Doctor Clue
Doctor Clue | |
| About | |
|---|---|
| Inventor | Ca3lan, FreyaHaze, AzurexeruzAog, GolighRunes, Jennyblaze, CesarMC13, mercurialmusic, Eggles, Cason |
| Category | Games |
| # of Players | 2-10 |
| Public? | yes |
| Availability | BadWolfMC Game Nights |
| Location | |
| Location Specific? | Yes |
| Server | Alpha |
| Dimension | Tardis |
| Nearest warp | Tardis |
Doctor Clue is a life-sized board game on BadWolfMC Alpha based on the classic game of Clue (also known as Cluedo). The objective of the game is to determine the details of a murder: who committed it, with what weapon, and in which room. Players move around a TARDIS making suggestions about these elements and trying to disprove other players' suggestions. The player who correctly identifies all three elements wins the game.
Introduction
During dinner this evening, Time Lord Boddy was found murdered in his TARDIS, which is currently disguised as a mansion! Detectives found ten suspects and eight weapons in the mansion’s twelve rooms, but couldn’t solve the case. So, now it’s up to you to solve the murder!
To win the game you must find out three things about the murder:
- Who did it?
- With what weapon?
- And where?
Who?
One of these ten suspects is the murderer. You must find out who.
- Captain Jack
- Cyberman
- Dalek
- Madame Vastra
- Martha Jones
- River Song
- Rose Tyler
- The Doctor
- The Master
- Weeping Angel
What?
One of these is the murder weapon. You must find out which.
- Galvanic Beam
- Poisoned Lipstick
- Quantum Shade
- Sonic Blaster
- Sonic Screwdriver
- Autonomous Spacesuit
- The Moment
- Time Vortex
Please be careful to distinguish the Sonic Blaster from the Sonic Screwdriver!
Where?
One of these rooms is the scene of the crime. You must find out which.
- Architectural Reconfiguration
- Art Gallery
- The Bathroom
- Butterfly Room
- Cloister Room
- Console Room
- The Greenhouse
- The Kitchen
- The Observatory
- The Library
- The Wardrobe
- Wine Cellar
Game Play
Each player will choose one suspect whom they will play. Once all are selected, one card from each stack of suspects, weapons, and locations, is randomly selected by the system and placed in a confidential Case File shulker box. This Case File will be placed in The Cloister Room and secured so that no one may access it.
The remaining cards are shuffled and distributed equally to the players in turn order. These cards must not be shown and should be kept secret. Without letting anyone see, each player must secretly cross off the CLUE cards they have been dealt and any leftover cards. Your cards are not in the Case File so are not involved in the murder!
Throughout the game you will get to see other players’ cards one at a time. Every time you see one, cross it off your CLUE sheet. It’s not in the Case File so it’s not involved in the murder.
In the case where cards are not distributed evenly, any players who do not receive the normal number of cards are deemed to be the "Master Detectives". During the course of the game play, these players are allowed to reach special blue squares on the map where they can demand two times total (once per turn) to see a card from any player's hand of their choice.
The Turn
Roll the dice and move your character token that number of spaces around the board. (Or, if your token was moved by another player since your last turn, you can choose to stay where you are and ask a question without moving.)
You can move vertically and horizontally, forward and back through the Corridor, but not diagonally.
Always try to enter a room (at the start, any room will do). You don’t need an exact roll to enter a room; if your roll would’ve taken you beyond the room, just finish your move early and stop in the room.
If you entered a room, you must stop and ask a CLUE question about one suspect, one weapon, and the room you’ve just entered. For example, if you’d just entered the Greenhouse, you could ask: “Was it River, with the Poisoned Lipstick in the Greenhouse?”
Hint! Try to ask about suspects, weapons and rooms you haven’t crossed off your CLUE Sheet.
Bring the suspect’s character token and weapon token you’re asking about into the room with you.
The player whose turn it will be next must be the first to try to answer your question. If they have any of the cards you asked about they must show one of them to you secretly. They should never show you more than one card! If they don’t have any of the cards you asked about, they just say “I cannot answer” and the question passes to the next player and so on until you have been shown one card.
What if no-one can show me a card? First put on a poker face! As long as you weren’t bluffing by asking about one of your own cards, you’ve figured out which cards are in the Case File.
Cross off the card you have been shown on your CLUE Sheet. It’s not in the Envelope, so it’s not involved in the murder! Leave the character and weapon token you moved where they are. If the character token you moved belongs to another player, they can ask a question on their next turn without moving.
Now your turn is over. No matter who answered your question, the next player in line goes next.
Winning the Game
Once you’ve asked enough questions to eliminate all but three of the cards on your CLUE Sheet (one suspect, one weapon and one room), you’re ready to solve the murder!
You must get to the Cloister Room in the center of the board before you can make an accusation. Once you get there, read your accusation out loud: “I accuse River, with the Poisoned Lipstick in the Dining Room!” Then, without letting anyone else see, check the cards in the Envelope.
Were you right?
Yes, I got all three cards right!
You win! Congratulations, you’ve solved the murder! Reveal the cards in the Case File to everyone.
No, I got something wrong!
Oops! You’ve made a mistake and are out of the game. Secretly return the cards to the Case File – don’t tell the other players which ones you got wrong! Keep your cards hidden and keep answering other players’ questions. Do not ask any further questions or make any further accusations.
What if everybody guesses incorrectly?
Then you're playing with a bunch of pudding brains! If everyone makes an incorrect accusation, the murder remains unsolved. Take the cards out of the Case File and take a look at which suspect got away with it!
Sneaky Moves To Make
If you’re in a room that has a Secret Passage to another room, you can move into the other room at the start of your turn without rolling the dice.
You cannot pass through one room and into another or into the Corridor on a single turn; you must stop and ask a question whenever you enter a room.
Sneaky Questions To Ask
If you want to baffle opponents, bluff by asking about some of your own cards.