SkyBlock: Difference between revisions
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One of the more popular game modes in Minecraft, SkyBlock spawns you on an island on which you must survive and complete challenges using your wits and the resources available to you. Level up by completing challenges and compete against or team up with other players. You've probably never had so much fun while wishing for more dirt! [[BadWolfMC Beta]] features '''SkyBlock''', in which you spawn on an island in the void, '''AcidIsland''', in which you spawn on an island in a sea of acid and also have to contend with acid rain, and '''OneBlock''', the minimalist approach to SkyBlock. | One of the more popular game modes in Minecraft, SkyBlock spawns you on an island on which you must survive and complete challenges using your wits and the resources available to you. Level up by completing challenges and compete against or team up with other players. You've probably never had so much fun while wishing for more dirt! [[BadWolfMC Beta]] features '''SkyBlock''', in which you spawn on an island in the void, '''AcidIsland''', in which you spawn on an island in a sea of acid and also have to contend with acid rain, '''Boxed''', where you spawn in a tiny 2x2 box which expands as you earn advancements, and '''OneBlock''', the minimalist approach to SkyBlock where you spawn on a single magic block. | ||
== Getting Started == | == Getting Started == | ||
You can claim your island or travel to your existing island on SkyBlock, AcidIsland, or | You can claim your island or travel to your existing island on SkyBlock, AcidIsland, Boxed, or OneBlock by going through the SkyBlock portal on the [[BadWolfMC Beta]] Server at '''/spawn''' then through the appropriate portal in the SkyBlock hub. You can also use '''/island''' or '''/is''' for SkyBlock, '''/ai''' for AcidIsland, '''/box''' for Boxed, or '''/ob''' for OneBlock from anywhere on the Beta server to get to the island of choice. Remember you can get to the Beta server by using the '''/menu''', the '''/beta''' command, or going through the portal in the [[Tardis]]. | ||
From there, half the fun is figuring it out, so we won't spoil it, but the commands below can be useful. | From there, half the fun is figuring it out, so we won't spoil it, but the commands below can be useful. | ||
If you'd like others to be able to teleport to your island, place a sign and write "'''[Welcome]'''" on the first line. | If you'd like others to be able to teleport to your island, place a sign and write "'''[Welcome]'''" on the first line. | ||
== Getting Around == | |||
Aside from the teleportation commands already listed below, we've also created a few warps to quickly take you to useful areas. All can either be prefixed with '''/warp [name]''', accessed from the '''/warps''' menu, or used as a standalone command. | |||
* '''acidmall''' - takes you to the AcidIsland Mall | |||
* '''acidspawn''' - takes you to the AcidIsland Spawn | |||
* '''acidwither''' - takes you to the AcidIsland Wither Arena | |||
* '''boxspawn''' - takes you to the Boxed Spawn and Mall | |||
* '''boxwither''' - takes you to the Boxed Wither Arena | |||
* '''skymall''' - takes you to the SkyBlock Mall | |||
* '''skyspawn''' - takes you to the SkyBlock Spawn | |||
* '''skywither''' - takes you to the SkyBlock Wither Arena | |||
OneBlock has neither a spawn, mall, nor wither arena. | |||
== Command Reference == | == Command Reference == | ||
All | All four game modes (SkyBlock, AcidIsland, Boxed, and OneBlock) have the same command structure, just different root commands. SkyBlock commands will always start with '''/is''', while AcidIsland commands will always start with '''/ai''', Boxed commands will start with '''/box''', and OneBlock commands will always start with '''/ob'''. This command reference will be listed for SkyBlock, but the same commands can be used on the other two by replacing the "/is" with "/ai", "/box", or "/ob". At any time you can use '''/is help''', '''/ai help''', '''/box help''', or '''/ob help''' for a full and updated list of these commands -- since the plugin updates regularly, some of the ones listed below may change. | ||
=== Utility Commands === | === Utility Commands === | ||
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* '''/is go''' - teleport to your island | * '''/is go''' - teleport to your island | ||
* '''/is go <number>''' - teleport to a numbered island home (use /is sethome <number> to set) | * '''/is go <number>''' - teleport to a numbered island home (use /is sethome <number> to set) | ||
* '''/is go <island name>''' - teleport to a specific island if you have multiple (use /is setname <name> to rename your island as desired) | |||
* '''/is greenhouses''' - opens the greenhouse recipe GUI and allows creation of greenhouses | * '''/is greenhouses''' - opens the greenhouse recipe GUI and allows creation of greenhouses | ||
* '''/is greenhouses help''' - assistance with greenhouses | * '''/is greenhouses help''' - assistance with greenhouses | ||
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* '''/is level <player>''' - shows the island rank for another player | * '''/is level <player>''' - shows the island rank for another player | ||
* '''/is top''' - shows the Top 10 islands by rank | * '''/is top''' - shows the Top 10 islands by rank | ||
* '''/is settings''' - | * '''/is settings''' - opens a GUI where you can set preferences for certain behaviors and protection levels on your island. | ||
* '''/is sethome''' - sets your island home | * '''/is sethome''' - sets your island home | ||
* '''/is sethome <number>''' - sets a numbered home point, up to the max the server allows | * '''/is sethome <number>''' - sets a numbered home point, up to the max the server allows | ||
* '''/is spawn''' - teleport to the island-world spawn | * '''/is spawn''' - teleport to the island-world spawn, if the game mode has one. | ||
* '''/is unban <player>''' - Allow | * '''/is unban <player>''' - Allow a banned visitor on your island again. | ||
* '''/is warps''' - Lists warps that are available via Welcome Warp Signs | * '''/is warps''' - Lists warps that are available via Welcome Warp Signs | ||
* '''/is warp <name>''' - warps to a Welcome Warp Sign. The full name does not have to by typed in (just the first few letters) | * '''/is warp <name>''' - warps to a Welcome Warp Sign. The full name does not have to by typed in (just the first few letters) | ||
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=== Greenhouse Recipes === | === Greenhouse Recipes === | ||
==== Ancient Bastion ==== | |||
Biome: NETHER_WASTES | |||
Lava Coverage: 21 | |||
Ice Coverage: 0 | |||
Water Coverage: 0 | |||
Required contents: | |||
* BLACKSTONE: 10 | |||
* POLISHED_BLACKSTONE_BRICKS: 10 | |||
Block Conversions: | |||
BLACKSTONE has a 1% chance of converting to GILDED_BLACKSTONE when next to LAVA | |||
Mobs that may spawn: | |||
* PIGLIN_BRUTE | |||
*MAGMA_CUBE | |||
==== Beach ==== | ==== Beach ==== | ||
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* SQUID | * SQUID | ||
==== | ==== Clay River ==== | ||
Biome: | Biome: RIVER | ||
Required contents: | Required contents: | ||
* SAND: | * SAND: 1 | ||
Water Coverage: 50 | Water Coverage: 50 | ||
Block Conversions: | Block Conversions: | ||
DIRT has a 50% chance of converting to CLAY when next to WATER | |||
==== Cold Taiga Forest ==== | |||
Biome: TAIGA_HILLS | |||
==== | |||
Biome: | |||
Required contents: | Required contents: | ||
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Mobs that may spawn: | Mobs that may spawn: | ||
* | * RABBIT | ||
==== Crimson Forest ==== | |||
Biome: CRIMSON_FOREST | |||
Lava Coverage: 21 | |||
Ice Coverage: 0 | |||
Water Coverage: 0 | |||
Required contents: | Required contents: | ||
* | * NETHERRACK: 10 | ||
* | * CRIMSON_NYLIUM: 10 | ||
Block Conversions: | |||
NETHERRACK has a 10% chance of converting to CRIMSON_NYLIUM when next to NETHERRACK | |||
Possible Plant Generation: | Possible Plant Generation: | ||
* | * CRIMSON_ROOTS | ||
*CRIMSON_FUNGUS | |||
Mobs that may spawn: | Mobs that may spawn: | ||
* | * HOGLIN | ||
==== Desert ==== | ==== Desert ==== | ||
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* DIRT has a 30% chance of converting to SAND when next to SAND | * DIRT has a 30% chance of converting to SAND when next to SAND | ||
Mobs that may spawn: | |||
* HUSK | |||
* ARCHAEOLOGISTS (from which pottery shards can be obtained) have a chance of replacing Husks in desert biomes. | |||
==== Drippy Drops ==== | |||
Biome: dripstone_caves | |||
Required contents: | |||
* STONE: 8 | |||
* CLAY: 8 | |||
Water Coverage: 25 | |||
Block Conversions: | |||
CLAY has a 50% chance of converting to DRIPSTONE_BLOCK when next to WATER | |||
STONE has a 1% chance of converting to COPPER_ORE when next to STONE | |||
Possible Plant Generation: | |||
* GLOW_LICHEN | |||
Mobs that may spawn: | |||
* SKELETON | |||
* GLOW_SQUID | |||
==== Forest ==== | ==== Forest ==== | ||
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* DANDELION | * DANDELION | ||
* CORNFLOWER | * CORNFLOWER | ||
* PINK PETALS (CHERRY FLOWERS) | |||
* GRASS | * GRASS | ||
==== | ==== Fortress of Solitude ==== | ||
Biome: | Biome: NETHER_WASTES | ||
Lava Coverage: 21 | Lava Coverage: 21 | ||
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Water Coverage: 0 | Water Coverage: 0 | ||
Required contents: | |||
* NETHERRACK: 10 | |||
* NETHER_BRICKS: 10 | |||
Block Conversions: | Block Conversions: | ||
NETHERRACK has a 15% chance of converting to NETHER_BRICKS when next to LAVA | |||
NETHERRACK has a 1% chance of converting to ANCIENT_DEBRIS when next to LAVA | |||
Possible Plant Generation: | |||
* WARPED_ROOTS | |||
*WARPED_FUNGUS | |||
Mobs that may spawn: | Mobs that may spawn: | ||
* | * WITHER_SKELETON (will only spawn on nether bricks) | ||
*BLAZE | |||
==== | ==== Greenest Grottoes ==== | ||
biome: lush_caves | |||
Required contents: | Required contents: | ||
* | * CLAY: 8 | ||
* | * STONE: 8 | ||
Water Coverage: 50 | |||
Block Conversions: | |||
STONE has a 50% chance of converting to MOSS_BLOCK when next to WATER | |||
Possible Plant Generation: | Possible Plant Generation: | ||
* | * FLOWERING_AZALEA | ||
Mobs that may spawn: | |||
* axolotl | |||
* tropical_fish | |||
==== Hello Darkness My Old Friend ==== | |||
Biome: DEEP_DARK | |||
Lava Coverage: 0 | |||
Ice Coverage: 0 | |||
Water Coverage: 0 | |||
Required contents: | |||
* COBBLED_DEEPSLATE: 10 | |||
* DEEPSLATE_BRICKS: 10 | |||
* GRAY_WOOL: 5 | |||
Block Conversions: | |||
COBBLED_DEEPSLATE has a 5% chance of converting to SCULK when next to COBBLED_DEEPSLATE | |||
SCULK has a 5% chance of converting to SCULK_CATALYST when next to SCULK | |||
SCULK_CATALYST has a 5% chance of converting to SCULK_SENSOR when next to SCULK | |||
SCULK_SENSOR has a 1% chance of converting to SCULK_SHRIEKER when next to SCULK | |||
==== Horse Plains ==== | ==== Horse Plains ==== | ||
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* HORSE | * HORSE | ||
==== | ==== In the End It Doesn't Even Matter ==== | ||
Biome: | Biome: THE_END | ||
Required contents: | Required contents: | ||
* | * SMOOTH_BASALT: 10 | ||
Mobs that may spawn: | |||
* ENDERMAN | |||
* SHULKER | |||
Block Conversions: | Block Conversions: | ||
SMOOTH_BASALT has a 5% chance of converting to END_STONE when next to SMOOTH_BASALT | |||
IRON_BLOCK has a 1% chance of converting to CHORUS_FLOWER when on top of/ END_STONE | |||
==== | ==== Jungle ==== | ||
Biome: | Biome: JUNGLE | ||
Required contents: | Required contents: | ||
* GRASS_BLOCK: 4 | * GRASS_BLOCK: 4 | ||
* JUNGLE_LOG: 3 | |||
* JUNGLE_LEAVES: 4 | |||
Possible Plant Generation: | Possible Plant Generation: | ||
* DANDELION | |||
* MELON | |||
* ROSE_BUSH | |||
* FERN | |||
* TALL_GRASS | * TALL_GRASS | ||
==== | ==== Mushroom Fields ==== | ||
Biome: | Biome: MUSHROOM_FIELDS | ||
Required contents: | Required contents: | ||
* | * MYCELIUM: 2 | ||
Water Coverage: | Water Coverage: 30 | ||
Possible Plant Generation: | Possible Plant Generation: | ||
* BROWN_MUSHROOM | |||
* RED_MUSHROOM | * RED_MUSHROOM | ||
Mobs that may spawn: | Mobs that may spawn: | ||
* | * MUSHROOM_COW | ||
==== | ==== Nether ==== | ||
Biome: NETHER | |||
Required contents: | Required contents: | ||
* | * NETHERRACK: 1 | ||
Lava Coverage: 21 | |||
Ice Coverage: 0 | |||
Water Coverage: | Water Coverage: 0 | ||
Block Conversions: | Block Conversions: | ||
DIRT has a 50% chance of converting to NETHERRACK when next to LAVA | |||
NETHERRACK has a 1% chance of converting to NETHER_GOLD_ORE when next to LAVA | |||
Mobs that may spawn: | Mobs that may spawn: | ||
* | * PIGLIN | ||
==== | ==== Ocean ==== | ||
BIome: OCEAN | |||
Water Coverage: 95 | |||
Water Coverage: | |||
Mobs that may spawn: | Mobs that may spawn: | ||
* | * SQUID | ||
==== Rock Candy ==== | ==== Rock Candy ==== | ||
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* SKELETON | * SKELETON | ||
==== | ==== Savanna ==== | ||
Biome: | Biome: SAVANNA | ||
Required contents: | |||
* ACACIA_LOG: 3 | |||
* ACACIA_LEAVES: 4 | |||
* GRASS_BLOCK: 4 | |||
Possible Plant Generation: | |||
* TALL_GRASS | |||
==== Slimy Swamp ==== | |||
Biome: SWAMP | |||
Required contents: | Required contents: | ||
* | * GRASS_BLOCK: 4 | ||
* | * OAK_LOG: 3 | ||
* OAK_LEAVES: 4 | |||
Water Coverage: 50 | |||
Possible Plant Generation: | Possible Plant Generation: | ||
* | * RED_MUSHROOM | ||
* | * BROWN_MUSHROOM | ||
* LILY_PAD | |||
Mobs that may spawn: | Mobs that may spawn: | ||
* | * SLIME | ||
==== | ==== Snowy Beach ==== | ||
Biome: | Biome: SNOWY_BEACH | ||
Required contents: | |||
* SAND: 5 | |||
Water Coverage: | Water Coverage: 50 | ||
Ice Coverage: 10 | |||
Lava Coverage: 0 | |||
Block Conversions: | Block Conversions: | ||
* SAND has a 50% chance of converting to POWDER_SNOW when next to SAND | |||
* WATER has a 50% chance of converting to ICE when next to ICE | |||
* | |||
Mobs that may spawn: | Mobs that may spawn: | ||
GOAT | |||
==== | ==== Three Wolf Moon Forest ==== | ||
Biome: | Biome: TAIGA | ||
Required contents: | Required contents: | ||
* | * SPRUCE_LOG: 3 | ||
* | * SPRUCE_LEAVES: 3 | ||
* GRASS_BLOCK: 3 | |||
Ice Coverage: 10 | |||
Possible Plant Generation: | Possible Plant Generation: | ||
* | * TALL_GRASS | ||
Mobs that may spawn: | Mobs that may spawn: | ||
* | * WOLF | ||
==== | ==== Warped Forest ==== | ||
Biome: | Biome: WARPED_FOREST | ||
Lava Coverage: 21 | Lava Coverage: 21 | ||
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Required contents: | Required contents: | ||
* | * NETHERRACK: 10 | ||
* | * WARPED_NYLIUM: 10 | ||
Block Conversions: | Block Conversions: | ||
NETHERRACK has a 10% chance of converting to WARPED_NYLIUM when next to NETHERRACK | |||
Possible Plant Generation: | |||
* | * WARPED_ROOTS | ||
* | *WARPED_FUNGUS | ||
Mobs that may spawn: | |||
* ENDERMAN | |||
* | |||
== Additional Rules == | == Additional Rules == |
Latest revision as of 11:42, 3 March 2024
One of the more popular game modes in Minecraft, SkyBlock spawns you on an island on which you must survive and complete challenges using your wits and the resources available to you. Level up by completing challenges and compete against or team up with other players. You've probably never had so much fun while wishing for more dirt! BadWolfMC Beta features SkyBlock, in which you spawn on an island in the void, AcidIsland, in which you spawn on an island in a sea of acid and also have to contend with acid rain, Boxed, where you spawn in a tiny 2x2 box which expands as you earn advancements, and OneBlock, the minimalist approach to SkyBlock where you spawn on a single magic block.
Getting Started
You can claim your island or travel to your existing island on SkyBlock, AcidIsland, Boxed, or OneBlock by going through the SkyBlock portal on the BadWolfMC Beta Server at /spawn then through the appropriate portal in the SkyBlock hub. You can also use /island or /is for SkyBlock, /ai for AcidIsland, /box for Boxed, or /ob for OneBlock from anywhere on the Beta server to get to the island of choice. Remember you can get to the Beta server by using the /menu, the /beta command, or going through the portal in the Tardis.
From there, half the fun is figuring it out, so we won't spoil it, but the commands below can be useful.
If you'd like others to be able to teleport to your island, place a sign and write "[Welcome]" on the first line.
Getting Around
Aside from the teleportation commands already listed below, we've also created a few warps to quickly take you to useful areas. All can either be prefixed with /warp [name], accessed from the /warps menu, or used as a standalone command.
- acidmall - takes you to the AcidIsland Mall
- acidspawn - takes you to the AcidIsland Spawn
- acidwither - takes you to the AcidIsland Wither Arena
- boxspawn - takes you to the Boxed Spawn and Mall
- boxwither - takes you to the Boxed Wither Arena
- skymall - takes you to the SkyBlock Mall
- skyspawn - takes you to the SkyBlock Spawn
- skywither - takes you to the SkyBlock Wither Arena
OneBlock has neither a spawn, mall, nor wither arena.
Command Reference
All four game modes (SkyBlock, AcidIsland, Boxed, and OneBlock) have the same command structure, just different root commands. SkyBlock commands will always start with /is, while AcidIsland commands will always start with /ai, Boxed commands will start with /box, and OneBlock commands will always start with /ob. This command reference will be listed for SkyBlock, but the same commands can be used on the other two by replacing the "/is" with "/ai", "/box", or "/ob". At any time you can use /is help, /ai help, /box help, or /ob help for a full and updated list of these commands -- since the plugin updates regularly, some of the ones listed below may change.
Utility Commands
- /is - generates a new island, opens the GUI or teleports the player to their island, home location or the team island
- /is ban <player> - Removes a visitor from your island
- /is go - teleport to your island
- /is go <number> - teleport to a numbered island home (use /is sethome <number> to set)
- /is go <island name> - teleport to a specific island if you have multiple (use /is setname <name> to rename your island as desired)
- /is greenhouses - opens the greenhouse recipe GUI and allows creation of greenhouses
- /is greenhouses help - assistance with greenhouses
- /is help - shows help text
- /is reset or restart - restarts an island. There is a cool down timer and a max limit on this so that players do not abuse it
- /is setname - Sets a name for your island
- /is resetname - Sets the name of your island back to the default
- /is language - allows player to chose their UI language
- /is level - ranks the island
- /is level <player> - shows the island rank for another player
- /is top - shows the Top 10 islands by rank
- /is settings - opens a GUI where you can set preferences for certain behaviors and protection levels on your island.
- /is sethome - sets your island home
- /is sethome <number> - sets a numbered home point, up to the max the server allows
- /is spawn - teleport to the island-world spawn, if the game mode has one.
- /is unban <player> - Allow a banned visitor on your island again.
- /is warps - Lists warps that are available via Welcome Warp Signs
- /is warp <name> - warps to a Welcome Warp Sign. The full name does not have to by typed in (just the first few letters)
- /menu - Allows access to the Island Minishop where players can buy spawn eggs
Team Commands
- /is team - lists info on the team
- /is team invite <player> - Invite a player to join your team. You can only invite one person at a time.
- /is team [accept|reject] - Accepts or rejects an invite. If a player has an island already and accepts, the island will be deleted.
- /is team leave - leave the team - returns to spawn
- /is team kick or remove <player> - only available for the island owner or leader - removes a team member. If the player is online, all their inventory will drop and they will be sent to spawn. If they are offline, they will get a message when they log in that they have been kicked.
- /is team setowner <name> - Transfers ownership to a team member. Can only be issued by the leader.
- /is team coop <player> - Gives a player temporary full access to your island. Notifies other team members and the leader when this happens. Use it wisely.
- /is team uncoop <player> - Removes coop status. Also ejects player from your island.
Bank Commands
Island Banks are an optional feature that allows players to deposit or withdraw money from their regular economy accounts into the island account where it is pooled among team members. The island owner can decide which rank of team member can access the account via the settings menu.
- /is bank deposit <amount> - deposit money into the island bank
- /is bank withdraw <amount> - withdraw money from the island bank
- /is bank balance - see your island bank balance
- /is bank statement - see a fancy statement of deposits/withdrawals, etc. on your island bank account
Challenges Commands
- /is challenges - access challenge commands
OneBlock Phases
Blocks | Phase |
---|---|
0 to 699 | Plains |
700 to 1999 | Underground |
2000 to 2999 | Winter |
3000 to 3999 | Ocean |
4000 to 4999 | Jungle |
5000 to 5999 | Swamp |
6000 to 6999 | Dungeon |
7000 to 7499 | Desert |
7500 to 8499 | Nether |
8500 to 9499 | Plenty |
9500 to 10499 | Desolation |
10500 to 11499 | Deep Dark |
11500 to 11999 | The End |
Greenhouses
Greenhouses are an add-on for our SkyBlock family of worlds that enables players to build their own biome greenhouses complete with weather, friendly mob spawning, unique plant growth, and even block erosion!
Greenhouses are made out of glass and must contain the blocks found in the Biome Recipe to be valid. Use the /is greenhouses command to pull up the recipe GUI. Once built, the greenhouse can be used to grow plants with bonemeal, and it may spawn biome-specific mobs. If you include a hopper with water in it, snow will form inside the greenhouse when it rains. If you put bonemeal in the hopper, biome-specific plants will grow. Some blocks can also transform over time due to "erosion".
How to Build A Greenhouse
- Make glass blocks (stained glass blocks also work!) and build a rectangular set of walls with a flat roof.
- Put a hopper in the wall or roof.
- Put a door in the wall so you can get in and out.
- Type /island greenhouses and read the requirements for the greenhouse you want.
- Exit the GUI and place blocks, water, lava, and ice so that you make your desired biome.
- Type /island greenhouses again and click on the biome to make it.
- Type /island greenhouses help to see other options.
There are many types of greenhouses available! See the recipes below for more details.
Greenhouse Features
- Use bonemeal to grow small plants on grass blocks immediately in the greenhouse. Or place bonemeal in the hopper to have the greenhouse sprinkle bonemeal automatically. Come back later to see what grows!
- Place a bucket of water (or more) in the hopper to cause snow to fall in cold biomes. Snow will fall when it rains in the world. Each snowfall empties one bucket of water.
- Friendly biome-specific mobs may spawn in your greenhouse - the usual rules apply (be more than 24 blocks away).
Greenhouses FAQ
- Can I use stained glass? Yes, you can. It's pretty.
- Can I fill my greenhouse full of water? Yes. That's an ocean.
- Will a squid spawn there? Maybe... okay, yes it will if it's a big enough ocean.
- How do I place a door high up in the wall if the wall is all glass? Place it on a hopper.
- How do I place a door on a hopper? Crouch and then place it.
- Can I use metal doors? Yes.
- Can I use a trap door? Yes.
- Can I grow swamp flowers with this? Yes. Make a swamp biome and use bonemeal.
- How much bonemeal is used to grow plants? One per successful plant.
- How much water do I need to put into the hopper to make it snow? One bucket of water (just the water) is used up every time it rains. This only happens in cold biomes.
- Can I build greenhouses in the Nether? Yes. You can colonize the nether with them.
- What kind of mobs spawn in the biomes? It's what you would expect, wolves in Cold Taiga, horses on plains, etc.
Known "Bugs"
Minecraft biomes have changed so that they take up a 4x4 area, so greenhouse biomes now can bleed outside of the greenhouse depending on the placement. Unfortunately, this cannot be mitigated yet. If you have a good imagination, you can say that the biome of the greenhouse influences the surroundings a bit and it is natural! So it's a feature, not a bug!
Greenhouse Recipes
Ancient Bastion
Biome: NETHER_WASTES
Lava Coverage: 21
Ice Coverage: 0
Water Coverage: 0
Required contents:
- BLACKSTONE: 10
- POLISHED_BLACKSTONE_BRICKS: 10
Block Conversions:
BLACKSTONE has a 1% chance of converting to GILDED_BLACKSTONE when next to LAVA
Mobs that may spawn:
- PIGLIN_BRUTE
- MAGMA_CUBE
Beach
Biome: BEACH
Required contents:
- SAND: 10
# Value in required percentage. If the value is zero, then NO ice/water/lava is allowed!
Water Coverage: 50
Ice Coverage: 0
Lava Coverage: 0
Block Conversions:
- TURTLE EGG has a .005% chance of converting to SNIFFER EGG when on SAND
Possible Plant Generation:
- DEAD_BUSH
Mobs that may spawn:
- SQUID
Clay River
Biome: RIVER
Required contents:
- SAND: 1
Water Coverage: 50
Block Conversions:
DIRT has a 50% chance of converting to CLAY when next to WATER
Cold Taiga Forest
Biome: TAIGA_HILLS
Required contents:
- SPRUCE_LOG: 3
- SPRUCE_LEAVES: 3
- GRASS_BLOCK: 3
Ice Coverage: 10
Possible Plant Generation:
- TALL_GRASS
Mobs that may spawn:
- RABBIT
Crimson Forest
Biome: CRIMSON_FOREST
Lava Coverage: 21
Ice Coverage: 0
Water Coverage: 0
Required contents:
- NETHERRACK: 10
- CRIMSON_NYLIUM: 10
Block Conversions:
NETHERRACK has a 10% chance of converting to CRIMSON_NYLIUM when next to NETHERRACK
Possible Plant Generation:
- CRIMSON_ROOTS
- CRIMSON_FUNGUS
Mobs that may spawn:
- HOGLIN
Desert
Biome: DESERT
Required contents:
- SAND: 1
Water Coverage: 0
Ice Coverage: 0
Possible Plant Generation:
- DEAD_BUSH
- CACTUS
Block Conversions:
- DIRT has a 30% chance of converting to SAND when next to SAND
Mobs that may spawn:
- HUSK
- ARCHAEOLOGISTS (from which pottery shards can be obtained) have a chance of replacing Husks in desert biomes.
Drippy Drops
Biome: dripstone_caves
Required contents:
- STONE: 8
- CLAY: 8
Water Coverage: 25
Block Conversions:
CLAY has a 50% chance of converting to DRIPSTONE_BLOCK when next to WATER
STONE has a 1% chance of converting to COPPER_ORE when next to STONE
Possible Plant Generation:
- GLOW_LICHEN
Mobs that may spawn:
- SKELETON
- GLOW_SQUID
Forest
Biome: FLOWER_FOREST
Required contents:
- OAK_LOG: 3
- OAK_LEAVES: 4
- GRASS_BLOCK: 4
Possible Plant Generation:
- RED_TULIP
- WHITE_TULIP
- PINK_TULIP
- ORANGE_TULIP
- SUNFLOWER
- ALLIUM
- LILY_OF_THE_VALLEY
- AZURE_BLUET
- OXEYE_DAISY
- ROSE_BUSH
- LILAC
- POPPY
- PEONY
- DANDELION
- CORNFLOWER
- PINK PETALS (CHERRY FLOWERS)
- GRASS
Fortress of Solitude
Biome: NETHER_WASTES
Lava Coverage: 21
Ice Coverage: 0
Water Coverage: 0
Required contents:
- NETHERRACK: 10
- NETHER_BRICKS: 10
Block Conversions:
NETHERRACK has a 15% chance of converting to NETHER_BRICKS when next to LAVA
NETHERRACK has a 1% chance of converting to ANCIENT_DEBRIS when next to LAVA
Possible Plant Generation:
- WARPED_ROOTS
- WARPED_FUNGUS
Mobs that may spawn:
- WITHER_SKELETON (will only spawn on nether bricks)
- BLAZE
Greenest Grottoes
biome: lush_caves
Required contents:
- CLAY: 8
- STONE: 8
Water Coverage: 50
Block Conversions:
STONE has a 50% chance of converting to MOSS_BLOCK when next to WATER
Possible Plant Generation:
- FLOWERING_AZALEA
Mobs that may spawn:
- axolotl
- tropical_fish
Hello Darkness My Old Friend
Biome: DEEP_DARK
Lava Coverage: 0
Ice Coverage: 0
Water Coverage: 0
Required contents:
- COBBLED_DEEPSLATE: 10
- DEEPSLATE_BRICKS: 10
- GRAY_WOOL: 5
Block Conversions:
COBBLED_DEEPSLATE has a 5% chance of converting to SCULK when next to COBBLED_DEEPSLATE
SCULK has a 5% chance of converting to SCULK_CATALYST when next to SCULK
SCULK_CATALYST has a 5% chance of converting to SCULK_SENSOR when next to SCULK
SCULK_SENSOR has a 1% chance of converting to SCULK_SHRIEKER when next to SCULK
Horse Plains
Biome: PLAINS
Required contents:
- GRASS_BLOCK: 3
Possible Plant Generation:
- TALL_GRASS
Mobs that may spawn:
- HORSE
In the End It Doesn't Even Matter
Biome: THE_END
Required contents:
- SMOOTH_BASALT: 10
Mobs that may spawn:
- ENDERMAN
- SHULKER
Block Conversions:
SMOOTH_BASALT has a 5% chance of converting to END_STONE when next to SMOOTH_BASALT
IRON_BLOCK has a 1% chance of converting to CHORUS_FLOWER when on top of/ END_STONE
Jungle
Biome: JUNGLE
Required contents:
- GRASS_BLOCK: 4
- JUNGLE_LOG: 3
- JUNGLE_LEAVES: 4
Possible Plant Generation:
- DANDELION
- MELON
- ROSE_BUSH
- FERN
- TALL_GRASS
Mushroom Fields
Biome: MUSHROOM_FIELDS
Required contents:
- MYCELIUM: 2
Water Coverage: 30
Possible Plant Generation:
- BROWN_MUSHROOM
- RED_MUSHROOM
Mobs that may spawn:
- MUSHROOM_COW
Nether
Biome: NETHER
Required contents:
- NETHERRACK: 1
Lava Coverage: 21
Ice Coverage: 0
Water Coverage: 0
Block Conversions:
DIRT has a 50% chance of converting to NETHERRACK when next to LAVA
NETHERRACK has a 1% chance of converting to NETHER_GOLD_ORE when next to LAVA
Mobs that may spawn:
- PIGLIN
Ocean
BIome: OCEAN
Water Coverage: 95
Mobs that may spawn:
- SQUID
Rock Candy
Biome: DRIPSTONE_CAVES
Required contents:
- SMOOTH_BASALT: 10
- CALCITE: 10
Block Conversions:
SMOOTH_BASALT has a 10% chance of converting to CALCITE when next to SMOOTH_BASALT
CALCITE has a 10% chance of converting to BUDDING_AMETHYST when next to CALCITE
Mobs that may spawn:
- SKELETON
Savanna
Biome: SAVANNA
Required contents:
- ACACIA_LOG: 3
- ACACIA_LEAVES: 4
- GRASS_BLOCK: 4
Possible Plant Generation:
- TALL_GRASS
Slimy Swamp
Biome: SWAMP
Required contents:
- GRASS_BLOCK: 4
- OAK_LOG: 3
- OAK_LEAVES: 4
Water Coverage: 50
Possible Plant Generation:
- RED_MUSHROOM
- BROWN_MUSHROOM
- LILY_PAD
Mobs that may spawn:
- SLIME
Snowy Beach
Biome: SNOWY_BEACH
Required contents:
- SAND: 5
Water Coverage: 50
Ice Coverage: 10
Lava Coverage: 0
Block Conversions:
- SAND has a 50% chance of converting to POWDER_SNOW when next to SAND
- WATER has a 50% chance of converting to ICE when next to ICE
Mobs that may spawn:
GOAT
Three Wolf Moon Forest
Biome: TAIGA
Required contents:
- SPRUCE_LOG: 3
- SPRUCE_LEAVES: 3
- GRASS_BLOCK: 3
Ice Coverage: 10
Possible Plant Generation:
- TALL_GRASS
Mobs that may spawn:
- WOLF
Warped Forest
Biome: WARPED_FOREST
Lava Coverage: 21
Ice Coverage: 0
Water Coverage: 0
Required contents:
- NETHERRACK: 10
- WARPED_NYLIUM: 10
Block Conversions:
NETHERRACK has a 10% chance of converting to WARPED_NYLIUM when next to NETHERRACK
Possible Plant Generation:
- WARPED_ROOTS
- WARPED_FUNGUS
Mobs that may spawn:
- ENDERMAN
Additional Rules
- Don't try to bridge to the Spawns or to anyone else's island. This will be considered griefing.
- Don't try to glitch around the plugins in place to prevent inventory crossover between worlds. That's just not cool.
- We recommend not jumping off your island to regen your hunger -- we have a plugin that will save your hunger for you when you respawn. Again, this falls under the glitching/exploits category.
SkyBlock FAQ
Can players have more than one island?
Sorry, just one island per Minecraft account. One additional alt can be used to get another island (especially in team situations) -- see the Server Rules for more information.
I've turned my lava into obsidian! Do I have to reset my island?
Nope! SkyBlock gives you a couple do-overs with obsidian mishaps -- just right click the obsidian with a bucket and it magically turns back to lava. But be careful! You only get a few of these chances.
How many restarts do I get?
Everyone gets 3 chances. After the third you would need to contact an admin to reset your count.
Can players help each other/is there a co-op mode?
Yes. Players that are cooped will remain so until the inviter or invitee log off or until the invitee is expelled from the island.
When the player changes their biome, it does not change!
The biome is updated when the server reloads chunks. Player and team members needs to log out or teleport elsewhere so the chunks will be unloaded and then reload when they return. All players in the area need to leave for the chunks to be unloaded and then reloaded by the server.
Pioneer Challenge Doesn't Work/You've collected all the items, but told you don't have everything.
Make sure that the map is empty - a filled map won't work.
How can I do the slime farmer challenge?
Build down and make a platform that is lower than level 40. Slimes spawn every 10th chunk on average (chunk = 16x16 blocks) so make the platform as big as possible so that it covers at least 10 chunks. Cover it in torches so other mobs don't spawn. You may be lucky and find a slime spawning chunk immediately.
How is the island level calculated?
The player's island is scanned and points added for each eligible block. The total is divided by 100 and rounded down to obtain the island level. Blocks must be actually placed on the island and not inside chests, other storage items, or in the player's inventory to count. Some blocks have limits for how many can be counted in the level, and others have a negative value, all noted in the list below.
Default block values follow:
List of block values:
* ACACIA_BUTTON: 1 * ACACIA_DOOR: 2 * ACACIA_FENCE: 2 * ACACIA_FENCE_GATE: 4 * ACACIA_LEAVES: 0 * ACACIA_LOG: 0 * ACACIA_PLANKS: 1 * ACACIA_PRESSURE_PLATE: 2 * ACACIA_SAPLING: 1 * ACACIA_SLAB: 1 * ACACIA_STAIRS: 2 * ACACIA_TRAPDOOR: 3 * ACACIA_WOOD: 1 * ACTIVATOR_RAIL: 1 * ALLIUM: 1 * ANDESITE: 1 * ANVIL: 10 * ATTACHED_MELON_STEM: 1 * ATTACHED_PUMPKIN_STEM: 1 * AZURE_BLUET: 1 * BARRIER: 0 * BEACON: 500 * BEDROCK: 0 * BEETROOTS: 1 * BIRCH_BUTTON: 1 * BIRCH_DOOR: 2 * BIRCH_FENCE: 2 * BIRCH_FENCE_GATE: 4 * BIRCH_LEAVES: 0 * BIRCH_LOG: 0 * BIRCH_PLANKS: 1 * BIRCH_PRESSURE_PLATE: 2 * BIRCH_SAPLING: 1 * BIRCH_SLAB: 1 * BIRCH_STAIRS: 2 * BIRCH_TRAPDOOR: 3 * BIRCH_WOOD: 1 * BLACK_BANNER: 2 * BLACK_BED: 6 * BLACK_CARPET: 1 * BLACK_CONCRETE: 3 * BLACK_CONCRETE_POWDER: 2 * BLACK_GLAZED_TERRACOTTA: 5 * BLACK_SHULKER_BOX: 11 * BLACK_STAINED_GLASS: 2 * BLACK_STAINED_GLASS_PANE: 1 * BLACK_TERRACOTTA: 2 * BLACK_WALL_BANNER: 2 * BLACK_WOOL: 2 * BLUE_BANNER: 2 * BLUE_BED: 6 * BLUE_CARPET: 1 * BLUE_CONCRETE: 3 * BLUE_CONCRETE_POWDER: 2 * BLUE_GLAZED_TERRACOTTA: 5 * BLUE_ICE: 1 * BLUE_ORCHID: 1 * BLUE_SHULKER_BOX: 11 * BLUE_STAINED_GLASS: 2 * BLUE_STAINED_GLASS_PANE: 1 * BLUE_TERRACOTTA: 2 * BLUE_WALL_BANNER: 2 * BLUE_WOOL: 2 * BONE_BLOCK: 1 * BOOKSHELF: 5 * BRAIN_CORAL: 1 * BRAIN_CORAL_BLOCK: 1 * BRAIN_CORAL_FAN: 1 * BRAIN_CORAL_WALL_FAN: 1 * BREWING_STAND: 20 * BRICKS: 5 * BRICK_SLAB: 3 * BRICK_STAIRS: 5 * BROWN_BANNER: 2 * BROWN_BED: 6 * BROWN_CARPET: 1 * BROWN_CONCRETE: 3 * BROWN_CONCRETE_POWDER: 2 * BROWN_GLAZED_TERRACOTTA: 5 * BROWN_MUSHROOM: 1 * BROWN_MUSHROOM_BLOCK: 1 * BROWN_SHULKER_BOX: 11 * BROWN_STAINED_GLASS: 2 * BROWN_STAINED_GLASS_PANE: 1 * BROWN_TERRACOTTA: 2 * BROWN_WALL_BANNER: 2 * BROWN_WOOL: 2 * BUBBLE_COLUMN: 1 * BUBBLE_CORAL: 1 * BUBBLE_CORAL_BLOCK: 1 * BUBBLE_CORAL_FAN: 1 * BUBBLE_CORAL_WALL_FAN: 1 * CACTUS: 1 * CAKE: 9 * CARROTS: 1 * CARVED_PUMPKIN: 2 * CAULDRON: 10 * CAVE_AIR: 0 * CHAIN_COMMAND_BLOCK: 0 * CHEST: 8 * CHIPPED_ANVIL: 9 * CHISELED_QUARTZ_BLOCK: 2 * CHISELED_RED_SANDSTONE: 2 * CHISELED_SANDSTONE: 2 * CHISELED_STONE_BRICKS: 2 * CHORUS_FLOWER: 1 * CHORUS_PLANT: 1 * CLAY: 2 * COAL_BLOCK: 9 * COAL_ORE: 1 * COARSE_DIRT: 2 * COBBLESTONE: 1 (limit: 10,000) * COBBLESTONE_SLAB: 1 * COBBLESTONE_STAIRS: 2 * COBBLESTONE_WALL: 1 * COBWEB: 10 * COCOA: 1 * COMMAND_BLOCK: 0 * COMPARATOR: 10 * CONDUIT: 1 * CRACKED_STONE_BRICKS: 2 * CRAFTING_TABLE: 1 * CREEPER_HEAD: 1 * CREEPER_WALL_HEAD: 1 * CUT_RED_SANDSTONE: 1 * CUT_SANDSTONE: 1 * CYAN_BANNER: 2 * CYAN_BED: 6 * CYAN_CARPET: 1 * CYAN_CONCRETE: 3 * CYAN_CONCRETE_POWDER: 2 * CYAN_GLAZED_TERRACOTTA: 5 * CYAN_SHULKER_BOX: 11 * CYAN_STAINED_GLASS: 2 * CYAN_STAINED_GLASS_PANE: 1 * CYAN_TERRACOTTA: 2 * CYAN_WALL_BANNER: 2 * CYAN_WOOL: 2 * DAMAGED_ANVIL: 5 * DANDELION: 1 * DARK_OAK_BUTTON: 1 * DARK_OAK_DOOR: 2 * DARK_OAK_FENCE: 2 * DARK_OAK_FENCE_GATE: 4 * DARK_OAK_LEAVES: 0 * DARK_OAK_LOG: 0 * DARK_OAK_PLANKS: 1 * DARK_OAK_PRESSURE_PLATE: 2 * DARK_OAK_SAPLING: 1 * DARK_OAK_SLAB: 1 * DARK_OAK_STAIRS: 2 * DARK_OAK_TRAPDOOR: 3 * DARK_OAK_WOOD: 1 * DARK_PRISMARINE: 1 * DARK_PRISMARINE_SLAB: 1 * DARK_PRISMARINE_STAIRS: 2 * DAYLIGHT_DETECTOR: 10 * DEAD_BRAIN_CORAL_BLOCK: 1 * DEAD_BRAIN_CORAL_FAN: 1 * DEAD_BRAIN_CORAL_WALL_FAN: 1 * DEAD_BUBBLE_CORAL_BLOCK: 1 * DEAD_BUBBLE_CORAL_FAN: 1 * DEAD_BUBBLE_CORAL_WALL_FAN: 1 * DEAD_BUSH: 1 * DEAD_FIRE_CORAL_BLOCK: 1 * DEAD_FIRE_CORAL_FAN: 1 * DEAD_FIRE_CORAL_WALL_FAN: 1 * DEAD_HORN_CORAL_BLOCK: 1 * DEAD_HORN_CORAL_FAN: 1 * DEAD_HORN_CORAL_WALL_FAN: 1 * DEAD_TUBE_CORAL_BLOCK: 1 * DEAD_TUBE_CORAL_FAN: 1 * DEAD_TUBE_CORAL_WALL_FAN: 1 * DETECTOR_RAIL: 10 * DIAMOND_BLOCK: 300 * DIAMOND_ORE: 1 * DIORITE: 1 * DIRT: 3 * DISPENSER: 5 * DRAGON_EGG: 150 * DRAGON_HEAD: 1 * DRAGON_WALL_HEAD: 1 * DRIED_KELP_BLOCK: 1 * DROPPER: 5 * EMERALD_BLOCK: 150 * EMERALD_ORE: 1 * ENCHANTING_TABLE: 150 * ENDER_CHEST: 150 * END_GATEWAY: 0 * END_PORTAL: 0 * END_PORTAL_FRAME: 0 * END_ROD: 1 * END_STONE: 1 * END_STONE_BRICKS: 2 * FARMLAND: 1 * FERN: 1 * FIRE: 0 * FIRE_CORAL: 1 * FIRE_CORAL_BLOCK: 1 * FIRE_CORAL_FAN: 1 * FIRE_CORAL_WALL_FAN: 1 * FLOWER_POT: 1 * FROSTED_ICE: 1 * FURNACE: 8 * GLASS: 2 * GLASS_PANE: 1 * GLOWSTONE: 1 * GOLD_BLOCK: 150 * GOLD_ORE: 1 * GRANITE: 1 * GRASS: 4 * GRASS_BLOCK: 4 * GRASS_PATH: 4 * GRAVEL: 1 * GRAY_BANNER: 2 * GRAY_BED: 6 * GRAY_CARPET: 1 * GRAY_CONCRETE: 3 * GRAY_CONCRETE_POWDER: 2 * GRAY_GLAZED_TERRACOTTA: 5 * GRAY_SHULKER_BOX: 11 * GRAY_STAINED_GLASS: 2 * GRAY_STAINED_GLASS_PANE: 1 * GRAY_TERRACOTTA: 2 * GRAY_WALL_BANNER: 2 * GRAY_WOOL: 2 * GREEN_BANNER: 2 * GREEN_BED: 6 * GREEN_CARPET: 1 * GREEN_CONCRETE: 3 * GREEN_CONCRETE_POWDER: 2 * GREEN_GLAZED_TERRACOTTA: 5 * GREEN_SHULKER_BOX: 11 * GREEN_STAINED_GLASS: 2 * GREEN_STAINED_GLASS_PANE: 1 * GREEN_TERRACOTTA: 2 * GREEN_WALL_BANNER: 2 * GREEN_WOOL: 2 * HAY_BLOCK: 2 * HEAVY_WEIGHTED_PRESSURE_PLATE: 3 * HOPPER: -10 * HORN_CORAL: 1 * HORN_CORAL_BLOCK: 1 * HORN_CORAL_FAN: 1 * HORN_CORAL_WALL_FAN: 1 * ICE: 5 * INFESTED_CHISELED_STONE_BRICKS: 2 * INFESTED_COBBLESTONE: 1 * INFESTED_CRACKED_STONE_BRICKS: 2 * INFESTED_MOSSY_STONE_BRICKS: 2 * INFESTED_STONE: 1 * INFESTED_STONE_BRICKS: 2 * IRON_BARS: 2 * IRON_BLOCK: 10 * IRON_DOOR: 5 * IRON_ORE: 1 * IRON_TRAPDOOR: 4 * JACK_O_LANTERN: 2 * JUKEBOX: 10 * JUNGLE_BUTTON: 1 * JUNGLE_DOOR: 2 * JUNGLE_FENCE: 2 * JUNGLE_FENCE_GATE: 4 * JUNGLE_LEAVES: 0 * JUNGLE_LOG: 0 * JUNGLE_PLANKS: 1 * JUNGLE_PRESSURE_PLATE: 2 * JUNGLE_SAPLING: 1 * JUNGLE_SLAB: 1 * JUNGLE_STAIRS: 2 * JUNGLE_TRAPDOOR: 3 * JUNGLE_WOOD: 1 * KELP: 1 * KELP_PLANT: 1 * LADDER: 2 * LAPIS_BLOCK: 10 * LAPIS_ORE: 1 * LARGE_FERN: 1 * LAVA: 0 * LEVER: 1 * LIGHT_BLUE_BANNER: 2 * LIGHT_BLUE_BED: 6 * LIGHT_BLUE_CARPET: 1 * LIGHT_BLUE_CONCRETE: 3 * LIGHT_BLUE_CONCRETE_POWDER: 2 * LIGHT_BLUE_GLAZED_TERRACOTTA: 5 * LIGHT_BLUE_SHULKER_BOX: 11 * LIGHT_BLUE_STAINED_GLASS: 2 * LIGHT_BLUE_STAINED_GLASS_PANE: 1 * LIGHT_BLUE_TERRACOTTA: 2 * LIGHT_BLUE_WALL_BANNER: 2 * LIGHT_BLUE_WOOL: 2 * LIGHT_GRAY_BANNER: 2 * LIGHT_GRAY_BED: 6 * LIGHT_GRAY_CARPET: 1 * LIGHT_GRAY_CONCRETE: 3 * LIGHT_GRAY_CONCRETE_POWDER: 2 * LIGHT_GRAY_GLAZED_TERRACOTTA: 5 * LIGHT_GRAY_SHULKER_BOX: 11 * LIGHT_GRAY_STAINED_GLASS: 2 * LIGHT_GRAY_STAINED_GLASS_PANE: 1 * LIGHT_GRAY_TERRACOTTA: 2 * LIGHT_GRAY_WALL_BANNER: 2 * LIGHT_GRAY_WOOL: 2 * LIGHT_WEIGHTED_PRESSURE_PLATE: 3 * LILAC: 1 * LILY_PAD: 5 * LIME_BANNER: 2 * LIME_BED: 6 * LIME_CARPET: 1 * LIME_CONCRETE: 3 * LIME_CONCRETE_POWDER: 2 * LIME_GLAZED_TERRACOTTA: 5 * LIME_SHULKER_BOX: 11 * LIME_STAINED_GLASS: 2 * LIME_STAINED_GLASS_PANE: 1 * LIME_TERRACOTTA: 2 * LIME_WALL_BANNER: 2 * LIME_WOOL: 2 * MAGENTA_BANNER: 2 * MAGENTA_BED: 6 * MAGENTA_CARPET: 1 * MAGENTA_CONCRETE: 3 * MAGENTA_CONCRETE_POWDER: 2 * MAGENTA_GLAZED_TERRACOTTA: 5 * MAGENTA_SHULKER_BOX: 11 * MAGENTA_STAINED_GLASS: 2 * MAGENTA_STAINED_GLASS_PANE: 1 * MAGENTA_TERRACOTTA: 2 * MAGENTA_WALL_BANNER: 2 * MAGENTA_WOOL: 2 * MAGMA_BLOCK: 1 * MELON: 1 * MELON_STEM: 1 * MOSSY_COBBLESTONE: 1 * MOSSY_COBBLESTONE_WALL: 1 * MOSSY_STONE_BRICKS: 2 * MOVING_PISTON: 1 * MUSHROOM_STEM: 1 * MYCELIUM: 5 * NETHERRACK: 1 (limit: 1,000) * NETHER_BRICKS: 2 * NETHER_BRICK_FENCE: 2 * NETHER_BRICK_SLAB: 1 * NETHER_BRICK_STAIRS: 2 * NETHER_PORTAL: 1 * NETHER_QUARTZ_ORE: 1 * NETHER_WART: 1 * NETHER_WART_BLOCK: 2 * NOTE_BLOCK: 10 * OAK_BUTTON: 1 * OAK_DOOR: 2 * OAK_FENCE: 2 * OAK_FENCE_GATE: 4 * OAK_LEAVES: 0 * OAK_LOG: 0 * OAK_PLANKS: 1 * OAK_PRESSURE_PLATE: 2 * OAK_SAPLING: 1 * OAK_SLAB: 1 * OAK_STAIRS: 2 * OAK_TRAPDOOR: 3 * OAK_WOOD: 1 * OBSERVER: 1 * OBSIDIAN: 10 * ORANGE_BANNER: 2 * ORANGE_BED: 6 * ORANGE_CARPET: 1 * ORANGE_CONCRETE: 3 * ORANGE_CONCRETE_POWDER: 2 * ORANGE_GLAZED_TERRACOTTA: 5 * ORANGE_SHULKER_BOX: 11 * ORANGE_STAINED_GLASS: 2 * ORANGE_STAINED_GLASS_PANE: 1 * ORANGE_TERRACOTTA: 2 * ORANGE_TULIP: 1 * ORANGE_WALL_BANNER: 2 * ORANGE_WOOL: 2 * OXEYE_DAISY: 1 * PACKED_ICE: 5 * PEONY: 1 * PETRIFIED_OAK_SLAB: 1 * PINK_BANNER: 2 * PINK_BED: 6 * PINK_CARPET: 1 * PINK_CONCRETE: 3 * PINK_CONCRETE_POWDER: 2 * PINK_GLAZED_TERRACOTTA: 5 * PINK_SHULKER_BOX: 11 * PINK_STAINED_GLASS: 2 * PINK_STAINED_GLASS_PANE: 1 * PINK_TERRACOTTA: 2 * PINK_TULIP: 1 * PINK_WALL_BANNER: 2 * PINK_WOOL: 2 * PISTON: 2 * PISTON_HEAD: 1 * PLAYER_HEAD: 1 * PLAYER_WALL_HEAD: 1 * PODZOL: 2 * POLISHED_ANDESITE: 1 * POLISHED_DIORITE: 1 * POLISHED_GRANITE: 1 * POPPY: 1 * POTATOES: 1 * POTTED_ACACIA_SAPLING: 1 * POTTED_ALLIUM: 1 * POTTED_AZURE_BLUET: 1 * POTTED_BIRCH_SAPLING: 1 * POTTED_BLUE_ORCHID: 1 * POTTED_BROWN_MUSHROOM: 1 * POTTED_CACTUS: 1 * POTTED_DANDELION: 1 * POTTED_DARK_OAK_SAPLING: 1 * POTTED_DEAD_BUSH: 1 * POTTED_FERN: 1 * POTTED_JUNGLE_SAPLING: 1 * POTTED_OAK_SAPLING: 1 * POTTED_ORANGE_TULIP: 1 * POTTED_OXEYE_DAISY: 1 * POTTED_PINK_TULIP: 1 * POTTED_POPPY: 1 * POTTED_RED_MUSHROOM: 1 * POTTED_RED_TULIP: 1 * POTTED_SPRUCE_SAPLING: 1 * POTTED_WHITE_TULIP: 1 * POWERED_RAIL: 2 * PRISMARINE: 1 * PRISMARINE_BRICKS: 2 * PRISMARINE_BRICK_SLAB: 1 * PRISMARINE_BRICK_STAIRS: 2 * PRISMARINE_SLAB: 1 * PRISMARINE_STAIRS: 2 * PUMPKIN: 1 * PUMPKIN_STEM: 1 * PURPLE_BANNER: 2 * PURPLE_BED: 6 * PURPLE_CARPET: 1 * PURPLE_CONCRETE: 3 * PURPLE_CONCRETE_POWDER: 2 * PURPLE_GLAZED_TERRACOTTA: 5 * PURPLE_SHULKER_BOX: 11 * PURPLE_STAINED_GLASS: 2 * PURPLE_STAINED_GLASS_PANE: 1 * PURPLE_TERRACOTTA: 2 * PURPLE_WALL_BANNER: 2 * PURPLE_WOOL: 2 * PURPUR_BLOCK: 1 * PURPUR_PILLAR: 1 * PURPUR_SLAB: 1 * PURPUR_STAIRS: 2 * QUARTZ_BLOCK: 1 * QUARTZ_PILLAR: 1 * QUARTZ_SLAB: 1 * QUARTZ_STAIRS: 2 * RAIL: 1 * REDSTONE_BLOCK: 10 * REDSTONE_LAMP: 10 * REDSTONE_ORE: 1 * REDSTONE_TORCH: 5 * REDSTONE_WALL_TORCH: 5 * REDSTONE_WIRE: 1 * RED_BED: 6 * RED_CARPET: 1 * RED_CONCRETE: 3 * RED_CONCRETE_POWDER: 2 * RED_GLAZED_TERRACOTTA: 5 * RED_MUSHROOM: 1 * RED_MUSHROOM_BLOCK: 1 * RED_NETHER_BRICKS: 2 * RED_SAND: 1 * RED_SANDSTONE: 1 * RED_SANDSTONE_SLAB: 1 * RED_SANDSTONE_STAIRS: 2 * RED_SHULKER_BOX: 11 * RED_STAINED_GLASS: 2 * RED_STAINED_GLASS_PANE: 1 * RED_TERRACOTTA: 2 * RED_TULIP: 1 * RED_WALL_BANNER: 2 * RED_WOOL: 2 * REPEATER: 6 * REPEATING_COMMAND_BLOCK: 0 * ROSE_BUSH: 1 * SAND: 1 * SANDSTONE: 1 * SANDSTONE_SLAB: 1 * SANDSTONE_STAIRS: 2 * SEAGRASS: 1 * SEA_LANTERN: 9 * SEA_PICKLE: 1 * SHULKER_BOX: 10 * SIGN: 6 * SKELETON_SKULL: 10 * SKELETON_WALL_SKULL: 100 * SLIME_BLOCK: 10 * SMOOTH_QUARTZ: 1 * SMOOTH_RED_SANDSTONE: 1 * SMOOTH_SANDSTONE: 1 * SMOOTH_STONE: 1 * SNOW: 1 * SNOW_BLOCK: 1 * SOUL_SAND: 2 * SPAWNER: 1 * SPONGE: 10 * SPRUCE_BUTTON: 1 * SPRUCE_DOOR: 2 * SPRUCE_FENCE: 2 * SPRUCE_FENCE_GATE: 4 * SPRUCE_LEAVES: 0 * SPRUCE_LOG: 0 * SPRUCE_PLANKS: 1 * SPRUCE_PRESSURE_PLATE: 2 * SPRUCE_SAPLING: 1 * SPRUCE_SLAB: 1 * SPRUCE_STAIRS: 2 * SPRUCE_TRAPDOOR: 3 * SPRUCE_WOOD: 1 * STICKY_PISTON: 1 * STONE: 1 * STONE_BRICKS: 2 * STONE_BRICK_SLAB: 1 * STONE_BRICK_STAIRS: 2 * STONE_BUTTON: 1 * STONE_PRESSURE_PLATE: 2 * STONE_SLAB: 1 * STRIPPED_ACACIA_LOG: 0 * STRIPPED_ACACIA_WOOD: 1 * STRIPPED_BIRCH_LOG: 0 * STRIPPED_BIRCH_WOOD: 1 * STRIPPED_DARK_OAK_LOG: 0 * STRIPPED_DARK_OAK_WOOD: 1 * STRIPPED_JUNGLE_LOG: 0 * STRIPPED_JUNGLE_WOOD: 1 * STRIPPED_OAK_LOG: 0 * STRIPPED_OAK_WOOD: 1 * STRIPPED_SPRUCE_LOG: 0 * STRIPPED_SPRUCE_WOOD: 1 * SUGAR_CANE: 1 * SUNFLOWER: 1 * TALL_GRASS: 1 * TALL_SEAGRASS: 1 * TERRACOTTA: 2 * TNT: 5 * TORCH: 1 * TRAPPED_CHEST: 10 * TRIPWIRE: 2 * TRIPWIRE_HOOK: 2 * TUBE_CORAL: 1 * TUBE_CORAL_BLOCK: 1 * TUBE_CORAL_FAN: 1 * TUBE_CORAL_WALL_FAN: 1 * TURTLE_EGG: 1 * VINE: 1 * VOID_AIR: 0 * WALL_SIGN: 6 * WALL_TORCH: 1 * WATER: 0 * WET_SPONGE: 10 * WHEAT: 1 * WHITE_BANNER: 2 * WHITE_BED: 6 * WHITE_CARPET: 1 * WHITE_CONCRETE: 3 * WHITE_CONCRETE_POWDER: 2 * WHITE_GLAZED_TERRACOTTA: 5 * WHITE_SHULKER_BOX: 11 * WHITE_STAINED_GLASS: 2 * WHITE_STAINED_GLASS_PANE: 1 * WHITE_TERRACOTTA: 2 * WHITE_TULIP: 1 * WHITE_WALL_BANNER: 2 * WHITE_WOOL: 2 * WITHER_SKELETON_SKULL: 10 * WITHER_SKELETON_WALL_SKULL: 10 * YELLOW_BANNER: 2 * YELLOW_BED: 6 * YELLOW_CARPET: 1 * YELLOW_CONCRETE: 3 * YELLOW_CONCRETE_POWDER: 2 * YELLOW_GLAZED_TERRACOTTA: 5 * YELLOW_SHULKER_BOX: 11 * YELLOW_STAINED_GLASS: 2 * YELLOW_STAINED_GLASS_PANE: 1 * YELLOW_TERRACOTTA: 2 * YELLOW_WALL_BANNER: 2 * YELLOW_WOOL: 2 * ZOMBIE_HEAD: 1 * ZOMBIE_WALL_HEAD: 1