &#039;&#039;&#039;2 active Companion Goals per player&#039;&#039;&#039;;&lt;br /&gt;
* up to &#039;&#039;&#039;1 active Companion Goal per Companion pair&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Companion milestones are automatic relationship achievements and do not consume a Companion Goal slot:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community Goals&#039;&#039;&#039; are timed BadWolfMC-wide or server-specific challenges. You do not manually enroll; your qualifying Continuum activity contributes automatically while the event is active.&lt;br /&gt;
&lt;br /&gt;
Current Community Goal objectives can count:&lt;br /&gt;
&lt;br /&gt;
* total Fixed Points;&lt;br /&gt;
* unique players establishing Fixed Points;&lt;br /&gt;
* Personal Goal completions;&lt;br /&gt;
* Companion Goal completions.&lt;br /&gt;
&lt;br /&gt;
A Community Goal may require a minimum personal contribution before you qualify for its reward. The Goal detail view shows overall progress, your contribution, the qualification minimum, event window, and whether you currently qualify.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak community&lt;br /&gt;
/streak community list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History and &amp;quot;why&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Continuum keeps the detailed history of your continuity for &#039;&#039;&#039;183 days&#039;&#039;&#039;. Browse it with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak history list&lt;br /&gt;
/streak history list YYYY-MM&lt;br /&gt;
/streak history list YYYY-MM &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak history gui&lt;br /&gt;
/streak history gui YYYY-MM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history calendar and &amp;lt;code&amp;gt;/streak why&amp;lt;/code&amp;gt; can distinguish states such as:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Fixed Point || The activity requirement was reached for that logical day.&lt;br /&gt;
|-&lt;br /&gt;
| Time Lock || No Fixed Point was earned; a Time Lock was automatically consumed to preserve Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Vacation || The date finalized under scheduled Vacation protection.&lt;br /&gt;
|-&lt;br /&gt;
| Repaired || A Polarity Reversal repaired the missed date; Continuity was preserved but no Fixed Point was added for that date.&lt;br /&gt;
|-&lt;br /&gt;
| Missed || The date finalized without a Fixed Point or available protection and broke Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Exempt || An eligibility/administrative policy protected the date without adding a Fixed Point or consuming ordinary protection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When detailed history has aged beyond the retention window, Continuum may show that the detailed record has expired instead of reconstructing information it no longer retains.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
Continuum provides three player leaderboards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak top current&lt;br /&gt;
/streak top longest&lt;br /&gt;
/streak top month&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They show current Continuity, longest Continuity, and current-month Fixed Points respectively.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
Open the Settings menu with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current settings cover timezone, language, and notification categories.&lt;br /&gt;
&lt;br /&gt;
=== Timezone ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak timezone show&lt;br /&gt;
/streak timezone list&lt;br /&gt;
/streak timezone list &amp;amp;lt;filter&amp;amp;gt;&lt;br /&gt;
/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use a real [https://en.wikipedia.org/wiki/List%20of%20tz%20database%20time%20zones IANA timezone] such as &amp;lt;code&amp;gt;America/New_York&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Europe/London&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Australia/Adelaide&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A self-service timezone change normally has a &#039;&#039;&#039;90-day cooldown&#039;&#039;&#039;. The change is scheduled forward; existing Continuum history is not rewritten into the new timezone.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
Continuum can automatically follow your Minecraft client locale, or you can select an installed language explicitly.&lt;br /&gt;
&lt;br /&gt;
Bundled languages currently include English (&amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt;) and Spanish (&amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak language&lt;br /&gt;
/streak language auto&lt;br /&gt;
/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notifications ===&lt;br /&gt;
&lt;br /&gt;
The three notification categories are enabled by default for a new participation profile:&lt;br /&gt;
&lt;br /&gt;
* Fixed Point notifications;&lt;br /&gt;
* milestone notifications;&lt;br /&gt;
* social/Companion notifications.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak notifications&lt;br /&gt;
/streak notifications fixed-point on&lt;br /&gt;
/streak notifications fixed-point off&lt;br /&gt;
/streak notifications milestone on&lt;br /&gt;
/streak notifications milestone off&lt;br /&gt;
/streak notifications social on&lt;br /&gt;
/streak notifications social off&lt;br /&gt;
/streak notifications all on&lt;br /&gt;
/streak notifications all off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning off a notification changes presentation only; it does not stop the underlying Continuum mechanic.&lt;br /&gt;
&lt;br /&gt;
== Opting out and rejoining ==&lt;br /&gt;
&lt;br /&gt;
Continuum participation is optional, although even irregular participation can supply worthwhile rewards.&lt;br /&gt;
&lt;br /&gt;
To opt out:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optout&lt;br /&gt;
/streak optout confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opting out:&lt;br /&gt;
&lt;br /&gt;
* immediately stops Continuum tracking and notifications;&lt;br /&gt;
* closes your current Continuity;&lt;br /&gt;
* removes you from normal public Continuum visibility;&lt;br /&gt;
* schedules your detailed Continuum identity/history data for privacy cleanup after the grace period (currently &#039;&#039;&#039;7 days&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If you later want to return:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optin&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rejoining starts a &#039;&#039;&#039;new Continuity and new participation lifetime&#039;&#039;&#039;. It does not resume the old Continuity.&lt;br /&gt;
&lt;br /&gt;
== Complete player command reference ==&lt;br /&gt;
&lt;br /&gt;
All meaningful player menu actions have command equivalents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; || Open the main Continuum menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak status&amp;lt;/code&amp;gt; || Show personal Continuum status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak balances&amp;lt;/code&amp;gt; || Show Time Lock and Polarity Reversal balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak milestones [page]&amp;lt;/code&amp;gt; || Browse Personal milestone progress.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top current&amp;lt;/code&amp;gt; || Current Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top longest&amp;lt;/code&amp;gt; || Longest Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top month&amp;lt;/code&amp;gt; || Current-month Fixed Point leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak lock status&amp;lt;/code&amp;gt; || Focused Time Lock balance/status view.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak why [YYYY-MM-DD]&amp;lt;/code&amp;gt; || Explain the current/recent logical date or a retained date.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history list [YYYY-MM] [page]&amp;lt;/code&amp;gt; || Text history.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history gui [YYYY-MM]&amp;lt;/code&amp;gt; || Open the history calendar menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout&amp;lt;/code&amp;gt; || Show opt-out warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout confirm&amp;lt;/code&amp;gt; || Confirm explicit opt-out.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optin&amp;lt;/code&amp;gt; || Rejoin Continuum.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak settings&amp;lt;/code&amp;gt; || Show personal settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone show&amp;lt;/code&amp;gt; || Show current/pending timezone state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/code&amp;gt; || Schedule a self-service timezone change.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone list [filter]&amp;lt;/code&amp;gt; || Browse supported Java/IANA ZoneIds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language&amp;lt;/code&amp;gt; || Show current language selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language auto&amp;lt;/code&amp;gt; || Return to automatic client-locale selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/code&amp;gt; || Select an installed locale, such as &amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications&amp;lt;/code&amp;gt; || Show notification preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications fixed-point &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle direct Fixed Point notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications milestone &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle milestone notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications social &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle social/Companion notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications all &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Set all notification categories together.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak repair&amp;lt;/code&amp;gt; || Attempt the most recent eligible Polarity Reversal repair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation status&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt;&amp;lt;/code&amp;gt; || Show the start confirmation/warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Schedule the Vacation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation cancel&amp;lt;/code&amp;gt; || Cancel a scheduled Vacation before it begins.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end&amp;lt;/code&amp;gt; || Show the active-Vacation early-return warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end confirm&amp;lt;/code&amp;gt; || End an active Vacation immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals list&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Personal Goal definition/state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal join &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Enroll in an available manual Personal Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave the enrollment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&amp;lt;/code&amp;gt; || Enable player auto-restart where that definition permits it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/code&amp;gt; || Disable player auto-restart.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community&amp;lt;/code&amp;gt; || List Community Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community list [page]&amp;lt;/code&amp;gt; || List Community Goals with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View Community Goal state, progress, window, and qualification.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion&amp;lt;/code&amp;gt; || List Companions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion list [page]&amp;lt;/code&amp;gt; || List Companions with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion view &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Gift one Time Lock subject to pair/global/cap rules.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || List pair Goal state for that Companion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View pair milestone progress/achievements.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion Goal for a pair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Propose a Companion Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept the pending incoming Companion Goal proposal from that player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline the pending incoming proposal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave/cancel the pair Goal as implemented for its state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion request &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Send a Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Show relationship-removal confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Remove the Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests on&amp;lt;/code&amp;gt; || Allow incoming Companion requests.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests off&amp;lt;/code&amp;gt; || Refuse new incoming Companion requests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick start ==&lt;br /&gt;
&lt;br /&gt;
If you only remember a few commands, these cover most everyday use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak&lt;br /&gt;
/streak status&lt;br /&gt;
/streak balances&lt;br /&gt;
/streak why&lt;br /&gt;
/streak settings&lt;br /&gt;
/streak companion&lt;br /&gt;
/streak goals&lt;br /&gt;
/streak community&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inventory menus expose the same major player systems and are the easiest place to explore Continuum visually.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6676</id>
		<title>Continuum</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6676"/>
		<updated>2026-08-29T10:14:46Z</updated>

		<summary type="html">&lt;p&gt;Merc: Initial page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Continuum&#039;&#039;&#039; is BadWolfMC&#039;s daily Continuity and engagement system. It rewards regular meaningful play without requiring you to log in every single calendar day, and it includes several ways to protect a Continuity when real life gets in the way.&lt;br /&gt;
&lt;br /&gt;
Continuum is built around three scales of play:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; — your Fixed Points, Continuity, protections, milestones, and Personal Goals.&lt;br /&gt;
* &#039;&#039;&#039;Companion&#039;&#039;&#039; — one-to-one friendships with shared Companion Continuity, Time Lock rescue, shared Goals, and milestones.&lt;br /&gt;
* &#039;&#039;&#039;Community&#039;&#039;&#039; — server- or network-wide Goals that everyone can help complete.&lt;br /&gt;
&lt;br /&gt;
Most features can be used either through the inventory menus or through &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; commands.&lt;br /&gt;
&lt;br /&gt;
== Fixed Points and Continuity ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Fixed Point&#039;&#039;&#039; is the successful completion of one Continuum logical day. The current activity requirement is &#039;&#039;&#039;15 minutes of connected play&#039;&#039;&#039; during that logical day.&lt;br /&gt;
&lt;br /&gt;
Your connected time can be split across BadWolfMC servers. For example, time spent on Delta and Alpha during the same logical day can combine toward the same Fixed Point.&lt;br /&gt;
&lt;br /&gt;
Once you establish the day&#039;s Fixed Point:&lt;br /&gt;
&lt;br /&gt;
* your &#039;&#039;&#039;Continuity&#039;&#039;&#039; increases by 1;&lt;br /&gt;
* you cannot earn a second Fixed Point for the same logical day;&lt;br /&gt;
* additional play that day does not increase Continuity again.&lt;br /&gt;
&lt;br /&gt;
=== Your logical day ===&lt;br /&gt;
Logical days begin at 6:00AM in the &#039;&#039;&#039;America/New_York&#039;&#039;&#039; timezone. You can also set your timezone using the &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; GUI or the &amp;lt;code&amp;gt;/streak timezone set &amp;lt;IANA-zone&amp;gt;&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
You can see today&#039;s state with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and get a more detailed explanation of a retained date with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak why&lt;br /&gt;
/streak why YYYY-MM-DD&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Locks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Locks&#039;&#039;&#039; automatically protect an otherwise missed logical day. You do not manually choose which date to use one on; Continuum consumes them chronologically when a missed date finalizes and protection is available.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;2 Time Locks&#039;&#039;&#039;;&lt;br /&gt;
* Earning &#039;&#039;&#039;4 Fixed Points&#039;&#039;&#039; during a Monday-Sunday logical week awards &#039;&#039;&#039;1 Time Lock&#039;&#039;&#039;;&lt;br /&gt;
* Your effective maximum number of Time Locks varies with your server rank:&lt;br /&gt;
** Member &amp;amp; Iron: 2&lt;br /&gt;
** Gold: 3&lt;br /&gt;
** Diamond: 5&lt;br /&gt;
* If your maximum later becomes lower than your existing balance, already-earned Time Locks are kept. The lower maximum limits future acquisition rather than confiscating them.&lt;br /&gt;
&lt;br /&gt;
A Time Lock &#039;&#039;&#039;preserves&#039;&#039;&#039; personal Continuity but does &#039;&#039;&#039;not&#039;&#039;&#039; add another Fixed Point to it.&lt;br /&gt;
&lt;br /&gt;
Check your current balance with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak balances&lt;br /&gt;
/streak lock status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polarity Reversals ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Polarity Reversal&#039;&#039;&#039; can repair the most recent eligible ordinary break in your Continuity.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &#039;&#039;&#039;1 Polarity Reversal&#039;&#039;&#039;;&lt;br /&gt;
* Normal monthly grant: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Normal balance cap: &#039;&#039;&#039;1&#039;&#039;&#039;;&lt;br /&gt;
* Repair window: &#039;&#039;&#039;48 hours&#039;&#039;&#039;;&lt;br /&gt;
* Maximum normally repairable gap: &#039;&#039;&#039;1 missed logical day&#039;&#039;&#039;;&lt;br /&gt;
* You must establish the &#039;&#039;&#039;current logical day&#039;s Fixed Point first&#039;&#039;&#039;;&lt;br /&gt;
* Only the most recent eligible break can normally be repaired.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak repair&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A repaired date becomes &#039;&#039;&#039;Repaired&#039;&#039;&#039;. It reconnects/preserves the Continuity, but the repaired date does not become an earned Fixed Point and does not itself add 1 to the Continuity count.&lt;br /&gt;
&lt;br /&gt;
== Vacation ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacation&#039;&#039;&#039; is planned Continuity protection for time you know you will be away.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;28&#039;&#039;&#039; protected Vacation days in a rolling &#039;&#039;&#039;365-day&#039;&#039;&#039; window;&lt;br /&gt;
* Minimum Vacation length: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Maximum Vacation length: &#039;&#039;&#039;14 logical days&#039;&#039;&#039;;&lt;br /&gt;
* Early-return cooldown before scheduling another Vacation: &#039;&#039;&#039;2 logical days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Vacation begins on your &#039;&#039;&#039;next logical day&#039;&#039;&#039;, not immediately when you schedule it.&lt;br /&gt;
&lt;br /&gt;
While Vacation is active, activity does not count toward a Fixed Point. Vacation preserves your Continuity without increasing it.&lt;br /&gt;
&lt;br /&gt;
A Vacation day is charged only if that logical date actually finalizes as &#039;&#039;&#039;Vacation&#039;&#039;&#039;. If you return early and end Vacation before the current logical date finalizes, that date is not charged as Vacation; it must instead resolve normally through a Fixed Point, Time Lock, or miss.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak vacation&lt;br /&gt;
/streak vacation status&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt;&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&lt;br /&gt;
/streak vacation cancel&lt;br /&gt;
/streak vacation end&lt;br /&gt;
/streak vacation end confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cancel&amp;lt;/code&amp;gt; is for a scheduled Vacation that has not started. &amp;lt;code&amp;gt;end&amp;lt;/code&amp;gt; is for returning early from a Vacation that is already active.&lt;br /&gt;
&lt;br /&gt;
When ending early, the change is immediate: activity before the committed return time does not count, while activity afterward may count toward that logical day&#039;s Fixed Point.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
Personal milestones are automatic achievements. They do not take up Personal Goal slots and do not need to be manually joined.&lt;br /&gt;
&lt;br /&gt;
The milestone system recognizes Continuity achievements through rewards. The exact milestone names, thresholds, and rewards are shown in Continuum and may change as BadWolfMC&#039;s milestone catalog evolves.&lt;br /&gt;
&lt;br /&gt;
Browse your milestone progress with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak milestones&lt;br /&gt;
/streak milestones &amp;amp;lt;page&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Goals&#039;&#039;&#039; are optional challenges you pursue yourself. The exact enabled Goals, targets, timing, and rewards shown through the Goal menu/commands.&lt;br /&gt;
&lt;br /&gt;
Personal Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fixed Points in a window&#039;&#039;&#039; — for example, earn a set number of Fixed Points during a week, month, or rolling set of logical days. A strict version can require every eligible date.&lt;br /&gt;
* &#039;&#039;&#039;Clean Fixed Point run&#039;&#039;&#039; — build a consecutive run of earned Fixed Points without specified protection events interrupting it.&lt;br /&gt;
* &#039;&#039;&#039;Gain Continuity&#039;&#039;&#039; — increase Continuity by a configured amount from the Goal&#039;s starting baseline.&lt;br /&gt;
* &#039;&#039;&#039;Beat Personal Best&#039;&#039;&#039; — exceed the longest Continuity you had when the Goal began.&lt;br /&gt;
&lt;br /&gt;
Each player can have up to &#039;&#039;&#039;3 active/scheduled selectable Personal Goals&#039;&#039;&#039; at once.&lt;br /&gt;
&lt;br /&gt;
Some Goals begin automatically; others are manually selectable. Some definitions may also allow you to enable automatic restart after successful completion. Your preference never bypasses the Goal&#039;s normal repeat/cooldown rules.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak goals&lt;br /&gt;
/streak goals list&lt;br /&gt;
/streak goal view &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal join &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Companion&#039;&#039;&#039; is a mutual one-to-one non-exclusive Continuum relationship. Each player can have several different Companions who do not need to be connected to one another.&lt;br /&gt;
&lt;br /&gt;
Your effective maximum number of Companions varies with your server rank:&lt;br /&gt;
* Member &amp;amp; Iron: 2&lt;br /&gt;
* Gold: 3&lt;br /&gt;
* Diamond: 5&lt;br /&gt;
&lt;br /&gt;
If you get Diamond and establish 5 Companions but later fall back to Gold, existing Companion relationships remain intact; you simply cannot establish additional relationships until you are within your current limit.&lt;br /&gt;
&lt;br /&gt;
Incoming Companion requests are allowed by default and the invited player does not need to be online at the time (but would need to have an established Continuity). Requests normally expire after &#039;&#039;&#039;7 days&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Managing Companions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion&lt;br /&gt;
/streak companion list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak companion view &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion request &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&lt;br /&gt;
/streak companion requests on&lt;br /&gt;
/streak companion requests off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removing a Companion also ends any incomplete shared Companion Goals for that relationship, so Continuum asks for confirmation first.&lt;br /&gt;
&lt;br /&gt;
=== Companion Continuity ===&lt;br /&gt;
&lt;br /&gt;
Companion Continuity compares matching finalized logical-date labels for the two players. You do &#039;&#039;&#039;not&#039;&#039;&#039; need to share a timezone or play at the same time.&lt;br /&gt;
&lt;br /&gt;
For each matching finalized date:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your result / Companion result !! Companion Continuity&lt;br /&gt;
|-&lt;br /&gt;
| Both are Fixed Point or Time Lock || Advances by 1&lt;br /&gt;
|-&lt;br /&gt;
| Both maintained Continuity, but at least one result is Repaired, Vacation, or Exempt || Preserved; does not advance&lt;br /&gt;
|-&lt;br /&gt;
| Either player is Missed || Breaks&lt;br /&gt;
|-&lt;br /&gt;
| One matching date is not finalized yet || Waits for both dates to finalize&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means a Time Lock can keep a Companion journey moving forward, while Vacation or a repaired/exempt date protects the relationship without artificially increasing its shared count.&lt;br /&gt;
&lt;br /&gt;
=== Time Lock gifts and rescue alerts ===&lt;br /&gt;
&lt;br /&gt;
You may send one of your Time Locks to a Companion when the gifting rules allow it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current rules allow:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 gift per Companion pair per week&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;1 total Companion Time Lock gift per donor per week&#039;&#039;&#039;;&lt;br /&gt;
* the receiving Companion must have room under their current normal Time Lock maximum.&lt;br /&gt;
&lt;br /&gt;
Companion rescue alerts are enabled by default. When a Companion with an active journey is approaching reset without a Fixed Point or available Time Lock, eligible online Companions can receive one at-risk alert approximately &#039;&#039;&#039;6 hours before that player&#039;s reset&#039;&#039;&#039;. A committed rescue disarms that episode, and alerts do not repeatedly fire every day for someone who has not returned; rescue re-arms after the player personally establishes another Fixed Point.&lt;br /&gt;
&lt;br /&gt;
=== Companion Goals ===&lt;br /&gt;
&lt;br /&gt;
Companion Goals belong to one Companion pair and require mutual acceptance.&lt;br /&gt;
&lt;br /&gt;
Current supported Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Companion Continuity gain&#039;&#039;&#039;;&lt;br /&gt;
* &#039;&#039;&#039;Companion Fixed Points in a window&#039;&#039;&#039;, with matched, combined, or each-player contribution styles;&lt;br /&gt;
* strict matched-date challenges such as a &amp;quot;Perfect Pair&amp;quot; definition require every eligible shared date while treating Vacation/Exempt dates neutrally.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&#039;s current limits are:&lt;br /&gt;
&lt;br /&gt;
* up to &#039;&#039;&#039;2 active Companion Goals per player&#039;&#039;&#039;;&lt;br /&gt;
* up to &#039;&#039;&#039;1 active Companion Goal per Companion pair&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Companion milestones are automatic relationship achievements and do not consume a Companion Goal slot:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community Goals ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community Goals&#039;&#039;&#039; are timed BadWolfMC-wide or server-specific challenges. You do not manually enroll; your qualifying Continuum activity contributes automatically while the event is active.&lt;br /&gt;
&lt;br /&gt;
Current Community Goal objectives can count:&lt;br /&gt;
&lt;br /&gt;
* total Fixed Points;&lt;br /&gt;
* unique players establishing Fixed Points;&lt;br /&gt;
* Personal Goal completions;&lt;br /&gt;
* Companion Goal completions.&lt;br /&gt;
&lt;br /&gt;
A Community Goal may require a minimum personal contribution before you qualify for its reward. The Goal detail view shows overall progress, your contribution, the qualification minimum, event window, and whether you currently qualify.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak community&lt;br /&gt;
/streak community list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History and &amp;quot;why&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Continuum keeps the detailed history of your continuity for &#039;&#039;&#039;183 days&#039;&#039;&#039;. Browse it with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak history list&lt;br /&gt;
/streak history list YYYY-MM&lt;br /&gt;
/streak history list YYYY-MM &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak history gui&lt;br /&gt;
/streak history gui YYYY-MM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history calendar and &amp;lt;code&amp;gt;/streak why&amp;lt;/code&amp;gt; can distinguish states such as:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Fixed Point || The activity requirement was reached for that logical day.&lt;br /&gt;
|-&lt;br /&gt;
| Time Lock || No Fixed Point was earned; a Time Lock was automatically consumed to preserve Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Vacation || The date finalized under scheduled Vacation protection.&lt;br /&gt;
|-&lt;br /&gt;
| Repaired || A Polarity Reversal repaired the missed date; Continuity was preserved but no Fixed Point was added for that date.&lt;br /&gt;
|-&lt;br /&gt;
| Missed || The date finalized without a Fixed Point or available protection and broke Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Exempt || An eligibility/administrative policy protected the date without adding a Fixed Point or consuming ordinary protection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When detailed history has aged beyond the retention window, Continuum may show that the detailed record has expired instead of reconstructing information it no longer retains.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
Continuum provides three player leaderboards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak top current&lt;br /&gt;
/streak top longest&lt;br /&gt;
/streak top month&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They show current Continuity, longest Continuity, and current-month Fixed Points respectively.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
Open the Settings menu with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current settings cover timezone, language, and notification categories.&lt;br /&gt;
&lt;br /&gt;
=== Timezone ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak timezone show&lt;br /&gt;
/streak timezone list&lt;br /&gt;
/streak timezone list &amp;amp;lt;filter&amp;amp;gt;&lt;br /&gt;
/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use a real [https://en.wikipedia.org/wiki/List%20of%20tz%20database%20time%20zones IANA timezone] such as &amp;lt;code&amp;gt;America/New_York&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Europe/London&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Australia/Adelaide&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A self-service timezone change normally has a &#039;&#039;&#039;90-day cooldown&#039;&#039;&#039;. The change is scheduled forward; existing Continuum history is not rewritten into the new timezone.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
Continuum can automatically follow your Minecraft client locale, or you can select an installed language explicitly.&lt;br /&gt;
&lt;br /&gt;
Bundled languages currently include English (&amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt;) and Spanish (&amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak language&lt;br /&gt;
/streak language auto&lt;br /&gt;
/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notifications ===&lt;br /&gt;
&lt;br /&gt;
The three notification categories are enabled by default for a new participation profile:&lt;br /&gt;
&lt;br /&gt;
* Fixed Point notifications;&lt;br /&gt;
* milestone notifications;&lt;br /&gt;
* social/Companion notifications.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak notifications&lt;br /&gt;
/streak notifications fixed-point on&lt;br /&gt;
/streak notifications fixed-point off&lt;br /&gt;
/streak notifications milestone on&lt;br /&gt;
/streak notifications milestone off&lt;br /&gt;
/streak notifications social on&lt;br /&gt;
/streak notifications social off&lt;br /&gt;
/streak notifications all on&lt;br /&gt;
/streak notifications all off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning off a notification changes presentation only; it does not stop the underlying Continuum mechanic.&lt;br /&gt;
&lt;br /&gt;
== Opting out and rejoining ==&lt;br /&gt;
&lt;br /&gt;
Continuum participation is optional, although even irregular participation can supply worthwhile rewards.&lt;br /&gt;
&lt;br /&gt;
To opt out:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optout&lt;br /&gt;
/streak optout confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opting out:&lt;br /&gt;
&lt;br /&gt;
* immediately stops Continuum tracking and notifications;&lt;br /&gt;
* closes your current Continuity;&lt;br /&gt;
* removes you from normal public Continuum visibility;&lt;br /&gt;
* schedules your detailed Continuum identity/history data for privacy cleanup after the grace period (currently &#039;&#039;&#039;7 days&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If you later want to return:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optin&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rejoining starts a &#039;&#039;&#039;new Continuity and new participation lifetime&#039;&#039;&#039;. It does not resume the old Continuity.&lt;br /&gt;
&lt;br /&gt;
== Complete player command reference ==&lt;br /&gt;
&lt;br /&gt;
All meaningful player menu actions have command equivalents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; || Open the main Continuum menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak status&amp;lt;/code&amp;gt; || Show personal Continuum status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak balances&amp;lt;/code&amp;gt; || Show Time Lock and Polarity Reversal balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak milestones [page]&amp;lt;/code&amp;gt; || Browse Personal milestone progress.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top current&amp;lt;/code&amp;gt; || Current Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top longest&amp;lt;/code&amp;gt; || Longest Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top month&amp;lt;/code&amp;gt; || Current-month Fixed Point leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak lock status&amp;lt;/code&amp;gt; || Focused Time Lock balance/status view.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak why [YYYY-MM-DD]&amp;lt;/code&amp;gt; || Explain the current/recent logical date or a retained date.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history list [YYYY-MM] [page]&amp;lt;/code&amp;gt; || Text history.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history gui [YYYY-MM]&amp;lt;/code&amp;gt; || Open the history calendar menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout&amp;lt;/code&amp;gt; || Show opt-out warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout confirm&amp;lt;/code&amp;gt; || Confirm explicit opt-out.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optin&amp;lt;/code&amp;gt; || Rejoin Continuum.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak settings&amp;lt;/code&amp;gt; || Show personal settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone show&amp;lt;/code&amp;gt; || Show current/pending timezone state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/code&amp;gt; || Schedule a self-service timezone change.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone list [filter]&amp;lt;/code&amp;gt; || Browse supported Java/IANA ZoneIds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language&amp;lt;/code&amp;gt; || Show current language selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language auto&amp;lt;/code&amp;gt; || Return to automatic client-locale selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/code&amp;gt; || Select an installed locale, such as &amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications&amp;lt;/code&amp;gt; || Show notification preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications fixed-point &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle direct Fixed Point notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications milestone &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle milestone notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications social &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle social/Companion notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications all &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Set all notification categories together.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak repair&amp;lt;/code&amp;gt; || Attempt the most recent eligible Polarity Reversal repair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation status&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt;&amp;lt;/code&amp;gt; || Show the start confirmation/warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Schedule the Vacation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation cancel&amp;lt;/code&amp;gt; || Cancel a scheduled Vacation before it begins.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end&amp;lt;/code&amp;gt; || Show the active-Vacation early-return warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end confirm&amp;lt;/code&amp;gt; || End an active Vacation immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals list&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Personal Goal definition/state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal join &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Enroll in an available manual Personal Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave the enrollment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&amp;lt;/code&amp;gt; || Enable player auto-restart where that definition permits it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/code&amp;gt; || Disable player auto-restart.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community&amp;lt;/code&amp;gt; || List Community Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community list [page]&amp;lt;/code&amp;gt; || List Community Goals with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View Community Goal state, progress, window, and qualification.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion&amp;lt;/code&amp;gt; || List Companions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion list [page]&amp;lt;/code&amp;gt; || List Companions with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion view &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Gift one Time Lock subject to pair/global/cap rules.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || List pair Goal state for that Companion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View pair milestone progress/achievements.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion Goal for a pair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Propose a Companion Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept the pending incoming Companion Goal proposal from that player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline the pending incoming proposal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave/cancel the pair Goal as implemented for its state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion request &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Send a Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Show relationship-removal confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Remove the Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests on&amp;lt;/code&amp;gt; || Allow incoming Companion requests.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests off&amp;lt;/code&amp;gt; || Refuse new incoming Companion requests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick start ==&lt;br /&gt;
&lt;br /&gt;
If you only remember a few commands, these cover most everyday use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak&lt;br /&gt;
/streak status&lt;br /&gt;
/streak balances&lt;br /&gt;
/streak why&lt;br /&gt;
/streak settings&lt;br /&gt;
/streak companion&lt;br /&gt;
/streak goals&lt;br /&gt;
/streak community&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inventory menus expose the same major player systems and are the easiest place to explore Continuum visually.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Module:ExternalLinks&amp;diff=6675</id>
		<title>Module:ExternalLinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Module:ExternalLinks&amp;diff=6675"/>
		<updated>2026-08-18T04:20:13Z</updated>

		<summary type="html">&lt;p&gt;Merc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local links = {&lt;br /&gt;
    apply = {&lt;br /&gt;
        url = &amp;quot;https://www.badwolfmc.com/membership-application/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Apply&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    discord = {&lt;br /&gt;
        url = &amp;quot;https://discord.badwolfmc.com&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Discord&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    mapalpha = {&lt;br /&gt;
        url = &amp;quot;https://alpha.badwolfmc.com&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Alpha Map&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    mapbeta = {&lt;br /&gt;
        url = &amp;quot;https://beta.badwolfmc.com&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Beta Map&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    mapgamma = {&lt;br /&gt;
        url = &amp;quot;https://gamma.badwolfmc.com&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Gamma Map&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    mapdelta = {&lt;br /&gt;
        url = &amp;quot;https://delta.badwolfmc.com&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Delta Map&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    news = {&lt;br /&gt;
        url = &amp;quot;https://www.badwolfmc.com/news/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;News&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    rp = {&lt;br /&gt;
        url = &amp;quot;https://magic.badwolfmc.com/rp/BadWolfMC-RP-v10.8.1.zip&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Resource Pack&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    rules = {&lt;br /&gt;
        url = &amp;quot;https://www.badwolfmc.com/server-rules/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Server Rules&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    shop = {&lt;br /&gt;
        url = &amp;quot;https://www.badwolfmc.com/shop/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;BadWolfMC Shop&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    stats = {&lt;br /&gt;
        url = &amp;quot;https://stats.badwolfmc.com/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Player Stats&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    status = {&lt;br /&gt;
        url = &amp;quot;https://status.badwolfmc.com/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;Uptime Status&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    wiki = {&lt;br /&gt;
        url = &amp;quot;https://wiki.badwolfmc.com/&amp;quot;,&lt;br /&gt;
        label = &amp;quot;BadWolfMC Wiki&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    -- Add more aliases here&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
function p.link(frame)&lt;br /&gt;
    local args = frame:getParent().args&lt;br /&gt;
    local key = args[1] or args[&amp;quot;1&amp;quot;]&lt;br /&gt;
    local customLabel = args[2] or args[&amp;quot;2&amp;quot;]&lt;br /&gt;
    local raw = args[&amp;quot;raw&amp;quot;] or args[&amp;quot;bare&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
    if not key or not links[key] then&lt;br /&gt;
        return string.format(&amp;quot;&amp;lt;strong class=&#039;error&#039;&amp;gt;Invalid external link key: %s&amp;lt;/strong&amp;gt;&amp;quot;, key or &amp;quot;nil&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    local url = links[key].url&lt;br /&gt;
    local label = customLabel or links[key].label or url&lt;br /&gt;
&lt;br /&gt;
    -- If |raw=1 (or |bare=1), return the bare URL only.&lt;br /&gt;
    if tostring(raw) == &amp;quot;1&amp;quot; or tostring(raw) == &amp;quot;true&amp;quot; then&lt;br /&gt;
        return url&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    -- Otherwise return a full clickable link with label.&lt;br /&gt;
    return string.format(&#039;&amp;lt;span class=&amp;quot;ext-link&amp;quot;&amp;gt;[%s %s]&amp;lt;/span&amp;gt;&#039;, url, label)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.listKeys(frame)&lt;br /&gt;
    local out = {}&lt;br /&gt;
    for key, data in pairs(links) do&lt;br /&gt;
        table.insert(out, string.format(&amp;quot;* &amp;lt;code&amp;gt;%s&amp;lt;/code&amp;gt; – %s&amp;quot;, key, data.label or data.url))&lt;br /&gt;
    end&lt;br /&gt;
    table.sort(out)&lt;br /&gt;
    return table.concat(out, &amp;quot;\n&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.listBareUrls(frame)&lt;br /&gt;
    local out = {}&lt;br /&gt;
    for key, data in pairs(links) do&lt;br /&gt;
        table.insert(out, string.format(&amp;quot;* &amp;lt;code&amp;gt;%s&amp;lt;/code&amp;gt; – %s&amp;quot;, key, data.url))&lt;br /&gt;
    end&lt;br /&gt;
    table.sort(out)&lt;br /&gt;
    return table.concat(out, &amp;quot;\n&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=6674</id>
		<title>Resource Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Resource_Pack&amp;diff=6674"/>
		<updated>2026-08-18T04:16:43Z</updated>

		<summary type="html">&lt;p&gt;Merc: Update RP Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox RP&lt;br /&gt;
 | title                  = BadWolfMC Resource Pack&lt;br /&gt;
 | image                  = Copper Bundle.png|frameless|center&lt;br /&gt;
 | image_caption          = Copper Bundle available for the Sonic Tools&lt;br /&gt;
&lt;br /&gt;
 | download_url           = {{ext-link|rp|raw=1}} &amp;lt;!-- or a direct URL --&amp;gt;&lt;br /&gt;
 | download_label         = Download Latest&lt;br /&gt;
&lt;br /&gt;
 | rp_version             = v10.8.1&lt;br /&gt;
 | sha1                   = 43a2e7f9076b3f80f64b2b86b5b9750e09a2ec90&lt;br /&gt;
 | sha256                 = 15E7E49901600E0700F6C2B237F71ED5C8B175DED3F66DBA2F30CA230097537D&lt;br /&gt;
 | mc_version             = 26.2&lt;br /&gt;
 | pack_format_current    = 88&lt;br /&gt;
 | pack_formats_supported = 84-200&lt;br /&gt;
 | contributors           = [[User:merc|merc]], [[User:Cesar|Cesar]], [[User:Caelan|Caelan]], [[User:JBizzle|JBizzle]], [[User:GolighRunes|GolighRunes]], [[User:FreyaHaze|FreyaHaze]], [[User:Rooster|Rooster]]; Legacy contributors: Dr00bles, Night, Toffy, Lix3nn; [https://github.com/ShaneBeee/CompassClockFix Clock/Compass Fix] Copyright (c) 2025 Shane Bee, usage rights granted under the MIT License.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BadWolfMC uses a &#039;&#039;&#039;custom resource pack&#039;&#039;&#039; that enhances textures and items to better suit our game modes, such as providing skins for our special soulbound tools, custom mobs, and the game pieces for our Game Nights.&lt;br /&gt;
&lt;br /&gt;
The BadWolfMC Resource Pack is designed to &#039;&#039;&#039;layer on top of your favorite resource pack&#039;&#039;&#039; and does not alter the appearance of any blocks or items that you&#039;d encounter through normal play — you can use it with vanilla textures or with another resource pack and you won&#039;t even realize it&#039;s there. It changes the appearance of &#039;&#039;&#039;unobtainable items&#039;&#039;&#039; in Minecraft to create &#039;&#039;&#039;custom tools, hats, and more&#039;&#039;&#039;. For example, all of our hats are unique types of blaze rods!&lt;br /&gt;
&lt;br /&gt;
== Resource Pack Installation ==&lt;br /&gt;
By default, your game will prompt you to &#039;&#039;&#039;automatically download&#039;&#039;&#039; the pack when you log in — this is the &#039;&#039;&#039;recommended&#039;&#039;&#039; method. The pack is small and installs quickly, but may cause a &#039;&#039;&#039;brief pause&#039;&#039;&#039; as it loads. This is normal and only happens once per session, unless the pack is updated or removed from your system.&lt;br /&gt;
&lt;br /&gt;
If you have trouble with the automatic downloads or prefer to skip the loading delay, you can {{ext-link|rp|&#039;&#039;&#039;download the pack manually&#039;&#039;&#039;}}, copy the &#039;&#039;&#039;zipped&#039;&#039;&#039; file to your resourcepacks folder (follow steps 1-3 in [[Resource Pack#Issue 2: Resource pack gets stuck downloading at 100%.|Issue 2]] below), enable it in game in your Resource Packs menu, then &#039;&#039;&#039;disable automatic downloads&#039;&#039;&#039; in your Multiplayer settings. This method is especially useful for players with slower connections, but &#039;&#039;&#039;you would need to repeat the process each time the pack updates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Resource Pack Troubleshooting ==&lt;br /&gt;
The following aims to address some of the issues that may be encountered when using server resource packs.&lt;br /&gt;
&lt;br /&gt;
=== Issue 1: Minecraft will not download the resource pack ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
When you join the server it does not automatically download the resource pack&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Go to your Minecraft Multiplayer menu and click on your BadWolfMC server listing (play.badwolfmc.com). Click &amp;quot;Edit&amp;quot; in the bottom left hand corner.&lt;br /&gt;
* In the editor, make sure you have your &amp;quot;Server Resource Pack&amp;quot; set to &amp;quot;Enabled&amp;quot; or &amp;quot;Prompt&amp;quot;. &amp;quot;Enabled&amp;quot; will automatically download the resource packs when you join the network, and &amp;quot;Prompt&amp;quot; will ask you before the download begins. To save your settings, hit &amp;quot;Done&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Really, that should solve most instances of this problem. If it still does not work for you, try restarting your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 2: Resource pack gets stuck downloading at 100%. ===&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039;&lt;br /&gt;
Your &amp;quot;Server Resource Pack&amp;quot; is enabled already.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. We have to go to our .minecraft folder for this issue. If you know how to get to your folder already, skip to step 4. If not, start by going to &amp;quot;Options&amp;quot; in your Minecraft home screen.&lt;br /&gt;
[[File:Multiplayer.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
2. Then go to your &amp;quot;Resource Packs...&amp;quot;.&lt;br /&gt;
[[File:ResourcePacks.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
3. Then go to &amp;quot;Open resource pack folder&amp;quot;. &lt;br /&gt;
[[File:RPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
4. Now click on the &amp;quot;.minecraft&amp;quot; in the address bar of your Folder Explorer. &lt;br /&gt;
[[File:MinecraftFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
5. You should now see a list of folders, find the one called &amp;quot;server-resource-packs&amp;quot; and go into it. &lt;br /&gt;
[[File:ServerRPFolder.png|350px|thumb|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
6. If you can&#039;t find this folder, then right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. This should fix your issue, you can stop here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Once in the folder, delete everything in the folder. (Don&#039;t worry, this is safe -- it just forces the client to re-download the resource pack since the one you had was probably corrupted)&lt;br /&gt;
&lt;br /&gt;
Restart your Minecraft client and the issue should be fixed. &lt;br /&gt;
&lt;br /&gt;
=== Issue 3: Minecraft crashes when downloading a resource pack. ===&lt;br /&gt;
You have Server Resource Packs enabled - if not, make sure it is enabled or prompted (see Issue 1).&lt;br /&gt;
Some users may also receive an error without a crash, but an error message saying Internal Exception: java.lang.IllegalArgumentException: Parameter &#039;directory&#039; is not a directory&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
# First, follow the steps in Issue 2 to get to your .minecraft folder. &lt;br /&gt;
# Once there, right click in an empty area of your Folder Explorer and click &amp;quot;New&amp;quot;, then &amp;quot;Folder&amp;quot;. Name your new folder &amp;quot;server-resource-packs&amp;quot;. &lt;br /&gt;
# Now, restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 4: Stuck &amp;quot;unloading texture&amp;quot; when joining another server. ===&lt;br /&gt;
This can happen in any server, the solution will still work the same.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
* Follow the steps in Issue 2 OR&lt;br /&gt;
* Follow the steps in Issue 2 to get to your .minecraft folder. Once there, delete the contents of folder called &amp;quot;server-resource-packs&amp;quot; or delete and recreate the entire folder.&lt;br /&gt;
* Restart your Minecraft client.&lt;br /&gt;
&lt;br /&gt;
=== Issue 5: I&#039;m tired of messing with the automatic resource pack. ===&lt;br /&gt;
We highly recommend allowing the automatic download of the resource pack since the automatic handling will always download the latest updates. However, if you regularly experience difficulty loading the pack you can download the latest version as a standalone {{ext-link|rp}}. Do not unzip the file, but place it directly in your Resource Packs folder and ensure that it is the topmost pack in your &amp;quot;Selected Resource Packs&amp;quot; list. If you decide to download the Resource Pack manually, be sure to disable the automatic download by following the instructions in Issue 1 above. Resource Pack changes are typically announced on Discord, but we still recommend checking the version number and updating regularly, especially after server version updates. &lt;br /&gt;
&lt;br /&gt;
For other issues with our resource pack, please create a [[Help tickets|ticket]] on our {{ext-link|discord}}for additional assistance.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Options&amp;diff=6673</id>
		<title>Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Options&amp;diff=6673"/>
		<updated>2026-08-14T01:17:53Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* Sign Edit Toggle */ Added command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Options Menu is an interactive GUI-based system on the [[BadWolfMC Network]] with which players can set preferences for several behaviors on the server. It is accessed through the main &amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt; available on all servers or with the direct &amp;lt;code&amp;gt;/options&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Compass Toggle ===&lt;br /&gt;
BadWolfMC has a boss bar compass enabled by default for all players. This compass shows the direction you are facing as well as the direction of various locations including spawn (⤋), your bed location (۩), death location (☠), and vanilla compass target if one is set (ꖴ). The compass can be toggled through the options menu or by using the command &amp;lt;code&amp;gt;/togglecompass&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Payments Toggle ===&lt;br /&gt;
The payments toggle controls all incoming manual payments from other members when using the &amp;lt;code&amp;gt;/money pay&amp;lt;/code&amp;gt; command. This does not prohibit shop payments or payments through jobs or trades. Payments can be toggled through the options menu or with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglepayments&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
=== Piggyback Toggle ===&lt;br /&gt;
The [[General Commands &amp;amp; Utilities#Other_Utilities|Piggyback]] toggle controls both your ability to pick up other entities with a shift+right-click using an open hand, and the ability for others to do the same to you. After all, it would not be fair for you to be able to pick someone up but then they can&#039;t do the same to you. The feature can be toggled through the options menu or by using the command &amp;lt;code&amp;gt;/pback toggle&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Pronoun Selection ===&lt;br /&gt;
BadWolfMC enables players to select their preferred pronouns from the Pronoun Selection Menu, accessed via both the Options menu or through the [https://discord.com/channels/234475243349999617/853032864403947531 #📢roles] channel on the BadWolfMC Discord server. Pronoun selection is optional for all players, but encouraged both to reduce confusion and to foster a welcoming environment for everyone. Pronouns will be visible as a suffix to your display name in all public and local chat, and as an additional role on Discord. Due to the way the pronouns are implemented, the available pronoun selection is limited, but have done our best to be as inclusive as possible. &lt;br /&gt;
&lt;br /&gt;
Selection can be made either in game or in Discord, and the selection will automatically sync between both. Likewise the selection can be removed or changed as desired, but it&#039;s highly recommended to first remove the existing selection (by right-clicking the option in the in-game Pronoun Selection Menu or by selecting the role button in Discord to toggle it off) before selecting the desired pronouns. &lt;br /&gt;
&lt;br /&gt;
=== Sign Edit Toggle ===&lt;br /&gt;
This is on by default but can be toggled off in the options menu or with &amp;lt;code&amp;gt;&#039;&#039;&#039;/togglesignedit&#039;&#039;&#039;&amp;lt;/code&amp;gt;. When toggled on, &#039;&#039;&#039;you must have both build and use permissions in a residence to be able to edit signs&#039;&#039;&#039;. This may require some getting used to since any signs with right click interactions such as rent, elevators, disposal signs, etc., may complain in someone else&#039;s residence. Toggle sign editing off to properly use these without getting a warning.&lt;br /&gt;
&lt;br /&gt;
=== TPA Toggle ===&lt;br /&gt;
The TPA toggle controls all incoming teleport requests from other members. This is on by default but can be toggled off in the options menu or with &amp;lt;code&amp;gt;/toggletpa&amp;lt;/code&amp;gt; if you desire some alone-time.&lt;br /&gt;
&lt;br /&gt;
=== Trivia Toggle ===&lt;br /&gt;
The trivia toggle controls your ability to see the in-game trivia questions, which post every 15 minutes. Default behavior is automatically on for all players but can be toggled through the options menu or by using the command &amp;lt;code&amp;gt;/toggletrivia&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== VeinMiner Toggle ===&lt;br /&gt;
The VeinMiner toggle controls your ability to mine entire veins of ore or chop entire trees, etc. with a shift+left-click. While highly useful, it&#039;s best to be careful around your log cabin! Easily toggle all tools through the options menu or by using the command &amp;lt;code&amp;gt;/veinminer toggle&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Seasonal_Events&amp;diff=6672</id>
		<title>Seasonal Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Seasonal_Events&amp;diff=6672"/>
		<updated>2026-08-13T10:15:49Z</updated>

		<summary type="html">&lt;p&gt;Merc: Added Summer Sand Castle Build Contest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox serverbuild&lt;br /&gt;
|title        = BadWolfMC Seasonal Events&lt;br /&gt;
|image        = HauntedMansion.png&lt;br /&gt;
|caption      = The Haunted Mansion&lt;br /&gt;
|contributors = Cesar, merc, GolighRunes, Ca3lan, JBizzle, Outlaw, AzurexeruzAog, TBonDc&lt;br /&gt;
|category     = Holiday&lt;br /&gt;
|underground  = &lt;br /&gt;
|public       = Yes&lt;br /&gt;
|startdate    = &lt;br /&gt;
|releasedate  = seasonally&lt;br /&gt;
|n-s_size     = &lt;br /&gt;
|w-e_size     = &lt;br /&gt;
|height       = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|server       = Alpha&lt;br /&gt;
|dimension    = Events&lt;br /&gt;
|nearestwarp  = various&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BadWolfMC has a few regular seasonal events, largely hosted on [[BadWolfMC Alpha]]. These include the Valentine&#039;s Build Contest, the Easter Egg Hunt, the Halloween Event, and the Winter Event.&lt;br /&gt;
&lt;br /&gt;
==Valentine&#039;s Build Contest==&lt;br /&gt;
Hosted in a special little pocket universe on [[BadWolfMC Alpha|Alpha]] that will allow your imagination to prance through the flowery meadow of creative mode. Go to &#039;&#039;&#039;/vday&#039;&#039;&#039; or travel from Cupid’s Corner at &#039;&#039;&#039;/spawn&#039;&#039;&#039; to claim your plot and get building! All plots are 51x51x250 and are reserved by using the (free) Residence rental signs located on the southeast corner of each plot.&lt;br /&gt;
&lt;br /&gt;
Prizes include Cupid&#039;s Arrowhead (a nether star) for third place, Cupid&#039;s Wings (enchanted elytra) for second place, and the coveted Cupid&#039;s Bow (bow enchanted with Power 10, Infinity, Flame, Mending, &amp;amp; Unbreaking 3) for first place.&lt;br /&gt;
&lt;br /&gt;
====Past Winners====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Year!!1st Place&lt;br /&gt;
!2nd Place&lt;br /&gt;
!3rd Place&lt;br /&gt;
|-&lt;br /&gt;
|2017||Mizu_Sky&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|iCanon&lt;br /&gt;
|-&lt;br /&gt;
|2018||Mechelle373&lt;br /&gt;
|James_Night&lt;br /&gt;
|Mob_Meal, Chrystla, &amp;amp; darksapphyre&lt;br /&gt;
|-&lt;br /&gt;
|2019||LizzieLadyBug &lt;br /&gt;
|Hokage_Hermes &amp;amp; Triscuiit&lt;br /&gt;
|Chrystla, JennyBlaze, &amp;amp; JrFreshPrince&lt;br /&gt;
|-&lt;br /&gt;
|2020 ||AzurexeruzAog &lt;br /&gt;
|GolighRunes&lt;br /&gt;
|sphere&lt;br /&gt;
|-&lt;br /&gt;
|2021||OKillerCupcakeO &lt;br /&gt;
|SirGruut &amp;amp; Lotus_Blume&lt;br /&gt;
|OpalSuture &amp;amp; Gr8D4ne&lt;br /&gt;
|-&lt;br /&gt;
|2022||fkncasual&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|Casonacademy &amp;amp; Mechelle373&lt;br /&gt;
|-&lt;br /&gt;
|2023||Wrenclade&lt;br /&gt;
|LizzieLadyBug&lt;br /&gt;
|illaena&lt;br /&gt;
|-&lt;br /&gt;
|2024&lt;br /&gt;
|FreyaHaze&lt;br /&gt;
|AzurexeruzAog &amp;amp; Iris_D_Virus&lt;br /&gt;
|Eggles&lt;br /&gt;
|-&lt;br /&gt;
|2025&lt;br /&gt;
|Ca3lan&lt;br /&gt;
|Jennyblaze&lt;br /&gt;
|Beelzcifer&lt;br /&gt;
|-&lt;br /&gt;
|2026&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|Tabithor&lt;br /&gt;
|AuntTina&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Easter Egg Hunt==&lt;br /&gt;
Roll out for our popular Easter Egg Hunt with over 200 eggs hidden in over 90 chests throughout the Alpha server. Find them all and trade them in to the Easter Bunny for collectible items! All server builds are potential hiding spots. No blocks need to be broken to access any eggs, and no eggs are hidden on player property.&lt;br /&gt;
&lt;br /&gt;
The Easter event also features our invisible [[Mazes|Cloud Maze]] for endless cursing and pinky cramps. Access it by jumping into the rabbit hole at spawn!&lt;br /&gt;
&lt;br /&gt;
== Stars (Historical Event) ==&lt;br /&gt;
A long time ago, in a galaxy… just a little ways off, really — it’s not that far, only over on [[BadWolfMC Gamma]]. And it happens every May so “a long time ago” doesn’t quite fit either. Anyway… Stars is our annual celebration of the Star Wars universe. Players can choose to join forces with the Rebels or the Empire as they blast through puzzles and mazes to build their very own saber, only available during this event, which they can take with them back to Avalon!&lt;br /&gt;
&lt;br /&gt;
=== Episode One: The Scourge of Geonosia ===&lt;br /&gt;
==== Lore ====&lt;br /&gt;
The Clone Wars have ended and the EMPIRE has emerged from the former Galactic Republic, vowing to crush its enemies with a vengeance. The war machine of GEONOSIA, once known for its massive droid factories, is now rumored to be constructing a SUPER WEAPON for the EMPIRE. But intelligence reports from the desert planet suggest that something has gone horribly wrong between the EMPIRE and the GEONOSIANS.&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
&amp;quot;The Scourge of Geonosia&amp;quot; was the first installment in the Stars event, available May 4 through May 15, 2022.&lt;br /&gt;
&lt;br /&gt;
== Summer Sand Castle Build Contest ==&lt;br /&gt;
Build your best sand castle, seaside fortress, beach sculpture, or sandy summer masterpiece for your chance to win your very own Toy Shovel: a special edition Sonic Trowel perfect for the beach!&lt;br /&gt;
&lt;br /&gt;
=== Previous Winners ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Year&lt;br /&gt;
!Winner&lt;br /&gt;
|-&lt;br /&gt;
|2026&lt;br /&gt;
|AuntTina&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halloween==&lt;br /&gt;
The Great Pumpkin at &#039;&#039;&#039;/spawn&#039;&#039;&#039; will whisk you away to a land of night terrors, where bizarre creatures prowl the grounds, and a dark mansion lures you inside with the promise of danger and reward (also use &#039;&#039;&#039;/halloween&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===The Haunted Mansion===&lt;br /&gt;
Visit the library where the books wander off their shelves to attack unsuspecting victims, or the ghostly ballroom where the apparitions quickly lose their tempers if you get too close. And be careful in the kitchens -- the undead cooks tend to throw their sherry bottles. Things start to get strange on the second floor -- something seems to have gone very wrong here. Explore the many rooms and battle the creatures that remain to avenge the fallen and loot the rare treasure. The more adventurous will discover hidden rooms — has anyone else noticed that this house seems to grow new rooms every year?! And stumble through the secret entrance to The Labyrinth of the Damned, where those who persevere will be greatly rewarded. Proceed to the upper floors if you dare -- thick with danger and mystery, only the most courageous will make it to the theater in the apex of the mansion, where menacing creatures make their nest. Do you dare disturb them?&lt;br /&gt;
&lt;br /&gt;
===Beetlejuice!===&lt;br /&gt;
New in 2022, experience our most ambitious Halloween update yet! So you’re dead and doomed to haunt your old house for no less than 125 years, and the new inhabitants are just so… different! Can you get rid of them by yourself? Or will you resort to getting help from… freelancers?! And watch out for those sand worms!&lt;br /&gt;
&lt;br /&gt;
Full of puzzles, mini quests, mind-boggling mechanics, and stunning visuals, our Beetlejuice event is sure to keep you entertained! Find the entrance through the north-east tunnel from Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===The Monster House===&lt;br /&gt;
New in 2021, Meet the Haunted Mansion’s little sister — buried alive in a tragic accident, her spirit possesses the house and eats everyone and everything that wanders too close, while her dutiful husband watches over her and really wants the damned kids to stay off his lawn! Find the entrance through the north-west tunnel from Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===The Lair of the Poltergeist===&lt;br /&gt;
Carved into the mountains behind the mansion, find the entrance to the Poltergeist’s Lair. Peeves has haunted the mansion for years — now discover his dark roots. Bring your sword, and maybe some extra Depends. And be sure to have sounds on.&lt;br /&gt;
&lt;br /&gt;
===The Pink Palace Apartments===&lt;br /&gt;
Tucked in the misty woods of Oregon, a sinister spinster has waited for centuries, luring away any children who get too close with promises of a better life — only to steal their souls. Can you uncover the Pink Palace’s dark secrets and unravel the Beldam’s web? Defeat her for chances of netherite ingots and other hidden loot! Find the entrance on the other side of our Halloween Town!&lt;br /&gt;
&lt;br /&gt;
===Trick or Treat!===&lt;br /&gt;
Halloween Town has gotten into the spooky spirit! Follow the trail near the /halloween warp to check out the creepy decor, battle a few undead monsters, and search for the candy baskets hidden around the town for fun treats!&lt;br /&gt;
&lt;br /&gt;
===Costume Contest &amp;amp; Pumpkin Carving!===&lt;br /&gt;
Join us for our annual pumpkin carving and costume contest! Dress in your most ghoulish getup and have a scary good time! The festivities last each year until 11:00pm EST on October 31, when the contests will be judged.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beetlejuice Teaser.webp|250px|center|alt=Beetlejuice on BadWolfMC|thumb|Beetlejuice]]&lt;br /&gt;
![[File:MonsterHouse.png|250px|center|thumb|alt=The Monster House|The Monster House]]&lt;br /&gt;
![[File:Peeves.png|250px|center|alt=The Lair of the Poltergeist|thumb|The Lair of the Poltergeist]] &lt;br /&gt;
|-&lt;br /&gt;
![[File:PinkPalace.png|250px|center|alt=The Pink Palace|thumb|The Pink Palace]]&lt;br /&gt;
![[File:PumpkinCarving.png|250px|center|alt=Pumpkin Carving Contest|thumb|Pumpkin Carving Contest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Winter Wonderland==&lt;br /&gt;
[[File:WinterSpawn.png|alt=Winter Wonderland|Winter Wonderland|thumb]]&lt;br /&gt;
BadWolfMC&#039;s Winter Wonderland event runs annually from early-December to mid-January. Accessed from Santa&#039;s Sleigh in the [[BadWolfMC Alpha]] spawn&#039;s seasonal corner or via the &#039;&#039;&#039;/winter&#039;&#039;&#039; warp, the event is sugarplum jam-packed with things to do and see, facilitated by quests &lt;br /&gt;
&lt;br /&gt;
===Winter Quests===&lt;br /&gt;
Talk to the Ticket Witch in the train station for individual quests that will take you all around our winter wonderland! Gain a small reward for each, but complete at least 6 and turn in your cookies to Santa for a special set of &#039;&#039;&#039;[[Rewards|Elf Boots]]&#039;&#039;&#039;! These boots give you a nice little speed boost and even come with Mending! &lt;br /&gt;
&lt;br /&gt;
If you already have the Elf Boots, trade in your cookies instead for a Christmas Ornament that can be used to purchase upgrades for your Elf Boots using the &#039;&#039;&#039;/sonics&#039;&#039;&#039; command. &lt;br /&gt;
&lt;br /&gt;
===The Nutcracker Suite===&lt;br /&gt;
[[File:NutcrackerSuite.png|alt=Nutcracker Suite|thumb|Nutcracker Suite]]&lt;br /&gt;
From the giant statue above the Arctic Village’s Ice Rink, tumble through the mouse hole into a realm of sugarplums and tin soldiers. Explore the oversized landscape and discover hidden treasures, some seemingly high out of reach. Find the secret entrance to the &#039;&#039;&#039;Bookcase Challenge&#039;&#039;&#039; where you can navigate a mini-maze and mini-parkour course for cash. And finally, locate the hidden entrance to the &#039;&#039;&#039;Lair of the Mouse King&#039;&#039;&#039;, where you can battle against the rancorous rodent and his minions!&lt;br /&gt;
&lt;br /&gt;
=== Sugar Plum Realm===&lt;br /&gt;
[[File:SugarPlumRealm.png|alt=Sugar Plum Realm|thumb|Sugar Plum Realm]]&lt;br /&gt;
Once you’ve defeated the Mouse King, let the Nutcracker whisk you off to the realm of the Sugar Plum Fairy! She has a present under her tree just for you that we know you will love!&lt;br /&gt;
&lt;br /&gt;
=== The Realm of Winterbolt ===&lt;br /&gt;
Previously thought to have been safely locked away, the big baddie who originally labeled the atypical toys as Misfits and deported them to a secluded island is threatening to escape and unleash his icy terror on the world once more! Find the secret entrance in Santa&#039;s Workshop and navigate the treacherous &#039;&#039;&#039;Ice Maze&#039;&#039;&#039; to defeat the evil Winterbolt and reclaim the Misfit Toys&#039; green cards! &lt;br /&gt;
&lt;br /&gt;
===Jack Skellington’s Spooky Ski Slopes!===&lt;br /&gt;
[[File:JacksSlopes.png|alt=Jack Skellington&#039;s Spooky Ski Slopes|thumb|Jack Skellington&#039;s Spooky Ski Slopes]]&lt;br /&gt;
New in Winter 2020, these are guaranteed to be the steepest slopes you ever did ski! Drop in to ride the ski lifts up to the top and see what Jack has in his bag for you! Find the entrance to this special ski resort in a hollowed-out tree near the giant snowman!&lt;br /&gt;
&lt;br /&gt;
===Winter Wonderland Build Contest===&lt;br /&gt;
A tradition started in Winter 2020 is a special build contest in which the winner each year will be featured in the Winter Wonderland in one of the first plots you see when stepping off the train platform! Additional prizes are awarded to everyone who participates. The entrance to the contest can be found at the end of the street opposite Santa’s Workshop!&lt;br /&gt;
&lt;br /&gt;
====Past Winners====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Year!!Winners&lt;br /&gt;
|-&lt;br /&gt;
|2020||Hokage_Hermes&lt;br /&gt;
|-&lt;br /&gt;
|2021||Ca3lan &amp;amp; Zsnake626&lt;br /&gt;
|-&lt;br /&gt;
|2022||Maria_Baa&lt;br /&gt;
|-&lt;br /&gt;
|2023&lt;br /&gt;
|Hokage_Hermes&lt;br /&gt;
|-&lt;br /&gt;
|2024&lt;br /&gt;
|Casual&lt;br /&gt;
|-&lt;br /&gt;
|2025||heyitsbex_&lt;br /&gt;
|-&lt;br /&gt;
|2026&lt;br /&gt;
|Your Name Here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Great BadWolfMC Gift Exchange===&lt;br /&gt;
Another tradition started in Winter 2020 was the Great BadWolfMC Gift Exchange. Participants can claim a chest at the center of the Winter Wonderland Build Contest then fill up other people’s chests with presents! Don’t open until Dec. 25!&lt;br /&gt;
&lt;br /&gt;
===Winter Scavenger Hunt===&lt;br /&gt;
Our oldest winter tradition since 2016 - find the lost presents hidden around the entire Winter Wonderland event then return the presents to Santa Claus (in his office) for loot!&lt;br /&gt;
&lt;br /&gt;
[[Category:Things_to_Do]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=General_Commands_and_Utilities&amp;diff=6671</id>
		<title>General Commands and Utilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=General_Commands_and_Utilities&amp;diff=6671"/>
		<updated>2026-08-12T21:14:10Z</updated>

		<summary type="html">&lt;p&gt;Merc: Minor PiggyBack clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== General Utilities ==&lt;br /&gt;
=== Interactive Signs ===&lt;br /&gt;
BadWolfMC has interactive blocks and signs all over the server -- clicking these performs an action such as opening a menu or warping the player or opening hidden doorways. The following are the interactive signs that you are able to create for yourself:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Disposal Signs&#039;&#039;&#039; - These are exactly the same as the /disposal command except it saves you some typing and you can just left- or right-click the sign once it&#039;s set up. To create a disposal sign place a new sign and type &#039;&#039;&#039;&amp;lt;code&amp;gt;[ic:Disposal]&amp;lt;/code&amp;gt;&#039;&#039;&#039; (with the brackets).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elevator Signs&#039;&#039;&#039; - These super handy signs do exactly what you&#039;d think -- create an elevator. They must be exactly on top of each other (same X &amp;amp; Z coordinates) and enable the player to right-click to travel up or shift+right-click to travel down. All elevator signs are created by placing a sign and typing &amp;quot;&#039;&#039;&#039;[Elevator]&#039;&#039;&#039;&amp;quot; on the first line. Currently there is no limit on how far apart these can be on the Y coordinate -- although that will likely change eventually. Add &amp;quot;[*]&amp;quot; on the second line of an elevator sign to force the user to teleport directly in front of that sign, otherwise the teleport location will be relative to the player&#039;s position to the original sign.&lt;br /&gt;
&lt;br /&gt;
=== Other Utilities ===&lt;br /&gt;
* &#039;&#039;&#039;Backpacks&#039;&#039;&#039; - Enabled everywhere for Diamond contributors and in certain worlds for everyone else, access any shulker box in your inventory without the need to place it first! From your open inventory just shift+right click to open the box, or from your toolbar, shift+right click into the air.&lt;br /&gt;
* &#039;&#039;&#039;Chest Sorting&#039;&#039;&#039; - Toggled off by default, this useful tool can automatically sort your chests by category &amp;gt; items &amp;gt; name &amp;gt; color &amp;gt; custom name. Even when toggled off, hotkeys can still be used to sort chests.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort (or /chestsort)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Shows the player settings GUI&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort on&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Enable automatic sorting for containers&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort off&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Disable automatic sorting for containers&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Open a GUI to change your sorting hotkeys&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PiggyBack&#039;&#039;&#039; - Shift+right-click any mob/animal with an empty hand to pick it up and carry it! Throw it again with a shift+left-click. You cannot teleport with mobs using this method - you&#039;ll need to use &#039;&#039;/ride&#039;&#039; for that. See the commands list below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll Paintings&#039;&#039;&#039; - All members can shift+right-click their own &#039;&#039;&#039;vanilla&#039;&#039;&#039; paintings to enable scroll mode. Simply use your mouse wheel to scroll through the choices, then hit a block away from the painting to confirm the current selection. Vanilla placement still works and the maps will scroll through all available images that fit in the available space. Please note this only works on vanilla paintings, not our custom map paintings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VeinMiner&#039;&#039;&#039; - Mine entire ore veins, chop trees, harvest gardens, and trim the bushes all in one swift motion! Shift+click with the appropriate tool to do it all! Just be careful not to VeinMine your house! &#039;&#039;&amp;lt;code&amp;gt;/togglechop&amp;lt;/code&amp;gt;&#039;&#039; toggles the behavior.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;List of Vein-Mineable Blocks:&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pickaxe:&#039;&#039;&#039;&lt;br /&gt;
*coal_ore&lt;br /&gt;
*iron_ore&lt;br /&gt;
*gold_ore&lt;br /&gt;
*lapis_ore&lt;br /&gt;
*redstone_ore&lt;br /&gt;
*diamond_ore&lt;br /&gt;
*emerald_ore&lt;br /&gt;
*nether_quartz_ore&lt;br /&gt;
*glowstone&lt;br /&gt;
*ice&lt;br /&gt;
*packed_ice&lt;br /&gt;
*blue_ice&lt;br /&gt;
*nether_gold_ore&lt;br /&gt;
*gilded_blackstone&lt;br /&gt;
*amethyst_cluster&lt;br /&gt;
*copper_ore&lt;br /&gt;
*deepslate_coal_ore&lt;br /&gt;
*deepslate_copper_ore&lt;br /&gt;
*deepslate_diamond_ore&lt;br /&gt;
*deepslate_emerald_ore&lt;br /&gt;
*deepslate_gold_ore&lt;br /&gt;
*deepslate_iron_ore&lt;br /&gt;
*deepslate_lapis_ore&lt;br /&gt;
*deepslate_redstone_ore&lt;br /&gt;
*raw_copper_block&lt;br /&gt;
*raw_gold_block&lt;br /&gt;
*raw_iron_block&lt;br /&gt;
*amethyst_block&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axe:&#039;&#039;&#039;&lt;br /&gt;
*acacia_log&lt;br /&gt;
*acacia_wood&lt;br /&gt;
*bamboo_block&lt;br /&gt;
*bamboo_mosaic&lt;br /&gt;
*birch_log&lt;br /&gt;
*birch_wood&lt;br /&gt;
*brown_mushroom_block&lt;br /&gt;
*carved_pumpkin&lt;br /&gt;
*cherry_log&lt;br /&gt;
*cherry_wood&lt;br /&gt;
*crimson_hyphae&lt;br /&gt;
*crimson_stem&lt;br /&gt;
*dark_oak_log&lt;br /&gt;
*dark_oak_wood&lt;br /&gt;
*jungle_log&lt;br /&gt;
*jungle_wood&lt;br /&gt;
*mangrove_log&lt;br /&gt;
*mangrove_roots&lt;br /&gt;
*mangrove_wood&lt;br /&gt;
*melon&lt;br /&gt;
*mushroom_stem&lt;br /&gt;
*oak_log&lt;br /&gt;
*oak_wood&lt;br /&gt;
*pale_oak_log&lt;br /&gt;
*pale_oak_wood&lt;br /&gt;
*pumpkin&lt;br /&gt;
*red_mushroom_block&lt;br /&gt;
*spruce_log&lt;br /&gt;
*spruce_wood&lt;br /&gt;
*stripped_bamboo_block&lt;br /&gt;
*warped_hyphae&lt;br /&gt;
*warped_stem&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoe:&#039;&#039;&#039;&lt;br /&gt;
*acacia_leaves&lt;br /&gt;
*azalea_leaves&lt;br /&gt;
*beetroots&lt;br /&gt;
*birch_leaves&lt;br /&gt;
*brown_mushroom&lt;br /&gt;
*carrots&lt;br /&gt;
*cherry_leaves&lt;br /&gt;
*dark_oak_leaves&lt;br /&gt;
*flowering_azalea_leaves&lt;br /&gt;
*jungle_leaves&lt;br /&gt;
*mangrove_leaves&lt;br /&gt;
*moss_block&lt;br /&gt;
*moss_carpet&lt;br /&gt;
*nether_wart&lt;br /&gt;
*nether_wart_block&lt;br /&gt;
*oak_leaves&lt;br /&gt;
*pale_moss_block&lt;br /&gt;
*pale_moss_carpet&lt;br /&gt;
*pale_oak_leaves&lt;br /&gt;
*potatoes&lt;br /&gt;
*red_mushroom&lt;br /&gt;
*sculk_vein&lt;br /&gt;
*spruce_leaves&lt;br /&gt;
*warped_wart_block&lt;br /&gt;
*wheat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shears:&#039;&#039;&#039;&lt;br /&gt;
*acacia_leaves&lt;br /&gt;
*azalea_leaves&lt;br /&gt;
*birch_leaves&lt;br /&gt;
*cherry_leaves&lt;br /&gt;
*dark_oak_leaves&lt;br /&gt;
*flowering_azalea_leaves&lt;br /&gt;
*glow_lichen&lt;br /&gt;
*jungle_leaves&lt;br /&gt;
*mangrove_leaves&lt;br /&gt;
*oak_leaves&lt;br /&gt;
*spruce_leaves&lt;br /&gt;
*tall_grass&lt;br /&gt;
*twisting_vines&lt;br /&gt;
*vine&lt;br /&gt;
*weeping_vines&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP Bottler&#039;&#039;&#039; - Store your excess XP for later use or for sale in your shop! Simply left click an empty cauldron with an empty glass bottle, which the bottler will fill with 10 experience points from 12 of your own XP (costs 2xp). Shift+click to create 10 bottles at a time.&lt;br /&gt;
&lt;br /&gt;
== General Commands ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/afk&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Sets your status as &amp;quot;away from keyboard&amp;quot;. This feature is also automatic based on a built-in timer. A reason can be provided if desired, e.g. &amp;quot;/afk I&#039;m not macroing I promise&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/answ [your answer]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For all your trivia answering needs!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/colorpicker&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For Diamond contributors, a hex color picker for all your prismatic needs. Just click the color you want to insert the code in your chat bar. From there it can be copied and pasted into anvils, etc. or just type and hit enter to [[Chat|make chat pretty]]!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/colors&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Legacy chat formatting codes! For Diamond contributors only.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/condense&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Available to Gold and Diamond ranks, this command automatically crafts any items craftable in a 3x3 grid that can also be uncrafted on a crafting bench (e.g. it works on iron, redstone, etc., but does not work on melon, netherwart, or quartz).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/dispose&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/disposal&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens a GUI to dump unwanted items in. Careful! These are immediately destroyed when exiting the GUI and cannot be retrieved.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/distance&amp;lt;/code&amp;gt;&#039;&#039;&#039; - When targeting a block, provides the distance between you and that block. Can also be used with &#039;&#039;&#039;/distance [playerName] [playerName]&#039;&#039;&#039; to give the distance between two players.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/emojipicker&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens a GUI to select an emoji which can be inserted into chat, item names, signs, etc. Click to overwrite existing chat or shift+click to insert.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/glist&#039;&#039;&#039; &#039;&#039;&#039;all&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Lists all of the players currently connected to the BadWolfMC Network.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/hat&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For Gold and Diamond contributors, wear any block you&#039;re targeting or item in your hand as a hat!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays help options for the plugins you have access to.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/location&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Implemented as a workaround for the missing Tablist info in Bedrock, this will show your location and some extra info in chat.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays our main server menu including the server selector to transfer between servers, helpful links, access to GUI-based bank deposits and withdrawals, access to a GUI-based headshop, and access to select warps.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/motd&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays the message of the day (this is what pops up when you first log in).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/near&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays the players and distance in meters (blocks) of anyone nearby.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/options&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens the [[Options|Options Menu]].&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;/pback&#039;&#039;&#039;&amp;lt;/code&amp;gt; - Toggles PiggyBack functionality (both the ability for you to pick up mobs and for other players to pick you up).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;/point&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Shoots a stream of particles that highlight the block you&#039;re looking at. (Not to be confused with /points, which checks your rewards balance!)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/points&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Checks your rewards balance for items in the /rewards shop!&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/random&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Attempts to teleport you to a random safe location in the current world. Safe teleportation is not guaranteed. This feature is not enabled in all worlds.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/realname [nickname]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Handy for figuring out who those people with the colorful names are.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/recipe [item]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Used followed by the Minecraft name or ID of the item you wish to craft, this will show you the recipe. [https://www.digminecraft.com/lists/item_id_list_pc.php Here is a good list of Minecraft block IDs].&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/ride&amp;lt;/code&amp;gt;&#039;&#039;&#039; - When targeting some entities, allows you to ride that entity. Can also be used with /homes and /tpa requests to teleport select entities to your home or friends. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/rules&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays the server rules.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/scavenge&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Opens the Scavenger GUI which can break items down into their component parts, including enchants! &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/seen&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Followed by a username (e.g. /seen mercurialmusic) this command displays how long it has been since the target user has been online &#039;&#039;in that server&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/shakeitoff&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Ejects any passengers you may have on your head.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sit&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For all your sedentary needs. Tired of sitting only in chairs? Now you can /sit wherever you damn well please. You can also just right click on stairs or bottom-slabs to automatically sit on these without a command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis beacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - When performed while looking at a beacon, this command will show the effect range of the beacon, drawn in fanceh particles.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis res&amp;lt;/code&amp;gt;&#039;&#039;&#039; - When &amp;lt;code&amp;gt;/res show&amp;lt;/code&amp;gt; has you squinting, this one&#039;s a bit easier to see.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/svis spawner&amp;lt;/code&amp;gt;&#039;&#039;&#039; - For the mob farm enthusiasts, this command when performed while looking at a spawner will show both the activation range and mob spawning range of that spawner, drawn in fanceh particles.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Displays the current in-game world time.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglechop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - An alias for /veinminer toggle in case you forget that one. Does the same thing.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglecompass&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the Boss Bar compass at the top of your screen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/togglepayments&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the ability for other users to pay you using the /pay command.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;/toggleshiftedit&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles the ability to right-click a sign to edit it. Useful when using interactive signs such as Elevators especially in places where you do not have build access.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;/toggletpa&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Want to be a hermit for a while? Use this command to toggle &#039;&#039;incoming&#039;&#039; TPA requests.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;/toggletrivia&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Not sure why you&#039;d want this, but if you don&#039;t want to see the trivia questions use this to toggle them off -- or back on again when you realize how awesome they are. This is on by default.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/uncondense&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Available to Gold and Diamond ranks, this command does the opposite of the /condense command with the same limitations.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/veinminer toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Toggles your ability to sneak+break veins of ores and chop entire trees! On by default.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/wild&amp;lt;/code&amp;gt;&#039;&#039;&#039; - alias for /warp resource.&lt;br /&gt;
&lt;br /&gt;
== Public Warps ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
These are some of our public warps, updated as often as we think to do it. Most can be accessed by using &#039;&#039;&#039;&amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&#039;&#039;&#039; to bring up the GUI, by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/warp [warpname]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, and many are also accessed by simply using the warp name as a command, e.g. &#039;&#039;&#039;&amp;lt;code&amp;gt;/mall&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== All Servers ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;spawn&#039;&#039;&#039; - takes you to the spawn location of whichever server you&#039;re on.&lt;br /&gt;
* [[Tardis|&#039;&#039;&#039;tardis&#039;&#039;&#039;]] - takes you inside the Tardis if you&#039;re too lazy to get there from spawn.&lt;br /&gt;
&lt;br /&gt;
=== [[BadWolfMC Alpha|Alpha]] ===&lt;br /&gt;
&lt;br /&gt;
* [[Atlantis|&#039;&#039;&#039;atlantis&#039;&#039;&#039;]] - takes you to Atlantis.&lt;br /&gt;
* &#039;&#039;&#039;balloon&#039;&#039;&#039; - takes you to the Community Board where you can post your /res tp!&lt;br /&gt;
* &#039;&#039;&#039;bank&#039;&#039;&#039; - takes you to the BadWolfMC Bank where you can buy/sell mob drops and exchange precious gems/metals.&lt;br /&gt;
* [[Citadel|&#039;&#039;&#039;citadel&#039;&#039;&#039;]] - takes you to The Citadel.&lt;br /&gt;
* [[EndGrinder|&#039;&#039;&#039;endgrinder&#039;&#039;&#039;]] - takes you to the enderman grinder.&lt;br /&gt;
* &#039;&#039;&#039;endcity&#039;&#039;&#039; - takes you to the server&#039;s end city in the resource end, with new baddies spawned regularly.&lt;br /&gt;
* [[Fair|&#039;&#039;&#039;fair&#039;&#039;&#039;]] - takes you to the BadWolfMC Fairgrounds (vanilla minigames) where members can also build new games!&lt;br /&gt;
* [[:Category:Games|&#039;&#039;&#039;games&#039;&#039;&#039;]] - takes you to our Games Hub on our Alpha server.&lt;br /&gt;
* &#039;&#039;&#039;[[Seasonal Events#Halloween|halloween]]&#039;&#039;&#039; - takes you to the seasonal Haunted House event (seasonal only).&lt;br /&gt;
* [[Mall|&#039;&#039;&#039;mall&#039;&#039;&#039;]] - takes you to the BadWolfMC Mall entrance.&lt;br /&gt;
* &#039;&#039;&#039;mansion&#039;&#039;&#039; - takes you to the server&#039;s Woodland Mansion - new baddies spawned daily!&lt;br /&gt;
* &#039;&#039;&#039;market&#039;&#039;&#039; - takes you to the BadWolfMC Head Shop!&lt;br /&gt;
* [[Old Village|&#039;&#039;&#039;oldvillage&#039;&#039;&#039;]] - takes you to the Old Village where you can reminisce about worlds past.&lt;br /&gt;
* [[Resource Worlds|&#039;&#039;&#039;resource&#039;&#039;&#039;]] - takes you to the resource overworld spawn.&lt;br /&gt;
* [[Resource Worlds|&#039;&#039;&#039;resourceend&#039;&#039;&#039;]] - takes you to the resource end spawn.&lt;br /&gt;
* [[Resource Worlds|&#039;&#039;&#039;resourcenether&#039;&#039;&#039;]] - takes you to the resource nether spawn.&lt;br /&gt;
* &#039;&#039;&#039;[[rewards]]&#039;&#039;&#039; - takes you to the BadWolfMC Rewards Shop!&lt;br /&gt;
* [[Satellite 5|&#039;&#039;&#039;sat5&#039;&#039;&#039;]] - visible from the Tardis observatory, Satellite 5 features escape the room and trivia minigames!&lt;br /&gt;
* [[Stormcage|&#039;&#039;&#039;stormcage&#039;&#039;&#039;]] - takes you to BadWolfMC&#039;s jail where you can view the Wall of Shame and enjoy an escape the room minigame.&lt;br /&gt;
* [[Treefarm|&#039;&#039;&#039;treefarm&#039;&#039;&#039;]] - takes you to the BadWolfMC Tree Farm.&lt;br /&gt;
* &#039;&#039;&#039;vault&#039;&#039;&#039; - must be used with /warp vault, takes you to the Tardis Matrix Room where you can enter [[The Tardis Vaults]]!&lt;br /&gt;
* &#039;&#039;&#039;[[Seasonal Events#Valentine&#039;s Build Contest|vday]]&#039;&#039;&#039; - takes you to the Valentines Build Contest world (seasonal only)&lt;br /&gt;
* &#039;&#039;&#039;[[Seasonal Events#Winter Wonderland|winter]]&#039;&#039;&#039; - takes you to the seasonal Winter Wonderland event (seasonal only).&lt;br /&gt;
* &#039;&#039;&#039;witherarena&#039;&#039;&#039; - takes you to the public Wither Arena for both server wither fights and your own monster battle!&lt;br /&gt;
* &#039;&#039;&#039;worlds&#039;&#039;&#039; - takes you to the Worlds Hub at spawn.&lt;br /&gt;
&lt;br /&gt;
=== [[BadWolfMC Beta|Beta]] ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;acidmall&#039;&#039;&#039; - takes you to the AcidIsland Mall.&lt;br /&gt;
* &#039;&#039;&#039;acidspawn&#039;&#039;&#039; - takes you to the AcidIsland spawn.&lt;br /&gt;
* &#039;&#039;&#039;acidwither&#039;&#039;&#039; - takes you to the AcidIsland Wither Arena.&lt;br /&gt;
* [[Prison|&#039;&#039;&#039;prison&#039;&#039;&#039;]] - takes you to the Prison game mode.&lt;br /&gt;
* &#039;&#039;&#039;skymall&#039;&#039;&#039; - takes you to the SkyBlock Mall.&lt;br /&gt;
* &#039;&#039;&#039;skyspawn&#039;&#039;&#039; - takes you to the SkyBlock spawn.&lt;br /&gt;
* &#039;&#039;&#039;skywither&#039;&#039;&#039; - takes you to the SkyBlock Wither Arena.&lt;br /&gt;
&lt;br /&gt;
=== [[BadWolfMC Gamma|Gamma]] ===&lt;br /&gt;
&lt;br /&gt;
* [[Mall|&#039;&#039;&#039;mall&#039;&#039;&#039;]] - takes you to the BadWolfMC Mall entrance.&lt;br /&gt;
* [[Resource Worlds|&#039;&#039;&#039;resource&#039;&#039;&#039;]] - takes you to the resource overworld spawn.&lt;br /&gt;
* &#039;&#039;&#039;[[rewards]]&#039;&#039;&#039; - takes you to the BadWolfMC Rewards Shop!&lt;br /&gt;
* [[Treefarm|&#039;&#039;&#039;treefarm&#039;&#039;&#039;]] - takes you to the BadWolfMC Tree Farm.&lt;br /&gt;
* &#039;&#039;&#039;witherarena&#039;&#039;&#039; - takes you to the public Wither Arena for both server wither fights and your own monster battle!&lt;br /&gt;
&lt;br /&gt;
=== [[Delta]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Elytra Challenges|elytraeasy]]&#039;&#039;&#039; - takes  you to the easy elytra challenge course.&lt;br /&gt;
* &#039;&#039;&#039;[[Elytra Challenges|elytramedium]]&#039;&#039;&#039; - takes you to the medium elytra challenge course.&lt;br /&gt;
* &#039;&#039;&#039;[[Elytra Challenges|elytrahard]]&#039;&#039;&#039; - takes  you to the hard elytra challenge course.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Our Plugins ==&lt;br /&gt;
These are a few of the plugins we use, which we keep as up to date as safely possible:&lt;br /&gt;
&lt;br /&gt;
* [[SkyBlock|&#039;&#039;&#039;BentoBox&#039;&#039;&#039;]] - everyone&#039;s favorite island challenges: SkyBlock, AcidIsland, Boxed, &amp;amp; OneBlock!&lt;br /&gt;
* [[Economy#Shops|&#039;&#039;&#039;ChestShop&#039;&#039;&#039;]] - sell your stuff to make extra money or go shopping!&lt;br /&gt;
* &#039;&#039;&#039;Death Messages&#039;&#039;&#039; - for levity in defeat. Make suggestions for new messages on our Discord.&lt;br /&gt;
* &#039;&#039;&#039;DiscordSRV&#039;&#039;&#039; - Discord/server chat integration.&lt;br /&gt;
* [[Enchanted furnaces|&#039;&#039;&#039;EnchantableBlocks&#039;&#039;&#039;]] - enchant &#039;&#039;&#039;furnaces&#039;&#039;&#039; for efficiency and fortune!&lt;br /&gt;
* [[Economy#Jobs|&#039;&#039;&#039;JobsReborn&#039;&#039;&#039;]] - a great way to make money on the server.&lt;br /&gt;
* &#039;&#039;&#039;[[Pets]]&#039;&#039;&#039; - get a cute little companion!&lt;br /&gt;
* &#039;&#039;&#039;[[Residence]]&#039;&#039;&#039; - a massively useful protection plugin available to all members.&lt;br /&gt;
* [[General Commands &amp;amp; Utilities|&#039;&#039;&#039;TryMe&#039;&#039;&#039;]] - for all your trivial pursuits! Answer questions with &#039;&#039;&#039;&amp;lt;code&amp;gt;/answ [your answer]&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* [[General Commands &amp;amp; Utilities|&#039;&#039;&#039;VeinMiner&#039;&#039;&#039;]] - crouch and mine to collect the entire tree or vein of ore at once! Toggle with &#039;&#039;&#039;&amp;lt;code&amp;gt;/veinminer toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Enchanted_furnaces&amp;diff=6670</id>
		<title>Enchanted furnaces</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Enchanted_furnaces&amp;diff=6670"/>
		<updated>2026-08-11T06:11:22Z</updated>

		<summary type="html">&lt;p&gt;Merc: Removed legacy enchantment IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BadWolfMC has a special plugin that allows you to put the enchantments you&#039;re familiar with on regular furnaces in the same way you would enchant any other tool!&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
Enchantments can be placed on furnaces, blast furnaces, or smokers! These can be enchanted directly in an enchanting table or combined on an anvil with books or another furnace. We recommend first creating a single book with the desired enchantments (using as few combinations as possible so as not to exceed the enchanting limit) and combining these with the furnace on an anvil. &lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = content&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039; It&#039;s best to place furnaces only once, and be sure to place it where you want it. Breaking a furnace soon after it has been placed runs a very high risk of the block losing its enchantments! Breaking an existing enchanted furnace then quickly replacing it in the same location runs a similar risk. The plugin needs time to save the actions, which are updated every 5 minutes.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Enchantments ==&lt;br /&gt;
* &#039;&#039;&#039;Efficiency&#039;&#039;&#039; - increases the smelting speed.&lt;br /&gt;
* &#039;&#039;&#039;Fortune&#039;&#039;&#039; - works much like fortune on a pick would by increasing the chances of additional smelting output. For example, 1 iron ore could output 4 ingots!&lt;br /&gt;
* &#039;&#039;&#039;Silk Touch&#039;&#039;&#039; - saves the time remaining on a fuel type for later use. For example, if you want to smelt just one iron ore and have a blaze rod as your fuel type, this enchantment will stop the fuel usage as soon as the ore has finished and save the remaining fuel for later! Note that breaking and replacing a furnace will lose any saved time with any fuel.&lt;br /&gt;
* &#039;&#039;&#039;Unbreaking&#039;&#039;&#039; - increases the durability of the respective fuel type (the fuel lasts longer).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; while you wouldn&#039;t normally be able to combine fortune and silk touch enchantments (since on regular tools they do opposite things), you can with enchanted furnaces.&lt;br /&gt;
&lt;br /&gt;
== The Numbers ==&lt;br /&gt;
These come directly from the plugin developer. You can safely ignore this part.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency ===&lt;br /&gt;
&lt;br /&gt;
Increases smelting speed. Stock is 10 seconds per smelt.&lt;br /&gt;
Time = 20 / (level + 2) seconds&lt;br /&gt;
Level/Seconds per Smelt&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Level&#039;&#039;&#039; !! &#039;&#039;&#039;Seconds per smelt&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6.7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3.3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2.9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortune ===&lt;br /&gt;
&lt;br /&gt;
Adds additional result chances.&lt;br /&gt;
Average = (level + 1) / 2 + 1 / (level + 2)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Level&#039;&#039;&#039; !! &#039;&#039;&#039;Average Results&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1.33&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1.75&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2.20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unbreaking ===&lt;br /&gt;
&lt;br /&gt;
Increases burn time based on fuel.&lt;br /&gt;
Time = default time * (level / 5 + 1)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Coal Burn Seconds !! Blaze Rod Burn Seconds !! Lava Bucket Burn Seconds&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 80 || 120 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 96 || 144 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 112 || 168 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 128 || 192 || 1600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Gallifrey&amp;diff=6669</id>
		<title>Gallifrey</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Gallifrey&amp;diff=6669"/>
		<updated>2026-08-10T00:19:23Z</updated>

		<summary type="html">&lt;p&gt;Merc: Started adding Spawn info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox serverbuild&lt;br /&gt;
|title        = Gallifrey&lt;br /&gt;
|image        = Citadel Overview.png&lt;br /&gt;
|caption      = The Citadel, capitol of Gallifrey&lt;br /&gt;
|contributors = Everyone&lt;br /&gt;
|category     = Dimensions&lt;br /&gt;
|underground  = true&lt;br /&gt;
|public       = true&lt;br /&gt;
|startdate    = 4 September 2018&lt;br /&gt;
|releasedate  = 8 September 2018&lt;br /&gt;
|n-s_size     = 28,000&lt;br /&gt;
|w-e_size     = 28,000&lt;br /&gt;
|height       = 256&lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|server       = Alpha&lt;br /&gt;
|dimension    = &lt;br /&gt;
|nearestwarp  = spawn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gallifrey is the primary survival build world on the [[BadWolfMC Alpha]] server, currently on its third regeneration. It has a wrapping circular border radius of 16,000 meters for a total playable surface area of approximately 804,247,719 blocks.&lt;br /&gt;
&lt;br /&gt;
== Spawn ==&lt;br /&gt;
Gallifrey&#039;s spawn point is at coordinates x=-401.5, y=67.0, z=190.5 in the center of a large stylized compass with 24 teleport pads arranged on the cardinal and intercardinal direction points that take players to ranges of 3,000, 9,000, and 12,000 blocks in each direction. Notable landmarks around spawn (in clockwise order beginning to the north) include:&lt;br /&gt;
&lt;br /&gt;
* The [[Mall|Alpha Mall]], which includes player shops, the [[Art Gallery]], the [[Economy|Bank]] (&amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;), the Library, the Market (&amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt;), the Post Office, several quests NPCs, and more.&lt;br /&gt;
* The Spawn Village, which includes:&lt;br /&gt;
** The Second-Hand Shop, where new players can gear up and established players can donate supplies&lt;br /&gt;
** Coal Hill School, which includes fun troll traps, quests, and our Fortnite dropper&lt;br /&gt;
** Captain Jack&#039;s cabin, which includes quests&lt;br /&gt;
** The Lighthouse&lt;br /&gt;
** A playground&lt;br /&gt;
** [[Stormcage]]&lt;br /&gt;
* The [[Tardis|TARDIS]]&lt;br /&gt;
* The Balloon, also from &amp;lt;code&amp;gt;/warp balloon&amp;lt;/code&amp;gt;&lt;br /&gt;
* The old [[Games|Games Hub]]&lt;br /&gt;
* The &amp;quot;Seasonal Corner&amp;quot;&lt;br /&gt;
* Worlds Hub&lt;br /&gt;
* The Stonewall Inn&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Gallifrey&#039;s first incarnation wasn&#039;t officially known as Gallifrey, but simply the &amp;quot;world&amp;quot;, willed into being with the creation of the server on August 20, 2016. It served us well for a little more than two years, then retired in the update to Minecraft 1.13. Some of our favorite player builds from the first incarnation can still be explored, now in a massive underground cavern in BadWolfMC&#039;s [[Old Village]].&lt;br /&gt;
&lt;br /&gt;
Due to the extensive changes in the release of Minecraft 1.13, including a complete redesign of the oceans, new block ID scheme, and new chunk format, the server gods determined that it would be an appropriate time for BadWolfMC&#039;s first soft reset. Gallifrey Mark 2 was created on September 4, 2018 after the successful and grueling update to 1.13, and the major server builds were migrated. The world was opened to the public with a smaller world border on September 8, 2018 to conserve disk space while players migrated storage rooms from the old world to the new. Player data files were then migrated and the old world was retired on September 22, 2018. The world border was then expanded to a wrapping circular border radius of 14,000 meters for a total playable surface area of approximately 615,752,160 blocks. Some player builds were again curated for inclusion in a redesign of the Old Village.&lt;br /&gt;
&lt;br /&gt;
Once again, with the massive world generation changes in the release of Minecraft 1.18, Gallifrey regenerated to it&#039;s third incarnation on December 20, 2021. While still a soft reset due to players being able to store items on [[Mars]], the update did include a player data wipe and an economy wipe to keep things fresh.&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
Notable server builds in Gallifrey include [[Atlantis]] (built in celebration of the Aquatic Update), the BadWolfMC [[Mall]], the [[Citadel]], the [[Fair]], the [[Old Village]], the [[Pirate Isles]], and [[Stormcage]].&lt;br /&gt;
&lt;br /&gt;
[[Category:BadWolfMC Meta]]&lt;br /&gt;
[[Category:Questlines]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Quick_Start_Guide&amp;diff=6668</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Quick_Start_Guide&amp;diff=6668"/>
		<updated>2026-08-09T23:37:24Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* What are Loyalty Points? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the BadWolfMC Quick Start Guide! Your source of everything you need to know to get started on our network. This guide assumes you are already a {{ext-link|apply|member}}and have joined our &#039;&#039;&#039;&amp;lt;code&amp;gt;/discord&amp;lt;/code&amp;gt;&#039;&#039;&#039;. And now that you&#039;ve agreed to them you might as well &#039;&#039;actually&#039;&#039; read the {{ext-link|rules|rules}}. They cover about 85% of the questions we get from new members. This page covers most of the rest.&lt;br /&gt;
&lt;br /&gt;
== Where can I build? ==&lt;br /&gt;
* The [[BadWolfMC Alpha|Alpha]] and [[BadWolfMC Gamma|Gamma]] servers both have main build worlds and [[Resource Worlds|resource worlds]]. You can hit TAB or use the &amp;lt;code&amp;gt;/location&amp;lt;/code&amp;gt; command to see which world you&#039;re in.&lt;br /&gt;
** On the Alpha server, the main build world is [[Gallifrey]].&lt;br /&gt;
** On the Gamma server, the main build world is [[Trenzalore]].&lt;br /&gt;
* All claims must be 250 blocks away from any other players and must be themselves limited to a 250 block diameter.&lt;br /&gt;
* We recommend first checking the [https://alpha.badwolfmc.com/ live map] to find the perfect place then use the teleport pads at &#039;&#039;&#039;&amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt;&#039;&#039;&#039; to get closest to it.&lt;br /&gt;
* If you&#039;d just like to look around, you can use the &#039;&#039;&#039;/random&#039;&#039;&#039; command in most worlds to be teleported to random safe coordinates. This command has a 60-second cooldown per user regardless of rank to avoid loading too many chunks too quickly. Still be sure to check your location from the [https://alpha.badwolfmc.com/ live map] to make sure there aren&#039;t any other claims nearby!&lt;br /&gt;
* Once you&#039;ve settled in a spot with no nearby claims, be sure to set up a [[Residence|residence]] both to make sure your claim appears on the map and to protect your stuff!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = speedy&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;Be careful not to build in the [[Resource Worlds|resource worlds]]!&#039;&#039;&#039; Or if you do, don&#039;t make it anything you&#039;ll miss. These worlds are reset regularly and exist to preserve our main worlds for as long as possible.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Where can I get materials? ==&lt;br /&gt;
* &#039;&#039;&#039;Mining and pillaging&#039;&#039;&#039; (including sea temples, sunken ships, treasure chests, etc.) on [[BadWolfMC Alpha|Alpha]] and [[BadWolfMC Gamma|Gamma]] &#039;&#039;&#039;must be limited to the [[Resource Worlds|resource worlds]] &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt;&#039;&#039;&#039;! Instructions for each server follow:&lt;br /&gt;
** &#039;&#039;&#039;Alpha&#039;&#039;&#039;&lt;br /&gt;
*** Use &#039;&#039;&#039;&amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/worlds&amp;lt;/code&amp;gt;&#039;&#039;&#039; from the Alpha server. The &amp;lt;code&amp;gt;/worlds&amp;lt;/code&amp;gt; command will take you to a portal hub, while &amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt; will open a GUI, from which you can select one of the three resource world warps. Each can also be accessed directly with &#039;&#039;&#039;&amp;lt;code&amp;gt;/resource&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;/resourceend&amp;lt;/code&amp;gt;&#039;&#039;&#039;, and &#039;&#039;&#039;&amp;lt;code&amp;gt;/resourcenether&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** The Second Hand Shop at &#039;&#039;&#039;&amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt;&#039;&#039;&#039; (to the left of the big blue box) contains free, community-supplied, early-game items to help you get started.&lt;br /&gt;
*** You can easily get XP or use the free enchanting tables and anvils at the [[EndGrinder|&#039;&#039;&#039;/endgrinder&#039;&#039;&#039;]].&lt;br /&gt;
** &#039;&#039;&#039;Gamma&#039;&#039;&#039;&lt;br /&gt;
*** The overworld resource world on Gamma can be accessed with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/resource&amp;lt;/code&amp;gt;&#039;&#039;&#039; command or through the &#039;&#039;&#039;&amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&#039;&#039;&#039; menu. Portals for the End and Nether Resource Worlds can be accessed via portal temples found on the map, with Lyonnesse to the north of spawn for the End Resource World, and Etna to the south for both the Nether Build World and the Nether Resource World. Each temple must be reached on foot the first time, but reaching each temple will also unlock the warp for you in the &#039;&#039;&#039;&amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&#039;&#039;&#039; menu.&lt;br /&gt;
*** The Second Hand Shop for Gamma is located on the second floor of the orange windmill southeast of &#039;&#039;&#039;&amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt;&#039;&#039;&#039;. A warp is unlocked upon your first visit.&lt;br /&gt;
**Don&#039;t forget you can use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/random&amp;lt;/code&amp;gt;&#039;&#039;&#039; command to teleport yourself to a random location on the map, useful in the resource worlds for quickly getting away from the more mined out areas close to spawn.&lt;br /&gt;
** Most overworld wood types on both Alpha and Gamma are available at the [[Treefarm|&#039;&#039;&#039;/treefarm&#039;&#039;&#039;]]. Like many Gamma warps, the treefarm must first be visited to unlock the warp.&lt;br /&gt;
** You may still terraform as needed to make way for your base.&lt;br /&gt;
&lt;br /&gt;
== How do I set a home? ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sethome [name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - saves your current location as a home with the name you provide.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/homes&amp;lt;/code&amp;gt;&#039;&#039;&#039; - brings up a GUI of all your homes, from which you can click the one you want to go to.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/home [name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports to a specific home.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/delhome [name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes a home. Homes can also be removed by shift-right-clicking in the &#039;&#039;&#039;&amp;lt;code&amp;gt;/homes&amp;lt;/code&amp;gt;&#039;&#039;&#039; GUI.&lt;br /&gt;
&lt;br /&gt;
[[Residence|Residences]] can also act as extra homes and do not have a cooldown associated with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
== How do I move around the server? ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt;&#039;&#039;&#039; - warps to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the warps menu.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sends you back to your previous location, also works after a death (except on Gamma) as long as you don&#039;t teleport anywhere else before running the command. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/tpa [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sends a request to the target user to teleport to them.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/tpahere [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sends a request to the target user to teleport them to you.&lt;br /&gt;
&lt;br /&gt;
== How do I talk to people? ==&lt;br /&gt;
* By default all messages sent will be in global chat unless you change your focused channel. More on that on our [[Chat|&#039;&#039;&#039;chat page&#039;&#039;&#039;]].&lt;br /&gt;
* Prefix your chat with the &amp;lt;code&amp;gt;/l&amp;lt;/code&amp;gt; command (e.g. &amp;lt;code&amp;gt;/l [message]&amp;lt;/code&amp;gt;) to speak in local chat, which has a range of 230 blocks.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/msg [username] [message]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sends a whisper/direct message to the target user.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/r [message]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - responds to the last person who messaged you.&lt;br /&gt;
* You can also click a player&#039;s username in global chat to autofill the command to message them.&lt;br /&gt;
&lt;br /&gt;
== How do I make money? ==&lt;br /&gt;
New members start out with $200 in their account, which you can view by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/bal&amp;lt;/code&amp;gt;&#039;&#039;&#039;. To make money, you can sell certain items at the bank (&#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;&#039;&#039;&#039;) or shops in the mall at spawn. You can teleport to the mall by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/mall&amp;lt;/code&amp;gt;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The bank has set values for buying and selling certain gems and metals, such as $50 per diamond, $9 per gold ingot ($9 to purchase, $1 to deposit to avoid abuse with gold farms), and $1 per iron ingot (deposit only). &lt;br /&gt;
&lt;br /&gt;
BadWolfMC also has a [[Economy|Jobs]] plugin that allows you to be paid for things like mining, fishing, hunting mobs, etc. Every member is allowed to have two jobs at a time, and these jobs can be switched at will without losing your last job level. The Builder and Miner jobs are the most popular, but we&#039;re not here to tell you what to do with your life.&lt;br /&gt;
&lt;br /&gt;
== How do I protect myself? ==&lt;br /&gt;
BadWolfMC has two plugins that will help protect your things:&lt;br /&gt;
&lt;br /&gt;
* We have a &#039;&#039;&#039;[[Container protection|chest-locking plugin]]&#039;&#039;&#039; that uses signs to protect any Minecraft containers (chests, furnaces, etc.) and entrances such as doors and gates. To lock any of these, place a sign either directly on the container or on the block it’s sitting on and type [Private] on the first line (if you don’t crouch when you place the sign it will fill this in automatically). Your name will show up on the second line, indicating that you have successfully locked your chest. See the [[Container protection|tutorial]] for more information on allowing others to access your chests.&lt;br /&gt;
* The &#039;&#039;&#039;[[Residence]]&#039;&#039;&#039; plugin allows you to make residences which will automatically secure all blocks and chests inside the residence area. We highly recommend checking out the tutorial since this plugin is fairly expansive.&lt;br /&gt;
&lt;br /&gt;
== What are the different servers? ==&lt;br /&gt;
=== Alpha ===&lt;br /&gt;
[[BadWolfMC Alpha]] is home to our main survival world, Gallifrey, and [[Resource Worlds|resource worlds]] for plenty of renewable materials. Lots of dungeons to explore and [[Seasonal Events|seasonal events]] are also hosted here. Alpha is our default server and is where players spawn when they first join the network. You can access the Alpha server from our other servers through the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; or by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/alpha&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
=== Beta ===&lt;br /&gt;
[[BadWolfMC Beta]] holds our [[SkyBlock]], AcidIsland, Boxed and OneBlock worlds as well as our [[PlotWorld|Creative]] and [[Prison]] game modes. Access the Beta server from the rest of the network through the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; or by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/beta&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
=== Gamma ===&lt;br /&gt;
[[BadWolfMC Gamma]] features our hardcore worlds where survival is of the utmost importance! Access the Gamma server through the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; or by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/gamma&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Gamma also features a rotating cast of special custom mobs to keep things interesting.&lt;br /&gt;
&lt;br /&gt;
=== Delta ===&lt;br /&gt;
[[BadWolfMC Delta]] is our minigame server, hosting [[Bed Wars|BedWars]], [[Hide &amp;amp; Seek]], [[TNT Tag]], [[Block Party]], [[Paintball]] &amp;amp; [[Parkour]] Arenas, and [[Elytra Challenges]]. Delta has also hosted events such as our UHC’s, Bingo, Among Us, and HermitCraft world releases! Access the Delta server through the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; or by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/delta&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
== Any useful plugins I should know about? ==&lt;br /&gt;
Several, really. Take a look at our [[General Commands &amp;amp; Utilities]] page and the [[BadWolfMC:An_Adult_Minecraft_Server|BadWolfMC Wiki]] main page for all of our tutorials, but perhaps the most immediately useful to be familiar with include:&lt;br /&gt;
&lt;br /&gt;
=== Chest Sorting ===&lt;br /&gt;
Toggled off by default, this useful tool can automatically sort your chests by category &amp;gt; items &amp;gt; name &amp;gt; color &amp;gt; custom name. Even when toggled off, hotkeys can still be used to sort chests.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/chestsort&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - Shows the player settings GUI&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort on&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Enable automatic sorting for containers&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort off&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Disable automatic sorting for containers&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Open a GUI to change your sorting hotkeys&lt;br /&gt;
&lt;br /&gt;
=== Enchanted Furnaces ===&lt;br /&gt;
Probably the least vanilla thing about our servers, [[Enchanted furnaces|Enchanted Furnaces]] allow you to enchant your furnaces on a regular enchanting table for efficiency (smelting speed), fortune (bonus output), silk touch (saves fuel burn time), and unbreaking (makes fuel last longer).&lt;br /&gt;
&lt;br /&gt;
=== VeinMiner ===&lt;br /&gt;
Shift+left-click to mine the entire ore vein, chop the entire tree, or shear all the leaves! Just be careful not to chop your entire house! VeinMiner use can be toggled with &#039;&#039;&#039;&amp;lt;code&amp;gt;/veinminer toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== XP Bottler ===&lt;br /&gt;
Store your excess XP for later use or for sale in your shop! Simply &#039;&#039;&#039;left click&#039;&#039;&#039; any cauldron (or some additional special bottler blocks) with an empty glass bottle, which the bottler will fill with 10 experience points from 12 of your own XP (cost of 2xp per bottle). &#039;&#039;&#039;A shift+left-click will convert 10 bottles at a time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== What are Loyalty Points? ==&lt;br /&gt;
Loyalty Points are part of BadWolfMC&#039;s [[Rewards]] system that members earn by playing on the network, completing [[:Category:Questlines|quests]], voting for the server, referring friends, and by helping other players! Points can be spent in the &#039;&#039;&#039;BadWolfMC Rewards Shop&#039;&#039;&#039;, accessed with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Prizes include ranks, rare items, enchanted furnaces, overpowered soulbound tools/armor, pets, and disguises!&lt;br /&gt;
&lt;br /&gt;
[[Category:BadWolfMC Meta]][[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Quick_Start_Guide&amp;diff=6667</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Quick_Start_Guide&amp;diff=6667"/>
		<updated>2026-08-09T23:36:33Z</updated>

		<summary type="html">&lt;p&gt;Merc: /* What are Loyalty Points? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the BadWolfMC Quick Start Guide! Your source of everything you need to know to get started on our network. This guide assumes you are already a {{ext-link|apply|member}}and have joined our &#039;&#039;&#039;&amp;lt;code&amp;gt;/discord&amp;lt;/code&amp;gt;&#039;&#039;&#039;. And now that you&#039;ve agreed to them you might as well &#039;&#039;actually&#039;&#039; read the {{ext-link|rules|rules}}. They cover about 85% of the questions we get from new members. This page covers most of the rest.&lt;br /&gt;
&lt;br /&gt;
== Where can I build? ==&lt;br /&gt;
* The [[BadWolfMC Alpha|Alpha]] and [[BadWolfMC Gamma|Gamma]] servers both have main build worlds and [[Resource Worlds|resource worlds]]. You can hit TAB or use the &amp;lt;code&amp;gt;/location&amp;lt;/code&amp;gt; command to see which world you&#039;re in.&lt;br /&gt;
** On the Alpha server, the main build world is [[Gallifrey]].&lt;br /&gt;
** On the Gamma server, the main build world is [[Trenzalore]].&lt;br /&gt;
* All claims must be 250 blocks away from any other players and must be themselves limited to a 250 block diameter.&lt;br /&gt;
* We recommend first checking the [https://alpha.badwolfmc.com/ live map] to find the perfect place then use the teleport pads at &#039;&#039;&#039;&amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt;&#039;&#039;&#039; to get closest to it.&lt;br /&gt;
* If you&#039;d just like to look around, you can use the &#039;&#039;&#039;/random&#039;&#039;&#039; command in most worlds to be teleported to random safe coordinates. This command has a 60-second cooldown per user regardless of rank to avoid loading too many chunks too quickly. Still be sure to check your location from the [https://alpha.badwolfmc.com/ live map] to make sure there aren&#039;t any other claims nearby!&lt;br /&gt;
* Once you&#039;ve settled in a spot with no nearby claims, be sure to set up a [[Residence|residence]] both to make sure your claim appears on the map and to protect your stuff!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = speedy&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;Be careful not to build in the [[Resource Worlds|resource worlds]]!&#039;&#039;&#039; Or if you do, don&#039;t make it anything you&#039;ll miss. These worlds are reset regularly and exist to preserve our main worlds for as long as possible.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Where can I get materials? ==&lt;br /&gt;
* &#039;&#039;&#039;Mining and pillaging&#039;&#039;&#039; (including sea temples, sunken ships, treasure chests, etc.) on [[BadWolfMC Alpha|Alpha]] and [[BadWolfMC Gamma|Gamma]] &#039;&#039;&#039;must be limited to the [[Resource Worlds|resource worlds]] &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt;&#039;&#039;&#039;! Instructions for each server follow:&lt;br /&gt;
** &#039;&#039;&#039;Alpha&#039;&#039;&#039;&lt;br /&gt;
*** Use &#039;&#039;&#039;&amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/worlds&amp;lt;/code&amp;gt;&#039;&#039;&#039; from the Alpha server. The &amp;lt;code&amp;gt;/worlds&amp;lt;/code&amp;gt; command will take you to a portal hub, while &amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt; will open a GUI, from which you can select one of the three resource world warps. Each can also be accessed directly with &#039;&#039;&#039;&amp;lt;code&amp;gt;/resource&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;/resourceend&amp;lt;/code&amp;gt;&#039;&#039;&#039;, and &#039;&#039;&#039;&amp;lt;code&amp;gt;/resourcenether&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*** The Second Hand Shop at &#039;&#039;&#039;&amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt;&#039;&#039;&#039; (to the left of the big blue box) contains free, community-supplied, early-game items to help you get started.&lt;br /&gt;
*** You can easily get XP or use the free enchanting tables and anvils at the [[EndGrinder|&#039;&#039;&#039;/endgrinder&#039;&#039;&#039;]].&lt;br /&gt;
** &#039;&#039;&#039;Gamma&#039;&#039;&#039;&lt;br /&gt;
*** The overworld resource world on Gamma can be accessed with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/resource&amp;lt;/code&amp;gt;&#039;&#039;&#039; command or through the &#039;&#039;&#039;&amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&#039;&#039;&#039; menu. Portals for the End and Nether Resource Worlds can be accessed via portal temples found on the map, with Lyonnesse to the north of spawn for the End Resource World, and Etna to the south for both the Nether Build World and the Nether Resource World. Each temple must be reached on foot the first time, but reaching each temple will also unlock the warp for you in the &#039;&#039;&#039;&amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&#039;&#039;&#039; menu.&lt;br /&gt;
*** The Second Hand Shop for Gamma is located on the second floor of the orange windmill southeast of &#039;&#039;&#039;&amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt;&#039;&#039;&#039;. A warp is unlocked upon your first visit.&lt;br /&gt;
**Don&#039;t forget you can use the &#039;&#039;&#039;&amp;lt;code&amp;gt;/random&amp;lt;/code&amp;gt;&#039;&#039;&#039; command to teleport yourself to a random location on the map, useful in the resource worlds for quickly getting away from the more mined out areas close to spawn.&lt;br /&gt;
** Most overworld wood types on both Alpha and Gamma are available at the [[Treefarm|&#039;&#039;&#039;/treefarm&#039;&#039;&#039;]]. Like many Gamma warps, the treefarm must first be visited to unlock the warp.&lt;br /&gt;
** You may still terraform as needed to make way for your base.&lt;br /&gt;
&lt;br /&gt;
== How do I set a home? ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sethome [name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - saves your current location as a home with the name you provide.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/homes&amp;lt;/code&amp;gt;&#039;&#039;&#039; - brings up a GUI of all your homes, from which you can click the one you want to go to.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/home [name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports to a specific home.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/delhome [name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - deletes a home. Homes can also be removed by shift-right-clicking in the &#039;&#039;&#039;&amp;lt;code&amp;gt;/homes&amp;lt;/code&amp;gt;&#039;&#039;&#039; GUI.&lt;br /&gt;
&lt;br /&gt;
[[Residence|Residences]] can also act as extra homes and do not have a cooldown associated with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/res tp [name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
== How do I move around the server? ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt;&#039;&#039;&#039; - warps to spawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the warps menu.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/back&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sends you back to your previous location, also works after a death (except on Gamma) as long as you don&#039;t teleport anywhere else before running the command. &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/tpa [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sends a request to the target user to teleport to them.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/tpahere [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sends a request to the target user to teleport them to you.&lt;br /&gt;
&lt;br /&gt;
== How do I talk to people? ==&lt;br /&gt;
* By default all messages sent will be in global chat unless you change your focused channel. More on that on our [[Chat|&#039;&#039;&#039;chat page&#039;&#039;&#039;]].&lt;br /&gt;
* Prefix your chat with the &amp;lt;code&amp;gt;/l&amp;lt;/code&amp;gt; command (e.g. &amp;lt;code&amp;gt;/l [message]&amp;lt;/code&amp;gt;) to speak in local chat, which has a range of 230 blocks.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/msg [username] [message]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - sends a whisper/direct message to the target user.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/r [message]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - responds to the last person who messaged you.&lt;br /&gt;
* You can also click a player&#039;s username in global chat to autofill the command to message them.&lt;br /&gt;
&lt;br /&gt;
== How do I make money? ==&lt;br /&gt;
New members start out with $200 in their account, which you can view by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/balance&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/bal&amp;lt;/code&amp;gt;&#039;&#039;&#039;. To make money, you can sell certain items at the bank (&#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;&#039;&#039;&#039;) or shops in the mall at spawn. You can teleport to the mall by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;/mall&amp;lt;/code&amp;gt;&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The bank has set values for buying and selling certain gems and metals, such as $50 per diamond, $9 per gold ingot ($9 to purchase, $1 to deposit to avoid abuse with gold farms), and $1 per iron ingot (deposit only). &lt;br /&gt;
&lt;br /&gt;
BadWolfMC also has a [[Economy|Jobs]] plugin that allows you to be paid for things like mining, fishing, hunting mobs, etc. Every member is allowed to have two jobs at a time, and these jobs can be switched at will without losing your last job level. The Builder and Miner jobs are the most popular, but we&#039;re not here to tell you what to do with your life.&lt;br /&gt;
&lt;br /&gt;
== How do I protect myself? ==&lt;br /&gt;
BadWolfMC has two plugins that will help protect your things:&lt;br /&gt;
&lt;br /&gt;
* We have a &#039;&#039;&#039;[[Container protection|chest-locking plugin]]&#039;&#039;&#039; that uses signs to protect any Minecraft containers (chests, furnaces, etc.) and entrances such as doors and gates. To lock any of these, place a sign either directly on the container or on the block it’s sitting on and type [Private] on the first line (if you don’t crouch when you place the sign it will fill this in automatically). Your name will show up on the second line, indicating that you have successfully locked your chest. See the [[Container protection|tutorial]] for more information on allowing others to access your chests.&lt;br /&gt;
* The &#039;&#039;&#039;[[Residence]]&#039;&#039;&#039; plugin allows you to make residences which will automatically secure all blocks and chests inside the residence area. We highly recommend checking out the tutorial since this plugin is fairly expansive.&lt;br /&gt;
&lt;br /&gt;
== What are the different servers? ==&lt;br /&gt;
=== Alpha ===&lt;br /&gt;
[[BadWolfMC Alpha]] is home to our main survival world, Gallifrey, and [[Resource Worlds|resource worlds]] for plenty of renewable materials. Lots of dungeons to explore and [[Seasonal Events|seasonal events]] are also hosted here. Alpha is our default server and is where players spawn when they first join the network. You can access the Alpha server from our other servers through the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; or by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/alpha&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
=== Beta ===&lt;br /&gt;
[[BadWolfMC Beta]] holds our [[SkyBlock]], AcidIsland, Boxed and OneBlock worlds as well as our [[PlotWorld|Creative]] and [[Prison]] game modes. Access the Beta server from the rest of the network through the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; or by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/beta&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
=== Gamma ===&lt;br /&gt;
[[BadWolfMC Gamma]] features our hardcore worlds where survival is of the utmost importance! Access the Gamma server through the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; or by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/gamma&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Gamma also features a rotating cast of special custom mobs to keep things interesting.&lt;br /&gt;
&lt;br /&gt;
=== Delta ===&lt;br /&gt;
[[BadWolfMC Delta]] is our minigame server, hosting [[Bed Wars|BedWars]], [[Hide &amp;amp; Seek]], [[TNT Tag]], [[Block Party]], [[Paintball]] &amp;amp; [[Parkour]] Arenas, and [[Elytra Challenges]]. Delta has also hosted events such as our UHC’s, Bingo, Among Us, and HermitCraft world releases! Access the Delta server through the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; or by using the &#039;&#039;&#039;&amp;lt;code&amp;gt;/delta&amp;lt;/code&amp;gt;&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
== Any useful plugins I should know about? ==&lt;br /&gt;
Several, really. Take a look at our [[General Commands &amp;amp; Utilities]] page and the [[BadWolfMC:An_Adult_Minecraft_Server|BadWolfMC Wiki]] main page for all of our tutorials, but perhaps the most immediately useful to be familiar with include:&lt;br /&gt;
&lt;br /&gt;
=== Chest Sorting ===&lt;br /&gt;
Toggled off by default, this useful tool can automatically sort your chests by category &amp;gt; items &amp;gt; name &amp;gt; color &amp;gt; custom name. Even when toggled off, hotkeys can still be used to sort chests.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/chestsort&amp;lt;/code&amp;gt;)&#039;&#039;&#039; - Shows the player settings GUI&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort on&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Enable automatic sorting for containers&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort off&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Disable automatic sorting for containers&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Open a GUI to change your sorting hotkeys&lt;br /&gt;
&lt;br /&gt;
=== Enchanted Furnaces ===&lt;br /&gt;
Probably the least vanilla thing about our servers, [[Enchanted furnaces|Enchanted Furnaces]] allow you to enchant your furnaces on a regular enchanting table for efficiency (smelting speed), fortune (bonus output), silk touch (saves fuel burn time), and unbreaking (makes fuel last longer).&lt;br /&gt;
&lt;br /&gt;
=== VeinMiner ===&lt;br /&gt;
Shift+left-click to mine the entire ore vein, chop the entire tree, or shear all the leaves! Just be careful not to chop your entire house! VeinMiner use can be toggled with &#039;&#039;&#039;&amp;lt;code&amp;gt;/veinminer toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== XP Bottler ===&lt;br /&gt;
Store your excess XP for later use or for sale in your shop! Simply &#039;&#039;&#039;left click&#039;&#039;&#039; any cauldron (or some additional special bottler blocks) with an empty glass bottle, which the bottler will fill with 10 experience points from 12 of your own XP (cost of 2xp per bottle). &#039;&#039;&#039;A shift+left-click will convert 10 bottles at a time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== What are Loyalty Points? ==&lt;br /&gt;
Loyalty Points are part of BadWolfMC&#039;s [[Rewards]] system that members earn by playing on the network, completing [[Category:Questlines|quests]], voting for the server, referring friends, and by helping other players! Points can be spent in the &#039;&#039;&#039;BadWolfMC Rewards Shop&#039;&#039;&#039;, accessed with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt;&#039;&#039;&#039; command. Prizes include ranks, rare items, enchanted furnaces, overpowered soulbound tools/armor, pets, and disguises!&lt;br /&gt;
&lt;br /&gt;
[[Category:BadWolfMC Meta]][[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
</feed>