<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.badwolfmc.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tibal</id>
	<title>BadWolfMC Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.badwolfmc.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tibal"/>
	<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/wiki/Special:Contributions/Tibal"/>
	<updated>2026-05-07T17:07:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Potions&amp;diff=6638</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Potions&amp;diff=6638"/>
		<updated>2026-03-31T03:47:57Z</updated>

		<summary type="html">&lt;p&gt;Tibal: /* Spring&amp;#039;s Radiance */ - Updated due to updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custom Potions are a feature available on the [[BadWolfMC Network]]. Unlike in vanilla Minecraft it is not as easy as adding an ingredient to a brewing stand and waiting for it to finish. Depending on the recipe the whole process can be difficult and time consuming. Some recipes may need high precision across multiple complex steps. If even a single step is imprecise, the quality of the potions may suffer and you may experience side effects.&lt;br /&gt;
&lt;br /&gt;
Depending on the recipe, not all steps may be needed. The following describes the more common procedures of crafting custom potions. Players are encouraged to experiment and refine their techniques.&lt;br /&gt;
&lt;br /&gt;
== Brewing ==&lt;br /&gt;
[[File:FermentingCauldron.png|350px|thumb|right|Steep ingredients in a cauldron placed over a fire]]&lt;br /&gt;
The first step consists of brewing the fresh ingredients.&lt;br /&gt;
&lt;br /&gt;
# Place a cauldron over a fire, campfire, or lava source.&lt;br /&gt;
# Fill the cauldron with water, lava, or snow (depending on the recipe).&lt;br /&gt;
# Add ingredients with a right click.&lt;br /&gt;
# Wait while the ingredients steep.&lt;br /&gt;
# Use glass bottles to extract the steeped ingredients.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;PRO TIP: Use (right click) a clock item on a cauldron to keep track of how long the ingredients have been brewing.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Distilling ==&lt;br /&gt;
[[File:Distillery.png|alt=Image of a custom potion distillery on BadWolfMC: An Adult Minecraft Server|thumb|Distill brewed ingredients in a distillery crafted with 3 pots and 3 bamboo fences.]]&lt;br /&gt;
Some recipes require distilling ingredients, often multiple times, in order to ensure quality. Distilleries can be crafted using 3 pots and 3 bamboo fences in a vertical 2x3 configuration as shown in the image. The side with the 2 stacked pots serves as the &amp;quot;input&amp;quot; for the potions to be distilled, while the single pot serves as the &amp;quot;output&amp;quot; for potions that have been distilled. This allows for larger batches.&lt;br /&gt;
# Put the bottle with brewed ingredients into the distillery input. Particles will appear above the output pot as the potions are distilled.&lt;br /&gt;
# Distilled potions can be removed from the output pot once complete.&lt;br /&gt;
# Repeat if multiple distillations are required.&lt;br /&gt;
&lt;br /&gt;
== Aging ==&lt;br /&gt;
Barrels are needed for aging in many recipes. There are two sizes: medium and large. These barrels are specially built with the material required by the brew. Current materials for barrels include all wood types and cut copper variants. Barrels can be opened by right-clicking on them.&lt;br /&gt;
&lt;br /&gt;
* Put the distilled bottles into the barrels for aging.&lt;br /&gt;
* Depending on the recipe, the type of material used may alter the quality of the aged brew.&lt;br /&gt;
* Aging times are in units of Minecraft days but listed on the final brew as years.&lt;br /&gt;
* The barrel should not be destroyed while aging, as it would leak after a short while.&lt;br /&gt;
* When breaking the spigot, everything inside will be dumped out.&lt;br /&gt;
[[File:SmallBarrel.png|350px|thumb|right|How to build medium barrels for aging]]&lt;br /&gt;
[[File:BigBarrel.png|350px|thumb|right|How to build large barrels for aging]]&lt;br /&gt;
&lt;br /&gt;
=== Medium barrel ===&lt;br /&gt;
# Use 8 stairs to build a barrel shape.&lt;br /&gt;
# Place a sign on the lower right side and write &amp;quot;Barrel&amp;quot; on the first line.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Barrel created&amp;quot; message should appear if the barrel was properly built.&lt;br /&gt;
&lt;br /&gt;
=== Large barrel ===&lt;br /&gt;
Use 5 Fences, 16 stairs, and 18 wood planks or cut copper blocks to build a barrel shape. Attach a spigot (fence) and a sign that has &amp;quot;Barrel&amp;quot; written on the first line.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Barrel created&amp;quot; message should appear if the barrel was properly built. &#039;&#039;For the large barrel only&#039;&#039;, you may remove the sign after creating it.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;PRO TIP: At any time, you can take the custom potion out of the barrel and place it in at a later date to continue aging it.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mixing ==&lt;br /&gt;
Some potions, especially those in our &amp;quot;Brilliant Blends&amp;quot; category, require mixing ingredients. These usually include already completed potions and some other catalyst or garnish.&lt;br /&gt;
&lt;br /&gt;
Mixing is simple and similar to the initial cooking/brewing process, except that a water cauldron is used without a heat source. Ingredients are right-clicked into the cauldron and left to mix for a set amount of time, then extracted again with empty glass bottles. Be careful to follow the recipe since some of these also require additional steps!&lt;br /&gt;
&lt;br /&gt;
== Drinking ==&lt;br /&gt;
The effects of the brew will be applied to the player when drinking. Depending on the quality and type of potion it may have different effects.&lt;br /&gt;
&lt;br /&gt;
* The player may not be able to walk normally anymore.&lt;br /&gt;
* Chat may be altered depending on the effects of the brew, and many things players write may be incomprehensible, sometimes senseless - bypass this by prefixing your chat with the channel command (e.g. &amp;lt;code&amp;gt;/g [message]&amp;lt;/code&amp;gt;). The player may also say things they didn&#039;t intend.&lt;br /&gt;
* The player may see blocks or items that aren&#039;t really there.&lt;br /&gt;
* If the brew is particularly strong or improperly brewed it may have several negative effects including toxins that create additional problems.&lt;br /&gt;
* When logging off, the player may have difficulties reaching his character, thus some login attempts shortly after may be denied.&lt;br /&gt;
* The player may faint (disconnect).&lt;br /&gt;
&lt;br /&gt;
== Managing Effects ==&lt;br /&gt;
After drinking it takes a while until the effects are completely gone, but will steadily decrease after consumption. Consuming brews from the &amp;quot;Cures&amp;quot; category can also help to reduce the effects faster, and drinking milk can help to remove some of the lingering negative potion effects.&lt;br /&gt;
&lt;br /&gt;
When logging off, extremely affected players may log back in at a completely unknown place in the middle of nowhere having no idea how they got there. If they log back in after several hours or the next morning, they may also find themselves at /home again.&lt;br /&gt;
&lt;br /&gt;
If the brew was not of the best quality, the player may also experience slowness and hunger for a short time.&lt;br /&gt;
&lt;br /&gt;
== Potion Handling ==&lt;br /&gt;
=== Sealing ===&lt;br /&gt;
Our shop plugin requires all of the items sold from a specific container to be exactly equal, which is accomplished by sealing your brews. This process equalizes similarly crafted potions so that they cannot be aged or modified any further. They will no longer show the finer details of the potion, but they can now be sold in larger batches. &lt;br /&gt;
&lt;br /&gt;
To seal your batch, load all of the desired items into your inventory, hold one of the potions in your hand, and use the command &amp;lt;code&amp;gt;&#039;&#039;&#039;/brew seal all&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Dumping ===&lt;br /&gt;
Failed and/or &#039;&#039;unsealed&#039;&#039; potions can be &amp;quot;dumped&amp;quot; into hoppers by clicking the hopper with the potion. This returns the empty bottle allowing for proper reuse and recycling.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
BadWolfMC has both permanent and seasonal recipes that can be won, purchased, or discovered through experimentation. Recipes can be stored in-game in &#039;&#039;&#039;Dr. Totter&#039;s Practical Guide to Pungent Potions&#039;&#039;&#039;, a magical book that keeps track of which recipes you&#039;ve unlocked and displays the selected recipe in a book GUI for the user. The Guide can be obtained on all servers through a [[Custom_Recipes#Tools_and_Custom_Items|custom recipe]].&lt;br /&gt;
&lt;br /&gt;
=== Permanent Recipes ===&lt;br /&gt;
Some basic recipes are automatically unlocked in your recipe book. Most other permanent recipes are obtained by discovering and purchasing them in server builds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alpha Locations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Atlantis&#039;&#039;&#039;&lt;br /&gt;
** Apple Cider&lt;br /&gt;
** Black Widow&lt;br /&gt;
** Cinnamon Apple Cider&lt;br /&gt;
** Fishy Business&lt;br /&gt;
** Melon Potion&lt;br /&gt;
* &#039;&#039;&#039;Citadel&#039;&#039;&#039;&lt;br /&gt;
** Chocolate Potion&lt;br /&gt;
** Chorus Berry Potion&lt;br /&gt;
** Frostbite Fizz&lt;br /&gt;
** Potato Soup Recipe&lt;br /&gt;
** Weeping Angel&lt;br /&gt;
* &#039;&#039;&#039;The Fair&#039;&#039;&#039;&lt;br /&gt;
** Juniper Potion&lt;br /&gt;
** Shroom Juice&lt;br /&gt;
* &#039;&#039;&#039;Krop Tor&#039;&#039;&#039;&lt;br /&gt;
** Strawberry Milk&lt;br /&gt;
* &#039;&#039;&#039;Mansion&#039;&#039;&#039;&lt;br /&gt;
** Dark Hoppy Potion&lt;br /&gt;
** Goldschlager&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Arcane Remedy&lt;br /&gt;
** Hot Chocolate&lt;br /&gt;
** Potion of Fatal Death&lt;br /&gt;
* &#039;&#039;&#039;Nether&#039;&#039;&#039;&lt;br /&gt;
** Cold Brew Coffee&lt;br /&gt;
** Fireball&lt;br /&gt;
** Horchata&lt;br /&gt;
* &#039;&#039;&#039;Old Village&#039;&#039;&#039;&lt;br /&gt;
** Danish Floral Infusion&lt;br /&gt;
** German Fruit Infusion&lt;br /&gt;
** Ork Blod Mjod&lt;br /&gt;
** Swamp Water&lt;br /&gt;
* &#039;&#039;&#039;Pirate Isles&#039;&#039;&#039;&lt;br /&gt;
** Dirty Banana&lt;br /&gt;
** Lucky Bamboo Tea&lt;br /&gt;
** Potion of Illumination&lt;br /&gt;
* &#039;&#039;&#039;Spawn&#039;&#039;&#039;&lt;br /&gt;
** Berry Potion&lt;br /&gt;
** Chocolate Milk&lt;br /&gt;
** Cherry Potion&lt;br /&gt;
** Cactus Potion&lt;br /&gt;
** Scottish Peat Potion&lt;br /&gt;
* &#039;&#039;&#039;Tardis&#039;&#039;&#039;&lt;br /&gt;
** Gamer Girl Bath Water&lt;br /&gt;
** Nebula Noir&lt;br /&gt;
** Sweet Tea&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Beta Locations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Acid Spawn&#039;&#039;&#039;&lt;br /&gt;
** Crimson Cascade&lt;br /&gt;
* &#039;&#039;&#039;Prison&#039;&#039;&#039;&lt;br /&gt;
** French 75&lt;br /&gt;
* &#039;&#039;&#039;Sky Spawn&#039;&#039;&#039;&lt;br /&gt;
** Crimson Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gamma Locations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spawn&#039;&#039;&#039;&lt;br /&gt;
** Amber Orchard Elixir&lt;br /&gt;
** Bubbly Juniper&lt;br /&gt;
** Bunny Hop&lt;br /&gt;
** Fae Blossom&lt;br /&gt;
** French Aged Berry Potion&lt;br /&gt;
** Golden Grove&lt;br /&gt;
* &#039;&#039;&#039;Tardis&#039;&#039;&#039;&lt;br /&gt;
** Starlight Spritz&lt;br /&gt;
* &#039;&#039;&#039;Trenzalore Nether&#039;&#039;&#039;&lt;br /&gt;
** Inferno&#039;s Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Seasonal Recipes ===&lt;br /&gt;
BadWolfMC also has seasonal recipes that can only be brewed and used during the active season. Off-season brews, even once brewed, will not work and should be stored for the next time their season is active. The active brews can only be discovered through experimentation using the following clues:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spring Brews (Active)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Cuban Rose Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; rose bush/2, dark oak leaves (minty?)/2, ice/3, natural sweetener/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; same as  the leaves&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
==== St. Germain&#039;s Enderflower Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; fresh flowers from the end/7, sugar/3, ice/2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; twice the number of brewing time&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; vwoop+vision&lt;br /&gt;
&lt;br /&gt;
==== Fairy Fire ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; sparkly dust/10, fiery dust/5, light ___ dye/1, two in the ____ dye/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; &amp;gt;15, &amp;lt;25 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ménage à trois&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; giggity&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 60 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 10/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 40%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; resistance, strength, health boost, glow&lt;br /&gt;
&lt;br /&gt;
==== Shamrock Shake ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 3 lobed plant/10, sugar/5, ice/3, sparkly bits from the pot at the end of the rainbow/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 17 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; spruce&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; luck, speed&lt;br /&gt;
&lt;br /&gt;
==== Spring&#039;s Radiance ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; one of every overworld flower type&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; half the number of overworld flowers&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; half the number of brewing time&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; one that will brighten up your brew&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; a score of solar rotations&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; saturation, absorption&lt;br /&gt;
&lt;br /&gt;
==== Ostara Basket ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; something lucky/3. basket filler/a multiple of 3 not otherwise in this list, things to dye/a multiple of 3 not otherwise in this list, chocolate/a multiple of 3 not otherwise in this list, sweetener/a multiple of 3 not otherwise in this list&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same multiple of 3 as the chocolate&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; factor of 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; pink!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; -15% (it&#039;s a cure!)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; speed, minor miner haste, regeneration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Summer Brews (Inactive)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Pride Punch ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 1 each of a rainbow plant bouquet, 3 Sugar&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 28&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; any&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 21 years&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Saturation/Absorption&lt;br /&gt;
&lt;br /&gt;
==== Pink Lemonade ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 10 Yellow Things, 3 Rose Bush, 6 Sugar, 2 Ice&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 20 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; birch&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 5 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Speed/Regen&lt;br /&gt;
&lt;br /&gt;
==== Emerald Isle Cocktail ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 1 Emerald, Green Stained Glass, 1/2 Result of a Cake Trade-In&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; jungle&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ??? days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Villagers love you!&lt;br /&gt;
&lt;br /&gt;
==== Wicked Shenanigans ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 4 Emerald Ore, (Brew Time -2) Black Stained Glass, 2 Fallen Stars&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ??? minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; jungle&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 4 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Why do I hear pillagers?&lt;br /&gt;
&lt;br /&gt;
==== To Kill A Mockingbird ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 3 Feathers, Wheat Seeds, 3 Cookies&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 7 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 7&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; acacia&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ??? day&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 65%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Levitation/Slow Falling&lt;br /&gt;
&lt;br /&gt;
==== Hot Summer Nights ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 9 Obsidian, Magma Blocks, 3 Phantom Membrane, Shooting Star&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 10 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; any&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 9/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 70%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Strength/Speed/Resistance&lt;br /&gt;
&lt;br /&gt;
==== Konbucha Tea ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; Slightly Slimy Kelp, Sweetener&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; a few minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; not long&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; Japanese Cedar&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 7%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Water Breathing/Speed&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall Brews (Inactive)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Pumpkin Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; wheat/???, pumpkin/6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 13 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 8%&lt;br /&gt;
&lt;br /&gt;
==== Butter Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; sugar/6, something_glittery/6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 13 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 8%&lt;br /&gt;
&lt;br /&gt;
==== Witchy Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; eye_of_newt/3, sugar/6, shrooms/?, glistering_melon/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; jungle&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 9/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&lt;br /&gt;
==== Bloody Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; spider_eye/3, nether_wart/6, root_veg/?&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 13 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Graveyard Smash Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; something_rotten/3, dem_bones/6, bird_skins/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Nether Regions Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; some_mineral/6, nether_wart/6, glowstone/1, something_explosive/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; extra hot&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Monster Mash ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; internal_structural_support/3, offensive_projectiles/3, trap_material/3, the_better_to_see_you_with/3, green_meat/3, snot/3, boom_juice/3, speed/6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; unlucky. verrry unlucky.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; yes please&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 6 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength&#039;&#039;&#039;: 15%&lt;br /&gt;
&lt;br /&gt;
==== Pumpkin Spice Latte (Cure) ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; orange_gourd/1, coffee_beans/5, raw_sugar/?, milk/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; optimal brew time for a French Press&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 5 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 5/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; -10%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winter Brews (Inactive)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Irish Hot Cocoa ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; cocoa beans/???, sugar/3, &amp;quot;no famine here&amp;quot;/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Mulled Cider ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; &amp;quot;cider&#039;s main ingredient&amp;quot;/6, &amp;quot;cinnamon sticks&amp;quot;/1, glistering melon/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
==== Celebration Bubbly ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; &amp;quot;grapes&amp;quot;/9, something sparkly&amp;quot;/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; oak&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Snowman Bubbly ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; snow/3, nose/1, eyes and buttons/5, arms/2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; cold&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; longer than it takes a snowman to melt&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 5/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&lt;br /&gt;
==== Candy Apple Cider ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; apples/8, &amp;quot;candy apple&amp;quot;/1, sugar/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; x = 1/3 the number of cocoa beans required for the perfect Irish Hot Chocolate&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; x = 1/2 the minutes of brewing time for perfect Candy Apple Cider&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; oak&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 4 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
==== Cranberry Cider ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; cranberries/?, apples/same as the number of cranberries, sugar/3, bottle of something sweet/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 7 minutes in heaven&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; how much time heaven actually takes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; crimson&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 3 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 5/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
==== Cason&#039;s Frozen Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; wheat, ice&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; cold&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same number of ice blocks in minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; any&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 3 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 3/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 6%&lt;br /&gt;
&lt;br /&gt;
==== White Christmas ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; white stuff/10, other white stuff/2, holly berries/10, sweetness/5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; cold&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same number of minutes as one of the white stuffs&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; same number of runs as one of the white stuffs&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Alton Brown&#039;s Eggnog ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; eggs/the actual number that Alton&#039;s recipe calls for, sugar/one less than the number of eggs, milk/one less than the number of sugar, vanilla/one less than the number of sugar, pinch of cinnamon, pinch of nutmeg&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; one more minute than the number of eggs&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; the same number of runs as the amount of sugar&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 9/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Peppermint Mocha ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; chocolate/the number of the (canon) doctor who got a movie, peppermint oil/half the amount of chocolate, peppermint leaves/half the amount of peppermint oil, sweetness/the number of peppermint oil plus the number of peppermint leaves, some milk, some cold stuff&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same number of minutes as the amount of chocolate&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; one less run than the number of peppermint leaves&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; -15%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Potions&amp;diff=6637</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Potions&amp;diff=6637"/>
		<updated>2026-03-29T03:00:22Z</updated>

		<summary type="html">&lt;p&gt;Tibal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custom Potions are a feature available on the [[BadWolfMC Network]]. Unlike in vanilla Minecraft it is not as easy as adding an ingredient to a brewing stand and waiting for it to finish. Depending on the recipe the whole process can be difficult and time consuming. Some recipes may need high precision across multiple complex steps. If even a single step is imprecise, the quality of the potions may suffer and you may experience side effects.&lt;br /&gt;
&lt;br /&gt;
Depending on the recipe, not all steps may be needed. The following describes the more common procedures of crafting custom potions. Players are encouraged to experiment and refine their techniques.&lt;br /&gt;
&lt;br /&gt;
== Brewing ==&lt;br /&gt;
[[File:FermentingCauldron.png|350px|thumb|right|Steep ingredients in a cauldron placed over a fire]]&lt;br /&gt;
The first step consists of brewing the fresh ingredients.&lt;br /&gt;
&lt;br /&gt;
# Place a cauldron over a fire, campfire, or lava source.&lt;br /&gt;
# Fill the cauldron with water, lava, or snow (depending on the recipe).&lt;br /&gt;
# Add ingredients with a right click.&lt;br /&gt;
# Wait while the ingredients steep.&lt;br /&gt;
# Use glass bottles to extract the steeped ingredients.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;PRO TIP: Use (right click) a clock item on a cauldron to keep track of how long the ingredients have been brewing.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Distilling ==&lt;br /&gt;
[[File:Distillery.png|alt=Image of a custom potion distillery on BadWolfMC: An Adult Minecraft Server|thumb|Distill brewed ingredients in a distillery crafted with 3 pots and 3 bamboo fences.]]&lt;br /&gt;
Some recipes require distilling ingredients, often multiple times, in order to ensure quality. Distilleries can be crafted using 3 pots and 3 bamboo fences in a vertical 2x3 configuration as shown in the image. The side with the 2 stacked pots serves as the &amp;quot;input&amp;quot; for the potions to be distilled, while the single pot serves as the &amp;quot;output&amp;quot; for potions that have been distilled. This allows for larger batches.&lt;br /&gt;
# Put the bottle with brewed ingredients into the distillery input. Particles will appear above the output pot as the potions are distilled.&lt;br /&gt;
# Distilled potions can be removed from the output pot once complete.&lt;br /&gt;
# Repeat if multiple distillations are required.&lt;br /&gt;
&lt;br /&gt;
== Aging ==&lt;br /&gt;
Barrels are needed for aging in many recipes. There are two sizes: medium and large. These barrels are specially built with the material required by the brew. Current materials for barrels include all wood types and cut copper variants. Barrels can be opened by right-clicking on them.&lt;br /&gt;
&lt;br /&gt;
* Put the distilled bottles into the barrels for aging.&lt;br /&gt;
* Depending on the recipe, the type of material used may alter the quality of the aged brew.&lt;br /&gt;
* Aging times are in units of Minecraft days but listed on the final brew as years.&lt;br /&gt;
* The barrel should not be destroyed while aging, as it would leak after a short while.&lt;br /&gt;
* When breaking the spigot, everything inside will be dumped out.&lt;br /&gt;
[[File:SmallBarrel.png|350px|thumb|right|How to build medium barrels for aging]]&lt;br /&gt;
[[File:BigBarrel.png|350px|thumb|right|How to build large barrels for aging]]&lt;br /&gt;
&lt;br /&gt;
=== Medium barrel ===&lt;br /&gt;
# Use 8 stairs to build a barrel shape.&lt;br /&gt;
# Place a sign on the lower right side and write &amp;quot;Barrel&amp;quot; on the first line.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Barrel created&amp;quot; message should appear if the barrel was properly built.&lt;br /&gt;
&lt;br /&gt;
=== Large barrel ===&lt;br /&gt;
Use 5 Fences, 16 stairs, and 18 wood planks or cut copper blocks to build a barrel shape. Attach a spigot (fence) and a sign that has &amp;quot;Barrel&amp;quot; written on the first line.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Barrel created&amp;quot; message should appear if the barrel was properly built. &#039;&#039;For the large barrel only&#039;&#039;, you may remove the sign after creating it.&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;PRO TIP: At any time, you can take the custom potion out of the barrel and place it in at a later date to continue aging it.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mixing ==&lt;br /&gt;
Some potions, especially those in our &amp;quot;Brilliant Blends&amp;quot; category, require mixing ingredients. These usually include already completed potions and some other catalyst or garnish.&lt;br /&gt;
&lt;br /&gt;
Mixing is simple and similar to the initial cooking/brewing process, except that a water cauldron is used without a heat source. Ingredients are right-clicked into the cauldron and left to mix for a set amount of time, then extracted again with empty glass bottles. Be careful to follow the recipe since some of these also require additional steps!&lt;br /&gt;
&lt;br /&gt;
== Drinking ==&lt;br /&gt;
The effects of the brew will be applied to the player when drinking. Depending on the quality and type of potion it may have different effects.&lt;br /&gt;
&lt;br /&gt;
* The player may not be able to walk normally anymore.&lt;br /&gt;
* Chat may be altered depending on the effects of the brew, and many things players write may be incomprehensible, sometimes senseless - bypass this by prefixing your chat with the channel command (e.g. &amp;lt;code&amp;gt;/g [message]&amp;lt;/code&amp;gt;). The player may also say things they didn&#039;t intend.&lt;br /&gt;
* The player may see blocks or items that aren&#039;t really there.&lt;br /&gt;
* If the brew is particularly strong or improperly brewed it may have several negative effects including toxins that create additional problems.&lt;br /&gt;
* When logging off, the player may have difficulties reaching his character, thus some login attempts shortly after may be denied.&lt;br /&gt;
* The player may faint (disconnect).&lt;br /&gt;
&lt;br /&gt;
== Managing Effects ==&lt;br /&gt;
After drinking it takes a while until the effects are completely gone, but will steadily decrease after consumption. Consuming brews from the &amp;quot;Cures&amp;quot; category can also help to reduce the effects faster, and drinking milk can help to remove some of the lingering negative potion effects.&lt;br /&gt;
&lt;br /&gt;
When logging off, extremely affected players may log back in at a completely unknown place in the middle of nowhere having no idea how they got there. If they log back in after several hours or the next morning, they may also find themselves at /home again.&lt;br /&gt;
&lt;br /&gt;
If the brew was not of the best quality, the player may also experience slowness and hunger for a short time.&lt;br /&gt;
&lt;br /&gt;
== Potion Handling ==&lt;br /&gt;
=== Sealing ===&lt;br /&gt;
Our shop plugin requires all of the items sold from a specific container to be exactly equal, which is accomplished by sealing your brews. This process equalizes similarly crafted potions so that they cannot be aged or modified any further. They will no longer show the finer details of the potion, but they can now be sold in larger batches. &lt;br /&gt;
&lt;br /&gt;
To seal your batch, load all of the desired items into your inventory, hold one of the potions in your hand, and use the command &amp;lt;code&amp;gt;&#039;&#039;&#039;/brew seal all&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Dumping ===&lt;br /&gt;
Failed and/or &#039;&#039;unsealed&#039;&#039; potions can be &amp;quot;dumped&amp;quot; into hoppers by clicking the hopper with the potion. This returns the empty bottle allowing for proper reuse and recycling.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
BadWolfMC has both permanent and seasonal recipes that can be won, purchased, or discovered through experimentation. Recipes can be stored in-game in &#039;&#039;&#039;Dr. Totter&#039;s Practical Guide to Pungent Potions&#039;&#039;&#039;, a magical book that keeps track of which recipes you&#039;ve unlocked and displays the selected recipe in a book GUI for the user. The Guide can be obtained on all servers through a [[Custom_Recipes#Tools_and_Custom_Items|custom recipe]].&lt;br /&gt;
&lt;br /&gt;
=== Permanent Recipes ===&lt;br /&gt;
Some basic recipes are automatically unlocked in your recipe book. Most other permanent recipes are obtained by discovering and purchasing them in server builds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alpha Locations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Atlantis&#039;&#039;&#039;&lt;br /&gt;
** Apple Cider&lt;br /&gt;
** Black Widow&lt;br /&gt;
** Cinnamon Apple Cider&lt;br /&gt;
** Fishy Business&lt;br /&gt;
** Melon Potion&lt;br /&gt;
* &#039;&#039;&#039;Citadel&#039;&#039;&#039;&lt;br /&gt;
** Chocolate Potion&lt;br /&gt;
** Chorus Berry Potion&lt;br /&gt;
** Frostbite Fizz&lt;br /&gt;
** Potato Soup Recipe&lt;br /&gt;
** Weeping Angel&lt;br /&gt;
* &#039;&#039;&#039;The Fair&#039;&#039;&#039;&lt;br /&gt;
** Juniper Potion&lt;br /&gt;
** Shroom Juice&lt;br /&gt;
* &#039;&#039;&#039;Krop Tor&#039;&#039;&#039;&lt;br /&gt;
** Strawberry Milk&lt;br /&gt;
* &#039;&#039;&#039;Mansion&#039;&#039;&#039;&lt;br /&gt;
** Dark Hoppy Potion&lt;br /&gt;
** Goldschlager&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Arcane Remedy&lt;br /&gt;
** Hot Chocolate&lt;br /&gt;
** Potion of Fatal Death&lt;br /&gt;
* &#039;&#039;&#039;Nether&#039;&#039;&#039;&lt;br /&gt;
** Cold Brew Coffee&lt;br /&gt;
** Fireball&lt;br /&gt;
** Horchata&lt;br /&gt;
* &#039;&#039;&#039;Old Village&#039;&#039;&#039;&lt;br /&gt;
** Danish Floral Infusion&lt;br /&gt;
** German Fruit Infusion&lt;br /&gt;
** Ork Blod Mjod&lt;br /&gt;
** Swamp Water&lt;br /&gt;
* &#039;&#039;&#039;Pirate Isles&#039;&#039;&#039;&lt;br /&gt;
** Dirty Banana&lt;br /&gt;
** Lucky Bamboo Tea&lt;br /&gt;
** Potion of Illumination&lt;br /&gt;
* &#039;&#039;&#039;Spawn&#039;&#039;&#039;&lt;br /&gt;
** Berry Potion&lt;br /&gt;
** Chocolate Milk&lt;br /&gt;
** Cherry Potion&lt;br /&gt;
** Cactus Potion&lt;br /&gt;
** Scottish Peat Potion&lt;br /&gt;
* &#039;&#039;&#039;Tardis&#039;&#039;&#039;&lt;br /&gt;
** Gamer Girl Bath Water&lt;br /&gt;
** Nebula Noir&lt;br /&gt;
** Sweet Tea&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Beta Locations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Acid Spawn&#039;&#039;&#039;&lt;br /&gt;
** Crimson Cascade&lt;br /&gt;
* &#039;&#039;&#039;Prison&#039;&#039;&#039;&lt;br /&gt;
** French 75&lt;br /&gt;
* &#039;&#039;&#039;Sky Spawn&#039;&#039;&#039;&lt;br /&gt;
** Crimson Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gamma Locations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spawn&#039;&#039;&#039;&lt;br /&gt;
** Amber Orchard Elixir&lt;br /&gt;
** Bubbly Juniper&lt;br /&gt;
** Bunny Hop&lt;br /&gt;
** Fae Blossom&lt;br /&gt;
** French Aged Berry Potion&lt;br /&gt;
** Golden Grove&lt;br /&gt;
* &#039;&#039;&#039;Tardis&#039;&#039;&#039;&lt;br /&gt;
** Starlight Spritz&lt;br /&gt;
* &#039;&#039;&#039;Trenzalore Nether&#039;&#039;&#039;&lt;br /&gt;
** Inferno&#039;s Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Seasonal Recipes ===&lt;br /&gt;
BadWolfMC also has seasonal recipes that can only be brewed and used during the active season. Off-season brews, even once brewed, will not work and should be stored for the next time their season is active. The active brews can only be discovered through experimentation using the following clues:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spring Brews (Active)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Cuban Rose Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; rose bush/2, dark oak leaves (minty?)/2, ice/3, natural sweetener/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; same as  the leaves&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
==== St. Germain&#039;s Enderflower Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; fresh flowers from the end/7, sugar/3, ice/2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; twice the number of brewing time&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; vwoop+vision&lt;br /&gt;
&lt;br /&gt;
==== Fairy Fire ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; sparkly dust/10, fiery dust/5, light ___ dye/1, two in the ____ dye/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; &amp;gt;15, &amp;lt;25 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ménage à trois&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; giggity&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 60 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 10/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 40%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; resistance, strength, health boost, glow&lt;br /&gt;
&lt;br /&gt;
==== Shamrock Shake ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 3 lobed plant/10, sugar/5, ice/3, sparkly bits from the pot at the end of the rainbow/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 17 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; spruce&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; luck, speed&lt;br /&gt;
&lt;br /&gt;
==== Spring&#039;s Radiance ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; one of every overworld flower type&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; the number of overworld flowers minus 8&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; half the number of brewing time&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; a nice oaky finish&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; the number of overworld flowers&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; saturation, absorption&lt;br /&gt;
&lt;br /&gt;
==== Ostara Basket ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; something lucky/3. basket filler/a multiple of 3 not otherwise in this list, things to dye/a multiple of 3 not otherwise in this list, chocolate/a multiple of 3 not otherwise in this list, sweetener/a multiple of 3 not otherwise in this list&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same multiple of 3 as the chocolate&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; factor of 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; pink!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; -15% (it&#039;s a cure!)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; speed, minor miner haste, regeneration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Summer Brews (Inactive)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Pride Punch ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 1 each of a rainbow plant bouquet, 3 Sugar&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 28&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; any&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 21 years&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Saturation/Absorption&lt;br /&gt;
&lt;br /&gt;
==== Pink Lemonade ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 10 Yellow Things, 3 Rose Bush, 6 Sugar, 2 Ice&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 20 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; birch&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 5 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Speed/Regen&lt;br /&gt;
&lt;br /&gt;
==== Emerald Isle Cocktail ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 1 Emerald, Green Stained Glass, 1/2 Result of a Cake Trade-In&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; jungle&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ??? days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Villagers love you!&lt;br /&gt;
&lt;br /&gt;
==== Wicked Shenanigans ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 4 Emerald Ore, (Brew Time -2) Black Stained Glass, 2 Fallen Stars&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ??? minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; jungle&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 4 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Why do I hear pillagers?&lt;br /&gt;
&lt;br /&gt;
==== To Kill A Mockingbird ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 3 Feathers, Wheat Seeds, 3 Cookies&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 7 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 7&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; acacia&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ??? day&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 65%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Levitation/Slow Falling&lt;br /&gt;
&lt;br /&gt;
==== Hot Summer Nights ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; 9 Obsidian, Magma Blocks, 3 Phantom Membrane, Shooting Star&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 10 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; any&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 9/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 70%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Strength/Speed/Resistance&lt;br /&gt;
&lt;br /&gt;
==== Konbucha Tea ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; Slightly Slimy Kelp, Sweetener&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; a few minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; not long&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; Japanese Cedar&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 7%&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effects:&#039;&#039;&#039; Water Breathing/Speed&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall Brews (Inactive)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Pumpkin Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; wheat/???, pumpkin/6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 13 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 8%&lt;br /&gt;
&lt;br /&gt;
==== Butter Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; sugar/6, something_glittery/6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 13 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 8%&lt;br /&gt;
&lt;br /&gt;
==== Witchy Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; eye_of_newt/3, sugar/6, shrooms/?, glistering_melon/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; jungle&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 9/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 20%&lt;br /&gt;
&lt;br /&gt;
==== Bloody Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; spider_eye/3, nether_wart/6, root_veg/?&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 13 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Graveyard Smash Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; something_rotten/3, dem_bones/6, bird_skins/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Nether Regions Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; some_mineral/6, nether_wart/6, glowstone/1, something_explosive/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; extra hot&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Monster Mash ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; internal_structural_support/3, offensive_projectiles/3, trap_material/3, the_better_to_see_you_with/3, green_meat/3, snot/3, boom_juice/3, speed/6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; unlucky. verrry unlucky.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; yes please&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 6 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength&#039;&#039;&#039;: 15%&lt;br /&gt;
&lt;br /&gt;
==== Pumpkin Spice Latte (Cure) ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; orange_gourd/1, coffee_beans/5, raw_sugar/?, milk/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; optimal brew time for a French Press&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 5 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 5/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; -10%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winter Brews (Inactive)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Irish Hot Cocoa ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; cocoa beans/???, sugar/3, &amp;quot;no famine here&amp;quot;/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 8/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Mulled Cider ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; &amp;quot;cider&#039;s main ingredient&amp;quot;/6, &amp;quot;cinnamon sticks&amp;quot;/1, glistering melon/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 6 minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
==== Celebration Bubbly ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; &amp;quot;grapes&amp;quot;/9, something sparkly&amp;quot;/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; oak&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; ???&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Snowman Bubbly ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; snow/3, nose/1, eyes and buttons/5, arms/2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; cold&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; longer than it takes a snowman to melt&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; 3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 5/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 30%&lt;br /&gt;
&lt;br /&gt;
==== Candy Apple Cider ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; apples/8, &amp;quot;candy apple&amp;quot;/1, sugar/3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; x = 1/3 the number of cocoa beans required for the perfect Irish Hot Chocolate&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; x = 1/2 the minutes of brewing time for perfect Candy Apple Cider&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; oak&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 4 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 4/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
==== Cranberry Cider ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; cranberries/?, apples/same as the number of cranberries, sugar/3, bottle of something sweet/1&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; 7 minutes in heaven&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; how much time heaven actually takes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; crimson&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 3 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 5/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
==== Cason&#039;s Frozen Brew ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; wheat, ice&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; cold&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same number of ice blocks in minutes&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;wood:&#039;&#039;&#039; any&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;age:&#039;&#039;&#039; 3 days&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 3/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 6%&lt;br /&gt;
&lt;br /&gt;
==== White Christmas ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; white stuff/10, other white stuff/2, holly berries/10, sweetness/5&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; cold&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same number of minutes as one of the white stuffs&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; same number of runs as one of the white stuffs&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 6/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Alton Brown&#039;s Eggnog ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; eggs/the actual number that Alton&#039;s recipe calls for, sugar/one less than the number of eggs, milk/one less than the number of sugar, vanilla/one less than the number of sugar, pinch of cinnamon, pinch of nutmeg&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; one more minute than the number of eggs&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; the same number of runs as the amount of sugar&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 9/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; 15%&lt;br /&gt;
&lt;br /&gt;
==== Peppermint Mocha ====&lt;br /&gt;
&#039;&#039;&#039;ingredients:&#039;&#039;&#039; chocolate/the number of the (canon) doctor who got a movie, peppermint oil/half the amount of chocolate, peppermint leaves/half the amount of peppermint oil, sweetness/the number of peppermint oil plus the number of peppermint leaves, some milk, some cold stuff&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;cauldron:&#039;&#039;&#039; water&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;brewing time:&#039;&#039;&#039; same number of minutes as the amount of chocolate&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;distillations:&#039;&#039;&#039; one less run than the number of peppermint leaves&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;difficulty:&#039;&#039;&#039; 7/10&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;effect strength:&#039;&#039;&#039; -15%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6619</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6619"/>
		<updated>2026-02-06T21:05:16Z</updated>

		<summary type="html">&lt;p&gt;Tibal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to cats, ocelots, wolves, or parrots.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Pets cannot be used in the End. Due to this, you will also not be able to tame pets in the End dimension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Pets gain experience and levels by working with you to defeat your enemies!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet.&lt;br /&gt;
** owners can use colors with these placeholders: &amp;lt;black&amp;gt;, &amp;lt;darkaqua&amp;gt;, &amp;lt;darkblue&amp;gt;, &amp;lt;darkgreen&amp;gt;, &amp;lt;darkred&amp;gt;, &amp;lt;darkpurple&amp;gt;, &amp;lt;gold&amp;gt;, &amp;lt;gray&amp;gt;, &amp;lt;darkgray&amp;gt;, &amp;lt;blue&amp;gt;, &amp;lt;green&amp;gt;, &amp;lt;aqua&amp;gt;, &amp;lt;red&amp;gt;, &amp;lt;lightpurple&amp;gt;, &amp;lt;yellow&amp;gt;, &amp;lt;white&amp;gt;, &amp;lt;magic&amp;gt;, &amp;lt;bold&amp;gt;, &amp;lt;strikethrough&amp;gt;, &amp;lt;underline&amp;gt;, &amp;lt;italic&amp;gt;, &amp;lt;reset&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;friendly&#039;&#039;&#039; - the pet will not fight even when it&#039;s attacked by anything&lt;br /&gt;
*** &#039;&#039;&#039;normal&#039;&#039;&#039; - self-explanatory&lt;br /&gt;
*** &#039;&#039;&#039;aggressive&#039;&#039;&#039; - automatically attacks everything within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;farm&#039;&#039;&#039; - automatically attacks every monster within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;raid&#039;&#039;&#039; - like normal but the pet will not attack players or their minions (wolves, ocelots, pets)&lt;br /&gt;
*** &#039;&#039;&#039;duel&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6603</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6603"/>
		<updated>2026-01-24T19:20:36Z</updated>

		<summary type="html">&lt;p&gt;Tibal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to cats, ocelots, wolves, or parrots.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Pets gain experience and levels by working with you to defeat your enemies!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet.&lt;br /&gt;
** owners can use colors with these placeholders: &amp;lt;black&amp;gt;, &amp;lt;darkaqua&amp;gt;, &amp;lt;darkblue&amp;gt;, &amp;lt;darkgreen&amp;gt;, &amp;lt;darkred&amp;gt;, &amp;lt;darkpurple&amp;gt;, &amp;lt;gold&amp;gt;, &amp;lt;gray&amp;gt;, &amp;lt;darkgray&amp;gt;, &amp;lt;blue&amp;gt;, &amp;lt;green&amp;gt;, &amp;lt;aqua&amp;gt;, &amp;lt;red&amp;gt;, &amp;lt;lightpurple&amp;gt;, &amp;lt;yellow&amp;gt;, &amp;lt;white&amp;gt;, &amp;lt;magic&amp;gt;, &amp;lt;bold&amp;gt;, &amp;lt;strikethrough&amp;gt;, &amp;lt;underline&amp;gt;, &amp;lt;italic&amp;gt;, &amp;lt;reset&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;friendly&#039;&#039;&#039; - the pet will not fight even when it&#039;s attacked by anything&lt;br /&gt;
*** &#039;&#039;&#039;normal&#039;&#039;&#039; - self-explanatory&lt;br /&gt;
*** &#039;&#039;&#039;aggressive&#039;&#039;&#039; - automatically attacks everything within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;farm&#039;&#039;&#039; - automatically attacks every monster within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;raid&#039;&#039;&#039; - like normal but the pet will not attack players or their minions (wolves, ocelots, pets)&lt;br /&gt;
*** &#039;&#039;&#039;duel&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6575</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6575"/>
		<updated>2025-12-28T05:44:08Z</updated>

		<summary type="html">&lt;p&gt;Tibal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to cats, ocelots, wolves, or parrots.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Strength, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Resistance, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Night Vision, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet.&lt;br /&gt;
** owners can use colors with these placeholders: &amp;lt;black&amp;gt;, &amp;lt;darkaqua&amp;gt;, &amp;lt;darkblue&amp;gt;, &amp;lt;darkgreen&amp;gt;, &amp;lt;darkred&amp;gt;, &amp;lt;darkpurple&amp;gt;, &amp;lt;gold&amp;gt;, &amp;lt;gray&amp;gt;, &amp;lt;darkgray&amp;gt;, &amp;lt;blue&amp;gt;, &amp;lt;green&amp;gt;, &amp;lt;aqua&amp;gt;, &amp;lt;red&amp;gt;, &amp;lt;lightpurple&amp;gt;, &amp;lt;yellow&amp;gt;, &amp;lt;white&amp;gt;, &amp;lt;magic&amp;gt;, &amp;lt;bold&amp;gt;, &amp;lt;strikethrough&amp;gt;, &amp;lt;underline&amp;gt;, &amp;lt;italic&amp;gt;, &amp;lt;reset&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;friendly&#039;&#039;&#039; - the pet will not fight even when it&#039;s attacked by anything&lt;br /&gt;
*** &#039;&#039;&#039;normal&#039;&#039;&#039; - self-explanatory&lt;br /&gt;
*** &#039;&#039;&#039;aggressive&#039;&#039;&#039; - automatically attacks everything within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;farm&#039;&#039;&#039; - automatically attacks every monster within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;raid&#039;&#039;&#039; - like normal but the pet will not attack players or their minions (wolves, ocelots, pets)&lt;br /&gt;
*** &#039;&#039;&#039;duel&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6569</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6569"/>
		<updated>2025-12-26T00:13:59Z</updated>

		<summary type="html">&lt;p&gt;Tibal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to cats, ocelots, wolves, or parrots.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Night Vision, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Strength, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Night Vision 1, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet.&lt;br /&gt;
** owners can use colors with these placeholders: &amp;lt;black&amp;gt;, &amp;lt;darkaqua&amp;gt;, &amp;lt;darkblue&amp;gt;, &amp;lt;darkgreen&amp;gt;, &amp;lt;darkred&amp;gt;, &amp;lt;darkpurple&amp;gt;, &amp;lt;gold&amp;gt;, &amp;lt;gray&amp;gt;, &amp;lt;darkgray&amp;gt;, &amp;lt;blue&amp;gt;, &amp;lt;green&amp;gt;, &amp;lt;aqua&amp;gt;, &amp;lt;red&amp;gt;, &amp;lt;lightpurple&amp;gt;, &amp;lt;yellow&amp;gt;, &amp;lt;white&amp;gt;, &amp;lt;magic&amp;gt;, &amp;lt;bold&amp;gt;, &amp;lt;strikethrough&amp;gt;, &amp;lt;underline&amp;gt;, &amp;lt;italic&amp;gt;, &amp;lt;reset&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;friendly&#039;&#039;&#039; - the pet will not fight even when it&#039;s attacked by anything&lt;br /&gt;
*** &#039;&#039;&#039;normal&#039;&#039;&#039; - self-explanatory&lt;br /&gt;
*** &#039;&#039;&#039;aggressive&#039;&#039;&#039; - automatically attacks everything within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;farm&#039;&#039;&#039; - automatically attacks every monster within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;raid&#039;&#039;&#039; - like normal but the pet will not attack players or their minions (wolves, ocelots, pets)&lt;br /&gt;
*** &#039;&#039;&#039;duel&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6568</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Pets&amp;diff=6568"/>
		<updated>2025-12-26T00:12:44Z</updated>

		<summary type="html">&lt;p&gt;Tibal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get your new best friend here!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the [[Rewards|rewards shop]], because you put your time into it! Or upgrade to [https://www.badwolfmc.com/features/ Diamond rank] and unlock all available mob types automatically!&lt;br /&gt;
&lt;br /&gt;
== How To Get a Pet ==&lt;br /&gt;
=== Step One: Find the Mob You Want ===&lt;br /&gt;
Now it&#039;s up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to cats, ocelots, wolves, or parrots.&lt;br /&gt;
&lt;br /&gt;
=== Step Two: Meet the Leash Requirements ===&lt;br /&gt;
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type&#039;s required LeashFlags in the mob list below.&lt;br /&gt;
&lt;br /&gt;
=== Step Three: Take the Mob on a Lead ===&lt;br /&gt;
When Step 1 &amp;amp; 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: &amp;quot;You took a pet on a lead, it will be a good pet.&amp;quot; Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.&lt;br /&gt;
&lt;br /&gt;
== Taking Care of Your Pet ==&lt;br /&gt;
Having a pet on BadWolfMC is not a passive activity! &#039;&#039;&#039;You have to feed it&#039;&#039;&#039; (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. &#039;&#039;You will need to choose one of these skill trees in order to level up your pet&#039;&#039;. Just use the command &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Here&#039;s a list of what you get at each level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Skilltree: Combat ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 5   - Damage (+1.5)&lt;br /&gt;
* Lvl. 7   - HP (+2)&lt;br /&gt;
* Lvl. 9   - Poison (Chance 10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (+1)&lt;br /&gt;
* Lvl. 16  - Thorns (10% chance, 15% damage reflected)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Night Vision, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Strength, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Lightning (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 35  - Damage (+1)&lt;br /&gt;
* Lvl. 38  - HP (+1.5)&lt;br /&gt;
* Lvl. 41  - Pickup (range 2)&lt;br /&gt;
* Lvl. 43  - Stomp (5% chance, 2 damage)&lt;br /&gt;
* Lvl. 46  - Beacon (Speed, Range +1)&lt;br /&gt;
* Lvl. 48  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 50  - Damage (+1), Knockback (15% chance)&lt;br /&gt;
* Lvl. 52  - HP (+1.5)&lt;br /&gt;
* Lvl. 55  - Behaviour (+Aggro)&lt;br /&gt;
* Lvl. 57  - Pickup (range +3)&lt;br /&gt;
* Lvl. 60  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 63  - Damage (+1)&lt;br /&gt;
* Lvl. 66  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 68  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 71  - Thorns (+5% chance)&lt;br /&gt;
* Lvl. 73  - Damage (+1.5)&lt;br /&gt;
* Lvl. 75  - HP (+1.5)&lt;br /&gt;
* Lvl. 77  - Behaviour (+Raid)&lt;br /&gt;
* Lvl. 80  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 82  - Damage (+1.5)&lt;br /&gt;
* Lvl. 85  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 88  - Thorns (+5% chance, +5% damage reflected)&lt;br /&gt;
* Lvl. 91  - Stomp (+5% chance, +1 damage)&lt;br /&gt;
* Lvl. 93  - Lightning (+2 damage)&lt;br /&gt;
* Lvl. 96  - HPRegen (+0.5)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skilltree: Utility ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Lvl. 1   - Backpack (1 row), Behavior (Friendly, Duel)&lt;br /&gt;
* Lvl. 3   - HP (+2)&lt;br /&gt;
* Lvl. 5   - Damage (+0.5)&lt;br /&gt;
* Lvl. 7   - Pickup (range 1)&lt;br /&gt;
* Lvl. 9   - Poison (Chance +10%, Duration 3 Secs.)&lt;br /&gt;
* Lvl. 10  - Beacon (Fire resistance, Range +5, Simultaneous 1)&lt;br /&gt;
* Lvl. 14  - HPRegen (1)&lt;br /&gt;
* Lvl. 16  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 18  - HP (+1.5)&lt;br /&gt;
* Lvl. 20  - Behavior (+Farm)&lt;br /&gt;
* Lvl. 21  - Beacon (Night Vision 1, Range +1)&lt;br /&gt;
* Lvl. 22  - Damage (+1)&lt;br /&gt;
* Lvl. 25  - Ranged (Damage 2, rate 35, type arrow)&lt;br /&gt;
* Lvl. 27  - Control&lt;br /&gt;
* Lvl. 30  - Beacon (Resistance, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 32  - Sprint&lt;br /&gt;
* Lvl. 35  - HP (+1.5)&lt;br /&gt;
* Lvl. 38  - Pickup (range +1)&lt;br /&gt;
* Lvl. 41  - Poison (Chance +10%)&lt;br /&gt;
* Lvl. 43  - Beacon (Haste, Range +1)&lt;br /&gt;
* Lvl. 46  - HPRegen (+1)&lt;br /&gt;
* Lvl. 48  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 50  - HP (+1.5)&lt;br /&gt;
* Lvl. 52  - Behavior (+Aggro)&lt;br /&gt;
* Lvl. 55  - Pickup (range +1)&lt;br /&gt;
* Lvl. 57  - Beacon (Water Breathing, Range +1, Simultaneous +1)&lt;br /&gt;
* Lvl. 60  - Damage (+1)&lt;br /&gt;
* Lvl. 63  - Shield (15% chance, 20% damage reflected)&lt;br /&gt;
* Lvl. 66  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 68  - Lightning (5% chance, +1 damage)&lt;br /&gt;
* Lvl. 71  - HP (+1.5)&lt;br /&gt;
* Lvl. 73  - Slow (20% chance, Duration 2 Secs.)&lt;br /&gt;
* Lvl. 75  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 77  - HP (+2)&lt;br /&gt;
* Lvl. 80  - Pickup (range +2)&lt;br /&gt;
* Lvl. 82  - Damage (+2)&lt;br /&gt;
* Lvl. 85  - HP (+2)&lt;br /&gt;
* Lvl. 88  - Ranged (Damage +1)&lt;br /&gt;
* Lvl. 91  - Thorns (+10% chance, +10% damage reflected)&lt;br /&gt;
* Lvl. 93  - Pickup (range +5)&lt;br /&gt;
* Lvl. 96  - Backpack (+1 row)&lt;br /&gt;
* Lvl. 98  - HP (+2)&lt;br /&gt;
* Lvl. 99  - Shield (+5% chance)&lt;br /&gt;
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands == &lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinfo [username]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - show info about your or another player&#039;s pet, including hitpoints, experience, damage, owner (only when pets isn&#039;t yours), and skilltree&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petname [new-pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - set the name of your pet.&lt;br /&gt;
** owners can use colors with these placeholders: &amp;lt;black&amp;gt;, &amp;lt;darkaqua&amp;gt;, &amp;lt;darkblue&amp;gt;, &amp;lt;darkgreen&amp;gt;, &amp;lt;darkred&amp;gt;, &amp;lt;darkpurple&amp;gt;, &amp;lt;gold&amp;gt;, &amp;lt;gray&amp;gt;, &amp;lt;darkgray&amp;gt;, &amp;lt;blue&amp;gt;, &amp;lt;green&amp;gt;, &amp;lt;aqua&amp;gt;, &amp;lt;red&amp;gt;, &amp;lt;lightpurple&amp;gt;, &amp;lt;yellow&amp;gt;, &amp;lt;white&amp;gt;, &amp;lt;magic&amp;gt;, &amp;lt;bold&amp;gt;, &amp;lt;strikethrough&amp;gt;, &amp;lt;underline&amp;gt;, &amp;lt;italic&amp;gt;, &amp;lt;reset&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrelease [pet-name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - release (removes) your pet&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcall&amp;lt;/code&amp;gt;&#039;&#039;&#039; - teleports your pet to you. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/pc&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petc&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsendaway&amp;lt;/code&amp;gt;&#039;&#039;&#039; - send your pet away. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;/psa&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petsa&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Don&#039;t worry, you can call it back using the /petcall command.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petrespawn [pay|show|auto]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** the &amp;quot;show&amp;quot; argument shows the current respawn settings for your pet.&lt;br /&gt;
** the &amp;quot;auto&amp;quot; argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).&lt;br /&gt;
** the &amp;quot;pay&amp;quot; argument is used if your pet has died and you have not set it to auto-respawn.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petswitch&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to switch between pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstore&amp;lt;/code&amp;gt;&#039;&#039;&#039; - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettrade [playername|accept|reject|cancel] (price)&amp;lt;/code&amp;gt;&#039;&#039;&#039; - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petskill&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows info about the skills of your pet.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petstop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petchooseskilltree [skilltree name]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pcst&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcst&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petcapturehelper&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggle the CaptureHelper. Alias: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pch&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/pettype [pettype]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - displays info about the pettype like default HP, leash flags and food.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petoptions [option] [parameters]&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** options:&lt;br /&gt;
*** &#039;&#039;&#039;healthbar&#039;&#039;&#039; - toggles the healthbar&lt;br /&gt;
*** &#039;&#039;&#039;idle-volume [percent]&#039;&#039;&#039; - sets the volume of the idle sound pets make&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petinventory&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pi&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/peti&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petpickup&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: &#039;&#039;&#039;&amp;lt;code&amp;gt;/pp&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/petp&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbehavior [mode]&amp;lt;/code&amp;gt;&#039;&#039;&#039; - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.&lt;br /&gt;
** modes:&lt;br /&gt;
*** &#039;&#039;&#039;friendly&#039;&#039;&#039; - the pet will not fight even when it&#039;s attacked by anything&lt;br /&gt;
*** &#039;&#039;&#039;normal&#039;&#039;&#039; - self-explanatory&lt;br /&gt;
*** &#039;&#039;&#039;aggressive&#039;&#039;&#039; - automatically attacks everything within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;farm&#039;&#039;&#039; - automatically attacks every monster within 15 blocks of the owner&lt;br /&gt;
*** &#039;&#039;&#039;raid&#039;&#039;&#039; - like normal but the pet will not attack players or their minions (wolves, ocelots, pets)&lt;br /&gt;
*** &#039;&#039;&#039;duel&#039;&#039;&#039; - pets will attack other pets with active duel behavior within a 5 block radius&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petbeacon&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the beacon window of your pet. Alias: &amp;lt;code&amp;gt;/pbeacon&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/petshop&amp;lt;/code&amp;gt;&#039;&#039;&#039; - opens the pet shop GUI if your lazy ass doesn&#039;t want to hunt one down. These are very expensive on purpose. &#039;&#039;Note that in an effort to remain EULA compliant not all mob types are available from this shop.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mob Types ==&lt;br /&gt;
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.&lt;br /&gt;
&lt;br /&gt;
=== Passive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Allay.png|75px|left|alt=Allay]]&lt;br /&gt;
|&#039;&#039;&#039;ALLAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Amethyst Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Armadillo.png|left|75x75px]]&lt;br /&gt;
|&#039;&#039;&#039;ARMADILLO&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Axolotl.png|left|97x97px]]&lt;br /&gt;
|&#039;&#039;&#039;AXOLOTL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bat.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Spider Eye&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Camel.webp|75px|left|alt=Camel]]&lt;br /&gt;
|&#039;&#039;&#039;CAMEL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cactus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cat.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Chicken.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CHICKEN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: none&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper Golem.png|left|144x144px]]&lt;br /&gt;
|&#039;&#039;&#039;COPPER GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Food: Copper Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
Leashflag: created by user&amp;lt;br&amp;gt;&lt;br /&gt;
Variations: oxidation, waxed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cow.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;COW&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Donkey.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;DONKEY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Frog.png|75px|left|alt=Frog]]&lt;br /&gt;
|&#039;&#039;&#039;FROG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Slime Ball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Glow Squid.png|left|110x110px]]&lt;br /&gt;
|&#039;&#039;&#039;GLOW SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Horse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar, Wheat, Apples&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, chest, armor, baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Mooshroom.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MOOSHROOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Ocelot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;OCELOT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Parrot.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PARROT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Pig.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; saddle, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Rabbit.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;RABBIT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrots, Poppies, Orchids, Allium, Azure Bluet, Tulips&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, color&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sheep.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SHEEP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, sheared, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SkeletonHorse.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON HORSE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; armor, saddle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sniffer.webp|75px|left|alt=Sniffer]]&lt;br /&gt;
|&#039;&#039;&#039;SNIFFER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Allium, Blue Orchid, Torchflower, Pitcher Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Squid.png|left|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;SQUID&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Strider.png|86x86px|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Warped Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Turtle.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;TURTLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Seagrass&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Bee.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;BEE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Any flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby, angry, pollen butt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dolphin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DOLPHIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Enderman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Chorus Fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; block (carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Fox.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;FOX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Mutton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat.png|left|82x82px]]&lt;br /&gt;
|&#039;&#039;&#039;GOAT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Golem.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;IRON GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Iron Ingots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; created by player&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; flower(carrying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Llama.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;LLAMA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; color, chest, baby, decor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Panda.png|75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PANDA&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bamboo&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; personality, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Piglin.png|115x115px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PolarBear.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;POLAR BEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Cod, Salmon, or Tropical Fish&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Snowman.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SNOW GOLEM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Carrot, Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; User Created&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wolf.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WOLF&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Raw Beef, Raw Chicken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; tamed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; collar, baby, angry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombified Piglin.png|127x127px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIFIED PIGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less &amp;gt;:)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Mobs ===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Blaze.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;BLAZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Magma Cream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; fire (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bogged.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;BOGGED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Red or Brown Mushrooms&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; sheared&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Breeze.png|left|100x100px]]&lt;br /&gt;
|&#039;&#039;&#039;BREEZE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CaveSpider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CAVE SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creaking.png|left|150x150px]]&lt;br /&gt;
|&#039;&#039;&#039;CREAKING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Resin Clump&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; none&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Creeper.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;CREEPER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Gunpowder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; powered&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Drowned.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;DROWNED&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:ElderGuardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ELDER GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Endermite.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ENDERMITE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Guardian.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;GUARDIAN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Hoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;HOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Husk.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;HUSK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MagmaCube.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;MAGMA CUBE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Blaze Powder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Phantom.png|64px|left]]&lt;br /&gt;
|&#039;&#039;&#039;PHANTOM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piglin Brute.png|left|120x120px]]&lt;br /&gt;
|&#039;&#039;&#039;PIGLIN BRUTE&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Food:&#039;&#039;&#039; Gold Nugget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Silverfish.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SILVERFISH&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Skeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Slime.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SLIME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; size&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spider.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;SPIDER&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; none&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Stray.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;STRAY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Cod, Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Vex.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;VEX&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Mushroom Stew&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, glowing (aggro)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:WitherSkeleton.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;WITHER SKELETON&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zoglin.png|75x75px|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOGLIN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Crimson Fungus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; baby&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Zombie.png|left]]&lt;br /&gt;
|&#039;&#039;&#039;ZOMBIE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Food:&#039;&#039;&#039; Rotten Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leashflag:&#039;&#039;&#039; 10% HP or less&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variations:&#039;&#039;&#039; equipment, baby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Container_Management&amp;diff=6514</id>
		<title>Container Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Container_Management&amp;diff=6514"/>
		<updated>2025-11-02T04:54:25Z</updated>

		<summary type="html">&lt;p&gt;Tibal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Container Sorting ==&lt;br /&gt;
BadWolfMC has a chest sorting plugin for automatic organization. When enabled, the plugin works when &#039;&#039;closing&#039;&#039; a chest, sorting by the following: Category &amp;gt; Items &amp;gt; Name &amp;gt; Color &amp;gt; Custom Names. It&#039;s &#039;&#039;&#039;off&#039;&#039;&#039; by default but can be enabled with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/chestsort&amp;lt;/code&amp;gt;&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/sort on|off|toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/chestsort on|off|toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Enable/disable automatic chest sorting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/sort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/chestsort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Open the hotkeys GUI to enable/disable hotkeys per player.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/sort help&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/chestsort help&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Display help about the /sort command &lt;br /&gt;
&lt;br /&gt;
=== Hotkeys ===&lt;br /&gt;
Sorting hotkeys are also available and individually configurable with the command. Please note that these must be disabled independently of the autosort (/sort on|off|toggle) using &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; &#039;&#039;and can still be used even if autosort is toggled off&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left-Click a container&#039;&#039;&#039; - Sorts the clicked container (chest, barrel, shulker box, etc.)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left-Click outside inventory&#039;&#039;&#039; - Puts all matching stuff (except hotbar) into the chest, barrel etc.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double-Left-Click outside inventory&#039;&#039;&#039; - Puts all items (except hotbar) into the chest, barrel etc.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right-Click outside inventory&#039;&#039;&#039; - Puts matching items from the chest, barrel etc. into your inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double-Right-Click outside inventory&#039;&#039;&#039; - Empties the whole chest, barrel etc. into your inventory.&lt;br /&gt;
&lt;br /&gt;
== Container Protection ==&lt;br /&gt;
In addition to our [[Residence]] plugin, BadWolfMC uses a simple and powerful container protection tool to keep your valuables safe! While Residence also protects any chests within your res with the &amp;quot;container&amp;quot; flag, these sign-based protections are useful for any chest outside of your residence or in the wild when on the go. These protections can be placed on any container (chests, furnaces, hoppers, brewing stands, etc.) or doorways (doors, fence gates, etc.) with just a sign. &lt;br /&gt;
&lt;br /&gt;
To lock a chest, for example, simply right click the chest with a sign in your hand. The plugin will automatically write &amp;lt;code&amp;gt;[Private]&amp;lt;/code&amp;gt; on the first line followed by your username on the second. You can also manually enter these or claim a container for someone else if you happen to be shifting while placing the sign. Be careful if claiming for someone else! Unless you include yourself in the permissions you will no longer have access to that block! Only the person on the sign or an admin would be able to break it. You can otherwise cancel protections on your own items by manually breaking the sign.&lt;br /&gt;
&lt;br /&gt;
=== Sign Modification ===&lt;br /&gt;
To change a sign that you have already created (with your name on it), simply right click the sign to edit. From here you can add additional users who can access the chest (one per line), additional modification as described in the features below, or even a note about the chests contents.&lt;br /&gt;
&lt;br /&gt;
If the sign editing GUI doesn&#039;t come up for you, be sure you have sign editing enabled in your &amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt; &amp;gt; options.&lt;br /&gt;
&lt;br /&gt;
=== Additional Features ===&lt;br /&gt;
Once a container is claimed you can add another sign to the same container (in the same way as before) which will auto-populate with [More Users]. You can then add additional users to the chest if you couldn&#039;t fit them all on the first line.&lt;br /&gt;
&lt;br /&gt;
Timers are automatically added to doors, fence gates, etc. when locking the block, with a default duration of 2 seconds. This will make the door close automatically after being opened. To modify the default timer, change one of the lower lines on the sign to read &#039;&#039;&#039;&amp;lt;code&amp;gt;[Timer:x]&amp;lt;/code&amp;gt;&#039;&#039;&#039; where &amp;quot;x&amp;quot; is the number of seconds before the door is toggled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;[Everyone]&amp;lt;/code&amp;gt;&#039;&#039;&#039; is also a valid tag if you want anyone to be able to access the block. &lt;br /&gt;
&lt;br /&gt;
For example, if I wanted to set up a public chicken farm I would want to let everyone get through the fence gate, but I wouldn&#039;t want people to accidentally leave the gate open, so I would create a sign to look like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
|-&lt;br /&gt;
|[Private]&amp;lt;br&amp;gt;[Everyone]&amp;lt;br&amp;gt;[Timer:2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This will ensure that no little chickens escape because of an absent-minded member!&lt;br /&gt;
&lt;br /&gt;
Signs can also have a &#039;&#039;&#039;&amp;lt;code&amp;gt;[Redstone]&amp;lt;/code&amp;gt;&#039;&#039;&#039; tag, which when placed on the sign allows for redstone to affect the locked block. For doors, these will now accept a redstone signal to open, and for chests it will allow hoppers beneath them to remove the items (both disabled by default).&lt;br /&gt;
&lt;br /&gt;
Signs also have group support, so you can limit access to certain ranks such as &#039;&#039;&#039;&amp;lt;code&amp;gt;[Staff]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;[Diamond]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;[Gold]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;[Iron]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, and &#039;&#039;&#039;&amp;lt;code&amp;gt;[Member]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Note that the higher-tier groups still have access to all the groups below (since our groups inherit permissions from each other).&lt;br /&gt;
&lt;br /&gt;
For copper golems you can add the &#039;&#039;&#039;&amp;lt;code&amp;gt;[Golem]&amp;lt;/code&amp;gt;&#039;&#039;&#039; tag, which will allow them access to chests that you have protected. &#039;&#039;&#039;Note:&#039;&#039;&#039; If inside a residence, the container flag must be set to &#039;&#039;&#039;TRUE&#039;&#039;&#039; in order for copper golem mechanics to work. &lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Container_Management&amp;diff=6513</id>
		<title>Container Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Container_Management&amp;diff=6513"/>
		<updated>2025-11-02T04:53:31Z</updated>

		<summary type="html">&lt;p&gt;Tibal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Container Sorting ==&lt;br /&gt;
BadWolfMC has a chest sorting plugin for automatic organization. When enabled, the plugin works when &#039;&#039;closing&#039;&#039; a chest, sorting by the following: Category &amp;gt; Items &amp;gt; Name &amp;gt; Color &amp;gt; Custom Names. It&#039;s &#039;&#039;&#039;off&#039;&#039;&#039; by default but can be enabled with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/chestsort&amp;lt;/code&amp;gt;&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/sort on|off|toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/chestsort on|off|toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Enable/disable automatic chest sorting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/sort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/chestsort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Open the hotkeys GUI to enable/disable hotkeys per player.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/sort help&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/chestsort help&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Display help about the /sort command &lt;br /&gt;
&lt;br /&gt;
=== Hotkeys ===&lt;br /&gt;
Sorting hotkeys are also available and individually configurable with the command. Please note that these must be disabled independently of the autosort (/sort on|off|toggle) using &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; &#039;&#039;and can still be used even if autosort is toggled off&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left-Click a container&#039;&#039;&#039; - Sorts the clicked container (chest, barrel, shulker box, etc.)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left-Click outside inventory&#039;&#039;&#039; - Puts all matching stuff (except hotbar) into the chest, barrel etc.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double-Left-Click outside inventory&#039;&#039;&#039; - Puts all items (except hotbar) into the chest, barrel etc.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right-Click outside inventory&#039;&#039;&#039; - Puts matching items from the chest, barrel etc. into your inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double-Right-Click outside inventory&#039;&#039;&#039; - Empties the whole chest, barrel etc. into your inventory.&lt;br /&gt;
&lt;br /&gt;
== Container Protection ==&lt;br /&gt;
In addition to our [[Residence]] plugin, BadWolfMC uses a simple and powerful container protection tool to keep your valuables safe! While Residence also protects any chests within your res with the &amp;quot;container&amp;quot; flag, these sign-based protections are useful for any chest outside of your residence or in the wild when on the go. These protections can be placed on any container (chests, furnaces, hoppers, brewing stands, etc.) or doorways (doors, fence gates, etc.) with just a sign. &lt;br /&gt;
&lt;br /&gt;
To lock a chest, for example, simply right click the chest with a sign in your hand. The plugin will automatically write &amp;lt;code&amp;gt;[Private]&amp;lt;/code&amp;gt; on the first line followed by your username on the second. You can also manually enter these or claim a container for someone else if you happen to be shifting while placing the sign. Be careful if claiming for someone else! Unless you include yourself in the permissions you will no longer have access to that block! Only the person on the sign or an admin would be able to break it. You can otherwise cancel protections on your own items by manually breaking the sign.&lt;br /&gt;
&lt;br /&gt;
=== Sign Modification ===&lt;br /&gt;
To change a sign that you have already created (with your name on it), simply right click the sign to edit. From here you can add additional users who can access the chest (one per line), additional modification as described in the features below, or even a note about the chests contents.&lt;br /&gt;
&lt;br /&gt;
If the sign editing GUI doesn&#039;t come up for you, be sure you have sign editing enabled in your &amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt; &amp;gt; options.&lt;br /&gt;
&lt;br /&gt;
=== Additional Features ===&lt;br /&gt;
Once a container is claimed you can add another sign to the same container (in the same way as before) which will auto-populate with [More Users]. You can then add additional users to the chest if you couldn&#039;t fit them all on the first line.&lt;br /&gt;
&lt;br /&gt;
Timers are automatically added to doors, fence gates, etc. when locking the block, with a default duration of 2 seconds. This will make the door close automatically after being opened. To modify the default timer, change one of the lower lines on the sign to read &#039;&#039;&#039;&amp;lt;code&amp;gt;[Timer:x]&amp;lt;/code&amp;gt;&#039;&#039;&#039; where &amp;quot;x&amp;quot; is the number of seconds before the door is toggled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;[Everyone]&amp;lt;/code&amp;gt;&#039;&#039;&#039; is also a valid tag if you want anyone to be able to access the block. &lt;br /&gt;
&lt;br /&gt;
For example, if I wanted to set up a public chicken farm I would want to let everyone get through the fence gate, but I wouldn&#039;t want people to accidentally leave the gate open, so I would create a sign to look like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
|-&lt;br /&gt;
|[Private]&amp;lt;br&amp;gt;[Everyone]&amp;lt;br&amp;gt;[Timer:2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This will ensure that no little chickens escape because of an absent-minded member!&lt;br /&gt;
&lt;br /&gt;
Signs can also have a &#039;&#039;&#039;&amp;lt;code&amp;gt;[Redstone]&amp;lt;/code&amp;gt;&#039;&#039;&#039; tag, which when placed on the sign allows for redstone to affect the locked block. For doors, these will now accept a redstone signal to open, and for chests it will allow hoppers beneath them to remove the items (both disabled by default).&lt;br /&gt;
&lt;br /&gt;
Signs also have group support, so you can limit access to certain ranks such as &#039;&#039;&#039;&amp;lt;code&amp;gt;[Staff]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;[Diamond]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;[Gold]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;[Iron]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, and &#039;&#039;&#039;&amp;lt;code&amp;gt;[Member]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Note that the higher-tier groups still have access to all the groups below (since our groups inherit permissions from each other).&lt;br /&gt;
&lt;br /&gt;
For copper golems, you can add the &#039;&#039;&#039;&amp;lt;code&amp;gt;[Golem]&amp;lt;/code&amp;gt;&#039;&#039;&#039; tag, which will allow them access to chests that you have protected. &#039;&#039;&#039;Note:&#039;&#039;&#039; If inside a residence, the container flag must be set to &#039;&#039;&#039;TRUE&#039;&#039;&#039; in order for copper golem mechanics to work. &lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Container_Management&amp;diff=6512</id>
		<title>Container Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Container_Management&amp;diff=6512"/>
		<updated>2025-11-02T04:52:59Z</updated>

		<summary type="html">&lt;p&gt;Tibal: Added a comment under container management page regarding copper golems.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Container Sorting ==&lt;br /&gt;
BadWolfMC has a chest sorting plugin for automatic organization. When enabled, the plugin works when &#039;&#039;closing&#039;&#039; a chest, sorting by the following: Category &amp;gt; Items &amp;gt; Name &amp;gt; Color &amp;gt; Custom Names. It&#039;s &#039;&#039;&#039;off&#039;&#039;&#039; by default but can be enabled with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/chestsort&amp;lt;/code&amp;gt;&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/sort on|off|toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/chestsort on|off|toggle&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Enable/disable automatic chest sorting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/sort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/chestsort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Open the hotkeys GUI to enable/disable hotkeys per player.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;/sort help&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;/chestsort help&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Display help about the /sort command &lt;br /&gt;
&lt;br /&gt;
=== Hotkeys ===&lt;br /&gt;
Sorting hotkeys are also available and individually configurable with the command. Please note that these must be disabled independently of the autosort (/sort on|off|toggle) using &#039;&#039;&#039;&amp;lt;code&amp;gt;/sort hotkeys&amp;lt;/code&amp;gt;&#039;&#039;&#039; &#039;&#039;and can still be used even if autosort is toggled off&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left-Click a container&#039;&#039;&#039; - Sorts the clicked container (chest, barrel, shulker box, etc.)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left-Click outside inventory&#039;&#039;&#039; - Puts all matching stuff (except hotbar) into the chest, barrel etc.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double-Left-Click outside inventory&#039;&#039;&#039; - Puts all items (except hotbar) into the chest, barrel etc.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right-Click outside inventory&#039;&#039;&#039; - Puts matching items from the chest, barrel etc. into your inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double-Right-Click outside inventory&#039;&#039;&#039; - Empties the whole chest, barrel etc. into your inventory.&lt;br /&gt;
&lt;br /&gt;
== Container Protection ==&lt;br /&gt;
In addition to our [[Residence]] plugin, BadWolfMC uses a simple and powerful container protection tool to keep your valuables safe! While Residence also protects any chests within your res with the &amp;quot;container&amp;quot; flag, these sign-based protections are useful for any chest outside of your residence or in the wild when on the go. These protections can be placed on any container (chests, furnaces, hoppers, brewing stands, etc.) or doorways (doors, fence gates, etc.) with just a sign. &lt;br /&gt;
&lt;br /&gt;
To lock a chest, for example, simply right click the chest with a sign in your hand. The plugin will automatically write &amp;lt;code&amp;gt;[Private]&amp;lt;/code&amp;gt; on the first line followed by your username on the second. You can also manually enter these or claim a container for someone else if you happen to be shifting while placing the sign. Be careful if claiming for someone else! Unless you include yourself in the permissions you will no longer have access to that block! Only the person on the sign or an admin would be able to break it. You can otherwise cancel protections on your own items by manually breaking the sign.&lt;br /&gt;
&lt;br /&gt;
=== Sign Modification ===&lt;br /&gt;
To change a sign that you have already created (with your name on it), simply right click the sign to edit. From here you can add additional users who can access the chest (one per line), additional modification as described in the features below, or even a note about the chests contents.&lt;br /&gt;
&lt;br /&gt;
If the sign editing GUI doesn&#039;t come up for you, be sure you have sign editing enabled in your &amp;lt;code&amp;gt;/menu&amp;lt;/code&amp;gt; &amp;gt; options.&lt;br /&gt;
&lt;br /&gt;
=== Additional Features ===&lt;br /&gt;
Once a container is claimed you can add another sign to the same container (in the same way as before) which will auto-populate with [More Users]. You can then add additional users to the chest if you couldn&#039;t fit them all on the first line.&lt;br /&gt;
&lt;br /&gt;
Timers are automatically added to doors, fence gates, etc. when locking the block, with a default duration of 2 seconds. This will make the door close automatically after being opened. To modify the default timer, change one of the lower lines on the sign to read &#039;&#039;&#039;&amp;lt;code&amp;gt;[Timer:x]&amp;lt;/code&amp;gt;&#039;&#039;&#039; where &amp;quot;x&amp;quot; is the number of seconds before the door is toggled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;[Everyone]&amp;lt;/code&amp;gt;&#039;&#039;&#039; is also a valid tag if you want anyone to be able to access the block. &lt;br /&gt;
&lt;br /&gt;
For example, if I wanted to set up a public chicken farm I would want to let everyone get through the fence gate, but I wouldn&#039;t want people to accidentally leave the gate open, so I would create a sign to look like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
|-&lt;br /&gt;
|[Private]&amp;lt;br&amp;gt;[Everyone]&amp;lt;br&amp;gt;[Timer:2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This will ensure that no little chickens escape because of an absent-minded member!&lt;br /&gt;
&lt;br /&gt;
Signs can also have a &#039;&#039;&#039;&amp;lt;code&amp;gt;[Redstone]&amp;lt;/code&amp;gt;&#039;&#039;&#039; tag, which when placed on the sign allows for redstone to affect the locked block. For doors, these will now accept a redstone signal to open, and for chests it will allow hoppers beneath them to remove the items (both disabled by default).&lt;br /&gt;
&lt;br /&gt;
Signs also have group support, so you can limit access to certain ranks such as &#039;&#039;&#039;&amp;lt;code&amp;gt;[Staff]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;[Diamond]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;[Gold]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;[Iron]&amp;lt;/code&amp;gt;&#039;&#039;&#039;, and &#039;&#039;&#039;&amp;lt;code&amp;gt;[Member]&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Note that the higher-tier groups still have access to all the groups below (since our groups inherit permissions from each other).&lt;br /&gt;
&lt;br /&gt;
For copper golems, you can add the &#039;&#039;&#039;&amp;lt;code&amp;gt;[Golem]&amp;lt;/code&amp;gt;&#039;&#039;&#039; tag, which will allow them access to chests that you have protected. &#039;&#039;&#039;Note:&#039;&#039;&#039; The container flag must be set to &#039;&#039;&#039;TRUE&#039;&#039;&#039; in order for copper golem mechanics to work within a residence. &lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=User:Tibal&amp;diff=6419</id>
		<title>User:Tibal</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=User:Tibal&amp;diff=6419"/>
		<updated>2025-08-01T05:51:57Z</updated>

		<summary type="html">&lt;p&gt;Tibal: Me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Tibal ===&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Moderator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthday:&#039;&#039;&#039; June 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Colorado, USA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favorite MC Item:&#039;&#039;&#039; end crystal&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Catan&amp;diff=4516</id>
		<title>Catan</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Catan&amp;diff=4516"/>
		<updated>2025-04-29T03:41:22Z</updated>

		<summary type="html">&lt;p&gt;Tibal: Minor changes throughout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|title            = Catan&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = &lt;br /&gt;
|inventor         = Ca3lan, Tibal, CesarMC13, mercurialmusic, Eggles182, FreyaHaze, Jennyblaze&lt;br /&gt;
|category         = Games&lt;br /&gt;
|playernumber     = 4-8&lt;br /&gt;
|public           = Yes&lt;br /&gt;
|availability     = BadWolfMC Game Nights&lt;br /&gt;
|locationspecific = Yes&lt;br /&gt;
|server           = Alpha&lt;br /&gt;
|dimension        = Tardis&lt;br /&gt;
|restp            = &lt;br /&gt;
|nearestwarp      = Tardis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These are the rules for BadWolfMC Catan. The object of the game is to be the first player to reach 10 Victory Points (VP) on their turn by building settlements (1 VP each) and cities (2 VPs each), collecting Victory Point cards, and/or obtaining the Longest Road or Largest Army cards (2 VPs each).&lt;br /&gt;
&lt;br /&gt;
== Setup  ==&lt;br /&gt;
&lt;br /&gt;
When starting the game, the Banker will use a dropper with wool blocks corresponding to each player&#039;s color. The random order in which the wool is dispensed will determine the &#039;&#039;turn order&#039;&#039; of the players. &lt;br /&gt;
&lt;br /&gt;
Then, during this setup phase, players will each place 1 settlement and 1 road on the board in the order of their turn, then 1 settlement and 1 road in &#039;&#039;reverse order&#039;&#039; (so the last player in the lineup will place 2 settlements and 2 roads on the board at the same time). This &#039;&#039;setup order&#039;&#039; for 8 players would be: 1 2 3 4 5 6 7 8 8 7 6 5 4 3 2 1.&lt;br /&gt;
&lt;br /&gt;
This initial placement is generally considered to be fairly important, so you will want to be strategic in choosing locations that provide the materials you will need, ideally corresponding with the statistically more commonly rolled dice values (represented on each number by buttons -- the more buttons the higher chances of the number being rolled) while also considering future expansion to obtain additional resources. &lt;br /&gt;
&lt;br /&gt;
=== Odds For Dice Rolls ===&lt;br /&gt;
&lt;br /&gt;
* 2 &amp;amp; 12 = 3%&lt;br /&gt;
* 3 &amp;amp; 11 = 6%&lt;br /&gt;
* 4 &amp;amp; 10 = 8%&lt;br /&gt;
* 5 &amp;amp; 9= 11%&lt;br /&gt;
* 6 &amp;amp; 8= 14%&lt;br /&gt;
* 7 = 17%&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
When starting the game, players will revert to the regular rotating turn order. On your turn, you can do the following &#039;&#039;&#039;in the order listed&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# You must roll for resource production (the result applies to all players).&lt;br /&gt;
# You may trade resources with other players, harbors, or the bank.&lt;br /&gt;
# You may build roads, settlements, or cities, and/or buy development cards. You may also play one development card at any time during your turn.&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done, the next player in the lineup then continues the game with step 1.&lt;br /&gt;
&lt;br /&gt;
Tip: For advanced players, we recommend combining the second and third steps.&lt;br /&gt;
&lt;br /&gt;
== The Turn In Detail ==&lt;br /&gt;
=== 1. Resource Production ===&lt;br /&gt;
You begin your turn by rolling the dice. The sum of the dice determines which terrain hexes produce resources. &lt;br /&gt;
&lt;br /&gt;
Each player who has a &#039;&#039;&#039;settlement&#039;&#039;&#039; on an intersection that borders a terrain hex marked with the number rolled receives 1 resource card of the hex&#039;s type. If you have 2 or 3 settlements bordering that hex, you receive 1 resource card for each settlement. You receive &#039;&#039;&#039;2 resource cards for each city&#039;&#039;&#039; you own that borders that hex. If there are not enough of a given resource in the supply to fulfill everyone&#039;s production, then no one receives any of that resource during that turn (unless it only affects 1 player).&lt;br /&gt;
&lt;br /&gt;
=== 2. Trade ===&lt;br /&gt;
Afterwards, you may trade freely (using either or both types of trades below) to gain needed resource cards:&lt;br /&gt;
&lt;br /&gt;
==== a) Domestic Trade ====&lt;br /&gt;
On your turn, you can trade resource cards with any of the other players. You can announce which resources you need and what you are willing to trade for them. The other players can also make their own proposals and counteroffers. &lt;br /&gt;
&lt;br /&gt;
Suggestion: To reduce confusion when initiating a trade with another player, use a similar format to: &amp;quot;I want X and am willing to trade Y&amp;quot; (ex. &amp;quot;I want a wool and am willing to trade a brick or an ore&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Important: Players may only trade with the player whose turn it is. The other players may not trade among themselves.&lt;br /&gt;
&lt;br /&gt;
==== b) Maritime Trade ==== &lt;br /&gt;
You can also trade without the other players! During your turn, you can always trade at 4:1 by putting 4 identical resource cards back in their stack and taking any 1 resource card of your choice for it. If you have a settlement or city on a harbor, you can trade with the bank more favorably: at either a 3:1 ratio or, in certain harbors, at 2:1 (trading the resource type shown).&lt;br /&gt;
&lt;br /&gt;
Important: The 4:1 trade is always possible, even if you do not have a settlement on a harbor.&lt;br /&gt;
&lt;br /&gt;
=== 3. Build ===&lt;br /&gt;
Now you can build. Through building, you can increase your victory points, expand your road network, improve your resource production, and/or buy useful development cards. To build, you must pay specific combinations of resource cards (see the Building Costs Card). Take the appropriate number of roads, settlements, and/or cities from your supply and give them to them banker. Keep development cards hidden in your inventory.&lt;br /&gt;
&lt;br /&gt;
You cannot build more pieces than what is available in your pool - a maximum of 5 settlements, 4 cities, and 15 roads.&lt;br /&gt;
&lt;br /&gt;
==== a) Road ==== &lt;br /&gt;
&#039;&#039;&#039;Requires: Brick &amp;amp; Lumber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A new road must always connect to 1 of your existing roads, settlements, or cities. Only 1 road can be built on any given path. The first player to build a continuous road (not counting forks) of at least 5 road segments receives the special card &amp;quot;Longest Road.&amp;quot; If another player succeeds in building a longer road than the one created by the current owner of the &amp;quot;Longest Road&amp;quot; card, they immediately take the special card (and its 2 victory point). If there is a tie for &amp;quot;Longest Road&amp;quot;, the card is returned to the banker and any VP points gained by the award are lost until one player has the longest road.&lt;br /&gt;
&lt;br /&gt;
==== b) Settlement (Requires: Brick, Lumber, Wool, &amp;amp; Grain) ====&lt;br /&gt;
Take special note of the &amp;quot;Distance Rule&amp;quot;: you may only build a settlement at an intersection if all 3 of the adjacent intersections are vacant (i.e., none are occupied by any settlements or cities-even yours). Another way to think about it is there must be at least two available road spaces between any settlement or city. &lt;br /&gt;
&lt;br /&gt;
Each of your settlements must connect to at least 1 of your own roads. Regardless of whose turn it is (i.e., during any production phase), when a terrain hex produces resources, you receive 1 resource card for each settlement you have adjacent to that terrain hex. Each settlement is worth 1 victory point.&lt;br /&gt;
&lt;br /&gt;
==== c) City (Requires: 3 Ore &amp;amp; 2 Grain) ====&lt;br /&gt;
You may only establish a city by upgrading one of your settlements. When you upgrade a settlement to a city, put the settlement (house) piece back in your supply and replace it with a city piece.&lt;br /&gt;
&lt;br /&gt;
Cities produce twice as many resources as settlements. You acquire 2 resource cards for an adjacent terrain hex that produces resources. Each city is worth 2 victory points.&lt;br /&gt;
&lt;br /&gt;
==== d) Buying a Development Card (Requires: Ore, Wool, &amp;amp; Grain) ====&lt;br /&gt;
When you buy a development card, give the resource requirements to the banker and then click the right button near the dice to dispense a card. There are 3 different kinds of these cards: knight, progress, and victory point. Each has a different effect ([[Catan#b) Playing Development Cards|see 4.b., below]]).&lt;br /&gt;
&lt;br /&gt;
Development cards never go back into the supply, and you cannot buy development cards if the supply is empty. Keep your development cards hidden (in your inventory) until you use them, so your opponents can&#039;t anticipate your play.&lt;br /&gt;
&lt;br /&gt;
=== 4. Special Cases ===&lt;br /&gt;
==== a) Rolling a &amp;quot;7&amp;quot; and Activating the Robber ====&lt;br /&gt;
If you roll a &amp;quot;7,&amp;quot; no one receives any resources. Instead, every player who has &#039;&#039;&#039;more than 7&#039;&#039;&#039; resource cards must select half (rounded down) of their resource cards and return them to the bank.&lt;br /&gt;
&lt;br /&gt;
Then you must move the robber. Proceed as follows:&lt;br /&gt;
&lt;br /&gt;
# You must move the robber immediately to the number token of any other terrain hex or to the desert hex. Perform this action by right-clicking on the number on top of the hex you wish to move it to.&lt;br /&gt;
# Then you steal 1 (random) resource card from an opponent who has a settlement or city adjacent to the target terrain hex. The banker will facilitate this by choosing a random resource card from the target player&#039;s inventory. If the target hex is adjacent to 2 or more players&#039; settlements or cities, you choose which one you want to steal from.&lt;br /&gt;
&lt;br /&gt;
Important: If the production number for the hex containing the robber is rolled, the owners of adjacent settlements and cities do not receive resources. The robber prevents it.&lt;br /&gt;
&lt;br /&gt;
==== b) Playing Development Cards ====&lt;br /&gt;
At any time during your turn, you may play 1 development card. That card, however, may not be a card you bought during the same turn (except for a victory point card, as described below) or a card previously played!&lt;br /&gt;
&lt;br /&gt;
===== Knight Cards (Purple Name) =====&lt;br /&gt;
If you play a knight card, you must immediately move the robber. See &amp;quot;[[Catan#a) Rolling a &amp;quot;7&amp;quot; and Activating the Robber|Rolling a &#039;7&#039; and Activating the Robber]]&amp;quot; above and follow steps 1 and 2.&lt;br /&gt;
&lt;br /&gt;
Once played, knight cards remain face up in front of you. The first player to have 3 knight cards in front of themself receives the special card &amp;quot;Largest Army,&amp;quot; which is worth 2 victory points. If another player has more knight cards in front of them than the current holder of the Largest Army card, they immediately take the special card and it&#039;s 2 victory points. If there is a tie for &amp;quot;Largest Army&amp;quot;, the card is returned to the banker and any VP points gained by the award are lost until one player has the largest army.&lt;br /&gt;
&lt;br /&gt;
===== Progress Cards (Green Name) =====&lt;br /&gt;
If you play a progress card, follow it&#039;s instructions. Then the card is removed from the game (i.e., given to the banker). &lt;br /&gt;
&lt;br /&gt;
===== Victory Point Cards (Orange Name) =====&lt;br /&gt;
You must keep victory point cards hidden. You may only reveal them during your turn and when you are sure that you have 10 victory points - that is, to win the game. Of course, you can reveal them after the end of the game if someone else wins. You may play any number of victory point cards during your turn, even during the turn you purchased them.&lt;br /&gt;
&lt;br /&gt;
== Ending The Game ==&lt;br /&gt;
If you have 10 or more victory points during your turn, the game ends and you are the winner! If you reach 10 points when it is not your turn, the game continues until any player (including you) has 10 points on their turn.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
In Catan, a winning strategy typically involves balancing early expansion with late-game development, prioritizing resource diversity, and strategically using development cards. Focusing on building a variety of resources, including wheat and ore, early on allows for faster city upgrades and a strong economic base. Additionally, strategically placing settlements and roads to access valuable resources and ports can lead to a significant advantage. That said, try not to get too caught up in the strategy - the main goal is just to have fun!&lt;br /&gt;
&lt;br /&gt;
=== Early Game ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Placement:&#039;&#039;&#039; Prioritize placing settlements on numbers that have a higher chance of being rolled (6 and 8 are common choices), and aim for a good mix of resources to avoid dependence on a single resource type. &lt;br /&gt;
* &#039;&#039;&#039;Expansion:&#039;&#039;&#039; Build roads that connect to other settlements and potentially access valuable ports later in the game. &lt;br /&gt;
* &#039;&#039;&#039;Resource Focus:&#039;&#039;&#039; While balanced resource production is ideal, prioritize wheat and ore as they are crucial for building cities. &lt;br /&gt;
&lt;br /&gt;
=== Mid Game ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Development Cards:&#039;&#039;&#039; Use development cards strategically, such as &amp;quot;Year of Plenty&amp;quot; to get a quick boost, or &amp;quot;Road Building&amp;quot; to disrupt opponents&#039; plans. &lt;br /&gt;
* &#039;&#039;&#039;City Upgrades:&#039;&#039;&#039; Focus on upgrading settlements to cities for a significant boost in victory points and production.&lt;br /&gt;
* &#039;&#039;&#039;Resource Management:&#039;&#039;&#039; Use trades and develop resources efficiently to prepare for late-game development and expansion.&lt;br /&gt;
&lt;br /&gt;
=== Late Game ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Longest Road/Largest Army:&#039;&#039;&#039; Take advantage of the development card &amp;quot;Knight&amp;quot; to build a large army or focus on building roads to claim the longest road. &lt;br /&gt;
* &#039;&#039;&#039;Victory Points:&#039;&#039;&#039; Continue building cities and using development cards to reach 10 victory points before your opponents.&lt;br /&gt;
* &#039;&#039;&#039;Trading:&#039;&#039;&#039; Use trades effectively to get the resources you need to build cities and development cards.&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Lag_Busting&amp;diff=4352</id>
		<title>Lag Busting</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Lag_Busting&amp;diff=4352"/>
		<updated>2024-10-09T03:20:04Z</updated>

		<summary type="html">&lt;p&gt;Tibal: /* Troubleshooting FPS Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lag ==&lt;br /&gt;
There are generally three different types of lag:&lt;br /&gt;
&lt;br /&gt;
=== Latency ===&lt;br /&gt;
This is caused by network congestion or connection issues. &lt;br /&gt;
&lt;br /&gt;
Symptoms of latency include:&lt;br /&gt;
* falling through the world when first joining or teleporting to another region.&lt;br /&gt;
* unexplained kicks to another server (this happens when our proxy detects that your connection is failing and tries to &amp;quot;keep it alive&amp;quot; by reconnecting you to the next available server).&lt;br /&gt;
* significant delays in command or chat execution.&lt;br /&gt;
* &amp;quot;rubber banding&amp;quot;, or snapping back to a previous location due to de-sync between the server and your client.&lt;br /&gt;
* complete disconnection from the network.&lt;br /&gt;
&lt;br /&gt;
==== Measuring Latency ====&lt;br /&gt;
One of the measures of latency includes your ping, which is how long it takes a packet of information to travel from your computer to the server and back again, measured in milliseconds. A visual representation of your ping on BadWolfMC is available for Java clients in the tab list. It can also be measured more precisely by using the &#039;&#039;&#039;/ping&#039;&#039;&#039; command. A ping in the double digits is generally considered good, but the lower this number is the better.&lt;br /&gt;
&lt;br /&gt;
Another great measure of latency is a tool called [https://github.com/White-Tiger/WinMTR WinMTR], which runs a traceroute while also detailing any packet loss along the way.&lt;br /&gt;
&lt;br /&gt;
A basic traceroute can also help, although by itself isn&#039;t as useful for diagnosing issues. This tool is built into your computer, though, so it doesn&#039;t require additional downloads:&lt;br /&gt;
&lt;br /&gt;
On Windows: Open the Command Prompt by pressing the Windows key + R, typing &amp;quot;cmd&amp;quot;, and pressing Enter. Then, type &amp;quot;tracert&amp;quot; followed by a space and the destination&#039;s IP address or web address. For example, to trace varonis.com, you would type &amp;quot;tracert play.badwolfmc.com&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On Mac: Open the Network Utility by opening Spotlight (Left Cmd + Spacebar or Click the Magnifying Glass on the right of the Menu Bar) and typing &amp;quot;Network Utility&amp;quot;. Then, choose Traceroute, enter a destination, and click Trace.&lt;br /&gt;
&lt;br /&gt;
=== Graphics Lag ===&lt;br /&gt;
Also referred to as FPS lag, this occurs when the player&#039;s machine does not have enough processing power for the demands being put on it. Symptoms include FPS drops, frame stuttering, longer resource pack (RP) loading, and game crashes.&lt;br /&gt;
&lt;br /&gt;
=== Server Lag ===&lt;br /&gt;
Measured by a server&#039;s Ticks Per Second (TPS) on a scale of 1-20, this is how long it takes the server to execute the functions of the game. A perfect TPS will be 20, meaning everything is running on time, while anything below 16 may indicate that some processes are taking too long and players may experience noticeable lag.&lt;br /&gt;
&lt;br /&gt;
It should be noted that TPS is measured both on the server and the client (client TPS is viewable in your F3 screen), but they are separate and largely unrelated. Client TPS is mostly only useful as a metric in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Thanks to our dedicated setup and significant optimization, server lag is rare on BadWolfMC. It is usually only experienced during &amp;quot;update seasons&amp;quot; when significant changes are being made to the core game and plugins, and bugs are being ironed out.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting Latency Issues ==&lt;br /&gt;
One of the quickest things that can help overall is using [[OptiFine]]. It&#039;s a well-known optimization mod that helps your computer process and load the world a bit easier. While strictly speaking it won&#039;t help with network issues, it can help mitigate some effects of a poor connection.&lt;br /&gt;
&lt;br /&gt;
The following steps can also be taken to help solve latency issues. Generally speaking, checking your setup and clearing DNS cache should be attempted first&lt;br /&gt;
&lt;br /&gt;
=== Check Your Setup ===&lt;br /&gt;
* Close any other open programs on your computer that may be using resources.&lt;br /&gt;
* Restart your computer (yes, we know, but &amp;quot;turning it off and on again&amp;quot; is a solution to many problems)&lt;br /&gt;
* Prefer a wired connections if possible, since these will always be more stable than Wi-Fi.&lt;br /&gt;
* Restart your modem and router. Unplug the power connections from the back, wait at least one minute, plug it back in, then wait for your internet to reconnect.&lt;br /&gt;
* Check other devices that may be using your network, disabling any unnecessary connections. These can crowd your network and take up precious bandwidth.&lt;br /&gt;
* If using a VPN try switching routes to something with more bandwidth available and/or an exit point near Chicago, IL (the physical location of our sever).&lt;br /&gt;
&lt;br /&gt;
=== Clear Your DNS Cache ===&lt;br /&gt;
&#039;&#039;&#039;On Windows:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Open Command Prompt as Administrator - in the Windows search bar type &amp;quot;Command&amp;quot; until you see Command Prompt in the suggestions. Right click that suggestion and select &amp;quot;Run as Administrator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Type the following commands in order, hitting enter after each, and waiting for each to complete before moving on:&lt;br /&gt;
# ipconfig/flushdns&lt;br /&gt;
# ipconfig/registerdns&lt;br /&gt;
# ipconfig/release&lt;br /&gt;
# ipconfig/renew&lt;br /&gt;
# netsh (by itself, it will go to a new line)&lt;br /&gt;
# winsock reset (not a typo)&lt;br /&gt;
&lt;br /&gt;
It will prompt you to restart your computer at this point, which you should do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Mac:&#039;&#039;&#039; &lt;br /&gt;
# Open Terminal &lt;br /&gt;
# Type sudo dscacheutil -flushcache; sudo killall -HUP mDNSResponder &lt;br /&gt;
# Press Enter &lt;br /&gt;
# Enter your administrator password when prompted &lt;br /&gt;
# Press Enter again &lt;br /&gt;
# Quit Terminal &lt;br /&gt;
&lt;br /&gt;
=== Switch DNS Servers (Advanced) ===&lt;br /&gt;
If you consistently have DNS issues (clearing the cache may help for a bit but you find yourself having to do it frequently), you might want to consider switching DNS providers. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve had several players, especially international players, have luck by switching their DNS servers to the public Google DNS. To do this, follow the instructions at https://developers.google.com/speed/public-dns/docs/using.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting FPS Issues ==&lt;br /&gt;
Again, using [[OptiFine]] will significantly help optimize your client, specifically targeting FPS problems. It provides several settings that can help to fine-tune visuals to better suit the capabilities of your machine, including reducing &amp;quot;nice to have&amp;quot; things while favoring performance, or vice versa if your machine can handle it.&lt;br /&gt;
&lt;br /&gt;
The following steps can also be taken to help solve frame issues:&lt;br /&gt;
&lt;br /&gt;
=== Reduce Entities ===&lt;br /&gt;
Entities (including tile entities), redstone, blocks with transparencies, and particles are some of the worst FPS offenders. Reducing these in your area will significantly improve your FPS performance. &lt;br /&gt;
&lt;br /&gt;
The worst entities include all types of mobs (animals, monsters, villagers, etc.), item frames, armor stands, chests, and signs. &lt;br /&gt;
&lt;br /&gt;
=== Resource Packs &amp;amp; Shaders ===&lt;br /&gt;
Unfortunately your second favorite resource pack (since the first is obviously the [[Resource Pack|BadWolfMC Resource Pack]]) can significantly impact your FPS. The BadWolfMC RP itself is heavily optimized and should not impact performance with the exception of some of the more complex models. One of the more common offenders is the popular &amp;quot;Vanilla Tweaks&amp;quot; RP, especially any 3D tweaks. You can rule out your RP as a factor by temporarily disabling it in your Minecraft client options.&lt;br /&gt;
&lt;br /&gt;
Similarly, any shaders you may be using, while quite lovely, are often very resource heavy and should only be used on more robust systems.&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Lights ===&lt;br /&gt;
A very cool feature of OptiFine is the Dynamic Lights which is found in the Menu under &amp;quot;Video Settings...&amp;quot;, but it may be another culprit. If you are experiencing significant FPS problems, you may want to try disabling this feature (some players have found this to be a problem particularly around the Alpha spawn Mall).&lt;br /&gt;
&lt;br /&gt;
=== Video Settings ===&lt;br /&gt;
There are several video settings that can help reduce FPS issues, and we recommend trying out different settings to find a combination that works for you. Reducing render distance and setting any options to &amp;quot;fast&amp;quot; instead of &amp;quot;fancy&amp;quot; can help to reduce frame lag. OptiFine also adds additional settings here that can further tweak performance, including reducing the number of particles and changing the way some transparent blocks are handled.&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Lag_Busting&amp;diff=4351</id>
		<title>Lag Busting</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Lag_Busting&amp;diff=4351"/>
		<updated>2024-10-09T03:06:33Z</updated>

		<summary type="html">&lt;p&gt;Tibal: /* Check Your Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lag ==&lt;br /&gt;
There are generally three different types of lag:&lt;br /&gt;
&lt;br /&gt;
=== Latency ===&lt;br /&gt;
This is caused by network congestion or connection issues. &lt;br /&gt;
&lt;br /&gt;
Symptoms of latency include:&lt;br /&gt;
* falling through the world when first joining or teleporting to another region.&lt;br /&gt;
* unexplained kicks to another server (this happens when our proxy detects that your connection is failing and tries to &amp;quot;keep it alive&amp;quot; by reconnecting you to the next available server).&lt;br /&gt;
* significant delays in command or chat execution.&lt;br /&gt;
* &amp;quot;rubber banding&amp;quot;, or snapping back to a previous location due to de-sync between the server and your client.&lt;br /&gt;
* complete disconnection from the network.&lt;br /&gt;
&lt;br /&gt;
==== Measuring Latency ====&lt;br /&gt;
One of the measures of latency includes your ping, which is how long it takes a packet of information to travel from your computer to the server and back again, measured in milliseconds. A visual representation of your ping on BadWolfMC is available for Java clients in the tab list. It can also be measured more precisely by using the &#039;&#039;&#039;/ping&#039;&#039;&#039; command. A ping in the double digits is generally considered good, but the lower this number is the better.&lt;br /&gt;
&lt;br /&gt;
Another great measure of latency is a tool called [https://github.com/White-Tiger/WinMTR WinMTR], which runs a traceroute while also detailing any packet loss along the way.&lt;br /&gt;
&lt;br /&gt;
A basic traceroute can also help, although by itself isn&#039;t as useful for diagnosing issues. This tool is built into your computer, though, so it doesn&#039;t require additional downloads:&lt;br /&gt;
&lt;br /&gt;
On Windows: Open the Command Prompt by pressing the Windows key + R, typing &amp;quot;cmd&amp;quot;, and pressing Enter. Then, type &amp;quot;tracert&amp;quot; followed by a space and the destination&#039;s IP address or web address. For example, to trace varonis.com, you would type &amp;quot;tracert play.badwolfmc.com&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On Mac: Open the Network Utility by opening Spotlight (Left Cmd + Spacebar or Click the Magnifying Glass on the right of the Menu Bar) and typing &amp;quot;Network Utility&amp;quot;. Then, choose Traceroute, enter a destination, and click Trace.&lt;br /&gt;
&lt;br /&gt;
=== Graphics Lag ===&lt;br /&gt;
Also referred to as FPS lag, this occurs when the player&#039;s machine does not have enough processing power for the demands being put on it. Symptoms include FPS drops, frame stuttering, longer resource pack (RP) loading, and game crashes.&lt;br /&gt;
&lt;br /&gt;
=== Server Lag ===&lt;br /&gt;
Measured by a server&#039;s Ticks Per Second (TPS) on a scale of 1-20, this is how long it takes the server to execute the functions of the game. A perfect TPS will be 20, meaning everything is running on time, while anything below 16 may indicate that some processes are taking too long and players may experience noticeable lag.&lt;br /&gt;
&lt;br /&gt;
It should be noted that TPS is measured both on the server and the client (client TPS is viewable in your F3 screen), but they are separate and largely unrelated. Client TPS is mostly only useful as a metric in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Thanks to our dedicated setup and significant optimization, server lag is rare on BadWolfMC. It is usually only experienced during &amp;quot;update seasons&amp;quot; when significant changes are being made to the core game and plugins, and bugs are being ironed out.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting Latency Issues ==&lt;br /&gt;
One of the quickest things that can help overall is using [[OptiFine]]. It&#039;s a well-known optimization mod that helps your computer process and load the world a bit easier. While strictly speaking it won&#039;t help with network issues, it can help mitigate some effects of a poor connection.&lt;br /&gt;
&lt;br /&gt;
The following steps can also be taken to help solve latency issues. Generally speaking, checking your setup and clearing DNS cache should be attempted first&lt;br /&gt;
&lt;br /&gt;
=== Check Your Setup ===&lt;br /&gt;
* Close any other open programs on your computer that may be using resources.&lt;br /&gt;
* Restart your computer (yes, we know, but &amp;quot;turning it off and on again&amp;quot; is a solution to many problems)&lt;br /&gt;
* Prefer a wired connections if possible, since these will always be more stable than Wi-Fi.&lt;br /&gt;
* Restart your modem and router. Unplug the power connections from the back, wait at least one minute, plug it back in, then wait for your internet to reconnect.&lt;br /&gt;
* Check other devices that may be using your network, disabling any unnecessary connections. These can crowd your network and take up precious bandwidth.&lt;br /&gt;
* If using a VPN try switching routes to something with more bandwidth available and/or an exit point near Chicago, IL (the physical location of our sever).&lt;br /&gt;
&lt;br /&gt;
=== Clear Your DNS Cache ===&lt;br /&gt;
&#039;&#039;&#039;On Windows:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Open Command Prompt as Administrator - in the Windows search bar type &amp;quot;Command&amp;quot; until you see Command Prompt in the suggestions. Right click that suggestion and select &amp;quot;Run as Administrator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Type the following commands in order, hitting enter after each, and waiting for each to complete before moving on:&lt;br /&gt;
# ipconfig/flushdns&lt;br /&gt;
# ipconfig/registerdns&lt;br /&gt;
# ipconfig/release&lt;br /&gt;
# ipconfig/renew&lt;br /&gt;
# netsh (by itself, it will go to a new line)&lt;br /&gt;
# winsock reset (not a typo)&lt;br /&gt;
&lt;br /&gt;
It will prompt you to restart your computer at this point, which you should do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Mac:&#039;&#039;&#039; &lt;br /&gt;
# Open Terminal &lt;br /&gt;
# Type sudo dscacheutil -flushcache; sudo killall -HUP mDNSResponder &lt;br /&gt;
# Press Enter &lt;br /&gt;
# Enter your administrator password when prompted &lt;br /&gt;
# Press Enter again &lt;br /&gt;
# Quit Terminal &lt;br /&gt;
&lt;br /&gt;
=== Switch DNS Servers (Advanced) ===&lt;br /&gt;
If you consistently have DNS issues (clearing the cache may help for a bit but you find yourself having to do it frequently), you might want to consider switching DNS providers. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve had several players, especially international players, have luck by switching their DNS servers to the public Google DNS. To do this, follow the instructions at https://developers.google.com/speed/public-dns/docs/using.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting FPS Issues ==&lt;br /&gt;
Again, using [[OptiFine]] will significantly help optimize your client, specifically targeting FPS problems. It provides several settings that can help to fine-tune visuals to better suit the capabilities of your machine, including reducing &amp;quot;nice to have&amp;quot; things while favoring performance, or vice versa if your machine can handle it.&lt;br /&gt;
&lt;br /&gt;
The following steps can also be taken to help solve frame issues:&lt;br /&gt;
&lt;br /&gt;
=== Reduce Entities ===&lt;br /&gt;
Entities (including tile entities), redstone, blocks with transparencies, and particles are some of the worst FPS offenders. Reducing these in your area will significantly improve your FPS performance. &lt;br /&gt;
&lt;br /&gt;
The worst entities include all types of mobs (animals, monsters, villagers, etc.), item frames, armor stands, chests, and signs. &lt;br /&gt;
&lt;br /&gt;
=== Resource Packs &amp;amp; Shaders ===&lt;br /&gt;
Unfortunately your second favorite resource pack (since the first is obviously the [[Resource Pack|BadWolfMC Resource Pack]]) can significantly impact your FPS. The BadWolfMC RP itself is heavily optimized and should not impact performance with the exception of some of the more complex models. One of the more common offenders is the popular &amp;quot;Vanilla Tweaks&amp;quot; RP, especially any 3D tweaks. You can rule out your RP as a factor by temporarily disabling it in your Minecraft client options.&lt;br /&gt;
&lt;br /&gt;
Similarly, any shaders you may be using, while quite lovely, are often very resource heavy and should only be used on more robust systems.&lt;br /&gt;
&lt;br /&gt;
=== Video Settings ===&lt;br /&gt;
There are several video settings that can help reduce FPS issues, and we recommend trying out different settings to find a combination that works for you. Reducing render distance and setting any options to &amp;quot;fast&amp;quot; instead of &amp;quot;fancy&amp;quot; can help to reduce frame lag. OptiFine also adds additional settings here that can further tweak performance, including reducing the number of particles and changing the way some transparent blocks are handled.&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Tardis_Vaults&amp;diff=4311</id>
		<title>Tardis Vaults</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Tardis_Vaults&amp;diff=4311"/>
		<updated>2024-04-04T16:48:01Z</updated>

		<summary type="html">&lt;p&gt;Tibal: /* Vault Rules &amp;amp; Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox serverbuild&lt;br /&gt;
|title        = The Tardis Vaults&lt;br /&gt;
|image        = VaultAltar.webp&lt;br /&gt;
|caption      = The Vault Altar inside the Matrix Room, found inside the Tardis&lt;br /&gt;
|contributors = [[User:Cesar|Cesar]], [[User:Merc|merc]], Ca3lan, Shimmisham, Jennyblaze&lt;br /&gt;
|category     = Server Builds&lt;br /&gt;
|underground  = Yes&lt;br /&gt;
|public       = Yes&lt;br /&gt;
|startdate    = 1 June 2023&lt;br /&gt;
|releasedate  = 1 October 2023&lt;br /&gt;
|server       = Alpha&lt;br /&gt;
|dimension    = The Vaults&lt;br /&gt;
|nearestwarp  = Vault&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Tardis Vaults are a dungeon series on BadWolfMC Alpha, released on October 1, 2023 as part of BadWolfMC&#039;s seven year anniversary celebration. There are 6 vaults of increasing size and difficulty which players can loot and explore.&lt;br /&gt;
&lt;br /&gt;
== Vault Rules &amp;amp; Restrictions ==&lt;br /&gt;
Any breaking of these rules will result in the removal of your ability to participate in the Vaults or Vault-related activities.&lt;br /&gt;
&lt;br /&gt;
* Players are forbidden from trading, selling, or giving away Vault items/loot. &lt;br /&gt;
* Any mapping or location distribution beyond what is included in this wiki is prohibited.&lt;br /&gt;
* Players can work together in vaults, but discovery should be equitable - there should be no leading, babysitting, or tour-guiding through the vaults. Please allow novice players to discover the vaults for themselves. &lt;br /&gt;
* Vault entrance fees are one-time only. Once the run begins, you cannot teleport away and back, disconnect from the server, or regain entry on death.  &lt;br /&gt;
* The Tardis will attempt to remove any soul-bound boots upon entry to the Vaults, and you will not be able to reequip them. We recommend taking in only boots that are not soul-bound or you may be forced to complete the run barefoot. You may also lose your soul-bound boots if you enter the Vaults with a full inventory!&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:VaultLayout7.png|alt=The 7 diameter room layout for Vaults 1-3 showing the location of the Tardis Console and &amp;quot;X Marks The Spot&amp;quot; rooms.|thumb|200x200px|The 7 diameter room layout for Vaults 1-3 showing the location of the Tardis Console and &amp;quot;X Marks The Spot&amp;quot; rooms.]]&lt;br /&gt;
[[File:VaultLayout9.png|alt=The 9 diameter room layout for Vaults 4-6 showing the location of the Tardis Console and &amp;quot;X Marks The Spot&amp;quot; rooms.|thumb|200x200px|The 9 diameter room layout for Vaults 4-6 showing the location of the Tardis Console and &amp;quot;X Marks The Spot&amp;quot; rooms.]]&lt;br /&gt;
Once a Vault is opened each player will need to cover as much ground as possible and to discover as many loot chests as possible without dying before their Vault timer expires. Without exception, if a player dies, teleports away, or disconnects while in a Vault, their access will be revoked and they would need to pay the access fee again to begin a new run. Players will find Battle Passes during their journey, which can be used in the &amp;quot;X Marks The Spot&amp;quot; room to initiate the Boss Battle. Battle Pass requirements are scaled so that multiple trips will usually be necessary to initiate the Boss Battle. Successful completion of the boss fight will allow the player to progress to the next Vault level.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Features ===&lt;br /&gt;
All players will have the ability to use shulker backpacks in the vaults! Simply shift+right-click a shulker box in your inventory to stash your loot. If you&#039;d like to use this feature outside of the Vault, consider upgrading to [https://www.badwolfmc.com/shop &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[Diamond]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
If at any point you need to end your run, use the command &#039;&#039;&#039;/vaultexit&#039;&#039;&#039;. This will take you back to the Tardis&#039;s Matrix Room and remove the countdown timer.&lt;br /&gt;
&lt;br /&gt;
== Vault Access ==&lt;br /&gt;
Vault access is gained through the Tardis&#039;s Matrix Room, located in the south-east Pillar of Destiny behind the Cloister Room (leaderboards) or accessed directly with &#039;&#039;&#039;/warp Vault&#039;&#039;&#039;. Each Vault requires a &amp;quot;sacrificial&amp;quot; payment at the Matrix Altar, which includes cash, Vault Keys, a specially crafted Vault Gem unique to each Vault, and, optionally, a Time Vortex to extend the initial vault timer. Items required for Vault access are often found in previous vaults. Entry is only granted through the Matrix Altar and is only granted once per payment, meaning players cannot access the Vault again if they die, return home to get more items, or if they are disconnected during their access period. &#039;&#039;&#039;It is recommended to be prepared and have a reliable internet connection before you pay the entrance fee.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each Vault must be successfully conquered before the player is able to access the next level. Each Vault trip will have a 5-minute cooldown from the time of entry, but can be accessed as many times as players are willing to pay the entrance fees. However, each chest in a Vault can only be looted once every 4 days per player.&lt;br /&gt;
&lt;br /&gt;
Two of the payment categories required for each Vault include Vault Keys and Vault Gems:&lt;br /&gt;
&lt;br /&gt;
=== Vault Keys ===&lt;br /&gt;
Vault Keys can be obtained by farming Vault Key Shards from seasonal server mobs and Vault mobs or by [https://www.badwolfmc.com/shop purchasing them from our server store]. Five Vault Key Shards can be traded to the 14th Doctor NPC at /warp Vault for a Vault Key. Vault One requires 1 Vault Key, Vault Two requires 5 Vault Keys, and each subsequent Vault&#039;s key requirement increases by 5 keys each.&lt;br /&gt;
&lt;br /&gt;
=== Vault Gems ===&lt;br /&gt;
Vault Gems are specially crafted items requiring both common and rare resources found in the game. Many (but not all) of the rare-item ingredients have chances of spawning in the Epic or Legendary Loot Chests. Each Vault requires a slightly different gem, and crafting recipes for each can be found in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Vault Gem Red.png|alt=Red Vault Gem Crafting Recipe|center|thumb|300x300px|Red Vault Gem]]&lt;br /&gt;
|[[File:Vault Gem Orange.png|alt=Orange Vault Gem Crafting Recipe|center|thumb|300x300px|Orange Vault Gem]]&lt;br /&gt;
|[[File:Vault Gem Yellow.png|alt=Yellow Vault Gem Crafting Recipe|center|thumb|300x300px|Yellow Vault Gem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vault Gem Green.png|alt=Green Vault Gem Crafting Recipe|center|thumb|300x300px|Green Vault Gem]]&lt;br /&gt;
|[[File:Vault Gem Blue.png|alt=Blue Vault Gem Crafting Recipe|center|thumb|300x300px|Blue Vault Gem]]&lt;br /&gt;
|[[File:Vault Gem Purple.png|alt=Purple Vault Gem Crafting Recipe|center|thumb|300x300px|Purple Vault Gem - Note that the Dragon Egg required is the custom &amp;quot;Big Bad Bitch Egg&amp;quot;, not the vanilla dragon egg.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot Chests ==&lt;br /&gt;
Loot chests are the hunter&#039;s main target. The number and quality of chests vary widely depending on the difficulty of the Vault and the room itself. There are three types of loot chests: Common, Epic, and Legendary, and every room has at least one of each type of chest containing a wide range of possible items. Common and Epic chests share loot tables across levels, while each Vault has a separate loot table for Legendary chests. A player may be able to acces a Vault multiple times, but each chest can only be looted once every 4 days per player. &lt;br /&gt;
&lt;br /&gt;
=== Common ===&lt;br /&gt;
Easy to find and almost always out in the open. These chests contain basic items similar to what you might find in a low-level Minecraft loot chest. These are found in light-gray shulker boxes.&lt;br /&gt;
&lt;br /&gt;
=== Epic ===&lt;br /&gt;
Usually found a bit off the beaten path, usually (but not always) out in the open, and often guarded. These chests are a big step up from the common chest and contain valuable items which may even aid your journey. These are found in yellow shulker boxes.&lt;br /&gt;
&lt;br /&gt;
=== Legendary ===&lt;br /&gt;
Rarely found in plain sight, these chests are often well-hidden and may be guarded or require some mental or physical feat to gain access. These contain highly valuable items and are the only chests that contain the Battle Passes required to access the boss arena. These are found in light-blue shulker boxes.&lt;br /&gt;
&lt;br /&gt;
== Vault Mobs ==&lt;br /&gt;
Each room contains a varying number of spawners which spawn creatures that scale in difficulty with each Vault level. All Vault mobs have chances of dropping their heads, a Vault Key Shard, a Time Crystal, and Experience Points. Some Vault Mob heads can be traded with the 14th Doctor NPC in the Matrix Room for additional Vault Key Shards. All Vault mobs (with the exception of the Boss Arena mobs) have similar base statistics, and each gain +10 health, 0.5 damage points, and 0.5 armor points per Vault level.&lt;br /&gt;
&lt;br /&gt;
== Vault Details ==&lt;br /&gt;
Each Vault consists of 25 or 41 rooms in a diamond pattern, with a Tardis Console Room in the direct center of the diamond and an &amp;quot;X Marks the Spot&amp;quot; Room immediately above (although without direct access between the two), where players can gain access to the Boss Arena. Upon entry into the Vault, players will be taken to the Vault Antechamber, which is directly outside the Console Room. &lt;br /&gt;
&lt;br /&gt;
Each Vault typically has 2 sets of themed rooms which go outward from the console and &amp;quot;X&amp;quot; rooms. These themed rooms are typically the more difficult rooms in a given Vault. All other rooms in the Vault are varied and often include themed rooms from previous vaults. Each room varies in difficulty from a rating of 1-8, calculated based on a given room&#039;s risk (number of spawners) vs. reward (number and level of chests). &lt;br /&gt;
&lt;br /&gt;
Additional Vault details are provided in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Vaults&lt;br /&gt;
|-&lt;br /&gt;
! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Rooms&#039;&#039;&#039; || 25 || 25 || 25 || 41 || 41 || 41&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Avg. Difficulty&#039;&#039;&#039; || 1.87 || 2.01 || 2.34 || 2.46 || 2.47 || 3.13&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Difficulty Range&#039;&#039;&#039; || 1-3 || 1-3 || 2-4 || 1-4 || 1-4 || 1-8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Spawners&#039;&#039;&#039; || 91 || 98 || 111 || 178 || 215 || 238&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legendary Chests&#039;&#039;&#039; || 65 || 67 || 65 || 124 || 112 || 118&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Chests&#039;&#039;&#039; || 200 || 216 || 228 || 403 || 392 || 437&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vault Keys Reqd.&#039;&#039;&#039; || 1 || 5 || 10 || 15 || 20 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Currency Reqd.&#039;&#039;&#039; || 1000 || 1250 || 1500 || 1750 || 2000 || 2250&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gem Reqd.&#039;&#039;&#039; || Red || Orange || Yellow || Green || Blue || Purple&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Passes Reqd.&#039;&#039;&#039; || 10 || 15 || 20 || 25 || 30 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vault Items ==&lt;br /&gt;
&lt;br /&gt;
=== Time Vortices ===&lt;br /&gt;
A &#039;&#039;&#039;Time Vortex&#039;&#039;&#039; is an item that allows the player to manipulate their Vault Timer either before or during their run. One Time Vortex in item form can be used when initializing a run to extend the Vault Timer by 5 minutes. Time Vortex items can also be deposited into or withdrawn from a player&#039;s Vault balance using the GUI on the Matrix Altar. &lt;br /&gt;
&lt;br /&gt;
When deposited, Time Vortices can be used to purchase timer replacements (using &#039;&#039;&#039;/vaulttime&#039;&#039;&#039; to bring up the GUI) in values of either 5, 10, or 15 minutes, costing one Time Vortex per 5 minutes. &#039;&#039;&#039;These values do not add time to the Vault Timer, but replace the timer with their own value.&#039;&#039;&#039; It is therefore advised to use them only when time is nearly expired. Time Vortices can only be used on the main Vault run and not in the Boss Arena.&lt;br /&gt;
&lt;br /&gt;
Time Vortices can be purchased from the [https://www.badwolfmc.com/shop BadWolfMC Shop] or crafted from a nether star, gold blocks, and special Time Crystals dropped by Vault mobs.&lt;br /&gt;
[[File:TimeVortex.png|alt=Crafting recipe for the Time Vortex|none|thumb|300x300px|Crafting recipe for the Time Vortex]]&lt;br /&gt;
&lt;br /&gt;
=== Bag of Golden Carrots ===&lt;br /&gt;
The Bag of Golden Carrots is an item that facilitates fast eating within the Vaults. It requires the player to have golden carrots in their inventory but allows them to be consumed instantly. The Bag only works in the main Vaults and does not work during the boss fight or in the rest of the server. It can only be obtained by crafting a nether star, four enchanted golden apples, and 4 golden carrots on a crafting table. &lt;br /&gt;
[[File:Bag of Golden Carrots.png|alt=Crafting recipe for the Bag of Golden Carrots used in the Tardis Vaults|none|thumb|300x300px|Crafting recipe for the Bag of Golden Carrots]]&lt;br /&gt;
&lt;br /&gt;
== Boss Arena ==&lt;br /&gt;
Boss Arena entrance is gained through an altar in a hidden treasure room found in each Vault&#039;s &amp;quot;X Marks The Spot&amp;quot; room. The first boss arena requires 10 Battle Passes to enter per player, and the required number increases by 5 passes for each subsequent Vault&#039;s arena, likely requiring multiple runs before the boss can be accessed. Battle Passes are found only in Legendary Chests and are unique to the Vault in which they are found.&lt;br /&gt;
&lt;br /&gt;
Once entry to the arena is gained, the existing Vault Timer is cleared and a new Arena Timer will give players 15 minutes to defeat each Vault Boss. Players are granted unlimited respawns within the Boss Arena, but the run will end when the timer runs out or if they disconnect before they&#039;ve defeated the Boss. Each player can only access the boss once per week per Vault — if a boss fight attempt is unsuccessful for whatever reason, individual players will need to wait a week before making another attempt and will need to once again gather the required Battle Passes. Players within 40 blocks of the boss upon his death will receive 10 loyalty points and access to the next Vault in addition to a simple loot table. &lt;br /&gt;
&lt;br /&gt;
Successful completion of all 6 Vaults will grant the player a one-time reward of soul-bound netherite pants enchanted with Swift Sneak 3, Protection 4, Unbreaking 3, and Mending.&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=List_of_Stores&amp;diff=4236</id>
		<title>List of Stores</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=List_of_Stores&amp;diff=4236"/>
		<updated>2023-09-29T05:56:27Z</updated>

		<summary type="html">&lt;p&gt;Tibal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Stores ==&lt;br /&gt;
Players should list individual items they sell in the Mall Directory at &#039;&#039;&#039;/res tp spawn.directory&#039;&#039;&#039;! The following list is by no means exhaustive, but is simply populated occasionally from the #shop-listings channel on the BadWolfMC Discord server.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot; width=100%&lt;br /&gt;
 |-&lt;br /&gt;
 ! Store Name&lt;br /&gt;
 ! Items&lt;br /&gt;
 ! Owner&lt;br /&gt;
 ! Buys/Sells&lt;br /&gt;
 ! Server&lt;br /&gt;
 ! Location&lt;br /&gt;
 ! Res TP&lt;br /&gt;
 &lt;br /&gt;
 |-&lt;br /&gt;
 | BadWolfMC Art Gallery || Custom Paintings || server || sells || [[BadWolfMC Alpha|Alpha]] || [[Mall|BadWolfMC Mall]] || spawn.artgallery&lt;br /&gt;
 |-&lt;br /&gt;
 | BadWolfMC Market || Decorative Heads || server || sells || [[BadWolfMC Alpha|Alpha]] || [[Mall|BadWolfMC Mall]] || warp market&lt;br /&gt;
 |-&lt;br /&gt;
 | BadWolfMC Pawn Shop || Seasonal Mob Drop Purchaser || server || buys || [[BadWolfMC Alpha|Alpha]] || [[Mall|BadWolfMC Mall]] || spawn.pawn&lt;br /&gt;
 |-&lt;br /&gt;
 | The Rusty Urchin || Prismarine/Sea Lanterns, Iron, Quartz, Gunpowder, Gravel, Sand || Cesar &amp;amp; merc || sells || [[BadWolfMC Alpha|Alpha]] || [[Mall|BadWolfMC Mall]] || spawn.rusty&lt;br /&gt;
 |-&lt;br /&gt;
 | Mother Twiston&#039;s || Nether Stars, Rare Magic Books, Totems of Undying, and More! || Cesar &amp;amp; merc || sells || [[BadWolfMC Gamma|Gamma]] || [[Camelot Mall]] || Camelot.Twiston&lt;br /&gt;
 |-&lt;br /&gt;
 | Tibal&#039;s Mall Shop || All Smithing Templates, Shulker Shells, Elytra, Wither Skulls, Netherite, Totems of Undying, and more! || Tibal || sells || [[BadWolfMC Alpha|Alpha]] || [[Mall|BadWolfMC Mall]] || spawn.mall1b &lt;br /&gt;
&amp;lt;!--   ADD YOUR STORE IMMEDIATELY ABOVE THIS LINE   --&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
Add a new store by inserting this example code above the &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; symbol:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; |-&lt;br /&gt;
 | BadWolfMC Art Gallery || Custom Paintings || server || sells || [[BadWolfMC Alpha|Alpha]] || [[Mall|BadWolfMC Mall]] || spawn.artgallery &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of Player Residences]] &lt;br /&gt;
* [[List of Public Farms]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Residences]]&lt;/div&gt;</summary>
		<author><name>Tibal</name></author>
	</entry>
</feed>