Pets: Difference between revisions
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* '''/petbeacon''' - opens the beacon window of your pet. Alias: /pbeacon | * '''/petbeacon''' - opens the beacon window of your pet. Alias: /pbeacon | ||
* '''/petshop''' - opens the pet shop GUI if your lazy ass doesn't want to hunt one down. These are very expensive on purpose. ''Note that in an effort to remain EULA compliant not all mob types are available from this shop.'' | * '''/petshop''' - opens the pet shop GUI if your lazy ass doesn't want to hunt one down. These are very expensive on purpose. ''Note that in an effort to remain EULA compliant not all mob types are available from this shop.'' | ||
== Mob Types == | |||
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet. | |||
=== Passive Mobs === | |||
[[File:Bat.png|thumb|left]] | |||
'''BAT''' | |||
'''Food:''' Spider Eye | |||
'''Leashflag:''' none | |||
'''Variations:''' none | |||
[[File:Chicken.png|thumb|left]] | |||
CHICKEN | |||
Food: Wheat Seeds | |||
Leashflag: none | |||
Variations: baby | |||
Cow.png | |||
COW | |||
Food: Wheat | |||
Leashflag: none | |||
Variations: baby | |||
Donkey.png | |||
DONKEY | |||
Food: Sugar, Wheat, Apples | |||
Leashflag: tamed | |||
Variations: baby, chest | |||
Horse.png | |||
HORSE | |||
Food: Sugar, Wheat, Apples | |||
Leashflag: tamed | |||
Variations: saddle, chest, armor, baby, color | |||
Mooshroom.png | |||
MOOSHROOM | |||
Food: Wheat | |||
Leashflag: none | |||
Variations: baby | |||
Ocelot.png | |||
OCELOT | |||
Food: Raw Fish | |||
Leashflag: tamed | |||
Variations: baby, color | |||
Parrot.png | |||
PARROT | |||
Food: Wheat Seeds | |||
Leashflag: tamed | |||
Variations: color | |||
Pig.png | |||
PIG | |||
Food: Carrots | |||
Leashflag: none | |||
Variations: saddle, baby | |||
Rabbit.png | |||
RABBIT | |||
Food: Carrots, Poppies | |||
Leashflag: none | |||
Variations: baby, color | |||
Sheep.png | |||
SHEEP | |||
Food: Wheat | |||
Leashflag: none | |||
Variations: color, sheared, baby | |||
Squid.png | |||
SQUID | |||
Food: Raw Fish | |||
Leashflag: none | |||
Variations: none |
Revision as of 02:46, 14 May 2018
Get your new best friend here!
Overview
Now everyone on BadWolfMC can get a pet for free! All members have their choice of ocelot, wolf, or parrot, and can even purchase additional pet types from either the donation store, which directly supports the server, or the rewards shop, because you put your time into it! Or upgrade to Diamond rank and unlock all available mob types automatically!
How To Get a Pet
Step One: Find the Mob You Want
Now it's up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to ocelots, wolves, or parrots, but can purchase additional pet types with points in the rewards shop or in the BadWolfMC Donation Store. Diamond members have automatic access to all pet types.
Step Two: Meet the Leash Requirements
This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type's required LeashFlags in the mob list below.
Step Three: Take the Mob on a Lead
When Step 1 & 2 are done you just have to hit you target with a lead. After hitting your target it will convert from a normal mob into a pet and you will see the message: "You took a pet on a lead, it will be a good pet." Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.
Taking Care of Your Pet
Having a pet on BadWolfMC is no longer a passive activity! It's not just a cute shadow that follows you around -- you have to feed it (see what it eats in the list below), and you can teach it new skills by leveling it up along one of 2 available Skill Trees. You will need to choose one of these skill trees in order to level up your pet. Just use the command /petchooseskilltree [skilltree name]. Here's a list of what you get at each level:
Skilltree: Combat
- Damage (1), Behavior (Friendly, Duel)
- HPRegen (1,0)
- Behavior (+Aggro)
- HP (+1)
- Beacon (Speed 1)
- Damage (+1)
- HP (+1)
- Damage (+1)
- Beacon (Strength 1)
- Thorns (10% chance, 15% damage reflected)
- Damage (+1)
- Inventory (1)
- Beacon (Fire Resistance 1)
- Control
- Damage (+1)
- Thorns (+8%, no change)
- Damage (+1)
- Pickup (range 3)
- Knockback (set 15%)
- Beacon (Resistance 1)
Skilltree: Utility
- Inventory (1)
- HpRegeneration (2.0, 45), HP (Add 1.5)
- Inventory (+1)
- Damage (set 1.5)
- Ranged (set 2, add 35, type arrow)
- Beacon (Fire Resistance 1)
- Poison (15, 3)
- Damage, Behavior (Friendly, Farm)
- Inventory (+1)
- Thorns (20% chance, 10% damage reflected)
- Beacon (Night Vision)
- HP (+3)
- Pickup (range 3)
- Inventory (+1)
- Beacon (Resistance 1)
- Control
- HP (+5)
- Pickup (range 5)
- Inventory
- Beacon (Haste 1)
Note that all beacon effects carry a duration of 8 seconds and a range of 5 blocks.
Pet Commands
- /mypet - show all available pet commands
- /petinfo [username] - show info about your or another player's pet, including hitpoints, experience, damage, owner (only when pets isn't yours), and skilltree
- /petname [new-pet-name] - set the name of your pet.
- owners can use colors with these placeholders: <black>, <darkaqua>, <darkblue>, <darkgreen>, <darkred>, <darkpurple>, <gold>, <gray>, <darkgray>, <blue>, <green>, <aqua>, <red>, <lightpurple>, <yellow>, <white>, <magic>, <bold>, <strikethrough>, <underline>, <italic>, <reset>
- /petrelease [pet-name] - release (removes) your pet
- /petcall - teleports your pet to you. You can also use /pc or /petc
- /petsendaway - send your pet away. You can also use /psa or /petsa. Don't worry, you can call it back using the /petcall command.
- /petrespawn pay|show|auto
- the "show" argument shows the current respawn settings for your pet.
- the "auto" argument sets your pet to respawn automatically as long as you are able to pay the respawn fee ($100).
- the "pay" argument is used if your pet has died and you have not set it to auto-respawn.
- /petswitch - allows you to switch between pets.
- /petstore - allows you to store your active pet. Stored pets can be retrieved by the /petswitch command. All members can store up to 5 pets.
- /pettrade [playername|accept|reject|cancel] <price> - offers your current pet to another player or reacts to the offer. Note that the receiving player must have permission for that pet type.
- /petskill - shows info about the skills of your pet.
- /petstop - orders your pet to stop attacking his target. Note that this command is useless in farm and aggressive behavior modes.
- /petchooseskilltree [skilltree name] - shows all available skilltrees; when used with the skilltree name, selects that skilltree for your pet. Aliases: /pcst or /petcst.
- /petcapturehelper - toggle the CaptureHelper. Alias: /pch
- /pettype <pettype> - displays info about the pettype like default HP, leash flags and food.
- /petoptions <option> [parameters]
- options:
- healthbar - toggles the healthbar
- idle-volume <percent> - sets the volume of the idle sound pets make
- options:
- /petinventory - opens the inventory of your pet. Note that these inventories cannot be opened when pet is in water or lava. Aliases: /pi or /peti
- /petpickup - toggles the ability of your pet to pick up items if a) your pet already has the ability based on their skilltree and level, and b) has an inventory. Aliases: /pp and /petp.
- /petbehavior [mode] - toggles the behavior your pet. Note that depending on your skilltree and level, you may not have all options available.
- modes:
- friendly - the pet will not fight even when it's attacked by anything
- normal - self-explanatory
- aggressive - automatically attacks everything within 15 blocks of the owner
- farm - automatically attacks every monster within 15 blocks of the owner
- raid - like normal but the pet will not attack players or their minions (wolves, ocelots, pets)
- duel - pets will attack other pets with active duel behavior within a 5 block radius
- modes:
- /petbeacon - opens the beacon window of your pet. Alias: /pbeacon
- /petshop - opens the pet shop GUI if your lazy ass doesn't want to hunt one down. These are very expensive on purpose. Note that in an effort to remain EULA compliant not all mob types are available from this shop.
Mob Types
We have enabled the following pet types with all variations. Remember that the listed leash flags are conditions that must be met before the mob can be turned into a pet.
Passive Mobs
BAT Food: Spider Eye Leashflag: none Variations: none
CHICKEN Food: Wheat Seeds Leashflag: none Variations: baby
Cow.png COW Food: Wheat Leashflag: none Variations: baby
Donkey.png DONKEY Food: Sugar, Wheat, Apples Leashflag: tamed Variations: baby, chest
Horse.png HORSE Food: Sugar, Wheat, Apples Leashflag: tamed Variations: saddle, chest, armor, baby, color
Mooshroom.png MOOSHROOM Food: Wheat Leashflag: none Variations: baby
Ocelot.png OCELOT Food: Raw Fish Leashflag: tamed Variations: baby, color
Parrot.png PARROT Food: Wheat Seeds Leashflag: tamed Variations: color
Pig.png PIG Food: Carrots Leashflag: none Variations: saddle, baby
Rabbit.png RABBIT Food: Carrots, Poppies Leashflag: none Variations: baby, color
Sheep.png SHEEP Food: Wheat Leashflag: none Variations: color, sheared, baby
Squid.png SQUID Food: Raw Fish Leashflag: none Variations: none