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	<id>https://wiki.badwolfmc.com/w/index.php?action=history&amp;feed=atom&amp;title=Continuum</id>
	<title>Continuum - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.badwolfmc.com/w/index.php?action=history&amp;feed=atom&amp;title=Continuum"/>
	<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;action=history"/>
	<updated>2026-09-13T12:45:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.4</generator>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6679&amp;oldid=prev</id>
		<title>Merc: Added TLDR</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6679&amp;oldid=prev"/>
		<updated>2026-09-06T23:55:32Z</updated>

		<summary type="html">&lt;p&gt;Added TLDR&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:55, 6 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most features can be used either through the inventory menus or through &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; commands.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most features can be used either through the inventory menus or through &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; commands.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Ambox&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| type  = notice&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| text  = &amp;lt;div&amp;gt;&#039;&#039;&#039;TLDR:&#039;&#039;&#039; Engage in the Continuum by earning &#039;&#039;&#039;Fixed Points&#039;&#039;&#039; daily to achieve &#039;&#039;&#039;Milestones&#039;&#039;&#039; and &#039;&#039;&#039;Goals&#039;&#039;&#039;. Guard your Continuity with &#039;&#039;&#039;Time Locks&#039;&#039;&#039; and &#039;&#039;&#039;Vacation&#039;&#039;&#039; or repair it with &#039;&#039;&#039;Polarity Reversals&#039;&#039;&#039;. Earn better loot as your Continuity climbs.&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fixed Points and Continuity ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fixed Points and Continuity ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6677&amp;oldid=prev</id>
		<title>Merc: Goal tweaks</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6677&amp;oldid=prev"/>
		<updated>2026-08-31T07:42:18Z</updated>

		<summary type="html">&lt;p&gt;Goal tweaks&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:42, 31 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot;&gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Personal Goals ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Personal Goals ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Personal Goals&#039;&#039;&#039; are optional challenges you pursue yourself. The exact enabled Goals, targets, timing, and rewards shown through the Goal menu/commands.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Personal Goals&#039;&#039;&#039; are optional challenges you pursue yourself. The exact enabled Goals, targets, timing, and rewards &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;shown through the Goal menu/commands.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Personal Goal families include:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Personal Goal families include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Fixed Points in a window&#039;&#039;&#039; — &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example, &lt;/del&gt;earn a set number of Fixed Points during a week, month, or rolling set of logical days&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A strict version can require every eligible date&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Fixed Points in a window&#039;&#039;&#039; — earn a set number of Fixed Points &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or use available protections &lt;/ins&gt;during a week, month, or rolling set of logical days.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Clean Fixed Point run&amp;#039;&amp;#039;&amp;#039; — build a consecutive run of earned Fixed Points without specified protection events interrupting it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Clean Fixed Point run&amp;#039;&amp;#039;&amp;#039; — build a consecutive run of earned Fixed Points without specified protection events interrupting it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Gain Continuity&#039;&#039;&#039; — increase Continuity by a configured amount from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Goal&lt;/del&gt;&#039;s starting baseline.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Gain Continuity&#039;&#039;&#039; — increase Continuity by a configured amount from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goal&lt;/ins&gt;&#039;s starting baseline.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Beat Personal Best&#039;&#039;&#039; — exceed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;longest Continuity &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you had when the Goal began&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Beat Personal Best&#039;&#039;&#039; — &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;granted automatically after a break, &lt;/ins&gt;exceed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your previously held &lt;/ins&gt;longest Continuity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each player can have up to &#039;&#039;&#039;3 active/scheduled selectable Personal Goals&#039;&#039;&#039; at once.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each player can have up to &#039;&#039;&#039;3 active/scheduled selectable Personal Goals&#039;&#039;&#039; at once&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, not counting automatically assigned goals&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some Goals begin automatically; others are manually selectable. Some definitions may also allow you to enable automatic restart after successful completion. Your preference never bypasses the Goal&amp;#039;s normal repeat/cooldown rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some Goals begin automatically; others are manually selectable. Some definitions may also allow you to enable automatic restart after successful completion. Your preference never bypasses the Goal&amp;#039;s normal repeat/cooldown rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
	<entry>
		<id>https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6676&amp;oldid=prev</id>
		<title>Merc: Initial page creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.badwolfmc.com/w/index.php?title=Continuum&amp;diff=6676&amp;oldid=prev"/>
		<updated>2026-08-29T10:14:46Z</updated>

		<summary type="html">&lt;p&gt;Initial page creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Continuum&amp;#039;&amp;#039;&amp;#039; is BadWolfMC&amp;#039;s daily Continuity and engagement system. It rewards regular meaningful play without requiring you to log in every single calendar day, and it includes several ways to protect a Continuity when real life gets in the way.&lt;br /&gt;
&lt;br /&gt;
Continuum is built around three scales of play:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Personal&amp;#039;&amp;#039;&amp;#039; — your Fixed Points, Continuity, protections, milestones, and Personal Goals.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Companion&amp;#039;&amp;#039;&amp;#039; — one-to-one friendships with shared Companion Continuity, Time Lock rescue, shared Goals, and milestones.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Community&amp;#039;&amp;#039;&amp;#039; — server- or network-wide Goals that everyone can help complete.&lt;br /&gt;
&lt;br /&gt;
Most features can be used either through the inventory menus or through &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; commands.&lt;br /&gt;
&lt;br /&gt;
== Fixed Points and Continuity ==&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Fixed Point&amp;#039;&amp;#039;&amp;#039; is the successful completion of one Continuum logical day. The current activity requirement is &amp;#039;&amp;#039;&amp;#039;15 minutes of connected play&amp;#039;&amp;#039;&amp;#039; during that logical day.&lt;br /&gt;
&lt;br /&gt;
Your connected time can be split across BadWolfMC servers. For example, time spent on Delta and Alpha during the same logical day can combine toward the same Fixed Point.&lt;br /&gt;
&lt;br /&gt;
Once you establish the day&amp;#039;s Fixed Point:&lt;br /&gt;
&lt;br /&gt;
* your &amp;#039;&amp;#039;&amp;#039;Continuity&amp;#039;&amp;#039;&amp;#039; increases by 1;&lt;br /&gt;
* you cannot earn a second Fixed Point for the same logical day;&lt;br /&gt;
* additional play that day does not increase Continuity again.&lt;br /&gt;
&lt;br /&gt;
=== Your logical day ===&lt;br /&gt;
Logical days begin at 6:00AM in the &amp;#039;&amp;#039;&amp;#039;America/New_York&amp;#039;&amp;#039;&amp;#039; timezone. You can also set your timezone using the &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; GUI or the &amp;lt;code&amp;gt;/streak timezone set &amp;lt;IANA-zone&amp;gt;&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
You can see today&amp;#039;s state with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and get a more detailed explanation of a retained date with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak why&lt;br /&gt;
/streak why YYYY-MM-DD&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Locks ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Time Locks&amp;#039;&amp;#039;&amp;#039; automatically protect an otherwise missed logical day. You do not manually choose which date to use one on; Continuum consumes them chronologically when a missed date finalizes and protection is available.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &amp;#039;&amp;#039;&amp;#039;2 Time Locks&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* Earning &amp;#039;&amp;#039;&amp;#039;4 Fixed Points&amp;#039;&amp;#039;&amp;#039; during a Monday-Sunday logical week awards &amp;#039;&amp;#039;&amp;#039;1 Time Lock&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* Your effective maximum number of Time Locks varies with your server rank:&lt;br /&gt;
** Member &amp;amp; Iron: 2&lt;br /&gt;
** Gold: 3&lt;br /&gt;
** Diamond: 5&lt;br /&gt;
* If your maximum later becomes lower than your existing balance, already-earned Time Locks are kept. The lower maximum limits future acquisition rather than confiscating them.&lt;br /&gt;
&lt;br /&gt;
A Time Lock &amp;#039;&amp;#039;&amp;#039;preserves&amp;#039;&amp;#039;&amp;#039; personal Continuity but does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; add another Fixed Point to it.&lt;br /&gt;
&lt;br /&gt;
Check your current balance with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak balances&lt;br /&gt;
/streak lock status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polarity Reversals ==&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Polarity Reversal&amp;#039;&amp;#039;&amp;#039; can repair the most recent eligible ordinary break in your Continuity.&lt;br /&gt;
&lt;br /&gt;
* New Continuum participation starts with &amp;#039;&amp;#039;&amp;#039;1 Polarity Reversal&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* Normal monthly grant: &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* Normal balance cap: &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* Repair window: &amp;#039;&amp;#039;&amp;#039;48 hours&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* Maximum normally repairable gap: &amp;#039;&amp;#039;&amp;#039;1 missed logical day&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* You must establish the &amp;#039;&amp;#039;&amp;#039;current logical day&amp;#039;s Fixed Point first&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* Only the most recent eligible break can normally be repaired.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak repair&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A repaired date becomes &amp;#039;&amp;#039;&amp;#039;Repaired&amp;#039;&amp;#039;&amp;#039;. It reconnects/preserves the Continuity, but the repaired date does not become an earned Fixed Point and does not itself add 1 to the Continuity count.&lt;br /&gt;
&lt;br /&gt;
== Vacation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vacation&amp;#039;&amp;#039;&amp;#039; is planned Continuity protection for time you know you will be away.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;28&amp;#039;&amp;#039;&amp;#039; protected Vacation days in a rolling &amp;#039;&amp;#039;&amp;#039;365-day&amp;#039;&amp;#039;&amp;#039; window;&lt;br /&gt;
* Minimum Vacation length: &amp;#039;&amp;#039;&amp;#039;2 logical days&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* Maximum Vacation length: &amp;#039;&amp;#039;&amp;#039;14 logical days&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* Early-return cooldown before scheduling another Vacation: &amp;#039;&amp;#039;&amp;#039;2 logical days&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A Vacation begins on your &amp;#039;&amp;#039;&amp;#039;next logical day&amp;#039;&amp;#039;&amp;#039;, not immediately when you schedule it.&lt;br /&gt;
&lt;br /&gt;
While Vacation is active, activity does not count toward a Fixed Point. Vacation preserves your Continuity without increasing it.&lt;br /&gt;
&lt;br /&gt;
A Vacation day is charged only if that logical date actually finalizes as &amp;#039;&amp;#039;&amp;#039;Vacation&amp;#039;&amp;#039;&amp;#039;. If you return early and end Vacation before the current logical date finalizes, that date is not charged as Vacation; it must instead resolve normally through a Fixed Point, Time Lock, or miss.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak vacation&lt;br /&gt;
/streak vacation status&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt;&lt;br /&gt;
/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&lt;br /&gt;
/streak vacation cancel&lt;br /&gt;
/streak vacation end&lt;br /&gt;
/streak vacation end confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;cancel&amp;lt;/code&amp;gt; is for a scheduled Vacation that has not started. &amp;lt;code&amp;gt;end&amp;lt;/code&amp;gt; is for returning early from a Vacation that is already active.&lt;br /&gt;
&lt;br /&gt;
When ending early, the change is immediate: activity before the committed return time does not count, while activity afterward may count toward that logical day&amp;#039;s Fixed Point.&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
Personal milestones are automatic achievements. They do not take up Personal Goal slots and do not need to be manually joined.&lt;br /&gt;
&lt;br /&gt;
The milestone system recognizes Continuity achievements through rewards. The exact milestone names, thresholds, and rewards are shown in Continuum and may change as BadWolfMC&amp;#039;s milestone catalog evolves.&lt;br /&gt;
&lt;br /&gt;
Browse your milestone progress with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak milestones&lt;br /&gt;
/streak milestones &amp;amp;lt;page&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personal Goals ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Personal Goals&amp;#039;&amp;#039;&amp;#039; are optional challenges you pursue yourself. The exact enabled Goals, targets, timing, and rewards shown through the Goal menu/commands.&lt;br /&gt;
&lt;br /&gt;
Personal Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fixed Points in a window&amp;#039;&amp;#039;&amp;#039; — for example, earn a set number of Fixed Points during a week, month, or rolling set of logical days. A strict version can require every eligible date.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Clean Fixed Point run&amp;#039;&amp;#039;&amp;#039; — build a consecutive run of earned Fixed Points without specified protection events interrupting it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gain Continuity&amp;#039;&amp;#039;&amp;#039; — increase Continuity by a configured amount from the Goal&amp;#039;s starting baseline.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Beat Personal Best&amp;#039;&amp;#039;&amp;#039; — exceed the longest Continuity you had when the Goal began.&lt;br /&gt;
&lt;br /&gt;
Each player can have up to &amp;#039;&amp;#039;&amp;#039;3 active/scheduled selectable Personal Goals&amp;#039;&amp;#039;&amp;#039; at once.&lt;br /&gt;
&lt;br /&gt;
Some Goals begin automatically; others are manually selectable. Some definitions may also allow you to enable automatic restart after successful completion. Your preference never bypasses the Goal&amp;#039;s normal repeat/cooldown rules.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak goals&lt;br /&gt;
/streak goals list&lt;br /&gt;
/streak goal view &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal join &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&lt;br /&gt;
/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Companion&amp;#039;&amp;#039;&amp;#039; is a mutual one-to-one non-exclusive Continuum relationship. Each player can have several different Companions who do not need to be connected to one another.&lt;br /&gt;
&lt;br /&gt;
Your effective maximum number of Companions varies with your server rank:&lt;br /&gt;
* Member &amp;amp; Iron: 2&lt;br /&gt;
* Gold: 3&lt;br /&gt;
* Diamond: 5&lt;br /&gt;
&lt;br /&gt;
If you get Diamond and establish 5 Companions but later fall back to Gold, existing Companion relationships remain intact; you simply cannot establish additional relationships until you are within your current limit.&lt;br /&gt;
&lt;br /&gt;
Incoming Companion requests are allowed by default and the invited player does not need to be online at the time (but would need to have an established Continuity). Requests normally expire after &amp;#039;&amp;#039;&amp;#039;7 days&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
=== Managing Companions ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion&lt;br /&gt;
/streak companion list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak companion view &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion request &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&lt;br /&gt;
/streak companion requests on&lt;br /&gt;
/streak companion requests off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removing a Companion also ends any incomplete shared Companion Goals for that relationship, so Continuum asks for confirmation first.&lt;br /&gt;
&lt;br /&gt;
=== Companion Continuity ===&lt;br /&gt;
&lt;br /&gt;
Companion Continuity compares matching finalized logical-date labels for the two players. You do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; need to share a timezone or play at the same time.&lt;br /&gt;
&lt;br /&gt;
For each matching finalized date:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your result / Companion result !! Companion Continuity&lt;br /&gt;
|-&lt;br /&gt;
| Both are Fixed Point or Time Lock || Advances by 1&lt;br /&gt;
|-&lt;br /&gt;
| Both maintained Continuity, but at least one result is Repaired, Vacation, or Exempt || Preserved; does not advance&lt;br /&gt;
|-&lt;br /&gt;
| Either player is Missed || Breaks&lt;br /&gt;
|-&lt;br /&gt;
| One matching date is not finalized yet || Waits for both dates to finalize&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This means a Time Lock can keep a Companion journey moving forward, while Vacation or a repaired/exempt date protects the relationship without artificially increasing its shared count.&lt;br /&gt;
&lt;br /&gt;
=== Time Lock gifts and rescue alerts ===&lt;br /&gt;
&lt;br /&gt;
You may send one of your Time Locks to a Companion when the gifting rules allow it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current rules allow:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1 gift per Companion pair per week&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1 total Companion Time Lock gift per donor per week&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* the receiving Companion must have room under their current normal Time Lock maximum.&lt;br /&gt;
&lt;br /&gt;
Companion rescue alerts are enabled by default. When a Companion with an active journey is approaching reset without a Fixed Point or available Time Lock, eligible online Companions can receive one at-risk alert approximately &amp;#039;&amp;#039;&amp;#039;6 hours before that player&amp;#039;s reset&amp;#039;&amp;#039;&amp;#039;. A committed rescue disarms that episode, and alerts do not repeatedly fire every day for someone who has not returned; rescue re-arms after the player personally establishes another Fixed Point.&lt;br /&gt;
&lt;br /&gt;
=== Companion Goals ===&lt;br /&gt;
&lt;br /&gt;
Companion Goals belong to one Companion pair and require mutual acceptance.&lt;br /&gt;
&lt;br /&gt;
Current supported Goal families include:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Companion Continuity gain&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Companion Fixed Points in a window&amp;#039;&amp;#039;&amp;#039;, with matched, combined, or each-player contribution styles;&lt;br /&gt;
* strict matched-date challenges such as a &amp;quot;Perfect Pair&amp;quot; definition require every eligible shared date while treating Vacation/Exempt dates neutrally.&lt;br /&gt;
&lt;br /&gt;
BadWolfMC&amp;#039;s current limits are:&lt;br /&gt;
&lt;br /&gt;
* up to &amp;#039;&amp;#039;&amp;#039;2 active Companion Goals per player&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* up to &amp;#039;&amp;#039;&amp;#039;1 active Companion Goal per Companion pair&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&lt;br /&gt;
/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Companion milestones are automatic relationship achievements and do not consume a Companion Goal slot:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community Goals ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Community Goals&amp;#039;&amp;#039;&amp;#039; are timed BadWolfMC-wide or server-specific challenges. You do not manually enroll; your qualifying Continuum activity contributes automatically while the event is active.&lt;br /&gt;
&lt;br /&gt;
Current Community Goal objectives can count:&lt;br /&gt;
&lt;br /&gt;
* total Fixed Points;&lt;br /&gt;
* unique players establishing Fixed Points;&lt;br /&gt;
* Personal Goal completions;&lt;br /&gt;
* Companion Goal completions.&lt;br /&gt;
&lt;br /&gt;
A Community Goal may require a minimum personal contribution before you qualify for its reward. The Goal detail view shows overall progress, your contribution, the qualification minimum, event window, and whether you currently qualify.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak community&lt;br /&gt;
/streak community list &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History and &amp;quot;why&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Continuum keeps the detailed history of your continuity for &amp;#039;&amp;#039;&amp;#039;183 days&amp;#039;&amp;#039;&amp;#039;. Browse it with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak history list&lt;br /&gt;
/streak history list YYYY-MM&lt;br /&gt;
/streak history list YYYY-MM &amp;amp;lt;page&amp;amp;gt;&lt;br /&gt;
/streak history gui&lt;br /&gt;
/streak history gui YYYY-MM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history calendar and &amp;lt;code&amp;gt;/streak why&amp;lt;/code&amp;gt; can distinguish states such as:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Fixed Point || The activity requirement was reached for that logical day.&lt;br /&gt;
|-&lt;br /&gt;
| Time Lock || No Fixed Point was earned; a Time Lock was automatically consumed to preserve Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Vacation || The date finalized under scheduled Vacation protection.&lt;br /&gt;
|-&lt;br /&gt;
| Repaired || A Polarity Reversal repaired the missed date; Continuity was preserved but no Fixed Point was added for that date.&lt;br /&gt;
|-&lt;br /&gt;
| Missed || The date finalized without a Fixed Point or available protection and broke Continuity.&lt;br /&gt;
|-&lt;br /&gt;
| Exempt || An eligibility/administrative policy protected the date without adding a Fixed Point or consuming ordinary protection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When detailed history has aged beyond the retention window, Continuum may show that the detailed record has expired instead of reconstructing information it no longer retains.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards ==&lt;br /&gt;
&lt;br /&gt;
Continuum provides three player leaderboards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak top current&lt;br /&gt;
/streak top longest&lt;br /&gt;
/streak top month&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They show current Continuity, longest Continuity, and current-month Fixed Points respectively.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
Open the Settings menu with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current settings cover timezone, language, and notification categories.&lt;br /&gt;
&lt;br /&gt;
=== Timezone ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak timezone show&lt;br /&gt;
/streak timezone list&lt;br /&gt;
/streak timezone list &amp;amp;lt;filter&amp;amp;gt;&lt;br /&gt;
/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use a real [https://en.wikipedia.org/wiki/List%20of%20tz%20database%20time%20zones IANA timezone] such as &amp;lt;code&amp;gt;America/New_York&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Europe/London&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Australia/Adelaide&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A self-service timezone change normally has a &amp;#039;&amp;#039;&amp;#039;90-day cooldown&amp;#039;&amp;#039;&amp;#039;. The change is scheduled forward; existing Continuum history is not rewritten into the new timezone.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
Continuum can automatically follow your Minecraft client locale, or you can select an installed language explicitly.&lt;br /&gt;
&lt;br /&gt;
Bundled languages currently include English (&amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt;) and Spanish (&amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak language&lt;br /&gt;
/streak language auto&lt;br /&gt;
/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notifications ===&lt;br /&gt;
&lt;br /&gt;
The three notification categories are enabled by default for a new participation profile:&lt;br /&gt;
&lt;br /&gt;
* Fixed Point notifications;&lt;br /&gt;
* milestone notifications;&lt;br /&gt;
* social/Companion notifications.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak notifications&lt;br /&gt;
/streak notifications fixed-point on&lt;br /&gt;
/streak notifications fixed-point off&lt;br /&gt;
/streak notifications milestone on&lt;br /&gt;
/streak notifications milestone off&lt;br /&gt;
/streak notifications social on&lt;br /&gt;
/streak notifications social off&lt;br /&gt;
/streak notifications all on&lt;br /&gt;
/streak notifications all off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning off a notification changes presentation only; it does not stop the underlying Continuum mechanic.&lt;br /&gt;
&lt;br /&gt;
== Opting out and rejoining ==&lt;br /&gt;
&lt;br /&gt;
Continuum participation is optional, although even irregular participation can supply worthwhile rewards.&lt;br /&gt;
&lt;br /&gt;
To opt out:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optout&lt;br /&gt;
/streak optout confirm&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opting out:&lt;br /&gt;
&lt;br /&gt;
* immediately stops Continuum tracking and notifications;&lt;br /&gt;
* closes your current Continuity;&lt;br /&gt;
* removes you from normal public Continuum visibility;&lt;br /&gt;
* schedules your detailed Continuum identity/history data for privacy cleanup after the grace period (currently &amp;#039;&amp;#039;&amp;#039;7 days&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
If you later want to return:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak optin&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rejoining starts a &amp;#039;&amp;#039;&amp;#039;new Continuity and new participation lifetime&amp;#039;&amp;#039;&amp;#039;. It does not resume the old Continuity.&lt;br /&gt;
&lt;br /&gt;
== Complete player command reference ==&lt;br /&gt;
&lt;br /&gt;
All meaningful player menu actions have command equivalents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak&amp;lt;/code&amp;gt; || Open the main Continuum menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak status&amp;lt;/code&amp;gt; || Show personal Continuum status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak balances&amp;lt;/code&amp;gt; || Show Time Lock and Polarity Reversal balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak milestones [page]&amp;lt;/code&amp;gt; || Browse Personal milestone progress.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top current&amp;lt;/code&amp;gt; || Current Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top longest&amp;lt;/code&amp;gt; || Longest Continuity leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak top month&amp;lt;/code&amp;gt; || Current-month Fixed Point leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak lock status&amp;lt;/code&amp;gt; || Focused Time Lock balance/status view.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak why [YYYY-MM-DD]&amp;lt;/code&amp;gt; || Explain the current/recent logical date or a retained date.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history list [YYYY-MM] [page]&amp;lt;/code&amp;gt; || Text history.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak history gui [YYYY-MM]&amp;lt;/code&amp;gt; || Open the history calendar menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout&amp;lt;/code&amp;gt; || Show opt-out warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optout confirm&amp;lt;/code&amp;gt; || Confirm explicit opt-out.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak optin&amp;lt;/code&amp;gt; || Rejoin Continuum.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak settings&amp;lt;/code&amp;gt; || Show personal settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone show&amp;lt;/code&amp;gt; || Show current/pending timezone state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone set &amp;amp;lt;IANA-zone&amp;amp;gt;&amp;lt;/code&amp;gt; || Schedule a self-service timezone change.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak timezone list [filter]&amp;lt;/code&amp;gt; || Browse supported Java/IANA ZoneIds.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language&amp;lt;/code&amp;gt; || Show current language selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language auto&amp;lt;/code&amp;gt; || Return to automatic client-locale selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak language &amp;amp;lt;locale&amp;amp;gt;&amp;lt;/code&amp;gt; || Select an installed locale, such as &amp;lt;code&amp;gt;en-US&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;es-SV&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications&amp;lt;/code&amp;gt; || Show notification preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications fixed-point &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle direct Fixed Point notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications milestone &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle milestone notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications social &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Toggle social/Companion notifications.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak notifications all &amp;amp;lt;on&amp;amp;#124;off&amp;amp;gt;&amp;lt;/code&amp;gt; || Set all notification categories together.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak repair&amp;lt;/code&amp;gt; || Attempt the most recent eligible Polarity Reversal repair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation status&amp;lt;/code&amp;gt; || Show Vacation status.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt;&amp;lt;/code&amp;gt; || Show the start confirmation/warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation start &amp;amp;lt;days&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Schedule the Vacation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation cancel&amp;lt;/code&amp;gt; || Cancel a scheduled Vacation before it begins.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end&amp;lt;/code&amp;gt; || Show the active-Vacation early-return warning.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak vacation end confirm&amp;lt;/code&amp;gt; || End an active Vacation immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goals list&amp;lt;/code&amp;gt; || List Personal Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Personal Goal definition/state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal join &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Enroll in an available manual Personal Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal leave &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave the enrollment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; on&amp;lt;/code&amp;gt; || Enable player auto-restart where that definition permits it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak goal autorestart &amp;amp;lt;goal&amp;amp;gt; off&amp;lt;/code&amp;gt; || Disable player auto-restart.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community&amp;lt;/code&amp;gt; || List Community Goals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community list [page]&amp;lt;/code&amp;gt; || List Community Goals with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak community view &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View Community Goal state, progress, window, and qualification.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion&amp;lt;/code&amp;gt; || List Companions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion list [page]&amp;lt;/code&amp;gt; || List Companions with paging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion view &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion gift &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Gift one Time Lock subject to pair/global/cap rules.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goals &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || List pair Goal state for that Companion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion milestones &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || View pair milestone progress/achievements.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal view &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || View one Companion Goal for a pair.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal invite &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Propose a Companion Goal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept the pending incoming Companion Goal proposal from that player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline the pending incoming proposal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt;&amp;lt;/code&amp;gt; || Show leave confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion goal leave &amp;amp;lt;player&amp;amp;gt; &amp;amp;lt;goal&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Leave/cancel the pair Goal as implemented for its state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion request &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Send a Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion accept &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Accept an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion decline &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Decline an incoming Companion request.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Show relationship-removal confirmation.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion remove &amp;amp;lt;player&amp;amp;gt; confirm&amp;lt;/code&amp;gt; || Remove the Companion relationship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests on&amp;lt;/code&amp;gt; || Allow incoming Companion requests.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/streak companion requests off&amp;lt;/code&amp;gt; || Refuse new incoming Companion requests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick start ==&lt;br /&gt;
&lt;br /&gt;
If you only remember a few commands, these cover most everyday use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/streak&lt;br /&gt;
/streak status&lt;br /&gt;
/streak balances&lt;br /&gt;
/streak why&lt;br /&gt;
/streak settings&lt;br /&gt;
/streak companion&lt;br /&gt;
/streak goals&lt;br /&gt;
/streak community&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inventory menus expose the same major player systems and are the easiest place to explore Continuum visually.&lt;/div&gt;</summary>
		<author><name>Merc</name></author>
	</entry>
</feed>