Magic: Difference between revisions

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Magic is the primary feature of and available only on the [[BadWolfMC Gamma]] server. It is a unique gamemode in which many of the commands you're used to are replaced by spells cast using a wand item bound to your inventory. Magic is best learned by discovering it for yourself, so this wiki will be purposefully limited in scope.
Magic was the primary feature of and was available only on the [[BadWolfMC Gamma]] server from Gamma's release on July 30, 2019 until the update to Minecraft 1.21.1 in August 2024. It was a unique gamemode in which '''many of the commands you're used to are replaced by spells cast using a wand item bound to your inventory'''. Magic is best learned by discovering it for yourself, so this wiki will be purposefully limited in scope.
 
== Your First Wand ==
The first thing players should do upon spawning is to collect the pieces for and craft their first wand. This process is facilitated by a quest given by the mayor in the Town Hall. Upon crafting their first wand, players will have three spells in their wand inventories: Magic Missile, Recall, and Phase.
 
* '''Magic Missile''' is your basic offensive and defensive spell, which increases in power and range as the spell is leveled up. Over time it will likely replace most uses of both sword and bow.
 
* '''Recall''' is your basic warp spell. By default players only have access to the "Camelot" (spawn) and "WitherArena" warps, but can unlock additional warps by visiting those locations on the map. Recall somewhat replaces "/back" functionality (which is disabled) and, as the spell is leveled up, will add the ability to return to your last death location and to add a marker that functions as an extra mobile home. Please note that the usual [[Residence]] and [[Teleporting & Homes|/homes]] command-based behavior persists on Gamma.
 
* '''Phase''' is similar to Recall but has one very important function: it allows you to phase through dimensions to the parallel world of uolɐʌ∀, Gamma's resource world.


==Casting==
==Casting==
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Growth is known to be weird/not work on any blocks that take up more than one block, e.g., double tall flowers, some farm plants.
Growth is known to be weird/not work on any blocks that take up more than one block, e.g., double tall flowers, some farm plants.


== FAQ ==
=== Why can't I teleport to my friends?! ===
You can. You just have to earn it first. :) Look for the "Transmat" spell or use your homes or the extra marker in the "Recall" spell near the homes of players you visit often, with their permission of course.
=== I just earned a new spell but it disappeared! ===
Each wand has several '''pages''' in its spell inventory to allow room for several hundred spells. Likely your spell went to another page. To turn the pages you can click an empty slot in the main body of your wand inventory (not the hotbar), click outside of your wand inventory, or use your drop key to cycle through the inventory pages - you'll probably find your spell in one of these. Use an empty space in your hotbar to move spells around and organize your spell inventory as you see fit.
=== Where can I mine? ===
Quite strictly, only in uolɐʌ∀ (The Other Side - overworld resources), Annwyn (nether resources), & Camlann (end resources). In Avalon and Angrenost both, only clear out areas you need to build your base and no more.
=== My wand is closed but my main inventory still has spells in it!? ===
Always be sure to close your wand before logging out or before a server restart. If you log out with your wand inventory open, the game may save your wand inventory as your main inventory, making your main inventory difficult or impossible to retrieve.
=== How do I level up? ===
Obtain all of the spells in your current level to graduate to the next. This is intended to be a slow process. Spells also have their own individual level system, dependent on where you are on your mage path and how many times you've successfully cast the spell.
=== My cooldowns don't match up - what's going on? ===
Spells have individual cooldown timers depending on the level of the spell. As you level up and as you level up the spell, those cooldown timers will decrease. However, your wand also has a built-in cooldown in the form of Mana, which is essentially your energy level. If you deplete your Mana, you will not be able to cast a spell until your Mana sufficiently regenerates. Different spells have different Mana costs per cast, so the cooldown timer shown may also be affected by your Mana level.
=== Why are my spells being undone?! ===
Many spells have only temporary effects - especially those that alter the world. This doesn't make them less dangerous as serious damage can still be inflicted. The permanent world-altering spells are mostly limited to the Engineer level.
[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Game Modes]]
[[Category:Game Modes]]

Latest revision as of 08:49, 1 October 2024

Magic was the primary feature of and was available only on the BadWolfMC Gamma server from Gamma's release on July 30, 2019 until the update to Minecraft 1.21.1 in August 2024. It was a unique gamemode in which many of the commands you're used to are replaced by spells cast using a wand item bound to your inventory. Magic is best learned by discovering it for yourself, so this wiki will be purposefully limited in scope.

Your First Wand

The first thing players should do upon spawning is to collect the pieces for and craft their first wand. This process is facilitated by a quest given by the mayor in the Town Hall. Upon crafting their first wand, players will have three spells in their wand inventories: Magic Missile, Recall, and Phase.

  • Magic Missile is your basic offensive and defensive spell, which increases in power and range as the spell is leveled up. Over time it will likely replace most uses of both sword and bow.
  • Recall is your basic warp spell. By default players only have access to the "Camelot" (spawn) and "WitherArena" warps, but can unlock additional warps by visiting those locations on the map. Recall somewhat replaces "/back" functionality (which is disabled) and, as the spell is leveled up, will add the ability to return to your last death location and to add a marker that functions as an extra mobile home. Please note that the usual Residence and /homes command-based behavior persists on Gamma.
  • Phase is similar to Recall but has one very important function: it allows you to phase through dimensions to the parallel world of uolɐʌ∀, Gamma's resource world.

Casting

Spells are learned and perfected as you progress through the game, and are bound to your wand. While holding a wand, left-click to cast the active spell. Wands that have more than one spell will have a "wand inventory" that you can use to quick-change spells and manage any number of spells in a single wand.

As you accumulate spells, new pages will be added to your wand inventory. If you're missing a spell you may need to click on an empty inventory slot to cycle through the inventory pages. You can also use the hotbar to move spells between pages and organize them the way you'd like, and as you level up you will also gain additional hotbars.

Additional spells are learned through regular enchanting tables. Simply right click the enchanting table with your wand to bring up the magic shop, where you can spend your Spell Points to add more spells to that wand.

Spell Points (SP)

Spell Points or "SP" are used to learn additional spells or to purchase some in-game items. You can see the number of SP you currently have by holding your wand in your main hand - the SP will display where you would normally see your XP levels. Switching to a non-magic item or emptying your hand will then display your regular XP levels once again.

SP is gained by successfully casting spells, with diminished accruals and a cooldown on subsequent casts of the same spell. SP is also dropped (or automatically won) when defeating some magic mobs and can be found in some loot chests in the world.

Mana

Each wand has a limited power supply called "mana". When holding your wand this takes the place of your XP bar. Casting a spell will decrease the amount of mana you have (note that this is separate from your spell point level), and spamming spells will result in complete depletion and inability to cast additional spells until your mana regenerates naturally. The more advanced your wand, the more capacity for mana and the faster it will regenerate. Some magic items also affect mana regeneration, both positively and negatively.

Materia

The Materia System is available to the Engineer Rank on the Mage Path, unlocking the ability to break down matter, store it in your Materia balance, then rearrange it however you see fit - as either the original block or new blocks as determined by the brush selector.

Magic Items

Wands

In Magic it's all about the wands. Wands can be crafted, found, or purchased. The default wand in particular will be the most important item you possess in the game - it is bound to you, no other player can use it, and your wand stays with you if you die. You cannot drop it, but you can move it in your inventory, to a chest, or destroy it by moving it into the chest associated with the disposal spell (or sign). In other words, you would need to try to lose your wand. It may not be possible to retrieve lost wands, so guard it carefully. New default wands can be crafted using a nether star and blaze rod.

Technically all of the magic items are considered wands in terms of how they're set up in the game, but may have different functions and different paths of progression depending on the type of wand. A wand may be at a certain rank on that path, and will progress along the path from rank to rank. Discovering the spells along the path is part of the fun, so only the ranks are listed here, and for the Mage Path include: Beginner > Student > Apprentice > Master > Engineer. You can progress to the next rank by purchasing all of the spells in your current level. Remember that paths are bound to the wand, so it is possible to have multiple wands on different paths, and your default wand's appearance will change as you progress.

Additional Wand Appearances

Additional wand appearances beyond the default mage path can be purchased from the BadWolfMC Store. These are entirely cosmetic and do not affect the wand or spells cast from it, but they look cool and all proceeds support the server. You can change between the wand appearances you've unlocked on the enchanting table. These include:

Fantasy Wands
Claw Wand
Green Wand
Hammer of the Gods
Havoc Staff
Lightbearer Wand
Magicka Wand
Magma Staff
Mischief Maker Staff
Moon Wand
Orb Wand
Sakura Clow Wand
Sakura Dream Wand
Scythe Wand
Spam Wand
Spire Wand
Wizard's Staff
Whovian Wands
4th Sonic
10th Sonic
11th Sonic
12th Sonic
13th Sonic
Sonic Umbrella

Additional Hat Appearances

Additional appearances for the Magic Hat can also be purchased from the BadWolfMC Store. These are entirely cosmetic, they do not craft a new magic hat for you, and they do not change the behavior of the magic hat, but they look cool and all proceeds support the server. The appearances work on all magic hat types (wizard hat, night-vision goggles, and diving helmet), and can be applied by holding your existing hat and using the /hats command. These include:

3D Glasses
Bunny Ears
Fedora
Magic Fez
Pumpkin Monster Hat
Rainbow Wizard Hat
Santa Hat
Snorkel
Sonic Sunglasses
Steampunk Goggles
Unicorn

Broom

Broomsticks are great for travel and exploration. While technically a wand, these only know one spell: flight! Brooms are slow and difficult to handle at first, but level up with use and soon become the preferred method of travel for many. This is the must-have item in Magic, after the wand of course. If you do not yet want to create your broom, you can purchase a temporary broom from the Wand Shop in Camelot, but these temporary brooms do not level up!

Broomstick
Broom Booster Upgrade
Broom Glider Upgrade

Wearables

Apprentice Garments

Apprentice Boots
Apprentice Pants
Apprentice Robes
Apprentice Scarf

Wizard Garments

The base Wizard Garments can be crafted using the recipes below. These are soul-bound and can be upgraded to 3 additional levels of enchantment and protection (scaling with your Wizard Rank) by speaking to Madame Bizzle in the Robes Shop at Camelot Spawn.

Wizard Boots
Wizard Pants
Wizard Robes
Wizard Scarf

Magic Accessories

These soul-bound accessories have various pros and cons, allowing you to focus your priorities and magical abilities. Engineer-level Wizards will also be able to combine their fully upgraded Wizard Scarf with their Magic Hat with Madame Bizzle to combine the best of both accessories in the Sorcerer's Magic Hat.

Diving Helmet
Night Vision Goggles
Magic Hat
Talisman

Magic Weapons

Magic Bow

The Magic Bow adds an additional path, the "Archer" path, although that path currently only has one rank. Craft a Magic Bow and discover all the different ways to shoot an arrow!

Magic Bow

Magic Sword

Smite down your enemy with your sword and spells all at the same time! The Magic Sword follows the Quest path of Battle > Squire > Soldier > Knight.

Magic Sword

Magical Instruments

Magical Instruments are wands that play music! These can be viewed in game at Harry's Ditties, Camelot's Premier Music Store! The Ocarina is available by default, and unlock the other instruments in the BadWolfMC Store!

Guitar
Keyboard
Xylophone

Magic Food

Sandwich

This item can restore 8 hunger points (4 drumsticks) and 5 saturation

In order to get this item you must first slice 1 bread in a stonecutter and use them as a base for your sandwich.

Bread Slice
Sandwich

Spells

The Disguise Spell

The Disguise spell is learned as a beginner and by default comes with the Sheep disguise unlocked. Additional disguises from most mob types can be obtained for use on the Gamma server only by purchase from the BadWolfMC Store or the Rewards Shop in the main /menu by using Loyalty Points. Like the wand appearances, these additional disguises are entirely cosmetic and do not affect gameplay. For example, smaller disguises do not fit through smaller spaces, and the ghast disguise does not give you the ability to shoot fireballs -- unless you have that spell of course! But they look cool and all sales directly support the server. You can change between the disguises you've unlocked by casting the Disguise spell. And be careful! Your disguise can be "blown" if you receive physical damage from another entity or player.

View Self Disguise

The View Self Disguise (VSD) Toggle option within the Disguise spell allows the player to remain disguised but not see the disguise themselves, letting the player interact with the game like normal. By default this option is off and you may see, for example, a horse head sticking out of you, or a bunny at your feet. Because of the collision mechanic, players who have VSD on will collide with the hitbox of the disguise, forcing a weird shuffle movement when otherwise not moving. Toggling VSD off will disable that movement. We've also enabled this toggle by command with /vsd.

Undisguise

To undisguise yourself, cast the Disguise spell and select the "Undisguise" option. This is also enabled by command with /undis.

The Bypass Spell

Both Avalon and uolɐʌ∀ have two world borders -- the round world border visible as a red line on the Live Map and the square vanilla world border just slightly beyond the round one, encompassing the space known as "The Wilds". The Bypass spell allows players to travel beyond the round world border in both worlds and is available only to Gold or Diamond Contributors. Members who have purchased Gold after November 2018 should have this spell automatically put in their spell inventory, otherwise it will be available to them in the Rewards Shop in the main /menu for free. This spell only needs to be used once.

Passive Spells

Passive spells can be obtained in the enchantment table spell shop just like any other spell. They will appear in your spell inventory, but instead of being castable they can be toggled on and off. When on they will engage automatically when needed. You do not need to be holding a wand for passive effects to be active.

Broken Spells

Please be aware of a few known issues with spells. There are literally hundreds of them and some are bound to break every time Minecraft changes something.

Growth

Growth is known to be weird/not work on any blocks that take up more than one block, e.g., double tall flowers, some farm plants.

FAQ

Why can't I teleport to my friends?!

You can. You just have to earn it first. :) Look for the "Transmat" spell or use your homes or the extra marker in the "Recall" spell near the homes of players you visit often, with their permission of course.

I just earned a new spell but it disappeared!

Each wand has several pages in its spell inventory to allow room for several hundred spells. Likely your spell went to another page. To turn the pages you can click an empty slot in the main body of your wand inventory (not the hotbar), click outside of your wand inventory, or use your drop key to cycle through the inventory pages - you'll probably find your spell in one of these. Use an empty space in your hotbar to move spells around and organize your spell inventory as you see fit.

Where can I mine?

Quite strictly, only in uolɐʌ∀ (The Other Side - overworld resources), Annwyn (nether resources), & Camlann (end resources). In Avalon and Angrenost both, only clear out areas you need to build your base and no more.

My wand is closed but my main inventory still has spells in it!?

Always be sure to close your wand before logging out or before a server restart. If you log out with your wand inventory open, the game may save your wand inventory as your main inventory, making your main inventory difficult or impossible to retrieve.

How do I level up?

Obtain all of the spells in your current level to graduate to the next. This is intended to be a slow process. Spells also have their own individual level system, dependent on where you are on your mage path and how many times you've successfully cast the spell.

My cooldowns don't match up - what's going on?

Spells have individual cooldown timers depending on the level of the spell. As you level up and as you level up the spell, those cooldown timers will decrease. However, your wand also has a built-in cooldown in the form of Mana, which is essentially your energy level. If you deplete your Mana, you will not be able to cast a spell until your Mana sufficiently regenerates. Different spells have different Mana costs per cast, so the cooldown timer shown may also be affected by your Mana level.

Why are my spells being undone?!

Many spells have only temporary effects - especially those that alter the world. This doesn't make them less dangerous as serious damage can still be inflicted. The permanent world-altering spells are mostly limited to the Engineer level.