Pets: Difference between revisions
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== How To Get a Pet == | == How To Get a Pet == | ||
=== Step One: Find the Mob You Want === | === Step One: Find the Mob You Want === | ||
Now it's up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type | Now it's up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type — by default, Members have access to cats, goats, ocelots, parrots, and wolves. | ||
=== Step Two: Meet the Leash Requirements === | === Step Two: Meet the Leash Requirements === | ||
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type's required LeashFlags in the mob list below. | This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type's required LeashFlags in the mob list below. | ||
Before proceeding, be sure any existing pets are stored using <code>/petstore</code>! You won't be able to have 2 active pets at the same time. | |||
=== Step Three: Take the Mob on a Lead === | === Step Three: Take the Mob on a Lead === | ||
When Step 1 & 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: "You took a pet on a lead, it will be a good pet." Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you. | When Step 1 & 2 are done you just have to punch (left-click) your target with a [https://minecraft.wiki/w/Lead lead]. After hitting your target it will convert from a normal mob into a pet and you will see the message: "You took a pet on a lead, it will be a good pet." Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you. | ||
''Note: Pets cannot be used in the End. Due to this, you will also not be able to tame pets in the End dimension.'' | |||
== Taking Care of Your Pet == | == Taking Care of Your Pet == | ||
Having a pet on BadWolfMC is not a passive activity! '''You have to feed it''' (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. ''You will need to choose one of these skill trees in order to level up your pet''. Just use the command '''<code>/petchooseskilltree [skilltree name]</code>'''. Here's a list of what you get at each level: | Having a pet on BadWolfMC is not a passive activity! '''You have to feed it''' (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. ''You will need to choose one of these skill trees in order to level up your pet''. Just use the command '''<code>/petchooseskilltree [skilltree name]</code>'''. Pets gain experience and levels by working with you to defeat your enemies! | ||
Here's a list of what you get at each level: | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
| Line 63: | Line 69: | ||
* Lvl. 99 - Shield (+5% chance) | * Lvl. 99 - Shield (+5% chance) | ||
* Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5) | * Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5) | ||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
=== Skilltree: Mobility === | |||
<div class="mw-collapsible-content"> | |||
* Lvl. 1 - Backpack (1 row), Behavior (Friendly, Duel), Ride (Enabled, Jump Height +2) | |||
* Lvl. 3 - HP (+1.5) | |||
* Lvl. 5 - Damage (+0.5) | |||
* Lvl. 9 - Pickup (Range +1) | |||
* Lvl. 10 - Beacon (Fire Resistance, Range +5, Simultaneous 1) | |||
* Lvl. 14 - HPRegen (+1) | |||
* Lvl. 16 - Ride (Jump Height +0.25) | |||
* Lvl. 18 - HP (+1.5) | |||
* Lvl. 20 - Behavior (+Farm) | |||
* Lvl. 21 - Beacon (Speed, Range +1) | |||
* Lvl. 22 - Damage (+0.5) | |||
* Lvl. 25 - Backpack (+1 row) | |||
* Lvl. 27 - Control | |||
* Lvl. 30 - Ride (Speed +25%), Beacon (Night Vision, Range +1, Simultaneous +1) | |||
* Lvl. 35 - HP (+1.5) | |||
* Lvl. 38 - Pickup (Range +1) | |||
* Lvl. 41 - Ride (Jump Height +0.25) | |||
* Lvl. 43 - Beacon (Range +1, Duration +5) | |||
* Lvl. 46 - HPRegen (+0.5) | |||
* Lvl. 48 - Damage (+0.5) | |||
* Lvl. 52 - HP (+1.5) | |||
* Lvl. 57 - Pickup (Range +1) | |||
* Lvl. 60 - Ride (Speed +25%), Beacon (Range +1, Duration +5) | |||
* Lvl. 63 - Damage (+0.5) | |||
* Lvl. 68 - Ride (Jump Height +0.25) | |||
* Lvl. 71 - HP (+1.5) | |||
* Lvl. 80 - Beacon (Simultaneous +1) | |||
* Lvl. 82 - Damage (+0.5) | |||
* Lvl. 91 - Pickup (Range +1) | |||
* Lvl. 96 - HPRegen (+0.5) | |||
* Lvl. 98 - HP (+2) | |||
* Lvl. 100 - Ride (Jump Height +0.25) | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
=== Mobility Sub-Skilltree: Packhorse === | |||
<div class="mw-collapsible-content"> | |||
* Lvl. 50 - Pickup (XP Enabled) | |||
* Lvl. 55 - Backpack (+1 row) | |||
* Lvl. 60 - Beacon (Haste, Range +1) | |||
* Lvl. 65 - Backpack (+1 row) | |||
* Lvl. 70 - Pickup (Range +1) | |||
* Lvl. 75 - Backpack (+1 row) | |||
* Lvl. 80 - Pickup (Range +1) | |||
* Lvl. 85 - Backpack (+1 row) | |||
* Lvl. 93 - Pickup (Range +1) | |||
* Lvl. 100 - Pickup (Range +1), Beacon (Haste 2, Range +1) | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
=== Mobility Sub-Skilltree: Seafarer === | |||
<div class="mw-collapsible-content"> | |||
* Lvl. 50 - Beacon (Water Breathing, Range +1) | |||
* Lvl. 55 - Pickup (Range +1) | |||
* Lvl. 60 - Beacon (Range +2) | |||
* Lvl. 65 - Beacon (Haste, Duration +5) | |||
* Lvl. 70 - HP (+1.5) | |||
* Lvl. 75 - Beacon (Range +1, Duration +5) | |||
* Lvl. 80 - Beacon (Simultaneous +1) | |||
* Lvl. 85 - Pickup (Range +1) | |||
* Lvl. 90 - Beacon (Resistance, Range +1) | |||
* Lvl. 95 - HP (+1.5) | |||
* Lvl. 100 - Beacon (Haste 2, Range +2) | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
=== Mobility Sub-Skilltree: Trailblazer === | |||
<div class="mw-collapsible-content"> | |||
* Lvl. 50 - Ride (Jump Height +0.5) | |||
* Lvl. 55 - Beacon (Speed, Range +1) | |||
* Lvl. 60 - Beacon (Jump Boost, Range +1) | |||
* Lvl. 65 - HP (+1.5) | |||
* Lvl. 75 - Ride (Speed +25%, Jump Height +0.5) | |||
* Lvl. 80 - Beacon (Range +2, Duration +5) | |||
* Lvl. 85 - Pickup (Range +1) | |||
* Lvl. 90 - Ride (Speed +25%) | |||
* Lvl. 95 - HP (+1.5) | |||
* Lvl. 100 - Ride (Jump Height +0.5), Beacon (Jump Boost 2, Range +1) | |||
</div> | </div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
=== Mobility Sub-Skilltree: Warhorse === | |||
<div class="mw-collapsible-content"> | |||
* Lvl. 50 - Damage (+0.5) | |||
* Lvl. 55 - Damage (+1) | |||
* Lvl. 60 - Knockback (10% chance) | |||
* Lvl. 66 - HP (+1.5) | |||
* Lvl. 73 - Shield (10% chance, 10% damage redirected) | |||
* Lvl. 75 - Beacon (Strength, Range +1) | |||
* Lvl. 77 - Behavior (+Aggro) | |||
* Lvl. 80 - Knockback (+5% chance) | |||
* Lvl. 85 - HP (+1.5) | |||
* Lvl. 88 - Damage (+0.5) | |||
* Lvl. 93 - Shield (+5% chance) | |||
* Lvl. 99 - Knockback (+5% chance) | |||
* Lvl. 100 - Damage (+1) | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
=== Mobility Sub-Skilltree Eligibility === | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable" | |||
|- | |||
! Pet !! Packhorse !! Warhorse !! Trailblazer !! Seafarer | |||
|- | |||
| Camel || ✓ || ✓ || ✓ || | |||
|- | |||
| Camel Husk || ✓ || ✓ || ✓ || | |||
|- | |||
| Dolphin || || ✓ || || ✓ | |||
|- | |||
| Donkey || ✓ || || ✓ || | |||
|- | |||
| Goat || ✓ || ✓ || ✓ || | |||
|- | |||
| Hoglin || || ✓ || ✓ || | |||
|- | |||
| Horse || ✓ || ✓ || ✓ || | |||
|- | |||
| Llama || ✓ || || ✓ || | |||
|- | |||
| Mule || ✓ || ✓ || ✓ || | |||
|- | |||
| Nautilus || || ✓ || || ✓ | |||
|- | |||
| Pig || ✓ || || ✓ || | |||
|- | |||
| Ravager || ✓ || ✓ || ✓ || | |||
|- | |||
| Skeleton Horse || ✓ || ✓ || ✓ || | |||
|- | |||
| Sniffer || ✓ || || ✓ || | |||
|- | |||
| Spider || || ✓ || ✓ || | |||
|- | |||
| Strider || ✓ || || ✓ || ✓ | |||
|- | |||
| Trader Llama || ✓ || || ✓ || | |||
|- | |||
| ? || ✓ || ✓ || ✓ || | |||
|- | |||
| Zoglin || ✓ || ✓ || || | |||
|- | |||
| Zombie Horse || ✓ || ✓ || ✓ || | |||
|- | |||
| Zombie Nautilus || || ✓ || || ✓ | |||
|} | |||
</div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
=== Skilltree: Utility === | === Skilltree: Utility === | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
| Line 114: | Line 271: | ||
* Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1) | * Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1) | ||
</div> | </div> | ||
== Pet Commands == | == Pet Commands == | ||
* '''<code>/petinfo [username]</code>''' - show info about your or another player's pet, including hitpoints, experience, damage, owner (only when pets isn't yours), and skilltree | * '''<code>/petinfo [username]</code>''' - show info about your or another player's pet, including hitpoints, experience, damage, owner (only when pets isn't yours), and skilltree | ||
* '''<code>/petname [new-pet-name]</code>''' - set the name of your pet | * '''<code>/petname [new-pet-name]</code>''' - set the name of your pet using [[Chat#Chat_&_Private_Messages_Format|MiniMessage formatting]]! | ||
* '''<code>/petrelease [pet-name]</code>''' - release (removes) your pet | * '''<code>/petrelease [pet-name]</code>''' - release (removes) your pet | ||
* '''<code>/petcall</code>''' - teleports your pet to you. You can also use '''<code>/pc</code>''' or '''<code>/petc</code>''' | * '''<code>/petcall</code>''' - teleports your pet to you. You can also use '''<code>/pc</code>''' or '''<code>/petc</code>''' | ||
| Line 143: | Line 298: | ||
* '''<code>/petbehavior [mode]</code>''' - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available. | * '''<code>/petbehavior [mode]</code>''' - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available. | ||
** modes: | ** modes: | ||
*** ''' | *** '''<code>normal</code>''' - behaves like a normal tamed wolf. | ||
*** '''<code>aggressive</code>''' - attacks everything within 15 blocks of the owner. | |||
*** '''aggressive''' - | *** '''<code>farm</code>''' - attacks every monster within 15 blocks of the owner. | ||
*** '''farm''' - | *** '''<code>raid</code>''' - similar to normal behavior, but the pet doesn't attack players and their minions (dogs, cats, other pets). | ||
*** '''raid''' - | *** '''<code>duel</code>''' - pets will attack other pets with active duel behavior within a 5 block radius. | ||
*** '''duel''' - pets will attack other pets with active duel behavior within a 5 block radius | |||
* '''<code>/petbeacon</code>''' - opens the beacon window of your pet. Alias: <code>/pbeacon</code> | * '''<code>/petbeacon</code>''' - opens the beacon window of your pet. Alias: <code>/pbeacon</code> | ||
* '''<code>/petshop</code>''' - opens the pet shop GUI if your lazy ass doesn't want to hunt one down. These are very expensive on purpose. ''Note that in an effort to remain EULA compliant not all mob types are available from this shop.'' | * '''<code>/petshop</code>''' - opens the pet shop GUI if your lazy ass doesn't want to hunt one down. These are very expensive on purpose. ''Note that in an effort to remain EULA compliant not all mob types are available from this shop.'' | ||
* '''<code>/petride</code>''' - allows you to ride a tamed pet if they have the Ride skill unlocked.'' | |||
== Mob Types == | == Mob Types == | ||
| Line 254: | Line 409: | ||
'''Leashflag:''' none<br> | '''Leashflag:''' none<br> | ||
'''Variations:''' baby, color | '''Variations:''' baby, color | ||
|- | |||
| | |||
[[File:Nautilus.png|86x86px|left]] | |||
|'''NAUTILUS'''<br> | |||
'''Food:''' Raw Cod, Salmon, or Tropical Fish<br> | |||
'''Leashflag:''' tamed<br> | |||
'''Variations:''' baby, equipment | |||
|- | |- | ||
| | | | ||
| Line 317: | Line 479: | ||
'''Leashflag:''' 10% HP or less<br> | '''Leashflag:''' 10% HP or less<br> | ||
'''Variations:''' color, baby | '''Variations:''' color, baby | ||
|- | |||
| | |||
[[File:Sulfur Cube.png|86x86px|left]] | |||
|'''SULFUR CUBE'''<br> | |||
'''Food:''' Slime Ball<br> | |||
'''Leashflag:''' 10% HP or less<br> | |||
'''Variations:''' baby | |||
|- | |- | ||
| | | | ||
| Line 334: | Line 503: | ||
'''Leashflag:''' 10% HP or less<br> | '''Leashflag:''' 10% HP or less<br> | ||
'''Variations:''' baby, angry, pollen butt | '''Variations:''' baby, angry, pollen butt | ||
|- | |||
| | |||
[[File:Camel Husk.png|75x75px|left]] | |||
|'''CAMEL HUSK'''<br> | |||
'''Food:''' Cactus<br> | |||
'''Leashflag:''' 10% HP or less<br> | |||
'''Variations:''' equipment | |||
|- | |- | ||
| | | | ||
| Line 404: | Line 580: | ||
'''Leashflag:''' User Created<br> | '''Leashflag:''' User Created<br> | ||
'''Variations:''' pumpkin | '''Variations:''' pumpkin | ||
|- | |||
| | |||
[[File:Trader Llama.png|75x75px|left]] | |||
|'''TRADER LLAMA'''<br> | |||
'''Food:''' Wheat<br> | |||
'''Leashflag:''' tamed<br> | |||
'''Variations:''' color, equipment | |||
|- | |- | ||
| | | | ||
| Line 411: | Line 594: | ||
'''Leashflag:''' tamed<br> | '''Leashflag:''' tamed<br> | ||
'''Variations:''' collar, baby, angry | '''Variations:''' collar, baby, angry | ||
|- | |||
| | |||
[[File:Zombie Nautilus.png|75x75px|left]] | |||
|'''ZOMBIE NAUTILUS'''<br> | |||
'''Food:''' Rotten Flesh<br> | |||
'''Leashflag:''' 10% HP or less<br> | |||
'''Variations:''' coral, equipment | |||
|- | |- | ||
| | | | ||
| Line 511: | Line 701: | ||
'''Leashflag:''' 10% HP or less<br> | '''Leashflag:''' 10% HP or less<br> | ||
'''Variations:''' size | '''Variations:''' size | ||
|- | |||
| | |||
[[File:Parched.png|127x127px|left]] | |||
|'''PARCHED'''<br> | |||
'''Food:''' Bones<br> | |||
'''Leashflag:''' 10% HP or less<br> | |||
'''Variations:''' none | |||
|- | |- | ||
| | | | ||
| Line 521: | Line 718: | ||
|[[File:Piglin Brute.png|left|120x120px]] | |[[File:Piglin Brute.png|left|120x120px]] | ||
|'''PIGLIN BRUTE'''<br>'''Food:''' Gold Nugget<br> | |'''PIGLIN BRUTE'''<br>'''Food:''' Gold Nugget<br> | ||
'''Leashflag:''' 10% HP or less<br> | |||
'''Variations:''' none | |||
|- | |||
| | |||
[[File:Ravager.png|75x75px|left]] | |||
|'''RAVAGER'''<br> | |||
'''Food:''' Raw Beef, Raw Button<br> | |||
'''Leashflag:''' 10% HP or less<br> | '''Leashflag:''' 10% HP or less<br> | ||
'''Variations:''' none | '''Variations:''' none | ||
Latest revision as of 06:17, 12 October 2026
Get your new best friend here!
Overview
Everyone on BadWolfMC can get a pet for free! All members have their choice of cat, ocelot, wolf, or parrot, and can even purchase additional pet types from the rewards shop, because you put your time into it! Or upgrade to Diamond rank and unlock all available mob types automatically!
How To Get a Pet
Step One: Find the Mob You Want
Now it's up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type — by default, Members have access to cats, goats, ocelots, parrots, and wolves.
Step Two: Meet the Leash Requirements
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type's required LeashFlags in the mob list below.
Before proceeding, be sure any existing pets are stored using /petstore! You won't be able to have 2 active pets at the same time.
Step Three: Take the Mob on a Lead
When Step 1 & 2 are done you just have to punch (left-click) your target with a lead. After hitting your target it will convert from a normal mob into a pet and you will see the message: "You took a pet on a lead, it will be a good pet." Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.
Note: Pets cannot be used in the End. Due to this, you will also not be able to tame pets in the End dimension.
Taking Care of Your Pet
Having a pet on BadWolfMC is not a passive activity! You have to feed it (see what it eats in the list below), and you can teach it new skills by leveling it up along one of the available Skill Trees. You will need to choose one of these skill trees in order to level up your pet. Just use the command /petchooseskilltree [skilltree name]. Pets gain experience and levels by working with you to defeat your enemies!
Here's a list of what you get at each level:
Skilltree: Combat
- Lvl. 1 - Backpack (1 row), Behavior (Friendly, Duel)
- Lvl. 5 - Damage (+1.5)
- Lvl. 7 - HP (+2)
- Lvl. 9 - Poison (Chance 10%, Duration 3 Secs.)
- Lvl. 10 - Beacon (Fire resistance, Range +5, Simultaneous 1)
- Lvl. 14 - HPRegen (+1)
- Lvl. 16 - Thorns (10% chance, 15% damage reflected)
- Lvl. 18 - HP (+1.5)
- Lvl. 20 - Behavior (+Farm)
- Lvl. 21 - Beacon (Strength, Range +1)
- Lvl. 22 - Damage (+1)
- Lvl. 25 - Ranged (Damage 2, rate 35, type arrow)
- Lvl. 27 - Control
- Lvl. 30 - Beacon (Night Vision, Range +1, Simultaneous +1)
- Lvl. 32 - Lightning (5% chance, 2 damage)
- Lvl. 35 - Damage (+1)
- Lvl. 38 - HP (+1.5)
- Lvl. 41 - Pickup (range 2)
- Lvl. 43 - Stomp (5% chance, 2 damage)
- Lvl. 46 - Beacon (Speed, Range +1)
- Lvl. 48 - HPRegen (+0.5)
- Lvl. 50 - Damage (+1), Knockback (15% chance)
- Lvl. 52 - HP (+1.5)
- Lvl. 55 - Behaviour (+Aggro)
- Lvl. 57 - Pickup (range +3)
- Lvl. 60 - Beacon (Resistance, Range +1, Simultaneous +1)
- Lvl. 63 - Damage (+1)
- Lvl. 66 - Shield (15% chance, 20% damage reflected)
- Lvl. 68 - Ranged (Damage +1)
- Lvl. 71 - Thorns (+5% chance)
- Lvl. 73 - Damage (+1.5)
- Lvl. 75 - HP (+1.5)
- Lvl. 77 - Behaviour (+Raid)
- Lvl. 80 - Poison (Chance +10%)
- Lvl. 82 - Damage (+1.5)
- Lvl. 85 - Ranged (Damage +1)
- Lvl. 88 - Thorns (+5% chance, +5% damage reflected)
- Lvl. 91 - Stomp (+5% chance, +1 damage)
- Lvl. 93 - Lightning (+2 damage)
- Lvl. 96 - HPRegen (+0.5)
- Lvl. 98 - HP (+2)
- Lvl. 99 - Shield (+5% chance)
- Lvl. 100 - Beacon (Strength 2, Range +1), Damage (+1.5)
Skilltree: Mobility
- Lvl. 1 - Backpack (1 row), Behavior (Friendly, Duel), Ride (Enabled, Jump Height +2)
- Lvl. 3 - HP (+1.5)
- Lvl. 5 - Damage (+0.5)
- Lvl. 9 - Pickup (Range +1)
- Lvl. 10 - Beacon (Fire Resistance, Range +5, Simultaneous 1)
- Lvl. 14 - HPRegen (+1)
- Lvl. 16 - Ride (Jump Height +0.25)
- Lvl. 18 - HP (+1.5)
- Lvl. 20 - Behavior (+Farm)
- Lvl. 21 - Beacon (Speed, Range +1)
- Lvl. 22 - Damage (+0.5)
- Lvl. 25 - Backpack (+1 row)
- Lvl. 27 - Control
- Lvl. 30 - Ride (Speed +25%), Beacon (Night Vision, Range +1, Simultaneous +1)
- Lvl. 35 - HP (+1.5)
- Lvl. 38 - Pickup (Range +1)
- Lvl. 41 - Ride (Jump Height +0.25)
- Lvl. 43 - Beacon (Range +1, Duration +5)
- Lvl. 46 - HPRegen (+0.5)
- Lvl. 48 - Damage (+0.5)
- Lvl. 52 - HP (+1.5)
- Lvl. 57 - Pickup (Range +1)
- Lvl. 60 - Ride (Speed +25%), Beacon (Range +1, Duration +5)
- Lvl. 63 - Damage (+0.5)
- Lvl. 68 - Ride (Jump Height +0.25)
- Lvl. 71 - HP (+1.5)
- Lvl. 80 - Beacon (Simultaneous +1)
- Lvl. 82 - Damage (+0.5)
- Lvl. 91 - Pickup (Range +1)
- Lvl. 96 - HPRegen (+0.5)
- Lvl. 98 - HP (+2)
- Lvl. 100 - Ride (Jump Height +0.25)
Mobility Sub-Skilltree: Packhorse
- Lvl. 50 - Pickup (XP Enabled)
- Lvl. 55 - Backpack (+1 row)
- Lvl. 60 - Beacon (Haste, Range +1)
- Lvl. 65 - Backpack (+1 row)
- Lvl. 70 - Pickup (Range +1)
- Lvl. 75 - Backpack (+1 row)
- Lvl. 80 - Pickup (Range +1)
- Lvl. 85 - Backpack (+1 row)
- Lvl. 93 - Pickup (Range +1)
- Lvl. 100 - Pickup (Range +1), Beacon (Haste 2, Range +1)
Mobility Sub-Skilltree: Seafarer
- Lvl. 50 - Beacon (Water Breathing, Range +1)
- Lvl. 55 - Pickup (Range +1)
- Lvl. 60 - Beacon (Range +2)
- Lvl. 65 - Beacon (Haste, Duration +5)
- Lvl. 70 - HP (+1.5)
- Lvl. 75 - Beacon (Range +1, Duration +5)
- Lvl. 80 - Beacon (Simultaneous +1)
- Lvl. 85 - Pickup (Range +1)
- Lvl. 90 - Beacon (Resistance, Range +1)
- Lvl. 95 - HP (+1.5)
- Lvl. 100 - Beacon (Haste 2, Range +2)
Mobility Sub-Skilltree: Trailblazer
- Lvl. 50 - Ride (Jump Height +0.5)
- Lvl. 55 - Beacon (Speed, Range +1)
- Lvl. 60 - Beacon (Jump Boost, Range +1)
- Lvl. 65 - HP (+1.5)
- Lvl. 75 - Ride (Speed +25%, Jump Height +0.5)
- Lvl. 80 - Beacon (Range +2, Duration +5)
- Lvl. 85 - Pickup (Range +1)
- Lvl. 90 - Ride (Speed +25%)
- Lvl. 95 - HP (+1.5)
- Lvl. 100 - Ride (Jump Height +0.5), Beacon (Jump Boost 2, Range +1)
Mobility Sub-Skilltree: Warhorse
- Lvl. 50 - Damage (+0.5)
- Lvl. 55 - Damage (+1)
- Lvl. 60 - Knockback (10% chance)
- Lvl. 66 - HP (+1.5)
- Lvl. 73 - Shield (10% chance, 10% damage redirected)
- Lvl. 75 - Beacon (Strength, Range +1)
- Lvl. 77 - Behavior (+Aggro)
- Lvl. 80 - Knockback (+5% chance)
- Lvl. 85 - HP (+1.5)
- Lvl. 88 - Damage (+0.5)
- Lvl. 93 - Shield (+5% chance)
- Lvl. 99 - Knockback (+5% chance)
- Lvl. 100 - Damage (+1)
Mobility Sub-Skilltree Eligibility
| Pet | Packhorse | Warhorse | Trailblazer | Seafarer |
|---|---|---|---|---|
| Camel | ✓ | ✓ | ✓ | |
| Camel Husk | ✓ | ✓ | ✓ | |
| Dolphin | ✓ | ✓ | ||
| Donkey | ✓ | ✓ | ||
| Goat | ✓ | ✓ | ✓ | |
| Hoglin | ✓ | ✓ | ||
| Horse | ✓ | ✓ | ✓ | |
| Llama | ✓ | ✓ | ||
| Mule | ✓ | ✓ | ✓ | |
| Nautilus | ✓ | ✓ | ||
| Pig | ✓ | ✓ | ||
| Ravager | ✓ | ✓ | ✓ | |
| Skeleton Horse | ✓ | ✓ | ✓ | |
| Sniffer | ✓ | ✓ | ||
| Spider | ✓ | ✓ | ||
| Strider | ✓ | ✓ | ✓ | |
| Trader Llama | ✓ | ✓ | ||
| ? | ✓ | ✓ | ✓ | |
| Zoglin | ✓ | ✓ | ||
| Zombie Horse | ✓ | ✓ | ✓ | |
| Zombie Nautilus | ✓ | ✓ |
Skilltree: Utility
- Lvl. 1 - Backpack (1 row), Behavior (Friendly, Duel)
- Lvl. 3 - HP (+2)
- Lvl. 5 - Damage (+0.5)
- Lvl. 7 - Pickup (range 1)
- Lvl. 9 - Poison (Chance +10%, Duration 3 Secs.)
- Lvl. 10 - Beacon (Fire resistance, Range +5, Simultaneous 1)
- Lvl. 14 - HPRegen (1)
- Lvl. 16 - Backpack (+1 row)
- Lvl. 18 - HP (+1.5)
- Lvl. 20 - Behavior (+Farm)
- Lvl. 21 - Beacon (Resistance, Range +1)
- Lvl. 22 - Damage (+1)
- Lvl. 25 - Ranged (Damage 2, rate 35, type arrow)
- Lvl. 27 - Control
- Lvl. 30 - Beacon (Night Vision, Range +1, Simultaneous +1)
- Lvl. 32 - Sprint
- Lvl. 35 - HP (+1.5)
- Lvl. 38 - Pickup (range +1)
- Lvl. 41 - Poison (Chance +10%)
- Lvl. 43 - Beacon (Haste, Range +1)
- Lvl. 46 - HPRegen (+1)
- Lvl. 48 - Backpack (+1 row)
- Lvl. 50 - HP (+1.5)
- Lvl. 52 - Behavior (+Aggro)
- Lvl. 55 - Pickup (range +1)
- Lvl. 57 - Beacon (Water Breathing, Range +1, Simultaneous +1)
- Lvl. 60 - Damage (+1)
- Lvl. 63 - Shield (15% chance, 20% damage reflected)
- Lvl. 66 - Ranged (Damage +1)
- Lvl. 68 - Lightning (5% chance, +1 damage)
- Lvl. 71 - HP (+1.5)
- Lvl. 73 - Slow (20% chance, Duration 2 Secs.)
- Lvl. 75 - Backpack (+1 row)
- Lvl. 77 - HP (+2)
- Lvl. 80 - Pickup (range +2)
- Lvl. 82 - Damage (+2)
- Lvl. 85 - HP (+2)
- Lvl. 88 - Ranged (Damage +1)
- Lvl. 91 - Thorns (+10% chance, +10% damage reflected)
- Lvl. 93 - Pickup (range +5)
- Lvl. 96 - Backpack (+1 row)
- Lvl. 98 - HP (+2)
- Lvl. 99 - Shield (+5% chance)
- Lvl. 100 - Backpack (+1 row), Beacon (Haste 2, Range +1)
Pet Commands
/petinfo [username]- show info about your or another player's pet, including hitpoints, experience, damage, owner (only when pets isn't yours), and skilltree/petname [new-pet-name]- set the name of your pet using MiniMessage formatting!/petrelease [pet-name]- release (removes) your pet/petcall- teleports your pet to you. You can also use/pcor/petc/petsendaway- send your pet away. You can also use/psaor/petsa. Don't worry, you can call it back using the /petcall command./petrespawn [pay|show|auto]- the "show" argument shows the current respawn settings for your pet.
- the "auto" argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).
- the "pay" argument is used if your pet has died and you have not set it to auto-respawn.
/petswitch- allows you to switch between pets./petstore- allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets./pettrade [playername|accept|reject|cancel] (price)- offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type./petskill- shows info about the skills of your pet./petstop- orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes./petchooseskilltree [skilltree name]- shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases:/pcstor/petcst./petcapturehelper- toggle the CaptureHelper. Alias:/pch/pettype [pettype]- displays info about the pettype like default HP, leash flags and food./petoptions [option] [parameters]- options:
- healthbar - toggles the healthbar
- idle-volume [percent] - sets the volume of the idle sound pets make
- options:
/petinventory- opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases:/pior/peti/petpickup- toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases:/ppand/petp./petbehavior [mode]- toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.- modes:
normal- behaves like a normal tamed wolf.aggressive- attacks everything within 15 blocks of the owner.farm- attacks every monster within 15 blocks of the owner.raid- similar to normal behavior, but the pet doesn't attack players and their minions (dogs, cats, other pets).duel- pets will attack other pets with active duel behavior within a 5 block radius.
- modes:
/petbeacon- opens the beacon window of your pet. Alias:/pbeacon/petshop- opens the pet shop GUI if your lazy ass doesn't want to hunt one down. These are very expensive on purpose. Note that in an effort to remain EULA compliant not all mob types are available from this shop./petride- allows you to ride a tamed pet if they have the Ride skill unlocked.
Mob Types
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.



































































