Pets

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Get your new best friend here!

Overview

Now everyone on BadWolfMC can get a pet for free! All members have their choice of ocelot, wolf, or parrot, and can even purchase additional pet types from either the donation store, which directly supports the server, or the rewards shop, because you put your time into it! Or upgrade to Diamond rank and unlock all available mob types automatically!

How To Get a Pet

Step One: Find the Mob You Want

Now it's up to you to look for and capture the pet you want. Finding a mob type that can be leashed is the easiest step. Keep in mind that you also must have permission for that type -- by default, Members have access to ocelots, wolves, or parrots, but can purchase additional pet types with points in the rewards shop or in the BadWolfMC Donation Store. Diamond members have automatic access to all pet types.

Step Two: Meet the Leash Requirements

This can be the hardest part depending on the mob you want. Some pet-types have a setting called LeashFlags that adds a little fun and challenge to the experience. They are requirements that must be met for the pet-type to become your pet. You can see each pet-type's required LeashFlags in the mob list below.

Step Three: Take the Mob on a Lead

When Step 1 & 2 are done you just have to hit you target with a lead. After hitting your target it will convert from a normal mob into a pet and you will see the message: "You took a pet on a lead, it will be a good pet." Congratulations! You now have a pet. Be sure to take care of it and it will certainly take care of you.

Taking Care of Your Pet

Having a pet on BadWolfMC is no longer a passive activity! It's not just a cute shadow that follows you around -- you have to feed it (see what it eats in the list below), and you can teach it new skills by leveling it up along one of 2 available Skill Trees. You will need to choose one of these skill trees in order to level up your pet. Just use the command /petchooseskilltree [skilltree name]. Here's a list of what you get at each level:

Skilltree: Combat

  1. Damage (1), Behavior (Friendly, Duel)
  2. HPRegen (1,0)
  3. Behavior (+Aggro)
  4. HP (+1)
  5. Beacon (Speed 1)
  6. Damage (+1)
  7. HP (+1)
  8. Damage (+1)
  9. Beacon (Strength 1)
  10. Thorns (10% chance, 15% damage reflected)
  11. Damage (+1)
  12. Inventory (1)
  13. Beacon (Fire Resistance 1)
  14. Control
  15. Damage (+1)
  16. Thorns (+8%, no change)
  17. Damage (+1)
  18. Pickup (range 3)
  19. Knockback (set 15%)
  20. Beacon (Resistance 1)

Skilltree: Utility

  1. Inventory (1)
  2. HpRegeneration (2.0, 45), HP (Add 1.5)
  3. Inventory (+1)
  4. Damage (set 1.5)
  5. Ranged (set 2, add 35, type arrow)
  6. Beacon (Fire Resistance 1)
  7. Poison (15, 3)
  8. Damage, Behavior (Friendly, Farm)
  9. Inventory (+1)
  10. Thorns (20% chance, 10% damage reflected)
  11. Beacon (Night Vision)
  12. HP (+3)
  13. Pickup (range 3)
  14. Inventory (+1)
  15. Beacon (Resistance 1)
  16. Control
  17. HP (+5)
  18. Pickup (range 5)
  19. Inventory
  20. Beacon (Haste 1)

Note that all beacon effects carry a duration of 8 seconds and a range of 5 blocks.

Pet Commands

  • /mypet - show all available pet commands
  • /petinfo [username] - show info about your or another player's pet, including hitpoints, experience, damage, owner (only when pets isn't yours), and skilltree
  • /petname [new-pet-name] - set the name of your pet.
    • owners can use colors with these placeholders: <black>, <darkaqua>, <darkblue>, <darkgreen>, <darkred>, <darkpurple>, <gold>, <gray>, <darkgray>, <blue>, <green>, <aqua>, <red>, <lightpurple>, <yellow>, <white>, <magic>, <bold>, <strikethrough>, <underline>, <italic>, <reset>